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Elec Man

From The Codex
Revision as of 07:27, 14 December 2023 by GiverBot (talk | contribs) (→‎Codex Statistics: clean up and re-categorisation per CFD, replaced: '''Far Higher''' with Teleporters → '''Speed of Light''' with Teleporters, '''Faster Than Light''' → '''Relativistic+''' (3))
Articles About Elec Man
Games Classic Series - Battle Network Series
Cartoons 1994 Cartoon - Mega Man: Fully Charged - MegaMan NT Warrior
Comics Mega Man Megamix - Archie Comics
Do your worst, but I find it hard to believe that such a low-voltage robot like you can defeat me.
~ Elec Man
Ha! Get ready for some truly en-lightning shock therapy!
~ Elec Man
Mega Man: The Power Fighters - Elec Man
Mega Man - Elec Man Stage
Mega Man: Powered Up - Elec Man Stage
Mega Man: Powered Up - Boss Battle
Mega Man - Boss Battle
Mega Man: Powered Up - Opening Stage

Background

Elec Man is a Robot Master from the original Mega Man. He was created by Dr. Light to control the voltage of nuclear power plants. At the time of his creation, Elec Man was often hailed as Dr. Light's greatest creation and boasts razor-sharp judgement, as well as a physical agility that would not be matched until the creation of Quick Man, who is in turn based on his design. His Special Weapon, the Thunder Beam, fires off devastating bolts of very high-voltage electrical energy in multiple directions, with sufficient power to go through multiple enemies with one shot and even break through solid rocks.

This dropdown contains the synopsis of Elec Man’s story. Read at your own risk as you may be spoiled otherwise!

Mega Man
In the first game, Dr. Wily reprogrammed Elec Man and Dr. Light's other industrial robots to help him conquer the world. Mega Man fights against Elec Man and defeats him.

Mega Man Powered Up
Since it is a remake of the first game, Elec Man appears as a boss, but he also becomes a playable character if Mega Man beats him using only the Mega Buster. In New Style, his weakness goes from the Rolling Cutter to the Oil Slider. He wields his Thunder Beams like Mega Man does, with three big sparks firing off him with one going straight ahead of him, a second one going straight up, and the last one going straight down.

The challenges that feature Elec Man have him manipulate sliding blocks that can be manipulated with the Thunder Beams.

Elec Man is portrayed as very calm and noble, albeit arrogant, as well as rather narcissistic and overdramatic. This adds to his morbid side, which is displayed when caught in the heat of the moment, as he seems to be genuinely interested in electrocuting the other Robot Masters, and finish his opponents off at "lightning speed". However, he is also very smart, as seen when he faces Mega Man?, as he is able to quickly discern that the boss is not the real Mega Man by noting the eyes of the real Mega Man aren't as "clouded like a thunderstorm" as the imposter's (despite the fact that the impostor has a different mark on his helmet).

Mega Man Dr. Wily's Revenge
Elec Man is one of the four stage bosses, his actions being similar to the first game.

Mega Man's Soccer
Elec Man is the sixth fastest player in the game and has average Kick and Defense, but his Tackle is the second lowest. In the Capcom Championship mode, a team formed by eight Elec Men in one of the eight team bosses. One Elec Man joins Mega Man's team after his defeat.

In Tournament mode, his team consists of three Elec Men, Ice Man, Bomb Man, Air Man, Bubble Man and Flash Man. In League mode, his team contains three Elec Men, two Gemini Men, two Snake Men and Dr. Wily.

Mega Man 2: The Power Fighters
Elec Man is one of the six bosses from the "Rescue Roll!" course. The power of his Thunder Beam was reduced compared to the first game, but his speed and attacking power, along with new lightning-based attacks, still make him a force to be reckoned with. Even though he was actually one of Dr. Light's creations, the narration indicated that Dr. Wily built him.

Super Adventure Rockman
If Mega Man is defeated by Air Man, Elec Man will appear to save him, giving the player the chance to fight against Air Man again.

Rockman Go! Go!
Elec Man is an unlockable playable characters.

General Information

Name: Elec Man, DLN/DRN-008

Origin: Mega Man

Sex: Male

Age: Unknown

Classification: Robot Master

Species: Robot

Occupation: Voltage Controller at Power Plant

Status: Alive, Unknown in the X Series (Takes place many years in the future where the fate of prior classic series characters are unknown, with it being implied their data still exists as Cut Man's data exists still)

Alignment: Lawful Good (Elec Man works in controlling the voltage at a power planet, along with this he follows the laws of robotics), Lawful Evil when reprogrammed by Dr. Wily (Elec Man was reprogrammed by Dr. Wily to help him conquer the world and into thinking Mega Man is the enemy)

Codex Statistics

Tier: At most High 6-A, Higher with Rage Power

Dimensionality: 3-D

Attack Potency: At most Multi-Continent level (Fought against and harmed Mega Man, with it being noted that the thunder beam remains one of the most dangerous weapons Mega Man has ever encountered. Mega Man was able to fight on par with beings such as Duo, whose fight with Evil Robot caused a cloud explosion on Jupiter which was at this level), Higher with Rage Power (When Robot Masters are damaged to about half their health, they become invulnerable for a few seconds and perform more powerful attacks)

