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Frank West

From The Codex
"Mature Content"
This character or verse has mature themes and concepts, thus those of young age are ill-advised to look through these.

I've covered wars, you know.
~ Frank to Jessie
It's Frank... Frank West. Remember that name 'cause the whole world's gonna know it in three days... when I get the scoop.
~ Frank West on the Willamette Incident
Fantastic!
~ Frank
I've covered wars, you know.
~ Frank
Y'know, you're a little high-strung for a guy who's covered wars.
~ Chuck to Frank
I clawed my way out of Willamette. I fought hard to uncover the truth of what happened at that mall. And things were good... real good... for a while. Then, I let things get to me. I let things get out of control. I think deep down, I knew I had to uncover what was really going on. Things got dark. But this is my chance... to get back in the game.
~ Frank
Only a clown would use this garbage camera. And I freaking hate clowns.
~ Frank
Hey, I've covered wars you know.
~ Frank
Yeah, yeah I covered some wars.
~ Frank
-and this is the second thing I learned-turns out be the bloodiest, ugliest, weirdest thing I've ever seen. Definitely not front page material. Depending on publication.
~ Frank
Keep your eyes on the prize.
~ Frank

Absolutely no way. Because first it's blood and then it's A LOT of blood and then you're cutting out my pancreas AND I REALLY NEED THAT. Now what do we do next?
~ Frank denying being tested as a zombie
I'll deal with Obscuris. You get your guys ready to hijack that chopper! I am NOT getting stuck in this town! Not again! FUCK THAT! And neither are any of you!
~ Frank to Hammond
Frank West's Theme
His Name's Frank
Mall Music 3
Mall Music 4

Background

Francis Algernon West, more commonly known as Frank West, is the playable protagonist of Dead Rising, Dead Rising: Chop Till You Drop, Dead Rising 2: Off the Record, and Dead Rising 4. He also appears as the deuteragonist of Dead Rising 2: Case West, a supporting character in Dead Rising: Road to Fortune and Dead Rising: Watchtower, and is mentioned in Dead Rising 2 and Dead Rising 3. His popularity has caused him to be referenced in many other video games after his initial appearance in 2006.

Description

Frank is a freelance photojournalist who has been quite active in his career, since he's covered wars, you know. He is also fairly strong, being a wrestler and cliche "badass". He has an unusually deep sense of determination to find the next big story, taking big risks in order to achieve his goals. Though he comes across as a loose cannon who doesn't like working for others, he does have a history of unlikely team-ups with individuals such as Chuck Greene, Isabela Keyes, Vicky Chu, and Brad Park. While he's not the most polished and professional person in his field, he is strong, genuinely kind and decent, and always operates on instinct. Not your typical journalist, Frank is quite capable of handling himself in combat and is very keen to help other survivors to safety. He becomes infamous after he manages to get the story of a lifetime after covering the first known zombie outbreak in US history. However, as the years progress, he fades out of the limelight leaving him a burnt-out has-been.

He also stars in the non-canon game Dead Rising 2: Off the Record, in which he takes the place of Chuck Greene in an alternate version of Fortune City. In this and Dead Rising 4, his attitude is far more cynical and his humor has more mean spirited punch lines than Case West and Dead Rising.

This dropdown contains the synopsis of Frank’s story. Read at your own risk as you may be spoiled otherwise!

History

Dead Rising

In the original Dead Rising, Frank is the main playable character. Frank hires a private helicopter piloted by Ed DeLuca to fly him over to the town of Willamette, Colorado after receiving a tip that something big was about to happen. As Ed flies the helicopter over the town, Frank initially believes that there is rioting going on in the streets. He is dropped off on the helipad of the Willamette Parkview Mall, and Ed tells Frank that he will come to pick him up in three days time.

After landing on the helipad of the Willamette Mall, he is greeted by Carlito Keyes. Frank then walks to the mall entrance, where he also sees Isabela Keyes before being told to grab something to barricade the door. He then sees Dr.Barnaby through a gate. Seconds later, Lindsay, an elderly woman, tries to open the entrance doors after she sees her dog Madonna in the zombie crowd in front of the door. She lets the zombies in and Frank hurries up to the security room after Brad shouts for everyone to meet up there. In the saferoom, he then meets Brad Garrison and Jessica McCarney, two agents of the DHS (Department of Homeland Security). Though reluctant to accept Frank's help, they eventually realize that working together was in their best interest, due to their communications with the DHS headquarters being blocked, and the only known way out of the mall was via Frank's helicopter that would be coming after three days.

Between working with the duo and helping survivors out of the mall, Frank also comes across Russell Barnaby and siblings Carlito and Isabela Keyes, who know more about the outbreak then they are letting on. After rescuing Barnaby and befriending Isabela, Frank learns that the outbreak was caused by government experiments that went on in the town of Santa Cabeza (somewhere in Central America) and that this attack was retaliation against a government cover-up.

After confronting Carlito about the attack, Frank and Isabela work together and find a way to unblock the communications between them and the DHS. However, after contacting their HQ, Jessica learns that the government has initiated a clean-up operation and that everyone in the mall, including them, will be killed.

After hiding from the army for a short time, Frank and Isabela make their way to the helipad at the mall to make their escape only to quickly have their hopes dashed, as the helicopter crashes in the middle of the park. Frank and Isabela make their way back to the hideout, where Frank learns that he has been infected. Isabela asks Frank to gather ingredients so that she can make Frank a temporary vaccine. 

After obtaining the supplies needed for the vaccine, Frank and Isabela make their way out of the mall via an underground tunnel. It is there that they confront the military about the outbreak, but as the zombies approach, Brock Mason (a soldier) attacks Frank to proceed with the clean-up operation. Frank manages to defeat Brock. Frank and Isabela proceed to escape the town and to tell the world about the true events at Willamette and Santa Cabeza.

Three weeks later after Willamette, Frank tried to expose the Pentagon and the U.S government for the involvement with the incident, but due to lack of sufficient evidence, he was buried - though the government was forced to admit their involvement in the livestock program.

Dead Rising: Road to Fortune

Around two years after the Willamette Incident, despite his infection with the zombie wasp larvae, Frank became something of a celebrity, starring on his own TV Show, Uncovered. However, the ratings on the show had begun to drop after a couple of seasons and it wasn't long before Frank's agent, Clay Hurlton informed him that the studio was pulling the plug.

Furious, Frank insults Clay (inevitably helping to create Terror is Reality) before hanging up the phone and beginning to dust off his camera. Prior to hearing the news of his show's cancellation, Frank had been interested in getting Rebecca Chang to appear on it. Amidst growing suspicions of government coverups of small, contained zombie outbreaks in the Midwest, Rebecca had been investigating the matter in an attempt to uncover the truth, but with little success. Even so, after hearing some of her reports and recalling the brutality of the Special Forces back in Willamette, Frank had several reasons to take Rebecca's side of things.

Feeling that it was finally time to return to field reporting and hang up the celebrity status for a while, Frank makes a call to Rebecca and asks to join in her investigation. Rebecca is skeptical of Frank at first, due to the fact that he hasn't done much field reporting since Willamette. However, she agrees after thinking it over, seeing it as a chance to become famous just as Frank did.

Rebecca and Frank have their first meeting at a diner in Hubbard Gulch, Nevada and agree to team up and work together, believing Fortune City to be their best lead. However, Rebecca insists that she is "in charge," to which Frank has no argument.

Rebecca and Frank make one final appearance at the end of the series covering the ongoing zombie outbreak in Las Vegas from the closest possible location. The military, led by Captain John Kilduff, had already blockaded the roads leading out of the city and refused to give any comments regarding the situation.

Rebecca tries to charm some of the soldiers with her beauty in order to get more information, but Captain Kilduff takes notice and coldly orders her away. Rebecca herself had a run-in with this person before and she knows that he's simply just a rock that refuses to be moved; so she gives up.

Before Frank and Rebecca continue with their report, Frank exchanges a few short words with the Captain. Kilduff claims that he had been a good friend of Brock Mason, Commander of the Special Forces whom Frank had crossed paths with in Willamette. Kilduff angrily states that he knew Frank was responsible for Mason's death, and vowed to have his revenge someday. Frank tells the Captain that he looks forward to it.

Frank and Rebecca are last seen making their report on the outskirts of Vegas near one of the military roadblocks; Kilduff still nearby. With only limited information to work with, Rebecca starts narrating the broadcast which Chuck Greene would tune in to at the beginning of Dead Rising 2: Case Zero. Meanwhile, Frank takes pictures with his camera.

Dead Rising 2: Case West

In Dead Rising 2: Case West, Frank arrives in Fortune City and finds Chuck Greene being attacked by a zombified Tyrone King. Frank saves Chuck, then identifies him as the one behind the outbreak. Chuck tells him that Phenotrans set him up and asks for Frank's help to clear his name. Frank and Chuck head to the Phenotrans facility to contact Frank's source.

Frank and Chuck learn Frank's source is Isabela Keyes, who was forced to work for Phenotrans. Marian Mallon then shows up and tells them that she managed to cure herself of the zombie infection and keep it away from the public. Marian activates the factory's self-destruct mechanism, taking Isabela with her. Chuck tries to stay behind and frantically search for the cure, but Frank convinces him to get out just in time.

