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User:Cerberusleuth/JOJO

From The Codex
It sure took you four... long enough. Welcome to Earth's future, Alinivar. Over 20 years in the future, to be more specific. And in this future, all is devastation. Many things have happened since you departed in the Phase Distorter. To you, it surely seems like yesterday.

When you left that day so long ago... I remained behind. But neither me nor Giegue could bring ourselves to harm eachother. Because, you see... We are of the same race... and it is highly forbidden to take up arms amongst ourselves. So we went our seperate ways again. And, believe or not, everything was fine for a while. No attacks. No destruction. Giegue had withdrawn into himself... spending every day alone, staring into that Apple of Enlightenment. The one we fought so hard to protect, finally brough together... I thought it was a miracle that failing to acquire the apple pieces hadn't caused some sort of catastrophe.

So I waited for you. Using my powerful PSI, I watched from the highest cliff in all of Eagleland. It felt like an eternity. Waiting for anything that may have felt like a time jump. I had taken a gamble, letting you escape in the expiremental Phase Distorter. The previous version was unsafe for anything living, after all. But it seems like it had been modified with pieces of our technology. I thought I was going to die up there. But then something unexpected happened. A sudden surge of energy. In my receptive state, it overwhelmed everything I knew. And the planet Earth was never the same again.

Slowy but surely, the human flame was extinguished by the overwhelming might of this new force calling itself Giygas. But at this core, this new force was simply Giegue himself. Logical thought abandoned, he lashed out with his PSI and demolished himself, becoming a horrific mass of pure energy. All because of what the Apple told him.

But... now you're here... And finally there's some hope left. The Apple of Enlightment has told me everything after Giegue was done with it. I know what has happened can be reversed. Return to your own time. Find a mineral called Zexonyte, and bring it here. Zexonyte can be found in the leftover husks of meteors which have fallen planetside. Check Saturn. Then we might be able to make a last-ditch effort against Giygas.

...Take this door. It'll get you out of this lost dimension.

~ Future Niiue

Background

Niiue is an important character in Mother: Cognitive Dissonance. He is introduced as Giegue's "second in command", but in truth, Niiue is all of Giegue's human emotions expelled from his body, effectively making him his double. Due to this, Niiue is a more sane version of Giegue, and views the ascension of Giygas to be a threat to the universe. This causes Niiue to help the Applechasers in their quest to get all the pieces of the Apple of Enlightment and prevent the rise of Giygas.

Powers and Stats

Key: Weakened | Peak

Tier: At least 8-B | 3-A, possibly 2-C

Name: Niiue, Giegue (True Identity), Commander, "Second in Command"

Origin: Mother: Cognitive Dissonance

Sex: Male

Age: Around 10 physically (Created after Giegue's defeat at the hands of Ninten), 80-90 years old mentally (Is a copy of Giegue, and has a mind similar to his)

Classification: Geeg, Embodiment of Giegue's emotions that were expelled from his body, Mentor to the Applechasers

Dimensionality: 3-D

Attack Potency: At least City Block level (Superior to the rest of the Applechasers, including a Starman) | Universe level, possibly Complex Universe level (Is a copy of Giegue and thus should scale to him. Can fight alongside the Applechasers post-magicant. Likely absorbed his own magicant)

Durability: At least City Block level | Universe level, possibly Complex Universe level

Striking Strength: At least City Block Class | Universal, possibly Complex Universal

Lifting Strength: Unknown

Travel Speed: Superhuman (Can keep up with the rest of the cast) | Superhuman

Combat Speed: FTL (Comparable to the rest of the cast at the Mid-Game speeds) | Extra-Temporal (Comparable to Giegue, who is described to be the "transcending one" and having the ability to attack through time)

Reaction Speed: FTL | Extra-Temporal

Stamina: Nigh-Limitless (Should be somewhat comparable to Giegue, but has shown to tire over the course of several years)

Range: Universe level, possibly Complex Universe level (Comparable to Giegue)

Intelligence: Supergenius (Should be comparable to Giegue)


