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Bonnie (Five Nights at Freddy's)

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"Mature Content"
This character or verse has mature themes and concepts, thus those of young age are ill-advised to look through these.
Articles About Bonnie
Bonnie Original Model - Toy Model - Shadow Variant - Nightmare Variant - Bon-Bon - Bonnet - Rockstar Model
Spring Bonnie Springtrap - Nightmare Variant
FNaF World Bonnie - Toy Bonnie - Withered Bonnie - Nightmare Bonnie - Plushtrap - Springtrap - Shadow Bonnie - Spring Bonnie - Jack O' Bonnie

Bonnie's my name, I'm hoppin' along, floppy ears and a cotton tail! My guitar is blazin', this rabbit's "Hare"-raisin'! Just listen to me wail!
~ Bonnie
What is this new prison? Is it me trapped, or is it you? Perhaps it's us both.
~ Bonnie
Might as well face the facts, you were always destined to fail.
~ Bonnie

Background

Bonnie is a major antagonist in the Five Nights at Freddy's series. Bonnie is an animatronic rabbit and children's entertainer housed at Freddy Fazbear's Pizza, alongside Freddy Fazbear and Chica. He is the guitarist in Freddy's band, positioned at the left side of the stage. Secretly, Bonnie and the other animatronics are haunted by children murdered by a man named William Afton. He and the others are now seeking revenge against their killer by attacking any adults in the pizzeria after-hours in blind rage.

He was the guitarist when the first Freddy Fazbear's Pizza was opened in 1983. In 1987, he and the original animatronics had all fallen into severe disrepair and Bonnie was replaced by his newer counterpart for the "improved" Freddy Fazbear's Pizza, Toy Bonnie. After the pizzeria's closing, as well as the Toy Animatronics being scrapped, he and the original animatronics were refurbished for the new pizzeria, as of the events of the first game. However, after the closure of the new pizzeria, he and the other animatronics got dismantled by their killer. His soul, along with the others, was presumably set free, as evidenced by the good ending.

General Information

Name: Bonnie

Origin: Five Nights at Freddy's

Sex: None. Built to be Male.

Age: 20's

Classification: Animatronic rabbit, Dead Soul

Species: Human (Formerly), Animatronic

State of Being: Regular for the Soul, Nonliving for the Animatronic

Occupation: None

Affiliations: Fazbear Entertainment, Inc.

Status: Destroyed (Animatronic body), Undead (Crying Child spirit)

Alignment: Chaotic Evil (Bonnie is possessed by a vengeful spirit, killing anyone in the process until the one who killed them is put down)

Codex Statistics

Tier: 9-B

Cardinality: Finite

Dimensionality: 3-D

Attack Potency: Wall level (Should be comparable to the other animatronics, who can crush skulls, survive collapsing buildings, and are unharmed by a car crash that broke through a billboard. Can one-shot the security guard. They should scale to their novel counterparts due to being just as canon to the games, and are noted as alternate continuities. The animatronics in the novels can tear off bathroom doors, destroy other animatronics their size, break open hinged doors, casually snap people's necks, break open a ceiling, break through a slide, and punch holes through people)

Durability: Wall level (Comparable to other animatronics who can survive collapsing buildings and car crashes)

Striking Strength: Wall Class (In The Silver Eyes, it is stated that the animatronics are capable of lifting and tossing large arcade cabinets as if they were toys)

Lifting Strength: Peak Human

Travel Speed: Superhuman (His withered self is able to go from the office all the way back to the main hall in the timeframe of the short blackout period. Comparable to Freddy Fazbear, who can run across from the right end of Fazbear's Pizza to the left end in seconds. Comparable to Mangle, who can climb from the lower vent to the ceiling seemingly in a second)

Combat Speed: Superhuman

Reaction Speed: Superhuman

Stamina: Limitless by the virtue of being a robot possessed by a soul, the robot itself is High (Seemingly able to stay active for at least 6 hours)

Range: Standard Melee Range

Intelligence: Unknown (While patrolling as an ordinary animatronic, Bonnie has shown to be well aware of his surroundings and even attempt to trick the night guard in question)


Powers and Techniques

Superhuman Physical Characteristics, Body Control (Animatronics are able to be dismantled, such as Mangle and move around despite that), Enhanced Senses (Can see and move around in the dark), Stealth Mastery (All animatronics are capable of hiding within the cameras, requiring the night guard to use the technology of the building to find them. Can quickly leave out of sight once a room goes dark), Inorganic Physiology (Living Objects; Bonnie is an animatronic that is possessed by a child's soul), Self-Sustenance (Respiratory Self-Sustenance, Nutritional Self-Sustenance, & Restful Self-Sustenance), Invisibility (Can turn invisible via cloaking), Illusion Creation (Standard Illusions; The animatronics at times can make the building change. Hallucinations can be shown flashing in the player's eyes in FNaF 1, but it's unknown if Bonnie is causing this), Possibly Information Analysis (Some of the toy animatronics parts have been put in the old animatronics, the toys have a facial recognition software to detect criminals), Passive Technological Manipulation (Bonnie's mere appearance causes the technology to flicker and turn off, all animatronics upon entering a room causes the camera to go static), Berserk Mode (It's stated that Bonnie becomes more active overtime).