Durability: At most Multi-Continent level (Can take hits from Mega Man)

Striking Strength: At most Multi-Continent Class, Higher with Rage Power

Lifting Strength: Class G (The Robot Masters are normally made to be on par or superior to Mega Man, who was able to hold up Dr. Wily's fortress at end of Mega Man 5, with Robot Masters such as Guts Man being superior in strength and Robot Masters such as Splash Woman having comparable feats such as lifting entire ships from the ocean)

Travel Speed: At least Relativistic+ (Noted that Elec Man was the speediest of Dr. Light's industrial robot masters. Can move this fast compared to Mega Man, who can keep up with Duo, who can travel around the earth destroying evil energy around this timeframe), Speed of Light with Teleporters (Robot Masters teleporters should scale to Mega Man and Proto Man’s teleportation, where they are able to travel planets and solar systems in a short time frame[1], reaching this levels of speed)

Combat Speed: At least Relativistic+ (Can keep up with Mega Man, who can keep up with Duo in combat who uses attacks that involve his travel speed, where Duo is capable of traveling through galaxies while doing his job and likely travels across the universe doing his job to destroy the Evil Energy)

Reaction Speed: At least Relativistic+ (Can keep up with Mega Man, who can keep up with Duo in combat who uses attacks that involve his travel speed, where Duo is capable of traveling through galaxies while doing his job and likely travels across the universe doing his job to destroy the Evil Energy)

Stamina: Essentially Limitless as long as they are powered by solar energy (All Robot Masters bodies are powered by solar energy, effectively giving them limitless stamina and ammo[2][3][4][5])

Range: Standard Melee Range, Kilometers with Electricity Manipulation (He uses his electricity to control the voltage of an entire power plant which are normally around a square mile in size[6]. Can cause thunder bolts), Interplanetary with Teleporters (All robot masters naturally display teleportation through teleporters interplanetary distances[7])

Intelligence: Gifted (He uses his electricity to control the voltage of an entire power plant. Can keep up with Mega Man in combat)


Powers and Abilities

Superhuman Physical Characteristics, Self-Sustenance (Respiratory Self-Sustenance, Nutritional Self-Sustenance, & Restful Self-Sustenance; All Robot Masters can breathe in space just fine, with an entire game revolving around traveling through space[8] and as robots do not require food, sleep or sustenance), Inorganic Physiology (Non-Living Objects; Robot Masters are highly developed robots in the fields of robotics. Robot Masters have a "consciousness" though it is different from the standard humans consciousness as it's at the level of a "cognitive circuit" embedded inside each one of them[9]), Rage Power & limited Invulnerability (Physical Invulnerability; When Robot Masters are damaged to about half their health, they become invulnerable for a few seconds and perform more powerful attacks), Absorption (Robot Masters[10][11][12] are built in with[13] usages of solar energy to charge their bodies and use their weapons essentially limitlessly[14]), Psuedo-Teleportation, Transformation, Light Manipulation, Intangibility (Phasing/Elemental), Transmutation (Transformative Arsenal) & BFR (Application Based; All robot masters naturally display teleportation through teleporters interplanetary distances[15], they do this through transforming into a beam of light, they can use this in the middle of combat to turn intangible and phase through attacks. They can also transform others into a beam of light and send them to other places with the teleporter, essentially removing them from the battlefield), Consciousness Transferal (Robot Masters can transfer their consciousness into other bodies and machines, with characters like Doc Robots having the Robot Masters programs and data directly installed with them, essentially acting as a more powerful body[16][17]), Divine Protection (After defeating ViA■ and destroying the Robot Destroy Program within him, The Player was able to fully correct the Deep Log in its entirety. However, Via says The Player's story isnt over and RiCO repeats this and says that there will be future program errors in the Deep Log for them to correct and it would be insecure for her alone to manage it alone. Therefore to solve this problem that can happen in the future, RiCO will summon The Player in order to correct any irregular data in the Deep Log as she did in the start of the game), Immortality (Regenerative Immortality; Through robots and reploids ability to regenerate back their body and data. Immortal Metaphysical Aspect; Robot Masters can survive wounds such as being cut in half, with ones such as Proto Man calling it merely "just a scratch", being able to come back just fine after teleporting away to be repaired. Reliance on Concept; All robots "true existences" rely on their data, thus as long as their data is stored they can be remade or come back if their data is specifically "SAVED". With data further being explored through here), Regeneration (Mid through Cartoon Physics; Can regenerate from being crushed by Mad Grinder. Should scale to all the other Robot Masters who all regenerate after being flattened in Mega Man Powered Up. High-Godly through their data; In Rockman & Forte: Mirai Kara no Chōsensha, Rockman Shadow's data comes out of his deceased body and regenerates a new body at the very end post-credits of the game. In Mega Man Xtreme, Sigma was trying to reproduce the past data of several mavericks in the mother computer to bring havoc to the world's peace and the only way the past data of previously defeated Mavericks from X1 and X2 could be stopped is if X goes inside as his data form. Inside the Mother Computer, X defeats Vile's data form along with the data forms of a bunch of mavericks he has previously defeated. However, despite defeating their data form, their data is still are able to come back for the rematches at the end of the game along with Vile being back in the hard mode's post game story. Despite destroying Vile's data twice, he was still able to come back and better then ever in Mega Man X8. In Mega Man ZX, Omega's soul data along with flashes of the past battle in Zero 3 are trapped in area O and even after defeat, he can come back without limit even after obtaining Model OX which contains his soul data. With data further being explored through here), Resurrection (Robots that are fought and defeated are able to be brought back as long as they still have their data, with this also extending to reploids being able to come back for rematches. With data further being explored through here), Information Manipulation & Conceptual Manipulation (Can directly interact with, harm, and destroy a robots data, which all robots "true existences" rely on their data, thus as long as their data is stored they can be remade or come back if their data is specifically "SAVED". All data resides in the deep log of each game's data and information of the Mega Man Franchise and many other Capcom franchises, with it being stated that data makes up the characters' personality, memories are data pieces that can be used to materialize hunter programs and also have the feelings of the characters, their data is even what determines their own canonicity in reality, with all characters being considered data alongside all universes being made of data. With data further being explored through here).

