The official discord link if you wish to join the discord: https://discord.gg/j5RKwCvAFu

Support the wiki on our official Ko-Fi page or Patreon page!

User:Rocco is a gamer/Sandbox

From The Codex
"Mature Content"
This character or verse has mature themes and concepts, thus those of young age are ill-advised to look through these.
Articles About Jotaro Kujo
Main Timelines Classic
Alternate Timelines Eyes of Heaven
Non-Canon Famicom Jump II - SFC Game - OVA - Heritage for the Future - Jump Super Stars - Diamond Is Unbreakable Chapter I - Jump Force

Jotaro Kujo... Has been labeled as a delinquent. I beat the crap out of people more than I have to. Some are still in the hospital... There's plenty of teachers that got on my bad side and never came back to class. And I make it a policy not to pay the check if the meal was nasty and not worth the price. But even as guy like me...Can spot evil when he sees it! Evil means to use the weak for your own gain...And then stomp on them when it's over! And that's what you've done! To a women even! Grahhhh! And your stand gets to hide from the victim, the law, the consequences... But I... Will be your jugde!
~ Jotaro Kujo to Noriaki Kakyoin
I, Jotaro Kujo will personally beat you to death!
~ Jotaro Kujo to Midler
You know why you lost, DIO? There's one reason... Just one simple reason... you pissed me off.
~ Jotaro Kujo to DIO
Yare Yare Daze.
~ Jotaro Kujo's catchphrase
Jotaro Kujo... Has been labeled as a delinquent. I beat the crap out of people more than I have to. Some are still in the hospital... There's plenty of teachers that got on my bad side and never came back to class. And I make it a policy not to pay the check if the meal was nasty and not worth the price. But even as guy like me...Can spot evil when he sees it! Evil means to use the weak for your own gain...And then stomp on them when it's over! And that's what you've done! To a women even! Grahhhh! And your stand gets to hide from the victim, the law, the consequences... But I... Will be your jugde!
~ Jotaro Kujo to Noriaki Kakyoin
I, Jotaro Kujo will personally beat you to death!
~ Jotaro Kujo to Midler
You know why you lost, DIO? There's one reason... Just one simple reason... you pissed me off.
~ Jotaro Kujo to DIO
Yare Yare Daze.
~ Jotaro Kujo's catchphrase

Nice watch. But you won't be able to see the time anymore after I break it. And by "it", I mean your face.
~ Jotaro Kujo to Yoshikage Kira
Yare Yare Daze.
~ Jotaro Kujo's catchphrase
Nice watch. But you won't be able to see the time anymore after I break it. And by "it", I mean your face.
~ Jotaro Kujo to Yoshikage Kira
Yare Yare Daze.
~ Jotaro Kujo's catchphrase
Nice watch. But you won't be able to see the time anymore after I break it. And by "it", I mean your face.
~ Jotaro Kujo to Yoshikage Kira
Yare Yare Daze.
~ Jotaro Kujo's catchphrase

Yare Yare Daze.
~ Jotaro Kujo's catchphrase
We're going to ignore the law.
~ Jotaro telling Jolyne Cujoh that they're gonna break out of prison
Yare Yare Daze.
~ Jotaro Kujo's catchphrase

ORAORAORAORAORA!
~ Star Platinum's battle cry

ORAORAORAORAORA!
~ Star Platinum's battle cry
ORAORAORAORAORA!
~ Star Platinum's battle cry

Background

Jotaro Kujo is the grandson of Joseph Joestar, the third "JoJo" in JoJo's Bizarre Adventure, and the main protagonist of Part 3: Stardust Crusaders. After discovering his Stand, Star Platinum, and being forced out of a jail cell by his Grandfather and Muhammad Avdol, he is confronted with traveling to Egypt after a curse is set on his mother by a reawakened DIO, who now has the body of his ancestor, Jonathan Joestar.

In Part 4: Diamond is Unbreakable, he meets Josuke Higashikata to inform him of his inheritance to the Joestar bloodline. He eventually helps him in tracking down and defeating the serial killer Yoshikage Kira.

In Part 5: Vento Aureo, he sends Koichi Hirose to Italy after discovering DIO's son, Giorno Giovanna, but nothing further than that.

Finally, in Part 6: Stone Ocean, he aids his daughter, Jolyne Cujoh, in defeating DIO's acolyte, Enrico Pucci.

Statistics

Key: Stardust Crusaders | Diamond is Unbreakable - Stone Ocean

Tier: 10-A, At least 9-B with Star Platinum, Higher with Rage Power | 10-A, At least 9-B with Star Platinum: The World

Name: Jotaro Kujo, JoJo (Nickname)

Origin: JoJo's Bizarre Adventure

Sex: Male

Age: 17 at the start of Stardust Crusaders (Noted to be officially 17 years old), 18 by the end of Stardust Crusaders (Noted to be 18 when he first stopped time), 28 in Diamond is Unbreakable (Noted to be officially 28 years old), 30 in Vento Aureo (Vento Aureo takes place in 2001 which is two years after Diamond is Unbreakable, which took place in 1999), 40 at the start of Stone Ocean (The start of Stone Ocean takes place in 2011), 41 by the end of Stone Ocean (The end of Stone Ocean takes place in 2012)

Classification: Human, Stand User, Highschool Student (Formerly), Oceanographer

Dimensionality: 3-D

Status: Other (Despite being killed by Pucci in the original timeline, his soul was restored with the birth of the new universe after Pucci's death and now inhabits a new body that is nearly identical to him, possibly even with the same name and backstory)

Alignment: Chaotic Good in Part 3 (Despite being a delinquent who has a overall rude personality, Jotaro is a good person who will do what's right with his rude persona not really being who he is as a person. When Jotaro first got his stand he put himself in jail to protect those around him from its power. Jotaro hates those who manipulate and harm innocent people for their own use. When he found out Noriaki Kakyoin was going to die because of DIO's flesh bud he immediately tired to save him despite the fact the flesh bud could easily take control of him. When his mother got sick he set out on a quest around the world to defeat DIO in order to save her. Shown to protect innocent people from harm and will fight truly evil people and creatures to do so), Neutral Good in Part 4 and Part 5 (Jotaro is no longer a delinquent and is more calm and collected than he was before), Chaotic Good in Part 6 (Despite neve being able to spend much time with his daughter, Jolyne Cujoh he still loves her and will protect her no matter what by helping her break out of prison when she was wrongly accused of manslaughter, pushing her out of the way to save her from harm despite it being a trap for him, and even saving her over defeating Pucci and stopping his plan of resetting the universe)

Attack Potency: Athlete level (Able to beat down on someone so badly they have to stay at the hospital for a while. Knocked down Hol Horse with a punch. Even when reverted to a little kid, could easily beat down a grown adult), At least Wall level with Star Platinum (Able to bend steel bars with ease. Can reflect Hierophant Green's Emerald Splash which can cause heavy damage to a car. Sent a shark flying in the air. Harmed and defeated Dark Blue Moon who could bisect a shark. Dented a steel wall inside Strength a stand that should be comparable to a regular ship. Sent Forever a large ape flying with his punches with enough force to heavily damage a steel door. Punched a hole though the floor of a cable car. Punched a truck with enough force to dent it's front and send the car the Stardust Crusaders where in flying in the air. Dented and punched back Wheel of Fortune a car like stand comparable to other cars. Hit Steely Dan through a wall creating a big hole in it. Punched a hole in some rocks with enough room for 4 people to fit in it. Through a rock at a far away mirror putting a hole in it in the process. Dented the steel inside a submarine. Hit Jean Pierre Polnareff through a tree. Destroyed Anubis after it had became stronger and fought a amplified Silver Chariot. A weaker Anubis can slice through a pillar and a unamplified Silver Chariot can easily cut up large stone walls and can smash people into them greatly damaging them in the process. Punched Terence T D'Arby through a thick stone wall. Hit Nukesaku through a thick wooden door. Hit Nukesaku through three stone pillars. Broke through a wall to enter a mansion. Broke parts of a wall to escape DIO. Can match The World blow for blow and even punch through it when off guard. The World is able to send Hierophant Green flying through metal poles, punch Noriaki Kakyoin with enough force to send him flying at a metal water container heavily denting it in the process, break a brick chimney, and break a part of the floor by kicking Star Platinum. Hit DIO with enough force to damage a stone staircase. Superior to his Part 4-6 self), Higher with Rage Power (Jotaro's rage allowed Star Platinum to be able to mutilate and ultimately defeat High DIO and his stand The World who had absorbed the blood of Joseph Joestar making him more powerful than he had ever been before. High DIO's The World was able to kick Jotaro through a building. Caused moderate damage to a road roller) | Athlete level, At least Wall level with Star Platinum: The World (Stated to be the strongest stand during Diamond is Unbreakable and was stated to be the strongest stand in history during Stone Ocean making it superior to King Crimson, who could smash Golden Experience's head in. This also makes Star Platinum: The World superior to Crazy Diamond, Stone Free and various other stands on this level. While holding back Star Platinum: The World was able to send Jolyne Cujoh flying into a wall destroying a part of it. Smashed Enrico Pucci through a metal door causing it to bend)

Durability: Athlete level (Withstood being smashed into glass. Took a beating from an entire crowd of adult men. Comparable to Jean Pierre Polnareff who tanked being smashed into a mirror), Far Higher with books (Can survive knife attacks from DIO by protecting himself with books), At least Wall level with Star Platinum (Unharmed by Nukesaku, a vampire, which can break stone floors, punch large carters into walls which requires this much energy to do, and break stone walls by punching small dogs at them. Unharmed from an attack from DIO, who can redirect Hierophant Green's Emerald Splash with enough force to destroy the roof of a car and with enough force to create an explosion of this level of energy, along with being able to punch Jean Pierre Polnareff with enough force to send him flying into a wall destroying it in the process. Took hits from The World and many other stands who can perform the feats above. Superior to his Part 4-6 self), Higher with Rage Power | Athlete level (Comparable to Okuyasu Nijimura, who can tank being smashed through glass), At least Wall level with Star Platinum: The World (Took hits from Crazy Diamond)

Striking Strength: Athlete Class, At least Wall Class with Star Platinum, Higher with Rage Power | Athlete Class, At least Wall Class with Star Platinum: The World

Lifting Strength: Athlete level, Superhuman with Star Platinum | Athlete level, Superhuman with Star Platinum

Travel Speed: Superhuman (Ran a large distance in a short amount of time. Superior to his Part 4-6 self) | Superhuman (Can run on par with Josuke Higashikata, who can run away from Stray Cat's bubble which is fast enough to afterimages)

Combat Speed: Hypersonic (Superior to his Part 4-6 self. Tagged Muhammad Avdol's Magician's Red, who can react to bullets. Can tag and block hits from Jean Pierre Polnareff's Sliver Chariot amplified by Anubis, who even while weakened and not amplified can block bullets. Can tag DIO, who can stop time before shotgun bullets hit him) | Hypersonic (Tagged Josuke Higashikata, who is able to block tank fire and bullets from Bad Company which was calculated at these speeds. Able to block bullets)

Reaction Speed: Hypersonic (Superior to his Part 4-6 self. Caught a bullet at point blank range later caught a bullet right before it was about to hit him. Can tag and block hits from Sliver Chariot amplified by Anubis, who even while weakened and not amplified can block bullets) | Hypersonic (Stopped time to dodge an attack from Josuke Higashikata's Crazy Diamond, who is able to block tank fire and bullets from Bad Company which were calculated at these speeds. Able to stop time before bullets hit Jolyne Cujoh. Stopped time before bullets could hit Enrico Pucci)

Stamina: Superhuman (Was able to escape DIO's road roader attack and defeat him despite being heavily injured and having his bones being broken by The World) | Superhuman (Despite being heavily damaged by Sheer Heart Attack he was able to stand up and beat down Killer Queen)

Range: Standard Melee, Extended Melee with Star Platinum (Has a effective range of about 2 meters), Higher with Star Finger (Star Finger allows Star Platinum to extend its finger and hit enemies from distances), Far Higher outside its effective range (Star Platinum is cable of moving outside of its effective range to bring Jotaro things), Hundreds of Meters with projectiles (Can throw Iggy at these distances) | Standard Melee, Extended Melee with Star Platinum: The World, Higher with Star Finger, Far Higher outside its effective range, Tens of Meters with round bearings and rifle rounds (Carries round bearings for long distance combat allowing him to hit things from 20 meters away. While he doesn't use them as often he will bring rifle rounds for longer distance combat allowing him things from 50-70 meters), Hundreds of Meters with projectiles

Intelligence: Genius (Prior to the use of his stand Jotaro has never gotten hurt in a fight despite getting into fights quite frequently. Learned how to properly use his stand in a short amount of time. Able to remove DIO's flesh buds and stay clam while it was digging into his skin about to get to his brain. Able to trick Rubber Souls into following him into the water in order to get him to stop using his stand. Able to defeat users of Anubis who turns its users into master swordsmen and then later defeated Anubis after it has improved its skills from its pervious battles and was improving its skills during the fight. Along with this Anubis was possessing Jean Pierre Polnareff a master swordsmen himself which gave Anubis the skills of two master swordsmen. Anubis states that Jotaro isn't just powerful because of his strength and speed but his ability to make spilt second decisions under pressure. Able to bluff Daniel J. Darby an expert gambler who had an great deck of cards and was heavily cheating against Jotaro. Able to trick DIO into making him think he can move in stopped time with magnets with DIO himself stating the trick was clever. Learned how to stop time for five seconds around two minutes after learning his stand could stop time which took DIO months to learn how to do. Is a Oceanographer who's famous for his discoveries. Able to accurately aim round bearings using Star Platinum)


Powers and Abilities

Superhuman Speed, Genius Intelligence, Martial Arts (Prior to the use of his stand Jotaro has never gotten hurt in a fight despite getting into fights quite frequently), Weapon Mastery (Able to accurately aim round bearings using Star Platinum), Intimidation (His gaze can scare cops), Afterimage Creation (His attacks create afterimages), Social Influencing (Able to bluff Daniel J. Darby an expert gambler who had an great deck of cards and was heavily cheating against Jotaro), Breaking the Fourth Wall (Is aware that he is the main character of Stardust Crusaders), Rage Power (Jotaro's rage allowed Star Platinum to ultimately defeat High DIO), Accelerated Development (Learned how to stop time for five seconds around two minutes after learning his stand could stop time which took DIO months to learn how to do), Sheer Will & Pain Tolerance (Stands require the spirit to fight in order to be used or else the Stand will harm it's user making them sick with a deadly fever. Stands are tied to the mental abilities of the user, with Stands becoming weaker if the user's mental abilities are weakened. Usually shows little to no signs of pain when taken minor to heavy damage. Was able to escape DIO's road roader attack and defeat him despite being heavily injured and having his bones being broken by The World. Despite being heavily damaged by Sheer Heart Attack he was able to stand up and beat down Killer Queen), Telepathy (Those with the Joestar birthmark have a psychic bond with each other with said birth mark allowing them to sense and feel each other. This allowed the Joestars alive at the time to gain a Stand when DIO used a Stand Arrow on himself), Supernatural Luck & Blessed (Joestars are blessed with supernatural luck), Extrasensory Perception (Stand users are able to perceive the souls of the deceased. Stand users can perceive ghosts and other supernatural forces. Stand users can perceive and enter the Ghost Girl's Alley which is invisible to regular people along with being a gateway to the afterlife. Stand users can see Stands which are completely invisible to regular people), Aura (Has an aura around him when his stand is summoned), Limited Hive Mind (Able to see what his stand is seeing), Metaphysics Manipulation (Spirit Manipulation; Stands are a powerful apparition, created by the users own life energy), Enhanced Senses (Can use binoculars to see far distances), Aquatic Breathing (With scuba diving gear Jotaro can breath underwater for a period of time) Resistance to Heat (Able to withstand heat that can burn up scorpions and make camels faint for a short time)

Incorporeality (Stands are consistently referred to as spiritual energy, beings that are a powerful apparition created by the stand users own life energy, with it being known physical objects such as guns can't hurt stands), Intangibility & Durability Negation (Phasing; Stands are able to phase through objects, allowing the stand user to grab said object, such as phasing through a users body and grabbing their heart), Non-Physical Interaction & Metaphysics Manipulation (Spirit Manipulation; Only Stands are able to harm other Stands, meaning they can interact with spiritual energy sources), Invisibility (To those without Stands, Stands are completely invisible), Aura (Stands have a aura around them), Telepathy (Stands allow their users to communicate with each other through telepathy), Consumption (Type 2; Stands can suck up and consume non-physical objects such as fogs), Empowerment, Shapeshifting, & Limited Biological Manipulation (Stands can imbue themselves into objects, take the shape of an item, or merge with a user’s body), Size Manipulation (Stands have been shown capable of manipulating their size, and use this to go and interfere with the brain and organs of others) Resistance to Metaphysics Manipulation (Spirit Manipulation; Stands can withstand attacks from each other)
Superhuman Physical Characteristics, Enhanced Senses (Star Platinum's senses are enhanced to the point were he can see a small black fly in a dark picture. Star Platinum has microscopic vison allowing it to see Lovers a microscopic stand. Able to easily see "second dealing" a poker technique that is almost impossible to see with the human eye), Attack Reflection (Can reflect Hierophant Green's Emerald Splash. Can reflect DIO's knifes), Statistics Amplification & Statistics Reduction (Star Platinum is a short range stand which are stands that increase in power when in their effective range but decrease in power when outside it), Afterimage Creation (Can create afterimages with its attacks), Flight (Star Platinum can levitate), Instinctive Reaction (Star Platinum will protect Jotaro even when Jotaro isn't controlling his stand), Body Control & Elasticity (Star Finger extends it's index and middle finger as an attack), Burrowing (Able to burrow underground), Vacuum Manipulation (Able to suck up all of Justice's fog), Acrobatics (Star Platinum allows Jotaro to grab onto walls while jumping from high heights and it allows him to jump superhuman heights), Photographic Memory (Star Platinum has a photographic memory), Heat Manipulation (Used the speed of Star Platinum to light a cigarette)


Standard Equipment

  • Star Platinum: Star Platinum is a tall, muscular, violet humanoid Stand with black hair and purple skin. It the strongest and fastest close range stand with the extra abilities to see from far distances, see extremely small things, and protect Jotaro even when he is unconscious. During his fight with DIO Jotaro learned that his stand was the same type of stand as DIO's meaning it could stop time. While at first Jotaro could only throw a single punch during DIO's time stop, he eventually was able to move for longer amounts of time in time stop until he was able to stop time near the end of his battle. It gets its name from the tarot card named The Star.
  • Round Bearings: During Diamond is Unbreakable Jotaro started using round bearings for long distance combat due to the lack of range on Star Platinum. Using Star Platinum Jotaro can fire his round bearings at anything within 20 meters of range.
  • Rifle Rounds: While he doesn't use them as much, Jotaro also started using rifle rounds during Diamond is Unbreakable allowing for him to hit things within 50 to 70 meters of range.

Notable Techniques

  • Punching & Kicking: When using Star Platinum Jotaro will hit his opponents with a barrage of powerful punches while screaming "ORAORAORAORAORA". While he using them less frequently Jotaro will use Star Platinum to kick his opponents.
  • Enhanced Pression & Sight: Star Platinum allows Jotaro to remove DIO's flesh buds with surgical pression along with being able to see things far better than than the average person could.
  • Star Finger: Star Platinum stores energy inside its middle finger and index finger for a short period of time, then it suddenly releases it, sending a precise, heavy blow from one to two meters away from Star Platinum.
  • Super Breath: Star Platinum purses its lips and begins to intake air through its mouth at a rate far greater than a regular human, with seemingly enough intensity to create a pseudo-vacuum, able to successfully suffocate the gaseous stand Justice.
  • Star Platinum: The World: Once activated, Star Platinum stops time for a maximum of five seconds. Within stopped time, Jotaro is able to move and interact with objects around him.

Others

Standard Tactics: Jotaro will summon Star Platinum to attack for him. If he is restrained, he will use Star Finger. By the end of the part Jotaro started using Star Platinum stop time for 5 seconds. | Jotaro will use Star Platinum: the World to stop time for as long as he can and then he will attack his opponent with a flurry of punches.

Weaknesses: If A Stand is damaged the user will by proxy take damage and if they're damaged, their Stand will take damage. A Stand's energy or power is inversely proportional to their range of operation, the farther away the Stand goes, the weaker, slower, and less precise its movements become. The less air a Stand user has the weaker their Stand becomes. If a Stand user becomes unconscious their Stand will deactivate.. Jotaro is prone to anger causing him to make bad choices. Can only stop time for a maximum of five seconds. Disuse of use his Time Stop decreases the amount of time he can use it for as a low as half a second. Jotaro has to wait a few seconds before he can reuse his time stop. | Same as before except Jotaro is more calm and collected than he was before. Jotaro will prioritize saving the the ones he loves over protecting himself and defeating the enemy.

Gallery

Jotaro Kujo's Gallery

Battle Records

*Impostor (Among Us) - Thread

    • Keys: SBA
    • Conditions: None.
    • Location: Cafeteria Skeld map.
    • Restrictions: None.

*Ruby Rose (RWBY) - Thread

  • Keys: Joestar had their latest Keys from their respective parts and Volume 1-6 Key was used for Ruby.
  • Conditions: Gauntlet, Ruby does not take a break in between fights, and speed equalized.
  • Location: SBA
  • Restrictions: None.
  • None.

    Discussions (Link For Mobile Users):

    Discussion threads involving Rocco is a gamer/Sandbox




    "Under Construction!"
    This article or section will be subject to revision in the near future. The current statistics or information does not fully reflect our views.
    "Mature Content"
    This character or verse has mature themes and concepts, thus those of young age are ill-advised to look through these.

    Background

    Pet Shop is a minor antagonist in Jojo's Bizarre Adventure Part 3: Stardust Crusaders. He is a falcon who happens to be a Stand User. His job is to protect and guard Dio Brando's mansion from possible intruders.

    Statistics

    Tier: 10-C, 9-C with its beak and talons. 9-B with Horus

    Name: Pet Shop

    Origin: JoJo's Bizarre Adventure

    Sex: Male

    Age: Unknown

    Classification: Falcon, Stand User

    Dimensionality: 3-D

    Alignment: Lawful Evil (Its sole purpose is to protect Dio's mansion)

    Status: Deceased (Killed by Iggy)

    Attack Potency: Below Average Human level, Peak Human level with beak (Should be comparable to a Peregrine Falcon, whose beaks' kinetic energy can reach 3.6 kilojoules). Wall level with Horus (Can harm The Fool a stand that Sliver Chariot couldn't harm. Muhammad Avdol stated Sliver Chariot and Magician's Red couldn't beat the fool. Sliver Chariot can easily cut up large stone walls, smash people into said walls greatly damaging them in the process, harm a developing vampire, who can break stone walls by punching small dogs at them, Fight Anubis, who can slice through a pillar and skewer DIO's head and nearly kill him. DIO can redirect Hierophant Green's Emerald Splash with enough force to destroy the roof of a car and with enough force to create an explosion of this level of energy, along with being able to punch Jean Pierre Polnareff with enough force to send him flying into a wall destroying it in the process)

    Durability: Below Average Human level, It's beak is Peak Human level

    Striking Strength: Below Average Human, Wall level with Horus

    Lifting Strength: Below Average Human, Unknown with Horus

    Travel Speed: Below Average Human running speed, Superhuman when flying (Can fly at 300 km/h)

    Combat Speed: Hypersonic (Can tag The Fool who reacted to Jean Pierre Polnareff's Sliver Chariot, who was stated by Jotaro Kujo to be an opponent he can't go easy on, who's weaker self was able to stop time to dodge an attack from Josuke Higashikata's Crazy Diamond, who is able to block tank fire and bullets from Bad Company which was calculated at these speeds)

    Reaction Speed: Hypersonic (Can react to The Fool's attacks)

    Stamina: High (Managed to fight against Iggy for extended periods of time)

    Range: Below Standard Melee, Several Meters with Horus

    Intelligence: Above Average (Has experience fighting other Stand users and is an extremely good tactician)


    Powers and Abilities

    Extrasensory Perception (Stand users are able to perceive the souls of the deceased. Stand users can perceive ghosts and other supernatural forces. Stand users can perceive and enter the Ghost Girl's Alley which is invisible to regular people along with being a gateway to the afterlife. Stand users can see Stands which are completely invisible to regular people), Aura, Summoning (Can summon its stand), Sheer Will (Stands require the spirit to fight in order to be used or else the Stand will harm it's user making them sick with a deadly fever. Stands are tied to the mental abilities of the user, with Stands becoming weaker if the user's mental abilities are weakened), Metaphysics Manipulation (Spirit Manipulation; Stands are a powerful apparition, created by the users own life energy), Flight, Natural Weaponry & Penetration Damage (Type 1; Has talons and a beak)

    Incorporeality (Stands are consistently referred to as spiritual energy, beings that are a powerful apparition created by the stand users own life energy, with it being known physical objects such as guns can't hurt stands), Intangibility & Durability Negation (Phasing; Stands are able to phase through objects, allowing the stand user to grab said object, such as phasing through a users body and grabbing their heart), Non-Physical Interaction & Metaphysics Manipulation (Spirit Manipulation; Only Stands are able to harm other Stands, meaning they can interact with spiritual energy sources), Invisibility (To those without Stands, Stands are completely invisible), Aura (Stands have a aura around them), Telepathy (Stands allow their users to communicate with each other through telepathy), Consumption (Type 2; Stands can suck up and consume non-physical objects such as fogs), Empowerment, Shapeshifting, & Limited Biological Manipulation (Stands can imbue themselves into objects, take the shape of an item, or merge with a user’s body), Size Manipulation (Stands have been shown capable of manipulating their size, and use this to go and interfere with the brain and organs of others) Resistance to Metaphysics Manipulation (Spirit Manipulation; Stands can withstand attacks from each other)


    Standard Equipment

    Horus


    Notable Techniques

    Horus: Horus is a skeletal Stand with the head of a Pterodactyl. It is usually bound to Pet Shop's body, letting him use its ability through its beak, but can be used on its own. Horus is named after the Egyptian God of the same name.

    • Cryokinesis: Horus attacks by creating ice that can be thrown at the enemy. The ice thrown is usually in the form of pointy shards or large blocks, six shots fired from Horus' arms or one direct shot from Pet Shop's beak. The ice can spread throughout Pet Shop's location and instantaneously freeze bodies of water and block off entrances and exits with its ice.

    Others

    Standard Tactics: Pet Shop will use Horus in battle and will use its ice manipulation to attack.

    Weaknesses: If A Stand is damaged the user will by proxy take damage and if they're damaged, their Stand will take damage. A Stand's energy or power is inversely proportional to their range of operation, the farther away the Stand goes, the weaker, slower, and less precise its movements become. The less air a Stand user has the weaker their Stand becomes. If a Stand user becomes unconscious their Stand will deactivate. Ice cannot fire from his beak if it is forced shut or broken off.

    Battle Records

    None.

    None.

    Discussions (Link For Mobile Users):

    Discussion threads involving Rocco is a gamer/Sandbox





    "Under Construction!"
    This article or section will be subject to revision in the near future. The current statistics or information does not fully reflect our views.
    "Mature Content"
    This character or verse has mature themes and concepts, thus those of young age are ill-advised to look through these.
    Articles About Josuke Higashikata
    Main Timelines Original - New Timeline
    Non-Canon 4-Koma
    Hey, you! What the hell did you say about my hair?
    ~ Josuke
    DORARARARARA!
    ~ Crazy Diamond's battle cry

    Background

    Josuke Higashikata is a major character and protagonist in JoJo's Bizarre Adventure Part IV: Diamond is Unbreakable. He is the illegitimate son of Joseph Joestar. 12 years later, he is tracked down by Jotaro Kujo, who informs him about his heritage and warns him of the dangers lurking in Morioh.

    Statistics

    Tier: 10-A, 9-B with Crazy Diamond, Higher with Rage Power

    Name: Josuke Higashikata, his stand name is Crazy Diamond (Localized as "Shining Diamond")

    Origin: JoJo's Bizarre Adventure

    Sex: Male

    Age: 16

    Classification: Human, Stand user

    Dimensionality: 3-D

    Status: Alive

    Alignment: Chaotic Good (Good in nature, but will beat the daylight out of anyone who insults his hair. Stole his father’s wallet)

    Attack Potency: Athlete level, Wall level with Crazy Diamond (Punched a hole in the wall. Destroyed a large rock twice. Punched a hole in the wall to escape Bad Company), Higher with Rage Power (Upon being enraged Josuke gains the power to break through Star Platinum: The World's guard)

    Durability: Athlete level (Comparable to Okuyasu Nijimura who can tank being smashed through glass), Wall level with Crazy Diamond, Higher with Rage Power

    Striking Strength: Athlete level, Wall Class with Crazy Diamond, Higher with Rage Power

    Lifting Strength: Unknown

    Travel Speed: Superhuman (Can run away from Stray Cat's bubble which is fast enough to afterimages)

    Combat Speed: Hypersonic (Able to block tank fire and bullets from Bad Company which was calculated at these speeds)

    Reaction Speed: Hypersonic (Can react to bullets from Keicho's Bad Company)

    Stamina: Very High (Could still stand up and fight after taking several explosions from Killer Queen)

    Range: Standard Melee Range. Extended Melee Range with Crazy Diamond. Tens of Meters with projectiles (Crazy Diamond can throw objects with great precision)

    Intelligence: Above Average (Has experience in fighting different kinds of stand users. Always uses his powers in the most creative ways to deal with a situation


    Powers and Abilities

    Superhuman Speed, Extrasensory Perception (Stand users are able to perceive the souls of the deceased. Stand users can perceive ghosts and other supernatural forces. Stand users can perceive and enter the Ghost Girl's Alley which is invisible to regular people along with being a gateway to the afterlife. Stand users can see Stands which are completely invisible to regular people), Summoning (Can summon his stand), Aura (Has an aura around him when his stand is summoned), Sheer Will (Stands require the spirit to fight in order to be used or else the Stand will harm it's user making them sick with a deadly fever. Stands are tied to the mental abilities of the user, with Stands becoming weaker if the user's mental abilities are weakened), Telepathy (Those with the Joestar birthmark have a psychic bond with each other with said birth mark allowing them to sense and feel each other. This allowed the Joestars alive at the time to gain a Stand when DIO used a Stand Arrow on himself), Supernatural Luck & Blessed (Joestars are blessed with supernatural luck), Metaphysics Manipulation (Spirit Manipulation; Stands are a powerful apparition, created by the users own life energy)

    Incorporeality (Stands are consistently referred to as spiritual energy, beings that are a powerful apparition created by the stand users own life energy, with it being known physical objects such as guns can't hurt stands), Intangibility & Durability Negation (Phasing; Stands are able to phase through objects, allowing the stand user to grab said object, such as phasing through a users body and grabbing their heart), Non-Physical Interaction & Metaphysics Manipulation (Spirit Manipulation; Only Stands are able to harm other Stands, meaning they can interact with spiritual energy sources), Invisibility (To those without Stands, Stands are completely invisible), Aura (Stands have a aura around them), Telepathy (Stands allow their users to communicate with each other through telepathy), Consumption (Type 2; Stands can suck up and consume non-physical objects such as fogs), Empowerment, Shapeshifting, & Limited Biological Manipulation (Stands can imbue themselves into objects, take the shape of an item, or merge with a user’s body), Size Manipulation (Stands have been shown capable of manipulating their size, and use this to go and interfere with the brain and organs of others) Resistance to Metaphysics Manipulation (Spirit Manipulation; Stands can withstand attacks from each other)


    Standard Equipment

    Crazy Diamond


    Notable Techniques

    Crazy Diamond: Josuke's Stand, a close-range punching beast covered in many hearts. Possessing incredible strength and speed (even on par with Star Platinum), it is a formidable opponent both in close quarters and from a distance whilst using small objects, thanks to its extreme precision.

    • Restoration: Crazy Diamond can, with a touch, "restore" any object, returning it to a previous state. While this has obvious applications in healing, Josuke is creative with its usage and can utilize it in a number of ways. He can break objects and materials down into their raw components, doing so to reduce asphalt to coal tar, and can fuse beings with other objects by destroying these objects around them before restoring them. With this ability, Josuke can even circumvent his issues with range, firing projectiles that home in on targets covered with a piece of the original substance. However, Crazy Diamond cannot restore Josuke's own wounds, heal diseases, retrieve things erased from space, or bring the dead back to life.

    Others

    Standard Tactics: Josuke will summon Crazy Diamond to attack with barrage of punches

    Weaknesses: If A Stand is damaged the user will by proxy take damage and if they're damaged, their Stand will take damage. A Stand's energy or power is inversely proportional to their range of operation, the farther away the Stand goes, the weaker, slower, and less precise its movements become. The less air a Stand user has the weaker their Stand becomes. If a Stand user becomes unconscious their Stand will deactivate. Josuke cannot use its abilities to heal his own wounds, bring back the dead, cure diseases, or restore anything erased by abilities like the Hand. If he feels his hair has been insulted, Josuke will fly into a literal blind rage.

    Battle Records

    None.

    *Ruby Rose (RWBY) - Thread

      • Keys: Joestar had their latest Keys from their respective parts and Volume 1-6 Key was used for Ruby.
      • Conditions: Gauntlet, Ruby does not take a break in between fights, and speed equalized.
      • Location: SBA
      • Restrictions: None.

    None.

    Discussions (Link For Mobile Users):

    Discussion threads involving Rocco is a gamer/Sandbox




    "Under Construction!"
    This article or section will be subject to revision in the near future. The current statistics or information does not fully reflect our views.
    "Mature Content"
    This character or verse has mature themes and concepts, thus those of young age are ill-advised to look through these.
    Oi, Josuke!
    ~ Okuyasu Nijimura to Josuke Higashikata
    Whatever my right hand touches will disappear! The edge of the erased space will then join together to restore the gap! As for the parts that are cut off... Even I don't know where they end up!
    ~ Okuyasu Nijimura explaining The Hand
    I'm just dying to erase your goddamn existence, motherfucker!
    ~ Okuyasu Nijimura

    Background

    Okuyasu Nijimura is an antagonist and later deuteragonist of Jojo's Bizarre Adventure Part IV: Diamond is Unbreakable. Introduced as an antagonist, Okuyasu soon becomes Josuke Higashikata's best friend. They stay close friends throughout Part 4 and tackle malevolent Stand users together. He is the brother of Keicho Nijimura and wields the stand The Hand.

    Statistics

    Tier: 10-A, 9-B with The Hand

    Name: Okuyasu Nijimura

    Origin: JoJo's Bizarre Adventure

    Sex: Male

    Age: 16

    Classification: Student, Stand User

    Status: Alive

    Alignment: Chaotic Neutral at first (Helped his brother by fighting Josuke Higashikata although he only did it because he loves his brother and doesn't share the same goal as him. When Josuke saved him he realized Josuke was a good person and deiced to stay neutral during the rest of the fight), eventually becomes Chaotic Good (Okuyasu like Josuke Higashikata is mischievous but has a good heart and is willing to stop truly evil people like Yoshikaga Kira)

    Dimensionality: 3-D

    Attack Potency: Athlete level, Wall level with The Hand (Josuke stated that The Hand's arm was unbelievably strong when he was holding him back with Crazy Diamond. Crazy Diamond could break through the guard of Star Platinum)

    Durability: Athlete level (Can tank being smashed through glass), Wall level with The Hand

    Striking Strength: Athlete Class, Wall Class with The Hand

    Lifting Strength: Average Human, Unknown with The Hand

    Travel Speed: Superhuman (Can run on par with Josuke Higashikata who can run away from Stray Cat's bubble which is fast enough to afterimages)

    Combat Speed: High Hypersonic (While slower is he still able to fight with Josuke Higashikata, who is able to block tank fire and bullets from Bad Company which was calculated at these speeds)

    Reaction Speed: High Hypersonic (Can consistently react to and keep up with Crazy Diamond)

    Stamina: Average

    Range: Standard Melee, Extended Melee with The Hand, Higher with The Hand's Existence Erasure & Spatial Manipulation (Able to pull someone from the middle of a room)

    Intelligence: Average normally, Below Average in combat (Okuyasu is not a bright Stand user, typically noted to have a bad usage of his Stand, despite it's extremely high power and strong ability)


    Powers and Abilities

    Extrasensory Perception (Stand users are able to perceive the souls of the deceased. Stand users can perceive ghosts and other supernatural forces. Stand users can perceive and enter the Ghost Girl's Alley which is invisible to regular people along with being a gateway to the afterlife. Stand users can see Stands which are completely invisible to regular people), Summoning (Can summon his stand), Aura (Has an aura around him when his stand is summoned), Sheer Will (Stands require the spirit to fight in order to be used or else the Stand will harm it's user making them sick with a deadly fever. Stands are tied to the mental abilities of the user, with Stands becoming weaker if the user's mental abilities are weakened), Spirit Creation (Spirit Manipulation; Stands are a powerful apparition, created by the users own life energy)


    Others

    Standard Tactics: He leads with erasing or pulling his opponent towards him with the use of The Hand.

    Weaknesses: Is highly unexperienced with The Hand, and is prone to lash out or become highly angered within combat against others. Any damage dealt against The Hand will be reflected onto Okuyasu and vice versa A stand's energy or power is inversely proportional to their range of operation, the farther away the stand goes, the weaker, slower, and less precise its movements become.

    Battle Records

    None.

    None.

    None.

    Discussions (Link For Mobile Users):

    Discussion threads involving Rocco is a gamer/Sandbox




    "Mature Content"
    This character or verse has mature themes and concepts, thus those of young age are ill-advised to look through these.
    Do you think that I, Rohan Kishibe, draw manga for money and fame!? I draw comics because I want to be read! That's the one and only reason. I couldn't care less about anything else!
    ~ Rohan
    If... If I call him, will you... spare my life? (..) But I refuse. One of the things I, Rohan Kishibe, like the most is to find someone who thinks they're some hot shit, and say "No" right to their faces.
    ~ Rohan to Highway Star
    Do you think that I, Rohan Kishibe, draw manga for money and fame!? I draw comics because I want to be read! That's the one and only reason. I couldn't care less about anything else!
    ~ Rohan
    If... If I call him, will you... spare my life? (..) But I refuse. One of the things I, Rohan Kishibe, like the most is to find someone who thinks they're some hot shit, and say "No" right to their faces.
    ~ Rohan to Highway Star

    Background

    Rohan is a major character in JoJo's Bizarre Adventure Part IV: Diamond Is Unbreakable. He is a professional writer and Mangaka for Shonen Jump and one of Koichi's and Josuke's companions during some events of Part 4.

    Statistics

    Tier: 10-A. Unknown with Heaven's Door

    Name: Rohan Kishibe

    Origin: JoJo's Bizarre Adventure

    Sex: Male

    Age: 20 in Part 4, 27 in TSRK (eps 2 and 5), 32-33 in Part 6

    Status: Alive

    Alignment: Initially Chaotic Neutral (His main goal being to use Heaven's Door to get information about Koichi Hirose and Toshikazu Hazamada to use for his manga without their permission. He would use his stand would tear out the pages that contained memories from both of them causing him to forget things about their lives, along with this he used Heaven's Door to manipulate both of them to come back to his house to get new memories showing no remorse for the fact Koichi might die because of his stand and that he threated to Okuyasu Nijimura kill himself), eventually becomes Chaotic Good (After getting defeated by Josuke Rohan stopped using Heaven's Door the way he did and helped the main characters fight Yoshikaga Kira in various ways although he is still a bit rude)

    Classification: Human, Stand User, Mangaka, Writer

    Dimensionality: 3-D

    Attack Potency: Athlete level (Should be physically comparable to Josuke Higashikata and other Stand users). Unknown with Heaven's Door (Heaven's Door doesn't have any physical feats and its ability ignores durability)

    Durability: Athlete level. Unknown with Heaven's Door.

    Striking Strength: Athlete Class. Unknown with Heaven's Door

    Lifting Strength: Unknown

    Travel Speed: Average Human (Can run at 25 km/h)

    Combat Speed: Supersonic (Could pull a panel of Heaven's Door's manuscript before The Hand or Crazy Diamond could attack him)

    Reaction Speed: Supersonic (Could pull a panel of Heaven's Door's manuscript before The Hand or Crazy Diamond could attack him)

    Stamina: Superhuman (Can draw nineteen pages in a single night. Able to draw a manga even when near death. Able to keep up with Made In Heaven's time/speed acceleration and still finish his manga before the deadlines)

    Range: Standard Melee by himself. Tens of Meters to Hundreds of Meters with Heaven's Door.

    Intelligence: Gifted (Talented writer and Mangaka. Has experience fighting many stand users, and always uses his stand powers in the most effective ways)


    Powers and Abilities

    Human Achievements (Is a famous mangaka and writer), Extrasensory Perception (Stand users are able to perceive the souls of the deceased. Stand users can perceive ghosts and other supernatural forces. Stand users can perceive and enter the Ghost Girl's Alley which is invisible to regular people along with being a gateway to the afterlife. Stand users can see Stands which are completely invisible to regular people), Summoning (Can summon his stand), Aura (Has an aura around him when his stand is summoned), Sheer Will (Stands require the spirit to fight in order to be used or else the Stand will harm it's user making them sick with a deadly fever. Stands are tied to the mental abilities of the user, with Stands becoming weaker if the user's mental abilities are weakened), Spirit Creation (Spirit Manipulation; Stands are a powerful apparition, created by the users own life energy)

    Superhuman Physical Characteristics, Incorporeality (Stands are consistently referred to as spiritual energy, beings that are a powerful apparition created by the stand users own life energy, with it being known physical objects such as guns can't hurt stands), Intangibility & Durability Negation (Phasing; Stands are able to phase through objects, allowing the stand user to grab said object, such as phasing through a users body and grabbing their heart), Non-Physical Interaction (Only Stands are able to harm other Stands, meaning they can interact with spiritual energy sources), Invisibility (To those without Stands, Stands are completely invisible), Aura (Stands have a aura around them), Telepathy (Stands allow their users to communicate with each other through telepathy), Consumption (Type 2; Stands can suck up and consume non-physical objects such as fogs), Empowerment, Shapeshifting, & Limited Biological Manipulation (Stands can imbue themselves into objects, take the shape of an item, or merge with a user’s body), Size Manipulation (Stands have been shown capable of manipulating their size, and use this to go and interfere with the brain and organs of others)
    Transmutation (Heaven's Door can turn its targets into living books with all their information written on pages, which in turn instantly incapacitates them on the spot), Information Manipulation (Can remove pages or add new information through commands into the transmuted targets that can control or alter their actions completely. Altered Koichi's actions to make him unable to attack Rohan. Made Okuyasu commit suicide even when he didn't want to), Biological Manipulation (Can alter the targets biology by turning them into books and removing pages within them cause them to have less body mass), Death Manipulation (After removing a certain amount of pages, the target will die), Mind Manipulation (Can control the mind of his targets by writing a command on them), Memory Manipulation (Can alter or erase memories of his targets. Made a girl forget that Rohan just used his Stand), Information Analysis (Can read his target's memories and what kind of person they are. Can read the past and future of a person), Sense Manipulation (Can alter the senses of a person, such as removing their vision), Physics Manipulation (Used his power to launch Koichi forward. Made Josuke fly backward at 70 KPH), Power Bestowal (Gave Koichi Hirose the ability to speak Italian), Power Nullification (Can make his targets be unable to use their abilities)


    Standard Equipment

    Heaven's Door, a pen, and a pencil.


    Notable Techniques

    • Book Transmutation: Heaven's Door's basic ability is to incapacitate and turn people into books with pages revealing detailed and absolutely true facts on everything the person knows, from memories to their body measurements, secrets, and their abilities. Heaven's Door is also effective on animals, ghosts, and the undead, but dying targets seem to gradually lose their pages.
    • Write-In Command: Rohan can write into the pages of people, altering their memories or effectively imposing commands of his desire. The victim will always obey the commands imposed on them, even if they don't accept it or if it's physically impossible. Rohan can also use this ability on himself.
    • Memory Removal: Rohan can freely alter the memories of his targets by either writing commands or removing pages from their bodies. If too many pages are removed, the target will die.

    Others

    Weaknesses: Any damage taken by Heaven's Door is reflected back onto Rohan and vice versa. Rohan is incapable of reading his own memories, nor can he perceive memories shared with a target. He cannot heal with Heaven's Door. A stand's energy or power is inversely proportional to their range of operation, the farther away the stand goes, the weaker, slower, and less precise its movements become.

    Note: Rohan at the beginning of DiU is restricted to using images of his Stand to induce his book transmutation ability. By the end, Rohan is able to manifest his Stand in mid-air whilst also allowing him to induce the same ability with just a point of his fingers. Later at his one-shots, Rohan is seen using his Stand ability through thought alone.

    Battle Records

    None.

    None.

    None.

    Discussions (Link For Mobile Users):

    Discussion threads involving Rocco is a gamer/Sandbox




    "Mature Content"
    This character or verse has mature themes and concepts, thus those of young age are ill-advised to look through these.

    Background

    Stray Cat is a character in JoJo's Bizarre Adventure Part IV: Diamond is Unbreakable. they was originally a cat (named Tama) who accidentally died by a Stand Arrow. After that, they was reincarnated into Stray Cat plant-like stand with cat features that are capable of controlling air.

    Statistics

    Key: Tama | Stray Cat

    Tier: 10-C, 9-C with claws and biting | Unknown, 9-C with Air Bubbles

    Name: Stray Cat, originally Tama

    Origin: JoJo's Bizarre Adventure

    Sex: Unknown

    Age: Unknown

    Status: Alive

    Alignment: Unaligned (Animals have no real moral compass asides from very primitive ones, thus they fall under no true alignment as they're not inherently evil, good, or neutral) | Initially Chaotic Evil (After a women accidently killed they wanted to kill her and anyone who protects her. Likes to kill torture small bug and every bad deed they have done is for fun), later becomes Lawful Evil (Let's Kira use his abilities and will protect his identity)

    Classification: Cat, Plant, Stand User

    Dimensionality: 3-D

    Attack Potency: Below Average Human level, Peak Human level with claws and biting (Cat claws can easily scratch human skin and cats can easily bite through mouse skin) | Unknown by himself, Peak Human level with Air Bubbles (Stray Cat's air bubbles can mutilate animals, people, send people flying, put large holes through textbooks, destroy a wrist watches, and put holes into trees)

    Durability: Below Average Human level | Below Average Human level by himself (Is a plant), Wall level with bubbles and air shields (It's shields can't be broken by Killer Queen)

    Striking Strength: Below Average Human Class | Unknown

    Lifting Strength: Below Average Human | Unknown, At least Below Average Human with Air Manipulation (Can easily restrain a child)

    Travel Speed: Superhuman (Cats can run at 48.28 km/h) | Immobile (Stray Cat is a potted plant)

    Combat Speed: Average Human | Unknown by himself, Superhuman with Air Bubbles (It's air bubbles create afterimages)

    Reaction Speed: Average Human (Dodged Shinobu Kawajiri's broom) | Unknown

    Stamina: Below Average (Cats have low stamina as they usually ambush their prey instead of chasing it around) | Superhuman (Can stay active for a whole day as long as there is sunlight), Below Average without sunlight (Instantly falls asleep when not exposed to sunlight)

    Range: Below Standard Melee | Below Standard Melee, Hundreds of Meters with Air Bubbles (It's max range is within the line of sight)

    Intelligence: Animalistic | Above Average (Capable of killing humans by throwing air bubbles inside their blood flow. Knew to use his Air Manipulation to stop Killer Queen's explosion manipulation. Shot an air bubble at a cactus to launch its spines at Yoshikaga Kira)


    Powers and Abilities

    Small Size (Type 1; Is a cat), Superhuman Speed, Natural Weaponry & Penetration Damage (Type 1; Cats have claws and sharp teeth), Acrobatics (Cats can jump very high), Surface Scaling (Using he's claws he can hang on to the ceiling), Enhanced Senses (Cats have a better sense of smell, touch, and hearing then humans. Tamo also has night vison), Extrasensory Perception (Stand users are able to perceive the souls of the deceased. Stand users can perceive ghosts and other supernatural forces. Stand users can perceive and enter the Ghost Girl's Alley which is invisible to regular people along with being a gateway to the afterlife. Stand users can see Stands which are completely invisible to regular people), Aura (Stands project an aura), Sheer Will (Stands require the spirit to fight in order to be used or else the Stand will harm it's user making them sick with a deadly fever. Stands are tied to the mental abilities of the user, with Stands becoming weaker if the user's mental abilities are weakened), Metaphysics Manipulation (Spirit Manipulation; Stands are a powerful apparition, created by the users own life energy), Resurrection (When killed and buried Tamo will come back to life as Stary Cat)

    Loses all of his cat abilities but gets, Incorporeality (Stands are consistently referred to as spiritual energy, beings that are a powerful apparition created by the stand users own life energy, with it being known physical objects such as guns can't hurt stands), Intangibility & Durability Negation (Phasing; Stands are able to phase through objects, allowing the stand user to grab said object, such as phasing through a users body and grabbing their heart), Non-Physical Interaction & Metaphysics Manipulation (Spirit Manipulation; Only Stands are able to harm other Stands, meaning they can interact with spiritual energy sources), Invisibility (To those without Stands, Stands are completely invisible), Aura (Stands have a aura around them), Telepathy (Stands allow their users to communicate with each other through telepathy), Consumption (Type 2; Stands can suck up and consume non-physical objects such as fogs), Empowerment, Shapeshifting, & Limited Biological Manipulation (Stands can imbue themselves into objects, take the shape of an item, or merge with a user’s body), Size Manipulation (Stands have been shown capable of manipulating their size, and use this to go and interfere with the brain and organs of others) Resistance to Metaphysics Manipulation (Spirit Manipulation; Stands can withstand attacks from each other)


    Standard Equipment

    None notable. | Stray Cat.


    Notable Techniques

    Air Manipulation: Stray Cat can fire air bubbles from its head or mouth, causing high damage when touching enemies. It has shown the ability to manipulate after it was fired, such as making it change direction and home in on enemies. It also used it to infiltrate Kira's bloodstream to kill him from the inside, and created shackles from air to prevent an enemy's movement.


    Others

    Standard Tactics: Unknown. | Tama will use their air bubbles to attack his opponent.

    Weaknesses: Can't stay on the ceiling for too long. | If A Stand is damaged the user will by proxy take damage and if they're damaged, their Stand will take damage. A Stand's energy or power is inversely proportional to their range of operation, the farther away the Stand goes, the weaker, slower, and less precise its movements become. The less air a Stand user has the weaker their Stand becomes. If a Stand user becomes unconscious their Stand will deactivate. Cannot move. Will fall asleep when not exposed to sunlight. Things like ash and smoke can make an air bubble visible. Due to their Stand being bound to their body they can be seen by non-stand users and non-stand users can interact with it normally. Easily distracted. Rubbing it's belly makes it vomit. Hates direct eye contact and having its smell holes blocked.

    Battle Records

    None.

    None.

    None.

    Discussions (Link For Mobile Users):

    Discussion threads involving Rocco is a gamer/Sandbox



    "Under Construction!"
    This article or section will be subject to revision in the near future. The current statistics or information does not fully reflect our views.
    "Mature Content"
    This character or verse has mature themes and concepts, thus those of young age are ill-advised to look through these.
    No one can escape the fate that was chosen for them. All that remains is the end, where you will all perish. Eternal greatness exists only within myself. Sing a song of sorrow in a world where time has vanished.
    ~ Diavolo in the second version of Traitor's Requiem
    I, Diavolo, will be king, just as I've always been!
    Tururururururu...
    ~ Doppio faking a phone call
    It is only the results that remain in this world! All the actions you take in a world where time is erased are meaningless!

    Background

    Diavolo is the main antagonist of the fifth part of JoJo's Bizarre Adventure, Vento Aureo, and the fourth main antagonist of the series.

    He is mostly known as the "Boss" of the gang Passione, which corrupts Naples by dealing drugs in the streets, making him Giorno Giovanna and Bruno Bucciarati's superior and greatest enemy. Because of his obsessive secrecy, almost no one knows about his appearance, name and past. Diavolo is also the father of Trish Una, and commands Team Bucciarati to bring her to him whilst keeping her safe from the traitorous La Squadra Esecuzioni.

