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Robo

From The Codex
Although I have no emotions, there is something warm and cozy about this letter.
~ Robo, commenting on the letter left on the Rainbow Shell by Queen Leene.

Background

Robo is a robot originally created to assist humans at the Proto Dome in Chrono Trigger. His real name is Prometheus while his serial number is R-66Y. He uses his robotic arm as a weapon and although Spekkio cannot grant him the power to use magic (Spekkio being unable to properly read his character), Robo can use laser attacks that are similar to Shadow magic and bomb attacks that are similar to Fire magic. He also sports several healing techs. Along with his sturdy physique and high physical damage capabilities, he is the most versatile character in Chrono Trigger.

This dropdown contains the synopsis of Robo’s story. Read at your own risk as you may be spoiled otherwise!

Having a curious and bright personality, he was rendered dormant by the Apocalypse in 1999 AD, but was found and repaired by Lucca in the year 2300 AD. Upon his reactivation, Robo has no memory of his prior mission and joins the party. Alongside Crono, Robo assists in shutting down the power in Derelict Factory, which controls the power of the nearby domes, and thus permits access to a Gate back to the Present. Within the Factory, Robo shares a not-so-warm reunion with the R-Series, his former comrades and mechanical brothers. Their combined effort damages Robo severely, but Crono and his friends succeed in preventing the R-Series Robots from causing permanent damage.

Entering the Time Gate with his companions, he accidentally ends up at the End of Time where Gaspar explains only three beings can travel through a Gate simultaneously to avoid ending up there.

After the resurrection of Crono atop Death Peak, Robo learns that he originated from Geno Dome, a robot-producing Factory east of the Derelict Factory and isolated on an island. There, he is punished by his corrupted maker, Mother Brain, for having sympathy for humans, and he meets his long-lost companion robot Atropos XR. For the first time since Lucca reactivated him, he remembers his true function was to survey and service humans and prevent Mother Brain from spreading her poisonous tyranny to the other robots.

In the Middle Ages, Robo volunteers to spend four hundred years restoring Fiona's Forest. During this time, Robo ponders the existence of an Entity, a being who seemingly guided Crono and his friends through time the intended purpose of intervening in affairs the Entity grieves. He explains his theory to the party when reunited outside the Forest Shrine in 1000 AD.

After defeating Lavos, Crono's companions return to their own periods. Lucca and Robo share a touching farewell, the latter explaining that Lucca had shown him the meaning of human emotion. Thereafter, he procrastinates entering the Gate back to the Future, fearing that because he toyed with time, so to speak, he would cease to exist in his original time period. However, in the most common ending of Chrono Trigger, Robo still exists in the new timeline and as the Epoch is searching for Crono's mother, he and Atropos XR are seen overlooking a more beautiful landscape (as Lavos didn't destroy it in 1999 AD).

General Information

Key: Early Game | Pre-Vortex | Post-Vortex

Name: Robo, Prometheus

Origin: Chrono Trigger

Sex: Sexless due to being a robot, though he goes by Male pronouns

Age: Over 300 | Over 700 (Was working for nearly 400+ years during the events of the Sunken Desert) | Over 15,200 (In Chrono Cross Robo reappears as the Prometheus chip keeping FATE in check, this chip is in 2300 AD along with the 2300 AD era Chronoplolis being sent back 10,000 years into the past)

Classification: Time Traveler, Chip to Control FATE

Species: R-Series Robot

Occupation: None

Status: Unknown (The fate of Robo after the ending of Chrono Trigger is unknown with Chrono Cross alluding to Crono and Lucca being killed by Lynx and Harle but with no direct confirmation being given. Along with this, in Chrono Cross there exists a Crono, Lucca, and Marle all deceased from a timeline where they lost to Lavos, no longer existent. In Robo's case, his chip is found and destroyed by FATE, though due to the ending of Chrono Cross, Robo's fate is ultimately unknown if he's back alive or not)

Alignment: Neutral Good (Crono and his team are time traveling warriors who want to prevent a future where Lavos destroys everything, with their methods being noted as selfless due to them preventing a disaster from a time period they technically wouldn't even be apart of since it's far away from their time)

Codex Statistics

Key: Early Game | Pre-Vortex | Post-Vortex

Tier: 8-B | High 6-A. Holds a Universe-sized object with the Chrono Trigger | At least 2-C

Dimensionality: 3-D

Attack Potency: City Block level (Comparable to early game Crono and co. who can fight and defeat Yakra who can cause massive earthquakes just from screaming and moving. can harm Fiendlords whose army laid waste to an entire village) | Multi-Continent level (Defeated Lavos whose awakening caused destruction to the entire planet, making a bleak future, which turned the sky black which relates to atmosphere destruction, which ranges from 10^26 joules to 10^29 joules depending on the type of atmosphere destruction). Holds a Universe-sized object with the Chrono Trigger (Has a small condensed universe within it that's able to view all infinite realities)| At least Universe level (Fought Dream Devourer Lavos and was capable of harming it. Dream Devourer Lavos was capable of devouring dreams from an alternate dimension. Dreams are alternate universes in Chrono)

Durability: City Block level | Multi-Continent level (Took hits from Lavos, including his rains of destruction)| At least Universe level (Could withstand an attack that devours alternate universes)

Striking Strength: City Block Class | Multi-Continent Class| At least Universe Class

Lifting Strength: Unknown | Unknown | Unknown

Travel Speed: Peak Human | Superhuman (Covered large distances in a short period of time around each time period), Faster Than Light with the Epoch (The Epoch uses it's speed to travel through time, being described to "transcend time") | Superhuman, Faster Than Light with the Epoch

Attack Speed: Peak Human | Unknown (Can tag Lavos who flew to Earth from a distant star system in around 20 seconds. Can tag Queen Zeal who exists in the black omen which flows across all temporal dimensions and transcends space-time, existing outside of the flow of time itself. Along with the black omen being stated to “straddle time”) | Unknown (Could tag Dream Devourer Lavos, who exists in a plane beyond the borders of time)

Reaction Speed: Peak Human | Unknown | Unknown

Stamina: Superhuman (Was able to keep fighting through continuous battle sequences without tiring. Even at 1 HP they can still attack at full strength), higher with various equipment (Various equipment increase stamina)

Range: Standard Melee, Hundreds of Kilometers with Omnidirectional Tech Attacks (Should be comparable to Crono's magic), Universal with the Chrono Trigger, Multiversal++ with Epoch (Can travel across alternate timelines which there are infinite of)

Intelligence: Genius Intelligence (An incredibly intelligent robot from the year 2300 AD, capable of hacking into various futuristic technology and can help the likes of Lucca with her inventions)


Powers and Techniques

Superhuman Physical Characteristics, Inorganic Physiology (Robo is a robot, allowing him to live for centuries unlike a regular human being), Weapon Mastery (Is skilled with his arms), Non-Standard Interaction (Can harm spectors & shadows, who can’t be harmed by guns or blades), Summoning (Can call upon friends from different time periods to come to their time period), Time Paradox Immunity (Alternate Timeline; Magus can meet an alternate timeline version of himself, with other characters most likely being able to do the same. Grandfather Paradox; Remembered Marle even after she was erased from time due to her ancestor being killed resulting in her never existing. Was aware that the Black Omen was not always there, unlike everyone else who assumed the Black Omen always existed there. Unaffected by Lavos' temporal shifts. Fermi Paradox; Changing a future in the Chrono Verse causes said future to be erased from existence though characters like Robo still exist even after defeating Lavos and causing the erasure of the future timeline from ever happening. Casual Loop; Is unbound by the causality loop of fate that attempts to force a cycle to continue), Acausality Negation (Causality Immunity; Can fight and harm the denizens of the black omen, which transcends time and space and exists outside of it’s flow making it exist simultaneously in all time periods at once, Gaspar, the Guru of time describes the black omen as "straddling time"), Subjective Reality & Observation (Type 2; In the world of Chrono Cross the world is stabilized by the observations of the one who views it with each world having it's own observer, along with this in one's dream exists truth, the observation of many made supercomputer's such as FATE once they sealed away the dragon gods become literal gods of fate in the world), Dreaming Existence (Everyone in existence is born from a dream and returns to dreams, with them borrowing the power of Lavos to materialize those dreams[1], dreams are a the manifestation of reality itself and every single thing is dreaing the dream of "life" itself and those things are just a dream of the dream of the planet where all things return to Zuran, the sea of dreams), Body Control (With Rocket Punch, extends his hand to launch his fist at an enemy), Healing (With Cure Beam, restore a small amount of HP to himself and an ally. Heal Beam, restore a small amount of HP to all allies), Energy Manipulation & Shadow Manipulation (With Laser Spin, a shadow element attack that attacks all enemies with a laser), Afterimage Creation (With Rapid-fire Fist, barrages an enemy with rocket punches), Explosion Manipulation & Fire Manipulation (With Proximity Bomb, a fire element attack that blasts the surrounding enemies), Electricity Manipulation & Holy Manipulation (With Shock, an omni-directional holy element attack that zaps all enemies with electricity).


Resistance to Temporal BFR (If Crono is sent through time he is sent to the End of Time where he can access points in time to return due to possessing a gate key)

All previous powers and abilities to a far greater extent, Acausality (Irregular Causality; The death of FATE made no one no longer bound by fate).
Resistance to Conceptual Manipulation, Memory Manipulation, Morality Manipulation, & Dream Manipulation (Can tank Dream Devourer Lavos devouring dreams from an alternate dimension with him being stated to feast upon thoughts, dreams, and memories, it is stated by Schala that dreams make up all of existence, with nightmares being beings that make up no form or substance, being completely incapable of being interacted with, even by characters that can interact with incorporeal/nonexistent enemies. Queen Zeal even notes all forms are an extension and are made up of dreams. Schala states Lavos will consume the whole of her awareness, to where she wishes for the destruction of all of existence), Fate Manipulation (After Serge killed FATE, Kid makes mention that destiny and fate itself is dead, with all characters having to make their own destiny), Reality Warping, Time Manipulation, Nothingness Manipulation (Can move, fight, and act within the Darkness Beyond Time, where there is no beginning or end, a place where all timelines, existent or non-existent go to feed Lavos’ strength. Can move in the Bend of Time), Black Hole Creation (Survives being around Black Holes), Soul Manipulation (Like others in verse, can dodge his soul being taken out of him when the enemy uses hell soul)

