The official discord link if you wish to join the discord: https://discord.gg/j5RKwCvAFu

Support the wiki on our official Ko-Fi page or Patreon page!

Mr. Game & Watch

From The Codex
Revision as of 22:07, 20 December 2019 by Elizhaa (talk | contribs) (Chi Manipulation link)

Summary

Mr. Game & Watch is a composite representation of various generic characters featured in Nintendo's Game & Watch products and video game series created in 1980 by Gunpei Yokoi. Mr. Game & Watch is a man from Superflat World, a completely flat world, having no third dimension whatsoever. He is also monochrome, and due to the LCD display of the Game & Watch, he can only move in alternating, preset frames, similar to the numbers on a calculator, or the Game & Watch games themselves.

Powers and Stats

Tier: High 8-C, likely High 7-A, higher with his Final Smash and Numbers Pad | At least 3-A, possibly 2-C, likely higher

Name: Mr. Game & Watch

Origin: Game & Watch, Super Smash Bros., Legend of Zelda

Gender: Male

Age: His shadow bugs have existed since the beginning of time

Classification:  2 Dimensional being

Attack Potency: Large Building level, (Capable of moving objects at high speed), likely Large Mountain level+ (Can fight characters who can tank Majora's moon crash), higher with his Final Smash and Numbers Pad | At least Macrocosmic level, possibly Low Macroverse level, likely higher (Possesses the full triforce, scaling him to beings like Yuga Ganon who was going to consume both Lorule and Hyrule.)

Dimensionality: 2-D4-D with the Full Triforce

Travel Speed: UnknownRelativistic

Combat Speed: MFTL+ | MFTL+, possibly Immeasurable

Reaction Speed: MFTL+ (Comparable to other fighters, who can react to Galeem's light beams). | MFTL+, possibly Immeasurable

Lifting Strength: Class K (Should be comparable to King Dedede who is able to swing his hammer with this much force) | Class E (Superior to the Four Giants who could hold the moon and halt it from falling.)

Striking Strength: Large Building Class, likely Large Mountain Class+higher with his Final Smash and Number Pads | At least Macrocosmic, possibly Low Macroversal, likely higher

Durability: Large Building level, likely Large Mountain level+ | At least Macrocosmic level, possibly Low Macroverse level, likely higher 

Stamina: Limitless

Range: Extended melee range, several meters with bombs or projectiles, Low Macroversal with the full triforce

Powers and Abilities: 

