The official discord link if you wish to join the discord: https://discord.gg/j5RKwCvAFu

Support the wiki on our official Ko-Fi page or Patreon page!

Shade Man

From The Codex
Revision as of 21:39, 2 July 2023 by GiverBot (talk | contribs) (→‎[[Hax|Powers and Abilities]]: re-categorisation per CFD, replaced: Type 2. → Type 2;)
Articles About Shade Man
Games Classic Series - Battle Network Series
Cartoons MegaMan NT Warrior
Comics Megamix - Archie Comics
You are history!
~ Shade Man

Background

Shade Man is a Robot Master from Mega Man 7 built to look like a vampire. He originally was an attraction robot from the haunted house of an amusement park, but was stolen and modified for combat by Dr. Wily. Wily installed sound wave equipment intended to control human minds, but due to a wiring error, it instead generated powerful destructive sound waves that are used as a Special Weapon called Noise Crush.

This dropdown contains the synopsis of Shade Man’s story. Read at your own risk as you may be spoiled otherwise!

Mega Man 7
Shade Man flies across the top of his room from side to side, and may dive at Mega Man. If he successfully grabs Mega Man, he will start biting him on the neck to drain his oil, recovering one energy unit for each two units Mega Man loses until he manages to get him off of him. This can be avoided by standing under him and sliding to the side Mega Man has more space when Shade Man performs his dive attack. After landing, he attacks with two petrifying stare beams and then attacks with Noise Crush twice, one up and one down. When the Noise Crush hits a wall, it will return to him and charge his next sound wave attack. The petrifying beams are avoided by jumping, the first sound wave is avoided by jumping over it, and the second sound wave by sliding under it. He'll then fly upwards and repeat his attack sequence.

His weakness is Spring Man's Wild Coil, and an uncharged Wild Coil will make Shade Man fall to the ground if he's flying (but not diving) and make him go directly to the phase of flying across the room's top. It defeats him in ten uncharged hits and five charged ones. The Super Adaptor is also an incredibly great option, as it will make easier to dodge his attacks and keep up with him while flying. The Super Adaptor's fist attack cannot make Shade Man flinch like the Wild Coil, but it defeats him in seven hits.

If the player uses Noise Crush against him in Wily's Castle, he'll just absorb it and send stronger waves back, then fly upwards and then across the top of the room. Unfortunately, the player can't do the same with his waves when equipped with his weapon.

Mega Man: The Power Battle
Shade Man's behavior is the same as in Mega Man 7, but this time his weakness is the Slash Claw.

Mega Man 2: The Power Fighters
Like in The Power Battle, Shade Man's behavior is similar to that of Mega Man 7, but he can protect himself with his wings, and he can also summon Battons. This time, his weakness is the Rolling Cutter.

Statistics

Tier: High 5-B, Higher with Rage Power

Name: Shade Man, DWN-055

Origin: Mega Man 7

Sex: Male

Age: Unknown

Classification: Robot Master

Status: Alive, Unknown in the X Series (Takes place many years in the future where the fate of prior classic series characters are unknown, with it being implied their data still exists as Cut Man's data exists still)

Alignment: Lawful Good (He was originally an attraction robot from the haunted house of an amusement park and will follow the rules of robotics), Lawful Evil after being reprogrammed by Dr. Wily (Reprogrammed by Dr. Wily to help him conquer the world and destroy Mega Man)

Dimensionality: 3-D

Attack Potency: Large Planet level+ (Fought against and harmed Mega Man, who was able to fight on par with beings such as Duo, who was at this level), Higher with Rage Power (When Robot Masters are damaged to about half their health, they become invulnerable for a few seconds and perform more powerful attacks)

Durability: Large Planet level+ (Can take hits from Mega Man)

Striking Strength: Large Planet Class+, Higher with Rage Power

Lifting Strength: Class G (The Robot Masters are normally made to be on par or superior to Mega Man, who was able to hold up Dr. Wily's fortress at end of Mega Man 5, with Robot Masters such as Guts Man being superior in strength and Robot Masters such as Splash Woman having comparable feats such as lifting entire ships from the ocean)

Travel Speed: FTL (Can move this fast compared to Mega Man, who can outrun black holes from Robot Masters such as Saturn and Galaxy Man), Far Higher with Teleporters (Robot Masters teleporters should scale to Mega Man and Proto Man’s teleportation, where they are able to travel planets and solar systems in a short time frame[1], reaching this levels of speed)

Combat Speed: Massively FTL (Can keep up with Mega Man, who can keep up with Duo in combat who uses attacks that involve his travel speed, where Duo is capable of traveling through galaxies while doing his job and likely travels across the universe doing his job to destroy the Evil Energy)

Reaction Speed: Massively FTL (Can keep up with Mega Man, who can keep up with Duo in combat who uses attacks that involve his travel speed, where Duo is capable of traveling through galaxies while doing his job and likely travels across the universe doing his job to destroy the Evil Energy)

Stamina: Essentially Limitless as long as they are powered by solar energy (All Robot Masters bodies are powered by solar energy, effectively giving them limitless stamina and ammo[2][3][4][5])

Range: Standard Melee Range, Kilometers with Sound Manipulation (Based off how far sound can travel), Interplanetary with Teleporters (All robot masters naturally display teleportation through teleporters interplanetary distances[6])

Intelligence: Gifted (Can keep up with Mega Man in combat)


Powers and Abilities

Superhuman Physical Characteristics, Self-Sustenance (Types 1, 2, & 3; All Robot Masters can breathe in space just fine, with an entire game revolving around traveling through space[7] and as robots do not require food, sleep or sustenance), Inorganic Physiology (Type 2; Robot Masters are highly developed robots in the fields of robotics. Robot Masters have a "consciousness" though it is different from the standard humans consciousness as it's at the level of a "cognitive circuit" embedded inside each one of them[8]), Rage Power & limited Invulnerability (Type 1; When Robot Masters are damaged to about half their health, they become invulnerable for a few seconds and perform more powerful attacks), Absorption (Robot Masters[9][10][11] are built in with[12] usages of solar energy to charge their bodies and use their weapons essentially limitlessly[13]), Psuedo-Teleportation, Transformation, Light Manipulation, Intangibility, Transmutation & BFR (Type 3 [Transformation], Type 2 [BFR], & Phasing/Elemental [Intangibility]; All robot masters naturally display teleportation through teleporters interplanetary distances[14], they do this through transforming into a beam of light, they can use this in the middle of combat to turn intangible and phase through attacks. They can also transform others into a beam of light and send them to other places with the teleporter, essentially removing them from the battlefield), Consciousness Transferal (Robot Masters can transfer their consciousness into other bodies and machines, with characters like Doc Robots having the Robot Masters programs and data directly installed with them, essentially acting as a more powerful body[15][16]), Immortality (Regenerative Immortality; Through robots and reploids ability to regenerate back their body and data. Supernatural Survivability; Robot Masters can survive wounds such as being cut in half, with ones such as Proto Man calling it merely "just a scratch", being able to come back just fine after teleporting away to be repaired. Reliance on Concept; All robots "true existences" rely on their data, thus as long as their data is stored they can be remade or come back if their data is specifically "SAVED". With data further being explored through here), Regeneration (Mid through Cartoon Physics; Can regenerate from being crushed by Mad Grinder. Should scale to all the other Robot Masters who all regenerate after being flattened in Mega Man Powered Up. Mid-Godly through their data; In Rockman & Forte: Mirai Kara no Chōsensha, Rockman Shadow's data comes out of his deceased body and regenerates a new body at the very end post-credits of the game. In Mega Man Xtreme, Sigma was trying to reproduce the past data of several mavericks in the mother computer to bring havoc to the world's peace and the only way the past data of previously defeated Mavericks from X1 and X2 could be stopped is if X goes inside as his data form. Inside the Mother Computer, X defeats Vile's data form along with the data forms of a bunch of mavericks he has previously defeated. However, despite defeating their data form, their data is still are able to come back for the rematches at the end of the game along with Vile being back in the hard mode's post game story. Despite destroying Vile's data twice, he was still able to come back and better then ever in Mega Man X8. In Mega Man ZX, Omega's soul data along with flashes of the past battle in Zero 3 are trapped in area O and even after defeat, he can come back without limit even after obtaining Model OX which contains his soul data. With data further being explored through here), Resurrection (Robots that are fought and defeated are able to be brought back as long as they still have their data, with this also extending to reploids being able to come back for rematches. With data further being explored through here), Information Manipulation & Conceptual Manipulation (Can directly interact with, harm, and destroy a robots data, which all robots "true existences" rely on their data, thus as long as their data is stored they can be remade or come back if their data is specifically "SAVED". All data resides in the deep log of each game's data and information of the Mega Man Franchise and many other Capcom franchises, with it being stated that data makes up the characters' personality, memories are data pieces that can be used to materialize hunter programs and also have the feelings of the characters, their data is even what determines their own canonicity in reality, with all characters being considered data alongside all universes being made of data. With data further being explored through here), True Flight (Is able to freely fly with his wings), Life Manipulation & Consumption (Can sap away someone's life by biting them), Petrification (Can petrify opponents with a beam), Sound Manipulation & Reflection Manipulation (Can fire out destructive sound waves that can reverb off of walls), Mind Manipulation (His sound waves were originally intended to brainwash humans, though due to a wiring mistake, he creates dangerous, destructive sound waves)

Resistance to Extreme Heats, Extreme Colds, & Weather Manipulation (Robot Masters are made to withstand extreme terrains and weather conditions), Mind Manipulation and Soul Manipulation (Despite how active Robot Masters are they do not actually possess the feeling to think, feel, and make decisions of their own as this level of technology wasn't realized until the reploids of the X era. Along with Reploids having something closer to a human soul then any robot Robot Master has. Robot Masters have a "consciousness" though it is different from the standard humans consciousness as it's at the level of a "cognitive circuit" embedded inside each one of them[17]), Cosmic Radiations (All Robot Masters can breathe and survive in space just fine, with an entire game revolving around traveling through space[18]), Information Manipulation & Conceptual Manipulation (Can take hits from characters that can directly interact with, harm, and destroy a robots data, which all robots "true existences" rely on their data, thus as long as their data is stored they can be remade or come back if their data is specifically "SAVED". All data resides in the deep log of each game's data and information of the Mega Man Franchise and many other Capcom franchises, with it being stated that data makes up the characters' personality, memories are data pieces that can be used to materialize hunter programs and also have the feelings of the characters, their data is even what determines their own canonicity in reality, with all characters being considered data alongside all universes being made of data. With data further being explored through here), Plot Manipulation (As data determines one's canonicity in reality and all universes are made of data, one would need to fully change one's data in order to change their narrative. With data further being explored through here), Electricity Manipulation (Takes virtually no damage from thunder bolt. Robot Masters are able to tank and survive attacks from electricity based Robot Masters attacks, even those with a weakness can survive hits from it), Heat Manipulation & Fire Manipulation (Takes virtually no damage from scorch wheel. Robot Masters are able to tank and survive attacks from heat and fire based Robot Masters attacks, even those with a weakness can survive hits from it and survive the intense heats), Magma Manipulation (Robot Masters are able to tank and survive attacks from magma based Robot Masters attacks, even those with a weakness can survive hits from it), Ice Manipulation & Absolute Zero (Robot Masters are able to tank and survive attacks from ice based Robot Masters attacks, even those with a weakness can survive hits from it, even with ice as cold as absolute zero), Gravity Manipulation (Robot Masters are able to tank and survive attacks from gravity based Robot Masters attacks, even those with a weakness can survive hits from it), Black Holes (Robot Masters are able to tank and survive attacks from black hole based Robot Masters attacks, even those with a weakness can survive hits from it), Petrification (Robot Masters are able to tank and survive attacks from petrification based Robot Masters attacks, even those with a weakness can survive hits from it, with the petrification being potent enough to effect black holes), Acid Manipulation & Corrosion Inducement (Robot Masters are able to tank and survive attacks from acid & corrosive based Robot Masters attacks, even those with a weakness can survive hits from it), Transmutation (Robot Masters and others are unaffected by the effects of the the mystery tank, which turns all weak enemies on screen into extra lives), Space-Time Manipulation & BFR (Robot masters are able to tank and survive attacks from the likes of Centaur Flash, which creates a dimensional distortion where he warps space and sends an opponent into a black hole, with even Robot Masters that have a weakness to it surviving its hits and not being sent into a black hole. Robot Masters can also take hits from Cut Man who can cut through space itself and leave dimensional tears that he can jump in), Sound Manipulation (Is completely immune to noise crush)


Standard Equipment

Nothing notable.


Notable Techniques

  • Noise Crush: Noise Crush, also known as Crash Noise and Crush Noise, is Shade Man's special weapon. It fires a powerful sound wave to damage enemies. If the wave hits a wall, it will bounce off it. If it comes in contact with Mega Man, he will charge automatically, and he can then discharge a powerful wave. The charged wave is larger and will do more damage to enemies.
  • Petrifying Stare Beam: A beam that comes from his eyes that petrifies the user hit by it.