Healing (With potions, mid-potions, hi-potions, elixirs, megalixirs, shelters, ambrosia, and lapis), Purification (With panacea, removes all status ailments]), Aura (Various equips put an aura around the party members), Statistics Amplification (Via capsules, Strength Capsule permanently enhances ones strength, Speed Capsule permanently enhances speed, and Magic Capsule permanently enhances magic. Also via different equipment, Prismatic Helm adds +9 Magic Defense, Dragonhead adds +5 Strength, Master Crown has a 25% damage boost, Dark Mail adds +5 Magic Defense, Dragon Armor adds +10 Strength, Moonbeam Armor adds +10 Magic Defense, Saurian Leathers adds +3 Speed & Strength, Regal Plate, adds +10 Stamina & Magic Defense, Headband adds +1 Speed, Ribbon adds +2 Accuracy, Power Glove adds +2 Strength, Guardian Bangle adds +2 Stamina, Magic Scarf adds +2 Magic, Speed Ring adds +3 Speed, Acuity Ring adds +10 Accuracy, Power Ring adds +6 Strength, Magic Ring adds +6 Magic, Barrier Ring adds +10 Magic Defense, Silver Earring raises HP by 25%, Golden Earring raises HP by 50%, Rage Band raises chance to counter attack by 50%, Wrath Band raises chance to counter attack by 80%, Third Eye doubles Evasion, Power Scarf adds +4 Strength, Speed Belt adds +2 Speed, Muscle Ring adds +6 Stamina, Flea Bustier adds +12 Magic Defense, Magic Crest adds +5 Magic & Magic Defense, Power Crest adds +10 Strength & Stamina, Dragon's Tear increases critical hit rate, and passively with Haste Helm gives auto-Haste increasing one's speed. Also with weapons, Crimson Blade adds +2 Magic, Slasher adds +2 Speed, Zanmato does 1.5x damage to magical beings, Swallow adds +3 Speed, Suzaku does 4x critical damage, Rainbow has a 70% critical hit rate, and Dreamseeker has a 90% critical hit rate), Passive Rage Power (With beserker ring, an armband that fans the wearer's rage and gives the effect Auto-Beserk), Information Analysis (With Sight Scope, reveals enemies HP), Passive Resurrection (With Green Dream, gives the effect auto-raise. With Athenian Water, revives a fallen ally), Enhanced Resurrection (Not combat applicable. Has the Chrono Trigger which can resurrect one on a scale where it can even bring back one killed by Lavos), Cosmic Awareness (Can witness the events of every timeline at once with the Chrono Trigger), Time Travel & Time Manipulation (With the Gate Key, a device Lucca invents to travel through time via the Time Gates. This is done through stabilizing pre-existing temporal anomalies, creating the temporary passages to cross from one era to the next. The Guru’s time egg can cause a time freeze that’s on a scale where it can affect even Lavos), Transmutation (With Workman's Wallet, turns EXP into gold), Passive Forcefield Creation (With Guardian Helm, gives auto-Protect giving one a forcefield that raises one defense by 1/3, Beserker Ring gives the effect auto-protect, Barrier Sphere casts a barrier and Shield Sphere casts protect), Passive Absorption (With White Vest absorbs 50% of a light element attack & White Plate completely absorbs it, Black Vest absorbs 50% of a shadow element attack & Black Plate completely absorbs it, Blue Vest absorbs 50% of a water/ice element attack & Blue Plate completely absorbs it, and Red Vest absorbs 50% of a fire element attack & Red Plate completely absorbs it), Damage Reduction (Ruby Armor reduces fire damage to 20%), Damage Boost (With Sunglasses and Prism Spectacles), Blessed & Empowerment (The Vigilant Hat's description states "A hat imbued with divine protection"), Statistics Reduction & Durability Negation (With Nu Arcana, it grants an effect that may instantly reduce opponent's HP to 1), Light Manipulation (With Waystone lights the darkest caves).


Resistance to Mind Manipulation/Chaos Manipulation (With beserker ring one cannot control the user, Clarity Cap prevents confuse), Memory Manipulation/Power Nullification (With Memory Cap prevents the status Lock, which makes you unable to use tech and abilities), Time Manipulation (With Time Hat, prevents the status Slow and Stop, one slows one down in time and the other stops them in time), Shadow Manipulation (With Dark Helm, halves shadow damage), Holy Manipulation/Lightning Manipulation (With Rainbow Helm, halves light damage), Water Manipulation & Ice Manipulation (With Mermaid Helm, halves water damage), Fire Manipulation (With Ruby Vest, halves fire damage), Status Effect Inducement (The Vigilant's Hat, Prismatic Helm, Master's Crown, Schala's Amulet, and Nova Armor are completely immune to status effects)

Equipment

Name Attack Special Effects
Tin Arm 20
Hammer Arm 25
Mirage Hand 30
Stone Arm 40
Death Claw 50
Magma Hand 70
Megaton Arm 90
Heavy Hand 105
Kaiser Arm 120
Gigaton Arm 135
Teraton Arm 150
Dragon Arm 170
Crisis Arm 1 Inflicts damage based upon last digit of HP
Apocalypse Arm 0 May deal 9,999 damage

*Hide Cap: Hide Cap is the first headgear available in Chrono Trigger. It is the starting equipment for Crono, Lucca, and Marle with a defense of 3.

