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Silver Wolf

From The Codex
Revision as of 14:27, 28 September 2024 by GiverOfThePeace (talk | contribs) (clean up and re-categorisation per CFD)

Background

Silver Wolf is a playable character in Honkai: Star Rail.

The universe is just another game to this super hacker. No matter how thorny the defense system, Silver Wolf can crack it with ease. Her hacking battle with Screwllum of the Genius Society has become stuff of legends in the hacking world. How many more levels are there to beat in the universe? Silver Wolf looks foward to finding out.

Lore


The universe is just another game to this super hacker. No matter how thorny the defense system, Silver Wolf can crack it with ease. Her hacking battle with Screwllum of the Genius Society has become stuff of legends in the hacking world. How many more levels are there to beat in the universe? Silver Wolf looks forward to finding out.


She toyed with the joystick, day in, day out. A fast food restaurant with only one employee, a basement turned into an arcade hall, several old arcade machines — this was her childhood.

She didn't have a legal name or an identity number, only a nickname the proprietress chose for her. She did not have any friends, but she is not lonely. She liked the game of Pong — two lines and a dot of light, the simplest of ball games. She could play it for a whole day. She liked Battle Wheel 32 — eight blocks of different colors on a matrix-drawn sky. There was only one rule: Win, no matter what. She liked Geometric Wars, Odysseus, and Star Cheetah. The score records on these games were filled with astronomical numbers left by other patrons.

She toyed with the joystick, day in, day out. Until one day, only one name remained on all of the score records.

She set down the joystick and looked around the empty basement. Many people have sought respite in this place, but few stayed behind. Many have left, but few returned. She blinked and turned off the screen.

That night, the only employee of the fast food restaurant said goodbye to proprietress, and became the next person to leave. The game called Basement ended that night.


She traveled west through the barren land, arriving at Mount Scrap. She wants to find a job, but was obstructed by her tendency to be a loner. On Punklorde, almost everyone works in teams. Loners usually don't last long.

Acquiescing to her situation, she fabricated some virtual partners. Her first one was called Friend. Of course it was. Her second was Demon Lord, inspired by a poster she saw on the streets. In her imagination, it was a veteran who had lost the ability to speak. She suddenly thought this team was too harmonious and lacked realism, so she named the third one Whitecollar and the fourth Servant. Her final one was called Preschool Classmate — there wasn't a special meaning attached to this. She just really ran out of ideas. After much deliberation, she deleted this last person from her list. She stored her "partners" in an intelligent weapon, so she could pompously introduce her sizable team to intermediaries.

She got her first job — its risk was as unimaginable as its reward. Maybe she sold herself too well that people believed her, or they just wanted to see this newbie's performance, dead or alive.

On Punklorde, almost everyone works in teams. Loners usually don't last long. Those who could last would eventually become legends.

After 24 system hours, she walked out of the Slag Gang's base — alone and through the front gate. The intermediary was silent. They looked at her, then at the sky, before turning around to toss a chest full of gold ingots on the ground. The game called Mount Scrap ended that day.


She stood at the top of the tallest building in the Rainbow City, from which she could see her birthplace. A fast food restaurant with only one employee, a basement turned into an arcade hall, several old arcade machines — this was her childhood.

She remembered liking the game of Pong — two lines and a dot of light, the simplest of ball games. She could play it for a whole day. Just like how right now the crimson lights of the hoard of drones filled the night sky in crisscrossed line. Wave by wave they swarmed her, and wave by wave they fell.

She remembered liking Battle Wheel 32 — eight blocks of different colors on a matrix-drawn sky. There was only one rule: Win, no matter what. Just like how right now distinct colors split the internet into eight regions, and people from all kinds of organizations gather in the square for a singular goal — to capture Silver Wolf, no matter the cost.

She remembered liking Geometric Wars, liking Odysseus, liking Star Cheetah. The score records on these games were filled with insurmountable, astronomical numbers. Just like how right now— Wait, no, only this is somewhat different... "Insurmountable." Hah, what's that?

She stood at the top of the tallest building in the Rainbow City, from which she could see her birthplace. She has climbed too high for another person to stand beside her. However, she looked up even higher than before. She can see the starry skies within reach of her hands, but yet so impossibly far.

"So boring." The game called Rainbow City ended that day.


She stood on a chair and dusted the screen of the arcade machine in circular motions again and again, trying to wipe away each particle of dust on it. She returned to that fast food restaurant, to that basement. She opened the door, and everything was where they used to be. The proprietress kept all the arrangements for her.

The soft pink light spilled on the screen like the neon lights in the city, reminding her of the starry skies she saw on that day. She was not the first to reach the top of that building, and not the first to have gazed upon those starry expanses. She knew the story of Zero, the greatest hacker and the most terrifying player in the era of Internet Wars. He caused the first global network paralysis just to summon the IPC's escort ship to his doorstep. She thought of Sage, the creator of the aether editing technology, a weirdo who named himself after the dead. To leave the planet, he was willing to discard his physical flesh, raid into the Dark Zone, and become a wraith eternally wandering the Interastral Network. She recalled Stoneblade, the pride of Mount Scrap. His tales of resisting the Oasis Zone were oft-told among families in the barren land. Some said he eventually left with the Galaxy Rangers, continuing his rebellious spark in the galaxy. His lover, Twinsnake, a celebrity in the Oasis Zone. Her whereabouts were widely disputed, and all people knew was that their birth could not stop them from being together, but the galaxy eventually parted them.

On Punklorde, any hacker who can be called "legendary" has ended up with the same fate. As the legend of the current era, she knew that she has already arrived at that threshold.

Clop, clop... She heard footfalls coming from above her, getting closer, closer... One, two, three, four people. A man, a woman, a metal humanoid, and... She sat down, turned around, and looked around the empty basement one last time, before turning to the person at the door...

"I'll join."

The game called Punklorde ended that day.

Personality

  • Interests: Silver Wolf loves playing video games and likes hacking, to the point that she will hack against the likes of Genius Society Members like Screwllum. She participated in Aetherium Wars.

General Information

Name: Unknown (Noted in her lore that she didn't have a legal name or an identity number[2])

Nickname: Silver Wolf[3]

Origin: Honkai: Star Rail

First Appearance: Honkai: Star Rail "Today Is Yesterday's Tomorrow", "Chaos in the Deep"

Company: Hoyoverse

Creator: David Jiang (Head producer), miHoYo

Actor: Melissa Fahn (English), Kana Asumi (Japanese)

Sex: Female

Pronouns: She/Her

Age: Unknown

Homeworld: Punklorde

Residence: Unknown

Story Role: Hacker, Antagonist, Party Member

Classification: Hacker, Stellaron Hunter

Species: Punklordian[4]

State of Being: Regular

Physiology: Humanoid Physiology

Path: Unknown (The Stellaron Hunters do not have confirmed paths[5])

Affiliations: Stellaron Hunters, Kafka, Blade, Firefly/Sam, Elio, The Trailblazer

Enemies: Interastral Peace Corporation, Antimatter Legion, Annihilation Gang, Herta, Screwllum

Status: Alive

Alignment: Neutral Evil (Silver Wolf will only do things that are interesting to her as she views reality as a game. She is wanted with a bounty of 5,100,000,000 dead or alive[6]. Brought in the Antimatter Legion to distract the Astral Express crew on Herta's space station causing the entire space station to be under attack[7], having innocents get killed in the process[8])

Threat Level: Cosmic Threat (A member of the Stellaron Hunters, where Stellaron hunters such as Kafka have the highest wanted level by the Interastral Peace Corporation, having various infractions such as: The Pier Point Incursion, The Pier point Heist, The Troys Disappearance, The Stellaron events of Jemorse, Bayjhana, Shilla-39C, Ulmora, 7-Midville, Loar-51, & Dro'a; Cyber attacks agaist Pier Point, planet Screwllum, and Heta Space Station; The Jepella Rebellion[9])

Codex Statistics

Grade: A

Tier: 4-B

Cardinality: Finite

Dimensionality: 3-D

Attack Potency: Solar System level (Potency) (Silver Wolf's a member of the Stellaron Hunters that can fight comparable with Kafka. All party members are relative to The Trailblazer, even if they haven't been in main story missions, as their data versions can fight with them in the Simulated Universe, which is generated from The Trailblazer's memories pre-loading data versions of all the people they've met [10], where the bosses are stronger and more powerful in the Simulated Universe then the actual bosses they fought, making her comparable to The Trailblazer who fought and defeated Phantylia, who can casually "crush" one with the weight of a star, causing a massive explosion, along with greatly dwarfing the planet in size[11] and Dan Heng, who was noted in Part III of Himeko's character story that he defeated monsters that can swallow stars in just one strike of his lance[12])

Durability: Solar System level (Comparable to the Astral Express Crew, who can tank a star destruction at point-blank range[13], which takes these levels of energy). Her tampering with the data of reality makes her extremely hard to kill (Can edit attacks to do no damage to her[14])

Striking Strength: Unknown: True Class (Uses data summoned weapons for attacks)

Lifting Strength: Unknown: True Class

Travel Speed: Superhuman (All playable characters can outrun the Abundance Sprite: Golden Hound, who is noted to be a gilded hunting hound that moves with grace and speed[15], where the fastest hounds travel at a speed of 45 mph)

Attack Speed: Massively Hypersonic (Comparable to Kafka, who in her ultimate views all of the bullets as stationary, reaching these speeds. Kafka can fight against The Trailblazer, who is comparable to Seele[16], who could cut a bullet right before it reached Bronya[17], reaching these speeds, and move faster then Bronya's gun[18]. Comparable to Fu Xuan, who viewed Kafka's bullets as moving so slow she can casually turn them around to hit each other reaching these speeds), likely Far Higher (Comparable to The Trailblazer, Can dodge iridescent beams from Mask of No Thoughts from a distance[19])

Reaction Speed: Massively Hypersonic, likely Far Higher

Stamina: Superhuman (Fought a large amount of anti matter legion soldiers without being tired[20])

Range: Standard Melee, Extended Melee with Data Weapon, Several Meters with Skill, Universal with Aether Catridge (Silver Wolf is able to tamper with the data of reality[21]. Silver Wolf uses an "Aether Catrdige", a chip that Punklordian hackers use to edit reality, the ways through which a hacker perceives and modifies the world are recorded on the chip)

Intelligence: Supergenius Intelligence (Silver Wolf views Herta creating item number 211, "Blind Spot", a simple light-deflecting field that allows an object in its field to pass unnoticed, as a very simple mechanic[22]. Noted that even the genius Herta can't compete with Silver Wolf when it comes to hacking[23], and her hacking battles with Screwllum of the Genius Society has become the stuff of legends, where members of the Genius Society view the Intelligentsia Guild as the "mediocre", not being considered amongst the cream of the crop[24]. Members of the Genius Society are sent a signal by the Aeon of Erudition, inviting geniuses to join in the search for answers to the universe, where Nous views mortals that have created a priceless asset of civilization with their diligence and wisdom as mere insignificant achievements not worthy of his glance, to truly join the genius society itself, one needs to acknowledge the conclusion that "the answer to the universe is beyond the limits of mortal wisdom"[25]. People not a part of the Genius Society have done things like recreate someone's memories an consciousness into an android that fully believed they were an actual person and that they were human, where even the most advanced diagnostic equipment couldn't detect the difference between her and a real person[26])

Knowledge: Grandmaster level

Superhuman Physical Characteristics, Aura (All characters that use ultimates have a massive aura around themself), Time Paradox Immunity (Grandfather Paradox; All party members can take hits from "Past Confined and Caged", a being bound by Order and performing scenes of the "Past". All party members can take hits from "Tomorrow in Harmonious Chords", a being bound by Order and performing scenes of the "Future"[29], in which the Order directly interferes with beings and changes them, conducting hymns that can rehsape the world and create new laws[30]), Statistics Reduction (Breaking an enemy's weakness reduces their toughness to zero[31]), Restoration (Characters basic attacks recover skill stamina[32]), Observation (Unconscious Manifestation; In Honkai: Star Rail all of the world is born from mind and soul, with that power being memory[33], with the Garden of Recollection believing the world is defined by everyone's perception and memories are proof of the world's existence. The cognition from the fragments of the subconsciousness in the Memory Zone created various enemies imbued with a specific cogniton from the subconscious[34]), Immortality (Immortal Metaphysical Aspect; Characters in Star Rail can forgot their physical bodies, and still exist, this is mainly shown with Memokeepers that follow the Path of Rememberance, sacrificing their wordly bodies allow them to traverse the universe in the form of memes[35], with these memetic entities possessing no moral flesh, unconstrained by physical limits being made purley of ideas and memories[36], with memes themself being an idea, behavior, style, or usage that spreads from person to person within a culture. Noted by a Garden of Recollection Member that even if all matter is annihilated, it can continue to live on in the form of memories[37]. Reliance [On Memories]; To prevent oneself from being forgotten from the world, one makes the world remember them, if they are forgotten then they use their memories to re-create the world[38]), Non-Standard Interaction (Metaphysical Interaction; All characters are able to interact with Wubbaboos, a subspecies of Astral Spirits, that exist in the form of spiritual entites[39]. Conceptual Interaction; All characters are able to interact with memory bubbles bubbles made by the Garden of Recollection to preserve memories in a bubble to carry around, which are referred to as concepts by Memokeepers like Black Swan. Can fight enemies in the Forgotten Hall who are composed of memories[40]), Imaginary Energy Manipulation (All paths originate and are formed from imaginary elements with it being philisophical concepts and a metaphysical aggregation of spirit), Reality Warping (All paths originate and are formed from imaginary elements, where imaginary power allows one to twist reality at will[41]), Velocity Manipulation (All ultimates allows a character to attack even in the middle of an enemies turn[42], with it being directly noted that ultimates are not affected by Action Order[43]), Information Analysis (All playable characters can view an enemy's weakness type by approaching them[44]), Immortality Negation (Unknown Type) & Immutability Negation (All party members are able to permanently kill Mara-Struck Soldiers who are soldiers of the Xiahnzhou fallen to madness, having their bodies continually grow and mutate[45], with the Xianzhou being immortals where their body is stuck within a fixed state where even if they were born blind and find a way to cure themself, they will eventually revert back to being blind[46]. Along with this, immortality and resurrection is seen as a mere status effect within Honkai: Star Rail as characters like Pela can debuff the Mara-Struck Soldiers ability to revive themself making it where they die that the Mara-Struck does not heal them as opposed to the other soldier who wasn't debuffed).


Resistance to Ice Manipulation & Extreme Colds (All party members can interact with and take hits fom Frostspawn without freezing, where its data file notes that it is in the form of eerily low temperatures, freezing everything around it[47]. All party members can break out of being frozen), Fire Manipulation & Extreme Heats (All party members can interact with and take hits from the Flamespawn, not taking any burn status effect from it, where its data file notes that it is emitting intense heat, burning everything in its path[48]. All party members can fight within Sam's Secondary Combustion zone, which burns anyone trying to use a skill. All party members can interact with and take fire based hits from Blaze Out of Space, where it's armor is noted to burn with the burning flames in the core of stars[49], which is about 15 million degrees celcius[50], it is also noted in the data entry that it incinerates anything it touches[51]), Air Manipulation (All party members can interact with the Windspawn, not taking any wind shear status effect from it, where its data file notes that it is engulfed in twisting winds, raging on like a tornado[52]. Party members are able to take the effects of wind shear, with it eventually going away), Electricity Manipulation (All party members can interact with the Thunderspawn, not taking any shock status effect from it, where its data file notes its brimming with electricity, releasing thunderclaps in all directions[53]. Party members are able to take the effect of lightning damage, with it eventually going away), Status Effect Inducement (Party members are able to take the effect of bleed damage, with it eventually going away), Imaginary Energy Manipulation (All party members can break out of being imprisoned within imaginary energy), Quantum Manipulation (All party members can break out of quantum entanglement without any repercussions[54]), Poison Manipulation (Grade V and Above) & Corrosion Manipulation (All party members can take hits and interact with the Gnaw Sting, where it's noted in its enemy bio that its adept at using quantum toxins in their mandibles to corrode away the body of their prey[55]), Transmutation (All party members can take hits from the power of destruction, which can be used to transform one into a Voidranger), Radiation Manipulation (All party members can travel within Fragmentum infected areas, such as calyxes, which the Stellaron is noted to be a star which unleashes stellar radiation[56]), Antimatter Manipulation (All party members can take hits from antimatter legion members[57], who are made of antimatter[58]), Matter Manipulation (All party members are able to interact with strange matter[59], which is an object that changes any matter into strange matter through colliding with normal matter), Corrosion Manipulation & Corruption (All party members are able to fight fragmentum creatures[60], where the Fragmentum is a corrosive phenomenon that is quietly expanding[61]. The Fragmentum continues to corrode bodies even after death[62], ), Reality Warping (All party members can take hits from the Imaginary Weaver, where they use their imaginary power to twist reality at will[63]), Mind Manipulation, Metaphysical Manipulation, Conceptual Manipulation & Information Manipulation (Total; All Party members are able to travel around in the Fragmentum and are unaffected by the Fragmentum corrosion, where the Stellaron and Fragmentum are the cause of relics a construct made from a data stream that are objects corroded by the Fragmentum whose data is saved and then reconstructed. All party members can take hits from different paths, where all paths originate and are formed from imaginary elements with it being philisophical concepts and a metaphysical aggregation of spirit, party members can also take hits from memory based beings along with chracters that can interact with memories, which are referred to as concepts by Memokeepers like Black Swan. All party members can take hits from Cocolia, Mother of Deception, where it's noted in her data entry that the she is a singer able to control Imaginary Energy[64]. Souls within the series are something carries information[65], along with being the data of one's consciousness, thus standard attacks to one's soul would not be enough to affect them), Law Manipulation (All party members can be hit by the hymns conducted without any adverse effects, where the conducting hymns can rehsape the world and create new laws[66])
All characters have Effect RES (Effect Resistance), which increases resistances, allowing them to resist things they normally cannot which includes: Resistance to Status Effect Inducement & Statistics Reduction (All characters have Effect RES (Effect Resistance), which increases resistances against incoming debuffs, allowing them to resist various status effects), Empathic Manipulation (As all characters have effect resistance which allows them to resist debuffs, such as outrage, which causes one to lose all reason and attack aimlessly), Sleep Manipulation (As all characters have effect resistance which allows them to resist debuffs, such as alien dream that puts a target to sleep), Domination (As all characters have effect resistance which allows them to resist debuffs, such as spirit whisper, that allows Kafka to dominate and control the target), Absorption (As all characters have effect resistance which allows them to resist debuffs, such as Black Prana's Snare, which siphons one's health, cutting it in half), Ice Manipulation (As all characters have effect resistance which allows them to resist debuffs, which include being frozen), Fire Manipulation ((As all characters have effect resistance which allows them to resist debuffs, which includes the burn status effect), Air Manipulation (As all characters have effect resistance which allows them to resist debuffs, which would include wind shear), Electricity Manipulation (As all characters have effect resistance which allows them to resist debuffs, which includes the shock status from lightning damage), Bleeding (As all characters have effect resistance which allows them to resist debuffs, which would include bleed damage), Imaginary Energy Manipulation (As all characters have effect resistance which allows them to resist debuffs, which would include being imprisoned within imaginary energy), Quantum Manipulation (As all characters have effect resistance which allows them to resist debuffs, which would include being put in quantum entanglement[67])
Hacking (Silver Wolf is able to hack into Herta's surveillance systems[68], along with hacking into the security system protecting the Stellaron[69]. Reverse hacked Leonards device, sent out a bunch of spam, made a video game open to the space station and told everyone that Leonard made a mistake[70]), Information Analysis (Silver Wolf is able to analyze enemies[71]), Incorporeality (Silver Wolf comes from Punklorde, a planet made of data and symbols, the edges of reality and illusion are blurred in Punklorde[72]. Uploaded herself looking like a past image but instead but in reality was herself there[73]), Data Manipulation, Information Manipulation (Total), Conceptual Manipulation, & Reality Warping (Silver Wolf is able to tamper with the data of reality[74]. Silver Wolf uses an "Aether Catrdige", a chip that Punklordian hackers use to edit reality, the ways through which a hacker perceives and modifies the world are recorded on the chip[75]. Can edit attacks to do no damage to her[76]. Can edit reality to fully skip puzzles[77]), Weapon Creation (Can create a weapon through manipulating data[78], and can change its weapon type[79], that she uses in combat[80]), Teleportation (Silver Wolf is able to teleport around with various different hologram versions of herself[81]), BFR (Application Based; Able to send a Voidranger to some random coordinates in space through coding reality through tampering with the data of reality[82]. Silver Wolf's ultimate essentially "bans" a user from reality[83]), Sealing (Silver Wolf left behind emojis that that has Anti Matter Legion members within it when anyone tries to decode it, Leonard even notes it as the ability to stow enemies away[84]), Quantum Manipulation, Damage Boost & Status Effect Inducement (Silver Wolf uses the quantum element, which puts the target under quantum entanglement, delaying the enemy's action and dealing additional quantum damage to the affected enemy, along with this whenever the enemy is hit, the extra damage will increase[85]. With system warning, deals quantum damage), Energy Manipulation (Force Quit progam has her shoot out an energy beam), Resistance Manipulation (Weakness Inducement; With Allow Changes? implants a weakness on the target. With Force Quit Program, after entering battle, ignores weakness types and depletes the toughness of all enemies. A lesser hacker emulating Silver Wolf's metholodgy, caused a simulated calculation with hacking calling card that deals quantum damage to all enemies and depletes toughness regardless of weakness type[86]), Power Modification (A lesser hacker emulating Silver Wolf's metholodgy, created "level" graffitis, allowing them to change the strength levels of enemies to strength or weaken them[87]), Technology Manipulation (A lesser hacker emulating Silver Wolf's metholodgy, made it unable for a door to be activated normally without the graffiti being removed[88]), Statistics Boost (With User Banned, deals an additional 18% of Silver Wolf's attack as quantum damage to an enemy up to 5 times for each debuff inflicted on an enemy. A lesser hacker emulating Silver Wolf's metholodgy, created hacking calling cards that boost one's strength[89]), Statistics Reduction (With Force Quit Program, after entering battle, ignores weakness types and depletes the toughness of all enemies)
Statistics Boost (With "ATK Boost", attack increases[90]. With "Effect Hit Rate Boost", effect hit rate increases[91]. With DMG Boost: Quantum, quantum damage increases[92]), Status Effect Inducement (With Inject, the duration of the weakness implanted by Silver Wolf's skill increases[93]. With Generate, bug's duration is extended, every time an enemy is inflicted with weakness break, Silver Wolf can implant a random bug in an enemy[94]), Statistics Reduction (With "Side Note", when using skill, if there are 3 or more debuffs affecting the enemy the skill decreases the enemy's damage resistance[95])
Restoration (With "Social Engineering", after using her ultimate to attack enemies, Silver Wolf renegerates energy for every debuff the target enemy has[96]), Statistics Reduction (Passive; With "Zombie Network", when an enemy enters battle, reduces their effect resistance[97]), Statistics Boost (With "Payload", skill level and talent level increases[98]. With "Bounce Attack", after using her ultimate to attack enemies, deals additional quantum damage for ever debuff on the enemy[99]. With Brute Force Attack, ultimate level and basic attack level increases[100]. With "Overlay Network", for every debuff the enemy has, the damage dealt by Silver Wolf increases[101])


