Resistance to Extreme Heats, Extreme Colds, & Weather Manipulation (Robot Masters are made to withstand extreme terrains and weather conditions), Mind Manipulation and Metaphysics Manipulation (Soul Manipulation; Despite how active Robot Masters are they do not actually possess the feeling to think, feel, and make decisions of their own as this level of technology wasn't realized until the reploids of the X era. Along with Reploids having something closer to a human soul then any robot Robot Master has. Robot Masters have a "consciousness" though it is different from the standard humans consciousness as it's at the level of a "cognitive circuit" embedded inside each one of them[18]), Cosmic Radiations (All Robot Masters can breathe and survive in space just fine, with an entire game revolving around traveling through space[19]), Information Manipulation & Conceptual Manipulation (Can take hits from characters that can directly interact with, harm, and destroy a robots data, which all robots "true existences" rely on their data, thus as long as their data is stored they can be remade or come back if their data is specifically "SAVED". All data resides in the deep log of each game's data and information of the Mega Man Franchise and many other Capcom franchises, with it being stated that data makes up the characters' personality, memories are data pieces that can be used to materialize hunter programs and also have the feelings of the characters, their data is even what determines their own canonicity in reality, with all characters being considered data alongside all universes being made of data. With data further being explored through here), Plot Manipulation (As data determines one's canonicity in reality and all universes are made of data, one would need to fully change one's data in order to change their narrative. With data further being explored through here), Information Manipulation & Conceptual Manipulation (Can take hits from characters that can directly interact with, harm, and destroy a robots data, which all robots "true existences" rely on their data, thus as long as their data is stored they can be remade or come back if their data is specifically "SAVED". All data resides in the deep log of each game's data and information of the Mega Man Franchise and many other Capcom franchises, with it being stated that data makes up the characters' personality, memories are data pieces that can be used to materialize hunter programs and also have the feelings of the characters, their data is even what determines their own canonicity in reality, with all characters being considered data alongside all universes being made of data. With data further being explored through here), Plot Manipulation (As data determines one's canonicity in reality and all universes are made of data, one would need to fully change one's data in order to change their narrative. With data further being explored through here), Electricity Manipulation (Robot Masters are able to tank and survive attacks from electricity based Robot Masters attacks, even those with a weakness can survive hits from it), Heat Manipulation & Fire Manipulation (Robot Masters are able to tank and survive attacks from heat and fire based Robot Masters attacks, even those with a weakness can survive hits from it and survive the intense heats), Magma Manipulation (Robot Masters are able to tank and survive attacks from magma based Robot Masters attacks, even those with a weakness can survive hits from it), Ice Manipulation & Absolute Zero (Robot Masters are able to tank and survive attacks from ice based Robot Masters attacks, even those with a weakness can survive hits from it, even with ice as cold as absolute zero), Gravity Manipulation (Robot Masters are able to tank and survive attacks from gravity based Robot Masters attacks, even those with a weakness can survive hits from it), Black Holes (Robot Masters are able to tank and survive attacks from black hole based Robot Masters attacks, even those with a weakness can survive hits from it), Petrification (Robot Masters are able to tank and survive attacks from petrification based Robot Masters attacks, even those with a weakness can survive hits from it, with the petrification being potent enough to effect black holes), Acid Manipulation & Corrosion Inducement (Robot Masters are able to tank and survive attacks from acid & corrosive based Robot Masters attacks, even those with a weakness can survive hits from it), Transmutation (Robot Masters and others are unaffected by the effects of the the mystery tank, which turns all weak enemies on screen into extra lives), Space-Time Manipulation & BFR (Robot masters are able to tank and survive attacks from the likes of Centaur Flash, which creates a dimensional distortion where he warps space and sends an opponent into a black hole, with even Robot Masters that have a weakness to it surviving its hits and not being sent into a black hole. Robot Masters can also take hits from Cut Man who can cut through space itself and leave dimensional tears that he can jump in)
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Bomb Man
Articles About Bomb Man
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Games | Classic Series - Battle Network Series |
Cartoons | 1994 Cartoon - MegaMan NT Warrior |
Comics | Mega Man Megamix - Archie Comics |
“ | Idiot! Bombs aren't toys! Timing it right, lighting the fuse -- that's the stuff you gotta leave to pros! | „ | |
~ Bomb Man |
Background
Bomb Man is a Robot Master from the original Mega Man. He was created by Doctor Thomas Light for demolition and land development, blasting away debris so that land could be cleared for construction projects, working in tandem with Guts Man. Bomb Man's and Fire Man's development began at the same time, and despite being warned by Rock that working with both explosives and fire could be dangerous, Dr. Light went on believing that Ice Man could handle things if anything happened. A few flash fires did occur, but Ice Man ran away saying he doesn't like saunas. His Special Weapon is the Hyper Bomb—very powerful explosives originally used for land reclamation and destroying abandoned buildings.
This dropdown contains the synopsis of Bomb Man’s story. Read at your own risk as you may be spoiled otherwise! |
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Mega Man
Mega Man Powered Up
Mega Man's Soccer
Super Rockman Adventure
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General Information
Name: Bomb Man, DLN/DRN-006
Origin: Mega Man
Sex: Male
Age: Unknown
Classification: Robot Master
Species: Robot
Occupation: Demolition and Land Development Worker
Status: Alive, Unknown in the X Series (Takes place many years in the future where the fate of prior classic series characters are unknown, with it being implied their data still exists as Cut Man's data exists still)
Alignment: Lawful Good (Bomb Man worked for demolition and land development, blasting away debris so that land could be cleared for construction projects, working in tandem with Guts Man, along with this he follows the laws of robotics), Lawful Evil when reprogrammed by Dr. Wily (Bomb Man was reprogrammed by Dr. Wily to help him conquer the world and into thinking Mega Man is the enemy)
Codex Statistics
Tier: At most High 6-A, Higher with Rage Power
Dimensionality: 3-D
Attack Potency: At most Multi-Continent level (Fought against and harmed Mega Man, who was able to fight on par with beings such as Duo, whose fight with Evil Robot caused a cloud explosion on Jupiter which was at this level), Higher with Rage Power (When Robot Masters are damaged to about half their health, they become invulnerable for a few seconds and perform more powerful attacks)
Durability: At most Multi-Continent level (Can take hits from Mega Man)
Striking Strength: At most Multi-Continent Class, Higher with Rage Power
Lifting Strength: Class G (The Robot Masters are normally made to be on par or superior to Mega Man, who was able to hold up Dr. Wily's fortress at end of Mega Man 5, with Robot Masters such as Guts Man being superior in strength and Robot Masters such as Splash Woman having comparable feats such as lifting entire ships from the ocean)
Travel Speed: Faster Than Light (Can move this fast compared to Mega Man, who can outrun black holes from Robot Masters such as Saturn and Galaxy Man), Far Higher with Teleporters (Robot Masters teleporters should scale to Mega Man and Proto Man’s teleportation, where they are able to travel planets and solar systems in a short time frame[1], reaching this levels of speed)
Combat Speed: Faster Than Light (Can keep up with Mega Man, who can keep up with Duo in combat who uses attacks that involve his travel speed, where Duo is capable of traveling through galaxies while doing his job and likely travels across the universe doing his job to destroy the Evil Energy)
Reaction Speed: Faster Than Light (Can keep up with Mega Man, who can keep up with Duo in combat who uses attacks that involve his travel speed, where Duo is capable of traveling through galaxies while doing his job and likely travels across the universe doing his job to destroy the Evil Energy)
Stamina: Essentially Limitless as long as they are powered by solar energy (All Robot Masters bodies are powered by solar energy, effectively giving them limitless stamina and ammo[2][3][4][5])
Range: Standard Melee Range, Tens of Meters with Explosive Weapons, Interplanetary with Teleporters (All robot masters naturally display teleportation through teleporters interplanetary distances[6])
Intelligence: Gifted (Has worked with Guts Man in developing land and is skilled in handling explosives[7]. Can keep up with Mega Man in combat)
Powers and Abilities
Standard Equipment
Card name | English name | Rarity | HP | ATK | SPD | ACC | Extra effect | Stage |
---|---|---|---|---|---|---|---|---|
베튼 | Batton | 1 | 5 | 5 | 3 | 6 | 적 제거 근처의 적 파괴 (Enemy Removal: Destroys nearby enemies) |
2-9 |
빅피슈 | Big Fish | 1 | 3 | 4 | 9 | 6 | 에너지 회복 에너지6%즉시충전 (Energy Recovery: 6% of energy is instantly filled) |
1-1 |
집게발톱 | Claw | 1 | 8 | 4 | 3 | 3 | 적 제거 회피액션으로 적 제거 (Enemy Elimination: Avoid actions to destroy enemies) |
1-10 |
프라 이마이 | Fly Boy | 1 | 3 | 5 | 6 | 6 | 대쉬 부스터 회피액션으로 짧은대쉬 (Dash Boost: Avoid actions with a short dash) |
? |
고프린 | Goblin | 1 | 6 | 6 | 0 | 3 | 에너지 회복 에너지6%즉시충전 (Energy Recovery: 6% of energy is instantly filled) |
? |
케로구 | Kerog | 1 | 6 | 5 | 3 | 3 | 에너지 회복 에너지6%즉시충전 (Energy Recovery: 6% of energy is instantly filled) |
1-11 |
네오메톨 | Neo Metall | 1 | 5 | 4 | 6 | 6 | 코인스매시 근처의 적 코인화 (Coin Switch Hour: Turns nearby enemies into coins) |
? |
삐로키트 | Pierobot | 1 | 6 | 5 | 3 | 3 | 아이템드랍률 2%증가 (Item drop rate increase by 2%) |
1-2 |
피피 | Pipi | 1 | 6 | 6 | 0 | 3 | 속도부스터 순간속도증가 (Speed Boost: Instant speed increase) |
? |
프레스 | Press | 1 | 6 | 4 | 0 | 9 | 적 제거 회피액션으로 적 제거 (Enemy Elimination: Avoid actions to destroy enemies) |
1-8 |
샷맨 | Shotman | 1 | 5 | 4 | 0 | 12 | 공격력 강화 4초간공격력20% (Attack Enhanced: Attack +20% for 4 seconds) |
1-11 2-1 |
슈링 | Shrink | 1 | 5 | 5 | 6 | 3 | 대쉬 부스터 회피액션으로 짧은대쉬 (Dash Boost: Avoid actions with a short dash) |
1-14 |
스프링거 | Springer | 1 | 5 | 6 | 0 | 6 | 점프 부스터 6초간 점프력 강화 (Jump Booster: Jump power enhanced for 6 seconds) |
1-12 |
테리 | Telly | 1 | 3 | 6 | 3 | 6 | HP회복률 3%증가 (HP recovery rate increases 3%) |
1-14 |
피코피코 | Picopico-kun | 1 | 3 | 5 | 9 | 3 | 시간 멈춤 2초간 시간 정지 (Time Stop: Stop time for 2 seconds) |
? |
대포 | Cannon | 1 | 6 | 5 | 3 | 3 | 적 제거 근처의 적 파괴 (Enemy Removal: Destroys nearby enemies) |
1-3 |
비트키마 | Bikky | 1 | 8 | 4 | 3 | 3 | 무적 2초간 무적상태 (Invincible: Invincible for 2 seconds) |
? |
멀틴너튼 | Bolton and Nutton | 1 | 6 | 6 | 0 | 3 | 버스터캡슐 드랍률 2%증가 (Buster Capsule drop rate increase by 2%) |
1-4 |
부부칸 | Bubukan | 1 | 3 | 5 | 3 | 9 | 버스터 게이지 1추가획득 (Buster Gauge: Obtain 1 additional) |
1-6 |
일렉트릴가볼 | Electric Gabyoall | 1 | 5 | 5 | 0 | 9 | 시간멈춤 2초간시간정지 (Time Stop: Stop time for 2 seconds) |
1-7 |
일렉킨 | Elec'n | 1 | 6 | 6 | 0 | 3 | 버스터캡슐 드랍률 1%증가 (Buster Capsule drop rate increase by 1%) |
? |
하우스비 | Have "Su" Bee | 1 | 5 | 7 | 0 | 3 | 버스터 게이지 1추가획득 (Buster Gauge: Obtain 1 additional) |
? |
홀로그램 | Hologran | 1 | 5 | 7 | 0 | 3 | 시간 멈춤 2초간 시간 정지 (Time Stop: Stop time for 2 seconds) |
? |
매그프라이 | Mag Fly | 1 | 5 | 5 | 3 | 6 | 코인자석 2초간코인을흡수 (Coin Magnet: Absorbs coins for 2 seconds) |
1-1 |
메캇케로 | Mechakkero | 1 | 3 | 6 | 6 | 3 | 점프 부스터 6초간 점프력 강화 (Jump Booster: Jump power enhanced for 6 seconds) |
? |
파라슈마 | Parasyu | 1 | 6 | 4 | 6 | 3 | HP회복률 3%증가 (HP recovery rate increases 3%) |
? |
메통 | Potton | 1 | 5 | 6 | 3 | 3 | 대쉬 부스터 회피액션으로 짧은대쉬 (Dash Boost: Avoid actions with a short dash) |
1-2 |
함정군 | Wanaan | 1 | 6 | 6 | 0 | 3 | 적 제거 회피액션으로 적 제거 (Enemy Elimination: Avoid actions to destroy enemies) |
1-6 |
거북코로 | Kamegoro | 1 | 8 | 5 | 0 | 3 | 에너지 회복 에너지6%즉시충전 (Energy Recovery: 6% of energy is instantly filled) |
1-8 |
하리하리 | Hari Harry | 1 | 6 | 6 | 0 | 3 | HP회복률 3%증가 (HP recovery rate increases 3%) |
? |
아귀링 | Anko | 2 | 6 | 5 | 9 | 11 | 버스터 게이지 1추가획득 (Buster Gauge: Obtain 1 additional) |
1-1 2-6 |
쿠쿠 | Kukku | 2 | 10 | 9 | 0 | 3 | 대쉬 부스터 회피액션으로 짧은대쉬 (Dash Boost: Avoid actions with a short dash) |
? |
뿔고프린 | Petit Goblin | 2 | 5 | 8 | 11 | 3 | 에너지 회복 에너지11%즉시충전 (Energy Recovery: 11% of energy is instantly filled) |
? |
돌아온스나이퍼죠 | Returning Sniper Joe | 2 | 6 | 5 | 17 | 3 | 공격력 강화 2초간공격력20% (Attack Enhanced: Attack +20% for 2 seconds) |
1-15 2-13 |
자이언트스프링거 | Giant Springer | 2 | 12 | 7 | 0 | 6 | 점프 부스터 9초간 점프력 강화 (Jump Booster: Jump power enhanced for 9 seconds) |
2-1 |
어뢰마우 | Gyoraibo | 2 | 10 | 5 | 9 | 6 | 적 제거 회피액션으로 적 제거 (Enemy Elimination: Avoid actions to destroy enemies) |
1-2 2-5 |
___퍼죠 | Hammer Joe | 2 | 6 | 5 | 3 | 17 | 공격력 강화 6초간 공격력20% (Attack Enhanced: Attack +20% for 6 seconds) |
? |
정크골램 | Junk Golem | 2 | 5 | 8 | 11 | 3 | 코인자석 2초간코인을흡수 (Coin Magnet: Absorbs coins for 2 seconds) |
2-4 |
멧톨DX | Metall DX | 2 | 8 | 8 | 6 | 3 | HP회복률 3%증가 (HP recovery rate increases 3%) |
2-11 |
뉴샷맨 | New Shotman | 2 | 5 | 8 | 9 | 6 | 공격력 강화 2초간 공격력40% (Attack Enhanced: Attack +40% for 2 seconds) |
2-7 |
펭펭 | Penpen | 2 | 5 | 9 | 0 | 11 | 에너지 회복 에너지11%즉시충전 (Energy Recovery: 11% of energy is instantly filled) |
2-7 |
피켈도저 | Pickelman Bull | 2 | 5 | 7 | 9 | 9 | 무적 돌진 2초간 무적상태 대쉬 (Invincible Dash: Invulnerable dash for 2 second) |
1-11 |
거북코로메카 | Kamegoro Maker | 2 | 10 | 5 | 0 | 14 | 에너지 회복 에너지11%즉시충전 (Energy Recovery: 11% of energy is instantly filled) |
? |
록맨출동 | Rockman "Dispatch" | 2 | 5 | 7 | 9 | 9 | 공격력 강화 6초간 공격력20% (Attack Enhanced: Attack +20% for 6 seconds) |
1-2 2-7 |
가정용롤짱 | Roll-chan | 2 | 12 | 5 | 0 | 11 | 에너지 회복 에너지 11% 즉시 충전 (Energy Recovery: 11% of energy is instantly filled) |
1-11 2-5 3-14 |
컷트맨출동 | Cutman "Dispatch" | 2 | 8 | 7 | 0 | 11 | 속도부스터 순간 속도증가 (Speed Boost: Instant speed increase) |
1-14 2-14 ... |
거츠맨출동 | Gutsman "Dispatch" | 2 | 6 | 7 | 6 | 9 | 무적 3초간무적상태 (Invincible: Invincible for 3 seconds) |
1-4 |
아이스맨출동 | Iceman "Dispatch" | 2 | 5 | 6 | 6 | 14 | 속도부스터 순간 속도증가 (Speed Boost: Instant speed increase) |
1-10 2-1 |
봄버맨출동 | Bombman "Dispatch" | 2 | 6 | 6 | 6 | 11 | 적 제거 근처의 적 파괴 (Enemy Removal: Destroys nearby enemies) |
2-4 |
파이어맨출동 | Fireman "Dispatch" | 2 | 6 | 10 | 0 | 6 | 무적 돌진 1초간 무적상태 대쉬 (Invincible Dash: Invulnerable dash for 1 second) |
1-8 2-2 |
일렉맨출동 | Elecman "Dispatch" | 2 | 6 | 8 | 9 | 3 | 공격력 강화 2초간 공격력40% (Attack Enhanced: Attack +40% for 2 seconds) |
2-10 |
타임맨출동 | Timeman "Dispatch" | 2 | 6 | 8 | 3 | 9 | 시간 멈춤 2초간 시간 정지 (Time Stop: Stop time for 2 seconds) |
1-14 2-1 |
오일맨출동 | Oilman "Dispatch" | 2 | 6 | 7 | 3 | 11 | 적 제거 회피액션으로 적 제거 (Enemy Elimination: Avoid actions to destroy enemies) |
1-13 |
찬키메카 | Changkey Maker | 3 | 10 | 12 | 0 | 8 | 아이템드랍률 6%증가 (Item drop rate increase by 6%) |
2-2 |
스나이퍼머신죠 | Sniper Armor | 3 | 6 | 6 | 14 | 17 | 공격력 강화 5초간 공격력40% (Attack Enhanced: Attack +40% for 5 seconds) |
1-4 2-3 ... |
맘마페페 | Bomber Pepe | 3 | 11 | 10 | 6 | 6 | 무적 돌진 2초간무적상태대쉬 (Invincible Dash: Invulnerable dash for 2 seconds) |
1-6 |
팽이사부로 | Komasaburo | 3 | 10 | 3 | 3 | 20 | 무적 3초간 무적상태 (Invincible: Invincible for 3 seconds) |
1-1 |
펭펭메카 | Penpen Maker | 3 | 13 | 7 | 8 | 8 | 아이템드랍률 6%증가 (Item drop rate increase by 6%) |
1-5 1-8 |
거츠탱크 | Guts Tank | 3 | 11 | 9 | 8 | 6 | 공격력 대폭 강화 3초간 공격력60% (Attack Greatly Enhanced: Attack +60% for 3 seconds) |
1-3 1-13 3-1 |
와이리머신2호 | Wily Machine 2 | 3 | 6 | 11 | 11 | 6 | 버스터캡슐 드랍률 6%증가 (Buster Capsule drop rate increase by 6%) |
1-1 2-4 |
와이리머신3호 | Wily Machine 3 | 3 | 13 | 11 | 3 | 3 | 에너지캡슐 드랍률 6%증가 (Energy Capsule drop rate increase by 6%) |
1-3 |
록맨 | Rockman | 3 | 11 | 6 | 3 | 20 | 공격력 강화 8초간 공격력20% (Attack Enhanced: Attack +20% for 8 seconds) |
2-6 |
컷트맨 | Cutman | 3 | 10 | 11 | 0 | 11 | 속도부스터 순간 속도증가 (Speed Boost: Instant speed increase) |
2-15 |
거츠맨 | Gutsman | 3 | 11 | 10 | 8 | 3 | 무적 5초간무적상태 (Invincible: Invincible for 5 seconds) |
2-3 |
아이스맨 | Iceman | 3 | 10 | 11 | 3 | 8 | 속도부스터 순간 속도증가 (Speed Boost: Instant speed increase) |
3-6 |
봄버맨 | Bombman | 3 | 6 | 6 | 20 | 11 | 적 제거 근처의 적 파괴 (Enemy Removal: Destroys nearby enemies) |
1-15 |
파이어맨 | Fireman | 3 | 15 | 6 | 14 | 3 | 무적 돌진 1초간 무적상태 대쉬 (Invincible Dash: Invulnerable dash for 1 second) |
1-12 |
일렉맨 | Elecman | 3 | ? | ? | ? | ? | ? | 3-3 |
타임맨 | Timeman | 3 | 13 | 6 | 11 | 8 | 시간 멈춤 2초간 시간 정지 (Time Stop: Stop time for 2 seconds) |
2-12 |
오일맨 | Oilman | 3 | 16 | 8 | 0 | 8 | 적 제거 회피액션으로 적 제거 (Enemy Elimination: Avoid actions to destroy enemies) |
2-9 |
록맨+ | Rockman+ | 4 | 15 | 9 | 19 | 3 | 공격력 강화 6초간 공격력40% (Attack Enhanced: Attack +40% for 6 seconds) |
3-15 |
컷트맨+ | Cutman+ | 4 | 8 | 7 | 19 | 19 | 속도부스터 순간 속도증가 (Speed Boost: Instant speed increase) |
1-12 |
거츠맨+ | Gutsman+ | 4 | ? | ? | ? | ? | ? | 2-9 3-12 |
아이스맨+ | Iceman+ | 4 | 15 | 12 | 11 | 3 | 속도부스터 순간 속도증가 (Speed Boost: Instant speed increase) |
1-6 |
봄버맨+ | Bombman+ | 4 | 16 | 12 | 3 | 8 | 적 제거 근처의 적 파괴 (Enemy Removal: Destroys nearby enemies) |
3-9 |
파이어맨+ | Fireman+ | 4 | 15 | 11 | 8 | 8 | 무적 돌진 2초간무적상태대쉬 (Invincible Dash: Invulnerable dash for 2 seconds) |
1-3 |
일렉맨+ | Elecman+ | 4 | 8 | 17 | 11 | 3 | 공격력 강화 3초간 공격력40% (Attack Enhanced: Attack +40% for 3 seconds) |
1-9 |
타임맨+ | Timeman+ | 4 | 8 | 11 | 19 | 8 | 시간 멈춤 3초간 시간 정지 (Time Stop: Stop time for 3 seconds) |
1-15 |
오일맨+ | Oilman+ | 4 | 15 | 13 | 3 | 8 | 아이템드랍률 3%증가 (Item drop rate increase by 3%) |
2-3 |
록맨++ | Rockman++ | 5 | ? | ? | ? | ? | ? | 2-6 |
컷트맨++ | Cutman++ | 5 | 19 | 10 | 22 | 3 | 속도부스터 순간 속도증가 (Speed Boost: Instant speed increase) |
3-9 |
거츠맨++ | Gutsman++ | 5 | 11 | 14 | 17 | 11 | 무적 7초간무적상태 (Invincible: Invincible for 7 seconds) |
2-9 |
아이스맨++ | Iceman++ | 5 | 18 | 8 | 22 | 11 | 속도부스터 순간 속도증가 (Speed Boost: Instant speed increase) |
3-3 |
봄버맨++ | Bombman++ | 5 | 23 | 14 | 6 | 3 | 적 제거 근처의 적 파괴 (Enemy Removal: Destroys nearby enemies) |
2-12 |
파이어맨++ | Fireman++ | 5 | 18 | 15 | 8 | 6 | 무적 돌진 2초간 무적상태 대쉬 (Invincible Dash: Invulnerable dash for 2 seconds) |
2-15 |
일렉맨++ | Elecman++ | 5 | 16 | 15 | 11 | 6 | 공격력 강화 3초간 공격력40% (Attack Enhanced: Attack +40% for 3 seconds) |
3-6 |
타임맨++ | Timeman++ | 5 | 16 | 10 | 28 | 3 | 시간 멈춤 3초간 시간 정지 (Time Stop: Stop time for 3 seconds) |
3-12 |
오일맨++ | Oilman++ | 5 | 18 | 9 | 6 | 25 | 아이템드랍률 7%증가 (Item drop rate increase by 7%) |
3-15 |
Notable Techniques
Hyper Bomb: Hyper Bomb is Bomb Man's Special Weapon. When in use, he throws bombs in a small arc. There's a small time delay between when a bomb is thrown and when it explodes, but it has a decent-sized explosion that damages or destroys anything within the blast. Hyper Bombs will bounce three times when fired in the air; otherwise, they will bounce twice.
Other
Standard Tactics: Bomb Man jumps around and throws bomb, along with entering a critical state where he throws a much larger bomb.
Weaknesses: He is weak to Fire Man's fire storm. If his data is corrupted, he will be incapable of coming back.
Note: Robot Masters/Reploids should scale to their teleportation as they have to react to the landing in order to land properly or do certain things like Cut Man did here. Otherwise, they will clumsily fall like Roll does here due to her clumsiness as she was not naturally prepared for adventures like Mega Man, and surprised Dr. Light and Dr. Wily with her natural power as well as Pallette keeping her balance here.
Trivia
- Out of the six Robot Masters of the first Mega Man game, Bomb Man is the one with least appearances in games. Bomb Man (along with Fire Man) did not appear in any of the arcade titles. He, along with Guts Man, did not appear in the first Game Boy title, Mega Man: Dr. Wily's Revenge. However, as Guts Man appeared in Capcom Quiz: Hatena? no Daibouken, Bomb Man is the only Robot Master from the first four NES games to not appear in a Game Boy title.
- Bomb Man is the only Robot Master from the first game not to appear as a boss in Rockman Xover.
- Bomb Man is also the only Robot Master from the first game who does not have a counterpart in the Mega Man: Fully Charged animated series.
- Bomb Man's weakness to the Rolling Cutter in Mega Man Powered Up is a reference to bomb defusion.
- Bomb Man's Japanese name is literally translated as "Bomberman", though he is still commonly referred to as "Bomb Man" in Japan. Mega Man's Soccer is the only instance of Bomb Man being referred to as "Bomberman" within a game.
- In the Mega Man comic Bomb Man mentions he exhausted all of his Hyper Bombs after helping Mega Man to destroy the Boobeam Trap. This is ironic considering he has an unlimited amount of them when fought as a boss in any game or as a playable character in Mega Man Powered Up.
- Also in the Mega Man comic, Bomb Man referred to his hatred to Cut Man's puns once in Issue 23 and again in Issue 29, making him one of the Robot Masters, along with Time Man, who reacts to his puns the most.
- A mass-produced enemy based on Bomb Man was designed for the first game to go along with Sniper Joe, a mass-produced model who's based on Proto Man.
References
- ↑ PEACE HAS COME TO THE WORLD.
Dr. Wily has reformed, and he and Dr. Right have joined forces, working together to develop a giant peace-keeping robot named “GAMMA”.
“GAMMA”…… It was the life-long dream of Dr. Right, a giant robot to protect and serve world peace.
Their research almost complete, all that remained was to combine 8 energy elements that were scattered about the uncharted planets, and bestow them to “GAMMA”…
–However, each planet met with an unexpected incident. The robots who were mining the energy elements suddenly began going berserk!! Upon learning of this from Dr. Right, “ROCKMAN” immediately set out on a path for the uncharted planets–a new battle was about to begin!! - ↑ Q. What kind of foods does Rockman like to eat?
A. Well… Actually, Rockman’s body is powered by “Solar Energy.” Therefore, he doesn’t really eat, but there are some things that are okay for his consumption… Around the lab, he enjoys drinking “Energy Juice.” As responsibly as he behaves, he’s still a kid after all. - ↑ Q. The shots that the Rockbuster fires from the hand, what are those exactly?
A. The Rockbuster on the arm fires something called a “Solar Bullet”, essentially emitting a compressed form of solar energy that’s very powerful. - ↑ Weapon: Transforming Rockbuster, fires a solar bullet
- ↑ Q. Do robots like those made by Dr. Wily or Dr. Cossack have self-awareness, and can they talk? And do they run on solar energy like Rockman does?
A. I take it you’d like to know if Wily and Cossack’s robots possess “sentience”? Naturally, they each have a “consciousness”, although the level of every “cognitive circuit” embedded inside each one of them varies, producing as many different “personality” types as found in people… Just like you or I, they can speak, and have emotional responses like shyness, or anger, just as we do.
Regarding their energy systems, many of them do utilize “solar energy” in some way. - ↑ PEACE HAS COME TO THE WORLD.
Dr. Wily has reformed, and he and Dr. Right have joined forces, working together to develop a giant peace-keeping robot named “GAMMA”.
“GAMMA”…… It was the life-long dream of Dr. Right, a giant robot to protect and serve world peace.
Their research almost complete, all that remained was to combine 8 energy elements that were scattered about the uncharted planets, and bestow them to “GAMMA”…
–However, each planet met with an unexpected incident. The robots who were mining the energy elements suddenly began going berserk!! Upon learning of this from Dr. Right, “ROCKMAN” immediately set out on a path for the uncharted planets–a new battle was about to begin!! - ↑ http://static.capcom.com/megaman/manuals/PSP_MMPU_Manual.pdf
- ↑ PEACE HAS COME TO THE WORLD.
Dr. Wily has reformed, and he and Dr. Right have joined forces, working together to develop a giant peace-keeping robot named “GAMMA”.
“GAMMA”…… It was the life-long dream of Dr. Right, a giant robot to protect and serve world peace.
Their research almost complete, all that remained was to combine 8 energy elements that were scattered about the uncharted planets, and bestow them to “GAMMA”…
–However, each planet met with an unexpected incident. The robots who were mining the energy elements suddenly began going berserk!! Upon learning of this from Dr. Right, “ROCKMAN” immediately set out on a path for the uncharted planets–a new battle was about to begin!! - ↑ Q. Do robots like those made by Dr. Wily or Dr. Cossack have self-awareness, and can they talk? And do they run on solar energy like Rockman does?
A. I take it you’d like to know if Wily and Cossack’s robots possess “sentience”? Naturally, they each have a “consciousness”, although the level of every “cognitive circuit” embedded inside each one of them varies, producing as many different “personality” types as found in people… Just like you or I, they can speak, and have emotional responses like shyness, or anger, just as we do.
Regarding their energy systems, many of them do utilize “solar energy” in some way. - ↑ Q. What kind of foods does Rockman like to eat?
A. Well… Actually, Rockman’s body is powered by “Solar Energy.” Therefore, he doesn’t really eat, but there are some things that are okay for his consumption… Around the lab, he enjoys drinking “Energy Juice.” As responsibly as he behaves, he’s still a kid after all. - ↑ Q. The shots that the Rockbuster fires from the hand, what are those exactly?
A. The Rockbuster on the arm fires something called a “Solar Bullet”, essentially emitting a compressed form of solar energy that’s very powerful. - ↑ Weapon: Transforming Rockbuster, fires a solar bullet
- ↑ Power Source/ R.S. Power Reactor (Micro-sized) Right Solar Power Pile Dr. Right-made Solar Energy Generator
- ↑ Q. Do robots like those made by Dr. Wily or Dr. Cossack have self-awareness, and can they talk? And do they run on solar energy like Rockman does?
A. I take it you’d like to know if Wily and Cossack’s robots possess “sentience”? Naturally, they each have a “consciousness”, although the level of every “cognitive circuit” embedded inside each one of them varies, producing as many different “personality” types as found in people… Just like you or I, they can speak, and have emotional responses like shyness, or anger, just as we do.
Regarding their energy systems, many of them do utilize “solar energy” in some way. - ↑ PEACE HAS COME TO THE WORLD.
Dr. Wily has reformed, and he and Dr. Right have joined forces, working together to develop a giant peace-keeping robot named “GAMMA”.
“GAMMA”…… It was the life-long dream of Dr. Right, a giant robot to protect and serve world peace.
Their research almost complete, all that remained was to combine 8 energy elements that were scattered about the uncharted planets, and bestow them to “GAMMA”…
–However, each planet met with an unexpected incident. The robots who were mining the energy elements suddenly began going berserk!! Upon learning of this from Dr. Right, “ROCKMAN” immediately set out on a path for the uncharted planets–a new battle was about to begin!! - ↑ By swapping out the program data of all the robots Dr. Wily has constructed, this robot is able to adapt other robots’ moves as its own. With the powers of all robots combined into one, this is truly one dreadful robot.
- ↑ This all-purpose robot can take on the same abilities of every other robot merely by switching its program data. Still, if it just copies the powers of robots that Rockman has already been able to defeat, one might expect for Rockman to overcome them again…
- ↑ Q. Do robots like those made by Dr. Wily or Dr. Cossack have self-awareness, and can they talk? And do they run on solar energy like Rockman does?
A. I take it you’d like to know if Wily and Cossack’s robots possess “sentience”? Naturally, they each have a “consciousness”, although the level of every “cognitive circuit” embedded inside each one of them varies, producing as many different “personality” types as found in people… Just like you or I, they can speak, and have emotional responses like shyness, or anger, just as we do.
Regarding their energy systems, many of them do utilize “solar energy” in some way. - ↑ PEACE HAS COME TO THE WORLD.
Dr. Wily has reformed, and he and Dr. Right have joined forces, working together to develop a giant peace-keeping robot named “GAMMA”.
“GAMMA”…… It was the life-long dream of Dr. Right, a giant robot to protect and serve world peace.
Their research almost complete, all that remained was to combine 8 energy elements that were scattered about the uncharted planets, and bestow them to “GAMMA”…
–However, each planet met with an unexpected incident. The robots who were mining the energy elements suddenly began going berserk!! Upon learning of this from Dr. Right, “ROCKMAN” immediately set out on a path for the uncharted planets–a new battle was about to begin!! - ↑ http://static.capcom.com/megaman/manuals/PSP_MMPU_Manual.pdf
Explanations
Explanation of data in the Mega Man series.
Battle Records
None.
None.
None.
Discussions (Link For Mobile Users):
Discussion threads involving Bomb Man |