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Robo
“ | Although I have no emotions, there is something warm and cozy about this letter. | „ |
~ Robo, commenting on the letter left on the Rainbow Shell by Queen Leene. |
Background
Robo is a robot originally created to assist humans at the Proto Dome in Chrono Trigger. His real name is Prometheus while his serial number is R-66Y. He uses his robotic arm as a weapon and although Spekkio cannot grant him the power to use magic (Spekkio being unable to properly read his character), Robo can use laser attacks that are similar to Shadow magic and bomb attacks that are similar to Fire magic. He also sports several healing techs. Along with his sturdy physique and high physical damage capabilities, he is the most versatile character in Chrono Trigger.
This dropdown contains the synopsis of Robo’s story. Read at your own risk as you may be spoiled otherwise! |
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Having a curious and bright personality, he was rendered dormant by the Apocalypse in 1999 AD, but was found and repaired by Lucca in the year 2300 AD. Upon his reactivation, Robo has no memory of his prior mission and joins the party. Alongside Crono, Robo assists in shutting down the power in Derelict Factory, which controls the power of the nearby domes, and thus permits access to a Gate back to the Present. Within the Factory, Robo shares a not-so-warm reunion with the R-Series, his former comrades and mechanical brothers. Their combined effort damages Robo severely, but Crono and his friends succeed in preventing the R-Series Robots from causing permanent damage. Entering the Time Gate with his companions, he accidentally ends up at the End of Time where Gaspar explains only three beings can travel through a Gate simultaneously to avoid ending up there. After the resurrection of Crono atop Death Peak, Robo learns that he originated from Geno Dome, a robot-producing Factory east of the Derelict Factory and isolated on an island. There, he is punished by his corrupted maker, Mother Brain, for having sympathy for humans, and he meets his long-lost companion robot Atropos XR. For the first time since Lucca reactivated him, he remembers his true function was to survey and service humans and prevent Mother Brain from spreading her poisonous tyranny to the other robots. In the Middle Ages, Robo volunteers to spend four hundred years restoring Fiona's Forest. During this time, Robo ponders the existence of an Entity, a being who seemingly guided Crono and his friends through time the intended purpose of intervening in affairs the Entity grieves. He explains his theory to the party when reunited outside the Forest Shrine in 1000 AD. After defeating Lavos, Crono's companions return to their own periods. Lucca and Robo share a touching farewell, the latter explaining that Lucca had shown him the meaning of human emotion. Thereafter, he procrastinates entering the Gate back to the Future, fearing that because he toyed with time, so to speak, he would cease to exist in his original time period. However, in the most common ending of Chrono Trigger, Robo still exists in the new timeline and as the Epoch is searching for Crono's mother, he and Atropos XR are seen overlooking a more beautiful landscape (as Lavos didn't destroy it in 1999 AD). |
General Information
Key: Early Game | Pre-Vortex | Post-Vortex
Name: Robo, Prometheus
Origin: Chrono Trigger
Sex: Sexless due to being a robot, though he goes by Male pronouns
Age: Over 300 | Over 700 (Was working for nearly 400+ years during the events of the Sunken Desert) | Over 15,200 (In Chrono Cross Robo reappears as the Prometheus chip keeping FATE in check, this chip is in 2300 AD along with the 2300 AD era Chronoplolis being sent back 10,000 years into the past)
Classification: Time Traveler, Chip to Control FATE
Species: R-Series Robot
Occupation: None
Status: Unknown (The fate of Robo after the ending of Chrono Trigger is unknown with Chrono Cross alluding to Crono and Lucca being killed by Lynx and Harle but with no direct confirmation being given. Along with this, in Chrono Cross there exists a Crono, Lucca, and Marle all deceased from a timeline where they lost to Lavos, no longer existent. In Robo's case, his chip is found and destroyed by FATE, though due to the ending of Chrono Cross, Robo's fate is ultimately unknown if he's back alive or not)
Alignment: Neutral Good (Crono and his team are time traveling warriors who want to prevent a future where Lavos destroys everything, with their methods being noted as selfless due to them preventing a disaster from a time period they technically wouldn't even be apart of since it's far away from their time)
Codex Statistics
Key: Early Game | Pre-Vortex | Post-Vortex