Outside of the facility, Chuck ponders on the difference a cure could make to the world, but Frank says it could have been a lie, and they at least have the proof to clear Chuck's name. Frank then notices he lost his Zombrex in the facility, but Chuck gives him a box he found earlier, claiming that the world still needs Frank West.

Dead Rising 2: Off the Record

NOTE: Frank's character in Dead Rising 2: Off the Record is considered non-canon, though it may reflect his desires to be famous again.

In this "what-if" scenario of the Fortune City incident, Frank West returns as the main protagonist and carries a role very similar to his role in Dead Rising. Frank narrates through the opening, telling of his rise to fame to his downfall and his hope to "get back in the game."

After competing in Terror is Reality, Frank comes across his next big story as he witnesses shady dealings happening between T.K. and Brandon Whittaker, a member of the zombie protest group CURE.

As the zombie outbreak in Fortune City unravels, Frank discovers the Fortune City Emergency Shelter and takes shelter from the chaos in the city. Unable to find Zombrex in the shelter, he sets out to the Royal Flush Plaza in order to find his daily dose. He enlists the help of Stacey Forsythe and will later team up with her (and later Rebecca Chang) to find the truth behind the Fortune City outbreak. 

Dead Rising: Watchtower

In the film, Dead Rising: Watchtower, West was called in to be interviewed on a news network when the East Mission outbreak was beginning. When the outbreak became full-scale, Frank remained on a live feed for its entirety.

In the film, Frank appears to be much more calm and relaxed than he had been in his previous appearances. It's also possible that he once again gained some fame after partially exposing Phenotrans during the events of Case West with Chuck Greene. This could potentially explain his attitude being more light-hearted.

At the end of the film, when the government officially announces its plan to insert Zombrex chips into infected citizens, Frank responds relatively relaxed but warns of the potential dangers of the situation. It is unknown whether or not Frank allowed himself to be chipped.

Dead Rising 3

Although he doesn't make an appearance, Frank is mentioned multiple times throughout the game. A cardboard cutout of him (as well as Chuck Greene and Carlito Keyes) can be found in the museum, as well as a short biography stating that he is currently a zombie consultant and public speaker. He was also mentioned by Chuck Greene while he and Nick were pursuing Hemlock. Isabela Keyes mentions him while discussing the cure with Marian Mallon and accuses him and Chuck of leaving her to die after the incident at the Phenotrans Facility. He doesn't make an appearance due to cutting all ties to the other characters. If he had appeared in the game, Frank would be 51 years old. 

Frank Statues are also one of the main collectibles in the game, an obvious homage to Frank being absent from the game.

Frank is one of four playable characters in a DLC for the Xbox One version of Dead Rising 3 called Super Ultra Dead Rising 3 Arcade Remix Hyper Edition. He appears along with other characters of Dead Rising games including Chuck Greene, Nick Ramos, and Annie. He appears as he looked during the original Dead Rising.

Dead Rising 4

Frank returns as the main protagonist in Dead Rising 4. He's a college teacher majoring in investigative journalism now and has a pupil named Vick. Due to his experience with zombie outbreaks, he's become more pragmatic, cynical, highly sarcastic and also somewhat less sympathetic to people, which sometimes makes him at odds with Vick. Throughout the course of the game, it's a race against the clock to not only get the scoop on the new Willamette outbreak, but also to best his pupil. 

Near the end of the game, he falls from the helicopter after Vick and Brad successfully board it. The horde of zombies chasing the trio stop Frank from boarding it and he sacrifices himself to let Brad and Vick escape. Frank's last words to Vick were "Keep your eye on the prize," before letting go. Frank was subsequently turned into a zombie and wandered Willamette eating people before being discovered by Hammond and Dr. Blackburne. Frank is given a treatment by Blackburne to restore control over his body. With limited time before Willamette is firebombed by the Pentagon, Frank works with Blackburne to gather supplies and reach Barnaby's lab to cure himself and escape with the remaining survivors.

After getting his body restored, Frank escapes Willamette with Blackburne. If Frank fails to collect all of the Princess wasps, Hammond and her team will die with only Frank and Blackburne escaping alive. It is revealed in a message that after this, Frank quit his job as a journalist and disappeared from the public eye. No one never learned about Frank's time as a zombie and that towards his dying day, he was plagued with nightmares of death, blood, and insatiable hunger. If Frank collects all of the Princess wasps, then Hammond and her team escape with Frank and Blackburne. Soon after escaping, Frank becomes famous again, writing a book about his experience as a zombie that becomes a bestseller, and exposes the government's involvement with Obscuris with Vick's help.

Statistics

Key: Human | Zombie

Tier: 9-B, Higher with most weapons. 9-A to 8-C with weapons. 8-C with the Exo suit | 8-C

Name: Francis Algernon "Frank" West, Hank East (False alias)

Origin: Dead Rising

Sex: Male

Age: 36 by Dead Rising, 41 by Dead Rising 2, 45 by Dead Rising: Watchtower, 52 by Dead Rising 4

Classification: Freelance photojournalist, Savior of Willamette, Celebrity, College teacher

Status: Alive (Currently) | Undead (Formerly)

Alignment: Chaotic Good to Chaotic Neutral (Initially Frank was just your average photojournalist who goes out of his way for a big scoop. During the Willamette Incident, he would commonly help any survivor he sees and actively tries to convince them to come instead of just letting them die. Although he was about to let someone die and take a picture of said scene instead of trying to help. His actions would later help with the creation of Zombrex and attempt to stop those from holding the secret cure. However, by Dead Rising 4, Frank became less sympathetic. Often making jokes and having a snarky attitude during distress, death, and torture. He'll often not read the room. He did however sacrifice himself at the end of the game and try to still help people at the time while also showing care for Vick and helping survivors, showing he still has some good. He also genuinely felt sad with Hammond's death in the bad ending of Frank Rising) | Unaligned (Became a mindless zombie who solely just attacks and eats anyone in sight) to Chaotic Neutral (Regressed back to his original mindset as he was somewhat cured)

Dimensionality: 3-D | 3-D

Attack Potency: Wall level (Capable of destroying metal racks, tables, and barrels with one hit. Strong enough to crush a zombie's skull, rip off their limbs and head, and pull out their intestines. Able to send zombies flying with one hit. Can defeat Evo Zombies, which can break through walls. Comparable to and can harm Chuck, who can defeat a tiger, survive a crane crashing into him, survive a helicopter crashing into him, and get run over by motorcycles, which can break through steel, while also being able to preform similar feats to Frank. Can harm those who can harm him), Higher with most weapons (Many of Frank's weapons generally do far higher damage than his regular weapons do, especially with combo weapons. Some able to cause explosions). Room level+ (Many of Frank's ice weapons can fully freeze zombies, at least 10, which would require this much energy. Has access to RPGs. Certain weapons can blow up cars and trucks) to Building level (The Holey Terror can vaporize zombies, requiring three gigajoules) with weapons. Building level with the Exo suit (As the strongest weapon in the game, it should be stronger than Frank's weapons that are capable of vaporizing zombies. Can fight other Exo suit users, which can survive multiple RPG rocket shots and are unharmed by explosions. Calder used the Exo suit to strew multiple train cars. Can freeze at least 14 zombies, a single one requiring this much energy with the Ice Power Up) | Building level (Can defeat Exo suit users)

Durability: Wall level (Can survive being sent flying from a car crash. Survived a helicopter crash after it was shot by an RPG rocket), Building level with the Exo suit (Exo suit users can survive multiple RPG rocket shots and weapons capable of vaporization) | Building level (Can take hits from Exo suit users. Unharmed by explosions and can survive rockets)

Striking Strength: Wall Class, Higher with most weapons. Room Class+ to Building Class with weapons. Building Class with the Exo suit | Building Class

Lifting Strength: Class 1 (Can rip off a head, which requires at least 5,000 newtons of force. Able to lift metal racks and use them as weapons), Class 100 with the Exo suit (Calder used his to strew multiple train cars) | Class 100 (Can overpower others wearing Exo suits)

Travel Speed: Athletic Human (Runs faster than all survivors. Can keep up with war veterans like Cliff), Higher with Quickstep | Athletic Human

Combat Speed: Supersonic (Can hit Adam MacIntyre, who can dodge and deflect gunfire. Defeated Evo Zombies, who can dodge gunfire) | Supersonic

Reaction Speed: Supersonic (Can dodge close range gunfire) | Supersonic

Stamina: Superhuman (During the Willamette Incident, Frank was fighting thousands upon thousands of zombies in addition to various psychopaths and military soldiers for 72 hours without any proper form of rest nor sleep while still being in perfect condition) | Limitless (Zombies are stated to never tire)

Range: Standard Melee Range. Extended Melee to Hundreds of Meters with various weapons | Standard Melee Range to Several Meters with abilities

Intelligence: Extraordinary Genius (Frank is a skilled photojournalist and became a celebrity, along with selling two top selling books. He has the ability to make use of anything as a weapon in dire situations. Despite never firing a gun at a person, Frank can still keep up with those with gun experience. He's kept up with multiple members with years of combat experience, stating to do so with ease. Frank can create combo weapons, weapons that are made up of random objects that he can find. Often building. Modified a military Exo suit with household items to grant it more powers) | Animalistic (Before cure, due to being a typical zombie) to Extraoridinary Genius (Partial cure, got back his original mindset)


Powers and Abilities

Superhuman Physical Characteristics, Human Achievements (Frank is a skilled photojournalist with years of experience, as well as being a skilled engineer. Frank's scoop on the Willamette Incident made people deem him as the savior of Willamette, making him a celebrity. During his time as one, he's hosted a TV show, radio show, and was sponsored by a baseball team. He's been used to advertise certain merchandise, such as mops, clothing, and cologne. He's starred in several commercials about his Digi-Cheap Disposable Camera. He later became a college teacher majoring in investigative journalism. He became famous again after being cured from being a zombie, writing a book on his experience as one which became a bestseller while also exposing the government), Genius Intelligence (Frank is a genius when it comes to quick thinking and has amazing engineer skills. With random items he can find, he can build combo weapons and vehicles), Acrobatics (Can preform somersault kicks), Martial Arts (Frank is skilled in various martial art moves. Such as the Football Tackle, Judo Throw, Double Lariat, Lift Up, Roundhouse Kick, Knee Drop, Suplex, Hammer Throw, Wall Kick, Giant Swing, Face Crusher, Karate Chop, and Somersault Kick. Capable of defeating war veterans such as Cliff Hudson, police officers like Jo Slade, leaders of the military units like Brock Mason easily[1], military mercenaries like Fontana, and top soldiers like Lance Corporal Calder), Weapon Usage (Frank has the skill to make use of anything as a weapon, no matter what it is. Not only can he use various guns such as pistols, shotguns, snipers, or machine guns, but he's also skilled in using hunting knives, katanas, machetes, chainsaws, cleavers, axes, pickaxes, sickles, or swords. Frank also has the skill to make use of anything he finds as a weapon. This includes various items such as guitars, baking ingredients, boxes, racks, benches, buckets, cacti, cans, chairs, CDs, condiments, lipstick, lawnmowers, shopping carts, fences, garbage cans, gems, gumball machines, handbags, stuffed animals, mannequins, toolboxes, and more. Frank's weapon mastery exceeds even further with the creation of his combo weapons, weapons he creates from standard items he finds), Vehicular Mastery (Land Vehicles; Frank is skilled at driving cars, trucks, motorcycles, and bikes. He's also built various combo vehicles to drive with that also can be used for combat), Accelerated Development (As Frank progresses, he can level up. This can increase various stats, such as his health, attack, speed, stock, or learn new skills), Stealth Mastery (Snuck his way into a base guarded by multiple soldiers. Able to sneak up on someone, take a selfie with them, and kill them before someone else notices), Dimensional Storage (Can keep large amounts of items in his inventory, which is acknowledged in one of his costumes), Light Manipulation (His camera is a Nikon D100, which can produce a color temperature of 6000k), Enhanced Senses (His camera has a night vision mode to see in dark areas. His Spectrum Analyzer allows him to see through objects), Hacking (His camera has a Spectrum Analyzer to hack things). Resistance to Zombification (Isabela stated that Frank has a better resistance to the zombie diseases in comparison to others. Later became immune to the zombie disease after the cure was created in Dead Rising 3)

Healing (With various foods, drinks, and first aid kits), Water Manipulation (With the Fire Extinguisher and Water Gun. The Spitfire drink allows Frank to use his spit as a projectile weapon), Energy Projection (With the Laser Sword and Real Mega Buster), Explosion Manipulation & Fire Manipulation (With the Molotov Cocktail, Grenades, Acetylene Tank, C-4, Propane Tank, and Tiki Torch. Spitfire turns Frank's spit into fire), Limited Durability Negation (Queen Wasps can explode the heads of zombies), Electricity Manipulation (With the Stun Gun and Electric Prod), Statistics Amplification (Quickstep increases Frank's speed. Pain Killer halves damage taken. Cooking makes mixed drinks last twice as long. Criminal Biography makes weapons last three times longer. Cycling makes bicycles last three times longer. Engineering makes tools and construction items last three times as long. Entertainment makes entertainment weapons last three times as long. Health 1 and Health 2 makes healing items heal 50% more each. Hobby increases the durability of toys by three times. Interior Design triples the durability of interior design items), Minor Multilingualism (Japanese Conversation allows Frank to speak some Japanese. Lifestyle Magazine triples the durability of household items. Skateboarding triples the durability of skateboards and can allow Frank to do tricks with them. Sports triples the durability of sporting goods. Survival doubles the amount of health regained from healing items. Travel triples the durability of travel and shopping items. Weekly Photo Magazine allows Frank to take good photos even easier. Wrestling increases the strength of Frank's melee attacks), Invulnerability (Energizer makes Frank temporarily invincible), Animal Manipulation (Nectar attracts Queen Wasps), Social Influencing (Brainwashing Tips makes survivors fight alongside Frank more aggressively), Accelerated Development (Camera 1, Camera 2, and Wartime Photography gives Frank more PP for taking photos. Horror Novel 1 and Horror Novel 2 each gives 25% more PP for killing zombies. World News gives Frank 25% more PP for rescuing survivors), Heat Manipulation (With Liquid Nitrogen and the Fire Extinguisher freezes people. The Heated Frying Pan burns people), Sound Manipulation (The Blast Frequency Gun fires a blast of high-frequency sound waves), Light Manipulation & Status Effect Inducement (With the Flash Grenade), Fragrance Manipulation (With the Gas Can, Fragrance Manipulation (Repulse makes zombies ignore Frank). Resistance to Zombification (Zombrex can stop zombification for 24 hours)
Sound Manipulation (The Super B.F.G. fires powerful sound waves. Power Guitar blows people away from sound. The Air Blower fires intense sound to kill. Deck The Halls sends people flying with sound), Electricity Manipulation (The Tesla Orb is an electric ball that electrifies anyone nearby. Roaring Thunder electrocutes anyone wearing the mask, and can be worn to use electric strikes. Hacker electrocutes people. The Electric Chair shocks anyone who sits on it or is hit by it. The Electric Rake uses arcs of electricity to fry people. The Electric Wreath electrocutes anyone wearing the object and anyone nearby. Plunger Lure lures enemies and explodes into electricity. Holey Terror vaporizes people. Ion Cannon fires electricity to blow people up. The Electric Axe electrifies anyone hit. The Soundwave Trap creates a gong that lures people and electrocute them. The Electric Gun shoots an electric wave. The Laser Gun shoots purple lightning. The Lightning Gun fires lightning), Explosion Manipulation (Blambow shoots dynamite arrows. Rocket Launcher shoots fireworks. Sticky Bomb is a stick of dynamite with a lawn dart. Dynameat is flesh with dynamite, which explodes once shoved in someone's mouth. Hail Mary is a football with a grenade that explodes once thrown. I.E.D. explodes once shot. Blast From The Past explodes on enemies when hit. The Ornament Gun fires explosive ornaments. Blamblow is a crossbow that shoots fireworks. Bon Blow is an explosive that is activated once stabbed. Sticky Bomb is a bomb that sticks onto someone. Gandelf explodes once an enemy is fires explosive toys and summon mini explosives. The Bazooka Cannon fires explosives. Slicing Beauty cuts people and blows them up), Fire Manipulation (The Flaming Gloves ignites fire on anyone punched. Blazing Aces throws tennis balls on fire that burns anyone hit by them. Flamethrower shoots fire from a water gun. Infernal Arms ignites a sword and shield in flames. Fire Spitter shoots fireballs. Fountain Lizard shoots fire out of its mask. The Burning Skull is a flaming mask where the user can charge at anyone with. Molotov explodes into flames once thrown. The Flaming Helmet shoots fire out of the mouth. Fire Trap Santa is a toy that shoots fire. Floating Lantern shoots fire in four directions. Fire Grenade explodes into fire. Raining Nails is a gun that shoots a spread of fire. The Flaming Sword burns anyone that's slashed), Ice Manipulation (Snowball Cannon shoots snowballs that freezes anyone hit by them. Freezer Bomb creates an explosion that freezes anyone caught in it. Ice Grenade is a grenade that creates an explosion that freezes anyone. The Ice Chain Gun fires snowballs that freezes people. The Frotzee Penguin is a mask that freezes people. Ice Trap Santa is a toy that freezes people), Air Manipulation (Parablower stabs people and blows them away from air pressure. Spear Launcher stabs people and blows them away. The Ice Sword freezes anyone that is slashed. Jurassic Barf is a mask that spits acid), Energy Projection (The Laser Sword is a sword made from gems and a flashlight. Laser Slicer shoots lasers), Acid Manipulation (Acid Maul spits acid when hit. Acid Rain shoots explosive acid bombs. Acid Trap Santa is a toy that shoots acid. Acid Grenade explodes acid everywhere), Creation (Holiday Junk creates random objects once thrown), Transmutation (The Magic Wand turns people into Christmas objects), Sealing (The Suckmaster 3000 pulls anyone nearby inside), Vibration Manipulation (The Impact Blaster sends people flying if nearby)
Explosion Manipulation (The Warmonger can fire explosives. The Tread Maker shoots explosive cannons), Electricity Manipulation (The Kill-O-Watt surrounds the vehicle with electricity and shoot electric waves), Fire Manipulation (The Sling Rot is equipped with flamethrowers. The Creep Fryer spits grease that burns people. Mowerhawg can shoot fire and fireballs), Ice Manipulation (Cryonic Commando can shoot snowballs or ice wind to freeze anyone), Energy Projection (The Bogey Monster can use lasers to slice people)
Explosion Manipulation (The Classic Frank costume allows him to throw a bomb. The Morrigan costume has bombs. The Jill Valentine costume has rocket launchers and grenades. The Akuma costume can fire explosives), Weapon Creation (The Classic Frank costume allows Frank to create various weapons and objects during combat. The X and Viewtiful Joe costumes lets Frank create bombs. The Bass costume can create metal blades. The Morrigan costume can create spiraling spikes. The Amaterasu costume can create large bombs), Energy Projection (The X costume allows Frank to shoot beams out of his X-Buster. With the Ryu and Akuma costumes, he can fire Hadoukens. With the Dante costume, he can fire a large beam from a machine. The Mech Zangief costume can shoot energy projectiles. The M. Bison costume makes Frank's attacks to be energy-based. The Bass costume can shoot energy shots with the Bass Buster. The Morrigan costume can fire an energy projectile), Enhanced Martial Arts (The Ryu, Cammy, Mech Zangief, M. Bison, Morrigan, and Akuma costumes increases Frank's fighting ability), Electricity Manipulation (The Viewtiful Joe costume lets Frank shoot electric projectiles or create an electric wave. The Arthur costume can summon lightning. The Bass costume electrifies Frank's attacks), Time Manipulation (The Viewtiful Joe costume can slow down Frank time), Flight (The Mech Zangief costume has rocket boosters), Acid Manipulation (The Adam the Clown costume can throw acid balloons), Fire Manipulation (The Adam the Clown outfit can spit fire. The Arthur costume can throw fire projectiles. The Amaterasu costume can use fire-based attacks and spit fire), Intangibility (The Sissel costume allows Frank to become intangible while attacking), Creation (The Sissel costume allows Frank to create various items), Transformation (The Sissel costume allows Frank to become a washing machine), Death and Pain Manipulation (The Akuma costume can use the Shun Goku Satsu, which kills someone depending on their sins)

Zombification (Zombies can infect others even without needing to bite, such as when Frank was infected and Jessie), Undead Physiology, Berserk Mode (Zombies become more powerful, faster, and aggressive at night), Immortality (Types 1 and 7; Zombies are stated to never age. As a zombie, Frank is undead), Resistance Negation (The zombie disease Frank was infected by can bypass vaccines and cures to the disease), Sound Manipulation & Status Effect Inducement (Frank's howl is strong enough to disorientate people), Acid Manipulation (Can spit out acid), Consumption & Healing (Can eat people or zombies to regain health). Resistance to Ice Manipulation (Certain zombies can still move after being frozen), Disease Manipulation (Zombies are stated to unable to be sick), Radiation Manipulation (Frank can be exposed to radiation that would kill a human), Pain (Brad stated to not feel pain when becoming a zombie)

Standard Equipment

Camera, Baseball Bats


Optional Equipment

List of Dead Rising's weapons, food, and books, mixed juice and vehicles. List of Dead Rising 2's weapons, combo weapons, food, mixed juice, and vehicles. List of Dead Rising 4's weapons, combo vehicles, and combo weapons.


Notable Techniques

Image Name Level(s) available Damage Game description PP bonus
Punch 1 25 No game description.

Press x/s to punch.

0 PP
Kick 1 75 No game description.

Hold x/s to kick.

0 PP
Spit 1 0 No game description.

Hold down rt/s to go into aim mode and press x/s to spit.

0 PP
Jump Kick 2-5 125 This skill allows you to kick during jumps. It is useful in clearing a path through crowds of zombies.

Press x/s in mid-jump.

0 PP
Zombie Ride 2-5 0 This skill allows you to climb on unsuspecting zombies. You can even walk along the top of zombie crowds.

Press a/s while pushing ls/s toward nearby standing zombies.

Called Zombie Hop in Off the Record.

0 PP
Flying Dodge 6-10 0 Ultimate Evasion Skill.

Push and tap Lstick in the same direction twice in rapid succession to throw yourself in that direction.

You are invincible at the beginning of this move, but the end will leave you open for a moment.

0 PP
Kick Back 6-10 0 Skill used for evading zombies.

When grabbed by a zombie, repeatedly push ls/s in the direction Frank is facing to deliver a kick to the attacker.

0 PP
Football Tackle 11-15 125 Make use of Frank's burly physique with this fierce tackle skill.

Press a/s while clicking Lstick to tackle, press x/s when your tackle makes contact with a zombie to chain together additional tackles.

30 PP
Power Push 11-15 0 Avoid Zombie attacks with this skill.

When grabbed by a zombie, repeatedly push Lstick to the right or the left to repel the attacker and escape danger.

0 PP
Judo Throw 16-20 Max (Zombies) This powerful skill calls on the art of Judo and takes out a zombie with style.

When grabbed by a zombie, push Lstick away from the attacker repeatedly to toss them over your shoulder.

100 PP
Double Lariat 16-20 250 Utilize Frank's upper body strength by extending both arms and spinning in place rapidly to knock down surrounding enemies with this skill. Frank will lose his grip on any equipped weapon or item as the Double Lariat is finishing, so it's best to have your hands empty while performing it.

Press x/s while clicking Lstick.

50 PP
Lift Up 21-25 100 (Survivors)

Max (Zombies & Special Forces)

Lift a zombie and give them a toss with this skill.

While facing a zombie, simultaneously press x/s and a/s without pushing Lstick. Then, press x/s again to throw the zombie forward.

70 PP
Roundhouse Kick 21-25 312 Unleashes a powerful kick just as you land.

Press x/s at the exact moment Frank contacts the ground following a jump or drop from a higher plane.

Called "Roundhouse" in Off the Record.

10 PP
Knee Drop 26-30 200 Make zombies eat dirt by bringing your knee crashing down on them with incredible force.

During a jump, press x/s while pushing Lstick downward.

Frank can also use this skill to fall without damage.

10 PP
Suplex 26-30 100 (Survivors)

Max (Zombies & Special Forces)

Grab your opponent and send them flying.

Facing a standing enemy's back, simultaneously press x/s and a/s without pushing Lstick.

100 PP
Hammer Throw 31-35 100 (Survivors)

Max (Zombies & Special Forces)

This skill allows you to grab a zombie and give them a good shove.

Press x/s and a/s simultaneously while standing at a zombie's side.

Choose a direction to push with Lstick and shove using x/s.

100 PP
Wall Kick 31-35 375 Use your momentum from kicking off a wall to deliver a punishing kick to zombies with this skill.

Press x/s while pushing Lstick in the opposite direction of the wall at the moment you make contact with it.

Frank can also use this skill to fall without damage.

0 PP
Giant Swing 36-40 100 Grab a zombie by its rotten ankles and take it for a spin with this over the top skill.

Stand near a fallen zombie's feet and press x/s and a/s simultaneously.

100 PP
Face Crusher 36-40 100 (Survivors)

Max (Zombies & Special Forces)

This skill allows you to grab a zombie by the scruf of the neck and smash its face into the ground. Press x/s and a/s simultaneously while pushing Lstick toward a zombie from behind. 300 PP
Neck Twist 36-40 Max (Zombies) This skill allows you to grab a zombie's head and give it a brutal twist.

Stand near the head of a fallen zombie and press x/s and a/s simultaneously.

100 PP
Disembowel 41-45 100 (Survivors)

Max (Zombies & Special Forces)

This skill allows you to quickly thrust a hand inside a zombie's body and yank out their putrid organs.

Push Lstick toward a zombie from the front while simultaneously pressing x/s and a/s. The Disembowel skill is particularly powerful against Special Forces troops and can instantly kill.

300 PP
Karate Chop 41-45 50 A properly trained fist is more powerful than any blade. This incredible skill demonstrates the ancient art of karate at its most brutal.

Press x/s to unleash the attack on zombies behind Frank.

0 PP
Somersault Kick 41-45 300

200 (Survivors)

This skill allows you to unleash a kick so powerful that it can decapitate a zombie in one hit.

Press a/s to jump, then immediately press x/s.

10 PP
Zombie Walk 50 0 Only those who have observed and mastered the art of zombie movement can utilize this skill. Blend in with the crowd with the ultimate deception and keep their attacks at bay. Frank will initially Kick if on the ground, or will do nothing, Jump Kick, Roundhouse, Knee Drop, Wall Kick, or Flying Dodge if in the air. After a while, Frank will slouch over, make a heavy breathing noise, and will imitate a zombie and its behavior.

Barehanded, continuously hold x/s.

0 PP

Other

Standard Tactics: Frank will typically pick up anything he sees around him and use it as a weapon, along with hand to hand combat. If equipped with a weapon already, his innate instinct is to use them. | Attack the enemy physically or consume them.

Weaknesses: Originally Frank had to take Zombrex every 24 hours after being infected in Dead Rising. However, he no longer needs to by Dead Rising 4. His weapons have limited durability, ammunition, or power supply. Can sometimes act cocky. The Exo suit can be damaged faster on its fuel tank. | Frank's mindset will revert back to a standard zombie in a few hours.

Note: Despite footage from Dead Rising 2 being used for Combo Weapons, Frank is able to create them in the Case West DLC. Some scenes may use Off The Record, as despite being non-canon, it's a what-if scenario that should hold some truth in terms of certain aspects.

Battle Records

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Discussions (Link For Mobile Users):

Discussion threads involving Frank West
  1. Dead Rising: Road to Fortune, Issue #4