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Ray the Flying Squirrel

From The Codex
Revision as of 01:32, 5 December 2021 by GiverBot (talk | contribs) (→‎Statistics: clean up, replaced: Powers and Stats → Statistics, DebatesJungle Tiering System → Tiering System)
Ray the Flying Squirrel
Main Continuity

Background

Ray the Flying Squirrel is a young squirrel and friend of both Sonic the Hedgehog and Mighty the Armadillo. Ray is a very young a naive character who has found himself being captured by Dr. Robotnik on several occasions, although he also serves as a valuable ally. After Sonic rescued Ray and Mighty from their imprisonment on Angel Island, Ray joined up with Sonic in hopes of defeating the doctor.

Eventually, Ray was drawn into the plot of the Phantom Ruby, in which he saw the gem create the Hard Boiled Heavies. Ray travelled through several zones, facing off against not only Robotnik but the Heavies as well. Along the way, the Chaos Emeralds were collected, which allowed for Ray to take on the transformation into Super Ray.

Statistics

Tier: At least 7-A | 2-C

Name: Ray the Flying Squirrel

Origin: Sonic the Hedgehog

Sex: Male

Age: Around 15 years old

Classification: Flying Squirrel

Attack Potency: At least Mountain level (Is comparable to Sonic, who destroyed the chain holding Little Planet) | Complex Universe level (Comparable to Classic Sonic, who defeated the Time Eater; The Time Eater can move through, destroy and create space-time)

Dimensionality: 3-D

Travel Speed: At least FTL (Comparable to Classic Sonic, and thus also main timeline Sonic, who stated that light speed was "small time" to him) | Extra-Temporal (Can move in Egg Reverie Zone, which is a place where time itself keeps shifting to different points, back and forth through past, present and future)

Combat Speed: FTL | Extra-Temporal

Reaction Speed: FTL (Comparable to Classic Sonic, and thus also main timeline Sonic, who can react to lasers from Eggrobos at close range and lasers from the Hotaru, which travel in straight lines and generate conventional light in the darkness) | Extra-Temporal (Able to fight in Egg Reverie Zone, which is a place where time itself keeps shifting to different points, back and forth through past, present and future)

Lifting Strength: Class 10 (Comparable to Classic Sonic, and thus also main timeline Sonic, who can push boulders comparable to his size) | Pre-Stellar (Powered by the Chaos Emeralds, the ultimate power of the universe, which would place them above the Hyper-Go-On energy that allows Violet Voids and Indigo Asteroids to support their own weight)

Striking Strength: At least Mountain Class | Complex Universal Class

Durability: At least Mountain level (Is comparable to Sonic, who destroyed the chain holding Little Planet) | Complex Universe level (Comparable to Classic Sonic, who defeated the Time Eater; The Time Eater can move through, destroy and create space-time)

Stamina: Peak Human (Was able to travel across the world to fight Dr. Robotnik and the Hard Boiled Heavies, across several zones without any signs of fatigue) | Limitless (Ray can maintain his Super form and hyper form indefinitely so long as he has access to rings)

Range: Standard melee range, Cross-Universal with Chaos abilities

Powers and Abilities:

Superhuman Physical Characteristics, Transformation (Via his Super form), Self-Sustenance (Type 1. Can breathe in space and with the Aqua Shield), Limited Flight (Ray can glide through the air), Spin Dash, Acrobatics, Dimensional Storage (Can keep Chaos Emeralds and Rings on hand despite having no place to put them), Martial Arts, Regeneration (Mid; Regenerated from being flattened), Non-Physical Interaction and Soul Manipulation (Sonic's team can harm Hyudoros), Time Paradox Immunity (Type 0. Sonic characters can meet their future self without disappearing), Temporary Invulnerability and Aura (Can render himself invincible with an aura for a limited amount of time. He can also perform an invincible ramming attack via Strike Dash), Resistance to Heat Manipulation (Shown here), Ice Manipulation (Sonic's team can break free of ice when frozen), Poison Manipulation (Can go through Chemical Plant unharmed by its toxins), Status Effect Inducement
Healing (Chaos Emeralds can heal you when you're knocked out), Empowerment (Chaos Energy is enriched and increased in ability by the heart and its emotions, along with positive/negative thoughts), Teleportation, Portal Creation, Time Slow, and Time Stop (Chaos Control is typically used for these abilities), Limited Magnetism Manipulation (Chaos Emeralds attract each other), BFR and Sealing (Chaos Control can be used to BFR others into separate dimensions), Resurrection (Granted Elise's wish and brought Sonic back to life), Time Manipulation and Spatial Manipulation (Chaos Emeralds can control time and space), Chaos Energy Manipulation, Statistics Amplification and Energy Absorption (Can use Chaos Emeralds to activate Hyper Mode and use chaos attacks with increased overall ability), Plant Manipulation (The Chaos Emeralds did this on their own), Weather Manipulation (The Chaos Emeralds destroyed a storm Dr. Eggman had made on their own), Limited Flight (Can temporarily levitate to dive into an enemy during Hyper Mode), Pseudo-Resistance to BFR (By merely having a single Chaos Emerald on hand, Classic Sonic is warped out of the Special Stage, which resides in a different universe as a trap)

All abilities of base form are greatly enhanced, Self-Sustenance (Type 3), Spaceflight, Invulnerability, Reality Warping, Aura (Can ram enemies with a boosting aura attack), Fire Manipulation, BFR (Super forms could warp away the Space Colony Ark and Final Hazard, which had the Chaos Emeralds), Empathic Manipulation and Power Nullification (Sonic's Super form reduced Perfect Chaos to its base form and calmed it. He did something similar to Metal Sonic), Forcefield Creation (Super forms can can create a forcefield to constantly protect the user)


Standard Equipment: Rings, Chaos Emeralds (Can have one or two on hand at times)

Optional Equipment: Item Boxes

Intelligence: Gifted (Is comparable to Sonic, who has been able to thwart Dr. Eggman on multiple occasions. Ray himself has stopped Eggman as well as the Hard-Boiled Heavies, who are extremely potent in combat. Is regarded as similar to Mighty, who himself has been a fighter for several years)

Weaknesses: None notable.

Key: Ray | Super Ray

Battle Records

Notable Victories:

Notable Losses:

Inconclusive Matches:

Discussions (Link For Mobile Users):

Discussion threads involving Ray the Flying Squirrel