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Fox McCloud (Reboot)

From The Codex
Revision as of 07:34, 30 September 2021 by GiverBot (talk | contribs) (→‎Battle Records: clean up)
All ships check in!
~ Fox to his crew after completing a stage
Eight years after the defeat of Andross, Fox McCloud has matured as a leader and continues to be recognized as a great hero. He's still an active pilot, and his many skills in weapons and martial arts are often called to play.
~ Fox's description in the Star Fox Adventures game manual
...That's the end of the queen. So the whole thing was one big entity. She tried to bypass evolution by stealing souls... But you have to be born with one. All ships! Evacuate at maximum velocity!
~ Fox realizing the truth about the Aparoid Queen
Everyone. My friends... Thank you.
~ Fox to Team Star Fox at the ending of Star Fox Assault
It's good to be back!
~ Fox on his first mission of Star Fox Command

Background

Fox McCloud is a red fox and the main protagonist of the Star Fox series. He is sometimes referred to by the name of Star Fox, especially by his many enemies. He is additionally a pilot, combatant, adventurer, and the leader of the Star Fox team. Fox is the son of James McCloud, who edified him throughout his childhood to never give up.

Fox McCloud was a cadet at the Cornerian Defense Army Academy when he heard the news that his father, James McCloud, had met a violent end at the hands of the twisted genius, Andross. The senior McCloud had been betrayed by his own wingman, Pigma Dengar, and delivered into a deadly trap from which there was seemingly no escape. Only James's wingman, Peppy Hare, managed to limp home in his badly damaged starfighter.

As the only survivor of the original Star Fox Team, Peppy insisted that the young Fox take on the leadership of the group and form a new team of pilots. Thrust into the leadership role that he wasn't prepared for, Fox recruited the hot-tempered Falco Lombardi and the mechanical genius Slippy Toad to make up the new Star Fox Team. For a price, this crack group will fight against any threat to the Cornerian star system. Although it may appear that the Star Fox Team is motivated only by financial gain, it will only accept missions that serve to uphold justice.

This dropdown contains the synopsis of Fox McCloud’ story. Read at your own risk as you may be spoiled otherwise!

Fox was born on Papetoon, but raised on Corneria by his father James, and his second father Peppy, who both always mentored Fox into never giving up and trusting his instincts. He exhibited exceptional aerial skills and even ground-based combat skills at a young age and joined the Cornerian Flight Academy along with Slippy Toad, Bill Grey and possibly Falco Lombardi.

Five years after the evil mad scientist Andross was arrested, tried for treason and exiled to the outlandish planet Venom, General Pepper had received worrying reports from Corneria's observation station about signs of bio-weaponry activity, and sent James McCloud and his Star Fox team on a recon mission on Venom to investigate, but James and Peppy were betrayed by their fellow pilot Pigma and gave them to his new master, Andross. Peppy soon barely managed to escape captivity, but James was never seen again and was presumed to have been killed by Andross, with apparent rumored assistance from Wolf O'Donnell.

Peppy returned from the incident as the sole survivor to apprise Fox of his father's fate. Emotionally apprehended by the news, Fox dropped out of the Academy in order to avenge his father's death, but couldn't bring himself to believe that his father was truly gone. Peppy took Fox under his wing, and together composed a new Star Fox team, recruiting Falco and Slippy to the team and inheriting his father's Great Fox, ROB 64 and the great financial debt. Even though Peppy was older than all the other Star Fox Team members, he declined the leadership role and insisted that the younger Fox McCloud take over the team after Fox's father, James McCloud apparently made this his last wish. Feeling guilty about sending James to his doom, General Pepper also took it upon himself to manage Fox's future career. Fox knew that Bill would join Star Fox if he was asked to but didn't want to pull Bill into this troubles.

A few years after the disappearance of James McCloud, Star Fox was called upon by General Pepper to stop Andross's empire and preserve the Lylat System. Fox led an incipient Star Fox team throughout the battles in the Lylat System, running into allies and enemies alike. His friendship with Bill Grey was revealed during one of these missions, and he went head-to-head with his rival Wolf O'Donnell of Star Wolf and others. Once Star Fox reached Venom, they fought through its defensive lines or Star Wolf all the way to Andross's base. Despite the protests of his team, Fox faced Andross alone. After Fox vanquished him, Andross self-destructed, inclined to take Fox with him. Fox screamed at his impending doom, thinking it was the end... but then Fox's father, James McCloud, appeared to guide him out of the base, while in the way out he verbalized the famous quote "Never give up, trust your instincts" and mentioned how vigorous Fox has become, determinately evanescent when prosperously exiting the base. Fox then left victorious as Andross' base exploded abaft him. They headed back to Corneria, where General Pepper offered to officially integrate Star Fox into the Cornerian army. With all due respect, Fox declined, stating that they preferred to do things their own way, while hearing a call from ROB that the Great Fox was ready to go and decreed that it was time for them to go too.

Four years after the Lylat Wars, the tranquillity times have taken a heftily ponderous toll on the Star Fox team. After a training session with Falco (involving Game Boy-like contrivances and Arwings kindred to the pristine Star Fox design), he receives a Distress Signal from Katt Monroe. Falco left abruptly to endeavor and avail her, much to Fox and the rest of the team's protests. They then decided to visit the Cornerian Research Base on Titania, meeting up with the officer in charge of the base, Captain Shears, and he accepted their request, though under one condition. Fox and his team were to wipe out some Andross remnants who were making off with some "data" relating to Andross' research.

When Fox started fighting off the Androssian vessel, he then spotted another Arwing disembarking the ship, and realized that Falco seemed to have "defected" to the Androssians. Falco then commenced firing on Fox, thus coercing Fox to go into a dogfight with Falco. Falco taunts that barrel rolling was a bad move because Fox wouldn't have known where he would be after the move was over, but Fox turned the table by flying into the sunlight where Falco couldn't see, and launched a charged homing laser bolt, downing Falco.

At the Great Fox's hangar, Peppy scolded Fox for fighting with Falco, shaming him and asking what his father would say before he asked why Fox got into the Dogfight in the first place. Fox then explained that Falco had emerged from the Androssian ship, ostensibly siding with them. Peppy then felt perturbed at what he's hearing. Fox then admitted feeling suspicious about Shear's true motivations. Shortly after Slippy was sent to the base to investigate (much to his chagrin, as he had deplorable recollections from the last time he visited the planet), the accused Androssians hail the Star Fox team. It turned out the "Androssians" were genuinely Katt Monroe's team, the Hot Rodders, and that they were never affiliated with Andross. In fact, the reason why they had been on the planet is because they discovered data pertaining to the project that Shear's is involved in and was intending to expose it. After learning from ROB that the project authentically involved cloning Andross, they learned that Slippy had been captured by the research facility under Shear's command.

Following Peppy's directions to Slippy's cell, Fox and the Hot Rodders cooperated to foil Shear's plans and rescue Slippy. Fox and Shears had a sword duel that mostly involved Shears chasing Fox around on his Titanian River Boar. Lamentably, the Andross clone had matured far more rapidly than anticipated thanks to Slippy accidentally speeding up the process and the clone liberated itself from the cloning container in a fit of rage by seeing and remembering Fox. Fox endeavored to apprehend Shears, but when Shears endeavored to elude, he ended up being killed by his very own endangerment, and Andross then endeavors to suck Fox in. Upon Slippy's return, they then notice that the Landmaster is still in the docking bay, and Fox endeavors to utilize a Nova Bomb on Andross to endeavor and ravage him, eradicating the base and proximately killing himself and Slippy in the process.

After learning that Falco was taking some time away from the team at least for the time being, Fox heeded Falco's last request and told Katt that she and her friends should disband the Hot-Rodders.

Four years later, Fox was training with Slippy (albeit this time with a model resembling the Game Boy Advance), and he beats Slippy (causing him to remark that Slippy's not authentically an adequate rival). He asks ROB for any job requests, but ROB informed him that no official requests have been made for them, but he does have a concern for a particular planet. Fox then decides with the remnant of the Star Fox team that they should endeavor and preserve it. Presumably, they sent a request sanction to General Pepper for carrying out the mission.