  • Bronze Helmet: Bronze Helmet is the second available helmet in Chrono Trigger. It has a defense of 8.
  • Iron Helm: The Iron Helm is headgear in Chrono Trigger. It is the 3rd helmet in the game and is usable by Crono, Marle, Lucca, Robo, Frog, Ayla, and Magus. It has a defense of 14.
  • Golden Helm: The Golden Helm is headgear in Chrono Trigger. It is the fifth helmet in the game. It has a defense of 18.
  • Stone Helm: Stone Helm is headgear in Chrono Trigger. It has a defense of 20.
  • Triceratopper: The Triceratopper is headgear in Chrono Trigger, able to be worn by anyone. It has a defense of 23.
  • Radiant Helm: The Radiant Helm is headgear in Chrono Trigger. It has a defense of 25.
  • Platinum Helm: Platinum Helmis headgear in Chrono Trigger. Increasing defense by 29, this helmet can be worn by any character.
  • Clarity Cap: The Clarity Capis headgear in Chrono Trigger. It is equip-able by all playable characters. It has a defense of 30 and prevents the status effect confuse. Noted to heightens the wearer's senses.
  • Memory Cap: The Memory Cap is headgear in Chrono Trigger. It is equipable by everyone. It has a defense of 30 and prevents the status effect lock. Noted to guards the wearer's memories.
  • Time Hat: The Time Hat is headgear in Chrono Trigger. It is equipable by all playable characters. It has a defense of 30 and prevents the status effect stop and slow. Noted to stabilize the flow of time.
  • Aeonian Helm: The Aeonian Helm is headgear in Chrono Trigger. It has a defense of 33.
  • Dark Helm: The Dark Helm is a headgear in Chrono Trigger. It has a defense of 35 and halves damage of attacks under the shadow element.
  • Haste Helm: The Haste Helm is headgear in Chrono Trigger. It halves the time between turns. During battle, the Haste Helm will cause the user to glow with a red aura. It has a defense value of 35 and provides the benefits of the spell Haste at all times.
  • Rainbow Helm: The Rainbow Helm is a headgear in Chrono Trigger. It has a defense of 35 and halves damage of attacks under the light/heaven element.
  • Mermaid Helm: The Mermaid Helm is a headgear in Chrono Trigger. It has a defense of 35 and halves damage of attacks under the water/ice element.
  • Vigilant's Hat: The Vigilant's Hat provides immunity to all negative status effects, such as Sleep and Confusion. It has a defense stat of 36 and is noted to be imbued with divine protection.
  • Guardian Helm: The Guardian Helm is headgear in Chrono Trigger. It has a defense of 38 and comes with the passive effect of Auto-Protect, reducing physical damage by 1/3.
  • Prismatic Helm: Prismatic Helm is headgear in Chrono Trigger. It has a defense of 40, raises magic defense by 9 and grants immunity to status effects.
  • Ozzie Pants: Ozzie Pants is headgear available in Chrono Trigger. Although the name states this item is pants, it is equipped as a headgear. This can be equipped to any character. It raises defense by 45, however the downside is that it inflicts auto-confuse on the wearer and simultaneously drains HP over time.
  • Dragonhead: The Dragonhead is a headgear in Chrono Trigger. It has a defense of 36 and raises strength by 5.
  • Master Crown: Master's Crown is headgear in Chrono Trigger (DS), found in the DS exclusive dungeon of Dimensional Vortex. Like the Prism Dress, it is restricted by Sex so only Crono, Frog, Magus, or Robo can wear it. It raises defense by 40, has all damage the user inflicts increased by 25%, and grants immunity to status effects.

*Hide Tunic: Hide Tunic is Crono and Marle's default armor in Chrono Trigger. It is a tunic sewn from lightweight hides. It has a defense of 5.

