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Dan Heng

From The Codex
Revision as of 17:06, 24 September 2024 by GiverOfThePeace (talk | contribs) (→‎References: clean up and re-categorisation per CFD)

Background

Dan Heng is a playable character in Honkai: Star Rail.

The cold and reserved train guard and archivist of the Astral Express. Wielding a spear named Cloud-Piercer, he joined the Express crew to escape his secluded past. His true form si revealed after accepting the residual powers from the previous incarnation of "Imbibitor Lunae", turning him into Dan Heng • Imbibitor Lunae. Upon accepting the magic horns atop his crown, he must accept all merits and faults attributed to that person, however, he was never himself.

Lore


A cold and reserved young man who wields a spear known as Cloud-Piercer. He acts as the Express' guard on its long trailblazing expedition. Dan Heng never talks much about his past. In fact, he joined the Express Crew to escape from a past of his own making. But can the Express really help him outrun his past?


A new dawn begins.

It's just another extremely average day aboard this giant ship. The markets have just opened and the morning dew is still fresh, but the young man crossing the street has never seen such a sight. Before he manages to notice all the differences between the actual city and its descriptions in books, he is immersed in savoring the warmth of the sun on the back of his neck.

It is his first time seeing his own body clearly. This body belongs to him. It belongs to this current name.

When he arrives at the port, the escorting soldier removes the last of his shackles. He walks forward without looking back. He can feel, ever so faintly, several pairs of eyes gazing at him from within the city. Eyes filled with hatred.

It isn't until the spaceship takes off that he turns his head and takes one final look at this place. It really is a magnificent and grand spaceship — just like the books say.

He only glances at it once, then turns his head away to where the stars shimmer dimly and an uncertain future lies.

He looks out in silence.


A new dawn begins.

He steps off one IPC spaceship, then boards another. He'd never even heard of the ship's destination, but that doesn't matter. There is nowhere he particularly wanted to go. His only goal is to get as far away as possible from his past, from his "home."

On these spaceships, people come and go all the time. None of the IPC crews care who he is, so long as he can work.

He has changed his appearance and might no longer be recognized, but he knows that same power still lurks within him, unable to be shaken off no matter where he goes. This power drags him down, slows him, tries to overwhelm him, and makes him unable to escape his past. He has to be careful.

But he still can't shake off the man with the beastly eyes.

If others in his homeworld felt hatred toward him, then that man only has a killing intent toward him — even the spaceships he had traveled on were all annihilated. That man had died before him, but would reappear soon after.

Outside his homeworld, there's a larger world where anything is possible.


A new dawn begins.

He boards another spaceship, and the passengers are all wearing different masks. He nearly has his memory stolen, and is forced to listen to a lecture that sounded like mad ramblings.

He knows that huge monsters prowl upon this route, but he could only find a way toward survival by traveling along the most dangerous of roads.

He defeats the huge monsters and disembarks at the next port. He thinks he could remain undetected among the countless ships, but he is stopped by a redhead woman. She salutes him in thanks, saying she is with one of the ships he had rescued.

He is about to turn and leave when he sees a parked train beside the redhead woman.

"Where's your next stop?" "...Haven't decided yet." "Then would you like to board our Express?" "..." "We're retracing our previous journey. There's so much to see all over again. We need a guard... And an archiver." "..." "You can get off any time once you made up your mind on where to go." "Alright."


A new dawn begins.

He rubs his eyes, realizing it had been too long since he had such a good night's sleep. He considers himself as only staying temporarily and refused the room specially prepared for him, making a simple bed on the floor of the Archives. However, he stayed up all night reading the data bank. At some point, he'd drifted off to sleep.

He opened the door to find the conductor standing there, reprimanding him for staying up late — Otherwise he'd miss out on a piping hot breakfast and would've wasted the care put into it. He nods and the conductor quietens down in satisfaction, wobbling as they lead him into the passenger car.

The redhead woman — who he now knows is named Himeko — flashes him a smile. The brunet man to the other side — Mr. Yang — remains silent despite appearing to have many questions on his mind.

Before he knew it, he'd spent many a morning just like this.

The process of re-visiting the route is not easy, mostly due to the numerous roadblocks caused by Stellaron. Sometimes, they would encounter the huge monsters he'd defeated before. They even found an enormous chunk of floating ice — encased in which was a living girl.

That's why he wasn't very surprised when he detected that the (boy/girl) named (Trailblazer) has an actual Stellaron sealed inside (his/her) body.

The Express's journey will continue on. Is there anything beyond the realm of possibility?


Dan Heng's true Vidyadhara form, revealed after accepting the residual powers from the previous reincarnation of "Imbibitor Lunae." Upon accepting the majestic horned crown atop his forehead, he must accept all the merits and faults attributed to that person. However, he was never himself.


In the dim abyss devoid of light, he seemed to have returned to the insides of a Vidyadhara egg, being ceaselessly churned in tumultuous waves and elusive dreams.

He dreamed he was standing before a sacrificial altar, dancing and chanting. However, the songs and gestures were mere facades. The light emanating from his eyes and the storm roiling in his blood were the true forces at play. Casually, he wove the misty and foggy tide in Scalegorge Waterscape, sealing the maddened and frenzied "dragon" into the propagating giant tree. As the echoing roar streamed up into the heavens and dissipated, Scalegorge Waterscape will continue its peace for centuries more, and his duty was over.

The ceremony ended, and he turned to look behind him. In the blink of an eye, the stairs he had stepped down from had become full of standing dignitaries with draconic horns and dressed like royalty. As if they were mirages in a mirror, each of them turned and their sleeves swirled with the motion, ready to leave one after another in a meticulously calculated arrangement. Innumerable, they formed a staircase to the sky, stretching into the never-ending spatial void. The faces of all these people would greet him every morning in his dressing mirror — That was his face.

No, it was the face of the primordial, the original, the very first high elder. He smiled bitterly and covered his face with his palm, as if ascertaining whether he could tear off this mask and return it to its true owner.

He could not.


In the dim abyss devoid of light, he seemed to have returned to the insides of a Vidyadhara egg, being ceaselessly churned in tumultuous waves and elusive dreams.

He dreamed he arrived at the battlefield like the descent of a god. He hovered with the clouds — the military formations below him were tiny as ants, and the airborne chariots and starskiffs were moths destined to die in a flame. Such were the lives of mortals... Was this the viewpoint of a dragon? A sliver of hubris rose up and plunged his heart into emotionless and icy detachment, and he hurriedly cast his gaze toward those with whom he had fought and shared liquor:

The pilot who zoomed past did not care whether the formation was orderly. She shot at will, letting the arrows filled with blazing fire fall on the storming borisin foot soldiers...

Along the direction pointed out by the starskiffs, a white-haired swordswoman spearheaded into the fray ahead of the entire army, dancing with her sharp blade. She dashed between flashes of metallic light, her actions too sharp to even let her allies come near, reducing them to merely supporting her from behind...

On the other hand, the Cloud Knight Lieutenant who used to chat and laugh with the dragon contained his languid indolence, holding his devastator glaive in hand as he stood with his men to repel the borisin pawns attacking from the battlefield's wings...

And behind the main host, the military engineers who marched with the army were adjusting and testing giant aurumatons... perhaps that exceedingly arrogant craftsman was now working at full speed, for these machines hundreds of feet tall are specialized weapons designed to counter the mechabeasts...

Then, he saw the general of yesteryear, Teng Xiao. He was enveloped in golden lightning like the avatar of the Reignbow, plowing through the enemies' rows of war beasts with his divine mirage...

The devastated borisins began to flee. He knew it was time to carry out the duty entrusted to him. So he let go — letting his consciousness disappear in storms and hails, letting thunder roar for him, letting tsunamis rage for him. He floated on top of clouds, watching the enemies getting swallowed by the watery abyss, and watching the land behind him. Many humans, Vidyadhara, and foxians were eternally left there, unable to lay their eyes upon their home ever again.

The dragon heart told him that it was but a small speck of dust brushed away from the world. Wars come with a price, but life will always thrive once more — the Vidyadhara are not the only branch of Long's Scions. However, his human heart ached for those comrades who, like him, had warm flesh and blood, and for those mortals who might have lived longer but now could return home nevermore.


In the dim abyss devoid of light, he seemed to have returned to the insides of a Vidyadhara egg, being ceaselessly churned in tumultuous waves and elusive dreams.

He dreamed that he parted the ocean's waters and came to the palace ruin depths, burying the remnants of his old friend's hallowed blood, or creating a new life that had not been seen for millennia — or, perhaps, those two actions were one and the same, an unattainable desire that could not be carried out for long years in the past, a final straw that broke the gargantuan dragon's back. The craftsman was covered in blood and wounds as he guarded the dragon with a sword in his hand. He urged himself to commit to the decision.

"Shuhu is dead... we won, but how many more victories can we manage to achieve? How many more prices like this must we pay?" "Look, the Ambrosial Arbor still stands. So long as it is alive, the monsters... they can come back again and again. The war of the Xianzhou natives, foxians, and Vidyadhara against the abominations will never end." "Yes, none of us are special! Each of us has only one life, sacrificing for this, dying for that... it's all our own choices. Just like how she chose to save you and Jingliu... just like how she chose to let more people live on!"

War, and the lives that expired in the war, were living beings just like him. He shut his eyes wearily, remembering their faces, and made up his mind. "If there's a chance... we will also choose to let her and more people live on. We, the Vidyadhara, have our own way of salvation. I can give it a try."

Like an out-of-body experience, like a dream within a dream, he returned to the moment before his sense of self disappeared. With a cold and emotionless mind, he observed himself turning into a dragon, entangled and fighting claw-and-fangs against that bulb of shapeshifting shadow of flesh and blood. In an illusion seen on the verge of death, the emissary of the god showed him an unsettling, beautiful scene — the stars pulsated and sang hymns like red blood cells, and the universe descended into an abyss of flesh and desires. The dragon heart beat to its limit, raising its fangs, breath, and fury — however, no matter how mighty it was, a "lifeform" cannot defy the true body of god of life's envoy.

...Until a starskiff ran everything through like an arrow shaft. He saw that girl crawling out of the ruins with great difficulty, lifting a "sun" of absolute darkness in her hand. In that fleeting eternity, he saw her hand disappear, saw her face disappear, and saw HER disappear — That item had ground everything around it into the finest dust and dragged them into a vortex of raw power, including that girl.

A tuft of hair and a few drops of blood fell to the floor as evidence of her existence. Those were the only traces she left.