Tier: 8-B | High 6-A. 2-C with the Chrono Trigger | At least 2-C
Dimensionality: 3-D
Attack Potency: City Block level (Comparable to early game Crono and co. who can fight and defeat Yakra who can cause massive earthquakes just from screaming and moving. can harm Fiendlords whose army laid waste to an entire village) | Multi-Continent level (Defeated Lavos whose awakening caused destruction to the entire planet, making a bleak future, which turned the sky black which relates to atmosphere destruction, which ranges from 10^26 joules to 10^29 joules depending on the type of atmosphere destruction). Universe level with the Chrono Trigger (Has a small condensed universe within it that's able to view all infinite realities)| At least Universe level (Fought Dream Devourer Lavos and was capable of harming it. Dream Devourer Lavos was capable of devouring dreams from an alternate dimension. Dreams are alternate universes in Chrono)
Durability: City Block level | Multi-Continent level (Took hits from Lavos, including his rains of destruction)| At least Universe level (Could withstand an attack that devours alternate universes)
Striking Strength: City Block Class | Multi-Continent Class| At least Universe Class
Lifting Strength: Unknown | Unknown | Unknown
Travel Speed: Peak Human | Superhuman (Covered large distances in a short period of time around each time period), Faster Than Light with the Epoch (The Epoch uses it's speed to travel through time, being described to "transcend time") | Superhuman, Faster Than Light with the Epoch
Combat Speed: Peak Human | Extra-Temporal (Can tag Lavos who flew to Earth from a distant star system in around 20 seconds. Can tag Queen Zeal who exists in the black omen which flows across all temporal dimensions and transcends space-time, existing outside of the flow of time itself. Along with the black omen being stated to “straddle time”) | Extra-Temporal (Could tag Dream Devourer Lavos, who exists in a plane beyond the borders of time)
Reaction Speed: Peak Human | Extra-Temporal | Extra-Temporal
Stamina: Superhuman (Was able to keep fighting through continuous battle sequences without tiring. Even at 1 HP they can still attack at full strength), higher with various equipment (Various equipment increase stamina)
Range: Standard Melee Range, Hundreds of Kilometers with Omnidirectional Tech Attacks (Should be comparable to Crono's magic), High Multiversal+ with Epoch (Can travel across alternate timelines which there are infinite of), Low Complex Hierarchal Multiversal with the Chrono Trigger
Intelligence: Genius (An incredibly intelligent robot from the year 2300 AD, capable of hacking into various futuristic technology and can help the likes of Lucca with her inventions)
Powers and Abilities
All previous powers and abilities to a far greater extent, Acausality (Irregular Causality; The death of FATE made no one no longer bound by fate) Resistance to Conceptual Manipulation, Memory Manipulation, Morality Manipulation, & Dream Manipulation (Can tank Dream Devourer Lavos devouring dreams from an alternate dimension with him being stated to feast upon thoughts, dreams, and memories, it is stated by Schala that dreams make up all of existence, with nightmares being beings that make up no form or substance, being completely incapable of being interacted with, even by characters that can interact with incorporeal/nonexistent enemies. Queen Zeal even notes all forms are an extension and are made up of dreams. Schala states Lavos will consume the whole of her awareness, to where she wishes for the destruction of all of existence), Fate Manipulation (After Serge killed FATE, Kid makes mention that destiny and fate itself is dead, with all characters having to make their own destiny), Reality Warping, Time Manipulation, Nothingness Manipulation (Can move, fight, and act within the Darkness Beyond Time, where there is no beginning or end, a place where all timelines, existent or non-existent go to feed Lavos’ strength. Can move in the Bend of Time), Black Hole Creation (Survives being around Black Holes), Soul Manipulation (Like others in verse, can dodge his soul being taken out of him when the enemy uses hell soul)
Standard Equipment
Name | Attack | Special Effects |
---|---|---|
Tin Arm | 20 | |
Hammer Arm | 25 | |
Mirage Hand | 30 | |
Stone Arm | 40 | |
Death Claw | 50 | |
Magma Hand | 70 | |
Megaton Arm | 90 | |
Heavy Hand | 105 | |
Kaiser Arm | 120 | |
Gigaton Arm | 135 | |
Teraton Arm | 150 | |
Dragon Arm | 170 | |
Crisis Arm | 1 | Inflicts damage based upon last digit of HP |
Apocalypse Arm | 0 | May deal 9,999 damage |
*Hide Cap: Hide Cap is the first headgear available in Chrono Trigger. It is the starting equipment for Crono, Lucca, and Marle with a defense of 3.