  • Padded Vest: Padded Vest is an armor in Chrono Trigger. It is Lucca's default armor and it can equipped to all characters. It has a defense of 10.
  • Bronze Armor: Bronze Armor is an armor in Chrono Trigger. This is Frog's default armor and can be equipped by any male character. It has a defense of 16.
  • Iron Suit: Iron Suit is an armor in Chrono Trigger. This armor is equipable to all of the characters. It has a defense of 25.
  • Titanium Vest: Titanium Vest is an armor in Chrono Trigger. This is the default armor for Robo and equipable by all of the characters. It has a defense of 32.
  • Golden Suit: Golden Suit (also known as Gold Suit in the SNES/PS version) is an armor in Chrono Trigger. This armor can be find in a chest in Denadoro Mountains and is equipable to all of the characters. It has a defense of 39.
  • Ruby Vest: Ruby Vest is an armor in Chrono Trigger. It has a defense of 45 and halves damage of attacks under the fire element.
  • Dark Mail: Dark Mail is an armor in Chrono Trigger. It is equipable by Crono, Robo, Frog, and Magus. It has a defense of 45.
  • White Vest: White Vest is an armor in Chrono Trigger. It has a defense of 45 and absorbs 50% of damage of attacks under the light/heavens element.
  • Black Vest: Black Vest is armor in Chrono Trigger. It is wearable by everyone. It has a defense of 45 and absorbs 50% of damage of attacks under the shadow element.
  • Blue Vest: Blue Vest is an armor in Chrono Trigger. It is wearable by everyone. It has a defense of 45 and absorbs 50% of damage of attacks under the water/ice element.
  • Red Vest: Red Vest is an armor in Chrono Trigger. Wearing this vest boosts immunity to Fire magic by 100% and allows the wearer to absorb 50% of would-be damage.
  • Mesozoic Mail: Mesozoic Mail is an armor in Chrono Trigger. It is wearable by everyone. It has a defense of 52.
  • Radiant Plate: Radiant Plate is an armor in Chrono Trigger. It is wearable by Crono, Robo, Magus, and Frog. It has a defense of 64.
  • White Plate: The White Plate is an armor in Chrono Trigger that serves the same function as the White Vest. It has a defense of 70 and it absorbs 100% of light attacks.
  • Black Plate: Black Plate is armor in Chrono Trigger. It has a defense of 70 and it absorbs 100% of shadow attacks.
  • Blue Plate: Blue Plate is armor in Chrono Trigger. Anyone can equip it. It has a defense of 70 and it absorbs 100% of water/ice attacks.
  • Red Plate: Red Plate (also known as Red Mail in the SNES/PS version) is armor in Chrono Trigger. It has a defense of 70 and it absorbs 100% of fire attacks.
  • Platinum Vest: Platinum Vest is an armor in Chrono Trigger. It is equip-able by everyone. It has a defense of 71.
  • Ruby Armor: Ruby Armor is an armor in Chrono Trigger. It is usable by all characters. It has a defense of 78 and reduces fire element attacks to 20%.
  • Nova Armor: Nova Armor is an armor in Chrono Trigger. It has a defense of 82 and grants immunity to status effects.
  • Dragon Armor: Dragon Armor is an armor in Chrono Trigger. It has a defense of 83 and raises strength by 10.
  • Moonbeam Armor: The Moonbeam Armor is a piece of equipment found in Chrono Trigger in the Hero's Grave. during the present. It is obtained by examining, but not opening, the sealed chests in the middle ages then going to the present and opening the very same chest. This will upgrade the contents of the chest, normally the Nova armor, into the more powerful moon armor. While the Prism dress is stronger for the female characters, while the moon armor is the strongest for the male characters. It has a defense of 85 and raises magical defense by 10.
  • Saurian Leathers: The Saurian Leathers is an item given to the party upon completion of the Bridge Building Quest in the Lost Sanctum 65,000,000 BC. It can be worn by any party member, has a defense of 88, and increases Speed and Strength by +3.
  • Regal Plate: Regal Plate is an armor in Chrono Trigger. It has a defense of 88 and raises stamina and magical defense by 10.

  • *Headband: The Headband is an accessory in Chrono Trigger. It raises Speed by +1.

  • Ribbon: The Ribbon is an accessory in Chrono Trigger. It raises Accuracy by +2.
  • Power Glove: The Power Glove is an accessory in Chrono Trigger. It raises Strength +2.
  • Guardian Bangle: The Guardian Bangle is an accessory in Chrono Trigger. It raises Stamina by +2.
  • Magic Scarf: The Magic Scarf is an accessory in Chrono Trigger. It raises Magic by +2.
  • Schala's Amulet: Schala's Amulet is an accessory in Chrono Trigger. It grants immunity to status effects.
  • Speed Ring: The Speed Ring is an accessory in Chrono Trigger. It raises Speed by +3.
  • Acuity Ring: The Acuity Ring is an accessory in Chrono Trigger. It raises Accuracy by +10.
  • Power Ring: The Power Ring is an accessory in Chrono Trigger. It raises Strength by +6.
  • Magic Ring: The Magic Ring is an accessory in Chrono Trigger. It raises Magic by +6.
  • Barrier Ring: The Barrier Ring is an accessory in Chrono Trigger. It raises Magic Defense by +10.
  • Silver Earring: The Silver Earring is an accessory in Chrono Trigger. It raises Max HP by +25%.
  • Golden Earring: The Golden Earring is an accessory in Chrono Trigger. It raises Max HP by +50%.
  • Silver Stud: The Silver Stud is an accessory in Chrono Trigger. It reduces MP costs by 50%.
  • Golden Stud: The Golden Stud is an accessory in Chrono Trigger. It reduces MP costs by 25%.
  • Sight Scope: The Sight Scope is an accessory in Chrono Trigger. It reveals enemy HP.
  • Rage Band: The Rage Band is an accessory in Chrono Trigger. It raises Counter rate by 50%.
  • Wrath Band: The Wrath Band is an accessory in Chrono Trigger. It raises Counter rate by 80%.
  • Third Eye: The Third Eye is an accessory in Chrono Trigger. It doubles evasion.
  • Workman's Wallet: The Workman's Wallet is an accessory in Chrono Trigger. It turns EXP into Gold.
  • Green Dream: The Green Dream is an accessory in Chrono Trigger. It gives the passive effect Auto-Raise, allowing one to revive from death.
  • Berserker Ring: The Berserker Ring is an accessory in Chrono Trigger. It gives the passive effect Auto-Berserk, where the attacker attacks randomly but increases their strength and defense in the process and Auto-Protect which creates a forcefield that reduces physical damage by 1/3.
  • Power Scarf: The Power Scarf is an accessory in Chrono Trigger. It raises Strength by +4.
  • Speed Belt: The Speed Belt is an accessory in Chrono Trigger. It raises Speed by +2.
  • Muscle Ring: The Muscle Ring is an accessory in Chrono Trigger. It raises Stamina by +6.
  • Flea Bustier: The Flea Bustier is an accessory in Chrono Trigger. It raises Magic Defense by +12.
  • Magic Crest: The Magic Crest is an accessory in Chrono Trigger. It raises Magic by +5 & Magic Defense by +5.
  • Power Crest: The Power Crest is an accessory in Chrono Trigger. It raises Strength by +10 & Stamina by +10.
  • Sunglasses: The Sunglasses is an accessory in Chrono Trigger. It boosts damage.
  • Prism Spectacles: The Prism Spectacles is an accessory in Chrono Trigger. It grants a major damage boost.
  • Dragon's Tear: The Dragon's Tear is an accessory in Chrono Trigger. It raises critical rate.
  • Nu Arcana: The Nu Arcana is an accessory in Chrono Trigger. It may instantly reduce opponent's HP to 1.
  • Blue Gemstone: The Blue Gemstone is an accessory in Chrono Trigger. It enables use of the Omega Flare tech.
  • Silver Gemstone: The Silver Gemstone is an accessory in Chrono Trigger. It enables use of the Spin Strike tech.
  • Hero's Badge: The Champion’s Badge is an accessory in Chrono Trigger. It raises the Masamune’s critical hit percentage.
  • Champion's Badge: The Champion’s Badge is an accessory in Chrono Trigger. It raises the Masamune’s critical hit percentage and halves MP usage.
  • Aresian Mirror: The Uranian Mirror is an accessory in Chrono Trigger. It counters non-physical attacks 25% of the time.

  • *Potion: Restores 50 HP.

  • Mid-Potion: Restores 200 HP.
  • Hi-Potion: Restores 500 HP.
  • Ether: Restores 10 MP.
  • Mid-Ether: Restores 30 MP.
  • Hi-Ether: Restores 60 MP.
  • Elixir: Fully restores HP and MP.
  • Turbo Ether: Fully restores MP.
  • Megalixer: Fully restores the entire party's HP and MP.
  • Panacea: Heals any status ailments.
  • Athenian Water: Revives a fallen ally with 50 HP.
  • Shelter: Fully restores HP and MP at rest spots.
  • Ambrosia: Restores HP or MP.
  • Lapis: Restores 200 HP to the entire party.
  • Barrier Sphere: Casts a barrier that cuts magical damage by 1/3.
  • Shield Sphere: Casts protect which cuts physical damage by 1/3.
  • Strength Capsule: Permanently increases strength by 1.
  • Magic Capsule: Permanently increases magic by 1.
  • Speed Capsule: Permanently increases speed by 1.

  • *Petal: Used for Ioka trading material.

  • Fang: Used for Ioka trading material.
  • Horn: Used for Ioka trading material.
  • Feather: Used for Ioka trading material.
  • Seed: Gives hope to the survivors in the Future.
  • Jetbike Key: Activates the jetbike in Site 32.
  • Pendant: Opens sealed doors/chests when imbued with the mammoth machine's energy.
  • Gate Key: Allows Crono to open time gates to travel through time.
  • Rainbow Shard: Proves the King's innocence.
  • Chrono Trigger: Helps in conjuring miracles.
  • Carpenter's Tools: Allows repairing of the Northern Ruins.
  • Spiced Jerky: Feeds the troops and guarantees happiness.
  • Dreamstone: Used to fix the Masamune.
  • Race Recorder: Records race times against Johnny.
  • Moon Stone: Turns into a Sun Stone with sunlight.
  • Sun Stone: Helps create ultimate equipment.
  • Ruby Knife: Required to destroy the Mammon Machine.
  • Yakra's Key: Frees the Chancellor from imprisonment.
  • Doppel Doll: A doll in the likeness of its owner can be used to revive people that were killed on a scale that not even time travel and bring them back.
  • Toma's Spirits: Helps you start the Rainbow Shell sidequest.
  • Golden Sand: Used to grow a golden tree.
  • Golden Hammer: Helps create bridge to Tower of the Ancients.
  • Prismastone: Two of these creates a Saintstone.
  • Saintstone: Turns into a Waystone with sunlight.
  • Reptmark: Grants you access to the village shrine.
  • Waystone: Brightens up the Primeval Fortress.
  • Godwood: Helps create bridge to Tower of the Ancients.
  • Steel Ingot: Helps create bridge to Tower of the Ancients.
  • Sturdy Vines: Used to create a ladder at Mount Emerald.
  • Hearty Lunch: Food for the Nu at Mount Emerald.
  • Rusted Blade: Creates the Icewyrm for Crono.
  • Lumicite: Creates the Elemental Aegis for Lucca.

  • *Jetbike: The Jetbike is a vehicle in the Future. Crono and company use it to race through Site 32 against Johnny. It requires the Jetbike Key to operate.

    • Dactyl:Dactyls are a form of transport in the Prehistory era of Chrono Trigger. They are winged reptiles that can be ridden. The chief of Laruba Village keeps the secret to riding Dactyls. When Ayla prepares to assault Tyranno Lair, she uses Dactyls to reach the mountaintop keep. Crono is able to use dactyls freely in Prehistory after defeating the Tyranno Lair. In the game, dactyls function like the Wings of Time (obtained much later) by allowing Crono to fly around the world and traverse oceans, mountains, and other barriers they could not cross on foot.
    • Epoch: The Epoch can access any of the key time eras in Chrono Trigger. The party initially seeks it after being sealed out of the Antiquity time period by Schala, following the advice of Gaspar. It does not rely on pre-existing Gates to operate. Once aboard the Epoch, Crono can access the Time Gauge. This gauge dominates the console of the Epoch and allows the pilot to select a destination time period Era. The Epoch is theoretically able to travel anywhere in time Era, the areas of note that the party usually travel to with it are Prehistory (65,000,000 BC), the Antiquity (12,000 BC), the Middle Ages (600 AD), the Present (1000 AD), the Apocalypse (1999 AD), the Future (2300 AD), and even the End of Time. At first, it operates the same way that the Gates do, depositing the travelers at the same physical location in different eras in time. This limits its use as a spatial transport. As shown in a cutscene, the Epoch possesses engines that cause it to hover in mid-air. The ship creates a time distortion directly in front of it, and the massive rockets at the rear of the ship propel it into the distortion. This has the effect of propelling the ship and its passengers forward, although they do not move in space at all. When the Epoch arrives at its destination in time, the lift engines shut down, lowering the Epoch to the ground in the same physical location. At a certain point in their adventure, the party loses the Epoch to Dalton. He modifies the ship with technology aboard the Blackbird, giving it the ability to fly. After he is defeated, the party regains use of the now flight-enabled Epoch. Using it, the time travelers can access any era or location in any point in time, which is necessary for certain side quests as well as reaching the Black Omen at any point in history.


    Notable Techniques


    • Punch: Robo runs up to the enemy striking them fiercely with his arm.
    • Critical Hit: Robo jumps over to the enemy and hits them with a hard right hook, dealing devastating damage.
    • Counter-Attack: When equipped with certain accessories Robo will counter when an enemy attacks him without taking up a turn.

  • Rocket Punch: Launch fist at an enemy. When used, he ejects his fist at a single target, punches them, and retracts it again.
  • Cure Beam: Restore a small amount of HP to an ally.
  • Laser Spin: Attack all enemies with laser inflicting shadow damage.
  • Robo Tackle: Robo charges and attacks an enemy.
  • Heal Beam: Restore a small amount of HP to all allies. Robo begins charging energy, which looks as though he's casting a spell, similar to Marle's Cure in appearance. He then spreads the energy outward from his body in the form of a blue circular wave, which provides light healing to himself and his allies.
  • Rapid-fire Fist: Barrage an enemy with rocket punches.
  • Proximity Bomb: Blast surrounding enemies. It has a large range, being able to strike enemies relatively far away. As most other "explosive" related techs; it deals fire element damage. Robo builds up energy, and then releases it in a fiery explosion which surrounds him as well as his immediate area.
  • Electrocute: Zap all enemies with electricity.

  • Supersonic Spin: Supersonic Spin is a Tech used by Crono and Robo in Chrono Trigger. Crono jumps on Robo's shoulder and Robo shoots a laser through Crono's sword that attacks all enemies.
  • Cyclone Sweep: Cyclone Sweep is a Tech in Chrono Trigger used by Crono and Robo. Crono jumps over to Robo who grabs his legs and starts to spin him around at extremely fast speeds hitting all enemies near him.
  • Megavolt: Megavolt is a Tech used by Crono and Robo in Chrono Trigger. Both Crono uses Lightning II while Robo uses Electrocute creating a massive lightning screen nuke.

  • Aura Beam: Aura Beam is a Tech in Chrono Trigger, used by Marle and Robo. Marle casts aura on Robo who spreads it to everyone, healing the entire party.
  • Ice Tackle: Ice Tackle is a Tech used by Marle and Robo in Chrono Trigger. Marle casts an ice spell on Robo who tackles into an enemy freezing them in ice.
  • Cure Wind: Cure Wind is a Tech used by Marle and Robo in Chrono Trigger. Marle casts cure on Robo who spreads it to everyone, healing the entire party.

  • Fire Punch: Fire Punch is a Tech in Chrono Trigger. It is used by Lucca and Robo. Lucca prepares her fire spell using it on Robo empowering Robo to do a strong punch that deals fire damage.
  • Fire Tackle: Fire Tackle is a Dual-Tech used in Chrono Trigger and is used by Robo and Lucca. Lucca does two fire flames on Robo, empowering him as he tackles directly into the enemy dealing huge fire damage.
  • Double Bomb: Double Bomb (also known as DoublevBomb in the SNES/PS version) is a dual tech used by Lucca and Robo in Chrono Trigger. This dual tech deals fire damage like most other "explosive" techs. It is learned after Lucca and Robo learn Megaton Bomb and Proximity Bomb respectively. Lucca throws a small bomb at Robo, who then absorbs the energy spins around while adding his own proximity bomb energy to it. Robo then allows for the energy to build up around him, and then releases it in an outwards wave.

  • Frog Launcher: Launch Frog to strike an enemy. Robo punches his chest and Frog jumps atop him, who is grabbed and thrown at the targeted enemy with his broadsword on his hands. A blue line appears, starting from Robo, crossing through the target and going to the edge of the battlefield. Frog goes off-bounds and reappears at the top of the screen
  • Bubble Breath: Drop Robo on an enemy. Frog uses water to raise Robo in the air. Then the bubble hovers over to the enemy and then it pops over the enemy and Robo falls on the enemy.
  • Cure Wave: Restores a large amount of HP to all allies. When cast several yellow sparkles surrounds Robo, restoring large amounts of Hit Points to all allies.

  • Boogie Robo: Inflict Stop on all enemies. Alya spins around while Robo moves about with a spotlight shining on Ayla, the two of them shifting all around the screen. Clocks appear on all enemies and they get inflicted with the Stop status.
  • Spin Kick: Hit an enemy with a spinning kick. Firstly, Ayla jumps towards Robo. Then Robo throws Ayla up in the air. After a few seconds, Ayla falls down. Robo then throws Ayla at the enemy.
  • Beast Toss: Throw an enemy around. Ayla jumps towards the enemy, lifts them up, and throw them towards Robo, and they toss the enemy around two more times. Then Ayla throws they enemy up and they fall back down, and they receive heavy damage as they land.

  • Lifeline: Lifeline is a Triple Tech in Chrono Trigger. It is used by Crono, Marle and Robo once they learn Cyclone, Arise, and Laser Spin respectively. Similar to the Green Dream accessory, this tech allows the targeted ally to regain all of their Hit Points once defeated in battle. Crono, Marle and Robo focus their power and each send out a star into the sky. The screen turns a light golden hue as three angels descend and give each of them a blessing, enabling them to auto-revive once in that battle.

  • Ring of Fire: Ring of Fire is a Triple Tech that is used by Crono, Robo, and Lucca in Chrono Trigger. It combines Cleave, Fire II, and Laser Spin to create a strong powerful tech. In the attack, Crono and Robo begin executing Max Cyclone while Lucca slowly rises into the air and focuses her magic. She then sends a double dose of flames to the boys and ignites their bodies, turning Max Cyclone into a fire-elemental attack as rings of flames emit outward from them. Enemies adjacent to Robo receive a large amount of Fire damage.

  • Triple Attack: Triple Attack is a Triple Tech that is used by Crono, Frog, and Robo in Chrono Trigger. It combines X-Strike and Robo Tackle to create a strong powerful tech.

  • Twister: Twister is a Triple Tech that is used by Crono, Ayla, and Robo in Chrono Trigger. It combines Cyclone, Tail Spin, and Laser Spin to create a strong powerful tech. In the attack, Robo starts by jumping toward the center of the screen and begins spinning. Crono then jumps on top of him like he does in Rocket Roll and spins as well. Ayla joins the boys as the top of the tower and all three of them spin around and around, creating a massive black twister which splits into another. Every target present receives massive Shadow damage after the move ends.

  • Master Mune: Master Mune is a Triple Tech that is used by Marle, Frog and Robo in Chrono Trigger. It combines Arise, Frog Squash and Laser Spin to create a powerful tech.

  • Spin Strike: Spin Strike is a Triple Tech that is used by Ayla, Robo, and Frog in Chrono Trigger. It combines Aerial Strike, Robo Tackle and Tail Spin to create a strong powerful tech.
  • Omega Flare is a Triple Tech that is used by Lucca, Robo and Magus in Chrono Trigger. It combines Flare, Laser Spin and Dark Bomb to deal supreme Shadow elemental damage. It's the strongest of the special Triple Techs.


    Other

    Standard Tactics: Robo’s style of fighting is mixed with punching and his techs, with equipment he uses to defend from various physical attacks and magical spells. Robo is naturally better at fighting with a team so he normally will summon his friends across time to help him in combat and do various team attacks. If the enemy proves very powerful he might use the Epoch to ram it.

    Weaknesses: Due to being an inorganic being he has no innate magic within him making him have to use different kinds of attacks to replicate magic.

    Note: The 50% of damage absorption does not mean they absorb 50% of the damage and take the other 50% of damage, it means that they convert 50% of the damage into health, while the other 50% is neglected.

    References

    1. [Young Woman]
      Beings that are born of dreams, must
      return to them...
      The power of Lavos can make hopes
      and dreams come true...
      [Young Woman]
      Born of dreams, returning to dreams......
      Beings such as that exist as well.
      At times, human prayers and desires borrow
      the power of Lavos-sama and materialize.

    Others

    None.

    None.

    None.