Resistance to Electricity Manipulation (Every animatronic in Pizzeria Simulator can be shocked without much damage. Sister Location animatronics can take controlled shocks)
Sheer Will & Limited Fusionism (Like others in the verse, their sheer will of vengeance melded into the animatronic, making his body one with it. Even if their bodies are separate from the animatronics, they can retain a form of sorts that is incorporeal), Immortality (Undead Immortality; The Crying Children are spirits that are running off of vengeance. Reliance [On Day]; They will only truly disappear after their birthday party is complete), Flight (As ghost, they naturally can fly), Undead Physiology, Incorporeality & Invisibility (As dead spirits they're naturally incorporeal, turn invisible after William Afton's supposed death. Golden Freddy can disappear from sight and re-appear as merely a head), Possession (Like others in the verse, their sheer will of vengeance melded into the animatronic, making his body one with it. Even if their bodies are separate from the animatronics, they can retain a form of sorts that is incorporeal), Astral Projection (Even if their bodies are separate from the animatronics, they can retain a form of sorts that is incorporeal), Time Travel (Should scale to Shadow Bonnie, who can travel back to the Crying Child's party and give them cake), Time Paradox Immunity (Grandfather Paradox; Unaffected by Shadow Bonnie going back in time and giving them cake as they still roam around in FNaF 1), Extrasensory Perception (Can see Shadow Freddy), Illusion Creation (The crying children can create hallucinations of their cries on walls. Golden Freddy's appearance creates many text images to appear such as "it's me"), Teleportation (Spirits such as Golden Freddy can teleport around), Body Control (Spirits such as Golden Freddy remove his entire body and reappear as just a head), Pocket Reality Manipulation & Dimensional Travel (Golden Freddy is the one who created the hell room in Ultimate Custom Night, along with all the animatronics. Other spirits can create similar spaces as shown in FNaF 3. Other animatronics and spirits such as Shadow Bonnie can access these areas), Mind Manipulation & Breaking the Fourth Wall (Golden Freddy's jumpscare can instantly crash the game, in-universe this would essentially be making the person go unconscious through overloading the character with their hallucinations. Other spirits such as Shadow Bonnie and Shadow Freddy are capable of doing the same)

Equipment


Other

Standard Tactics:

Due to being within an animatronic, each animatronic has a movement cycle they go by, Bonnie's starting location is the Show Stage, along with his bandmates Freddy and Chica. Upon activation, he will move to any room on the left side of the restaurant, excluding Pirate Cove. This means he can appear in the Dining Area, Backstage, the West Hall, the Supply Closet, and the West Hall Corner. When looking into the Office, he appears, leaning into the left doorway from the blind spot directly behind the left door.

Withered Bonnie starts with the other older animatronics in the Parts/Service room and travels to the Main Hall. He then heads to the hallway outside the Office, staring at the night guard from just outside. After that, he travels into Party Room 1 to climb into the Left Air Vent to enter the Office, completely bypassing the Left Air Vent's blind spot. When Withered Bonnie is in the Office and either the player lowers their Monitor or Withered Bonnie forces it down, Withered Bonnie will stand in front of the desk as the lights constantly flicker before he vanishes.

Bonnie resides in Pirate Cove (CAM 05) alongside Foxy. While Foxy must be checked when he's active, the player must avoid checking Bonnie when he's active, or he will disable the camera system temporarily.

Withered Bonnie will occasionally climb out of an unknown trapdoor to stand in the Office. Once he arrives, Withered Bonnie will create distorted audio noises and cause the lights to flicker. Similar to Toy Bonnie and Toy Chica, the Player has to put on the Freddy Mask to fend him off. Otherwise, he'll proceed to jumpscare the Player if the mask is put on too slowly.

Weaknesses: If it hits 6 AM, the animatronic no longer targets and resorts to its daytime functions. Can be fooled by the Freddy mask. The older models are disoriented by bright lights, causing a system restart. Looking at the withered models on the camera causes them to not move.

Battle Records

None.

None.

None.