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Chuck Greene

From The Codex
Revision as of 17:48, 12 September 2024 by GiverOfThePeace (talk | contribs) (→‎Codex Statistics: clean up and re-categorisation per CFD)
"Mature Content"
This character or verse has mature themes and concepts, thus those of young age are ill-advised to look through these.


Honey, listen to me. We made it this far. I will not stop until you're safe. Nothing is more important than that. You understand? Let's get going.
~ Chuck to Katey at the end of Dead Rising 2: Case Zero


I know my way around a zombie or two.
~ Chuck Greene to Raymond Sullivan


Nobody likes shots, honey. But it's very important that you get this!
~ Chuck to Katey when trying to give her zombrex


Nothing's going to stop me from keeping you safe.
~ Chuck to Katey


Daddy can fix anything.


Nice place to visit, but I ain't gonna die here.
I used to be the guy that solved problems, not caused them.
~ Chuck to Katey
Chuck Greene
Firewater

Background

Chuck Greene is the playable protagonist of Dead Rising 2, Dead Rising 2: Case Zero and Dead Rising 2: Case West. He also appears as a psychopath in the non-canon game Dead Rising 2: Off the Record, and as a supporting character in Dead Rising: Road to Fortune, Dead Rising: Endgame and Dead Rising 3.

Former two-time national motocross champion, as well as a former "reckless playboy" who had settled into a happy family life, he is now a widower and the father of Katey Ann Greene, who was bitten by her zombified mother in the Las Vegas Outbreak. He is an extremely resourceful mechanic, able to repair and construct anything he can imagine. He is also a loving father who would do anything in order to protect his daughter from harm.

This dropdown contains the synopsis of Chuck Greene’s story. Read at your own risk as you may be spoiled otherwise!

Dead Rising: Road to Fortune
In the first issue of the series, Chuck and his family appear briefly at the end of the story driving to Las Vegas for a motocross tournament. Chuck is hoping to strike it rich for all of them once he wins, and reassures both his wife Pam, and his daughter Katey that despite Rebecca Chang's news reports of possible zombie outbreaks in the area, there is nothing for them to worry about.

At the site of Chuck Greene's autocross tournament in the Las Vegas Arena, the crowd is cheering wildly, anxiously awaiting the start of the race. As Chuck mounts his bike, he tells Katey he loves her and shares a kiss with Pam (neither of them knowing this would be their last kiss). Pam takes Katey to the stands to watch the race and Chuck rolls up to the starting line.

Over in the crowd, unbeknownst to anyone, Phenotrans security chief, Harjit Singh and his team of undercover Phenotrans' agents are eyeing the spectators meticulously. Each of them is carrying a jar full of queens, waiting for the opportune moment to release them into the city.

The race begins, and Chuck quickly gains a solid lead over his competitors. With his wife and daughter cheering him on, Chuck soars high above the crowd and leaves the other racers behind in a cloud of dust. Meanwhile, Harjit decides the time is "now", and drops his jar of queens to the ground. Knowing that is the signal, the other Phenotrans agents do the same, and people start getting infected left and right. As Chuck makes another pass, a cheering Pam Greene is suddenly stung in the neck by a queen. When Katey asks her what happened, Pam shrugs it off and says that it was nothing more than a "bee sting". At this point, Harjit and his men have exited the arena and are driving out of Vegas as quickly as possible. Harjit makes a phone call to his boss, Marian Mallon, and tells her that so far, everything is going according to plan.

Chuck Greene eventually crosses the finish line in first place, and triumphantly takes off his helmet and smiles happily. Happiness is quickly replaced with shock as he finally takes notice of what's happening in the stands. The "Las Vegas Outbreak" has begun. In a panic, Chuck frantically searches the zombified crowd for signs of his family. Likewise, within the crowd, Pam is desperately trying to protect Katey from the zombies; kicking or pushing aside any that get too close to them, and making her way towards the track as she tries to locate her husband. Chuck and Pam finally spot each other, and Chuck ramps up his bike. But before he can go another mile, a zombie suddenly jumps him, and knocks Chuck off his bike. Chuck manages to kill the zombie and reach his family, but while Katey seems fine, something strange is happening to Pam. At that moment Pam Greene's zombification completes itself, and she lunges at Katey, biting her in the left arm. Enraged, Chuck kicks his undead wife away, and tries to subdue her, but she overpowers him and knocks him to the ground. As Pam starts moving towards Katey again, Chuck grabs a screwdriver and impales his wife through the skull.

After Pam dies, Chuck realizes that Katey is going to need Zombrex and hastily prepares to escape the city. As the two Greenes make their final preparations, Katey asks her father whether mommy was coming with them. In response, Chuck sadly glances over at Pam's corpse, mumbles to himself, helps Katey onto his bike, and tells her that this time, they were leaving mommy behind.

Chuck and Katey frantically attempt to escape from the zombie-infested city. Chuck manages to blast through the crowd of zombies standing around his pickup truck (even though it costs him his bike), and hastily ushers Katey in. Ramping up the engine, Chuck's truck crashes its way out of the arena and onto the Vegas Strip where Chuck desperately begins searching for a pharmacy which may have some Zombrex. Luckily, he doesn't have to go too far.

Unfortunately, Chuck realizes that getting out of his truck under these circumstances would be plain suicide. So he tells Katey to cover her face and crashes the truck through one of the pharmacy's windows instead. Placing Katey on the checkout counter, Chuck begins searching the shelves for Zombrex. Finally, he succeeds and turns around just in time to see a zombified pharmacy worker advancing on Katey. Chuck gets the zombie's attention, and the two of them engage in a fierce battle with Chuck ultimately prevailing. Suddenly, Katey's skin changes to a sickly-gray color, and she begins moaning in a sound that would become all-too-familiar if Chuck didn't act fast.

In desperation, Chuck whips out the Zombrex and injects Katey through the neck (as opposed to her arm). Katey goes limp and doesn't make another sound. For the moment, Chuck thinks he has lost her, and somberly clutches her in his arms. But then Katey says "ow, daddy that hurt!" and happiness enters Chuck's life once again. Together they make their way back to Chuck's truck (killing a few zombies in the process), and manage to get out of the city without being detected by the military.

At the series's conclusion, Chuck and Katey drive past a road sign reading "Welcome to Still Creek, Population 753".

Dead Rising 2: Case Zero
The game is set two years after Dead Rising and three years before Dead Rising 2. The Greenes were in Las Vegas, attending a motocross event when the city was overrun by the infected. During the outbreak, Chuck lost his wife to infection. She was zombified and infected their daughter through a bite.

Chuck must now give Katey two doses of Zombrex per day to keep her from turning into a zombie. Chuck and his daughter manage to escape to Still Creek, a town approximately 46 miles from Las Vegas. When they stop at a local gas station for more fuel, someone steals Chuck's truck, which also has his daughter's Zombrex in it. As a horde of zombies arrive, Chuck barricades Katey inside the gas station and fights his way to a crashed ambulance in the military's abandoned quarantine zone, where he finds an unopened vial of Zombrex. He then overhears from the walkie-talkie on a dead soldier that the army is arriving to clean up the town, and orders are that nobody is allowed to leave Still Creek until then. After obtaining a damaged motorcycle and repairing it, and killing a psychotic mechanic intent on adding Katey to his "trophy" collection, he escapes Still Creek with his daughter during the confusion of the military's cleanup operation. He eventually finds his truck again; the thief died from unknown causes. He obtains more Zombrex, Katey's picture and belongings as well as his signature yellow racing jacket, before finally continuing his journey.

Dead Rising 2
A single father, Chuck dotes on his daughter Katey whom he will do anything for, since the loss of her mother in the Vegas outbreak. He is an occasional gambler and is in Fortune City during the recent zombie outbreak with his daughter, as we already mentioned will go to great lengths in order to protect. He is a participant of Terror is Reality and competes during the game so he can buy Zombrex for his daughter. It can be seen in the Official Captivate Trailer that Chuck is most likely sponsored by Zombrex as it is labeled on his motorcycle.

According to a news report by Rebecca Chang, apparently someone impersonating Chuck caused the zombie outbreak in the Fortune City arena and the blame falls on him as well as the CURE protest group. Chuck tries to prove his innocence before the arrival of the military.

Dead Rising 2: Case West
Taking off from where Dead Rising 2 ended (Ending A), Chuck is being attacked by an undead Tyrone King in the emergency shelter's elevator. Luckily, Frank West saves Chuck's life by bashing in Tyrone's head with a baseball bat. After Frank reveals that he was going to meet up with Rebecca Chang to investigate Phenotrans, Chuck breaks the news that Rebecca was murdered and ends up accompanying him to the Phenotrans Facility west of the city, where Frank's source is situated, to help bring down Phenotrans after they wrongly-accused Chuck as the perpetrator behind the Fortune City outbreak.

At the facility, they cut the power and begin to gather evidence while trying to find Frank's contact. However, the zombified tourists and resort workers from Fortune City that were harvested by Phenotrans and brought to the facility were released from their holding pens, creating an outbreak. They used the confusion to evade security personnel but still managed to rescue trapped scientists and researchers. Eventually, they learn that the Zombrex drug is actually not synthetic, that it is still made from Queens and Phenotrans have been using inmates, homeless people, and kidnapping others, turning them into zombies, and using them to manufacture Zombrex. After a confrontation with Marian Mallon and fighting Harjit Singh, they learn that Phenotrans has a cure but has withheld from releasing it to the public. Dr. Mallon then flees the facility, with a captured Isabela Keyes, and initiates the self-destruction of the facility.

Chuck and Frank escape the facility unharmed with the evidence to clear Chuck's name and vow to rescue Isabela and bring down Phenotrans.

Dead Rising: Endgame
In the ending of Dead Rising: Endgame, Chuck arrived in a helicopter to save Chase Carter, Jordan Blair and Sandra Lowe from zombies at Afterlife. Chase thanks him for saving them, but Chuck thanks him for helping him and his daughter.

Dead Rising 3
Two years prior to Dead Rising 3, Chuck had been suffering from stress after constantly having to look for more Zombrex for Katey in order to keep her unregistered from the government. Chuck chose a life of crime, and became a major mob boss. He used his status as a way to gain access to Zombrex.

Katey decided to run away, believing herself as a burden towards her father after seeing Chuck becoming stressed from all the work he has been doing. Chuck began to ruthlessly search for his daughter after her disappearance. Luckily, Chuck was able to have someone to help search for his daughter; that man being Gary.

After being informed of Katey's whereabouts, Chuck heads to Los Perdidos, California, only to find the city in a middle of a zombie outbreak. Days later, Chuck, with the help of Gary, finds Katey, only to see her kissing a mechanic and using her middle name as an identity.

Although wary of Nick at first, Chuck warms up to him after they team up to stop General Hemlock. He also appears to accept the romantic connection between Nick and his daughter fairly quickly, but also reinforces the fact that her name is not Annie and he doesn't like her to be called that. It's unknown what happens to Chuck after Los Perdidos, but it's assumed that he returns to a normal life after Katey is cured and doesn't need Zombrex anymore.

Dead Rising 4
Although he does not make a physical appears in Dead Rising 4, he's mentioned in a few of the games collectibles. In one of the newspaper collectibles, there is an article that can be found celebrating Katey's birth. According to the article, Katey was born in Las Vegas, Nevada at exactly 7:38PM. It also mentions that Chuck was racing in Ingleton, which means that he would have been to Los Perdidos prior to Dead Rising 3. Assuming that Katey was born in 2004, this means that Chuck had been famous in motocross for at least 4 years before the Las Vegas Outbreak in 2008. Chuck is once again mentioned through one of the Personal Mysteries. In the 'Terror is Romantic' personal mystery, it details a (intentionally badly written) fan fiction about TK and Chuck together in a romantic relationship.

General Information

Name: Chuck Greene

Origin: Dead Rising 2

Sex: Male

Age: 29 during Dead Rising 2 (Officially listed as 29), 39 during Dead Rising 3 (Dead Rising 3 takes place 10 years after Dead Rising 2)

Classification: Human, Former motocross champion

Species: Human

Occupation: Former motocross driver

Status: Alive

Alignment: Chaotic Good (Chuck is one that cares greatly for his daughter, going out of his way to risk his life fighting hundreds of zombies just to get her zombrex, all while doing this, he goes out of his way to rescue survivors from zombies or psychopaths)

Codex Statistics

Tier: 9-B, Higher with most weapons

Dimensionality: 3-D

Attack Potency: Wall level (Can kick off heads, completely splatter heads with a DDT, crush a skull, kick enemies hard enough into glass to break it. Can defeat a tiger. Physically comparable to Frank West), Higher with most weapons (Many of Chuck's weapons generally do far higher damage than his regular self, especially with combo weapons. Some able to cause explosions)

Durability: Wall level (Survives a crane crashing into him, survives a helicopter crashing into him, and get run over by motorcycles, which can break through steel)

Striking Strength: Wall Class

Lifting Strength: Class 1 (Can rip both of a persons arms off their body, can casually lift human bodies above himself. Could pull a snack machine over to the door to block it from the zombies. Comparable to Frank West who can rip off a head, which requires at least 5,000 newtons of force)

Travel Speed: Athletic Human (Kept up with a truck that started accelerating for a good bit. Can easily keep up with Frank West), Higher with Quickstep (Drinking quicksteps allows Chuck to run far faster then before)

Attack Speed: Supersonic (Can tag Frank West who can hit Adam MacIntyre, who can dodge and deflect gunfire)

Reaction Speed: Supersonic (Reacted as a gun was fired at him. Reacted to a motorcycle's saw blades last second, which it's been shown regular humans can't react to even with full knowledge ot it beforehand)