Eight years after the events of the Lylat Wars, a way more cocky and immature Fox McCloud calmed the conflict on Dinosaur Planet (later penned as "Sauria") by teaming with Prince Tricky of the EarthWalker tribe and returning the SpellStones to their rightful positions in two of the planet's temples, liberating a confined Krystal by returning the five remaining Krazoa Spirits to their rightful positions, thwarting the orchestrations of General Scales, and vanquishing a reawakened Andross, who was abaft the troubles on Sauria. He was verboten from bringing his blaster into the mission by Pepper as a condition to accepting the mission, as Pepper believed that they needed to solve the quandary without resorting to brute force, albeit he nonetheless managed to make do with a staff that he found near the landing site which pristinely belonged to Krystal. After that, he returned to the Great Fox, and General Pepper paid him for preserving Sauria. He and Falco Lombardi (who had left after the events of the Titanian incident.) were reunited, and Krystal joined the Star Fox Team. Immediately afterwards, the Star Fox Team responsibly used the large amount of reward money that Fox received to rehabilitate the Great Fox, as well as oiling ROB 64 and upgrading the Arwings and Landmasters.

A year since the events of the Saurian Crisis, after arriving at Fortuna to assist in ending an Androssian rebellion led by Andrew Oikonny at General Pepper's request, Fox discovered something bigger and more serious has just begun when Oikonny's flagship was shot down by a "strange creature". After it made an attempt on Krystal, Fox ordered a return fire and destroyed it, where it left behind an interesting object which Peppy prompted him to collect before making a hasty retreat from an approaching armada.

After sending the Core memory to Corneria's research labs, General Pepper and Beltino Toad briefed Fox and his team about the uprising of the Aparoid race, while telling a tragic tale about a sole Aparoid destroying an entire Cornerian fleet seventeen years ago, fearing it was foreshadowing the future. Beltino assured Fox that his Federation scientists were making a full analysis but urged that they could understand more if a complete, undamaged specimen were brought in. Pepper then instructed Fox and his team to investigate a distress signal coming from the outpost base on Katina, suspecting Aparoid involvement. Once destroying the force leader and heading to collect its Core memory, Fox noticed that the distress signal had stopped transmitting, only to find out that the traitorous Pigma was behind the S.O.S signal and stole the core memory in order to sell it, deducing from Fox's protest that it was important. Though angry at the sight of Pigma and losing the Core memory, Fox opted to give chase to him.

Tracking Pigma to a dodgy hideout, Team Star Fox's search provoked an aggressive attack from various criminals after they learned who they were. Star Wolf arrived on the scene to settle old scores but it ended badly for Wolf's team, who then revealed that Pigma was thrown off of Star Wolf and he couldn't have hidden at the hideout without being driven out. Star Wolf's newest member, Panther Caroso fell for the beauty of Krystal and slip gave that they might find Pigma at Fichina.

On Fichina, after shutting down the protective shield, turning the climate control center back on and getting attacked by sentry bots, Slippy revealed that they had undergone Aparoidedation, while Pigma flew down to sadistically reveal he was "pulling the strings" and raising an infected shield generator. Once the machine was downed, the climate control center was saved, as Peppy made an ironic remark about "those with strong wills", "allies or enemies". Fox said that it sounded like someone he knew. Finding Pigma's trail leading through the asteroid belt and cutting through the Aparoids, Fox watched as Pigma underwent an unusual transformation and fused with an abandoned space station, forcing him to destroy the assimilated station and take back the core memory. Fox looked on in silence as Pigma faced a painful destruction.

Heading back to Corneria and transmitting the core memory, General Pepper then revealed that their plan was to take the fight to the Queen, or else the threat would never end. But their return home to Corneria was interrupted when Krystal caught the telepathic sounds of "cries of agony" coming from Sauria. Fox was horrified to see that Sauria's dinosaurs were victims of Aparoidedation caused by Aparoid hatchers and decided to save the planet once again. Once the Aparoids were wiped out, Fox and Krystal had a short but sweet reunion with Tricky, who offered to take care of things so they could "come back on their honeymoon", sparking a friendly argument but to Fox's embarrassment.

Fox and the team then learned the hard way that their absence left Corneria vulnerable to a colossal Aparoid armada, decimating the majority of the Cornerian defense fleet, and lost contact with General Pepper as a result. Fighting on the surface and rebooting the communications, Fox was then ambushed by Aparoids, but then shockingly was saved by none other than Wolf and his team. Siding with their rivals against a common foe, Fox brought down many Aparoids, including reluctantly taking down General Pepper's infected flagship, (but Pepper was timely saved by Peppy). Wolf then departed from the planet after remarking that he hadn't come here to save Fox, whilst giving a familiar sounding piece of advice, prompting Fox to reconsider his thoughts about his rivalry with Wolf.