Resistance to Extreme Heats, Extreme Colds, & Weather Manipulation (Robot Masters are made to withstand extreme terrains and weather conditions), Mind Manipulation and Metaphysics Manipulation (Soul Manipulation; Despite how active Robot Masters are they do not actually possess the feeling to think, feel, and make decisions of their own as this level of technology wasn't realized until the reploids of the X era. Along with Reploids having something closer to a human soul then any robot Robot Master has. Robot Masters have a "consciousness" though it is different from the standard humans consciousness as it's at the level of a "cognitive circuit" embedded inside each one of them[18]), Cosmic Radiations (All Robot Masters can breathe and survive in space just fine, with an entire game revolving around traveling through space[19]), Information Manipulation & Conceptual Manipulation (Can take hits from characters that can directly interact with, harm, and destroy a robots data, which all robots "true existences" rely on their data, thus as long as their data is stored they can be remade or come back if their data is specifically "SAVED". All data resides in the deep log of each game's data and information of the Mega Man Franchise and many other Capcom franchises, with it being stated that data makes up the characters' personality, memories are data pieces that can be used to materialize hunter programs and also have the feelings of the characters, their data is even what determines their own canonicity in reality, with all characters being considered data alongside all universes being made of data. With data further being explored through here), Plot Manipulation (As data determines one's canonicity in reality and all universes are made of data, one would need to fully change one's data in order to change their narrative. With data further being explored through here), Information Manipulation & Conceptual Manipulation (Can take hits from characters that can directly interact with, harm, and destroy a robots data, which all robots "true existences" rely on their data, thus as long as their data is stored they can be remade or come back if their data is specifically "SAVED". All data resides in the deep log of each game's data and information of the Mega Man Franchise and many other Capcom franchises, with it being stated that data makes up the characters' personality, memories are data pieces that can be used to materialize hunter programs and also have the feelings of the characters, their data is even what determines their own canonicity in reality, with all characters being considered data alongside all universes being made of data. With data further being explored through here), Plot Manipulation (As data determines one's canonicity in reality and all universes are made of data, one would need to fully change one's data in order to change their narrative. With data further being explored through here), Electricity Manipulation (Robot Masters are able to tank and survive attacks from electricity based Robot Masters attacks, even those with a weakness can survive hits from it), Heat Manipulation & Fire Manipulation (Robot Masters are able to tank and survive attacks from heat and fire based Robot Masters attacks, even those with a weakness can survive hits from it and survive the intense heats), Magma Manipulation (Robot Masters are able to tank and survive attacks from magma based Robot Masters attacks, even those with a weakness can survive hits from it), Ice Manipulation & Absolute Zero (Robot Masters are able to tank and survive attacks from ice based Robot Masters attacks, even those with a weakness can survive hits from it, even with ice as cold as absolute zero), Gravity Manipulation (Robot Masters are able to tank and survive attacks from gravity based Robot Masters attacks, even those with a weakness can survive hits from it), Black Holes (Robot Masters are able to tank and survive attacks from black hole based Robot Masters attacks, even those with a weakness can survive hits from it), Petrification (Robot Masters are able to tank and survive attacks from petrification based Robot Masters attacks, even those with a weakness can survive hits from it, with the petrification being potent enough to effect black holes), Acid Manipulation & Corrosion Inducement (Robot Masters are able to tank and survive attacks from acid & corrosive based Robot Masters attacks, even those with a weakness can survive hits from it), Transmutation (Robot Masters and others are unaffected by the effects of the the mystery tank, which turns all weak enemies on screen into extra lives), Space-Time Manipulation & BFR (Robot masters are able to tank and survive attacks from the likes of Centaur Flash, which creates a dimensional distortion where he warps space and sends an opponent into a black hole, with even Robot Masters that have a weakness to it surviving its hits and not being sent into a black hole. Robot Masters can also take hits from Cut Man who can cut through space itself and leave dimensional tears that he can jump in)

Save & Load (As characters save their data they can back it up as long as their data stays stored and saved. With data further being explored through here), Electricity Manipulation (Can shoot out a thunder beam electrical attack, noted to produce half the voltage of Spark Man. Due to his thunder beam being one of the most dangerous weapons Mega Man has ever faced, it should be in the same voltage league as Bright Man's 10 million watts. He uses his electricity to control the voltage of an entire power plant).

Resistance to Ice Manipulation & Absolute Zero (Was fully immune to the ice slasher)

Healing & Restoration (With Big Fish, 6% of energy is instantly filled. With Petit Goblin, 11% of energy is instantly filled. With Telly, health recovery rate increases by 3%), One Hit KO (With Batton, destroys all nearby enemies. With Claw, avoid actions to destroy enemies), Transmutation (With Neo Metall, turns all nearby enemies into coins), Limited Probability Manipulation (With Pierobot, increases item drop rate by 2%. With Changkey Maker, item drop rate increases by 6%. With Bolton and Nutton, buster capsule drop rate increases by 2%. With Wily Machine 2, buster capsule drop rate increases by 6%. With Wily Machine 3, energy capsule drop rate increases by 6%), Statistics Amplification (With Pipi, grants a speed boost that passively increases speed. With Shotman, grants a 20% attack boost for 2 seconds. With New Shotman, grants a 40% attack boost for 2 seconds. With Guts Tank, grants a 60% attack boost for 3 seconds. With Springer, enhances jump power for 6 seconds. With Giant Springer, enhances jump power for 9 seconds), Time Stop (With Picopico-kun, stops time for 2 seconds), Invulnerability (With Bikky, invincible for 2 seconds. With Gutsman "Dispatch", invincible for 3 seconds. With Gutsman++, invincible for 7 seconds. With Pickelman Bull, invulnerable dash for 2 seconds), Magnetism Manipulation (With Mag Fly, magnetically attracts coins for 2 seconds)

Standard Equipment

Card name English name Rarity HP ATK SPD ACC Extra effect Stage
베튼 Batton 1 5 5 3 6 적 제거
근처의 적 파괴
(Enemy Removal: Destroys nearby enemies)
2-9
빅피슈 Big Fish 1 3 4 9 6 에너지 회복
에너지6%즉시충전
(Energy Recovery: 6% of energy is instantly filled)
1-1
집게발톱 Claw 1 8 4 3 3 적 제거
회피액션으로 적 제거
(Enemy Elimination: Avoid actions to destroy enemies)
1-10
프라 이마이 Fly Boy 1 3 5 6 6 대쉬 부스터
회피액션으로 짧은대쉬
(Dash Boost: Avoid actions with a short dash)
?
고프린 Goblin 1 6 6 0 3 에너지 회복
에너지6%즉시충전
(Energy Recovery: 6% of energy is instantly filled)
?
케로구 Kerog 1 6 5 3 3 에너지 회복
에너지6%즉시충전
(Energy Recovery: 6% of energy is instantly filled)
1-11
네오메톨 Neo Metall 1 5 4 6 6 코인스매시
근처의 적 코인화
(Coin Switch Hour: Turns nearby enemies into coins)
?
삐로키트 Pierobot 1 6 5 3 3 아이템드랍률 2%증가
(Item drop rate increase by 2%)
1-2
피피 Pipi 1 6 6 0 3 속도부스터
순간속도증가
(Speed Boost: Instant speed increase)
?
프레스 Press 1 6 4 0 9 적 제거
회피액션으로 적 제거
(Enemy Elimination: Avoid actions to destroy enemies)
1-8
샷맨 Shotman 1 5 4 0 12 공격력 강화
4초간공격력20%
(Attack Enhanced: Attack +20% for 4 seconds)
1-11
2-1
슈링 Shrink 1 5 5 6 3 대쉬 부스터
회피액션으로 짧은대쉬
(Dash Boost: Avoid actions with a short dash)
1-14
스프링거 Springer 1 5 6 0 6 점프 부스터
6초간 점프력 강화
(Jump Booster: Jump power enhanced for 6 seconds)
1-12
테리 Telly 1 3 6 3 6 HP회복률
3%증가
(HP recovery rate increases 3%)
1-14
피코피코 Picopico-kun 1 3 5 9 3 시간 멈춤
2초간 시간 정지
(Time Stop: Stop time for 2 seconds)
?
대포 Cannon 1 6 5 3 3 적 제거
근처의 적 파괴
(Enemy Removal: Destroys nearby enemies)
1-3
비트키마 Bikky 1 8 4 3 3 무적
2초간 무적상태
(Invincible: Invincible for 2 seconds)
?
멀틴너튼 Bolton and Nutton 1 6 6 0 3 버스터캡슐 드랍률
2%증가
(Buster Capsule drop rate increase by 2%)
1-4
부부칸 Bubukan 1 3 5 3 9 버스터 게이지
1추가획득
(Buster Gauge: Obtain 1 additional)
1-6
일렉트릴가볼 Electric Gabyoall 1 5 5 0 9 시간멈춤
2초간시간정지
(Time Stop: Stop time for 2 seconds)
1-7
일렉킨 Elec'n 1 6 6 0 3 버스터캡슐 드랍률
1%증가
(Buster Capsule drop rate increase by 1%)
?
하우스비 Have "Su" Bee 1 5 7 0 3 버스터 게이지
1추가획득
(Buster Gauge: Obtain 1 additional)
?
홀로그램 Hologran 1 5 7 0 3 시간 멈춤
2초간 시간 정지
(Time Stop: Stop time for 2 seconds)
?
매그프라이 Mag Fly 1 5 5 3 6 코인자석
2초간코인을흡수
(Coin Magnet: Absorbs coins for 2 seconds)
1-1
메캇케로 Mechakkero 1 3 6 6 3 점프 부스터
6초간 점프력 강화
(Jump Booster: Jump power enhanced for 6 seconds)
?
파라슈마 Parasyu 1 6 4 6 3 HP회복률
3%증가
(HP recovery rate increases 3%)
?
메통 Potton 1 5 6 3 3 대쉬 부스터
회피액션으로 짧은대쉬
(Dash Boost: Avoid actions with a short dash)
1-2
함정군 Wanaan 1 6 6 0 3 적 제거
회피액션으로 적 제거
(Enemy Elimination: Avoid actions to destroy enemies)
1-6
거북코로 Kamegoro 1 8 5 0 3 에너지 회복
에너지6%즉시충전
(Energy Recovery: 6% of energy is instantly filled)
1-8
하리하리 Hari Harry 1 6 6 0 3 HP회복률
3%증가
(HP recovery rate increases 3%)
?
아귀링 Anko 2 6 5 9 11 버스터 게이지
1추가획득
(Buster Gauge: Obtain 1 additional)
1-1
2-6
쿠쿠 Kukku 2 10 9 0 3 대쉬 부스터
회피액션으로 짧은대쉬
(Dash Boost: Avoid actions with a short dash)
?
뿔고프린 Petit Goblin 2 5 8 11 3 에너지 회복
에너지11%즉시충전
(Energy Recovery: 11% of energy is instantly filled)
?
돌아온스나이퍼죠 Returning Sniper Joe 2 6 5 17 3 공격력 강화
2초간공격력20%
(Attack Enhanced: Attack +20% for 2 seconds)
1-15
2-13
자이언트스프링거 Giant Springer 2 12 7 0 6 점프 부스터
9초간 점프력 강화
(Jump Booster: Jump power enhanced for 9 seconds)
2-1
어뢰마우 Gyoraibo 2 10 5 9 6 적 제거
회피액션으로 적 제거
(Enemy Elimination: Avoid actions to destroy enemies)
1-2
2-5
___퍼죠 Hammer Joe 2 6 5 3 17 공격력 강화
6초간 공격력20%
(Attack Enhanced: Attack +20% for 6 seconds)
?
정크골램 Junk Golem 2 5 8 11 3 코인자석
2초간코인을흡수
(Coin Magnet: Absorbs coins for 2 seconds)
2-4
멧톨DX Metall DX 2 8 8 6 3 HP회복률
3%증가
(HP recovery rate increases 3%)
2-11
뉴샷맨 New Shotman 2 5 8 9 6 공격력 강화
2초간 공격력40%
(Attack Enhanced: Attack +40% for 2 seconds)
2-7
펭펭 Penpen 2 5 9 0 11 에너지 회복
에너지11%즉시충전
(Energy Recovery: 11% of energy is instantly filled)
2-7
피켈도저 Pickelman Bull 2 5 7 9 9 무적 돌진
2초간 무적상태 대쉬
(Invincible Dash: Invulnerable dash for 2 second)
1-11
거북코로메카 Kamegoro Maker 2 10 5 0 14 에너지 회복
에너지11%즉시충전
(Energy Recovery: 11% of energy is instantly filled)
?
록맨출동 Rockman "Dispatch" 2 5 7 9 9 공격력 강화