Other

Standard Tactics: Spring Man will fly around and grab an opponent to suck life energy from them, he will also use his petrifying stare along with his sound waves to attack his opponent.

Weaknesses: Has a weakness to Spring Man's wild coil. If his data is corrupted, he will be incapable of coming back.

Trivia

  • Shade Man's stage is a homage to another Capcom game, Super Ghouls 'n Ghosts for the SNES and GBA.
    • The stage also contains an Easter egg: If the player holds down the "B" button while selecting the stage, its music will be replaced by the main theme from the Ghosts 'n Goblins series. This only works before Shade Man is defeated.
  • Shade Man has a cameo appearance in the opening video of Mega Man 8.
  • There is a portrait of Wily wearing traditional vampire clothes in Shade Man's stage. If the Rush Search is used underneath it, the Energy Equalizer can be found.
  • His likes and dislikes are references to vampires. Tomato juice is sometimes mistaken for blood, and garlic is one of vampires' weaknesses.
  • Shade Man, Dark Necrobat (from Mega Man X5), and Launch Octopus (from Mega Man X) are bosses that can drain Mega Man's/X's health and recover their own.
  • Shade Man's wing design is similar to that of Ridley's from the Metroid series.

References

  1. PEACE HAS COME TO THE WORLD.
    Dr. Wily has reformed, and he and Dr. Right have joined forces, working together to develop a giant peace-keeping robot named “GAMMA”.
    “GAMMA”…… It was the life-long dream of Dr. Right, a giant robot to protect and serve world peace.
    Their research almost complete, all that remained was to combine 8 energy elements that were scattered about the uncharted planets, and bestow them to “GAMMA”…
    –However, each planet met with an unexpected incident. The robots who were mining the energy elements suddenly began going berserk!! Upon learning of this from Dr. Right, “ROCKMAN” immediately set out on a path for the uncharted planets–a new battle was about to begin!!
  2. Q. What kind of foods does Rockman like to eat?
    A. Well… Actually, Rockman’s body is powered by “Solar Energy.” Therefore, he doesn’t really eat, but there are some things that are okay for his consumption… Around the lab, he enjoys drinking “Energy Juice.” As responsibly as he behaves, he’s still a kid after all.
  3. Q. The shots that the Rockbuster fires from the hand, what are those exactly?
    A. The Rockbuster on the arm fires something called a “Solar Bullet”, essentially emitting a compressed form of solar energy that’s very powerful.
  4. Weapon: Transforming Rockbuster, fires a solar bullet
  5. Q. Do robots like those made by Dr. Wily or Dr. Cossack have self-awareness, and can they talk? And do they run on solar energy like Rockman does?
    A. I take it you’d like to know if Wily and Cossack’s robots possess “sentience”? Naturally, they each have a “consciousness”, although the level of every “cognitive circuit” embedded inside each one of them varies, producing as many different “personality” types as found in people… Just like you or I, they can speak, and have emotional responses like shyness, or anger, just as we do.
    Regarding their energy systems, many of them do utilize “solar energy” in some way.
  6. PEACE HAS COME TO THE WORLD.
    Dr. Wily has reformed, and he and Dr. Right have joined forces, working together to develop a giant peace-keeping robot named “GAMMA”.
    “GAMMA”…… It was the life-long dream of Dr. Right, a giant robot to protect and serve world peace.
    Their research almost complete, all that remained was to combine 8 energy elements that were scattered about the uncharted planets, and bestow them to “GAMMA”…
    –However, each planet met with an unexpected incident. The robots who were mining the energy elements suddenly began going berserk!! Upon learning of this from Dr. Right, “ROCKMAN” immediately set out on a path for the uncharted planets–a new battle was about to begin!!
  7. PEACE HAS COME TO THE WORLD.
    Dr. Wily has reformed, and he and Dr. Right have joined forces, working together to develop a giant peace-keeping robot named “GAMMA”.
    “GAMMA”…… It was the life-long dream of Dr. Right, a giant robot to protect and serve world peace.
    Their research almost complete, all that remained was to combine 8 energy elements that were scattered about the uncharted planets, and bestow them to “GAMMA”…
    –However, each planet met with an unexpected incident. The robots who were mining the energy elements suddenly began going berserk!! Upon learning of this from Dr. Right, “ROCKMAN” immediately set out on a path for the uncharted planets–a new battle was about to begin!!