Powers and Abilities

Superhuman Physical Characteristics, Magicant Creation, Immortality (Types 1 and 8), Divine Protection, passive Fate Manipulation, Causality Manipulation, Subjective Reality, Time Manipulation, and Dream Manipulation via the Apple of Enlightenment (Upon being defeated, the Apple of Enlightment will unwrite Niiue's defeat and tell him that it was all just a bad dream. This is similar to Truth of the Universe and Ness, but without the Plot and Probability Manipulation due to the former being from Truth arranging events in the plot whereas the Apple can't, and the latter coming from Ness winning against Giygas despite the 1% chance, which isn't seen in CogDis), Inperceivable Attacks (All Geeg abilities have an inexplicable element to them, such as Inexplicable Jolt and Imperceivable Zap, both of which ignores defense), Immensely Powerful PSI, Restoration (Entrust restores the PP of a friend), Chaos Manipulation and Forcefield Creation (Via Chaos Shield), Abstract Existence (Type 3: Is in truth the embodiment of Giegue's human emotions), Madness Manipulation, Status Effect Inducement, and Weather Manipulation (Via Insanity Fog), Statistics Amplification and Dream Manipulation (Via Nightmare Empower), Conceptual Manipulation and Empathic Manipulation (Should have a similar powers to Giegue, who purged his human emotions out of his own body), Resistance to Extreme Colds (Able to survive in space and extreme colds, such as Pluto), Empathic Manipulation and Conceptual Manipulation (Comparable to Giegue, who survived purging an empathic concept of himself), Mind Manipulation (Still alive and intact after Alinivar used PK Harmony to merge his mind with Giygas's)
Regeneration (Unknown: Life Pendant regenerates 1% HP each turn), Resistance to Empathic Manipulation, Poison Manipulation, One Hit KO, Paralysis Inducement, Sleep Manipulation, Rage Power, Disease Manipulation, Mind Manipulation, Transmutation, Petrification, Morality Manipulation, Radiation Manipulation, Statistics Reduction, Adhesive Manipulation, and Status Effect Inducement (Eye Coin, Emblem Coin, and Coin of Defense provides immunity to crying. Radiant Coin provides immunity to KO and Numb. Wonder Coin provides 50% resistance to everything except for insanity. The Red Cap and Hero Cap can prevent the Insane Debuff. Braggart's Coin provides immunity to instant KO, Insane, Numb, Poison, Sleep, Wrapped, Berserk, Nauseous, and Diamondized. Shades provides 10% resistance to instant KO, strange, crying and dumb. Alien Mask provides immunity to Crying. Various Pendants and other coins grant invulnerabilities to these debuffs.)
Reactive Power Level (The Ballpeen Hammer will deal massive damage to Giygas but none to any other enemy), Poison Manipulation (Yellow Shroom Cap inflicts poison on a single target), Disease Manipulation (Gross Purple Fungus inflicts Nausea on a single target), Mind Manipulation (Magic Mushroom can cause Strange or Dumb), Fire Manipulation (Fire in a Jar works as a single use PK Fire that doesn't consume PP. The Red Gem is an infinite use but PP consuming PK Fire α), Resistance Manipulation (Vulnerability Spray reduces a single target's resistance to Freeze, Fire, Beam, and Electric attacks), Purification and Attack Reflection (Guardthought Pill cures Numb, Beamed, Sleep, and Coughing, as well as imbuing the target with PSI Reflect. It should be noted that this item is a double edged sword, as it makes the user dumb and negates PSI Lifeup. Green Gembloom and Green Paste cures nausea and poison. Stawberry Paste cures Nausea. Love heals all HP, PP, and statuses. Cureall Cream and Noble Seed removes all negative statuses except for KO. Horn of Life, Love, and Cup of Lifenoodles cures all statuses, including KO.), Ice Manipulation (Blue Gem acts as an infinite use PK Freeze α, but it consumes PP), Healing (Green Gem is an infinite use but PP consuming PSI Healing α. Red Gemblooms heal Mr. Saturns completely), Radiation Manipulation (The Yellow Gem is an infinite use but PP consuming PK Beam β), Time Manipulation (Fuzzy Frog saves the game), Sound Manipulation (The Buzzin' Crowdbuster makes a loud, disruptive noise)

Standard Equipment

*Plain Coin: +1 defense

It's rather boring.
  • Braggart's Coin: +1 Strength, +1 Defense, +1 IQ, +1 Speed. Provides immunity to instant KO, Insane, Numb, Poison, Sleep, Wrapped, Berserk, Nauseous, and Diamondized.
For those who win battles they're not supposed to.
  • Shiny Coin: +3 defense
Plain but polished. Everyone loves shiny things.
  • Eye Coin: +4 Defense, +2 IQ. Provides immunity to Crying.
It's cute and watching. Resists crying.
  • Emblem Coin: +1 Strength, +6 Defense, +1 IQ. Provides immunity to Crying.
It's emblazoned with the familiar Starman symbol.
  • Coin of Defense: +9 Defense. Provides immunity to Crying.
This useful item can protect almost anyone.
  • Coin of Everything: +4 Strength, +4 Defense, +4 IQ, +4 Speed
A little of everything, but not a lot.
  • Radiant Coin: +20 Defense. Provides 100% resistance to KO and Numb.
Enhances defense and prevents instant KO and numb.
  • Wonder Coin: +3 Strength, +15 Defense, +3 IQ, +3 Speed. Provides 50% resistance to all status problems except Insane.
Slightly resists all status problems but Insane.
  • Clean Coin: +3 Defense. Grants immunity to Poison and Nausea.
Prevents poison and nausea.
  • Shades: +2 Strength, +2 Defense, +2 Intelligence, +2 Speed. Provides 10% resistance to instant KO, strange, crying and dumb.
If looking awesome was a stat it would give +10.
  • Alien Mask: +5 Strength, +12 Defense, -1 Speed. Provides immunity to Crying.
  • Red Cap: +2 Defense. Grants immunity to Insane.
Only someone special can wear it. Prevents Insane.
  • Hero Cap: +55 Defense, +25 Intelligence. Fully resists Insane and halves PP use.
Left behind by a lost memory. Prevents Insane.
  • Ice Pendant: +7 Defense. Provides 50% resistance to ice attacks.
A necklace which provides resistance to ice.
  • Flame Pendant: +10 Defense. Provides immunity to fire attacks.
A necklace which provides resistance to fire.
  • Night Pendant: +9 Defense. Provides full resistance to PK Flash effects.
A necklace resists PK Flash and related effects.
  • Life Pendant: +10 Defense, +9 IQ. Provides 75% resistance to fire and ice. Restores 1% max HP per turn.
Somewhat blocks fire and freeze. Provides healing.
  • Earth Pendant: +14 Defense, +5 IQ. Provides 75% resistance to fire, ice, electric and Flash attacks.
Somewhat blocks fire, ice, flash, and electric.
  • Star Pendant: Same thing as Earth Pendant.