Superhuman Physical Characteristics, Underwater Breathing (Types 1 and 3), Weapon Mastery, Martial Arts, Air Manipulation (Can breath air hard enough to break bricks), Statistics Amplification (The judge hammer has a chance to increase his power tremendously), Resurrection (The Water of Life will automatically revive him on death once), Duplication (Can create temporary copies of himself), Non-Physical Interaction (Can stop ghost attacks), Healing (A piece of the triforce heals him), Durability Negation (Tomahawk's bypass the dragon's invulnerability), Energy Projection (Can shoot sword beams), Ink Manipulation (Can shoot ink), Flight, Fire Manipulation, Breath Attack, Explosion Manipulation
Superhuman Physical Characteristics, Weapon Mastery, Lower Dimensional Existence granting him a form of Intangibility (Via 3D beings normally not being able to interact with 2D beings), Air Manipulation (Can breath hard enough to damage and send enemies flying), Self-Sustenance (All types), Immortality (Type 1, 3, 4, & 8 All smash characters that have fallen in battle turn back into trophies, allowing them to be resurrected.), Abstract Existence ([Type 2. Shadow Bugs are the embodiment of the primordial substance, which is inside of Mr. Game & Watch), Shapeshifting (His nature as a being made out of Shadow Bugs means he can take the shape of just about anything. He also automatically change shapes with a bunch of his moves), Size Manipulation (Can change the size of anything made out of Shadow Bugs), Duplication (He can create duplicates of pretty much anything via the Shadow Bugs), including himself), Regeneration (At least Mid-High. Shadow Bugs are stated to be a primordial matter and are likely thus far smaller than what they were shown being. They are small enough to be able to reproduce mist and clouds), Power Mimicry (Shadow Bugs let him copy the powers of the opponent on a stronger scale), Weapon Mastery, Invulnerability (Oil Panic makes him invulnerable for the duration of the move), Levitation (He has shown the ability to slow down his frames-by-frames movement, letting him stop in mid-air for extended periods of time. His entrance animation also has him floating down from the air in the same manner.), Body Control, Electricity Manipulation (Judge 5 produces electricity), Fire Manipulation (Judge 6 produces flames. Can produce fire torches), Ice Manipulation (Judge 8 produces ice), One-Hit KO (Judge 9 can take out any opponent with a single strike, no matter who it is), Non-Physical Interaction (Can harm Floow), Explosion Manipulation (Can create bombs that explode when hitting the ground), Weapon Creation, Forcefield Creation, Afterimage Creation, Teleportation, Absorption, Resurrection, Statistics Amplification, Status Effect Inducement, Damage Boost (Deals extra damage to opponents made of metal), Poison Manipulation (Can poison enemies with just their attacks), Attack Reflection (Can completely reflect an attack with their shields, with Oil Panic he can absorb attacks and redirect it back at the opponent), Healing (Can heal themselves by parrying attacks with their shield), Acrobatics (All Smash Characters are capable of doing flips around the battlefield and being agile, this gets further upgraded to the point of being able to gain an extra mid-air jump), Life Absorption (Can drain the life of their opponents with their attacks), Empowerment (Gets stronger when both damaged, undamaged, and eating food), Magnetism Manipulation (Can magnetically attract all healing items towards them), Telekinesis, Energy Manipulation, Attack Reflection, Darkness Manipulation, Magic, Water Manipulation, True Flight, Transformation, Aura, Chi Manipulation, Invisibility, Martial Arts, Intangibility (Has access to all the abilities of the Smash Fighters in the Subspace Emissary, due to having copied all of them) Resistance to Weapons (Severely reduces the damage taken from weapon-based attacks), Air Manipulation (Can resist the effects of strong winds and air), Fire Manipulation and Explosion Manipulation (Severely reduces the damage taken from both fire and explosions), Empathic Manipulation & Madness Manipulation (Doesn't turn mad or go sad from Floow's screams)
Healing, Damage Boost (When fighting against giants, metallic foes, summoned foes, and forcefields), Summoning (Can summon weapons and objects depending on the spirits wielded), Durability Negation & OHK (Death's Scythe allows the user to One-Hit-Kill the foe if they have low health. Lip's Stick inflicts a flower which drains the health of the target for a while), Plant Manipulation (Via Lip's Stick), Energy Projection (Can wield energy swords and ray guns), Gravity Manipulation and Black Hole Creation (Certain spirits allow the wielder to use the Black Hole item), BFR (Certain spirits allow the wielder to use the Star Launcher item), Metal Manipulation (Certain spirits turn the wielder into metal for a while, reducing knock-back while also increasing their weight), Adhesive Manipulation (Can move normally on sticky floors with certain spirits), Resistance to Poison Manipulation (Can resist and even heal from poison attacks with certain spirits), Gravity Manipulation (Can ignore changes in gravity with certain spirits), Air Manipulation (Can resist strong winds with certain spirits), Electricity Manipulation (Certain spirits severely reduce the effects and damage sustained by electric attacks), Ice Manipulation (Certain spirits severely reduce the effects and damage sustained by ice-based attacks), Sleep Manipulation (Can resist sleep inducement with certain spirits), Fire Manipulation and Explosion Manipulation (Certain spirits severely reduce the effects and damage sustained by fire-based attacks), Water Manipulation (Certain spirits severely reduce the effects and damage sustained by water-based attacks), Energy Projection (Certain spirits severely reduce the effects and damage sustained by energy-based attacks), Weapon Mastery (Certain spirits severely reduce the damage sustained by weapon-based attacks)