- Bronze Helmet: Bronze Helmet is the second available helmet in Chrono Trigger. It has a defense of 8.
- Iron Helm: The Iron Helm is headgear in Chrono Trigger. It is the 3rd helmet in the game and is usable by Crono, Marle, Lucca, Robo, Frog, Ayla, and Magus. It has a defense of 14.
- Golden Helm: The Golden Helm is headgear in Chrono Trigger. It is the fifth helmet in the game. It has a defense of 18.
- Stone Helm: Stone Helm is headgear in Chrono Trigger. It has a defense of 20.
- Triceratopper: The Triceratopper is headgear in Chrono Trigger, able to be worn by anyone. It has a defense of 23.
- Radiant Helm: The Radiant Helm is headgear in Chrono Trigger. It has a defense of 25.
- Platinum Helm: Platinum Helmis headgear in Chrono Trigger. Increasing defense by 29, this helmet can be worn by any character.
- Clarity Cap: The Clarity Capis headgear in Chrono Trigger. It is equip-able by all playable characters. It has a defense of 30 and prevents the status effect confuse. Noted to heightens the wearer's senses.
- Memory Cap: The Memory Cap is headgear in Chrono Trigger. It is equipable by everyone. It has a defense of 30 and prevents the status effect lock. Noted to guards the wearer's memories.
- Time Hat: The Time Hat is headgear in Chrono Trigger. It is equipable by all playable characters. It has a defense of 30 and prevents the status effect stop and slow. Noted to stabilize the flow of time.
- Aeonian Helm: The Aeonian Helm is headgear in Chrono Trigger. It has a defense of 33.
- Dark Helm: The Dark Helm is a headgear in Chrono Trigger. It has a defense of 35 and halves damage of attacks under the shadow element.
- Haste Helm: The Haste Helm is headgear in Chrono Trigger. It halves the time between turns. During battle, the Haste Helm will cause the user to glow with a red aura. It has a defense value of 35 and provides the benefits of the spell Haste at all times.
- Rainbow Helm: The Rainbow Helm is a headgear in Chrono Trigger. It has a defense of 35 and halves damage of attacks under the light/heaven element.
- Mermaid Helm: The Mermaid Helm is a headgear in Chrono Trigger. It has a defense of 35 and halves damage of attacks under the water/ice element.
- Vigilant's Hat: The Vigilant's Hat provides immunity to all negative status effects, such as Sleep and Confusion. It has a defense stat of 36 and is noted to be imbued with divine protection.
- Guardian Helm: The Guardian Helm is headgear in Chrono Trigger. It has a defense of 38 and comes with the passive effect of Auto-Protect, reducing physical damage by 1/3.
- Prismatic Helm: Prismatic Helm is headgear in Chrono Trigger. It has a defense of 40, raises magic defense by 9 and grants immunity to status effects.
- Ozzie Pants: Ozzie Pants is headgear available in Chrono Trigger. Although the name states this item is pants, it is equipped as a headgear. This can be equipped to any character. It raises defense by 45, however the downside is that it inflicts auto-confuse on the wearer and simultaneously drains HP over time.
- Dragonhead: The Dragonhead is a headgear in Chrono Trigger. It has a defense of 36 and raises strength by 5.
- Master Crown: Master's Crown is headgear in Chrono Trigger (DS), found in the DS exclusive dungeon of Dimensional Vortex. Like the Prism Dress, it is restricted by Sex so only Crono, Frog, Magus, or Robo can wear it. It raises defense by 40, has all damage the user inflicts increased by 25%, and grants immunity to status effects.
*Hide Tunic: Hide Tunic is Crono and Marle's default armor in Chrono Trigger. It is a tunic sewn from lightweight hides. It has a defense of 5.
*Headband: The Headband is an accessory in Chrono Trigger. It raises Speed by +1.
*Potion: Restores 50 HP.
*Petal: Used for Ioka trading material.
*Jetbike: The Jetbike is a vehicle in the Future. Crono and company use it to race through Site 32 against Johnny. It requires the Jetbike Key to operate.
-
Although the Jetbike is used in the future for the first time, in the image, Crono is riding with Ayla. This could be easily explained as Crono goes back to the future and races against Johnny again.
- Dactyl:Dactyls are a form of transport in the Prehistory era of Chrono Trigger. They are winged reptiles that can be ridden. The chief of Laruba Village keeps the secret to riding Dactyls. When Ayla prepares to assault Tyranno Lair, she uses Dactyls to reach the mountaintop keep. Crono is able to use dactyls freely in Prehistory after defeating the Tyranno Lair. In the game, dactyls function like the Wings of Time (obtained much later) by allowing Crono to fly around the world and traverse oceans, mountains, and other barriers they could not cross on foot.
- Epoch: The Epoch can access any of the key time eras in Chrono Trigger. The party initially seeks it after being sealed out of the Antiquity time period by Schala, following the advice of Gaspar. It does not rely on pre-existing Gates to operate. Once aboard the Epoch, Crono can access the Time Gauge. This gauge dominates the console of the Epoch and allows the pilot to select a destination time period Era. The Epoch is theoretically able to travel anywhere in time Era, the areas of note that the party usually travel to with it are Prehistory (65,000,000 BC), the Antiquity (12,000 BC), the Middle Ages (600 AD), the Present (1000 AD), the Apocalypse (1999 AD), the Future (2300 AD), and even the End of Time. At first, it operates the same way that the Gates do, depositing the travelers at the same physical location in different eras in time. This limits its use as a spatial transport. As shown in a cutscene, the Epoch possesses engines that cause it to hover in mid-air. The ship creates a time distortion directly in front of it, and the massive rockets at the rear of the ship propel it into the distortion. This has the effect of propelling the ship and its passengers forward, although they do not move in space at all. When the Epoch arrives at its destination in time, the lift engines shut down, lowering the Epoch to the ground in the same physical location. At a certain point in their adventure, the party loses the Epoch to Dalton. He modifies the ship with technology aboard the Blackbird, giving it the ability to fly. After he is defeated, the party regains use of the now flight-enabled Epoch. Using it, the time travelers can access any era or location in any point in time, which is necessary for certain side quests as well as reaching the Black Omen at any point in history.
Notable Techniques
*Punch: Robo runs up to the enemy striking them fiercely with his arm.
- Critical Hit: Robo jumps over to the enemy and hits them with a hard right hook, dealing devastating damage.
- Counter-Attack: When equipped with certain accessories Robo will counter when an enemy attacks him without taking up a turn.
*Rocket Punch: Launch fist at an enemy. When used, he ejects his fist at a single target, punches them, and retracts it again.
*Supersonic Spin: Supersonic Spin is a Tech used by Crono and Robo in Chrono Trigger. Crono jumps on Robo's shoulder and Robo shoots a laser through Crono's sword that attacks all enemies.
*Aura Beam: Aura Beam is a Tech in Chrono Trigger, used by Marle and Robo. Marle casts aura on Robo who spreads it to everyone, healing the entire party.
*Fire Punch: Fire Punch is a Tech in Chrono Trigger. It is used by Lucca and Robo. Lucca prepares her fire spell using it on Robo empowering Robo to do a strong punch that deals fire damage.