After regrouping with Beltino, the plan was set to take the new self-destruct program to the Aparoid homeworld and fire it into the queen, destroying their race. Defending the orbital gate, Star Fox shipped out via a portal to make their final stand against the Aparoids, accompanied by the remaining Cornerian fleets. On the planet's surface, Fox and Krystal took out the hatchers to try and disable the large shield covering the planet's core, but the shield reformed barring any entry. At the cost of their mothership, Peppy and ROB, Fox reluctantly respected Peppy's will and ordered that the team moves on, without him. Flying down the tunnels, Star Fox were then joined by their rivals, Star Wolf, just one more time, where the three Wolfen led a lethal barricade away from the Arwings to let them reach the queen.

Ignoring the queen's imitations of those closest to him, including his father, Fox fought the Queen, breaking through her defenses and delivering the program, only to have to battle her one more time before she could escape and created an anti-body. Escaping the planet at maximum velocity, Fox theorized that the whole thing was one big entity and that she tried to bypass evolution by stealing souls, but knowing that "you have to be born with one". Reuniting with Peppy in space, Fox admits he knew the old rabbit would be all right all along, and knowing that Pepper would be fine too and feeling Wolf's team would live to fight another day, thanking his friends for their support.

Powers and Stats

Tier: 9-B physically, 6-B in his Arwing, Landmaster, Blue-Marine, & Great Fox | 9-B physically, 4-B in his Arwing | 9-B physically, Low 7-C with Ground Weapons, 4-B in his Arwing & Landmaster | 9-B physically, 6-B in his Arwing II

Name: Fox McCloud

Origin: Star Fox

Sex: Male

Age: 18 in Star Fox 64 (Takes place 4 years before Farwell Beloved Falco), 22 in Farewell Beloved Falco (Stated here), 26 in Star Fox Adventures (Takes place 4 years after Farewell Beloved Falco), 27 in Star Fox Assault (One year has passed since Star Fox Adventures), Around 28 in Star Fox Command

Classification: Star Pilot, Red Fox, Leader of the Star Fox team

Attack Potency: Wall level physically, Country level in his Arwing, Landmaster, Blue-Marine, & Great Fox (The Great Fox can casually destroy asteroids, Arwings can shoot them in two which is calculated at this level. The landmaster’s cannon is more powerful the the Arwing’s base weapon, and the Blue-Marine shares similar weapons to the Arwing) | Wall level physically (Physically superior to the strongest LightFoot, can harm T-Rex’s with a superground quake), Solar System level in his Arwing (Could defeat an Andross amplified by the Krozoa spirits, who was going to destroy the Lylat System, the Krozoa spirits can also casually keep the planet together) | Wall level physically, Small Town level with Ground Weapons (Can take out the Aparoids units who can vaporize the offline Arwing which is this levels of energy), Solar System level in his Arwing & Landmaster (The Arwing has been refined and improved to have the strongest firepower in the Lylat System) | Wall level physically, Country level in his Arwing II (The Arwing II is inferior in power to the original Arwing (Reboot))

Dimensionality: 3-D

Travel Speed: Athletic Human, up to Speed of Light in the Great Fox (Stated to be able to move at light-speed when not in cruising speed), FTL in his Arwing with warp speed (Can travel to alternate sectors and planets in the lylat system in a short timeframe) | Athletic Human, FTL in his Arwing with warp speed | Athletic Human, up to Speed of Light in the Great Fox, FTL in his Arwing with warp speed | Athletic Human, up to Speed of Light in the Great Fox, FTL in his Arwing II with warp speed

Combat Speed: Supersonic | Supersonic | Supersonic | Supersonic

Reaction Speed: Supersonic (Can consistently dodge gun fire from other ships) | Supersonic | Supersonic (Can dodge hordes of enemy gun fire from the ground) | Supersonic

Lifting Strength: Class 5 | Class 5 (Can lift giant stones which gives this result) | Class 5 | Class 5