Has the abilities of The Triforce which gives him: Grants the wielder the Goddess Farore, Nayru, and Din's powers, amplified Magical power, Immense Courage, Healing (Healed Link's wounds right before his fight with Ganon, upon touching a piece Link was healed. Triforce of Wisdom has natural healing), Divine Wisdom, Telepathy, PrecognitionShapeshifting, Invulnerability & Invisibility Negation (Negated the Triforce of Power's invisibility and invulnerability), SealingInvulnerability to most forms of attack, Immortality (Types 1, 3, 4, and 6. Protected by the Golden Goddesses), Regeneration (Low-Godly), Statistics Amplification (Via triforce of power), Non-Physical Interaction (Physically grabbed and destroyed the Sage of Water), Aura (Ganon with the triforce of power can prevent beings from getting close to him), Telepathy (Can communicate with people from Low Macroversal distances and look into their dreams), Sealing (Ganon with the triforce of power sealed Zelda in a crystal), InvisibilityIntangibility (Immaterial, intangible Link (Hero of Legend) even to those who can hit ghosts), Transmutation (Zants curse that turned Midna into a small imp was a result of Ganon with the triforce of power's magicanyone he sends to the Dark World is turned into a reflection of their heart and mind), Explosion Manipulation (Caused many spontaneous explosions in and around his castle), Extrasensory Perception and Clairvoyance (He can sense and pinpoint his targets location even if they are invisiblehe can watch events unfold despite not being present at the locations said events happen), Can exist and act as a Non-Corporeal spirit, Existence Erasure (Type 2. Eradicated The Imprisoned, which was confirmed by Fi who can sense the soul/consciousness of someone), Resurrection (of others), BFR(The full triforce sent Link to the land of Holodrum & Labrynna, Ganon can send those into the dark world, and has shown once gaining the triforce of power to send his phantom into the gap between dimensions), Power Nullification (Broke the seal placed on Zelda), Transmutation, Mind Manipulation (Ganon with the full triforce created his offshoot Agahnim, who was able to control the minds of every solider in Hyrule Castle, those he sends to the Dark World will have their consciousness erased), Madness Manipulation (Type 2 via sending people into the Dark World, a tree had said he thought he'd never see someone who wasn't insane), Spatial Manipulation (Ganon with the triforce of power created a maze that loops back to the starting room if you take a wrong turn no matter how far away you get from it), Biological Manipulation (Turned a Great Fairy fat), Avatar Creation (Ganon with the full triforce created an offshoot of himself in the form of Agahnim, who acted as his avatar in the Light World while Ganon remained trapped in the Dark World), Sealing (Sealed the 7 Maidens into crystals), Sleep Manipulation (Broke the spell on Zelda that made her sleep eternally), Wish Granting & Reality Warping (The triforce can grant the user any wish), Conceptual Manipulation (Type 2. Stated by Hylia to be capable of altering the essence of all things. Said essences include beings like the goddesses themselves who transcend reality), Fate Manipulation (Changed fate to make it where Link was comparable to Ganon and was able to be given a future.), Resistance to Soul ManipulationInformation Analysis (Navi couldn't identify any weaknesses on Ganon with the Triforce of Power), Time Stop (Ganon with the triforce of power broke free of the time stop that was placed upon Hyrule by the goddesses), Corruption (Those chosen by the gods were stated to be protected from being transformed into Shadow Beasts), Magic, Mind Manipulation, Unholy Manipulation, Curse Manipulation, Willpower Manipulation 

Standard Equipment: Frying Pan, Manhole, Key, Hylian Shield, Sword, Tomahawk, Water of Life, Diving Helmet, Helmet, Turtles, Bombs, Bucket, Torches, Food, Firefighters, Hammer, Bell, Number Pad, Package, Aquarium, Fish, Balls and Full Triforce

Intelligence: Unknown (Has existed since the beginning of time, and shows to be a competent crewman for the Halberd, but has no understanding over the concept of good and evil, likely due to being limited by his 2 dimensional mind)

Weaknesses: As a 2 dimensional being he's limited to higher dimensional aspects, otherwise none notable.

Notable Attacks/Techniques:

  • Oil Panic: He can absorb energy-based attacks like fire, lasers, explosions etc. and then reflect them back at 3x the power.
  • Shadow Bugs: Mr. Game & Watch's body is composed out of a mysterious matter called Shadow Bugs. This matter has the property of being able to be produced from Mr. Game & Watch's body endlessly and of taking the shape of anything it desires. It was used to create most members of the Subspace Army, but also to create clones from nearly every fighters. As Mr. Game & Watch himself is made out of Shadow Bugs, he can clone himself at will or reform his own body into another form (such as Duon).
  • Octopus: He can turn into an octopus for a limited amount of time.
  • Sword Beam: When at full health, he can fire beams out of his sword.
  • Water of Life: If he is brought to death, the Water of Life will bring him back at full health once.
  • Judge (Smash): This move allows Mr. Game and Watch to draw a random number between 1 and 9. The higher the number, the stronger the attack. Various elemental-based attacks can be achieved through uses of this move, as well as the potential to instantly knock out an opponent if the attack is a 9. Mr. Game and Watch is most likely to try his luck with this move when he's in a tight pinch.
  • Judge (G&W): He can pull up a numbers pad, which then shows a random number from 1 to 9. Any number higher than 2 seems to increase his durability and attack potency to the point of instantly knocking out beings he could trade blows with previously and so on with each higher numbers.

Key: Composite | Full Triforce

Others

Notable Victories:

Notable Losses:

Inconclusive Matches: