| “ | Tokyo died... and I was given life | „ |
| “ | I'll give you an ass kicking | „ |
| ~ Demi-fiend threatening a demon |
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The Demi-fiend (人修羅, "Hitoshura") is the protagonist of Shin Megami Tensei III: Nocturne. Through the tradition of the series, he is a silent protagonist, where his personality is based upon players' actions and decisions. At the beginning of the game, the Demi-fiend is a blank slate, being unsure of the role he is to play in the world that is to come; creator or destroyer, master or servant. This is most clearly seen when Kagutsuchi scans his heart at the moment of the Conception. The divine being finds nothing there, no defined ideas or motives, and decides he needs to find his own ideology and Reason in the Vortex World.
| The Demi-fiend | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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| Bisexual
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| Origin | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| Origin | Shin Megami Tensei III: Nocturne | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| Creator | Atlus | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| First Appearance | Shin Megami Tensei III: Nocturne | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| Voiced by | *Japanese: Toshiyuki Morikawa (Nocturne)
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| Characteristics | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| Species | Half-Demon / True Demon | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| Gender | Male | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| Pronouns | He/Him | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| Sexuality | Bisexual | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| Age | 16–17 (At transformation) | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| Birthday | N/A | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| Ethnicity | Japanese | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| Status | Alive (other endings: Cursed, neither alive nor dead) | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| Alignment | Depends on path: True Neutral / Chaotic Neutral / Neutral Good / Chaotic Good | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| Archetype | Messiah / Chaos Champion | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| Occupation | Devil Summoner | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| Time Period | Modern / Vortex World | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| Language | Japanese, English | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| Combat Style | Demon Fusion, Magatama-Enhanced Abilities | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| Homeworld | Earth / Vortex World | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| Relationships | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| Affiliations | Lucifer (depending on path) | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| Enemies | Kagutsuchi, Lucifer, Metatron (depending on path) | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
During the game, his personality develops further depending on the choices of the player, molding him into a follower of either Reason or a person who rejects all of them, either through weakness, a true desire to see the world reborn, or an honest wish to end the eternal cycle of death and rebirth. The definitive moment is when Kagutsuchi, at the entrance of the Tower of Kagutsuchi, again scans his heart and determines what lies within.
Through the player's choices throughout the game, the Demi-fiend's personality can be developed further, revealing character flaws and strengths, changing others' viewpoints of him and affecting the possible ending, redefining the laws of reality and creating a new world.
He may support the Reason of Musubi, the belief of solitude and individualism. In this new universe, every individual would live in their own independent world, shaped from their mind to be their personal paradise, though fully separate from all other living beings. He may support the Reason of Shijima, based on stillness and oneness, and the suppression of human desires. It is a world of perfect harmony, without passion, conflict and destruction, and finally fully devoid of individuality. Or he could support the Reason of Yosuga, formed from elitism and the survival of the fittest. In this world, those who are weak are undeserving of life, while only the strong may become rulers, and power is the most important thing there is. It is a world of paranoia, fear and carnage.
However, the Demi-fiend may choose to reject all said reasons and follow his own path. In the Demon Path, he will lack the Reason to create a new world, and instead chooses to forego the process of creation, leave the Vortex World as the barren, desolate land populated solely by demons that it is. Through the Freedom Path, the Demi-fiend may revert the world to how it was before, and every human being killed by the Conception is reincarnated, though as explained by Kagutsuchi, the world of men is one of chaos, suffering and without future.
Finally, the Demi-fiend may walk the True Demon Path, rejecting all Reasons and freeing himself from the last vestiges of his humanity. Becoming a complete demon of Darkness, allying himself with Lucifer, he kills Kagutsuchi, ending the cycle of Death & Rebirth, the Amala Universe and the concept of time itself. He and Lucifer then march onward, leading all demonkind in the final battle against God himself.