Striking Strength: Wall Class | Wall Class | Wall Class | Wall Class

Durability: Wall level physically (Can take a spike club right to his face), Country level with Arwing, Landmaster, Blue-Marine, & Great Fox’s shields | Wall level physically, Solar System level with Arwing’s shields (Could take hits from Andorss amplified by Krazoa Spirits) | Wall level physically, Solar System level with Arwing & Landmaster’s shields | Wall level physically, Country level with Arwing II's shields

Stamina: Superhuman (Could single-handedly go and fight all the Aparoids in their main base and attacking the core right after without showing any signs of tiring)

Range: Standard Melee Range, Extended Melee Range with Krystal’s Staff, Dozens of Meters with Nova Bomb (Can affect all enemies on the screen), Hundreds of Meters with Blaster fire (The lasers go far outward into space only stopping once colliding with an enemy), Kilometer with Energy Projection from Krystal’s Staff (Krystal used it to fire at Andross who was all the way in the sky)

Powers and Abilities:

Superhuman Physical Characteristics, Human Achievements (Because of the influence of his upbringing, Fox was been trained his entire life, by his father and the Cornerian Academy becoming an excellent space pilot), Expert CQC Combatant (Can take out trained guards in close quarters, noted to be skilled with weapons and martial arts, can use a staff he just picked up in combat), Acrobatics (Shown here, and here), Vehicular Mastery (Master pilot, can effortlessly fly around the arwing, which is a newly developed prototype, to take down an entire armada, can pilot around in a tank and fire with accuracy even while rolling in it, can pilot an underwater submarine and roll around with it while firing with accuracy, can pilot a flying speeder), Weapon Mastery (Equipped with a blaster, capable of sword fighting with a general on the fly, can use a staff he just picked up in combat), Accelerated Development (Passive. Skill. Noted by Falco in “Farewell Beloved Falco” to have gotten more skilled even though there’s been a lack of battles due to peace returning after the events of 64, noted by Peppy in Assault to have improved his skills), Summoning (Can call the Great Fox to cover him), Information Analysis (The PDA can display maps, information, and acts as a compass for fuel cells), Forcefield Creation (Can create a forcefield that protects him from attacks), Earthquake Generation & Shockwave Generation (With the ground quake, unleashes a powerful earthquake that causes shockwaves, can stun even the toughest of enemies), Elemental Manipulation (Krystal's staff uses the elements of fire and ice), Fire Manipulation (With the fire blaster, shoots out fireballs), Ice Manipulation (With freeze blast, unleashes a blast of ice that instantly freezes the opponent), Transformation (Can transform with a disguise into a different species), Limited Flight (Can charge the staff with energy to give it a rocket boost upwards), Energy Projection (Can shoot a blast of energy, with regular blaster he can shoot energy beams), Homing Attack (With the homing launcher, shoots out a missile that homes in on the target), Invisibility & Stealth Mastery (With stealth suit, makes the user go invisible), Explosion Manipulation (With Grenades), Plasma Manipulation (With the plasma cannon, fires plasma beams), Resistance to Extreme Colds (Can travel on ice mountain just fine), Extreme Heats (Can move around a volcano just fine), Acid Manipulation (Can withstand being in the acidic belly of Galdon), Poison Manipulation (Takes damage from toxins rather then being poisoned), Sealing (Krystal’s staff can remove seals), Extrasensory Perception (Can’t be sensed by the security bots), Fear Manipulation (Took the test of fear and overcame his fears)
Can move underwater unhindered, Flight & Spaceflight (The arwing is easily capable of space travel), Energy Manipulation (Can fire lasers), Homing Attack (The charged lasers have homing properties), Statistics Amplification (His rocket can accelerate temporarily with a speed boost), Explosion Manipulation (Can fire off smart bombs), Limited Attack Reflection & Electromagnetism Manipulation (By executing a barrel roll, the Arwing can also generate a electromagnetic shield which will deflect most optically based weapons, such as laser beams), Magnetism Manipulation (When rolling the Arwing creates a localized magnetic field which can be used to attract other objects), Velocity Manipulation (The Arwing is equipped with the revolutionary G-Diffuser system, an anti-gravity device which allows the pilot to accelerate or decelerate instantaneously and perform a wide variety of high performance combat maneuvers), Forcefield Creation (The Arwing's revolutionary G-diffuser system generates a force field that protects the ship from enemy fire and from the stresses of high speed aerobatics), Regeneration (Mid-Low. After a stage is complete the Arwing will automatically repair a broken wing), Extrasensory Perception (The Arwing is equipped with a holographic mapping system allowing it to switch between two external views and an in-cockpit view while in flight), Plasma Manipulation (In Star Fox Command Slippy adds a plasma shot to the Arwing), Plasma Manipulation (In Star Fox Command Slippy adds a plasma shot to the Arwing), Resistance to Gravity Manipulation (The Arwing is equipped with the revolutionary G-Diffuser system, an anti-gravity device which allows the pilot to accelerate or decelerate instantaneously and perform a wide variety of high performance combat maneuvers)
Can move underwater unhindered, Enhanced Senses (The Blue-Marine was designed to use sonar), Energy Manipulation (Can shoot out energy blast), Limited Attack Reflection (With barrel roll), Explosion Manipulation, Homing Attack, & Limited Light Manipulation (Can shoot a torpedo that shines a bright enough light to help Fox see in the darkness of the ocean, the torpedo also homes in on targets), Electromagnetism Manipulation & Forcefield Creation (Just like the Arwing by rolling it can generate an electromagnetic forcefield)