6초간 공격력20%
(Attack Enhanced: Attack +20% for 6 seconds)
1-2
2-7
가정용롤짱 Roll-chan 2 12 5 0 11 에너지 회복
에너지 11% 즉시 충전
(Energy Recovery: 11% of energy is instantly filled)
1-11
2-5
3-14
컷트맨출동 Cutman "Dispatch" 2 8 7 0 11 속도부스터
순간 속도증가
(Speed Boost: Instant speed increase)
1-14
2-14
...
거츠맨출동 Gutsman "Dispatch" 2 6 7 6 9 무적
3초간무적상태
(Invincible: Invincible for 3 seconds)
1-4
아이스맨출동 Iceman "Dispatch" 2 5 6 6 14 속도부스터
순간 속도증가
(Speed Boost: Instant speed increase)
1-10
2-1
봄버맨출동 Bombman "Dispatch" 2 6 6 6 11 적 제거
근처의 적 파괴
(Enemy Removal: Destroys nearby enemies)
2-4
파이어맨출동 Fireman "Dispatch" 2 6 10 0 6 무적 돌진
1초간 무적상태 대쉬
(Invincible Dash: Invulnerable dash for 1 second)
1-8
2-2
일렉맨출동 Elecman "Dispatch" 2 6 8 9 3 공격력 강화
2초간 공격력40%
(Attack Enhanced: Attack +40% for 2 seconds)
2-10
타임맨출동 Timeman "Dispatch" 2 6 8 3 9 시간 멈춤
2초간 시간 정지
(Time Stop: Stop time for 2 seconds)
1-14
2-1
오일맨출동 Oilman "Dispatch" 2 6 7 3 11 적 제거
회피액션으로 적 제거
(Enemy Elimination: Avoid actions to destroy enemies)
1-13
찬키메카 Changkey Maker 3 10 12 0 8 아이템드랍률 6%증가
(Item drop rate increase by 6%)
2-2
스나이퍼머신죠 Sniper Armor 3 6 6 14 17 공격력 강화
5초간 공격력40%
(Attack Enhanced: Attack +40% for 5 seconds)
1-4
2-3
...
맘마페페 Bomber Pepe 3 11 10 6 6 무적 돌진
2초간무적상태대쉬
(Invincible Dash: Invulnerable dash for 2 seconds)
1-6
팽이사부로 Komasaburo 3 10 3 3 20 무적
3초간 무적상태
(Invincible: Invincible for 3 seconds)
1-1
펭펭메카 Penpen Maker 3 13 7 8 8 아이템드랍률 6%증가
(Item drop rate increase by 6%)
1-5
1-8
거츠탱크 Guts Tank 3 11 9 8 6 공격력 대폭 강화
3초간 공격력60%
(Attack Greatly Enhanced: Attack +60% for 3 seconds)
1-3
1-13
3-1
와이리머신2호 Wily Machine 2 3 6 11 11 6 버스터캡슐 드랍률 6%증가
(Buster Capsule drop rate increase by 6%)
1-1
2-4
와이리머신3호 Wily Machine 3 3 13 11 3 3 에너지캡슐 드랍률 6%증가
(Energy Capsule drop rate increase by 6%)
1-3
록맨 Rockman 3 11 6 3 20 공격력 강화
8초간 공격력20%
(Attack Enhanced: Attack +20% for 8 seconds)
2-6
컷트맨 Cutman 3 10 11 0 11 속도부스터
순간 속도증가
(Speed Boost: Instant speed increase)
2-15
거츠맨 Gutsman 3 11 10 8 3 무적
5초간무적상태
(Invincible: Invincible for 5 seconds)
2-3
아이스맨 Iceman 3 10 11 3 8 속도부스터
순간 속도증가
(Speed Boost: Instant speed increase)
3-6
봄버맨 Bombman 3 6 6 20 11 적 제거
근처의 적 파괴
(Enemy Removal: Destroys nearby enemies)
1-15
파이어맨 Fireman 3 15 6 14 3 무적 돌진
1초간 무적상태 대쉬
(Invincible Dash: Invulnerable dash for 1 second)
1-12
일렉맨 Elecman 3 ? ? ? ? ? 3-3
타임맨 Timeman 3 13 6 11 8 시간 멈춤
2초간 시간 정지
(Time Stop: Stop time for 2 seconds)
2-12
오일맨 Oilman 3 16 8 0 8 적 제거
회피액션으로 적 제거
(Enemy Elimination: Avoid actions to destroy enemies)
2-9
록맨+ Rockman+ 4 15 9 19 3 공격력 강화
6초간 공격력40%
(Attack Enhanced: Attack +40% for 6 seconds)
3-15
컷트맨+ Cutman+ 4 8 7 19 19 속도부스터
순간 속도증가
(Speed Boost: Instant speed increase)
1-12
거츠맨+ Gutsman+ 4 ? ? ? ? ? 2-9
3-12
아이스맨+ Iceman+ 4 15 12 11 3 속도부스터
순간 속도증가
(Speed Boost: Instant speed increase)
1-6
봄버맨+ Bombman+ 4 16 12 3 8 적 제거
근처의 적 파괴
(Enemy Removal: Destroys nearby enemies)
3-9
파이어맨+ Fireman+ 4 15 11 8 8 무적 돌진
2초간무적상태대쉬
(Invincible Dash: Invulnerable dash for 2 seconds)
1-3
일렉맨+ Elecman+ 4 8 17 11 3 공격력 강화
3초간 공격력40%
(Attack Enhanced: Attack +40% for 3 seconds)
1-9
타임맨+ Timeman+ 4 8 11 19 8 시간 멈춤
3초간 시간 정지
(Time Stop: Stop time for 3 seconds)
1-15
오일맨+ Oilman+ 4 15 13 3 8 아이템드랍률 3%증가
(Item drop rate increase by 3%)
2-3
록맨++ Rockman++ 5 ? ? ? ? ? 2-6
컷트맨++ Cutman++ 5 19 10 22 3 속도부스터
순간 속도증가
(Speed Boost: Instant speed increase)
3-9
거츠맨++ Gutsman++ 5 11 14 17 11 무적
7초간무적상태
(Invincible: Invincible for 7 seconds)
2-9
아이스맨++ Iceman++ 5 18 8 22 11 속도부스터
순간 속도증가
(Speed Boost: Instant speed increase)
3-3
봄버맨++ Bombman++ 5 23 14 6 3 적 제거
근처의 적 파괴
(Enemy Removal: Destroys nearby enemies)
2-12
파이어맨++ Fireman++ 5 18 15 8 6 무적 돌진
2초간 무적상태 대쉬
(Invincible Dash: Invulnerable dash for 2 seconds)
2-15
일렉맨++ Elecman++ 5 16 15 11 6 공격력 강화
3초간 공격력40%
(Attack Enhanced: Attack +40% for 3 seconds)
3-6
타임맨++ Timeman++ 5 16 10 28 3 시간 멈춤
3초간 시간 정지
(Time Stop: Stop time for 3 seconds)
3-12
오일맨++ Oilman++ 5 18 9 6 25 아이템드랍률 7%증가
(Item drop rate increase by 7%)
3-15