*Frog Launcher: Launch Frog to strike an enemy. Robo punches his chest and Frog jumps atop him, who is grabbed and thrown at the targeted enemy with his broadsword on his hands. A blue line appears, starting from Robo, crossing through the target and going to the edge of the battlefield. Frog goes off-bounds and reappears at the top of the screen
*Boogie Robo: Inflict Stop on all enemies. Alya spins around while Robo moves about with a spotlight shining on Ayla, the two of them shifting all around the screen. Clocks appear on all enemies and they get inflicted with the Stop status.
*Lifeline: Lifeline is a Triple Tech in Chrono Trigger. It is used by Crono, Marle and Robo once they learn Cyclone, Arise, and Laser Spin respectively. Similar to the Green Dream accessory, this tech allows the targeted ally to regain all of their Hit Points once defeated in battle. Crono, Marle and Robo focus their power and each send out a star into the sky. The screen turns a light golden hue as three angels descend and give each of them a blessing, enabling them to auto-revive once in that battle.
*Ring of Fire: Ring of Fire is a Triple Tech that is used by Crono, Robo, and Lucca in Chrono Trigger. It combines Cleave, Fire II, and Laser Spin to create a strong powerful tech. In the attack, Crono and Robo begin executing Max Cyclone while Lucca slowly rises into the air and focuses her magic. She then sends a double dose of flames to the boys and ignites their bodies, turning Max Cyclone into a fire-elemental attack as rings of flames emit outward from them. Enemies adjacent to Robo receive a large amount of Fire damage.
*Triple Attack: Triple Attack is a Triple Tech that is used by Crono, Frog, and Robo in Chrono Trigger. It combines X-Strike and Robo Tackle to create a strong powerful tech.
*Twister: Twister is a Triple Tech that is used by Crono, Ayla, and Robo in Chrono Trigger. It combines Cyclone, Tail Spin, and Laser Spin to create a strong powerful tech. In the attack, Robo starts by jumping toward the center of the screen and begins spinning. Crono then jumps on top of him like he does in Rocket Roll and spins as well. Ayla joins the boys as the top of the tower and all three of them spin around and around, creating a massive black twister which splits into another. Every target present receives massive Shadow damage after the move ends.
*Master Mune: Master Mune is a Triple Tech that is used by Marle, Frog and Robo in Chrono Trigger. It combines Arise, Frog Squash and Laser Spin to create a powerful tech.
*Spin Strike: Spin Strike is a Triple Tech that is used by Ayla, Robo, and Frog in Chrono Trigger. It combines Aerial Strike, Robo Tackle and Tail Spin to create a strong powerful tech.
Omega Flare is a Triple Tech that is used by Lucca, Robo and Magus in Chrono Trigger. It combines Flare, Laser Spin and Dark Bomb to deal supreme Shadow elemental damage. It's the strongest of the special Triple Techs.
Other
Standard Tactics: Robo’s style of fighting is mixed with punching and his techs, with equipment he uses to defend from various physical attacks and magical spells. Robo is naturally better at fighting with a team so he normally will summon his friends across time to help him in combat and do various team attacks. If the enemy proves very powerful he might use the Epoch to ram it.
Weaknesses: Due to being an inorganic being he has no innate magic within him making him have to use different kinds of attacks to replicate magic.
Note: The 50% of damage absorption does not mean they absorb 50% of the damage and take the other 50% of damage, it means that they convert 50% of the damage into health, while the other 50% is neglected.
References
- ↑ [Young Woman]
Beings that are born of dreams, must
return to them...
The power of Lavos can make hopes
and dreams come true...
[Young Woman]
Born of dreams, returning to dreams......
Beings such as that exist as well.
At times, human prayers and desires borrow
the power of Lavos-sama and materialize. - ↑ [Young Woman]
Beings that are born of dreams, must
return to them...
The power of Lavos can make hopes
and dreams come true...
[Young Woman]
Born of dreams, returning to dreams......
Beings such as that exist as well.
At times, human prayers and desires borrow
the power of Lavos-sama and materialize.
Others
None.
None.
None.
Discussions (Link For Mobile Users):
Discussion threads involving Robo |