Standard Equipment:

*Krystal’s Staff: Krystal's Staff is a powerful weapon that belongs to Krystal, though was used by Fox in Star Fox Adventures. It is an incredible tool with many uses, some of which include acting as a switch to open a door, a lever to lift heavy rocks, a means to break crates, firing projectiles, firing ice, opening up seals, etcetera.

  • Blaster: Blaster is an advanced energy firing pistol that is kept often by Fox, Similar to the Arwing's lasers, the blaster could charge. It had a semi-lock, not a full lock.
  • Machine Gun: Sprays a steady stream of bullets. Particularly useful against infantry.
  • Gatling Gun: The Gatling Gun is an uncommon, but even more powerful version of the Machine Gun each shot does more damage than the aforementioned weapon and can be used to defeat heavily-armored enemies, but the gun holds fewer rounds and is less accurate, making it a close-range weapon.
  • Homing Launcher: The Homing Launcher is a very useful and powerful default weapon that appears in "Assault". It has an auto-lock feature and homing capabilities.
  • Sniper Rifle: The Sniper Rifle is a powerful default weapon available in "Star Fox: Assault". It is a high precision weapon equipped with a double magniscope for zooming, and armed with long range laser bullets that kill most enemies in one precise shot.
  • Plasma Cannon: Standard issue weaponry for Cornerian heavy infantry. The Plasma Cannon is typically used against aerial targets. It has endless ammo.
  • Grenade: The Grenade is an explosive default weapon available in "Star Fox: Assault". This powerful projectile generates a blast radius of 12 feet. It is advised to remain a safe distance from this weapon when deployed.
  • Sensor Bomb: Sensor Bombs are proximity mine-type explosives that are available in "Star Fox: Assault". Place these bombs with the fire button then wait for something to pass close by and set them off. May also be detonated by arms fire.

*Barrier Sphere: The Barrier Sphere is an item in Star Fox: Assault which creates a shield around Fox when activated, making him completely invulnerable to harm for a limited time.

  • Bafomdad: Returns Fox McCloud back to life after their life is depleted.

*Great Fox: Developed by Arspace Dynamics Co., Ltd., manufacturer of the Arwing fighter, Great Fox was custom built under the direction of James McCloud. Featuring 3 NTD-FX9 plasma engines, Great Fox is light-speed capable and has a real-space cruising speed that nearly matches the Arwing's. Power for its 2 T&B-H9 hyper laser cannons is routed directly from the plasma engines, giving the ship the ability to punch through even a Zeram-class Cruiser's shields. ROB 64 was developed in conjunction with Great Fox and is hard-wired to the ship's primary computer.