Notable Techniques

  • Thunder Beam: Thunder Beam is Elec Man's Special Weapon in the Mega Man series. When used by Mega Man or other characters, three high power electric energy beams are shot in different directions, one forward, one straight up, and one straight down. It also has the ability to go through enemies and hit multiple times, making it a powerful weapon.

Other

Standard Tactics: Elec Man will run around shooting electricity attacks, when in his critical state he will cause thunderbolts.

Weaknesses: Elec Man is weak to Cut Man's rolling cutter. If his data is corrupted, he will be incapable of coming back.

Note: Robot Masters/Reploids should scale to their teleportation as they have to react to the landing in order to land properly or do certain things like Cut Man did here. Otherwise, they will clumsily fall like Roll does here due to her clumsiness as she was not naturally prepared for adventures like Mega Man, and surprised Dr. Light and Dr. Wily with her natural power as well as Pallette keeping her balance here.

Trivia

  • Elec Man is Keiji Inafune's favorite Robot Master from the first game, because he was the first robot he ever designed.[20]
  • Elec Man bears a resemblance to the 1973 Kyodai Hero character Thunder Mask. Both are robots who use electricity in their abilities as well.
  • Elec Man is incorrectly called Electric Man in the instruction manual from Mega Man: Dr. Wily's Revenge.
  • Elec Man is one of the few Robot Masters in the series with the distinction of having the same color and thickness of forearms as the upper arms.
  • In Mega Man Powered Up, Elec Man has a very confident, theatrical personality, often speaking highly of himself and his skills. In addition to this, many of his poses are references to the traditional Japanese genre of tokusatsu, with his introduction pose specifically taken from the 1971 live action show Kamen Rider.
  • Elec Man's level theme sounds very similar to "Faithfully" by Journey, though Mega Man composer Manami Matsumae has confirmed that it was a coincidence.[21]
  • In Mega Man 2: The Power Fighters, Elec Man's Force Field attack is similar to the Force Field special weapon from Volt Man in Mega Man for the PC.
  • The thunderbolt on his mask is inverted in his Mega Man 3 mugshot and RockBoard card.
  • Elec Man's dislike of rubber products in his Mega Man & Bass CD data is a reference to how electricity cannot flow freely on rubber, which instead acts as an insulator.
  • In Mega Man Powered Up, when Fire Man fights Elec Man, Elec Man congratulates him and says he's "really something". When Elec Man fights Fire Man, Elec Man hesitates, but eventually does fight him to save him. Elec Man seems to have some form of bond with or respect for Fire Man.

References

  1. PEACE HAS COME TO THE WORLD.
    Dr. Wily has reformed, and he and Dr. Right have joined forces, working together to develop a giant peace-keeping robot named “GAMMA”.
    “GAMMA”…… It was the life-long dream of Dr. Right, a giant robot to protect and serve world peace.
    Their research almost complete, all that remained was to combine 8 energy elements that were scattered about the uncharted planets, and bestow them to “GAMMA”…
    –However, each planet met with an unexpected incident. The robots who were mining the energy elements suddenly began going berserk!! Upon learning of this from Dr. Right, “ROCKMAN” immediately set out on a path for the uncharted planets–a new battle was about to begin!!
  2. Q. What kind of foods does Rockman like to eat?
    A. Well… Actually, Rockman’s body is powered by “Solar Energy.” Therefore, he doesn’t really eat, but there are some things that are okay for his consumption… Around the lab, he enjoys drinking “Energy Juice.” As responsibly as he behaves, he’s still a kid after all.
  3. Q. The shots that the Rockbuster fires from the hand, what are those exactly?
    A. The Rockbuster on the arm fires something called a “Solar Bullet”, essentially emitting a compressed form of solar energy that’s very powerful.
  4. Weapon: Transforming Rockbuster, fires a solar bullet
  5. Q. Do robots like those made by Dr. Wily or Dr. Cossack have self-awareness, and can they talk? And do they run on solar energy like Rockman does?
    A. I take it you’d like to know if Wily and Cossack’s robots possess “sentience”? Naturally, they each have a “consciousness”, although the level of every “cognitive circuit” embedded inside each one of them varies, producing as many different “personality” types as found in people… Just like you or I, they can speak, and have emotional responses like shyness, or anger, just as we do.
    Regarding their energy systems, many of them do utilize “solar energy” in some way.
  6. "A typical 1,000-megawatt nuclear facility in the United States needs a little more than 1 square mile to operate. NEI says wind farms require 360 times more land area to produce the same amount of electricity and solar photovoltaic plants require 75 times more space"
  7. PEACE HAS COME TO THE WORLD.
    Dr. Wily has reformed, and he and Dr. Right have joined forces, working together to develop a giant peace-keeping robot named “GAMMA”.
    “GAMMA”…… It was the life-long dream of Dr. Right, a giant robot to protect and serve world peace.
    Their research almost complete, all that remained was to combine 8 energy elements that were scattered about the uncharted planets, and bestow them to “GAMMA”…
    –However, each planet met with an unexpected incident. The robots who were mining the energy elements suddenly began going berserk!! Upon learning of this from Dr. Right, “ROCKMAN” immediately set out on a path for the uncharted planets–a new battle was about to begin!!
  8. PEACE HAS COME TO THE WORLD.
    Dr. Wily has reformed, and he and Dr. Right have joined forces, working together to develop a giant peace-keeping robot named “GAMMA”.
    “GAMMA”…… It was the life-long dream of Dr. Right, a giant robot to protect and serve world peace.
    Their research almost complete, all that remained was to combine 8 energy elements that were scattered about the uncharted planets, and bestow them to “GAMMA”…
    –However, each planet met with an unexpected incident. The robots who were mining the energy elements suddenly began going berserk!! Upon learning of this from Dr. Right, “ROCKMAN” immediately set out on a path for the uncharted planets–a new battle was about to begin!!
  9. Q. Do robots like those made by Dr. Wily or Dr. Cossack have self-awareness, and can they talk? And do they run on solar energy like Rockman does?
    A. I take it you’d like to know if Wily and Cossack’s robots possess “sentience”? Naturally, they each have a “consciousness”, although the level of every “cognitive circuit” embedded inside each one of them varies, producing as many different “personality” types as found in people… Just like you or I, they can speak, and have emotional responses like shyness, or anger, just as we do.
    Regarding their energy systems, many of them do utilize “solar energy” in some way.
  10. Q. What kind of foods does Rockman like to eat?
    A. Well… Actually, Rockman’s body is powered by “Solar Energy.” Therefore, he doesn’t really eat, but there are some things that are okay for his consumption… Around the lab, he enjoys drinking “Energy Juice.” As responsibly as he behaves, he’s still a kid after all.
  11. Q. The shots that the Rockbuster fires from the hand, what are those exactly?
    A. The Rockbuster on the arm fires something called a “Solar Bullet”, essentially emitting a compressed form of solar energy that’s very powerful.
  12. Weapon: Transforming Rockbuster, fires a solar bullet
  13. Power Source/ R.S. Power Reactor (Micro-sized) Right Solar Power Pile Dr. Right-made Solar Energy Generator
  14. Q. Do robots like those made by Dr. Wily or Dr. Cossack have self-awareness, and can they talk? And do they run on solar energy like Rockman does?
    A. I take it you’d like to know if Wily and Cossack’s robots possess “sentience”? Naturally, they each have a “consciousness”, although the level of every “cognitive circuit” embedded inside each one of them varies, producing as many different “personality” types as found in people… Just like you or I, they can speak, and have emotional responses like shyness, or anger, just as we do.
    Regarding their energy systems, many of them do utilize “solar energy” in some way.
  15. PEACE HAS COME TO THE WORLD.
    Dr. Wily has reformed, and he and Dr. Right have joined forces, working together to develop a giant peace-keeping robot named “GAMMA”.
    “GAMMA”…… It was the life-long dream of Dr. Right, a giant robot to protect and serve world peace.
    Their research almost complete, all that remained was to combine 8 energy elements that were scattered about the uncharted planets, and bestow them to “GAMMA”…
    –However, each planet met with an unexpected incident. The robots who were mining the energy elements suddenly began going berserk!! Upon learning of this from Dr. Right, “ROCKMAN” immediately set out on a path for the uncharted planets–a new battle was about to begin!!
  16. By swapping out the program data of all the robots Dr. Wily has constructed, this robot is able to adapt other robots’ moves as its own. With the powers of all robots combined into one, this is truly one dreadful robot.
  17. This all-purpose robot can take on the same abilities of every other robot merely by switching its program data. Still, if it just copies the powers of robots that Rockman has already been able to defeat, one might expect for Rockman to overcome them again…
  18. Q. Do robots like those made by Dr. Wily or Dr. Cossack have self-awareness, and can they talk? And do they run on solar energy like Rockman does?
    A. I take it you’d like to know if Wily and Cossack’s robots possess “sentience”? Naturally, they each have a “consciousness”, although the level of every “cognitive circuit” embedded inside each one of them varies, producing as many different “personality” types as found in people… Just like you or I, they can speak, and have emotional responses like shyness, or anger, just as we do.
    Regarding their energy systems, many of them do utilize “solar energy” in some way.
  19. PEACE HAS COME TO THE WORLD.
    Dr. Wily has reformed, and he and Dr. Right have joined forces, working together to develop a giant peace-keeping robot named “GAMMA”.
    “GAMMA”…… It was the life-long dream of Dr. Right, a giant robot to protect and serve world peace.
    Their research almost complete, all that remained was to combine 8 energy elements that were scattered about the uncharted planets, and bestow them to “GAMMA”…
    –However, each planet met with an unexpected incident. The robots who were mining the energy elements suddenly began going berserk!! Upon learning of this from Dr. Right, “ROCKMAN” immediately set out on a path for the uncharted planets–a new battle was about to begin!!
  20. Cite error: Invalid <ref> tag; no text was provided for refs named Fav
  21. The Mega Man 1 Elec Man Stage Music Coincidence - GTV Japan

Explanations

Explanation of data in the Mega Man series.

Battle Records

None.

None.

None.

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Discussion threads involving Elec Man