In the dim abyss devoid of light, he seemed to have returned to the insides of a Vidyadhara egg, being ceaselessly churned in tumultuous waves and elusive dreams.

He dreamed of the Dracocatena Nails being staked into his body, and chains of corallium winding around him to hang him in midair in the Shackling Prison. He dreamed the elders coming and going to interrogate him about the truth of the Arcanum and the whereabouts of the dragon heart. He did not speak.

He dreamed of the Judges coming before him to read their decision and wanting to sentence him to death. He did not speak.

He dreamed of the white-haired Cloud Knight Lieutenant coming to visit him and bringing him news of the Lieutenant's negotiations. The Vidyadhara did not permit him to die, nor did they permit him to leave. He did not speak.

He dreamed he was raising his cup to drink with the others again, that he molted off his scales, and that he returned to the egg, and became someone else.

He dreamed many, many things, like a never-ending immersia entitled "Self."

Following the immersia was an even clearer but unreachable illusion.

He saw himself being exiled. He saw himself boarding an express. He saw himself running into the endless stars, never looking back.

Personality

General Information

Name: Dan Heng[3]

Nicknames: Silent but Deadly, Cold Dragon Young

Origin: Honkai: Star Rail

First Appearance: Honkai: Star Rail "Today Is Yesterday's Tomorrow", "Eye of the Storm"

Company: Hoyoverse

Creator: David Jiang (Head producer), miHoYo

Actor: Nicholas Leung (English), Kent Ito (Japanese)

Sex: Male

Pronouns: He/Him

Age: At least 100s of years old

Homeworld: Xianzhou Luofu

Residence: Astral Express

Story Role: Protagonist, Party Member

Classification: Reincarnation of Dan Feng

Species: Vidyadhara

State of Being: Regular

Physiology: Vidyadhara Physiology

Occupation: Astral Express Member

Path: Trailblaze (Dan Heng is apart of the Astral Express crew, making him a member of the trailblaze[4], with him getting the harsh environments adaption from the Trailblaze path[5])

Affiliations: The Trailblazer, March 7th, Himeko, Welt, Pom-Pom, Asta, Herta, Arlan, Bronya (After she saw their heroism in the underground), Seele, Natasha, Clara, Svarog (After their battle), Pela, Luka, Lynx, The Moles, Wildfire, Serval, Geopard (After the defeat of Cocolia), Sampo,Xianzhou Alliance, Jing Yuan, Fu Xuan, Sushang, Guinaifen, Yukong, Hanya, Xueyi, Qingque, Argenti, Acheron, Robin, Gallagher, Misha, Black Swan

Enemies: Antimatter Legion, Fragmentum Monsters, Silvermane Guards (Formerly), Bronya (Formerly), Vagrants, Svarog (Formerly), Cocolia, Mara-Struck Enemies, Disciples of Sanctus Medicus, Abundant Ebon Deer, Entranced Ingenium, Aurumaton Gatekeeper, Yanqing (Yanqing confused him of being allies with Blade), The Swarm, Dreamjolt Troupe, Aventurine, Stellaron Hunter (The Stellaron Hunters are mainly antagonistic with the Astral Express asides from The Trailblazer, though they are allow one of the members, being Silver Wolf to visit without much complaints, along with being relatively fine with Firefly, aka Sam), Sunday

Status: Alive

Alignment: Neutral Good (Refused to leave Arlan behind, promising to protect him to get him to the master control room safely[6]. Helped out with the monsters attacking the Herta Space Station[7]. The Astral Express follows the mission of Trailblaze, which consists of exploring unknown worlds to cotninue the journey ahead, understand the local culture and immerse themselves within it, establish a connection with the new world - rejoice with it and share its fears, and connect worlds together, carving an endless path. Had no problem helping out with the fight between the underground and the Vagrants, with even Seele mentioning that's quite nice of them[8]. Noted by Bronya that the Astral Express crew took up arms in the name of justice and risk their lives for the sake of others[9])

Protection Level: Cosmic Protector (March 7th describes the Astral Express as "kindhearted interstellar public servants, lending a helping hand to any world affected by a Stellaron[10], where the Stellaron is noted to be spreading across the universe like a cancerous growth, giving it the name "Cancer of All Worlds"[11])

Codex Statistics

Key: Dan Heng | Dan Heng • Imbibitor Lunae

Tier: 4-B. 2-C with Empowerment | At least 4-B

Cardinality: Finite

Dimensionality: 3-D

Attack Potency: Solar System level (Potency) (Noted in Part III of Himeko's character story that he defeated monsters that can swallow stars in just one strike of his lance[12]. Should not be far off from his Imbibitor form as he's still considered comparable to The Trailblazer and March 7th even after they fought Phantylia. Can fight the Doomsday Beast[13], who is noted to be the legion's Planet Destroyer[14]). Universe level (Potency) with Empowerment (Was able to fight and defeat Sunday, with the help of Robin, with everyone's wishes and support, where this form of Sunday, who fused with the "Harmonious Choir" The Great Septimus, who is one of the many embodiments Xipe The Harmony, with interferences from the Order, being materialized as the Hive Mind's responses to wishes, and all who made this wish will become the source of his power[15], this should make him at the very least comparable to Acheron with her sword unsheathed, where her slash[16] would have destroyed the entire dreamscape[17], an entire universe[18]) | Solar System level (Potency) (Fought and defeated Phantylia, who can casually "crush" one with the weight of a star, causing a massive explosion, along with greatly dwarfing the planet in size[19])

Durability: Solar System level. Universe level with Empowerment | Solar System level (Able to tank a star destruction at point blank range[20], which reaches these levels of energy)

Striking Strength: Unknown: True Class (Dan Heng uses his spear for attacks) | Unknown: True Class (Dan Heng • Imbibitor Lunae uses a water dragon for attacks)

Lifting Strength: Class 5 (Was able to move a mine cart out of the way[21], which weigh around 1200 kilograms) | Class 5

Travel Speed: Superhuman (All playable characters can outrun the Abundance Sprite: Golden Hound, who is noted to be a gilded hunting hound that moves with grace and speed[22], where the fastest hounds travel at a speed of 45 mph) | At least Superhuman (Moved so fast he disappeared[23])

Attack Speed: Massively Hypersonic (Comparable to Seele[24], who could cut a bullet right before it reached Bronya[25], reaching these speeds, and move faster then Bronya's gun[26]. Can fight against Kafka, who in her ultimate views all of the bullets as stationary, reaching these speeds. Comparable to Fu Xuan, who viewed Kafka's bullets as moving so slow she can casually turn them around to hit each other reaching these speeds), likely Far Higher (Comparable to The Trailblazer, Can dodge iridescent beams from Mask of No Thoughts from a distance[27]) | Massively Hypersonic, likely Far Higher

Reaction Speed: Massively Hypersonic, likely Far Higher | Massively Hypersonic, likely Far Higher

Stamina: Superhuman (Noted by March 7th that Trailblazers can go days without sleeping, though as a drawback when they do go to sleep, they have to make up for the days of sleep they missed[28]. Can fight off enemies without tiring while moving at full speed[29])

Range: Standard Melee, Extended Melee with Spear | Standard Melee, Dozens of Meters with Water Manipulation (Can cause a water dragon to come out an attack)

Intelligence: Genius Intelligence (Can help fix up machines with Serval, with Serval noting they picked it up in no time, offering an assistant position[30]. This allows them to be able to later tinker with gate locks they've never come across before[31]. Repaired a broken mine cart making it fully operational again[32]. Reset a malfunctioning robots system to return it to normal[33])

Knowledge: Master level


Powers and Techniques

Superhuman Physical Characteristics, Aura (All characters that use ultimates have a massive aura around themself), Time Paradox Immunity (Grandfather Paradox; All party members can take hits from "Past Confined and Caged", a being bound by Order and performing scenes of the "Past". All party members can take hits from "Tomorrow in Harmonious Chords", a being bound by Order and performing scenes of the "Future"[39], in which the Order directly interferes with beings and changes them, conducting hymns that can rehsape the world and create new laws[40]), Statistics Reduction (Breaking an enemy's weakness reduces their toughness to zero[41]), Restoration (Characters basic attacks recover skill stamina[42]), Observation (Unconscious Manifestation; In Honkai: Star Rail all of the world is born from mind and soul, with that power being memory[43], with the Garden of Recollection believing the world is defined by everyone's perception and memories are proof of the world's existence. The cognition from the fragments of the subconsciousness in the Memory Zone created various enemies imbued with a specific cogniton from the subconscious[44]), Immortality (Immortal Metaphysical Aspect; Characters in Star Rail can forgot their physical bodies, and still exist, this is mainly shown with Memokeepers that follow the Path of Rememberance, sacrificing their wordly bodies allow them to traverse the universe in the form of memes[45], with these memetic entities possessing no moral flesh, unconstrained by physical limits being made purley of ideas and memories[46], with memes themself being an idea, behavior, style, or usage that spreads from person to person within a culture. Noted by a Garden of Recollection Member that even if all matter is annihilated, it can continue to live on in the form of memories[47]. Reliance [On Memories]; To prevent oneself from being forgotten from the world, one makes the world remember them, if they are forgotten then they use their memories to re-create the world[48]), Non-Standard Interaction (Metaphysical Interaction; All characters are able to interact with Wubbaboos, a subspecies of Astral Spirits, that exist in the form of spiritual entites[49]. Conceptual Interaction; All characters are able to interact with memory bubbles bubbles made by the Garden of Recollection to preserve memories in a bubble to carry around, which are referred to as concepts by Memokeepers like Black Swan. Can fight enemies in the Forgotten Hall who are composed of memories[50]), Imaginary Energy Manipulation (All paths originate and are formed from imaginary elements with it being philisophical concepts and a metaphysical aggregation of spirit), Reality Warping (All paths originate and are formed from imaginary elements, where imaginary power allows one to twist reality at will[51]), Velocity Manipulation (All ultimates allows a character to attack even in the middle of an enemies turn[52], with it being directly noted that ultimates are not affected by Action Order[53]), Information Analysis (All playable characters can view an enemy's weakness type by approaching them[54]), Immortality Negation (Unknown Type) & Immutability Negation (All party members are able to permanently kill Mara-Struck Soldiers who are soldiers of the Xiahnzhou fallen to madness, having their bodies continually grow and mutate[55], with the Xianzhou being immortals where their body is stuck within a fixed state where even if they were born blind and find a way to cure themself, they will eventually revert back to being blind[56]. Along with this, immortality and resurrection is seen as a mere status effect within Honkai: Star Rail as characters like Pela can debuff the Mara-Struck Soldiers ability to revive themself making it where they die that the Mara-Struck does not heal them as opposed to the other soldier who wasn't debuffed).


Resistance to Ice Manipulation & Extreme Colds (All party members can interact with and take hits fom Frostspawn without freezing, where its data file notes that it is in the form of eerily low temperatures, freezing everything around it[57]. All party members can break out of being frozen), Fire Manipulation & Extreme Heats (All party members can interact with and take hits from the Flamespawn, not taking any burn status effect from it, where its data file notes that it is emitting intense heat, burning everything in its path[58]. All party members can fight within Sam's Secondary Combustion zone, which burns anyone trying to use a skill. All party members can interact with and take fire based hits from Blaze Out of Space, where it's armor is noted to burn with the burning flames in the core of stars[59], which is about 15 million degrees celcius[60], it is also noted in the data entry that it incinerates anything it touches[61]), Air Manipulation (All party members can interact with the Windspawn, not taking any wind shear status effect from it, where its data file notes that it is engulfed in twisting winds, raging on like a tornado[62]. Party members are able to take the effects of wind shear, with it eventually going away), Electricity Manipulation (All party members can interact with the Thunderspawn, not taking any shock status effect from it, where its data file notes its brimming with electricity, releasing thunderclaps in all directions[63]. Party members are able to take the effect of lightning damage, with it eventually going away), Status Effect Inducement (Party members are able to take the effect of bleed damage, with it eventually going away), Imaginary Energy Manipulation (All party members can break out of being imprisoned within imaginary energy), Quantum Manipulation (All party members can break out of quantum entanglement without any repercussions[64]), Poison Manipulation (Grade V and Above) & Corrosion Manipulation (All party members can take hits and interact with the Gnaw Sting, where it's noted in its enemy bio that its adept at using quantum toxins in their mandibles to corrode away the body of their prey[65]), Transmutation (All party members can take hits from the power of destruction, which can be used to transform one into a Voidranger), Radiation Manipulation (All party members can travel within Fragmentum infected areas, such as calyxes, which the Stellaron is noted to be a star which unleashes stellar radiation[66]), Antimatter Manipulation (All party members can take hits from antimatter legion members[67], who are made of antimatter[68]), Matter Manipulation (All party members are able to interact with strange matter[69], which is an object that changes any matter into strange matter through colliding with normal matter), Corrosion Manipulation & Corruption (All party members are able to fight fragmentum creatures[70], where the Fragmentum is a corrosive phenomenon that is quietly expanding[71]. The Fragmentum continues to corrode bodies even after death[72], ), Reality Warping (All party members can take hits from the Imaginary Weaver, where they use their imaginary power to twist reality at will[73]), Mind Manipulation, Metaphysical Manipulation, Conceptual Manipulation & Information Manipulation (Total; All Party members are able to travel around in the Fragmentum and are unaffected by the Fragmentum corrosion, where the Stellaron and Fragmentum are the cause of relics a construct made from a data stream that are objects corroded by the Fragmentum whose data is saved and then reconstructed. All party members can take hits from different paths, where all paths originate and are formed from imaginary elements with it being philisophical concepts and a metaphysical aggregation of spirit, party members can also take hits from memory based beings along with chracters that can interact with memories, which are referred to as concepts by Memokeepers like Black Swan. All party members can take hits from Cocolia, Mother of Deception, where it's noted in her data entry that the she is a singer able to control Imaginary Energy[74]. Souls within the series are something carries information[75], along with being the data of one's consciousness, thus standard attacks to one's soul would not be enough to affect them), Law Manipulation (All party members can be hit by the hymns conducted without any adverse effects, where the conducting hymns can rehsape the world and create new laws[76])
All characters have Effect RES (Effect Resistance), which increases resistances, allowing them to resist things they normally cannot which includes: Resistance to Status Effect Inducement & Statistics Reduction (All characters have Effect RES (Effect Resistance), which increases resistances against incoming debuffs, allowing them to resist various status effects), Empathic Manipulation (As all characters have effect resistance which allows them to resist debuffs, such as outrage, which causes one to lose all reason and attack aimlessly), Sleep Manipulation (As all characters have effect resistance which allows them to resist debuffs, such as alien dream that puts a target to sleep), Domination (As all characters have effect resistance which allows them to resist debuffs, such as spirit whisper, that allows Kafka to dominate and control the target), Absorption (As all characters have effect resistance which allows them to resist debuffs, such as Black Prana's Snare, which siphons one's health, cutting it in half), Ice Manipulation (As all characters have effect resistance which allows them to resist debuffs, which include being frozen), Fire Manipulation ((As all characters have effect resistance which allows them to resist debuffs, which includes the burn status effect), Air Manipulation (As all characters have effect resistance which allows them to resist debuffs, which would include wind shear), Electricity Manipulation (As all characters have effect resistance which allows them to resist debuffs, which includes the shock status from lightning damage), Bleeding (As all characters have effect resistance which allows them to resist debuffs, which would include bleed damage), Imaginary Energy Manipulation (As all characters have effect resistance which allows them to resist debuffs, which would include being imprisoned within imaginary energy), Quantum Manipulation (As all characters have effect resistance which allows them to resist debuffs, which would include being put in quantum entanglement[77])
Blessed (The Trailblaze path grants blessings and abilities to people that follow it[78]), Adaptation (The Trailblaze Path allows one to adapt to harsh environments[79]), Paradox Existence (Those on the path of Trailblaze can escape their own dream bubbles and go into and manifest into reality, even if it's merely a memory of oneself, with Black Swan noting that should be impossible to do).


Resistance to Extreme Temperatures (Due to the Trailblaze path allowing one to adapt to harsh environemnts, being on ice cold planets like Jarilo-VI doesn't feel cold[80])

Social Influencing (Social Status; March 7th is known as the Bane of Svarog and the big hero of the Underworld in Jarilo-VI's underworld[81]), Weapon Mastery (Spear Mastery; Dan Heng is a skilled user of the spear form of combat[82]. Able to deftly spin his spear around himself[83]), Enhanced Senses (Could sense and tell exactly who was near his room without them even knocking[84]), Summoning (Can summon and de-summon his spear at will[85]), Air Manipulation & Status Effect Inducement (Dan Heng is a user of wind, where wind attacks can the apply wind shear effect, dealing wind DoT[86]), Statistics Reduction (With "Cloudlancer Art: Torrent, a skill that deals wind damage, on a critical hit, it can reduce the speed of a target[87]), Statistics Boost (With "Splitting Spearhead", after Dan Heng uses this technique, his attack increases[88]), Resistance Boost (With "Superiority of Reach", when Dan Heng is the target of an ally's ability, his next attack's wind resistance increases[89]), Illusion Manipulation (With Ethereal Dream, creates an illusionary space where he stabs at the enemy[90]).


Resistance to Air Manipulation (Has a resistance to the wind element attacks)

All previous powers and abilities to a greater extent with the exception to wind based attacks, Imaginary Energy Manipulation & Status Effect Inducement (Imbibitor Dan Heng is a user of the imaginary element, where imaginary attacks trigger a weakness break that deals imaginary damage and applies the imprisonment status effect, delaying the enemy's action and reducing their speed[91]), Statistics Boost (Can enhance himself at the cost of skill points in order to use far more powerful attacks), Water Manipulation (Can create water puddles with a fully grown lillipad as a basic attack. Creates a water dragon to attack enemies. With "Cloudhymn Roar", creates a massive water dragon to attack foes with),


Equipment

Spear

A spear Daniel uses for quick attacks and slowing down his enemy.

Floating Orb

A floating orb Dan Heng • Imbibitor Lunae uses for attacks, likely what helps him control his water dragon.

Adversarial

''A drop of strength condensed from time itself. All the seemingly insignificant moments come together to form the magnificent choir of fate.

"Freedom fighters will never die, as their stories will forever be told."''

~ Light Cone Description
  • HP: 33~740
  • ATK: 16~370
  • DEF: 12~264

The light cone grants the buff Alliance. The Superimposition 1, when the wearer defeats an enemy, increases speed by 10% for 2 turns. Speed increases to 12% at level 2, 14% at level 3, 16% at level 4, and 18% at level 5.

Arrows

''A drop of strength condensed from time itself. All the seemingly insignificant moments come together to form the magnificent choir of fate.

"The hunter's eyes are the clearest when they pull back the bowstring with the arrow nocked."''

~ Light Cone Description
  • HP: 38~846
  • ATK: 14~317
  • DEF: 12~264

This light cone grants the buff Crisis. At Superimposition 1, at the start of the battle, the wearer's critical hit rate increases by 12% for 3 turns. The critical hit rate increases to 15% at level 2, 18% at level 3, 21% at level 4, and 24% at level 5.

Darting Arrow

''A drop of strength condensed from time itself. All the seemingly insignificant moments come together to form the magnificent choir of fate.

"The battle has begun. Arrows are thirsty for blood."''

~ Light Cone Description
  • HP: 33~740
  • ATK: 16~370
  • DEF: 12~264
The light cone grants the buff War Cry. At Superimposition 1, when the wearer defeats an enemy, increases ATK by 24% for 3 turns. The attack increases to 30% at level 2, 36% at level 3, 42% at level 4, & 48% at level 5.

Collapsing Sky

''A drop of strength condensed from time itself. All the seemingly insignificant moments come together to form the magnificent choir of fate.

"The death of all things is as natural as their birth. Time erodes everything, turning all tangible entities to dust."''

~ Light Cone Description
  • HP: 38~846
  • ATK: 16~370
  • DEF: 9~198

This light cone gives the buff Havoc, which at Superimposition level 1 increases the wearer's basic attack and skill damage by 20%. It increases to 25% at level 2, 30% at level 3, 35% at level 4, and 40% at level 5.

Mutual Demise

''A drop of strength condensed from time itself. All the seemingly insignificant moments come together to form the magnificent choir of fate.

"How does one make perfect the past of a planet? Now — immediately — rend the planet asunder."''

~ Light Cone Description
  • HP: 38~846
  • ATK: 16~370
  • DEF: 9~198

This light cone grants the buff Legion. At Superimposition level 1, if the wearer's current health is lower than 80%, critical hit rate increases by 12%. Critical hit rate increases to 15% at level 2, 18% at level 3, 21% at level 4, and 24% at level 5.

Shattered Home

''A drop of strength condensed from time itself. All the seemingly insignificant moments come together to form the magnificent choir of fate.

"Absolute control comes from the ability to inflict total destruction."''

~ Light Cone Description
  • HP: 38~846
  • ATK: 16~370
  • DEF: 9~198
This light cone grants the buff Eradication. At Superimposition 1, the wearer deals 20% more damage to enemy targets whose health percentage is greater than 50%. They deal 25% more damage at level 2, 30% at level 3, 35% at level 4, and 40% at level 5.

Final Victor

''"You don't believe me?"

He provocatively looks at the man before him, then draws out a revolver, empties its cylinder, and leaves a single shot in the chamber.

"Seems like I'll need to get you up to speed on how I do things if our cooperation were to remain amicable." He pushes the gun into his opponent's hand, spins the cylinder, and points the barrel to his own chest.

He pulls the trigger repeatedly, and the smile on his face remains the same after three empty clicks. "Life is a grand gamble. and I'll always be the final victor."''

~ Light Cone Description
  • HP: 43~952
  • ATK: 21~476
  • DEF: 15~330

This light cone grants the buff All In. At Superimposition 1, increases the wearer's attack by 12%. When the wearer lands a critical hit on enemies, gains a stack of good fortune, stacking up to 4 times. Every stack of good fortune the wearer has will increase their critical hit damage by 8%. Good Fortune will be removed at the end of the wearer's turn. At level 2, attack increases to 14% and critical hit damage increases to 9%. At level 3, attack increases to 16% and critical hit damage increases to 10%. At level 4, attack increases to 18% and critical hit damage increases to 11%. At level 5, attack increases to 20% and critical hit damage increases to 12%.

Only Silence Remains

''"Shouldn't we get off? It's our stop."

A chuckle came from above. His eyes moved, but he didn't look up.

"To be clear, March always says you're expressionless, but I don't agree." "The train's data bank show traces of an update, but the results weren't saved." "So... which entry were you having trouble with?"

He grasped his pen tighter as he looked at the bloody scene drawn in the notebook from memory.

"I see. It was the one about you..."''

~ Light Cone Description
  • HP: 43~952
  • ATK: 21~476
  • DEF: 15~330

This light cones grants the buff Record. At Superimposition 1, increases the wearer's attack by 16%. If there are 2 or fewer enemies on the field, increases wearer's critical hit rate by 12%. At level 2, the attack increases to 20% and the critical hit rate increases to 15%. At level 3, the attack increases to 24% and the critical hit rate increases to 18%. At level 4, the attack increases to 28% and the critical hit rate increases to 21%. At level 5, the attack increases to 32% and the critical hit rate increases to 24%.

Return to Darkness

''Even though her sister was close by her side, she could hear nothing.

The only thing audible was the voice in the depths of her heart, which only grew louder by the minute.

"Big sis's body is cold." "Big sis's body is not moving."

A violent surge of fury irrevocably overwhelmed her so much that she didn't even find the time to clear her mind, or to remember this crucial yet neglected fact...

"Big sis's body has been cold like this for a very long time."''

~ Light Cone Description
  • HP: 38~846
  • ATK: 24~529
  • DEF: 15~330

This light cone grants the buff Raging Waves. At Superimposition 1, increases the wearer's critical hit rate by 12%. After a critical hit, there is a 16% fixed chance to dispel 1 buff on the target enemy. This effect can only trigger 1 time per attack. At level 2, critical hit rate increases to 15% and critical hit increases to 20%. At level 3, critical hit rate increases to 18% and critical hit increases to 24%. At level 4, critical hit rate increases to 21% and critical hit increases to 28%. At level 5, critical hit rate increases to 24% and critical hit increases to 32%.

River Flows in Spring

''The young boy took a short break from his sword practice.

The sunlight was baking his already heated neck. He slowly got into the water, whose coldness touched his bare feet. When the bell chimes and birds tweet, even the people far away would know that springtime had arrived.''

~ Light Cone Description
  • HP: 38~846
  • ATK: 21~476
  • DEF: 18~396

This light cone grants the buff Stave Off the Lingering Cold. At Superimposition 1, after entering battle, increases the wearer's speed by 8% and damage by 12%. When the wearer takes damage, this effect will disappear. This effect will resume after the end of the wearer's next turn. At level 2, speed increases to 9% and damage increases to 15%. At level 3, speed increases to 10% and damage increases to 18%. At level 4, speed increases to 11% and damage increases to 21%. At level 5, speed increases to 12% and damage increases to 24%.

Subscribe for More!

''"Yo, yo. What is up! Is everything coming through?"

The orange-haired girl slowly lifts a sledgehammer while shouting enthusiastically at the camera. "Ever seen a pretty girl doing the cinder-block-smashed-on-chest stunt?"

"I didn't sign up for this!" The brunette girl cried out loud, only to be met with a sly smile from the girl with the orange hair. "Please. Just let me do this. This is what people would've wanted."''

~ Light Cone Description
  • HP: 43~952
  • ATK: 21~476
  • DEF: 15~330

This light cone grants the buff Like Before You Leave! At Superimposition 1, increases the damage of the wearer's basic attack and skill by 24%. This effect increases by an extra 24% when the wearer's current energy reaches its max level. At level 2, basic attack and skill increase by 30% and the effect increases by an extra 30%. At level 3, basic attack and skill increase by 36% and the effect increases by an extra 36%. At level 4, basic attack and skill increase by 42% and the effect increases by an extra 42%. At level 5, basic attack and skill increase by 48% and the effect increases by an extra 48%.

Swordplay

''Looking rather skeptical, the girl thrust the small sword at her imaginary enemy in an attempt to convince herself that this thing was useful.

How can something so feeble compete with my two-handed sword? Do enemies even notice when they get stabbed?

The owner of the sword did not seem to care about its size. After all, enemies are defeated by strategy, not swords. It doesn't matter whether the sword is heavy or light, as long as you use the pointy end.''

~ Light Cone Description
  • HP: 43~952
  • ATK: 21~476
  • DEF: 15~330
This light cone grants the buff Answer of Their Own. At Superimposition 1, for each time the wearer hits the same target, damage dealt increases by 8%, stacking up to 5 times. This effect will be dispelled when the wearer changes targets. Damage increases to 10% at level 2, 12% at level 3, 14% at level 4, and 16% at level 5.

A Secret Vow

'The boy would always make sure that his gloves and elbow guards were in good shape before leaving.

He treasured his gloves more than anything because they were tight enough to hide secrets.

With this layer of protection, no one could see the bandages on his hand and the wound beneath them. He would be treated as if he was normal, and he would be greeted just like everyone else.

That was all he asked for.''

~ Light Cone Description
  • HP: 48~1,058
  • ATK: 28~635
  • DEF: 18~396

This light cone gives the buff Spare No Effort, which at Superimposition level 1, increases damage dealt by the wearer by 20%. The wearer also deals an extra 20% of damage to enemies whose current health percentage is equal to or higher than the wearer's current health percentage. At level 2 it increases to 25%, at leavel 3 it increases to 30%, at level 4 it increases to 35%, and at level 5 it increases to 40%.

Flames Afar

''"Package secured. I'll leave covering our retreat to you."

Their comrade's voice comes through the communicator.

They glance around the surroundings, watching as the savaged remnants of their enemies continue to pass through the complex architecture inside the vast and abandoned structure. They are drawing ever closer. "Please hold."

After a beat of quietude, a series of apocalyptic explosions rocket up into the sky. Waves of displaced air casts clouds of dust high across the battlefield, and smoke scatter in all directions, the blinding white cleaving light into the night. "You know they purposely planted loads of gunpowder in there, right?"

With a rustle, they flung open the cape as if they just finished a leisurely stroll. "Of course." "So, let's light it up. All I need to do is play the part of the match."''

~ Light Cone Description
  • HP: 48~1,058
  • ATK: 21~476
  • DEF: 12~264

This light cone gives the buff Deflagration. At Superimposition 1, when the cumulative health loss of the wearer during a single attack exceeds 25% of their maximum health, or if the amount of their own health they consume at one time is greater than 25% of their maximum health, immediately heals the wearer for 15% of their maximum health. At the same time, increases the damage they deal by 25% for 2 turns. This effect can only be triggered once every 3 turns. Damage increases to 31.25% at level 2, 37.5% at level 3, 43.75% at level 4, and 50% at level 5.

Indelible Promise

'A weathered past. A sworn duty to defend home. A dream to blaze a trail across the world—

These were entrusted to the unworldly youth by a pair of rough, calloused hands.

"Soon, we'll be able to go to a larger world." The boy happily accepted his inheritance. Guarded by youth, he could not feel the weight born by the object's significance.

"Of course. Before that time comes, however, guard this place well, Misha."

He thus engraved that promise deep inside his heart, holding to it forever and always.''

~ Light Cone Description
  • HP: 43~952
  • ATK: 21~476
  • DEF: 15~330

This light cone grants the buff Inheritance. At Superimposition level 1, increases the wearer’s break effect by 28%. When the wearer uses their ultimate, increases their critical hit rate by 15%, lasting for 2 turns. At level 2, break effect increases by 35% and critical hit rate increases by 18.75%. At level 3, break effect increases by 42% and critical hit rate increases by 22.5%. At level 4, break effect increases by 49% and critical hit rate increases by 26.25%. At level 5, break effect increases by 56% and critical hit rate increases by 30%.

Nowhere to Run

''This isn't the first time he's seen this man.

This man had become his own inseparable shadow. No matter how many times he runs this man through with his spear, the man always comes back.

He can neither lose to this man, nor truly win. Though he wants to run away, there is nowhere to run.''

~ Light Cone Description
  • HP: 43~952
  • ATK: 24~529
  • DEF: 12~264

This light cone grants the buff Desperate Times. At Superimposition 1, increases the wearer's attack by 24%. Whenever the wearer defeats an enemy, they restore health equal to 12% of their attack. At level 2, attack increases to 30% and health restored is increased to 15% of their attack. At level 3, attack increases to 36% and health restored is increased to 18% of their attack. At level 4, attack increases to 42% and health restored is increased to 21% of their attack. At level 5, attack increases to 48% and health restored is increased to 24% of their attack.

Something Irreplaceable

''"Should a day come when even I'm not here anymore, please look after this database, Svarog."

(Who is this... Why is this message in my records...) "Do you have something that's irreplaceable, Svarog?" (Irreplaceable... broken parts... can simply be replaced...) "You'll definitely find it one day, Svarog." (Such things... will only cause trouble...)

"When that time comes... You should leave this place behind."''

~ Light Cone Description
  • HP: 52~1,164
  • ATK: 26~582
  • DEF: 18~396

This light cone grants the buff Kinship. At Superimposition 1, increases the wearer's attack by 24%. When the wearer defeats an enemy or is hit, immediately restores health equal to 8% of the wearer's attack. At the same time, the wearer's damage is increased by 24% until the end of their next turn. This effect cannot stack and can only trigger 1 time per turn. At level 2, attack increases by 28%, health restored increases by 9%, and damage is increased by 28%. At level 3, attack increases by 32%, health restored increases by 10%, and damage is increased by 32%. At level 4, attack increases by 36%, health restored increases by 11%, and damage is increased by 36%. At level 5, attack increases by 40%, health restored increases by 12%, and damage is increased by 40%.

The Moles Welcome You

''"Moles, moles,"

"Leaving our holes," "Smart moles fear naught foes," "Moles, moles," "Bite your toes!"''

~ Light Cone Description
  • HP: 48~1,058
  • ATK: 21~476
  • DEF: 12~264

This light cone grants the buff Fantastic Adventure. At Superimposition 1, when the wearer uses basic attack, skill, or ultimate to attack enemies, the wearer gains one stack of mischievous. Each stack increases the wearer's attack by 12%. Attack increases by 15% at level 2, 18% at level 3, 21% at level 4, and 24% at level 5.

Under the Blue Sky

''Under the blue sky, fields of wheat were dancing.

The young girl was carefully weaving a flower wreath, for her most beloved little sister.

That was when they were still the same height.

That was when they shared the same smile.''

~ Light Cone Description
  • HP: 43~952
  • ATK: 21~476
  • DEF: 15~330

This light cone grants the buff Rye Under the Sun. At Superimposition 1, increases the wearer's attack by 16%. When the wearer defeats an enemy, the wearer's critical hit rate increases by 12% for 3 turns. At level 2, attack increases by 20% and critical hit rate increases by 15%. At level 3, attack increases by 24% and critical hit rate increases by 18%. At level 4, attack increases by 28% and critical hit rate increases by 21%. At level 5, attack increases by 32% and critical hit rate increases by 24%.

Woof! Walk Time!

''Pity that no one has seen it...

Seen it screw up its nose and sniff around and dive into an empty path.

Pity that no one has seen it... Seen it retract its claws, enter the password, and leap into the embraces of freedom.

Has nobody seen it still...? A grown dog can now walk itself in space!''

~ Light Cone Description
  • HP: 43~952
  • ATK: 21~476
  • DEF: 15~330
This light cone grants the buff Run!. At Superimposition 1, increases the wearer's attack by 10%, and increases their damage to enemies afflicted with burn or bleed by 16%. This also applies to DoT. At level 2, attack increases to 12.5% and damage increases to 20%. At level 3, attack increases to 15% and damage increases to 24%. At level 4, attack increases to 17.5% and damage increases to 28%. At level 5, attack increases to 20% and damage increases to 32%.

Baptism of Pure Thought

''The afternoon sunshine is just right, and the floral scents fill the air.

Though he tries to keep his thoughts pure, cognitive stagnancy inevitably attracts particulates of mind like gathered dust.

"Healing one's thoughts is just as vital as the maintenance of one's health." The fools' clamoring fades alongside fatigue as he sinks into the water, letting all thoughts loose, his mind elucidated and ordered.

"Truth eludes all filths, accepting only those of pure thoughts."''

~ Light Cone Description
  • HP: 43~952
  • ATK: 26~582
  • DEF: 24~529

The light cone grants the buff Mental Training. At Superimposition 1, increases the wearer's critical hit damage by 20%. For every debuff on the enemy target, the wearer's critical hit damage dealt against this target increases by 8%, stacking up to 3 times. When using their ultimate to attack the enemy target, the wearer receives the disputation effect, which increases damage dealt by 36% and enables their follow-up attacks to ignore 24% of the target's defense. This effect lasts for 2 turns. At level 2, critical hit damage increases to 23%, debuffed enemies critical hit damage increases to 9%, damage dealt increases to 42% and follow-up attacks ignore 28% of the target's defense. At level 3, critical hit damage increases to 26%, debuffed enemies critical hit damage increases to 10%, damage dealt increases to 48% and follow-up attacks ignore 32% of the target's defense. At level 4, critical hit damage increases to 29%, debuffed enemies critical hit damage increases to 11%, damage dealt increases to 54% and follow-up attacks ignore 36% of the target's defense. At level 5, critical hit damage increases to 32%, debuffed enemies critical hit damage increases to 12%, damage dealt increases to 60% and follow-up attacks ignore 40% of the target's defense.

Cruising in the Stellar Sea

''Coursing 'tween the sea of stars, THEY cruise with the speed of a rainbow's chromatic flash.

A journey of hunting undying abominations, collecting cures and miracles, and seeking deliverance. Akin to a vow unbroken, THEIR voyage will be, ad infinitum.''

~ Light Cone Description
  • HP: 43~952
  • ATK: 24~529
  • DEF: 21~463

This light cone grants the buff Chase. At Superimposition 1, increases the wearer's critical hit rate by 8%, and increases their critical hit rate against enemies with health less than or equal to 50% by an extra 8%. When the wearer defeats an enemy, their attack is increased by 20% for 2 turns. At level 2, critical hit rate increases to 10%, along with an extra 10% if health is less than or equal to 50%, and attack is increased by 25%. At level 3, critical hit rate increases to 12%, along with an extra 12% if health is less than or equal to 50%, and attack is increased by 30%. At level 4, critical hit rate increases to 14%, along with an extra 14% if health is less than or equal to 50%, and attack is increased by 35%. At level 5, critical hit rate increases to 16%, along with an extra 16% if health is less than or equal to 50%, and attack is increased by 40%.

In the Night

''A young girl smiles subtly.

"How?" "Right here, right now, I am alone..." "But it feels... very lively."''

~ Light Cone Description
  • HP: 48~1,058
  • ATK: 26~582
  • DEF: 21~463

This light cone grants the buff Flowers and Butterflies. At Superimposition 1, increases the wearer's critical hit rate by 18%. While the wearer is in battle, for every 10 speed that exceeds 100, the damage of the wearer's basic attack and skill is increased by 6% and the critical hit damage of their ultimate is increased by 12%. This effect can stack up to 6 times. At level 2, critical hit rate increases to 21%, basic attack and skill are increased to 7%, and critical damage of their ultimate is increased to 14%. At level 3, critical hit rate increases to 24%, basic attack and skill are increased to 8%, and critical damage of their ultimate is increased to 16%. At level 4, critical hit rate increases to 27%, basic attack and skill are increased to 9%, and critical damage of their ultimate is increased to 18%. At level 5, critical hit rate increases to 30%, basic attack and skill are increased to 10%, and critical damage of their ultimate is increased to 20%.

Sailing Towards A Second Life

Currently not released.

Sleep Like the Dead

''The boy is still tightly grasping the sword even when fast asleep against the general's shoulder.

The general gently taps the boy's cheek, and the boy mutters in his sleep. "General... I finally... won."

The general pauses. He suddenly realizes that, compared to the boy trying to improve every day, he himself has endured too many years and is used to stagnation.

"You will soon be better than everyone, and that will only be the beginning..."''

~ Light Cone Description
  • HP: 48~1,058
  • ATK: 26~582
  • DEF: 21~463

This light cone grants the buff Sweet Dreams. At Superimposition 1, increases the wearer's critical damage by 30%. When the wearer's basic attack or skill does not result in a critical hit, increases their critical hit rate by 36% for 1 turn. This effect can only trigger once every 3 turns. At level 2, critical hit damage increases to 35% and critical hit rate increases to 42%. At level 3, critical hit damage increases to 40% and critical hit rate increases to 48%. At level 4, critical hit damage increases to 45% and critical hit rate increases to 54%. At level 5, critical hit damage increases to 50% and critical hit rate increases to 60%.

Worrisome, Blissful

''For a competent IPC professional, "feeling overwhelmed" is absolutely not allowed.

Stand tall and take on whatever comes your way, be it burnout or overwork! Unless... it's being overwhelmed by "them."

"Oh, don't get so antsy! I only have two hands!" A girl who just returned home from working overtime is pinned down by a group of fluffy creatures. They may not fully understand her words, simply nuzzling their round heads closer to her palm. The feeling of exhaustion gradually fades from her body, replaced by the warmth and comfort brought by stroking their fur.''

~ Light Cone Description
  • HP: 48~1,058
  • ATK: 26~582
  • DEF: 21~463
This light cone grants the buff One At A Time. At Superimposition 1, increase the wearer's critical hit rate by 18% and their follow-up attacks' damage by 30%. After the wearer uses a follow-up attack, apply the tame state to the target, stacking up to 2 stacks. When allies hit enemy targets under the tame state, every tame stack increases the critical hit damage dealt by 12%. At level 2, critical hit rate increases to 21%, follow-up attacks damage increases to 35%, and critical hit damage increases to 14%. At level 3, critical hit rate increases to 24%, follow-up attacks damage increases to 40%, and critical hit damage increases to 16%. At level 4, critical hit rate increases to 27%, follow-up attacks damage increases to 45%, and critical hit damage increases to 18%. At level 5, critical hit rate increases to 30%, follow-up attacks damage increases to 50%, and critical hit damage increases to 20%.

Brither Than the Sun

''From birth, all that ever lay before him was but a lightless dungeon.

To this darkness, irrelevant sins bound him... irrelevant memories engulfed him. He writhed, gasping for breath with every fiber of his being, attempting to clasp a sliver of light in this fathomless ocean.

Until the day the general stepped into the lightless depths of this prison, he beheld a radiance shining brighter than the sun — the gaze of a young man.''

~ Light Cone Description
  • HP: 48~1,058
  • ATK: 28~635
  • DEF: 18~396

This light cone gives the buff Defiant Till Death, which at Superimposition level 1, increases the wearer's critical hit rate by 18%. When the wearer uses their basic attack, they will gain 1 stack of Dragon's Call, lasting for 2 turns. Each stack of Dragon's Call increases the wearer's attack by 18% and energy regeneration rate by 6.0%. Dragon's Call may be stacked up to 2 times. At level 2, critical hit rate increases by 21%, attack by 21%, and energy regeneration by 7.0%. At level 3, critical hit rate increases by 24%, attack by 24%, and energy regeneration by 8.0%. At level 4, critical hit rate increases by 27%, attack by 27%, and energy regeneration by 9.0%. At level 5, critical hit rate increases by 30%, attack by 30%, and energy regeneration by 10.0%.

I Shall Be My Own Sword

''The blade shattered, plunging into the bone-chilling cold.

All earthly instruments are mere futilities, their worth discernible with a single glance. "What use do I have of swords?" She holds no attachment, nor does her gaze accommodate anything within.

"From now on, I shall be my own sword." To transcend perceived precipices and achieve unprecedented breakthroughs, one must regard themselves as "kindling" to fuel their own fire.''

~ Light Cone Description
  • HP: 52~1,164
  • ATK: 26~582
  • DEF: 18~396

This light cone gives the buff "With This Evening Jade". At superimposition 1, increases the wearer's critical hit damage by 20%. When an ally (excluding the wearer) gets attacked or loses health, the wearer gains 1 stack of eclipse, up to a max of 3 stacks. Each stack of eclipse increases the damage of the wearer's next attack by 14.0%. When 3 stacks are reached, additionally enables the attack to ignore 12% of the enemy's defense. This effect will be removed after the wearer uses an attack. At level 2, crit damage increases by 23%, damage increases by 16.5% and ignores 14% of the enemy's defense. At level 3, crit damage increases by 26%, damage increases by 19.0% and ignores 16% of the enemy's defense. At level 4, crit damage increases by 29%, damage increases by 21.5% and ignores 18% of the enemy's defense. At level 5, crit damage increases by 32%, damage increases by 25.0% and ignores 20% of the enemy's defense.

On the Fall of an Aeon

''It began with a flash of light.

One by one, THEY fell as the threat of expiration loomed over THEM.

THEY had to stop self-replicating and rushed to embrace each other, trying to offer the right to reproduce in exchange for a possibility of survival.

THEY held hands in a show of unprecedented unity.

...But the Paths met an abrupt end, and THEY were headed to a true death.''

~ Light Cone Description
  • HP: 48~1,058
  • ATK: 24~529
  • DEF: 18~396

The light cone grants the buff "Moth to Flames". At superimposition 1, whenever the wearer attacks, their attack is increased by 8% in this battle. This effect can stack up to 4 times. After a character inflicts weakness break on an enemy, the wearer's damage increases by 12% for 2 turns. At level 2, the attack is increased by 10% and the damage increases by 15%. At level 3, the attack is increased by 12% and the damage increases by 18%. At level 4, the attack is increased by 14% and the damage increases by 21%. At level 5, the attack is increased by 16% and the damage increases by 24%.

The Unreachable Side

''He would come to this place every year, bringing new swords with him each time.

He had seen all the owners of the swords draw their last breath.

Every time he leaves, he would sorrowfully ponder...

When would his own blade be brought here by someone else?''

~ Light Cone Description
  • HP: 57~1,270
  • ATK: 26~582
  • DEF: 15~330
This light cone grants the buff Unfulfilled Yearning. At Superimposition 1, increase the wearer's critical hit rate and maximum health by 18%. After the wearer is attacked or consumes their own health, increases the wearer's damage by 24%. This effect is dispelled after the user uses an attack. At level 2, critical hit rate and maximum health are increased by 21%, while damage is increased by 28%. At level 3, critical hit rate and maximum health are increased by 24%, while damage is increased by 32%. At level 4, critical hit rate and maximum health are increased by 27%, while damage is increased by 36%. At level 5, critical hit rate and maximum health are increased by 30%, while damage is increased by 40%.


Notable Techniques

Splitting Spearhead

A technique used by Dan Heng out of battle. After he uses the technique, his attack increases by 40% at the start of the next battle for 3 turns.

Cloudlancer Art: North Wind

A basic attack from Dan Heng that deals wind damage equal to 50% of Dan Heng's attack to a single enemy.

At trace level 2, the attack damage increases to 60%. at trace level 3, the attack damage increases to 70%. at trace level 4, the attack damage increases to 80%. at trace level 5, the attack damage increases to 90%. at trace level 6, the attack damage increases to 100%.

Cloudlancer Art: Torrent

Dan Heng's skill, deals wind damage equal to 130% of Dan Heng's attack to a single enemy. On a critical hit, there is a 100% base chance to reduce the target's speed by 12% for 2 turns. at trace level 2, the wind damage increases by 143%.

At trace level 3, the wind damage increases by 156%. at trace level 4, the wind damage increases by 169%. at trace level 5, the wind damage increases by 182%. at trace level 6, the wind damage increases by 195%. at trace level 7, the wind damage increases by 211.2%. at trace level 8, the wind damage increases by 227.5%. at trace level 9, the wind damage increases by 243.7%.

Superiority of Reach

When Dan Heng is the target of an ally's Ability, his next attack's Wind RES PEN increases by 18%. This effect can be triggered again after 2 turns.

At trace level 2, the wind resist increases to 19.8%. at trace level 3, the wind resistance increases to 21.6%. at trace level 4, the wind resistance increases to 23.4%. at trace level 5, the wind resistance increases to 25.2%. at trace level 6, the wind resistance increases to 27%. at trace level 7, the wind resistance increases to 29.2%. at trace level 8, the wind resistance increases to 31.5%. at trace level 9, the wind resistance increases to 33.7%.

Ethereal Dream

Dan Heng's ultimate, deals wing damage equal to 240% of Dan Heng's attack to a single enemy. If the enemy is slowed, the ultimate's damage multiplier increases by 72%.

At trace level 2, the ultimate damage increases to 256% and ultimate damage bonus increases to 76.8%. at trace level 3, the ultimate damage increases to 272% and ultimate damage bonus increases to 81.6%. at trace level 4, the ultimate damage increases to 288% and ultimate damage bonus increases to 86.4%. at trace level 5, the ultimate damage increases to 304% and ultimate damage bonus increases to 91.2%. at trace level 6, the ultimate damage increases to 320% and ultimate damage bonus increases to 96%. at trace level 7, the ultimate damage increases to 340% and ultimate damage bonus increases to 102%. at trace level 8, the ultimate damage increases to 360% and ultimate damage bonus increases to 108%. at trace level 9, the ultimate damage increases to 380% and ultimate damage bonus increases to 114%.


  • DMB Boost: Wind: Wind Damage increases by 3.2%.
    • DMB Boost: Wind: Wind Damage increases by 3.2%.
    • DMB Boost: Wind: Wind Damage increases by 4.8%.
    • DMB Boost: Wind: Wind Damage increases by 4.8%.
    • DMB Boost: Wind: Wind Damage increases by 6.4%.
  • DEF Boost: Defense increases by 5.0%.
    • DEF Boost: Defense increases by 7.5%.
  • ATK Boost: Attack increases by 4.0%.
    • ATK Boost: Attack increases by 6.0%.
    • ATK Boost: Attack increases by 8.0%.
  • Hidden Dragon: When current HP percentage is 50% or lower, reduces the chance of being attacked by enemies.
  • Faster Than Light: After launching an attack, there is a 50% fixed chance to increase SPD by 20% for 2 turns.
  • High Gale: Basic attack deals 40% more damage to Slowed enemies.

The Higher You Fly, the Harder You Fall

When the target enemy's current health is greater than or equal to 50% of their maximum health, Dan Heng's critical hit rate increases by 12%.

Quell the Venom Octet, Quench the Vice O'Flame

Reduces Talent cooldown by 1 turn.

Seen and Unseen

Skill Lv. +2, up to a maximum of Lv. 15. Basic ATK Lv. +1, up to a maximum of Lv. 10.

Roaring Dragon and Soaring Sun

When Dan Heng uses his ultimate to defeat an enemy, he will immediately take action again.

A Drop of Rain Feeds a Torrent

Ultimate Lv. +2, up to a maximum of Lv. 15. Talent Lv. +2, up to a maximum of Lv. 15.

The Troubled Soul Lies in Wait

The Slow state triggered by Skill reduces the enemy's SPD by an extra 8%.

Heaven-Quelling Prismadrakon

Imbibitor Lunae Dan's skill outside of battle. After using his technique, Dan Heng • Imbibitor Lunae enters the Leaping Dragon state for 20 seconds. While in the Leaping Dragon state, using his attack enables him to move forward rapidly for a set distance, attacking all enemies he touches and blocking all incoming attacks. After entering combat via attacking enemies in the Leaping Dragon state, Dan Heng • Imbibitor Lunae deals imaginary damage equal to 120% of his attack to all enemies, and gains 1 Squama Sacrosancta.

Beneficent Lotus

Imbibitor Lunae Dan's basic attack. Uses a 2-hit attack and deals imaginary damage equal to 50% of Dan Heng • Imbibitor Lunae's attack to a single enemy target.

At trace level 2, attack damage increases by 60%. at trace level 3, the attack damage increases to 70%. at trace level 4, the attack damage increases to 80%. at trace level 5, the attack damage increases to 90%. at trace level 6, the attack damage increases to 100%.

Transcendence

Uses a 3-hit attack and deals Imaginary damage equal to 130% of Dan Heng • Imbibitor Lunae's. Attack to a single enemy target.

At trace level 2, attack damage increases by 156%. at trace level 3, attack damage increases by 182%. at trace level 4, attack damage increases by 208%. at trace level 5, attack damage increases by 234%. at trace level 6, attack damage increases by 260%.

Divine Spear

Uses a 5-hit attack and deals Imaginary damage equal to 190% of Dan Heng • Imbibitor Lunge's attack to a single enemy target. From the fourth hit onward, simultaneously deals Imaginary damage equal to 30% of Dan Heng • Imbibitor Lunae's attack to adjacent targets.

At trace level 2, attack damage increases by 228%. at trace level 3, attack damage increases by 266%. at trace level 4, attack damage increases by 304%. at trace level 5, attack damage increases by 342%. at trace level 6, attack damage increases by 380%.

Fulgurant Leap

Uses a 7-hit attack and deals imaginary damage equal to 250% of Dan Heng • Imbibitor Lunae's attack to a single enemy target. From the fourth hit onward. simultaneously deal Imaginary damage equal to 90% of Dan Heng • Imbibitor Lunae's attack to adjacent targets.

At trace level 2, attack damage increases by 300%. at trace level 3, attack damage increases by 350%. at trace level 4, attack damage increases by 400%. at trace level 5, attack damage increases by 450%.at trace level 6, attack damage increases by 500%.

Dracore Libre

Imbibitor Dan's skill. Enhances basic attack. Enhancements may be applied up to 3 times consecutively. Using this ability does not consume Skill Points and is not considered as using a Skill.

Enhanced once, Beneficent Lotus becomes Transcendence.

Enhanced twice, Beneficent Lotus becomes Divine Spear.

Enhanced 3 times, Beneficent Lotus becomes Fulgurant Leap.

When using Divine Spear or Fulgurant Leap, starting from the fourth hit, 1 stack of "Outroar" is gained before every hit. Each stack of "Outroar" increases Dan Heng • Imbibitor Lunae's critical damage by 6%, for a max of 4 stacks. These stacks last until the end of his turn.

At trace level 2, critical damage increases to 6.6%. At trace level 3, critical damage increases to 7.2%. At trace level 4, critical damage increases to 7.8%. At trace level 5, critical damage increases to 8.4%. At trace level 6, critical damage increases to 9.0%. At trace level 7, critical damage increases to 9.7%. At trace level 8, critical damage increases to 10.5%. At trace level 9, critical damage increases to 11.2%.

Righteous Heart

Imbibitor Dan Heng's follow-up attack. After each hit dealt during an attack, Lunae gains 1 stack of attack, Dan Heng • Imbibitor Righteous Heart, increasing his daamge by 5.0%. This effect can stack up to 6 times, lasting until the end of his turn.

At trace level 2, damage increase to 5.5%. At trace level 3, damage increase to 6.0%. At trace level 4, damage increase to 6.5%. At trace level 5, damage increase to 7.0. At trace level 6, damage increase to 7.5%. At trace level 7, damage increase to 8.1%. At trace level 8, damage increase to 8.7%. At trace level 9, damage increase to 9.3%.

Azure's Aqua Ablutes All

Imbibitor Dan Heng's ultimate, uses a 3-hit attack and deals imginary damage equal to 180% of Dan Heng • Imbibitor Lunae's attack to a single enemy target. At the same time, deals imaginary damage equal to 84% of Dan Heng • Imbibitor Lunae's attack to adjacent targets. Then, obtains 2 Squama Sacrosancta.

It's possible to hold up to 3 Squama Sacrosancta, which can be used to offset Dan Heng • Imbibitor Lunae's consumption of skill points. Consuming Squama Sacrosancta is considered equivalent to consuming skill points.

At trace level 2, ultimate targeted enemy damage increases to 192% and ultimate adjacent enemy damage increases to 89%. At trace level 3, ultimate targeted enemy damage increases to 204% and ultimate adjacent enemy damage increases to 95%. At trace level 4, ultimate targeted enemy damage increases to 216% and ultimate adjacent enemy damage increases to 100%. At trace level 5, ultimate targeted enemy damage increases to 228% and ultimate adjacent enemy damage increases to 106%. At trace level 6, ultimate targeted enemy damage increases to 240% and ultimate adjacent enemy damage increases to 112%. At trace level 7, ultimate targeted enemy damage increases to 225% and ultimate adjacent enemy damage increases to 119%. At trace level 8, ultimate targeted enemy damage increases to 270% and ultimate adjacent enemy damage increases to 126%. At trace level 2, ultimate targeted enemy damage increases to 285% and ultimate adjacent enemy damage increases to 133%.


  • DMG Boost: Imaginary: Imaginary damage increases by 3.2%.
    • DMG Boost: Imaginary: Imaginary damage increases by 3.2%.
    • DMG Boost: Imaginary: Imaginary damage increases by 4.8%.
    • DMG Boost: Imaginary: Imaginary damage increases by 4.8%.
    • DMG Boost: Imaginary: Imaginary damage increases by 6.4%.
  • CRIT Rate Boost: Critical hit rate increases by 2.7%.
    • CRIT Rate Boost: Critical hit rate increases by 4.0%.
    • CRIT Rate Boost: Critical hit rate increases by 5.3%.
  • HP Boost: Maximum health increases by 4.0%.
    • HP Boost: Maximum health increases by 6.0%.
  • Aqua Reign: Increases the chance to resist crowd control debuffs by 35%.
  • Star Veil: At the start of the battle, immediately regenerates 15 Energy.
  • Joint Anew: This character's critical hit damage increases by 24% when dealing damage to enemy targets with Imaginary Weakness.

Tethered to Sky

Increases the stackable Righteous Heart count by 4, and gains 1 extra stack of Righteous Heart for each hit during an attack.

Imperium On Cloud Nine

After using his Ultimate, Dan Heng • Imbibitor Lunae's action is Advanced Forward by 100% and gains 1 extra Squama Sacrosancta.

Clothed in Clouds

Skill Lv. +2, up to a maximum of Lv. 15. Basic Attack Lv. +1, up to a maximum of Lv. 10.

Zephyr's Bliss

The buff effect granted by Outroar lasts until the end of Dan Heng • Imbibitor Lunae's next turn.

Fall is the Pride

Ultimate Lv. +2, up to a maximum of Lv. 15.

Talent Lv. +2, up to a maximum of Lv. 15.

Reign, Returned

After any other ally uses their Ultimate, the Imaginary RES PEN of Dan Heng • Imbibitor Lunae's next Fulgurant Leap attack increases by 20%. This effect can stack up to 3 times.
}}


Other

Standard Tactics:

Dan Heng uses various wind attacks to try and slow his enemies down and get attacks off.

Dan Heng • Imbibitor Lunae's tactics are similar but instead he uses imaginary and water based attacks now.

Weaknesses: Noted by March 7th that Trailblazers can go days without sleeping, though as a drawback when they do go to sleep, they have to make up for the days of sleep they missed[117].

Note: While the speed seems somewhat high, Kafka herself never directly uses her gun against the party members as a standard attack, she always uses it as a follow up attack even in her boss fight after inflicting the shock status effect on them.

Explanations

Paths

The paths that Star Rail characters have in game are not the actual paths they follow, there is an innate difference between using the abilities of a path and being a Pathriders of that path[118] being apart of different factions[119]. For example, March 7th is listed under the Path of Preservation[120], though she is apart of the Trailblaze path as a member of the Astral Express[121], one does not necessarily need to be in a path to us their abilities either, the Trailblazer while they were trying to protect March 7th from the Doomsday Beast, created a forcefield[122], despite using abilities from Destruction[123]. Thus the path one has in game mainly refers to their abilities and not the actual path they follow, this applies with Light Cones too.

Miscellaneous Feats

Battle Records

12-0-2


  • Voidranger: Trampler - Fight[126]
    • Conditions: The Trailblazer, March 7th, and Dan Heng all fought the Voidranger together, while the Voidranger had two allies with them.
    • Location: Herta's Space Station
  • Doomsday Beast - Fight[127]
    • Conditions: The Trailblazer, March 7th, Dan Heng, and Himeko all fought together.
    • Location: Herta's Space Station
  • Silvermane Guards - Fight[128]
    • Conditions: The Trailblazer, March 7th, and Dan Heng all fought togther.
    • Location: Belobog
  • Mills - Fight[129]
    • Conditions: The Trailblazer, March 7th, Dan Heng, Seele, and Bronya all fought together.
    • Location: Mining Facility in Jarilo-VI
  • Blaze Out of Space - Fight[130]
    • Conditions: The Trailblazer, March 7th, Dan Heng, Seele, and Bronya all fought together.
    • Location: Workshop in The Underground, Jarilo-VI
  • Svarog - Fight[131]
    • Conditions: The Trailblazer, March 7th, Dan Heng, Seele, Bronya, Natasha, and Sampo all fought together.
    • Location: The Underground, Jarilo-VI
  • Dunn - Fight[132]
    • Conditions: The Trailblazer, March 7th, Dan Heng, Seele, & Serval all fought together.
    • Location: Belobog, Jarilo-VI
  • Geopard - Fight[133]
    • Conditions: The Trailblazer, March 7th, Dan Heng, Seele, & Serval all fought together.
    • Location: Belobog, Jarilo-VI
  • Cocolia - Fight[134]
    • Conditions: The Trailblazer, March 7th, Dan Heng, Seele, & Bronya all fought together.
    • Location: Belobog, Jarilo-VI
    • Note: The Trailblazer initially died before being viewed by the Aeon of Preservation and being resurrected with their new Path.
  • Phantylia the Undying - Fight[136]
    • Conditions: The Trailblazer, March 7th, Dan Heng Imbibitor Lunae, Jing Yuan, and Welt all fought together.
    • Location: Xianzhou Luofu
  • Sunday - Fight[137]
    • Conditions: The Trailblazer, March 7th, Dan Heng, Himeko, Welt fought against him in the first round, with Robin coming in to help in the second.
    • Location: Penacony
    • Note: It's directly noted that the Astral Express recived the support and wishes of everyone that amplified them for this fight.

None.


  • Bronya - Fight[139]
    • Conditions: The Trailblazer, March 7th, and Dan Heng all fought togther. Bronya had the Silvermane Guards with her.
    • Location: Belobog
    • Note: March 7th noted Bronya was really tough, seemingly implying the Trailblazers were going to lose, before Sampo came in to save them.

References

  1. Honkai: Star Rail In the Withering Wintry Night, "Not Good with Farewells"
  2. Honkai: Star Rail Today Is Yesterday's Tomorrow, "The Voyage Continues"
  3. Honkai: Star Rail: Today Is Yesterday's Tomorrow
  4. Honkai: Star Rail Today is Yesterday's Tomorrow, "The Voyage Continues"
  5. Honkai: Star Rail In the Withering Wintry Night, "A Grand Cool Adventure"
  6. Honkai: Star Rail: Today Is Yesterday's Tomorrow, "Eye of the Storm"
  7. Honkai: Star Rail: Today Is Yesterday's Tomorrow, "Eye of the Storm"
  8. Honkai: Star Rail: In the Withering Wintry Night, "Ones Fallen into the Abyss"
  9. Honkai: Star Rail In the Sweltering Morning Sun, "Cleanse in the Darkness Outside"
  10. Honkai: Star Rail In the Withering Wintry Night, "Travelers on a Winter Night"
  11. Honkai: Star Rail Data Bank Terms
  12. Honkai: Star Rail Himeko Character Story: Part III
  13. Honkai: Star Rail: Today Is Yesterday's Tomorrow, "Lingering Shadows"
  14. Honkai: Star Rail: Today Is Yesterday's Tomorrow, "Lingering Shadows"
  15. Honkai: Star Rail In Our Time, "And on the Eighth Day"
  16. Honkai: Star Rail Cat Among Pigeons, "A Walk Among the Tombstones"
  17. Honkai: Star Rail In Our Time, "Small Town Grotesque"
  18. Honkai: Star Rail In Our Time, "Seabiscuit"
  19. Honkai: Star Rail Topclouded Towerthrust, "Demise of Immortality, Finale of Calamity"
  20. Honkai: Star Rail Topclouded Towerthrust, "Demise of Immortality, Finale of Calamity"
  21. Honkai: Star Rail: In the Withering Wintry Night, "Ones Fallen into the Abyss"
  22. Honkai: Star Rail Data Bank Enemy Creatures
  23. Honkai: Star Rail Dan Heng • Imbibitor Lunae Trailer - "The Prodigal's Return"
  24. Honkai: Star Rail: In the Withering Wintry Night, "Ones Fallen into the Abyss"
  25. Honkai: Star Rail: In the Withering Wintry Night, "Long Wait for the Blade's Edge"
  26. Honkai: Star Rail Seele Trailer - "Uneventful Night"
  27. Honkai: Star Rail In the Sweltering Morning Sun, "Roads to the Past Have Long Been Closed: The Return"
  28. Honkai: Star Rail Windswept Wanderlust, "An Invitation Without Proffer"
  29. Honkai: Star Rail Dan Heng • Imbibitor Lunae Trailer - "The Prodigal's Return"
  30. Honkai: Star Rail: In the Withering Wintry Night, "Everwinter Night"
  31. Honkai: Star Rail: In the Withering Wintry Night, "You Can Run, But You Can't Hide"
  32. Honkai: Star Rail: In the Withering Wintry Night, "Ones Fallen into the Abyss"
  33. Honkai: Star Rail In the Withering Wintry Night, "To Rot or to Burn"
  34. Honkai: Star Rail: Today Is Yesterday's Tomorrow, "Eye of the Storm"
  35. Honkai: Star Rail Today Is Yesterday's Tomorrow, "The Voyage Continues"
  36. Honkai: Star Rail Today Is Yesterday's Tomorrow, "Drifting Between the Stars"
  37. Honkai: Star Rail Today Is Yesterday's Tomorrow, "A Moment of Peace"
  38. Honkai Star Rail Data Bank Enemy Creatures
  39. Honkai: Star Rail Data Bank Enemy Creatures
  40. Honkai: Star Rail Data Bank Enemy Creatures
  41. Honkai: Star Rail: Today Is Yesterday's Tomorrow, "Eye of the Storm"
  42. Honkai: Star Rail: Today Is Yesterday's Tomorrow, "Chaos in the Deep"
  43. Honkai: Star Rail 2.2
  44. Honkai: Star Rail Data Bank Enemy Creatures
  45. Honkai: Star Rail Fleeting Lights
  46. Honkai: Star Rail Data Bank Factions
  47. Honkai: Star Rail Fleeting Lights
  48. Honkai: Star Rail 2.2
  49. Honkai: Star Rail Requiem Mass
  50. Honkai: Star Rail Fleeting Lights
  51. Honkai: Star Rail Data Bank Enemy Creatures
  52. Honkai: Star Rail: Today Is Yesterday's Tomorrow, "Chaos in the Deep"
  53. Honkai: Star Rail: Today Is Yesterday's Tomorrow, "Chaos in the Deep"
  54. Honkai: Star Rail: Today Is Yesterday's Tomorrow, "Eye of the Storm"
  55. Honkai: Star Rail Data Bank Enemy Creatures
  56. Honkai: Star Rail Dan Shu's dairy
  57. Honkai: Star Rail Data Bank Enemy Creatures
  58. Honkai: Star Rail Data Bank Enemy Creatures
  59. Honkai: Star Rail Data Bank Enemy Creatures
  60. The temperature at the very center of the Sun is about 15,000,000° C (27,000,000° F) and the density is about 150 g/cm³ (approximately 10 times the density of gold, 19.3 g/cm³ or lead, 11.3 g/cm³).
  61. Honkai: Star Rail Data Bank Enemy Creatures
  62. Honkai: Star Rail Data Bank Enemy Creatures
  63. Honkai: Star Rail: Today Is Yesterday's Tomorrow, "Simulated Universe: First Closed Beta"
  64. Honkai: Star Rail: Today Is Yesterday's Tomorrow, "Simulated Universe: First Closed Beta"
  65. Honkai: Star Rail Data Bank Enemy Creatures
  66. Stars are of course sources of visible light, but they also emit UV, X-ray, and even gamma-ray light. The emission of stellar radiation depends on their surface temperature and also on their activity. Therefore, emission is related to the evolution and spectral type of the star and it can be highly variable
  67. Honkai: Star Rail: Today Is Yesterday's Tomorrow, "Eye of the Storm"
  68. Honkai: Star Rail Data Bank Enemy Creatures
  69. Honkai: Star Rail Inventory Other Materials
  70. Honkai: Star Rail Data Bank Enemy Creatures
  71. Honkai: Star Rail Data Bank Terms
  72. Honkai: Star Rail Data Bank Enemy Creatures
  73. Honkai: Star Rail Data Bank Enemy Creatures
  74. Honkai: Star Rail Data Bank Enemy Creatures
  75. Honkai: Star Rail A Teacher and a Friend: Continued
  76. Honkai: Star Rail Data Bank Enemy Creatures
  77. Honkai: Star Rail: Today Is Yesterday's Tomorrow, "Simulated Universe: First Closed Beta"
  78. Honkai: Star Rail In the Withering Wintry Night, "A Grand Cool Adventure"
  79. Honkai: Star Rail In the Withering Wintry Night, "A Grand Cool Adventure"
  80. Honkai: Star Rail In the Withering Wintry Night, "A Grand Cool Adventure"
  81. Honkai: Star Rail In the Withering Wintry Night, "Not Good with Farewells"
  82. Honkai: Star Rail: Today Is Yesterday's Tomorrow, "Eye of the Storm"
  83. Honkai: Star Rail: Dan Heng Idle Animations
  84. Honkai: Star Rail: Today Is Yesterday's Tomorrow, "The Voyage Continues"
  85. Honkai: Star Rail: Dan Heng Idle Animations
  86. Honkai: Star Rail Combat Types Explanations
  87. Honkai: Star Rail: Dan Heng Skills
  88. Honkai: Star Rail: Dan Heng Skills
  89. Honkai: Star Rail: Dan Heng Skills
  90. Honkai: Star Rail: Dan Heng Ultimate
  91. Honkai: Star Rail Combat Types Explanations
  92. Honkai: Star Rail: Today Is Yesterday's Tomorrow, "Eye of the Storm"
  93. Honkai: Star Rail: Dan Heng Traces
  94. Honkai: Star Rail: Dan Heng Traces
  95. Honkai: Star Rail: Dan Heng Traces
  96. Honkai: Star Rail: Dan Heng Traces
  97. Honkai: Star Rail: Dan Heng Traces
  98. Honkai: Star Rail Dan Heng • Imbibitor Lunae Traces
  99. Honkai: Star Rail Dan Heng • Imbibitor Lunae Traces
  100. Honkai: Star Rail Dan Heng • Imbibitor Lunae Traces
  101. Honkai: Star Rail Dan Heng • Imbibitor Lunae Traces
  102. Honkai: Star Rail Dan Heng • Imbibitor Lunae Traces
  103. Honkai: Star Rail Dan Heng • Imbibitor Lunae Traces
  104. Honkai: Star Rail: Dan Heng Eidolon
  105. Honkai: Star Rail: Dan Heng Eidolon
  106. Honkai: Star Rail: Dan Heng Eidolon
  107. Honkai: Star Rail: Dan Heng Eidolon
  108. Honkai: Star Rail: Dan Heng Eidolon
  109. Honkai: Star Rail: Dan Heng Eidolon
  110. Honkai: Star Rail Dan Heng • Imbibitor Lunae Eidolon
  111. Honkai: Star Rail Dan Heng • Imbibitor Lunae Eidolon
  112. Honkai: Star Rail Dan Heng • Imbibitor Lunae Eidolon
  113. Honkai: Star Rail Dan Heng • Imbibitor Lunae Eidolon
  114. Honkai: Star Rail Dan Heng • Imbibitor Lunae Eidolon
  115. Honkai: Star Rail Dan Heng • Imbibitor Lunae Eidolon
  116. Honkai: Star Rail Today Is Yesterday's Tomorrow, "Eye of the Storm"
  117. Honkai: Star Rail Windswept Wanderlust, "An Invitation Without Proffer"
  118. Honkai: Star Rail Data Bank Terms
  119. Honkai: Star Rail Data Bank Factions
  120. Honkai: Star Rail: Today Is Yesterday's Tomorrow, "Eye of the Storm"
  121. Honkai: Star Rail Data Bank Factions
  122. Honkai: Star Rail: Today Is Yesterday's Tomorrow, "Lingering Shadows"
  123. Honkai: Star Rail: Today Is Yesterday's Tomorrow, "Eye of the Storm"
  124. Honkai: Star Rail: Today Is Yesterday's Tomorrow, "Chaos in the Deep"
  125. Honkai: Star Rail: In the Withering Wintry Night, "Ones Fallen into the Abyss"
  126. Honkai: Star Rail: Today Is Yesterday's Tomorrow, "Eye of the Storm"
  127. Honkai: Star Rail: Today Is Yesterday's Tomorrow, "Lingering Shadows"
  128. Honkai: Star Rail: In the Withering Wintry Night, "You Can Run, But You Can't Hide"
  129. Honkai: Star Rail: In the Withering Wintry Night, "Ones Fallen into the Abyss"
  130. Honkai: Star Rail: In the Withering Wintry Night, "To Rot Or To Burn"
  131. Honkai: Star Rail: In the Withering Wintry Night, "To Rot Or To Burn"
  132. Honkai: Star Rail In the Sweltering Morning Sun, "Unattainable Idol"
  133. Honkai: Star Rail In the Sweltering Morning Sun, "Young Guard"
  134. Honkai: Star Rail In the Sweltering Morning Sun, "Roads To The Past"
  135. Honkai: Star Rail Topclouded Towerthrust, "Demise of Immortality, Dragon Mislay, Dreams Astray"
  136. Honkai: Star Rail Topclouded Towerthrust, "Demise of Immortality, Finale of Calamity"
  137. Honkai: Star Rail In Our Time, "And on the Eighth Day"
  138. Honkai: Star Rail In the Withering Wintry Night, "Travelers on a Winter Night"
  139. Honkai: Star Rail: In the Withering Wintry Night, "You Can Run, But You Can't Hide"