Equipment

Prometheus

A weapon she can freely transform due to controlling the data of reality.

Hidden Shadow

''A drop of strength condensed from time itself. All the seemingly insignificant moments come together to form the magnificent choir of fate.

"The Nihility might find us, but there is a non-zero chance that they might not."''

~ Light Cone Description
  • HP: 38~846
  • ATK: 14~317
  • DEF: 12~264

This light cone grants the buff Mechanism. At Superimposition 1, after using skill, the wearer's next basic attack deals additional damage equal to 60% of attack to the target enemy. Additional damage increases to 75% at level 2, 90% at level 3, 105% at level 4, and 120% at level 5.

Loop

''A drop of strength condensed from time itself. All the seemingly insignificant moments come together to form the magnificent choir of fate.

"Those running away from the past think no one understands their despair. When they finally take a breather, they'll find their future selves staring right at them with bloodshot eyes."''

~ Light Cone Description
  • HP: 38~846
  • ATK: 14~317
  • DEF: 12~264

This light cone grants the buff Pursuit. At Superimposition 1, increases damage dealt from its wearer to Slowed enemies by 24%. The damage increases to 30% at level 2, 36% at level 3, 42% at level 4, and 48% at level 5.

Void

''A drop of strength condensed from time itself. All the seemingly insignificant moments come together to form the magnificent choir of fate.

"He stared into the void, hanging high like the dark sun at the end of all matter, or a mouth that answered all questions. It said: ███ █ ███ ██ The answer couldn't be expressed in any human language, but could be understood by all."''

~ Light Cone Description
  • HP: 38~846
  • ATK: 14~317
  • DEF: 12~264
This light cone grants the buff Fallen. At Superimposition 1, at the start of the battle, the wearer's effect hit rate increases by 20% for 3 turns. The effect hit rate increases to 25% at level 2, 30% at level 3, 35% at level 4, and 40% at level 5.

Before the Tutorial Mission Starts

''How much longer until the action starts?

You have the nerve to ask a question like that... is something wrong with the new recruit? No. Elio didn't choose her because she was good at field work, but she has to at least survive this rookie assignment. She's cruising. Then I'm relieved. It seems that Bladie has proved to be a reliable operative as well. ...''

~ Light Cone Description
  • HP: 43~952
  • ATK: 21~476
  • DEF: 15~330

This light cone grants the buff Quick on the Draw. At Superimposition 1, increases the wearer's effect hit rate by 20%. When the wearer attacks defense-reduced enemies, regenerates 4 energy. At level 2, effect hit rate increases to 25% and regenerates 5 energy. At level 3, effect hit rate increases to 30% and regenerates 6 energy. At level 4, effect hit rate increases to 35% and regenerates 7 energy. At level 5, effect hit rate increases to 40% and regenerates 8 energy.

Boundless Choreo

''Their dance glides gracefully, shadows and light silently exchanging places. She takes the other person's hand, her smile beaming into those indifferent eyes.

"Beautiful Ranger... Welcome to the stage of the Remembrance. At this proximity... you are far more enchanting than one might perceive."

The surroundings darken, a beam of light cascading from the dome above, tracing their evolving steps. "However, some were meant to dance with us but have yet to arrive..."

In a spinning moment, she draws closer to that expressionless face, grips that cold hand, and softly inquires— "Tell me. What have you done?"

As their dance steps grow hurried more and more, fragmented snippets of the past rush into her mind through their joined fingertips. In a past that stretches back further and further, she hears the sound of rain and the lamentations just before life's extinguish. Then, she sees her dance partner holding a blood-red paper umbrella in the drizzling rain. Finally, as far as her eyes can see—

A field of drowned corpses bobbing in the deluge.

Panic-stricken, she tries to withdraw her hand, falling backward. The surroundings brighten again, the banquet's clamor resurfacing. Her dance partner gently supports her waist, as if oblivious to the ordeal that just unfolded. "What a lovely dance that was, Memokeeper. Shall we have another go?"''

~ Light Cone Description
  • HP: 43~948
  • ATK: 21~476
  • DEF: 15~330

This light cone grants the buff Scrutinize. At Superimposition 1, increases the wearer's CRIT Rate by 8%. The wearer deals 24% more critical hit damage to enemies that are currently slowed or have reduced defense. At level 2, critical hit rate increases to 10% and wearer deals 30% more critical hit damage. At level 3, critical hit rate increases to 12% and wearer deals 36% more critical hit damage. At level 4, critical hit rate increases to 14% and wearer deals 42% more critical hit damage. At level 5, critical hit rate increases to 16% and wearer deals 48% more critical hit damage.

Eyes of the Prey

''In reality, most prey don't realize when danger is encroaching.

This one's no exception. The sniper's scope slowly centers on a man throwing banknotes stack after stack, who seems completely oblivious to his impending demise. "So that's what greed looks like. That amount is equal to several of my contracts already... No wonder someone wants him dead."

As if these thoughts were broadcasted out loud, the man in the scope turns his head, looking straight into the eyes of the sniper. "I've been waiting for you. Would this much be enough for you to hear me out?"''

~ Light Cone Description
  • HP: 43~952
  • ATK: 21~476
  • DEF: 15~330

This light cone grants the buff Self-Confidence. At Superimposition 1, increases the wearer's Effect Hit Rate by 20% and increases DoT by 24%. At level 2, effect hit rate increases to 25% and DoT increases to 30%. At level 3, effect hit rate increases to 30% and DoT increases to 36%. At level 4, effect hit rate increases to 35% and DoT increases to 42%. At level 5, effect hit rate increases to 40% and DoT increases to 48%.

Fermata

''The phonograph record is being played, spinning nonstop. Even the sounds of all those hoarse shrieks cannot escape the heatwave and are dampened by its tepidity.