  • Arwing: The Arwing is the personal super-high performance combat spacecraft used by members of the Star Fox Team. Developed by Space Dynamics Co., Ltd., the Arwing is equipped with the revolutionary G-Diffuser system, an anti-gravity device which allows the pilot to accelerate or decelerate instantaneously and perform a wide variety of high performance combat maneuvers. By executing an aileron or barrel roll, the Arwing can also generate an electromagnetic shield which will deflect most optically based weapons, such as laser beams. The Arwings used by the Star Fox Team are much different from any production versions as they have been extensively modified with improved armor and advanced weapon systems, such as Hyper Laser Homing Bolts and Smart Bombs. Despite numerous revisions and redesigns over the course of the team's history, the many models of Arwings have maintained the balance of speed, power and performance that they are credited for. The Arwing starfighter is the primary battle vehicle of the Star Fox Team, and is almost the symbol of their team.
    • Weapon Systems: Advanced propulsion systems and spaceframe design give the Arwing superior atmospheric and space flight capabilities in combat. The Arwing's weaponry represents the cutting edge in Cornerian military technology, giving this formidable fighter the equivalent firepower of a front-line space cruiser.
    • Blaster: The Arwing's fires a single laser cannon, but once one or more Laser Upgrade is collected it’s power increases.
    • Twin Blaster: By collecting the Twin Blaster item, the arwing can fire two laser beam Blasters simultaneously, one from each wing. When one or both of its wings are destroyed, it will revert back to a single Blaster firing out of the ship's nose.
    • Smart Bomb: This will drop a bomb that damages all the enemies that are within range of the explosion.
  • Landmaster: The Landmaster tank was originally being developed by Space Dynamics Co., Ltd. as an armored exploration vehicle. However, when the Star Fox Team required a land based combat vehicle, it was converted by adding stronger battle armor and weapons systems. The only prototype is now part of the Star Fox Team's arsenal. Although primarily a ground based assault weapon, the Landmaster can also hover for a short time, and can roll from side to side to help it avoid land mines and enemy attacks. In Star Fox: Assault, the Landmaster's appearance improved greatly: The design looks more complex and the turret can now swivel in more directions which makes it more effective. It now has four all-terrain wheels instead of traditional tank treads, which decreases traction but increases mobility, and its barrel roll technique now creates a deflection shield around the vehicle. Unfortunately, it can no longer uses Nova Bombs, has a much slower rate of fire (though the projectiles are significantly more powerful), and has lighter armor. It also has been modified to be an anti-aircraft vehicle.
  • Blue-Marine: The mechanical genius of the Star Fox Team, Slippy Toad, kitbashed the Blue-Marine out of spare parts and scrap metal. Although originally intended as a recreational vehicle, it was pressed into service when the Star Fox Team was called to action on the water world of Aquas. Since some of its parts originally came from Arwings, the Blue-Marine shares some characteristics with the star fighter. For example, it has a similar laser cannon, and by rolling it can generate an electromagnetic force field. It is a testament to Slippy's engineering skill that the Blue-Marine could be made battle-worthy on such short notice. The submersible has one weakness, and this is the fact that its visual sensors were not designed to work in the darkness of great depths; it was instead designed to use sonar. Therefore, in order to see clearly in the murky abyss, the Blue-Marine must use "Light Bomb" torpedoes, of which it has an unlimited supply.
    • Torpedo: The Blue-Marine is armed with a Homing Torpedo launcher, able to fire an unlimited supply of "Light Bomb" underwater based projectiles that can be locked onto its target with the use of a Targeting Computer, in place of Charged Lasers. The submersible has one weakness, and this is the fact that its visual sensors were not designed to work in the darkness of great depths; it was instead designed to use sonar. Therefore, in order to see clearly in the murky abyss, the Blue-Marine must use "Light Bomb" torpedoes, of which it has an unlimited supply.


Intelligence: Extraordinary Genius (Is a trained pilot that along with 3 other crew members took down Andross’ entire armada that were stationed all over the Lylat System with just 4 prototype arwing, Andross has planned said attack for years and is capable of easily making machinery that can teleport along with ships that match the Arwing’s power, noted by Falco in Farewell Beloved Falco to have gotten more skilled noted in Assault to have improved his skills. Could single-handedly go into the Arapoids base and take down all of them)

Standard Tactics: While on ground Fox will use various different weapons and deftly shoot with each one, along with calling for his Landmaster or Arwing, if he needs to go underwater he will call for the Blue-Marine, with Krystal’s staff he will use martial arts along with some of the elemental powers in its disposal and its energy projection. In an Arwing he will fire and fly around deftly trying to find the enemy’s weak spot.

Weaknesses: Can lose the twin lasers if too much damage is taken and can lose to the power shield if it collides with too many objects.