Stamina: Superhuman (Chuck goes around fighting thousands upon thousands of zombies every hour, needing to give his daughter her zombrex every 12 hours, without having any real rest or proper sleep and still being in peak condition)

Range: Standard Melee Range. Extended Melee to Hundreds of Meters with various weapons

Intelligence: Genius Intelligence (Chuck through using a workbench can combine weapons together to create powerful weapons of different variety . Can fix a broken motorbike after gaining all of the bike parts)

Knowledge: Champion level (Has canonically defeated a majority of his psychopaths without actually using a weapon, meaning he has defeated several of the weapon using psychopaths with his bare hands[1])


Powers and Techniques

Superhuman Physical Characteristics, Genius Intelligence, Human Achievements (Was able to use the stage machine to properly match with Bibi's singing, with her noting he's the best stage manager she's ever had), Martial Arts (Has moves such as leg sweeps, front kicks, double leg drop kick, foot sweeps, has a boxing stance along with a mixed martial arts stance), Acrobatics (Can do kick-ups when knocked down on the floor. Able to implement dodge rolls into his form of combat), Social Influencing (Can convince survivors that view the situation as hopeless to follow him to the safe house), Stealth Mastery (Snuck into the Phenotrans building), Accelerated Development (Leveling; Physical Stats & Abilities. As Chuck progresses he will level up. This can increase various stats, such as his health, attack, speed, stock, or learn new skills), Weapon Mastery (Skilled in using fire arms[2], can use broadswords, and skilled in various combo weapons), Vehicular Mastery (Land Vehicles; Chuck is a skilled motorcyclist, being capable of escaping the military while on a bike he just finish fixing and dealing with zombies, capable of riding his bike to mow down dozens of zombies), Construction (Chuck through using a workbench can combine weapons together to create powerful weapons of different variety), Dimensional Storage (Can keep large amounts of items in his inventory, which is acknowledged in universe that protagonist do this through one of Frank West's costumes and Nick Ramos' costumes).


Resistance to Zombification (Everyone became immune to the parasite disease after Dead Rising 3)

Healing (With items such as orange juice, can completely restore his health), Statistics Amplification & Power Bestowal (With magazines, some magazines increase the durability of Chuck's weapons while others grant special bonus powers), Ice Manipulation (Can freeze enemies with his fire extinguisher), Electricity Manipulation (With the electric rod, eletrocutes the target it touches), Bulletproof (With the riot shield, blocks all gun attacks), Status Effect Inducement (With flash grenades, stun the targets hit with blinding light), Shockwave Generation (With the impact hammer, generates a massive shockwave that pushes back all enemies along with blast them to bits), Explosion Manipulation (With explosives such as dynamite),
Healing (With Beer Hat, can heal up whenever he needs to, not one-use unlike other healing items), Durability Negation (With laser sword, cuts enemies to bits using the "focused power of light itself"), Explosion Manipulation (With propane tank, causes a massive explosion upon shooting it. With blambow, shoots explosive arrows to decimate enemies. With Sticky Bomb, sticks to an enemy and causes a massive explosion. With Dynameat, a dynamite stick attached to a hand. With Hail Mary, a grenade attached to a football), Electricity Manipulation (With electric rake, electrocutes an enemy upon hitting them. With the lightning gun, shoots out electricity to eletrocute the target. With Zap N Shine, pushes around an object that produces electricity along with electrocuting anyone it touches. With the tesla ball, once thrown produces an electrical field that zaps all enemies nearby. With Roaring Thunder, scorches zombies with powerful bolts of orange lightning. With the hacker, electrocutes all enemies it touches), Hacking (With the hacker, hacks into ATMs), Sound Manipulation (With Air Horn, creates such a loud sound frequency that it causes the target's head to explode. With Super B.F.G., fires a powerful sonic device that blows an enemies head), Fire Manipulation (With flaming gloves, produces punches mixed with fire. With blazing aces, hits flaming tennis balls at enemies. With flamthrower, shoots out jets of fire. With Infernal Arms, a sword and shield infused with fire. With fire spitter, shoots out flaming balls that spread fire as they bounce around. With burning skull, inflict head thrust that mix fire with blunt attacks. With Molotov, causes a fiery explosion), Ice Manipulation (Fires multiple snowballs at enemies, eventually freezing them. With Freezer Bomb, a poweerful bomb that freezes all enemies caught in the blast), Shockwave Generation (With Power Guitar, causes guitar riffs that create powerful shockwaves), Limited Animal Manipulation (With wingman, unleashes a wasp that attacks and kills all nearby enemies)


Equipment


  • Transceiver: The transceiver is used between Stacey and Chuck to communicate while Chuck roams Fortune City, as well as sending reminders to Chuck about giving Katey Greene her dose of Zombrex. In Dead Rising 2 "the radio system has been much improved. Getting a call adds a short info blurb to Chuck's wristwatch...which can be checked with the touch of a button. You won't receive any more long annoying calls from Otis, which is a blessing to anyone who had to take one of his agonizingly slow calls while surrounded by zombies."
  • Zombrex: Ambuzol Vaspilatin or Zombrauctus Pendeo Autoinjectors, commercially marketed by Phenotrans as Zombrex, is a controversial drug in the Dead Rising universe that greatly slows the process of zombification.

Optional Equipment

Weapon Durability/Ammo Damage Category Description
2x4 15 2 Melee Impact swing attack.
Acetylene Tank 30 2 Explosive Explosive weapon with propulsion.
Acoustic Guitar 10 2 Melee 3 swing attacks, can also be slammed onto zombies, blinding them.
Ad Board 15 1 Melee 2 swing attacks.
Amplifier 20 1 Melee 2 swing attacks and a heavy, push attack.
Assault Rifle 60 3 Firearm Accurate rifle that can shoot in 3-round bursts.
Bag of Marbles 1 0 Novelty Causes zombies that step on the marbles to slip.
Barstool 5 2 Melee Push attack and a heavy, ground-slam attack.
Baseball Bat 30 3 Melee 2 swing attacks and a heavy, swing attack.
Basketball 15 2 Ranged Thrown weapon that bounces at other nearby zombies.
Bass Guitar 30 3 Melee 3 swing attacks and a heavy, ground attack.
Battery 25 2 Melee 2 swing attacks and a heavy, push attack.
Battleaxe 40 4 Melee Slicing weapon with 3 swing attacks, a heavy, spinning attack and a jump attack.
Beach Ball 30 0 Novelty Thrown weapon that bounces at other nearby zombies.
Bench 20 3 Melee Has a big push attack that can clear out a large group of zombies in front of you. When it breaks it spawns a 2x4.
Bingo Ball Cage 10 2 Melee Has a swing attack and a heavy, throw attack.
Blast Frequency Gun 50 0 Firearm Special weapon engineered to be very effective versus gas zombies.
Bow and Arrow 30 2 Ranged Projectile weapon; the arrows will stick into zombies.
Bowie Knife 35 2 Melee Fast, slashing weapon with a brutal heavy attack.
Bowling Ball 15 3 Melee Swing attack that can cause a zombie’s head to explode when hit just right. In ranged mode you can charge up a unique bowling attack. The longer you charge, the more power in the throw.
Box of Nails 20 1 Ranged It’s possible for the nails to impale a zombie for a moment, causing it to suffer more damage.
Boxing Gloves 25 1 Melee 4 swing attacks and 2 heavy, swing attacks. Blocks attacks in ranged mode.
Brick 10 3 Melee Swing attack and a heavy, throw attack.
Broadsword 40 4 Melee Slicing weapon with 3 swings a heavy, overhead attack and a jump attack.
Broom Handle 20 3 Melee Thrust weapon with 2 thrust attacks and a heavy, push attack.
Bucket 20 0 Novelty Put on a zombie’s head to blind it.
Bull Skull 40 3 Melee Worn on Chuck’s head. Has a headbutt attack and a heavy, charging attack.
Cactus Plant 8 2 Melee 2 swing attacks.
Cardboard Box 5 1 Melee 2 swing attacks; break it open to try to find something useful.
Cardboard Cutout 10 1 Novelty Basic swing attack.
Cash Register 10 3 Melee 3 swing attacks; break it open for some cash.
Casino Chips 30 1 Novelty Tosses a handful of chips per throw.
Cement Saw 40 4 Melee Mechanical weapon with 2 thrust attacks.
Centurion Bust 20 3 Melee 2 swing attacks.
Chain Saw 30 4 Melee Slicing weapon with 2 swing attacks and a heavy, spin attack.
Chef Knife 40 2 Melee Fast, slashing weapon with a unique and brutal heavy attack.
Coffee Pot 1 2 Melee Impact swing attack; causes coffee to splash on environment.
Comedy Trophy 20 2 Melee Impact swing attack.
Computer Case 15 2 Melee 3 attacks: 2 swings then a push attack.
Construction Hat 7 1 Melee Impact swing attack.
Cooking Oil 6 1 Melee Impact swing attack. When it’s broken, the oil on the floor will cause zombies to slip.
Cooking Pot 15 2 Melee 2 swing attacks.
Croupier Stick 5 1 Melee Impact swing attack and a unique and brutal heavy attack.
Crowbar 30 3 Melee Impact swing attack.
Cushioned Tall Chair 5 3 Melee Melee weapon with a push attack and a heavy, ground-slam attack.
Dolly 30 2 Melee Pushable weapon that has a swing attack if picked up.
Donkey Lamp 10 1 Melee Impact swing attack.
Drill Motor 40 3 Melee 2 swing attacks and a heavy, push attack.
Drink Cart 40 2 Melee Pushable weapon that can be found with wine and beer on it. It has a swing attack if picked up.
Drum 10 1 Melee 2 swing attacks and a heavy attack that slams the drum onto a zombie’s head, blinding it.
Dumbbell 20 3 Melee Impact swing attack.
Dynamite 10 5 Explosive Explosive weapon that can be stuck in a zombie’s mouth.
Electric Guitar 30 3 Melee 3 swing attacks and a heavy, spin attack.
Fancy Bench 20 2 Melee Has a big push attack that can clear out a large group of zombies in front of you.
Fancy Painting 2 0 Novelty Slam this over a zombie to pin its hands at its side, preventing it from attacking you.
Fancy Small Chair 5 3 Melee Melee weapon with 1 push attack and a heavy, ground-slam attack.
Fancy Tall Chair 5 3 Melee Melee weapon with 1 push attack and a heavy, ground-slam attack.
Fire Axe 35 3 Melee Limb-slicing weapon with 2 swings and a heavy, overhead-chop attack.
Fire Extinguisher 20 0 N/A Spray zombies long enough to freeze them. You’ll gain some PP when they’re shattered.
Firecrackers 20 0 N/A Stackable weapon that acts as a lure. Can be thrown to areas where you want zombies to gather.
Flashlight 15 2 Melee Impact swing attack. The flashlight turns on while it’s being held
Flower Pot 1 1 Melee Impact swing attack.
Foam Hand 10 0 Melee Swing attack.
Folding Chair 5 2 Melee Melee weapon with 1 push attack and a heavy, ground-slam attack.
Football 10 1 Ranged Thrown weapon that bounces at other nearby zombies.
Fountain Firework 10 0 N/A Slam into a zombie’s mouth; the glowing light and sparks lure nearby zombies.
Funny Painting 5 0 Novelty Slam over a zombie to pin its hands at its side, preventing it from attacking you.
Garbage Bag 10 1 Melee 2 swing attacks. Break it open to try to find something useful.
Garbage Can 20 3 Melee 3 swing attacks. Break it open to try to find something useful.
Gas Barrel 20 3 N/A 2 swing attacks. Mission-specific weapon.
Gas Can 30 2 N/A Single swing attack. Mission-specific weapon. Can be shot to release green gas.
Gasoline Canister 10 4 Explosive Impact swing attack and a heavy attack that slams the gas can into a zombie’s mouth. Try shooting it afterward.
Gems 20 1 Ranged Tosses a handful of gems per throw.
Generator 30 3 N/A 2 swing attacks. Mission-specific weapon.
Giant Die 40 2 Novelty Swing attack and a heavy, throw attack.
Giant Pink Chain Saw 80 4 Melee 2 swing attacks followed by a pelvic thrust attack and a heavy, spinning attack.
Giant Stuffed Bull 12 0 Novelty 2 swing attacks and a heavy, slam attack. The slam attack puts the stuffed animal over the top of the targeted zombie, blinding it.
Giant Stuffed Donkey 12 0 Novelty 2 swing attacks and a heavy, slam attack. The slam attack puts the stuffed animal over the top of the targeted zombie, blinding it.
Giant Stuffed Elephant 12 0 Novelty 2 swing attacks and a heavy, slam attack. The slam attack puts the stuffed animal over the top of the targeted zombie, blinding it.
Giant Stuffed Rabbit 12 0 Novelty 2 swing attacks and a heavy, slam attack. The slam attack puts the stuffed animal over the top of the targeted zombie, blinding it.
Gift Shop Lamp 10 1 Melee Impact swing attack.
Goblin Mask 20 0 Novelty Put on a zombie’s head to blind it.
Golf Club 20 3 Ranged Projectile launching weapon. Unique charging attack when in ranged mode, increasing the damage and throw force.
Grenade 10 5 Explosive Thrown explosive.
Gumball Machine 15 2 Melee 3 swing attacks. When it breaks, the gumballs will cause zombies to slip if they step on them.
Handbag 7 1 Melee Simple swing attack.
Handgun 30 2 Firearm Basic hand gun.
Hanger 5 1 Melee Slam into a zombie’s mouth.
Highback Oak Chair 5 3 Melee Melee weapon with 1 push attack and a heavy, ground-slam attack.
Hockey Stick 30 2 Melee 2 swing attacks with a heavy, cross-check attack.
Hunk of Meat 10 0 Novelty A lure weapon that can be slammed in a zombie’s mouth.
Indoor Garbage Can 20 2 Melee 3 swing attacks. Break it open to try to find something useful.
Katana Sword 40 4 Melee 4 slicing swing attacks and a jump attack.
Keg 20 2 Melee Simple swing attack. If shot it will spin around spewing beer, which zombies can slip on.
Ketchup 3 0 N/A Spray a zombie to color it red.
Keyboard 10 1 Melee Impact swing attack.
Lamp 3 1 Melee Impact swing attack.
Lance 30 3 Melee 2 thrust attacks and a heavy impact that tosses zombies over Chuck’s shoulder.
Large Barrel 10 2 Melee Swing attack and a heavy attack that slams the barrel over the top of a zombie, incapacitating it.
Large Fern Tree 6 1 Melee Swing attack.
Large Planter 6 2 Melee Swing attack.
Large Potted Plant 6 1 Melee Swing attack.
Large Vase 15 2 Melee 2 swing attacks.
Large Wrench 25 4 Melee Impact attack animation with a unique heavy attack.
Lawn Dart 10 2 Ranged Thrown weapon that aims for a zombie’s head.
Lawn Mower 80 2 Melee Pushable weapon that knocks zombies over and grinds them up.
LCD Monitor 10 1 Melee 2 swing attacks.
Lead Pipe 20 3 Melee Impact swing attack and a heavy, impact swing attack.
Leaf Blower 0 N/A Blows a zombie back lightly, keeping it at bay. It’s inevitable; they will get you.
Leaf Rake 25 1 Melee 2 swing attacks.
Liberty Torch 25 2 Novelty 2 swing attacks.
Lizard Mask 20 0 Novelty Put on a zombie’s head to blind it.
LMG 200 4 Firearm Heavy machine gun.
Long Stick 5 2 Melee 2 thrust attacks and a heavy, throw attack.
Machete 35 2 Melee Fast, limb-slicing swing attacks.
Magician Sword 35 3 Melee Fast, limb-slicing swing attacks.
Mailbox 30 3 Melee 3 swing attacks.
Mannequin Female 15 2 Melee 2 swing attacks. Breaks apart into multiple parts that are also weapons.
Mannequin Male 15 2 Melee 2 swing attacks. Breaks apart into multiple parts that are also weapons.
Massager 15 1 Novelty Impact swing attack.
Mayonnaise 3 0 N/A Spray a zombie to color it white.
Meat Cleaver 30 2 Melee Fast, slashing swing attacks.
Medicine Ball 25 2 Melee 2 swing attacks.
Merc Assault Rifle 30 4 Firearm High rate of fire with powerful shots.
Metal Barricade 40 3 Melee 2 swing attacks with a heavy, charging push attack.
Metal Baseball Bat 40 3 Ranged Projectile weapon that hits baseballs.
Metal Garbage Can 20 2 Melee 3 swing attacks. Break it open to try to find something useful.
Mic Stand 20 2 Melee Thrust attack and a heavy, push attack.
Military Case 20 2 Melee 2 swing attacks.
Mining Pick 30 3 Melee 2 swing attacks.
MMA Gloves 20 1 Melee 4 swing attacks and 2 heavy, swing attacks. Blocks attacks in ranged mode.
Money Case 15 2 N/A 2 swing attacks. Breaks apart and rewards money. Mission-only weapon.
Moosehead 40 4 Melee 2 head-swinging attacks with a heavy, charging attack.
Motor Oil 15 1 Melee Impact swing attack. Breaking the bottle will cause an oil slick on the ground that can cause zombies to slip.
Music Discs 10 1 Ranged Tosses 1 disc per attack.
Mustard 3 0 N/A Spray a zombie to color it yellow.
Newspaper Box 25 3 Melee 2 swing attacks and a heavy, ground attack.
Nightstick 20 3 Melee Impact swing attack.
Novelty Beer Mug 20 2 Novelty Push attack and a heavy, ground-slam attack.
Novelty Cell Phone 10 2 Novelty 2 swing attacks and a heavy, spin attack.
Novelty Liquor Bottle 10 2 Novelty 2 swing attacks and a heavy, ground attack. When the item breaks it creates liquid on the ground that can cause zombies to slip.
Novelty Perfume Bottle 10 2 Novelty Swing attack.
Novelty Poker Chip 2 Novelty 2 swing attacks.
Padded Blue Chair 5 2 Melee Melee weapon with 1 push attack and a heavy, ground-slam attack.
Paddle 25 1 Melee 2 swing attacks with a heavy, cross-check attack.
Paint Can 5 2 Melee Impact swing attack; when it breaks it splashes green on zombies and the environment.
Painting 5 0 Novelty Slam over a zombie to pin its hands at its side, preventing it from attacking you.
Pallet 15 2 Melee 2 swing attacks. When it breaks apart it spawns a 2x4.
Pan 15 2 Melee Impact swing attack. Can be heated up on a stove to add a heavy, burning-face attack.
Parasol 30 2 Melee Thrust attack with a heavy, running-charge attack.
Patio Chair 5 2 Melee Melee weapon with 1 push attack and a heavy, ground-slam attack.
Patio Table 30 2 Melee 2 swing attacks with a heavy, charge push attack.
Peace Art 6 1 N/A Impact swing attack.
Pitchfork 30 2 Melee 2 thrust attacks and a heavy impact attack that tosses zombies over Chuck’s shoulder.
Plastic Bin 15 2 Melee Swing attack and a heavy, ground-slam attack.
Plastic Garbage Can 15 2 Melee Swing attack. Break it open to try to find something useful.
Plates 20 1 Ranged Tosses 1 plate per attack.
Playing Cards 30 0 Novelty Tosses a handful of cards per throw.
Plywood 15 3 Melee 4 swing attacks.
Power Drill 50 2 Melee 4 stabbing attacks.
Propane Tank 25 5 Explosive Explosive weapon that has 2 swing attacks.
Protestor Sign 15 1 Melee Thrust attack with a heavy, impale attack. The weapon can be impaled into a zombie’s front or back.
Push Broom 15 1 Melee Thrust attack with a heavy, cross-check attack. When it breaks it spawns the broom handle.
Pylon 30 0 Novelty Put on a zombie’s head to blind it.
Queen 10 5 N/A Smash to instantly kill all nearby zombies.
Robot Bear 18 0 Novelty 2 swing attacks and a heavy slam onto zombie attack. The slam attack puts the stuffed animal over the top of the targeted zombie, blinding it.
Rocket Fireworks 5 0 Explosive Slam-in-mouth attack and a heavy, lob throw attack in which Chuck tosses the firework rockets out in front of himself.
Rocket Launcher 50 4 N/A Mechanical explosive projectile-launching weapon. The rockets will also stick into zombies if they hit. Boss reward version (Reed).
Rotating Display 30 2 Melee 3 swing attacks.
Roulette Wheel 20 3 Melee Slam attack.
Round Potted Plant 10 2 Melee 2 swing attacks.
Sandwich Board 15 2 Melee 2 swing attacks.
Saw Blade 10 4 Ranged Thrown, slicing weapon that can go through multiple zombies as Chuck improves his Throw stat.
Scissors 3 1 Melee Slam into a zombie’s eyes to blind it.
Servbot Mask 20 0 Novelty Put on a zombie’s head to blind it.
Serving Tray 30 1 Melee Impact swing attack.
Shampoo 1 1 N/A Thrown weapon attack. When it breaks it leaves shampoo on the ground that causes zombies to slip.
Shopping Boxes 10 1 Melee 2 swing attacks. Break it open to try to find something useful.
Shopping Valuables 30 1 N/A 2 swing attacks. Mission-specific weapon.
Shotgun 20 Firearm Powerful, close-range gun.
Shower Head 8 2 Melee Slam into a zombie’s head to cause it to bleed to death.
Six Shooter 60 4 Firearm Powerful handgun with a special heavy, hip-shooting attack. Boss weapon (Seymour).
Skateboard 4 1 N/A Get on it to take a ride. Get the Skateboarding magazine to ollie.
Sledge Hammer 35 4 Melee 2 swing attacks and a heavy, ground-slam attack.
Small Fern Tree 10 1 Melee 2 swing attacks.
Small Painting 5 0 Novelty Slam over a zombie’s head.
Small Potted Plant 2 1 Melee Impact swing attack.
Small Suitcase 10 2 Melee 2 swing attacks.
Small Vase 1 3 Melee Impact swing attack.
Sniper Rifle 20 5 Firearm Extremely powerful gun that can pierce multiple targets with each shot. In ranged mode, the scope can zoom in and out.
Soccer Ball 20 1 Ranged Kick at nearby zombies. Bounces at other nearby zombies.
Speaker 15 2 Melee 2 swing attacks.
Spear 35 3 Melee 2 thrust attacks and a heavy, throw attack.
Spool of Wire 40 2 N/A 2 swing attacks. Mission-specific weapon.
Spot Light 10 2 Melee Impact swing attack.
Spray Paint 10 0 N/A Spray attack that colors zombies the color of the spray paint.
Square Sign 15 2 Melee 4 swing attacks.
Stand 30 3 Melee 3 swing attacks and a heavy, ground attack.
Steel Shelving 30 2 Melee 2 swing attacks and a heavy, charging push attack.
Step Ladder 20 2 Melee 3 swing attacks and a heavy, ground attack.
Stick Pony 10 1 Novelty Thrust attack with a heavy, impale attack. The weapon can be impaled into a zombie’s front or back.
Stone Statue 30 2 Melee 3 swing attacks.
Stool 5 2 Melee Melee weapon with 1 push attack and a heavy, ground-slam attack.
Suitcase 10 2 Melee 2 swing attacks.
Swordfish 25 3 Melee 2 thrust attacks with a heavy, impale attack.
Table Lamp 5 1 Melee Impact swing attack.
Tennis Racquet 40 1 Ranged Projectile weapon that hits tennis balls at zombies. The balls will bounce toward other nearby zombies as well.
Tiki Mask 15 2 Novelty 2 swing attacks.
Tiki Torch 15 2 Melee Thrust attack weapon with a heavy, swiping attack that lights zombies on fire.
Tire 20 0 Novelty Put on a zombie’s head to blind it.
Tomahawk 35 2 Melee Fast, limb-slicing swing attacks.
Toy Helicopter 25 2 Novelty 2 swing attacks and a heavy, launch attack that causes the helicopter to hover in place, luring nearby zombies.
Toy Spitball Gun 20 0 Novelty Toy gun that shoots harmless plastic balls.
Training Sword 20 2 Melee 4 swing attacks. Blocks attacks in ranged mode.
Treasure Chest 10 3 Novelty 2 swing attacks.
Utility Cart 60 2 Melee Pushable weapon that has no swing attack if picked up, as it’s too awkward to swing. A push broom may be attached.
Vacuum Cleaner 20 2 Melee 2 thrust attacks and a heavy, cross-check attack.
Velvet Bar 15 2 Melee 2 thrust attacks and a heavy, cross-check attack.
Vinyl Records 10 0 Ranged Tosses 1 vinyl record per attack.
Wacky Hammer 20 0 Novelty Impact swing attack.
Water Bottle 15 1 N/A Impact swing attack. Spawned by water coolers when they break.
Water Cooler 15 2 Melee 3 swing attacks. The water bottle breaks off after a few attacks, becoming a weapon.
Water Gun 30 0 Novelty Novelty gun that shoots harmless water.
Wheelchair 40 2 Melee Pushable weapon that has a swing attack if picked up. Zombies can be knocked into the chair if you hit them from behind. Dump them out afterward by pressing the Jump button.
Whipped Cream 30 0 Novelty Spray weapon that colors zombies white. The weapon can be sprayed on the ground to create a splotch that causes zombies to slip.
Yellow Tall Chair 5 2 Melee Melee weapon with 1 push attack and a heavy, ground-slam attack.
Zombie Mask 20 0 Novelty Put it on a zombie’s head to blind it.

*Air Horn: Created by combining a Pylon with any color of Spray Paint.

  • Auger: Created by combining a Pitchfork with a Drill Motor.
  • Beer Hat: Created by combining a Construction Hat with a Beer.
  • Blambow: Created by combining a Bow and Arrow with a Dynamite.
  • Blazing Aces: Created by combining a Tennis Racquet with a Tiki Torch.
  • Blitzkrieg: Created by combining an Electric Chair with an LMG or a Merc Assault Rifle.
  • Boomstick: Created by combining a Pitchfork with a Shotgun.
  • Burning Skull: Created by combining a Bull Skull with Motor Oil.
  • Defiler: Created by combining a Sledge Hammer with a Fire Axe.
  • Drill Bucket: Created by combining a Bucket with a Power Drill.
  • Driller: Created by combining a Power Drill with a Spear.
  • Dynameat: Created by combining a Hunk of Meat with a Dynamite.
  • Electric Chair: Created by combining a Battery with a Wheelchair.
  • Electric Rake: Created by combining a Leaf Rake with a Battery.
  • Exsanguinator: Created by combining a Vacuum Cleaner with a Saw Blade.
  • Fire Spitter: Created by combining a Toy Spitball Gun with a Tiki Torch.
  • Flamethrower: Created by combining a Water Gun with a Gasoline Canister.
  • Flaming Gloves: Created by combining Boxing Gloves with Motor Oil.
  • Fountain Lizard: Created by combining a Lizard Mask with a Fountain Firework.
  • Freedom Bear: Created by combining a Robot Bear with an LMG.
  • Freezer Bomb: Created by combining a Fire Extinguisher with a Dynamite.
  • Gem Blower: Created by combining a Leaf Blower with Gems.
  • Hacker: Created by combining a Flashlight with a Computer Case.
  • Hail Mary: Created by combining a Football with a Grenade.
  • Handy Chipper: Created by combining a Lawn Mower with a Wheelchair.
  • Heliblade: Created by combining a Toy Helicopter with a Machete.
  • Holy Arms: Created by combining a Training Sword with a Box of Nails.
  • Infernal Arms: Created by combining a Training Sword with Motor Oil.
  • I.E.D.: Created by combining a Propane Tank with a Box of Nails.
  • Knife Gloves: Created by combining Boxing Gloves with a Bowie Knife.
  • Laser Sword: Created by combining a Flashlight with Gems.
  • Molotov: Created by combining a Whiskey with a Newspaper.
  • Paddlesaw: Created by combining a Paddle with a Chainsaw.
  • Parablower: Created by combining a Leaf Blower with a Parasol.
  • Plate Launcher: Created by combining Plates with a Cement Saw.
  • Pole Weapon: Created by combining a Push Broom with a Machete.
  • Porta Mower: Created by combining a Lawn Mower with a 2" x 4".
  • Power Guitar: Created by combining an Electric Guitar with an Amplifier.
  • Ripper: Created by combining a Cement Saw with a Saw Blade.
  • Roaring Thunder: Created by combining a Goblin Mask with a Battery.
  • Rocket Launcher: Created by combining a Lead Pipe with Rocket Fireworks.
  • Snowball Cannon: Created by combining a Water Gun with a Fire Extinguisher.
  • Spear Launcher: Created by combining a Leaf Blower with a Spear.
  • Spiked Bat: Created by combining a Baseball Bat with a Box of Nails.
  • Sticky Bomb: Created by combining a Lawn Dart with a Dynamite.
  • Super B.F.G.: Created by combining a Blast Frequency Gun with an Amplifier.
  • Super Slicer: Created by combining a Servbot Mask with a Lawn Mower.
  • Tenderizers: Created by combining MMA Gloves with a Box of Nails.
  • Tesla Ball: Created by combining a Bingo Ball Cage with a Battery.
  • Wingman: Created by combining a Queen with a Nectar.
  • Impact Blaster: Created by combining a Blast Frequency Gun with a Impact Hammer.
  • Laser Gun: Created by combining a Laser Sword with a Lightning Gun.
  • Lightning Gun: Created by combining a Blast Frequency Gun with an Electric Prod.
  • Reaper: Created by combining a Sickle with a Katana.
  • Shocker: Created by combining a Defibrillator with a Medical Tray.
  • Sterilizer: Created by combining a Syringe Gun with Chemicals.
  • Zap N' Shine: Created by combining a Floor Buffer with an Electric Prod.

*Slicecycle: Created by combining a Dirtbike with a Chainsaw.

  • Bazooka Bike: Created by combining a Dirtbike with a Rocket Launcher.
  • Machine Gun Bike: Created by combining a Dirtbike with an LMG.
  • Rabbit Bike: Created by combining a Dirtbike with a Giant Stuffed Rabbit.
  • Wheelchair Bike: Created by combining a Dirtbike with a Wheelchair.
  • Great American: Created by combining a Dirtbike with a USA Spray Paint.
  • Green Machine: Created by combining a Dirtbike with a Green Spray Paint.
  • Red Rocket: Created by combining a Dirtbike with a Red Spray Paint.
  • Blue Thunder: Created by combining a Dirtbike with a Blue Spray Paint.
  • Purple Punisher: Created by combining a Dirtbike with a Purple Spray Paint.


  • Notable Techniques

    Picture Skill Description
    Dodge Roll Quickly avoid incoming attacks by rolling in the direction you are facing.
    Haymaker Additional attack added to your arsenal which combines well with your punches. An instant kill punch to all, but the heavy zombies. Is a little slow.
    Elbow Drop Powerful move which knocks down multiple zombies around you. The higher the jump, the greater the payoff. Negates all falling damage.
    Smash Smashes a zombie's head into ground. For an instant kill, slam it into an object, a raised flooring, slight or higher, a wall, or another zombie. If a zombie is slammed into an object, the zombie will die, but the object will be destroyed in the process.
    Hands Off Lifts a zombie lightly off the ground and tears its arms off, an instant kill.
    Chuck is invincible the moment he grabs a zombie's arms. This can be a good move to use while in the middle of a crowd. The body that Chuck kicks away can knock down other zombies as well. While Chuck is picking up the body, a player can aim the direction that he performs the kick in by moving the left thumbstick, or with WASD on PC.[3]
    Pick Up Pick up a zombie (slow movement while carrying) and throw it at other zombies for instant kills.
    Kicks
    Jump Kick A quick way to move around the environment and knock over a zombie in your path.
    Double Leg Drop Kick A heavy frontal clear out attack capable of knocking down many zombies but leaves you vulnerable. Negates all falling damage.
    Front Kick Focused standing kick attack which knocks a zombie away from you.
    Foot Sweep Trips zombies in your way giving you time to escape or face a different threat.
    Counter zombie's grapple attacks
    Backdrop When grabbed from behind, a fast rear defensive move where you will slam zombies backwards with all your body weight.
    DDT When grabbed from in front a fast frontal defensive move which slams the attacker's head into the ground.
    Attack zombies on the ground
    Curb Stomp Smash a zombie laying on the ground with the full force of your boot.
    Power Bomb Picks up zombie laying on the ground and slams it again onto the ground, instantly killing it and knocking other zombies down.
    Field Goal Quick way to dispatch crawling zombies on the ground. Also works on already dead zombies for an extra 25 pp.

    Other

    Standard Tactics: Chuck will typically pick up anything he sees around him and use it as a weapon, along with hand to hand combat. If equipped with a weapon already, his innate instinct is to use them.

    Weaknesses: His weapons have limited durability, ammunition, or power supply. Can sometimes act cocky.

    Trivia


    • Chuck has a scar on his right eyebrow. It is more than likely received sometime shortly before Dead Rising 2: Case Zero, as his eyebrow appears to be freshly injured in Case Zero.
    • The theme when fighting Chuck in Off the Record is called Firewater.
    • Chuck Greene was portrayed by actor Victor Webster in Dead Rising: Endgame.[4]
    Chuck in Left 4 Dead's"The Sacrifice" comic
    • During the game's development, Chuck's last name was Reid,[5] a slight change in the color "Red". His final last name, Greene, plays off this, as it is a slight change of the color "Green".
    • The brand of Chuck's jacket is "Ijiek", the romaji for the first name of the creator of Dead Rising, Keiji Inafune, spelled backwards. Whenever he wears Ijiek brand sports wear, it always has the number 4 on it. Chuck's jacket is also an avatar clothing item if the game was purchased as an Xbox 360 pre order from Amazon.com.
    • Chuck appears in the nearly every Dead Rising game since his debut in Dead Rising 2: Case Zero.
    • Dead Rising 2 producer Shin Ohara stated in an interview:
      • "The big difference about Frank West and Chuck is Frank was all about himself. He wanted to get the scoop and that was all he was after. In terms of Chuck, he has an infected daughter, Katey, and he has to clear his name because he’s being framed. It’s not just about himself, but it's for someone else. That’s the biggest difference between those two characters and makes Chuck’s story a little more interesting."[6]
    • There seems to be a glitch when fighting Chuck in Sandbox Mode where if the player has full health, Chuck will ram Frank against a wall or railing and get glitched as Frank is still underneath Chuck's bike as Chuck will finally get free and all of the health blocks will disappear as Frank gets up only to fall back down again.
    • The theme song "Firewater" sounds very similar to Metallica's Song 'Sad but True' but slightly shortened version.
    • In Resident Evil 6, one of the alternate costumes for Piers Nivans resembles Chuck Greene's default outfit but with Resident Evil related patches.
    • Chuck's quote in "People Like Us", stating that the zombie killing is sometimes fun, was a reference to the purpose of the whole Dead Rising series that heavily featured killing large amounts of zombies as an entertainment.
    • In Dead Rising 2: Off the Record, there are two entries for Chuck in the notebook, one for the psychopath, and one for when he appears in co-op play.
    • Unlike Frank West, if the player decides to dress him up in feminine clothing items, he will react semi-negatively. If dressed in children's clothing, he will say something like: "I'm a big boy now!". Also, if dressed in a piece of clothing with the prefix 'Funny', Chuck will laugh hysterically for a few seconds.
    • In Dead Rising 2: Case Zero, there are no stitches on Chuck's scar during game play if the player changes Chuck's outfit.
    • Chuck's picture makes an appearance in Left 4 Dead's "The Sacrifice" comic part 3. It can be seen above the jukebox on page 101. There is also a secret link in the blog showing a reskinned Ellis (a main character, and playable survivor, from Left 4 Dead 2) with a Ijiek t-shirt, congratulating the Dead Rising 2 team on their release.
    • In Dead Rising 2: Case West Chuck also uses a camera. The camera that Chuck is using is the one that Frank is promoting on the "Frank's Foto Facts" trailers for Dead Rising 2: Off the Record.
    • In Dead Rising 2: Case Zero and Dead Rising 2, when he calls out to survivors being escorted, his mouth isn't moving. This is fixed when Frank calls out to survivors in Dead Rising 2: Off the Record.
    • Chuck's signature weapon is the Paddlesaw.
    • In Dead Rising 2, his dialogue gave some hints on other character's fates. He told Rebecca (who got shot in the head by Sullivan) to "not lose her head" earlier. Meanwhile, he also said that Sullivan (who would get bisected after the boss fight) is "not leaving in one piece".
    • Despite the game being non-canon, Chuck's appearance in Dead Rising 2: Off the Record looks strikingly similar to how he looks in Dead Rising 3.
    • In Off the Record, the zombie that Chuck kills in his introductory cutscene is the exact same model of zombie that attacks and kills him in Ending F of Dead Rising 2.
    • In Off The Record, if Chuck or Frank photographs the other wearing the Banana Hammock, they will gain an Erotica bonus.
    • After the fight with Chuck in OTR, Frank will say, "I swear I've met that guy somewhere before." This is a nod to them teaming up in Dead Rising 2: Case West.
    • Similar to Frank's quote, if Co-op Chuck delivers the final blow to psycho Chuck and defeats him, he will say "Is it me, or did he look familiar?"
    • In Ultimate Marvel vs. Capcom 3, Chuck makes an appearance as a Rank C Capcom card in the DLC feature Heroes and Heralds Mode.
    • In "Ultimate Marvel vs. Capcom 3", Chuck's color scheme was used as an alternative color scheme for Frank West and Chris Redfield.
    • Before there was the idea for the Ijiek jacket, Chuck was supposed to wear bike goggles, a long-sleeved motocross shirt, a fingerless black glove, and caterpillar boots. This can be found in the art gallery for Dead Rising: Road to Fortune.
    • During his pre-fight cutscene in Dead Rising 2 Off The Record, Chuck tells Frank that he's "been dealing with nutbars all day long" This is a reference to the other psychopaths in Dead Rising 2.
    • Like Frank, Chuck's age isn't shown in the notebook in Off the Record. He is also the only one to appear in the notebook twice.
    • Chuck has been in every Dead Rising Game since his debut in Dead Rising 2: Case Zero, except being mentioned in Dead Rising 4. This makes him having the most appearances in the Dead rising games, appearing in a total of 5 games.
    • His early psychopath design for Dead Rising 2: Off the Record shows Chuck carrying a weapon similar to the Boomstick while wearing reinforced clothing.
    • In Off the Record Chuck gains most of Franks new abilities. Ex.- Snapshot, Zombie Walk, Celebrate.
    • According to the TIR section of the Fortune City site, Chuck's quote is "I love the smell of the rising dead in the morning", possibly referencing the game title. This is also a reference to the quote of Lieutenant Colonel Bill Kilgore in Apocalypse Now.
    • In Dead Rising 2: Off the Record it was speculated that Chuck will teach Frank West how to create Combo Weapons, however this turned out to be untrue with Chuck acting as one of the game's Psychopaths and with Frank being able to create Combo Weapons by himself (though in a less refined manner compared to Chuck).
    • Chuck bears a striking resemblance to the actor Aaron Eckhart.
      • He also resembles the actor Thomas Jane.
    • In OTR, there is a Photo Op on where after he rams you with his Slicycle, he will start drinking whiskey that should give 1,000 PP and in additional, he will eventually throw up after 3 swigs of whiskey which gives an Outtake.
    • A reference to Chuck can be found in His Name's Frank by Lifeseeker: Motorcross jackets are nice, but Frank's style is priceless.

    References

    1. Note: While Chuck is shown in the boss fights of these clips to use weapons, the actual cutscenes show the psychopaths die from being beaten to death as there's no visible wounds on their body from piercing weapons, along with this, Chuck does not have any weapons on his person during these fights asides from the fights where he canonically does, it's even shown Chuck's opening move in some of these battles is using his bare hands.
    2. Note: While Chuck is not the main character of Off the Record, the game runs under the same engine as Dead Rising 2 along with it essentially being a retelling of the events through Frank's perspective, thus the weapon usage should scale to Chuck.
    3. Kevin Hall, Dead Rising 2 Case West Walkthrough, IGN, January 6, 2011.
    4. Petski, Denise. Article on announced cast for Dead Rising: Endgame, Deadline Hollywood, (February 18, 2016).
    5. Zak Islam, Dead Rising 2 - The Evolution of Chuck Reid, playstationlifestyle.net, (May 30, 2010).
    6. Spencer, Dead Rising 2 Interview On Duct Tape, The Timer, And Playboy, Siliconera, (August 13, 2010).

    Battle Records

    None.

    None.

    None.