    Diavolo is secretly the alternate personality of Vinegar Doppio, and is a Stand User who wields the incredibly powerful King Crimson in battle.

    Statistics

    Keys: Doppio | Diavolo

    Tier: 10-A, 9-B with King Crimson's arms | 10-A, 9-B with King Crimson

    Name: Vinegar Doppio | Diavolo, The Boss, Solido Naso. His stand name is King Crimson (localized as "Emperor Crimson") with the substand being Epitaph (localized as "Eulogy")

    Origin: JoJo's Bizarre Adventure Part 5

    Sex: Male

    Age: 33

    Classification: Human, Stand User, Underling | Boss of Passione

    Dimensionality: 3-D

    Status: Deceased (Killed when his soul was swapped in Bruno's corpse) | Other (Diavolo is trapped in Gold Experience Requiem's infinite death loop, being repeatedly revived and killed for all of eternity)

    Alignment: Lawful Evil (Despite his nice personality, he is still a subordinate of the Diavolo, who is his alternate personality) | Neutral Evil (Self focused and will kill anyone that seeks him out or exposes his identity)

    Attack Potency: Athlete level (Physically comparable to other Stand users such as Bruno Bucciarati and Giorno Giovanna), Wall level with King Crimson's arms (Shouldn't lack the potency of King Crimson itself) | Athlete level, Wall level with King Crimson (Smashed Gold Experience's head in one blow who should be superior to Purple Haze who could punch through stone. Severely damaged Silver Chariot. Punched through Spice Girl in one hit)

    Durability: Athlete level, Wall level with King Crimson's arms | Athlete level, Wall level with King Crimson (Survived hits from Sticky Fingers before erasing them)

    Striking Strength: Athlete Class, Wall Class with King Crimson | Athlete Class, Wall Class with King Crimson

    Lifting Strength: Average Human

    Travel Speed: Average Human

    Combat Speed: Hypersonic (Was capable of blitzing Jean Pierre Polnareff's Sliver Chariot, who was stated by Jotaro Kujo to be an opponent he can't go easy on, who's weaker self was able to stop time to dodge an attack from Josuke Higashikata's Crazy Diamond, who is able to block tank fire and bullets from Bad Company which was calculated at these speeds)

    Reaction Speed: Hypersonic (Reacted to Aerosmith's bullets)

    Stamina: Very High (Was able to continuously fight against Risotto even after losing several amounts of iron and nutrients from his body, and yet still managed to escape from Bucciarati and his gang afterward)

    Range: Several Meters with King Crimson, Universal with Time Skip

    Intelligence: Gifted (Diavolo is the leader of Passione, and a very strategist man. Has eradicated nearly all traces of his past just to preserve his real identity. He is also very observant and analytical, capable of discovering the true nature of the abilities of his enemies, such as Silver Chariot Requiem, and successfully dealing with it by himself while also keep track of the actions of Bucciarati, Mista, Trish and Giorno at the same time. He takes no risks even in combat, using his power in the most effective way possible, leaving no opening or chances for his enemies. Can also make good use of his surroundings when fighting, as seen with his battle against Risotto)


    Powers and Abilities

    Extrasensory Perception (Stand users are able to perceive the souls of the deceased. Stand users can perceive ghosts and other supernatural forces. Stand users can perceive and enter the Ghost Girl's Alley which is invisible to regular people along with being a gateway to the afterlife. Stand users can see Stands which are completely invisible to regular people), Summoning (Can summon his stand), Aura (Has an aura around him when his stand is summoned), Sheer Will (Stands require the spirit to fight in order to be used or else the Stand will harm it's user making them sick with a deadly fever. Stands are tied to the mental abilities of the user, with Stands becoming weaker if the user's mental abilities are weakened), Metaphysics Manipulation (Spirit Manipulation; Stands are a powerful apparition, created by the users own life energy), Human Achievements (Became the Boss of Passione despite having no one know his identity), Multiple Personalities, Transformation (Type 6), and Body Control (His body contains two souls, that of Doppio and that of Diavolo, and he can switch at will, changing his physical proportions as well)

    Incorporeality (Stands are consistently referred to as spiritual energy, beings that are a powerful apparition created by the stand users own life energy, with it being known physical objects such as guns can't hurt stands), Intangibility & Durability Negation (Phasing; Stands are able to phase through objects, allowing the stand user to grab said object, such as phasing through a users body and grabbing their heart), Non-Physical Interaction & Metaphysics Manipulation (Spirit Manipulation; Only Stands are able to harm other Stands, meaning they can interact with spiritual energy sources), Invisibility (To those without Stands, Stands are completely invisible), Aura (Stands have a aura around them), Telepathy (Stands allow their users to communicate with each other through telepathy), Consumption (Type 2; Stands can suck up and consume non-physical objects such as fogs), Empowerment, Shapeshifting, & Limited Biological Manipulation (Stands can imbue themselves into objects, take the shape of an item, or merge with a user’s body), Size Manipulation (Stands have been shown capable of manipulating their size, and use this to go and interfere with the brain and organs of others) Resistance to Metaphysics Manipulation (Spirit Manipulation; Stands can withstand attacks from each other)


    Standard Equipment

    King Crimson's arms and Epitaph | King Crimson


    Notable Techniques

    King Crimson: Diavolo's Stand, a perpetually scowling humanoid Stand that operates at close ranges. It possesses incredible strength, befitting of a close-range Stand, and rather than deliver barrages of punches, it typically finishes off opponents with only a single, overwhelmingly powerful blow.

    Split Personality: Diavolo, the dominant personality, can freely switch between his identities as Diavolo and Vinegar Doppio, his young and eccentric underboss. Diavolo can give Doppio permission to use King Crimson's arms and Epitaph if need be. He can also communicate with Doppio by making the latter use a phone (or anything another object, which Doppio will hallucinate it's a phone), this allows Diavolo to give tips to Doppio during a battle and inform him about things he may be aware of. When switching control from Doppio to Diavolo, Diavolo bulks up considerably. Both Doppio and Diavolo have their own souls.


    Others

    Standard Tactics: Doppio will use Epitaph and see the future while using King Crimson's arms to attack. He occasionally will transform into Diavolo. | Diavolo will use Epitaph to see the future, and then use King Crimson to erase time. Sometimes Diavolo just uses King Crimson's time erasure without using Epitaph first

    Weaknesses: If A Stand is damaged the user will by proxy take damage and if they're damaged, their Stand will take damage. A Stand's energy or power is inversely proportional to their range of operation, the farther away the Stand goes, the weaker, slower, and less precise its movements become. The less air a Stand user has the weaker their Stand becomes. If a Stand user becomes unconscious their Stand will deactivate. Epitaph's forecasts cannot be avoided, though they can be dealt with by either using the knowledge they grant or by using Time Skip. Doppio and Diavolo are also able to misinterpret Epitaph's visions.

    Trivia

    • Diavolo references the band King Crimson
      • Diavolo's stand, King Crimson, is obviously named after the band
      • King Crimson's substand, Epitaph, is named after a song made by King Crimson
      • King Crimson's ability to skip time and have dominance in erased time may be a reference to the album and song In the Court of the Crimson King
      • Diavolo, being the main antagonist of Part 5, which takes place in 2001, as well as having the split personality of Doppio, is a reference to the song 21st Century Schizoid Man

    Battle Records

    None.

    None.

    Discussions (Link For Mobile Users):

    Discussion threads involving Rocco is a gamer/Sandbox