Background
Kars is a major character and antagonist in the jojo light novel: JORGE JOESTAR. After his defeat in Part II: Battle Tendency, he escapes his eternal banishment in space by boarding the 1985 spacecraft Giotto and sending it to Mars. As time went on, the universe would naturally die and restart thirty-six times, sending thirty-six other Kars and Giottos to Mars. It was in the thirty-seventh universe that he met astronaut Funnier Valentine. They make an agreement prior to the events of the story that will send Kars back to Earth and give Dio Brando the power he needs to also become the Ultimate Lifeform.
Powers and Stats
Tier: Low 2-C
Name: Kars
Origin: JoJo's Bizarre Adventure (JORGE JOESTAR)
Gender: Male
Age: 10,000,000,000,102,000+
Classification: Ultimate Life Form
Attack Potency: Macrocosmic level+ (Physically stronger than Dio, who can shatter a space-time barrier. Had gone through the beginning and end of the universe 36 times. Could casually reset the universe)
Dimensionality: 3-D
Travel Speed: Massively FTL
Combat Speed: Massively FTL
Reaction Speed: Massively FTL
Lifting Strength: Class G (Capable of carring away the third moon of Mars like a baloon)
Striking Strength: Macrocosmic Class+
Durability: Macrocosmic level+
Stamina: Limitless
Range: 100 Kilometers (Capable of reaching a spaceship that was 100 kilometers apart from him). Planetary with Dune Ultimate (A weaker version of Dune was capable of reaching and controlling all the sands of Mars). Macrocosmic+ with The World and Made in Heaven Ultimate. Macroversal+ with D4CU (Can reach another version of Kars throughout the infinite multiverse)
Powers and Abilities:
Superhuman Physical Characteristics, Genius Intelligence, Immortality (Types 1, 3, 8 and 9. Possesses infinite versions of himself across multiverse which D4CU can substitute at will if the current Kars ever dies), Regeneration (Mid-Godly. Recovered from being completely destroyed by Killer Queen), Self-Sustenance (Types 1, 2 and 3), Flight, Enhanced Senses, Martial Arts, Weapon Mastery, Non-Physical Interaction (Can interact with Stands and Dune), Time Paradox Immunity (Type 1. Unnafected by Dio killing his past self), Absorption, Biological Manipulation, Light Manipulation, Body Control, Possession, Bone Manipulation, Shapeshifting, Reactive EvolutionResistance to Poison Manipulation, Biological Manipulation, Radiation Manipulation, Heat Manipulation, Ice Manipulation, Cold Manipulation, Fire Manipulation, Disease Manipulation, Light Manipulation, Mind Manipulation, Soul Manipulation (Possesses countless souls within himself), Fate Manipulation (Unnafected by Bites the Dust), Causality Manipulation (Stand users can sit in the Cub House which resets all actions to zero) Superhuman Physical Characteristics, Non-Corporeal, Invisibility, Selective Intangibility, Non-Physical Interaction, Soul Manipulation, Reactive Evolution and Adaptation, Possession, Shapeshifting, Limited Biological Manipulation, Sand Manipulation, Earth Manipulation, Regeneration (Low-High), Resistance to Soul Manipulation and Physics Manipulation (The laws of physics do not apply for Stands)Superhuman Physical Characteristics, Non-Corporeal, Invisibility, Selective Intangibility, Non-Physical Interaction, Soul Manipulation, Reactive Evolution and Adaptation, Possession, Shapeshifting, Limited Biological Manipulation, Time Stop (Can stop time for an hour), Resistance Negation (Can timestop people with resistance to it, such as Dio), Resistance to Time Stop, Soul Manipulation and Physics Manipulation (The laws of physics do not apply for Stands)Superhuman Physical Characteristics, Non-Corporeal, Invisibility, Selective Intangibility, Non-Physical Interaction, Soul Manipulation, Reactive Evolution and Adaptation, Possession, Shapeshifting, Limited Biological Manipulation, Transmutation, Explosion Manipulation, Fate Manipulation, Durability Negation, Time Manipulation and Power Bestowal (Has the same abilities of the original), Resistance to Soul Manipulation and Physics Manipulation (The laws of physics do not apply for Stands)Superhuman Physical Characteristics, Non-Corporeal, Invisibility, Selective Intangibility, Non-Physical Interaction, Soul Manipulation, Reactive Evolution and Adaptation, Possession, Shapeshifting, Limited Biological Manipulation, Portal Creation, Dimensional Travel, Resistance to Soul Manipulation and Physics Manipulation (The laws of physics do not apply for Stands)Superhuman Physical Characteristics, Non-Corporeal, Invisibility, Selective Intangibility, Non-Physical Interaction and Soul Manipulation, Reactive Evolution, Adaptation, Possession, Shapeshifting, Limited Biological Manipulation, Transmutation, Power Absorption, Power Mimicry, Memory Manipulation, Mind Manipulation, Clairvoyance, Death Manipulation, Sound Manipulation, Acid Manipulation, Illusion Creation, Sense Manipulation, Status Effect Inducement and Life Manipulation (Has the same abilities of the original), Resistance to Soul Manipulation and Physics Manipulation (The laws of physics do not apply for Stands)Superhuman Physical Characteristics, Non-Corporeal, Invisibility, Selective Intangibility, Non-Physical Interaction, Soul Manipulation, Reactive Evolution and Adaptation, Possession, Shapeshifting, Limited Biological Manipulation, Gravity Manipulation (Has the same abilities of the original), Resistance to Time Stop, Soul Manipulation and Physics Manipulation (The laws of physics do not apply for Stands)WIP
Standard Equipment: Das Boot Ultimate, Dune Ultimate, The World Ultimate, Killer Queen and Bites the Dust, D4C Ultimate, Whitesnake Ultimate, C-Moon Ultimate, Made in Heaven Ultimate Requiem
Intelligence: Supergenius (Capable of creating an advanced spaceship out of organic matter. Knowledgeable about every living being that exists and their limits. Capable of comprehending previously unknown concepts (such as Stands and Parallel Worlds) in seconds. Instantly developed his own Stand just by hearing about one and can develop other Stands just by seeing and/or hearing about them, being capable of also using those with greater efficiency than the originals)
Weaknesses: None notable
Notable Attacks/Techniques:
Others
Notable Victories:
Notable Losses:
Inconclusive Matches: