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The President (Pikmin)

From The Codex
You found your first bit of treasure. Fine work! Our future depends on your efforts, so check your treasure hoard regularly. I'll check in often. Keep up the pace!

Background

The President of Hocotate Freight is the owner of Hocotate Freight and tritagonist of Pikmin 2, who was first mentioned in Pikmin. He runs into financial trouble after Louie, a new employee, shipping a supply of very valuable Golden Pikpik Carrots, is reportedly attacked by a ravenous space bunny, who is said to have eaten the entire cargo of carrots. The President takes out a large loan to reimburse the loss of the Golden Pikpik Carrots and has no way of repaying the enormous debt. He sells off the only company asset, Captain Olimar's ship, the S.S. Dolphin, in Olimar's absence, but it only makes a small dent in the enormous loan, as 10,100 pokos are still owed.

Powers and Stats

Tier: At least 10-C

Name: President

Origin: Pikmin

Gender: Male

Age: Likey late 40s or early 50s

Classification: Alien

Attack Potency: At least Below Average Human level+ (Can harm those who can harm him)

Dimensionality: 3-D

Travel Speed: Supersonic (Can outpace the gun fire from Man at Legs), High Hypersonic launching speeds (Can scale to the Pikmin, who can launch each other above the clouds in seconds)

Combat Speed: Supersonic

Reaction Speed: Supersonic (Scales to Olimar)

Lifting Strength: Below Average (Can lift roughly 350 grams)

Striking Strength: At least Below Average Human Class+

Durability: At least Below Average Human level+ (Scales to Olimar and Pikmin 3 Captains)

Stamina: High (Can go days without food and rest and still be able to work)

Range: Below Average Melee Range (Can only punch a few centimeters far), Standard Melee Range with Pikmin (Can throw Pikmin long distances) 

Powers and Abilities:

Superhuman Physical Characteristics, Sound Manipulation, Empathic Manipulation, Purification, and Mind Manipulation (With his whistle. Can remove status effects within the environment and Pikmin such as fires, water, paralysis, electricity, poison, and Dweevil acid. The Pluckaphone inspires Pikmin to pluck themselves. Can temporarily stun enemies with the whistle, can control Pikmin and other Captains), Regeneration (Mid. Scales to Olimar and Louie, who can survive and regenerate after being flattened), Teleportation & Immortality (Type 3, 6 and 4. Can survive numerous fatal blows and regenerate from them. Will be brought back to his ship after being killed or, in some cases, incapacitated), Small Size (Type 2), Petrification, Durability Negation, and Power Nullification with Ultra-bitter spray (Can completely petrify large enemies into solid stone making them weaker to damage. Pikmin hit by the spray will be deflowered and burrowed into the ground), Statistics Amplification (With the Ultra-spicy spray. When used, this spray increases the physical stats of Pikmin during combat), Information Analysis (Captains will receive information upon getting near targets, His ship can scan all treasures), Stealth Mastery (Due to their small size, Captains can easily hide in small areas), Light Manipulation (with the Stellar Orb), Summoning (Can summon Pikmin from the Onion), Invisibility and Non-Corporeal (Can become transparent like a ghost), BFR, One Hit Kill, and Paralysis Inducement (Can do all of this with the cherry powers), Resistance to Fire Manipulation, Electricity Manipulation, Water Manipulation, Poison Manipulation, Corruption and Disease Manipulation (Type 2; the President's suit naturally protects him from these elements), Resistance to Mind Manipulation and Madness Manipulation (Type 3; Resist the Waterwraith's abilities)

All previous abilities. Fire Manipulation and Resistance to Fire Manipulation (Red Pikmin have these attributes), Electricity Manipulation, Electricity Absorption, and One Hit Kill (Yellow Pikmin have these attributes), Water Manipulation and Self-Sustenance (Blue Pikmin have these attributes), Immortality (Type 8; Pikmin are reliant on the Onion and will endlessly be resurrected.), Biological Manipulation (Yellow Pikmin can change the color of their flowers), Explosion Manipulation and Paralysis Inducement with Bomb Rocks, Reactive Evolution (Pikmin went from having electricity one-shot them to electricity only somewhat harm them), Non-Physical Interaction (Purple Pikmin can bring the Waterwraith into their dimension)

Standard Equipment: Pikmin, various suits, whistles, accessories, and sprays

Intelligence: Above Average (Can successfully run a business)

Weaknesses: Must wear a spacesuit while on unknown planets. Seems to care only for money and treasure

Notable Attacks/Techniques:

Pikmin Throw: The President throws his Pikmin at nearby foes for them to latch on and attack the enemy with their stems. This includes:

Red Pikmin: Immune to and can manipulate fire, along with doing more damage than a regular Pikmin

Yellow Pikmin: Immune to and can absorb electricity, along with being lighter than other Pikmin

Blue Pikmin: Immune to and can manipulate water, along with intake/breathe water as fish would

White Pikmin: Immune to and can induce toxins and acid, along with having enhanced senses

Purple Pikmin: Has the physical power of 10 Pikmin and can send vibrations through the ground that paralysis nearby foes

Other

Notable Victories:

Notable Losses:

Inconclusive Matches: