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Madeline (Celeste)
“ | If this is all in my head, why is it so hostile? Those things are hunting me. I'm a trespasser in my own world. Theo is trapped somewhere in here because of me. If I give in fully, maybe the temple will let him go... ... Breathe. This is all coming from inside me. Get up, Madeline. Think of the feather. You can save Theo. | „ |
~ Madeline |
Background
Madeline is the protagonist of Celeste and has gone to Celeste Mountain to climb to the summit. She suffers from depression and anxiety, enduring panic attacks both before and during the events of the game.
There's little we know about Madeline's past, but she comes to Celeste Mountain to challenge herself and to find motivation in her actions by reaching the summit of the mountain, despite both her own problems and the dangers of climbing the Mountain.
The following contains the story elements of Celeste:
Powers and Stats
Tier: 8-C, higher with Bomb and Super Bomb Arrows
Name: Madeline
Origin: Celeste
Gender: Female
Age: At least 21 (Has mentioned to drink without much of a reaction coming from Theo implying she's of legal age. Also has mentioned driving. Also older as an entire year has passed by chapter 8 and an unknown time has passed by chapter 9)
Classification: Human, Mountain Climber
Attack Potency: Building level (Can harm fish monsters, who can break structures. Becomes one with Badeline, who casually blasts through a wooden ceiling, breaks a bridge, and can fly through stone. Destroyed a wall by slamming it with her back.), higher with Bomb and Super Bomb Arrows
Dimensionality: 3-D
Travel Speed: Relativistic (Should be comparable to Archer), higher with Dash
Combat Speed: FTL, higher with Laser Arrows (Implied to be faster than normal arrows)
Reaction Speed: FTL
Lifting Strength: Superhuman (Could lift Theo inside of a giant crystal & throw him far distances casually)
Striking Strength: Building Class
Durability: Building level (Tanks falling off of a bridge, tanked a 2,500 meter fall off a mountain hitting multiple spiked crystals with no damage)
Stamina: Superhuman (Capable of going up 3000 meters without tire)
Range: Standard Melee Range, a couple meters with air dash, Several meters with Arrows and with Orbs, Low Macroversal with BFR
All previous abilities is a much greater extent, possible Reality Warping (Fuses with Badeline, whose mere anger completely changes the background. Upon hitting her, the screen disorts.), Teleportation (Teleports onto the gondola), Dimensional Travel (Can enter and exit dream realms), Flight (Shown to levitate, shown momentarily flying up here), Energy Manipulation (Capable of firing beams and lasers.), Telekinesis (Telekinetically moves several rocks), Duplication (Creates up to 5 clones), Hair Manipulation (Creates many tentacles out of her hair), Statistics Amplification (Upon fusing with Badeline Madeline could now use a double air dash), Power Mimicry (Copied Madeline's powers & movements), 4th Wall Breaking (Brings her character out of the textbox)
All previous abilities, Resurrection (With Team Revive activated, they can revive fallen allies), Weapon Creation (With Regenerating Arrows activated, they can passively regain arrows over time from thin air. They can also select any arrow they want to start off the match, or even choose from various items such as Bombs, Mirrors, etc.), Forcefield Creation (With Start with Shields activated, they begin combat with a Shield already active. With Regenerating Shields activated, they can passively regain a shield over time from thin air), Explosion Manipulation (With Exploding Corpses activated, upon death they create a small explosion killing nearby enemies. With Trigger Corpses activated, they can remotely detonate their corpse upon death), Limited Regeneration and Non-Corporeal Physiology (Mid-Godly. With Return as Ghosts, upon dying the archer can manifest a ghost form to damage others' soul directly, even after their soul has been destroyed), Limited Time Stop (With Gunn Style activated, any time they kill an enemy, time stops and makes a freeze frame on their death), Gravity Manipulation (With Anti-Gravity Arrows activated, their arrows ignore gravity altogether), Light Manipulation (With Infinite Lasers activated, they alter the properties of lasers so that they bounce forever), Time Manipulation (Passively. With Slow Time activated, for the entirety of their combat, time is slowed), Spatial Manipulation (Passively. With Always Scrolling activated, for the entirety of their combat, space is distorted), Magma Manipulation (Passively. With Always Lava activated, lava instantly appears during the beginning of their match and covers the surrounding area, slowly encroaching on the fighters), Portal Creation and Summoning (With Dark Portals activated, portals that summon aggressive Eye Bats and Green Slimes appear. With Reaper Chalice activated, they can summon the Reaper), Limited Resistance to BFR (With Return as Ghosts, even after their physical body has been warped away with Prism Arrows, their soul can still return to fight in combat)
Standard Equipment: Backpack, In Towerfall she has: Standard bow and arrows, Shield, Wings, Speed Boots, Looking Glass, various orbs (Dark, Time, Lava and Space orbs)
Optional Equipment: Various arrows (Bomb, Laser, Drill, Bramble, Bolt, Prism, Super Bomb, Feather, and Trigger arrows)
Intelligence: Above Average (Trained herself to fight the Archer's from Towerfall, was capable of climbing a mountain and solving the difficult puzzles within it. One of the few people to reach the summit)
Weaknesses: Suffers from anxiety/panic attacks in-game, but at the end, she overcame it and befriended its personification. She does still suffer from it when bad events happen (i.e. the death of Granny). The Prism Arrows' effects only last a short time (sealing-wise.) They have to charge their corpse for a second to detonate it with Trigger Corpses. Return as Ghosts doesn't let them re-manifest a physical form, it just lets them manifest a ghostly form.
Notable Attacks/Techniques:
Power-Ups:
- Shield: A shield will surround the player, capable of absorbing one hit of damage, upon which point it will break and the player will flash for a few moments before becoming vulnerable. The player cannot catch arrows when possessing a shield
- Wings: Wings grant the player flight, capable of rising into the air each time they press the Jump button. Wings will be burnt away if the player comes in contact with fire
- Speed Boots: Speed boots increase the player's horizontal movement speed when walking or airborne
- Looking Glass: The looking glass turns the player practically invisible and will hide their arrow inventory. The player will become even less visible when crouching
Arrows:
- Standard Arrows: Standard Arrows have no special properties. Players will start each round holding 3 standard arrows by default
- Bomb Arrows: Bomb Arrows explode a few moments after being fired. Catching them will prevent them from exploding
- Laser Arrows: Laser Arrows travel slightly faster than Standard Arrows without being affected by gravity and will bounce off of surfaces up to 7 times before coming to rest in a surface. Laser Arrows disappear shortly after becoming inert
- Bramble Arrows: After striking a surface, Bramble Arrows sprout lethal brambles that spread across the surface. Brambles can spread to the other side of narrow platforms and walls. The brambles will remain for a short while before disappearing and can otherwise be destroyed by explosions, flaming arrows or electric bursts
- Drill Arrows: Drill Arrows are capable of burrowing through solid terrain to reach targets on the other side; they will only drill through one solid surface and impact subsequent surfaces as per usual. If two Drill Arrows collide withing a platform they will both vanish
- Bolt Arrows: Bolt Arrows are not affected by gravity and are capable turning mid-flight at angles up to 90 degrees; they will change direction if they have a clear line of sight to a target and may do so numerous times. If a player catches a Bolt Arrow it will create a small electrical burst around the player that will harm enemies and opponents and deflect any arrows
- Super Bomb Arrows: Super Bomb Arrows are comparable to the regular Bomb Arrows though differ by exploding in a large + pattern. Their name and function may be a reference to the Super Bomberman video game series
- Feather Arrows: Feather Arrows fly extremely fast through the air without being affected by gravity. Quick reactions are essential when dealing with Feather Arrows
- Trigger Arrows: Trigger Arrows are a remote explosive arrow type. They are active immediately after being fired and will detonate when the player presses the Alt Shoot button with an explosion equivalent to that of regular Bomb Arrows. All Trigger Arrows that a player has in play will detonate simultaneously with a single press of the Alt Shoot button
- Prism Arrows: Prism Arrows behave the same as Standard Arrows, however when caught by a player or enemy archer they will become trapped in a prism. When inside a prism the player can perform all the regular actions including firing arrows out of the prism, though their movement is constrained to the prism's small dimensions. Other players, enemies and their arrows can pass through prisms as normal. Prisms will shatter after a few moments releasing their captives. If an enemy or player is struck by a Prism Arrow will they will vanish along with the arrow
Orbs:
- Dark Orb: Darkness will consume the stage, making the terrain difficult to discern and players, enemies and arrows near invisible. Ducking in darkness can make a player impossible to see
- Time Orb: Time Orbs initiate a screen wave effect along with slowing the speed of the game by half
- Lava Orb: Lava Orbs create lethal waves of lava either on both of the horizontal or vertical edges of the screen. Any player contacting the lava will be damaged. The lava can be safely passed through during the first few moments during its inception. In Versus mode Headhunters, points are awarded for player deaths to lava and deducted for self kills
- Space Orb: The Space Orb triggers a screen scroll effect in either a vertical or horizontal direction that sees the entire stage loop from one end to the other one time before resting in the original position. Play continues as normal throughout the effect
- The Reaper: This is an enemy that can be summoned with the Reaper Chalice variant activated. It takes a moment to summon him and can be interrupted, but once summoned, the Reaper doesn't stop until the enemy is dead. He is non-corporeal to ghosts, which are non-corporeal as is. He homes in on enemies, chasing them while using his physiology to move through walls and float toward them. His weapon of choice is a scythe, which he uses to destroy one's body/soul and negate resurrection/regeneration of a metaphysical scale.
Note: For a list of Power-Ups in the game [Towerfall], see here. For a list of all enemies in the game, see here.
Note 2: Variants are settings that change the match which can be activated beforehand. For a list of all the Variants in the game [Towerfall], see here.
Note 3: It should be noted for versus threads that every battle with Madeline assumes she is fighting on Celeste Mountain as she normally has these abilities on there and that's the only way for Badeline to exist. Leaving the mountain will remove Badeline's physical form.
Gallery
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Madeline
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Celeste's Splash Art
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Madeline's backpack
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Madeline in Vancouver
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A picture of Madeline's family, as seen in the background in one of Theo's Instagram pictures
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Madeline baking strawberry pie
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Madeline talking to Theo
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Madeline engaging in her new archery hobby, in preparation for the Towerfall crossover
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Madeline and Theo taking a selfie
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Madeline as she appears in Towerfall
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Fanart of Madeline's sprite
Others
Notable Victories:
Notable Losses:
Inconclusive Matches: