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Ray the Flying Squirrel
From The Codex
Background
Ray the Flying Squirrel is a young squirrel and friend of both Sonic the Hedgehog and Mighty the Armadillo. Ray is a very young a naive character who has found himself being captured by Dr. Robotnik on several occasions, although he also serves as a valuable ally. After Sonic rescued Ray and Mighty from their imprisonment on Angel Island, Ray joined up with Sonic in hopes of defeating the doctor.
Eventually, Ray was drawn into the plot of the Phantom Ruby, in which he saw the gem create the Hard Boiled Heavies. Ray travelled through several zones, facing off against not only Robotnik but the Heavies as well. Along the way, the Chaos Emeralds were collected, which allowed for Ray to take on the transformation into Super Ray.
Statistics
Key: Ray | Super Ray
Tier: At least 7-A | 5-B
Name: Ray the Flying Squirrel
Origin: Sonic the Hedgehog
Sex: Male
Age: Around 15 years old
Classification: Flying Squirrel
Dimensionality: 3-D
Attack Potency: At least Mountain level (Is comparable to Sonic, who destroyed the chain holding Little Planet) | Planet level (Comparable to Classic Super Sonic, who is empowered by the seven chaos emeralds, which was directly stated by Dr. Gerald Robotnik himself to be capable of destroying the planet)
Durability: At least Mountain level | Planet level
Striking Strength: At least Mountain Class | Planet Class
Lifting Strength: Class 10 (Comparable to Classic Sonic, and thus also main timeline Sonic, who can push boulders comparable to his size) | Pre-Stellar (Powered by the Chaos Emeralds, the ultimate power of the universe, which would place them above the Hyper-Go-On energy that allows Violet Voids and Indigo Asteroids to support their own weight)
Travel Speed: At least FTL (Comparable to Classic Sonic, and thus also main timeline Sonic, who stated that light speed was "small time" to him) | Extra-Temporal (Can move in Egg Reverie Zone, which is a place where time itself keeps shifting to different points, back and forth through past, present and future)
Combat Speed: FTL | Extra-Temporal
Reaction Speed: FTL (Comparable to Classic Sonic, and thus also main timeline Sonic, who can react to lasers from Eggrobos at close range and lasers from the Hotaru, which travel in straight lines and generate conventional light in the darkness) | Extra-Temporal (Able to fight in Egg Reverie Zone, which is a place where time itself keeps shifting to different points, back and forth through past, present and future)
Stamina: Peak Human (Was able to travel across the world to fight Dr. Robotnik and the Hard Boiled Heavies, across several zones without any signs of fatigue) | Limitless (Ray can maintain his Super form and hyper form indefinitely so long as he has access to rings)
Range: Standard Melee, Cross-Universal with Chaos abilities
Intelligence: Gifted (Is comparable to Sonic, who has been able to thwart Dr. Eggman on multiple occasions. Ray himself has stopped Eggman as well as the Hard-Boiled Heavies, who are extremely potent in combat. Is regarded as similar to Mighty, who himself has been a fighter for several years)
Powers and Abilities
Added Invulnerability, Energy Boost, Statistics Amplification, Healing, and Energy Absorption (They're canonically contained within a hammerspace, and they can restore your energy for your abilities and Super/Hyper form. They serve as an invincible barrier that can allow one to survive lethal attacks from far stronger foes and restore your health. Rings can also increase your abilities, such as your speed)
All abilities of base form are greatly enhanced, Self-Sustenance (Type 3), Spaceflight, Invulnerability, Reality Warping, Aura (Can ram enemies with a boosting aura attack), Fire Manipulation, BFR (Super forms could warp away the Space Colony Ark and Final Hazard, which had the Chaos Emeralds), Empathic Manipulation and Power Nullification (Sonic's Super form reduced Perfect Chaos to its base form and calmed it. He did something similar to Metal Sonic), Forcefield Creation (Super forms can can create a forcefield to constantly protect the user)
Standard Equipment
Rings, Chaos Emeralds (Can have one or two on hand at times)
Optional Equipment
Item Boxes
Other
Weaknesses: None notable.
Battle Records
None
None
None
Discussions (Link For Mobile Users):
Discussion threads involving Ray the Flying Squirrel |