  8. Q. Do robots like those made by Dr. Wily or Dr. Cossack have self-awareness, and can they talk? And do they run on solar energy like Rockman does?
    A. I take it you’d like to know if Wily and Cossack’s robots possess “sentience”? Naturally, they each have a “consciousness”, although the level of every “cognitive circuit” embedded inside each one of them varies, producing as many different “personality” types as found in people… Just like you or I, they can speak, and have emotional responses like shyness, or anger, just as we do.
    Regarding their energy systems, many of them do utilize “solar energy” in some way.
  9. Q. What kind of foods does Rockman like to eat?
    A. Well… Actually, Rockman’s body is powered by “Solar Energy.” Therefore, he doesn’t really eat, but there are some things that are okay for his consumption… Around the lab, he enjoys drinking “Energy Juice.” As responsibly as he behaves, he’s still a kid after all.
  10. Q. The shots that the Rockbuster fires from the hand, what are those exactly?
    A. The Rockbuster on the arm fires something called a “Solar Bullet”, essentially emitting a compressed form of solar energy that’s very powerful.
  11. Weapon: Transforming Rockbuster, fires a solar bullet
  12. Power Source/ R.S. Power Reactor (Micro-sized) Right Solar Power Pile Dr. Right-made Solar Energy Generator
  13. Q. Do robots like those made by Dr. Wily or Dr. Cossack have self-awareness, and can they talk? And do they run on solar energy like Rockman does?
    A. I take it you’d like to know if Wily and Cossack’s robots possess “sentience”? Naturally, they each have a “consciousness”, although the level of every “cognitive circuit” embedded inside each one of them varies, producing as many different “personality” types as found in people… Just like you or I, they can speak, and have emotional responses like shyness, or anger, just as we do.
    Regarding their energy systems, many of them do utilize “solar energy” in some way.
  14. PEACE HAS COME TO THE WORLD.
    Dr. Wily has reformed, and he and Dr. Right have joined forces, working together to develop a giant peace-keeping robot named “GAMMA”.
    “GAMMA”…… It was the life-long dream of Dr. Right, a giant robot to protect and serve world peace.
    Their research almost complete, all that remained was to combine 8 energy elements that were scattered about the uncharted planets, and bestow them to “GAMMA”…
    –However, each planet met with an unexpected incident. The robots who were mining the energy elements suddenly began going berserk!! Upon learning of this from Dr. Right, “ROCKMAN” immediately set out on a path for the uncharted planets–a new battle was about to begin!!
  15. By swapping out the program data of all the robots Dr. Wily has constructed, this robot is able to adapt other robots’ moves as its own. With the powers of all robots combined into one, this is truly one dreadful robot.
  16. This all-purpose robot can take on the same abilities of every other robot merely by switching its program data. Still, if it just copies the powers of robots that Rockman has already been able to defeat, one might expect for Rockman to overcome them again…
  17. Q. Do robots like those made by Dr. Wily or Dr. Cossack have self-awareness, and can they talk? And do they run on solar energy like Rockman does?
    A. I take it you’d like to know if Wily and Cossack’s robots possess “sentience”? Naturally, they each have a “consciousness”, although the level of every “cognitive circuit” embedded inside each one of them varies, producing as many different “personality” types as found in people… Just like you or I, they can speak, and have emotional responses like shyness, or anger, just as we do.
    Regarding their energy systems, many of them do utilize “solar energy” in some way.
  18. PEACE HAS COME TO THE WORLD.
    Dr. Wily has reformed, and he and Dr. Right have joined forces, working together to develop a giant peace-keeping robot named “GAMMA”.
    “GAMMA”…… It was the life-long dream of Dr. Right, a giant robot to protect and serve world peace.
    Their research almost complete, all that remained was to combine 8 energy elements that were scattered about the uncharted planets, and bestow them to “GAMMA”…
    –However, each planet met with an unexpected incident. The robots who were mining the energy elements suddenly began going berserk!! Upon learning of this from Dr. Right, “ROCKMAN” immediately set out on a path for the uncharted planets–a new battle was about to begin!!

Explanations

Explanation of data in the Mega Man series.

Battle Records

None.

None.

None.

Discussions (Link For Mobile Users):

Discussion threads involving Shade Man