*Yellow Shroom Cap: Inflicts Poison on a target

It lets out a puff of noxious spores when thrown.
  • Gross Purple Fungus: Inflicts Nausea on a target
Eww. This could make anyone sick.
  • Magic Mushroon: Inflicts Strange and Dumb onto a target
Illegal on several planets. Toss at an enemy...?
  • Fire in a Jar: Single use of PK Fire α that doesn't consume PP
It's fire... in a jar. Let it out to cause havoc.
  • Vulnerability Spray: Reduces a single target's resistance to Freeze, Fire, Electric, and Beam attacks. Can be used up to 5 times
Reduces an enemy's PSI resist. Lasts a few uses.
  • Guardthought Pill: Cures Numb, Beamed, Sleep, and Coughing, and imbues the target with a PSI Reflect. At the same time, it also inflicts Dumb and makes the target resist Lifeup.
Temporarily protects an ally from attack, but...
  • Blue Gem: Infinite use PK Freeze α, consuming 4 PP per use.
Makes you think of Col. Saturn and a tall older boy.
  • Green Gem: Infinite use PSI Healing α, consuming 4 PP per use.
Makes you think of Earth and a bat-wielding boy.
  • Red Gem: Infinite use PK Fire α, consuming 6 PP per use.
Makes you think of Mars and a boy with glasses.
  • Yellow Gem: Infinite use PK Beam β, consuming 8 PP per use.
Makes you think of Jupiter and a girl with a hat.

*Ugh stew: Heals 4 HP + 1% of max HP.

  • Peanut cheese bar: Heals 30 HP.
  • Can of fish food: Heals 30 HP + 1% of max HP. Can be used four times.
  • Gummi blob: Heals 50 HP.
  • Cray-Z Fries: Heals 65 HP and 10 PP.
  • Cactus fruit: Heals 100 HP.
  • Kindness: Heals 100 HP to the whole party.
  • Cray-Z Sammich: Heals 100 HP and 10 PP.
  • Snow-Cone: Heals 120 HP.
  • Delicious cake: Heals 120 HP.
  • Hamburger: Heals 120 HP.
  • Purple banana: Heals 150 HP.
  • Magic herb: Heals all HP to one target. Probably illegal.
  • Big gummi blob: Heals the whole party's HP completely. Not usable in battle.
  • Lake water: Heals 15 PP.
  • Space dust: Heals 10% of max PP.
  • PSI stone: Heals 15 PP, five uses.
  • Psionic herb: Heals 25 PP. Illegal.
  • Salty Lemonade: Heals 30 PP.
  • Can of fruit juice: Heals 30 PP.
  • Consideration: Heals 30~40 PP to the whole party.
  • Sparkling juice: Heals 40 PP.
  • Cloud fluff: Heals 40 PP.
  • Old booze bottle: Heals 60 PP and makes the drinker Tipsy.
  • Psionic gold herb: Heals 60 PP. Very illegal.
  • Magic pudding: Heals 100 PP.
  • Special gold herb: Heals 200 PP. Probably the most illegal herb of all.
  • Green gembloom: Heals 30 HP and any Poison or Nausea.
  • Green paste: Heals 60 HP and any Poison or Nausea.
  • Strawberry pudding: Heals 75 HP and Nausea.
  • Red gembloom: Heals all HP and any status
  • Love: Heals all HP, PP and status from the whole party.
  • Fried lobster tails: Heals 200 HP and 30 PP.
  • Brain food lunch: Heals 300 HP and 50 PP.
  • Cureall cream: Heals all status except KO.
  • Noble seed: Heals all status except KO.
  • Cup of Lifenoodles: Heals all status, including KO, and restores 30% of max HP.


Other

Standard Tactics: Wildcard due to begin controlled by the player

Weaknesses: Is the opposite of Giegue, having contrasting weaknesses with his. His power wanes as the game progresses, but eventually goes back to its peak at the end of the game

Note: Whether or not the end game feats are 3-A or 2-C are from the developers of CogDis's knowledge of the feats on the canon game. While it is highly unlikely that they know of canon Giygas's 2-A feat (hence which is why they're not 2-A), it is likely they know of canon Giygas's 2-C feat (disregarding the 2-A feats) due to it being an important plot point of the canon game. The main cast did absorb their magicants, but magicants being 2-C structures as opposed to 3-A ones comes from the original Japanese text, and it is completely unknown if the delevopers of CogDis have knowledge of the Japanese text.