Notable Attacks/Techniques:

*Fire Blaster: The multipurpose Fire Blaster, the first upgrade, allows one to shoot a fireball from the Staff. It works for ground combat, but it's also useful for activating Fire Blaster switches, blowing up Bomb Spore Planets, lighting torches, and fighting enemies from the sky.

  • Ice Blaster: The Ice Blaster is devastating in combat. Freezing foes and then shattering them with a single blow from the Staff. The range is limited, so it's not so good against flying enemies. The Ice Blaster also extinguishes flames.
  • Rocket Boost: Gives Fox the ability to boost himself straight upwards with the Staff to reach high ledges.
  • Ground Quake: For defeating a swarm of enemies, it also stuns medium-sized foes, exposing their weak spots. The Ground Quake attack takes a while to develop, and Fox is vulnerable during the windup. Getting hit then interrupts his attack. The quake also activates specific ground switches.
    • Super Ground Quake: The Super Ground Quake can stun some of the largest enemies. Fox can take damage while the attack is developing, but an enemy hit will not interrupt the Super Ground Quake.
  • Forcefield: Generates a forcefield around Fox protecting him from attacks and reflecting them back at the opponent.
  • Portal Opener: Fox can use this spell to open magically closed metal doors throughout Dinosaur Planet.
  • SharpClaw Disguise: Fox will wear a disguise to fool the enemy into thinking he’s an ally, he cannot use the staff while in the disguise.
  • Blaster: Blaster is an advanced energy firing pistol that is kept often by Fox, Similar to the Arwing's lasers, the blaster could charge. It had a semi-lock, not a full lock.
  • Machine Gun: Sprays a steady stream of bullets. Particularly useful against infantry.
  • Gatling Gun: The Gatling Gun is an uncommon, but even more powerful version of the Machine Gun each shot does more damage than the aforementioned weapon and can be used to defeat heavily-armored enemies, but the gun holds fewer rounds and is less accurate, making it a close-range weapon.
  • Homing Launcher: The Homing Launcher is a very useful and powerful default weapon that appears in "Assault". It has an auto-lock feature and homing capabilities.
  • Sniper Rifle: The Sniper Rifle is a powerful default weapon available in "Star Fox: Assault". It is a high precision weapon equipped with a double magniscope for zooming, and armed with long range laser bullets that kill most enemies in one precise shot.
  • Plasma Cannon: Standard issue weaponry for Cornerian heavy infantry. The Plasma Cannon is typically used against aerial targets. It has endless ammo.
  • Grenade: The Grenade is an explosive default weapon available in "Star Fox: Assault". This powerful projectile generates a blast radius of 12 feet. It is advised to remain a safe distance from this weapon when deployed.
  • Sensor Bomb: Sensor Bombs are proximity mine-type explosives that are available in "Star Fox: Assault". Place these bombs with the fire button then wait for something to pass close by and set them off. May also be detonated by arms fire.

*Blaster: The Arwing's fires a single laser cannon, but once one or more Laser Upgrade is collected it’s power increases.

  • Twin Blaster: By collecting the Twin Blaster item, the arwing can fire two laser beam Blasters simultaneously, one from each wing. When one or both of its wings are destroyed, it will revert back to a single Blaster firing out of the ship's nose.
  • Smart Bomb: This will drop a bomb that damages all the enemies that are within range of the explosion.
  • Torpedo: The Blue-Marine is armed with a Homing Torpedo launcher, able to fire an unlimited supply of "Light Bomb" underwater based projectiles that can be locked onto its target with the use of a Targeting Computer, in place of Charged Lasers. The submersible has one weakness, and this is the fact that its visual sensors were not designed to work in the darkness of great depths; it was instead designed to use sonar. Therefore, in order to see clearly in the murky abyss, the Blue-Marine must use "Light Bomb" torpedoes, of which it has an unlimited supply.

Key: Star Fox 64 | Star Fox Adventures | Star Fox Assault | Star Fox Command

Note: This is Fox McCloud of Star Fox 64, Star Fox Adventures, and Assault. The previous games are before the continuity reboot, Command is both canon and has alternative timelines with Key of Destiny, and Zero is another continuity reboot.

Explanations

Further elaboration on the 4-B tiering can be found here.

Battle Records

Notable Victories:

Notable Losses:

Inconclusive Matches:

Discussions (Link For Mobile Users):

Discussion threads involving Fox McCloud (Reboot)