She seemed unprepared and utterly enthralled by the fascinating melodies:

It started with sincerity and anticipation... ...followed by a passionate catharsis... ...with one climax after another...

...until the record's spinning came to a final stop and those hoarse shrieks were no longer audible. "Mission accomplished."''

~ Light Cone Description
  • HP: 43~952
  • ATK: 21~476
  • DEF: 15~330

This light cone grants the buff Semibreve Rest. At Superimposition 1, increases break effect dealt by the wearer by 16%, and increases their damage to enemies afflicted with shock or wind shear by 16%. This also applies to DoT. At level 2, break effect increases to 20% and shock or wind shear increases to 20%. At level 3, break effect increases to 24% and shock or wind shear increases to 24%. At level 4, break effect increases to 28% and shock or wind shear increases to 28%. At level 5, break effect increases to 32% and shock or wind shear increases to 32%.

Good Night and Sleep Well

''The dim light outlines the dust tracks, as a young girl mumbles sweetly in her sleep.

A silent figure appears behind her. "Well, well, well, you're cuter without those glasses — I knew it." The guitarist stares at her sleeping face, muttering to herself: "Good night, the genius girl that worries a lot."''

~ Light Cone Description
  • HP: 43~952
  • ATK: 21~476
  • DEF: 15~330

This light cone grants the buff Toiler. At Superimposition 1, for every debuff the target enemy has, the damage dealt by the wearer increases by 12%, stacking up to 3 times. This effect also applies to DoT. The damage increases to 15% at level 2, 18% at level 3, 21% at level 4, and 24% at level 5.

It's Showtime

''—Who witnessed his death?

—Me! I spied it with my little eyes! —Who took his blood? —Me! I used my little saucer! —Who dug his grave? —Me! Using my chisel and shovel!

The wise uses all techniques in their arsenal, the sovereign soothes their heart with power, the hero views themselves to be righteous, and the Fool laughs ceaselessly— "Now, let us welcome Ms. Sparkle to bring us the performances of the year — Penacony's Night of Fright!"''

~ Light Cone Description
  • HP: 48~1,058
  • ATK: 21~476
  • DEF: 12~264

This light cone grants the buff Self-Amusement. At Superimposition 1, when the wearer inflicts a debuff on an enemy, gains a stack of trick. Every stack of trick increases the wearer's damage dealt by 6%, stacking up to 3 times. This effect lasts for 1 turn. When the wearer's effect hit rate is 80% or higher, increases attack by 20%. At level 2, the damage increases to 7% and attack increases to 24%. At level 3, the damage increases to 8% and attack increases to 28%. At level 4, the damage increases to 9% and attack increases to 32%. At level 5, the damage increases to 10% and attack increases to 36%.

Resolution Shines As Pearls of Sweat

The limelight cast on the boxing ring is bright, but no brighter than all those beads of sweat running down his back.

He has long been determined to use his two fists to protect those he cherishes the most. After all, they are the ones who ignited his determination in the first place. They are the ones who have always been there for him, be it inside or outside the boxing ring.

~ Light Cone Description
  • HP: 43~952
  • ATK: 21~476
  • DEF: 15~330

This light cone grants the buff Glance Back. At Superimposition 1, when the wearer hits an enemy and if the hit enemy is not already ensnared, then there is a 60% base chance to ensnare the hit enemy. Ensnared enemies' defense decreases by 12% for 1 turn. At level 2, there is a 70% base chance to ensare the hit enemy and ensnared enemies' defense decreases by 13%. At level 3, there is a 80% base chance to ensare the hit enemy and ensnared enemies' defense decreases by 14%. At level 4, there is a 90% base chance to ensare the hit enemy and ensnared enemies' defense decreases by 15%. At level 5, there is a 100% base chance to ensare the hit enemy and ensnared enemies' defense decreases by 16%.

We Will Meet Again

''She had once thought it was some sort of program. How else would it never tire?

But a program would never actively discard the optimal solution and bypass her trap.

"Seems like we'll have a war of attrition." She yawns.

"Time to sleep. Organic lifeforms should treasure rest." The surroundings dim.

She suddenly bolts awake, but the residues of data are swept away and destroyed. It all seems like a dream — but the taste of defeat is very real.''

~ Light Cone Description
  • HP: 38~846
  • ATK: 24~529
  • DEF: 15~330
The light cone grants the buff A Discourse in Arms. At Superimposition 1, after the wearer uses basic attack or skill, deals additional damage equal to 48% of the wearer's attack to a random enemy that has been attacked. Additional damage increases to 60% at level 2, 72% at level 3, 84% at level 4, and 96% at level 5.

Along the Passing Shore

''Flowing in the narrow border between “existence” and “nothingness”, the ice-cold tides eternally lap against the shores and bring all things to their final end.

In this place, the drowned ask for help, lament with songs, find their happiness, enjoy sweet moments, and suffer great agony… All these are reflected in the water. She cannot experience these, but she can feel them– There are still many roads to walk, many sounds to listen to, and many things to change before she arrives at the end.

She reaches out and saves the drowning from the temptations of Nihility, and one mirage after another bursts apart behind her figure. She keeps walking in this boundless world, all for an end that does not exist.

– And it’s always raining here.''

~ Light Cone Description
  • HP: 48~1,058
  • ATK: 28~635
  • DEF: 18~396

This light cone grants the buff Steerer. At Superimposition 1, increases the wearer's critical hit damage by 36%. When the wearer hits the enemy target, inflicts mirage fizzle on the enemy, lasting for 1 turn. This effect can be triggered 1 time against each target for every attack the wearer launches. The wearer deals 24% more damage to targets afflicted with mirage fizzle, and damage from the wearer's ultimate additionally increases by 24%. At level 2, critical hit damage increases to 42%, wearere deals 28% more damage to targets afflicted with mirage fizzle, and the damage from wearer's ultimate additionally increaes by 28%. At level 3, critical hit damage increases to 48%, wearere deals 32% more damage to targets afflicted with mirage fizzle, and the damage from wearer's ultimate additionally increaes by 32%. At level 4, critical hit damage increases to 54%, wearere deals 36% more damage to targets afflicted with mirage fizzle, and the damage from wearer's ultimate additionally increaes by 36%. At level 5, critical hit damage increases to 60%, wearere deals 40% more damage to targets afflicted with mirage fizzle, and the damage from wearer's ultimate additionally increaes by 40%.

In the Name of the World

''"Welt...?"

"It's a... great name, right?" "Then..." "From now on, you are Welt." "This Herrscher core... and the mission to protect the world..." "I'll leave them to you, Welt."''

~ Light Cone Description
  • HP: 48~1,058
  • ATK: 26~582
  • DEF: 21~463

This light cone grants the buff Inheritor. At Superimposition 1, increases the wearer's damage to debuffed enemies by 24%. When the wearer uses their skill, the effect hit rate for this attack increases by 18%, and attack increases by 24%. At level 2, damage increases to 28%, effect hit rate is increated to 21%, and attack is increased to 28%. At level 3, damage increases to 32%, effect hit rate is increated to 24%, and attack is increased to 32%. At level 4, damage increases to 36%, effect hit rate is increated to 27%, and attack is increased to 36%. At level 5, damage increases to 40%, effect hit rate is increated to 30%, and attack is increased to 40%.

Incessant Rain

''She leaves the cover of the awning, opens her umbrella, and dives into an alley while humming a lighthearted tune.

The rain stops a little while after.

She scratches her head and swipes her screen open. After a few taps, raindrops begin to fall in an area no wider than her umbrella. The pitter-patter sound of raindrops on the umbrella mixes with music from the game. All was calm and relaxing. "Gaming and rain totally go together."''

~ Light Cone Description
  • HP: 48~1,058
  • ATK: 26~582
  • DEF: 21~463

This light cone grants the buff Mirage of Reality. At Superimposition 1, increases the wearer's effect hit rate by 24%. When the wearer deals damage to an enemy that currently has 3 or more debuffs, increases the wearer's critical hit rate by 12%. After the wearer uses their basic attack, skill, or ultimate, there is a 100% base chance to implant aether code on a random hit target that does not yet have it. Targets with aether code receive 12% increased damage for 1 turn. At level 2, effect hit rate increases to 28%, critical hit rate increases to 14%, and aether code increases to 14%. At level 3, effect hit rate increases to 32%, critical hit rate increases to 16%, and aether code increases to 16%. At level 4, effect hit rate increases to 36%, critical hit rate increases to 18%, and aether code increases to 18%. At level 5, effect hit rate increases to 40%, critical hit rate increases to 20%, and aether code increases to 20%.

Patience Is All You Need

''"Could it be that there's something you haven't told me?"

She watches as their neck stiffens, as if a lump is blocking their throat. She knows she is feared, and that no further step is needed. At this point, it no longer mattered what she said. Any word she utters radiates horror... They stand no chance against her, and have no choice but to blurt out what she wants to hear.

Like a spider waiting in its web, patience is all she needs.''

~ Light Cone Description
  • HP: 48~1,058
  • ATK: 26~582
  • DEF: 21~463

This light cone grants the buff Spider Web. At Superimposition 1, increases damage dealt by the wearer by 24%. After every attack launched by the wearer, their speed increases by 4.8%, stacking up to 3 times. If the wearer hits an enemy target that is not affected by erode, there is a 100% base chance to inflict erode to the target. Enemies afflicted with erode are also considered to be shocked and will receive lightning DoT at the start of each turn equal to 60% of the wearer's attack, lasting for 1 turn. At level 2, damage increases to 28%, speed increases to 5.6%, and lightning DoT increases to 70%. At level 3, damage increases to 32%, speed increases to 6.4%, and lightning DoT increases to 80%. At level 4, damage increases to 36%, speed increases to 7.2%, and lightning DoT increases to 90%. At level 5, damage increases to 40%, speed increases to 8.0%, and lightning DoT increases to 100%.

Reforged Remembrance

''Light the candles, spread the cards, breathe in the fragrance... These broken memories become faces in the dancing light. The apparitions that emerge from flames tell her of pasts fondly recalled.

Time is shorn. The moment is frozen. She turns these most precious instants into crystallizations of eternity.

"There is too much lost, and too little that remains... We nurture remembrance against the cruelties of time."''

~ Light Cone Description
  • HP: 48~1,058
  • ATK: 26~582
  • DEF: 21~463

This light cone grants the buff Crystallize. At Superimposition 1, increases the wearer's effect hit rate by 40%. When the wearer deals damage to an enemy inflicted with wind shear, burn, shock, or bleed, each respectively grants 1 stack of prophet, stacking up to 4 times. In a single battle, only 1 stack of prophet can be granted for each type of DoT. Every stack of prophet increases wearer's attack by 5% and enables the DoT dealt to ignore 7.2% of the target's defense.

Solitary Healing

''Things molded by the hands of secrecy are shapeless and incorporeal.

In the totality of emptiness, there yet exists a sudden dreaming. Those that court destruction will reap ruinous fruit, while those that clamor to live will survive. That which is extinguished may yet spark, and that which has dried may yet be filled anew. In compassion for the salvation of chaos, the elixir nurtures the shadows. With back faced to the darkness between the stars, the encapsulation of this vessel can only be done in vain.

"Paradoxical these knowings are, in them shine the fullness of our pride."''

~ Light Cone Description
  • HP: 48~1,058
  • ATK: 24~529
  • DEF: 18~396
This light cone grants the buff Chaos Elixir. At Superimposition 1, increases the wearer's break effect by 20%. When the wearer uses their ultimate, increases DoT dealt by the wearer by 24%, lasting for 2 turns. When a target enemy suffering from DoT imposed by the wearer is defeated, regenerates 4 energy for the wearer. At level 2, break effect increases to 25%, DoT increases to 30%, and 4.5 energy is regenerated. At level 3, break effect increases to 30%, DoT increases to 36%, and 5 energy is regenerated. At level 4, break effect increases to 35%, DoT increases to 42%, and 5.5 energy is regenerated. At level 5, break effect increases to 40%, DoT increases to 48%, and 6 energy is regenerated.



Notable Techniques

Force Quit Program

Silver Wolf's outside technique. Immediately attacks the enemy. After entering battle, deals quantum damage equal to 80% of Silver Wolf's attack to all enemies, and reduces toughness from all enemies. Enemies with their weakness broken in this way will trigger the quantum weakness break effect.

System Warning

Silver Wolf's basic attack. Deals quantum damage equals to 50% of Silver Wolf's attack to a single enemy.

At trace level 2, the attack damage increases to 60%. At trace level 3, the attack damage increases to 70%. At trace level 4, the attack damage increases to 80%. At trace level 5, the attack damage increases to 90%. At trace level 6, the attack damage increases to 100%.

Allow Changes?

Silver Wolf's quantum skill. There is a 75% base chance to add 1 weakness of an on-field character's type to the target enemy. This also reduces the enemy's damage resistance to that weakness type by 20% for 2 turns. If the enemy already has that type weakness, the effect of damage resistance reduction to that weakness type will not be triggered.

Each enemy can only have 1 weakness implanted by Silver Wolf. When Silver Wolf implants another weakness to the target, only the most recent weakness will be kept. In addition, there is a 100% base chance to further reduce the All-Type RES of the enemy by 7.5% for 2 turn(s).

Deals quantum damage equal to 98% of Silver Wolf's attack to this enemy.

At trace level 2, the weakness implant % increases to 76%, the resistance down % increases to 7.7%, and quantum damage % increases to 107%. At trace level 3, the weakness implant % increases to 77%, the resistance down % increases to 8.0%, and quantum damage % increases to 117%. At trace level 4, the weakness implant % increases to 78%, the resistance down % increases to 8.2%, and quantum damage % increases to 127%. At trace level 5, the weakness implant % increases to 79%, the resistance down % increases to 8.5%, and quantum damage % increases to 137%. At trace level 6, the weakness implant % increases to 80%, the resistance down % increases to 8.7%, and quantum damage % increases to 147%. At trace level 7, the weakness implant % increases to 81%, the resistance down % increases to 9.0%, and quantum damage % increases to 159%. At trace level 8, the weakness implant % increases to 82%, the resistance down % increases to 9.3%, and quantum damage % increases to 171%. At trace level 9, the weakness implant % increases to 83%, the resistance down % increases to 9.6%, and quantum damage % increases to 183%.

Awaiting System Response...

Silver Wolf's talent, Silver Wolf can create three types of bugs: reduce attack by 5.0%, reduce defense by 4.0%, and reduce speed by 3.0%.

Every time Silver Wolf attacks, she has a 60% base chance to implant a random bug that lasts for 3 turns in the enemy target.

At trace level 2, attack down increases to 5.5%, defense down increases to 4.4%, speed down increases to 3.3%, and bug implant % increases to 61%. At trace level 3, attack down increases to 6.0%, defense down increases to 4.8%, speed down increases to 3.6%, and bug implant % increases to 62%. At trace level 4, attack down increases to 6.5%, defense down increases to 5.2%, speed down increases to 3.9%, and bug implant % increases to 63%. At trace level 5, attack down increases to 7.0%, defense down increases to 5.6%, speed down increases to 4.2%, and bug implant % increases to 64%. At trace level 6, attack down increases to 7.5%, defense down increases to 6.0%, speed down increases to 4.5%, and bug implant % increases to 66%. At trace level 7, attack down increases to 8.1%, defense down increases to 6.5%, speed down increases to 4.8%, and bug implant % increases to 67%. At trace level 8, attack down increases to 8.7%, defense down increases to 7.0%, speed down increases to 5.2%, and bug implant % increases to 69%. At trace level 9, attack down increases to 9.3%, defense down increases to 7.5%, speed down increases to 5.6%, and bug implant % increases to 70%.

User Banned

Silver Wolf's ultimate, there's a 85% base chance to decrease the target enemy's defense by 35% for 3 turns, and at the same time, deals 228% of Silver Wolf's attack as quantum damage to the target enemy.

At trace level 2, defense down chance % increases to 86%, defense down increases to 36.9%, and ultimate damage increases to 243%. At trace level 3, defense down chance % increases to 88%, defense down increases to 37.8%, and ultimate damage increases to 258%. At trace level 4, defense down chance % increases to 89%, defense down increases to 38.7%, and ultimate damage increases to 273%. At trace level 5, defense down chance % increases to 91%, defense down increases to 39.6%, and ultimate damage increases to 288%. At trace level 6, defense down chance % increases to 92%, defense down increases to 40.5%, and ultimate damage increases to 304%. At trace level 7, defense down chance % increases to 94%, defense down increases to 41.6%, and ultimate damage increases to 323%. At trace level 8, defense down chance % increases to 96%, defense down increases to 42.7%, and ultimate damage increases to 324%. At trace level 9, defense down chance % increases to 98%, defense down increases to 43.8%, and ultimate damage increases to 361%.


  • ATK Boost: Attack increases by 4.0%
    • ATK Boost: Attack increases by 4.0%.
    • ATK Boost: Attack increases by 6.0%.
    • ATK Boost: Attack increases by 6.0%.
    • ATK Boost: Attack increases by 8.0%.
  • DMG Boost: Quantum: Quantum damage increases by 3.2%.
    • DMG Boost: Quantum: Quantum damage increases by 4.8%.
  • Effect Hit Rate Boost: Effect Hit Rate increases by 4.0%.
    • Effect Hit Rate Boost: Effect Hit Rate increases by 6.0%.
    • Effect Hit Rate Boost: Effect Hit Rate increases by 8.0%.
  • Inject: The duration of the weakness implanted by Silver Wolf's Skill increases by 1 turn.
  • Generate: Bug's duration is extended for 1 turn. Every time an enemy is inflicted with weakness break, Silver Wolf has 65% base chance of implanting a random bug in an enemy.
  • Side Note: When using skill, if there are 3 or more debuffs affecting the enemy, the skill decreases the enemy's damage resistance by an additional 3%.

Social Engineering

After using her ultimate to attack enemies, Silver Wolf regenerates 7 energy for every debuff that the target enemy currently has, up to 5 times.

Zombie Network

When an enemy enters battle, reduce their effect resistance by 20%.

Payload

Skill Lv. +2, up to a maximum of Lv. 15. Talent Lv. +2, up to a maximum of Lv. 15.

Bounce Attack

After using her ultimate to attack enemies, deals additional quantum damage equal to 20% of Silver Wolf's attack for every debuff currently on the enemy target. This effect can be triggered for a maximum of 5 times.

Brute Force Attack

Ultimate Lv. +2, up to a maximum of Lv. 15. Basic ATK Lv. +1, up to a maximum of Lv. 10.

Overlay Network

For every debuff the target enemy has, the damage dealt by Silver Wolf increases by 20%, up to a limit of 100%.

Other

Standard Tactics: Her tactics are akin to playing a video game, she will do whatever has her have the most fun, even if she can instantly end a match. She has shown in her trailer to casually edit attacks from hitting her and scan enemies.

Weaknesses: Aether editing is not capable of destroying an entire universe[104]. As Silver Wolf treats things as a game she will not go all out if it means that she won't have any fun.

Note: While the speed seems somewhat high, Kafka herself never directly uses her gun against the party members as a standard attack, she always uses it as a follow up attack even in her boss fight after inflicting the shock status effect on them.

Explanations

Paths

The paths that Star Rail characters have in game are not the actual paths they follow, there is an innate difference between using the abilities of a path and being a Pathriders of that path[105] being apart of different factions[106]. For example, March 7th is listed under the Path of Preservation[107], though she is apart of the Trailblaze path as a member of the Astral Express[108], one does not necessarily need to be in a path to us their abilities either, the Trailblazer while they were trying to protect March 7th from the Doomsday Beast, created a forcefield[109], despite using abilities from Destruction[110]. Thus the path one has in game mainly refers to their abilities and not the actual path they follow, this applies with Light Cones too.

Miscellaneous Feats

Trivia

  • In her trailer, she was playing Honkai: Impact Third.

Battle Records

None.

None.

None.

References

  1. Honkai: Star Rail Punklorde Mentality With Mr. Screwllum
  2. Honkai: Star Rail Silver Wolf Character Story Part 1
  3. Honkai: Star Rail: Today Is Yesterday's Tomorrow, "Chaos in the Deep"
  4. Honkai: Star Rail Punklorde Mentality With Mr. Screwllum
  5. Honkai: Star Rail Data Bank Factions
  6. Honkai: Star Rail Silver Wolf Trailer - "Got a Date?"
  7. Honkai: Star Rail: Today Is Yesterday's Tomorrow, "Chaos in the Deep"
  8. Honkai: Star Rail: Today Is Yesterday's Tomorrow, "A Moment of Peace"
  9. Honkai: Star Rail Kafka Character Story: Part I
  10. Honkai: Star Rail Today Is Yesterday's Tomorrow, "Simulated Universe: First Closed Beta"
  11. Honkai: Star Rail Topclouded Towerthrust, "Demise of Immortality, Finale of Calamity"
  12. Honkai: Star Rail Himeko Character Story: Part III
  13. Honkai: Star Rail Topclouded Towerthrust, "Demise of Immortality, Finale of Calamity"
  14. Honkai: Star Rail Silver Wolf Trailer - "Got a Date?"
  15. Honkai: Star Rail Data Bank Enemy Creatures
  16. Honkai: Star Rail: In the Withering Wintry Night, "Ones Fallen into the Abyss"
  17. Honkai: Star Rail: In the Withering Wintry Night, "Long Wait for the Blade's Edge"
  18. Honkai: Star Rail Seele Trailer - "Uneventful Night"
  19. Honkai: Star Rail In the Sweltering Morning Sun, "Roads to the Past Have Long Been Closed: The Return"
  20. Honkai: Star Rail Silver Wolf Trailer - "Got a Date?"
  21. Honkai: Star Rail: Today Is Yesterday's Tomorrow, "Chaos in the Deep"
  22. Honkai: Star Rail: Today Is Yesterday's Tomorrow, "Chaos in the Deep"
  23. Honkai: Star Rail: Today Is Yesterday's Tomorrow, "Chaos in the Deep"
  24. Honkai: Star Rail Data Bank Factions
  25. Honkai: Star Rail Data Banks Factions
  26. Honkai: Star Rail Guide Paradox
  27. Honkai: Star Rail: Today Is Yesterday's Tomorrow, "Chaos in the Deep"
  28. Honkai Star Rail Data Bank Enemy Creatures
  29. Honkai: Star Rail Data Bank Enemy Creatures
  30. Honkai: Star Rail Data Bank Enemy Creatures
  31. Honkai: Star Rail: Today Is Yesterday's Tomorrow, "Eye of the Storm"
  32. Honkai: Star Rail: Today Is Yesterday's Tomorrow, "Chaos in the Deep"
  33. Honkai: Star Rail 2.2
  34. Honkai: Star Rail Data Bank Enemy Creatures
  35. Honkai: Star Rail Fleeting Lights
  36. Honkai: Star Rail Data Bank Factions
  37. Honkai: Star Rail Fleeting Lights
  38. Honkai: Star Rail 2.2
  39. Honkai: Star Rail Requiem Mass
  40. Honkai: Star Rail Fleeting Lights
  41. Honkai: Star Rail Data Bank Enemy Creatures
  42. Honkai: Star Rail: Today Is Yesterday's Tomorrow, "Chaos in the Deep"
  43. Honkai: Star Rail: Today Is Yesterday's Tomorrow, "Chaos in the Deep"
  44. Honkai: Star Rail: Today Is Yesterday's Tomorrow, "Eye of the Storm"
  45. Honkai: Star Rail Data Bank Enemy Creatures
  46. Honkai: Star Rail Dan Shu's dairy
  47. Honkai: Star Rail Data Bank Enemy Creatures
  48. Honkai: Star Rail Data Bank Enemy Creatures
  49. Honkai: Star Rail Data Bank Enemy Creatures
  50. The temperature at the very center of the Sun is about 15,000,000° C (27,000,000° F) and the density is about 150 g/cm³ (approximately 10 times the density of gold, 19.3 g/cm³ or lead, 11.3 g/cm³).
  51. Honkai: Star Rail Data Bank Enemy Creatures
  52. Honkai: Star Rail Data Bank Enemy Creatures
  53. Honkai: Star Rail: Today Is Yesterday's Tomorrow, "Simulated Universe: First Closed Beta"
  54. Honkai: Star Rail: Today Is Yesterday's Tomorrow, "Simulated Universe: First Closed Beta"
  55. Honkai: Star Rail Data Bank Enemy Creatures
  56. Stars are of course sources of visible light, but they also emit UV, X-ray, and even gamma-ray light. The emission of stellar radiation depends on their surface temperature and also on their activity. Therefore, emission is related to the evolution and spectral type of the star and it can be highly variable
  57. Honkai: Star Rail: Today Is Yesterday's Tomorrow, "Eye of the Storm"
  58. Honkai: Star Rail Data Bank Enemy Creatures
  59. Honkai: Star Rail Inventory Other Materials
  60. Honkai: Star Rail Data Bank Enemy Creatures
  61. Honkai: Star Rail Data Bank Terms
  62. Honkai: Star Rail Data Bank Enemy Creatures
  63. Honkai: Star Rail Data Bank Enemy Creatures
  64. Honkai: Star Rail Data Bank Enemy Creatures
  65. Honkai: Star Rail A Teacher and a Friend: Continued
  66. Honkai: Star Rail Data Bank Enemy Creatures
  67. Honkai: Star Rail: Today Is Yesterday's Tomorrow, "Simulated Universe: First Closed Beta"
  68. Honkai: Star Rail: Today Is Yesterday's Tomorrow, "Chaos in the Deep"
  69. Honkai: Star Rail: Today Is Yesterday's Tomorrow, "Chaos in the Deep"
  70. Honkai: Star Rail Punklorde Mentality With Mr. Screwllum
  71. Honkai: Star Rail Silver Wolf Trailer - "Got a Date?"
  72. Honkai: Star Rail Punklorde Mentality With Mr. Screwllum
  73. Honkai: Star Rail Punklorde Mentality With Mr. Screwllum
  74. Honkai: Star Rail: Today Is Yesterday's Tomorrow, "Chaos in the Deep"
  75. Honkai: Star Rail Punklorde Mentality With Mr. Screwllum
  76. Honkai: Star Rail Silver Wolf Trailer - "Got a Date?"
  77. Honkai: Star Rail Punklorde Mentality With Mr. Screwllum
  78. Honkai: Star Rail Silver Wolf Trailer - "Got a Date?"
  79. Honkai: Star Rail Silver Wolf Trailer - "Got a Date?"
  80. Honkai: Star Rail: Today Is Yesterday's Tomorrow, "Chaos in the Deep"
  81. Honkai: Star Rail Aetherium Wars
  82. Honkai: Star Rail: Today Is Yesterday's Tomorrow, "Chaos in the Deep"
  83. Honkai: Star Rail: Today Is Yesterday's Tomorrow, "Chaos in the Deep"
  84. Honkai: Star Rail Punklorde Mentality With Mr. Screwllum
  85. Honkai: Star Rail Combat Types Explanations
  86. Honkai: Star Rail Sealed Sector
  87. Honkai: Star Rail Sealed Sector
  88. Honkai: Star Rail Sealed Sector
  89. Honkai: Star Rail Sealed Sector
  90. Honkai: Star Rail: Silver Wolf Traces
  91. Honkai: Star Rail: Silver Wolf Traces
  92. Honkai: Star Rail: Silver Wolf Traces
  93. Honkai: Star Rail: Silver Wolf Traces
  94. Honkai: Star Rail: Silver Wolf Traces
  95. Honkai: Star Rail: Silver Wolf Traces
  96. Honkai: Star Rail: Silver Wolf Eidolon
  97. Honkai: Star Rail: Silver Wolf Eidolon
  98. Honkai: Star Rail: Silver Wolf Eidolon
  99. Honkai: Star Rail: Silver Wolf Eidolon
  100. Honkai: Star Rail: Silver Wolf Eidolon
  101. Honkai: Star Rail: Silver Wolf Eidolon
  102. Honkai: Star Rail: Today Is Yesterday's Tomorrow, "Chaos in the Deep"
  103. Honkai: Star Rail Today Is Yesterday's Tomorrow, "Eye of the Storm"
  104. Honkai: Star Rail Punklorde Mentality With Mr. Screwllum
  105. Honkai: Star Rail Data Bank Terms
  106. Honkai: Star Rail Data Bank Factions
  107. Honkai: Star Rail: Today Is Yesterday's Tomorrow, "Eye of the Storm"
  108. Honkai: Star Rail Data Bank Factions
  109. Honkai: Star Rail: Today Is Yesterday's Tomorrow, "Lingering Shadows"
  110. Honkai: Star Rail: Today Is Yesterday's Tomorrow, "Eye of the Storm"
  111. Honkai: Star Rail: Today Is Yesterday's Tomorrow, "Chaos in the Deep"
  112. Honkai: Star Rail: Today Is Yesterday's Tomorrow, "Chaos in the Deep"