Name: The Demi-fiend / Hitoshura, The Demonic Man, The Chaos King, Naoki Kashima (Drama CD name), Shin Managi (Nocturne Konton name)
Origin: Shin Megami Tensei III: Nocturne
Gender: Male
Age: 16-17
Classification: Formerly Human. Half-Demon, Messiah, later becomes a full-on Demon should he take The True Demon Path. Devil Summoner, "King Of Chaos"
Status: Alive in all other endings. Other during the True Demon Ending (Was cursed by YHVH to live for all eternity, in which Demi-fiend is neither alive or dead, something he himself hinted at when he is defeated in Digital Devil Saga, and is further noted by Satan within Digital Devil Saga 2[1])
Alignment: True Neutral initially (From what is known in the main series, the Demi-fiend is someone of very little personality or background surrounding him; shedding no emotion when his best friend, Isamu, was knocked away by Thor and instead waited until the last second to confront him when he had every opportunity to take him down. Kagutsuschi even described him as having nothing stirring within him, "Not even a hint of Reason" despite being a chosen messiah. Even when the Multiverse was reworked into the Vortex World and had his humanity stripped away from him, there was barely any reaction from him other than hints of confusion. Even so, Demi-fiend's heart is not of Good or Evil in spite of his demonic nature, as he was willing enough to cooperate with Jyoji Hijiri due to his naive and trusting nature; a trait that would later go on to be used by many others in the franchise, serving as a main flaw for the Demi-fiend. During the game, his personality develops further depending on the choices of the player, molding him into a follower of three Reasons or a person who rejects all of them, either through weakness, a true desire to see the world reborn, or an honest wish to end the eternal cycle of death and rebirth), Chaotic Good in the Drama CD (Now given the name "Naoki Kashima", he's shown to be an upstanding, independent person who does not tolerate bullies and despises the weak that cannot walk on their own. He believes that a person should stand on their own feet to create their own destiny), Neutral Good should he follow the Freedom Path (If his connection to the old world is strong enough, the protagonist can opt to turn Tokyo back to how it was before, provided that he does not fully support any one of the Reasons nor succumb to his demonic side. In the Freedom path, the protagonist faces a furious Kagutsuchi who accuses him of being seduced by freedom, similar to how the fallen angel was before. After the protagonist proves his strength in the end, a dying Kagutsuchi laments how absurd it is that his power would be used not to create a new world, but to revert it to its original state as a world of suffering), Chaotic Neutral should he follow the True Demon Path (In the Maniacs version, the Demi-fiend can choose to ignore all of the Reasons and Alignments altogether. To do so, the Demi-fiend must accept and fulfill the old man's request of retrieving all the Candelabra and venture into the deepest area of the Labyrinth of Amala. God would soon fear the Demi-fiend's vast capabilities and Lucifer's influence towards him. At the entrance to the Second Kalpa, Metatron will relay God's warning to the Demi-fiend to stop meeting up with the dark angel. Regardless of his answer, the Demi-fiend can still opt to go into the Labyrinth. Should the Demi-fiend prevail against Metatron and manage to reach the deepest area of the Fifth Kalpa to meet up with the old man, the lady in black will express gratitude towards the Demi-fiend's efforts. For the sake of the demon race, the Demi-fiend has willingly thrown away the last vestiges of his humanity to become an agent of chaos, completely allying himself with the 'dark angel' in the battle against the absolute one. She also tells the Demi-fiend that he will soon be reborn, this time as a True Demon. But before he is totally accepted into the fold, the Demi-fiend must prove his worth by thwarting the respective ambitions of the three holders of Reason, as well as the main obstacle in the form of Kagutsuchi itself. After the Demi-fiend receives a surge of demonic powers from the old man, the platform he was standing on sinks into the red waters. The old man looks at him and smiles, having succeeded in his plans of indirectly creating the strongest demon among demons. The Demi-fiend awakens once more in the Shinjuku Medical Center morgue, and finds that the very first Magatama he ingested has a new power which will allow his physical attacks to bypass most kinds of protection, a fearsome ability befitting his new identity. As a True Demon, Demi-fiend can no longer accept the influences of all the other Reasons, as he is now set on the deviant path as a servant of darkness. The 'True Demon' Path ends with the Demi-fiend killing Kagutsuchi, freeing all the worlds from the control of the Great Will in the process. With the concept of time now dead and the cycle of creation put to a complete halt, the universe totally collapses and everything is thrust into darkness. Lucifer will then reveal that he has been watching the Demi-fiend all this time in the guise of both the young child and the old man. While he is pleased with the results, it remains to be seen if the Demi-fiend is ultimately capable of leading the way to vanquish the true enemy. Lucifer assumes his real form as the fallen angel and thrusts the Demi-fiend into battle to measure the true limits of his dark power. Emerging victorious, the Demi-fiend becomes the secret weapon who will tip the balance of Light and Darkness, champion of the legions of chaos in the final battle against the Great Will. In his brief appearance in the Shin Megami Tensei IV Apocalypse DLC, the Demi-fiend is slightly impatient and imposing, as well as having a lust for battle to a certain degree, evident by his desire for a rematch with Lucifer)Name: The Demi-fiend / Hitoshura, The Demonic Man, The Chaos King, Naoki Kashima (Drama CD name), Shin Managi (Nocturne Konton name) Origin: Shin Megami Tensei III: Nocturne Gender: Male Age: 16-17 Classification: Formerly Human. Half-Demon, Messiah, True Demon, Devil Summoner, "King Of Chaos" Status: Other during the True Demon Ending (Was cursed by YHVH to live for all eternity, in which Demi-fiend is neither alive or dead, something he himself hinted at when he is defeated in Digital Devil Saga) Alignment: Chaotic Neutral (Canonically took the True Demon path in this game, as shown by the fact that he desires a rematch with Lucifer at the end of the DLC. This path required the Demi-fiend to destroy Kagutsuchi, which collapses the entire Multiverse as a result)
Name: The Demi-fiend / Hitoshura, The Demonic Man, The Chaos King, Naoki Kashima (Drama CD name), Shin Managi (Nocturne Konton name) Origin: Shin Megami Tensei III: Nocturne Gender: Male Age: 16-17 Classification: Formerly Human. Half-Demon, Messiah, True Demon, "King Of Chaos", Devil Summoner Status: Other during the True Demon Ending (Was cursed by YHVH to live for all eternity, in which Demi-fiend is neither alive or dead, something he himself hinted at when he is defeated in Digital Devil Saga) Alignment: Chaotic Neutral (Retains his "True Demon" status just as he did in SMT IVA)
Key: Early Game | Mid Game | Late Game | True Demon Ending
Grade: A | A | A | S
Tier: Low 8-C to Unknown-B physically, Far Higher with Observation & Willpower | Unknown-B, Far Higher with Observation & Willpower | Unknown-A, Far Higher with Observation & Willpower | Unknown-A, Far Higher with Observation & Willpower
Cardinality: Finite | Finite | Unknown | Unknown
Dimensionality: 3-D in his physical form, Devoid in his true state of existence (Was given the body of a demon by the hands of Lucifer. Demons embody the phenomena and beliefs of humans, with their physical forms only being created due to humanity's observation locking them into these forms, and their true forms existing as the phenomena and beliefs they reside in. Demons only have "forms" due to the observation of humanity with even some demons being in the lowest form of humanity's observation making them unseeable without help, the "true forms" of demons are in truth without the concept of form, without observation they are not certain nor stable, are a phenomena without an answer and are unbound by concepts such as truth completely unshaped by reality. Demons under their observation forms embody concepts such as infinity which they are free from in their true forms) | 3-D in his physical form, Devoid in his true state of existence | 3-D in his physical form, Devoid in his true state of existence | 3-D in his physical form, Devoid as a true demon (Obtained the heart of a demon once locked in this ending)
Attack Potency: Small Building level physically (With the Magatamas Wadatsumi and Shiranui equipped, Demi-fiend has access to skills such as Ice Breath and Fire Breath, which are similar to skills such as Agi skills, which can vaporize humans, which result in this level of energy. Also has skills similar to Bufu, which can completely freeze opponents, which is this powerful) to Unknown: Powerful level (Fought and defeated the Fiend Matador, who created and sustains his own realm. Defeated Thor early on in his adventure, who is described as the mightiest of the Norse gods and is superior to Loki, who holds an entire mini-universes as an extension of himself[2]), Far Higher with Observation (Observation can be used to massively amplify one's stats, such as when the early game Shin Megami Tensei 1 protagonist was amplified to be able to fight with all the other end game protagonists and fight Stephen) & Willpower (A characters willpower in SMT allows them to increase greatly in strength allowing them to harm enemies they couldn't even scratch before and survive attacks that would have originally kill them, the will of one's friends and allies around them can invigorate one to become far more powerful then before) | Unknown: Powerful level (Significantly stronger than before. Successfully defeated Black Frost), Far Higher with Observation & Willpower | Unknown: Cosmic level (Succeeded in annihilating the Archangels Gabriel, Raphael and Uriel all at once, who are all among YHVH's highest ranking army. Fought and harmed Raidou Kuzunoha the XIV in combat, forcing him to go all out at the end of his boss fight before Gouto intervened. Impressed Gouto enough for Demi-fiend to be considered among the Kuzunoha clan. Able to take on and defeat Reason bearers such as Baal's Avatar, Noah, and Ahriman. Can destroy and absorb Kagutsuchi's powers, who created and sustains the Vortex world, which was resulted from him erasing the past, present and future of the universe, in order to construct the Vortex World in its foundations. Kagutsuchi exists as the light that encompasses and administers all of creation within the Amala universe that is said to contain countless worlds along with being the source to creation with his defeat causing the destruction of the Amala universe. With the power of Kagutsuchi, Demi-fiend can shape the world based on his philosophical views on reality), Far Higher with Observation & Willpower | Unknown: Cosmic level (By rejecting all reason, Demi-fiend has become an agent of chaos; a demon of darkness that YHVH would soon fear due to his vast capabilities. Triumphed against all the fiends and warriors of light that he came across throughout his journey, and by doing so, received a portion of Lucifer's powers that unlocked his hidden potential. Eliminated all the Reason bearers and Kagutsuchi himself before fought against Lucifer and proved his strength to him, having him and all the demons arise to walk into their war against The Great Will. Destroying Kagutsuchi left the world in a void where "creation is no longer possible", eliminating the of cycle of death and rebirth, in which it previously maintained the flow of time, and thus "time has met her death". Though as noted by Satan in Digital Devil Saga 2 Demi-fiend was defeated by him[3]), Far Higher with Observation & Willpower
Durability: Small Building level physically (Able to survive hits from low tier Demons that have access to Bufu and Agi skills) to Unknown: Powerful level (Can survive hits from Thor), Far Higher with Observation & Willpower | Unknown: Powerful level (Much more durable than before), Far Higher with Observation & Willpower | Unknown: Cosmic level (Can endure beatings from end game demons and survive Kagutsuchi's light), Far Higher with Observation & Willpower | Unknown: Cosmic level (Survived the collapse from the Amala Universe, being knocked out from it[4]), Far Higher with Observation & Willpower
Striking Strength: Small Building Class to Unknown: Powerful Class (Can physically strike down demons with no issues), Far Higher with Observation & Willpower | Unknown: Powerful Class, Far Higher with Observation & Willpower | Unknown: Cosmic Class (Can slide punch Kagutsuchi into submission), Far Higher with Observation & Willpower | Unknown: Cosmic Class, Far Higher with Observation & Willpower
Lifting Strength: Superhuman (Should be comparable to The Hero) | Superhuman | Superhuman | Cosmic (Became a full on demon of at least the powerful variety who can sustain a colloidal conglomeration of countless mini-universes, each centered around a powerful demon that is sustained by said demon and destroyed upon their death.[5])
Travel Speed: Superhuman (Able to traverse through towns and entire cities within a short time frame) | Superhuman | Superhuman | Superhuman
Attack Speed: Unknown: Undefinable (Able to do battle with demons, who are natural residents of The Expanse, a place that transcends the past, present, and future of the multiverse. Due to this, they do not apply by the speed formula and can appear anywhere they want in most cases) | Unknown: Undefinable | Unknown: Undefinable | Unknown: Undefinable
Reaction Speed: Unknown: Undefinable (Can react to demons and evade their attacks) | Unknown: Undefinable | Unknown: Undefinable | Unknown: Undefinable
Stamina: Limitless (Due to his innate physiology, demons naturally do not need to breathe, eat, or sleep. Demons such as King Frost can passively produce magic for years upon years even while fighting enemies without tiring)
Range: Standard Melee (Does not have any melee weapons of some kind and solely relies on slide punching to deal damage physically), Kilometers with various spells (Can summon tornadoes and use spells similarly to ones such as Agi and Bufu), Multiversal+ through Demon Summoning (Able to summon demons from the Expanse, a place that transcends the past, present, and future of the multiverse[6]), At least Universal with Observation (Can affect beings such as YHVH through their observation, where YHVH is existence itself)
Intelligence: Unknown Intelligence. Cosmic Intelligence with Kagutsuchi's powers (Has the power and essence of Kagutsuchi absorbed into him, allowing him to become the god of the new world. Kagutsuchi Exists throughout, and administers an infinite number of universes, and is aware of events happening across the entirety of creation, with all of Kagutsuchi's infinite manifestations sharing a single consciousness)
Knowledge: Grandmaster level (Lucifer specifically chose him because of his potential to grow and dethrone The Great Will while leading entire races of Demons to a new future. The Demi-fiend is someone of great navigational skills; being able to traverse through otherworldly locations such as the Amala Network, which is filled with loopholes and mazes that disorients any normal people. Along with that, he has no problem traveling through the Vortex World, which was formally Tokyo now fused with the Expanse and filled with Demons. His puzzle solving skills are considerably superb as well, as he was able to succeed through a long, frustrating, and possibly the most difficult puzzle in the game; moreover, he is able to keep a casual Raidou Kuzunoha the XIV at bay by setting up traps for him and outmaneuvering him in the process. Raidou is a trained and skilled detective with expertise in firearms and swordplay. Fought against Raidou twice, the latter of which's partner, Goutou, was so impressed by his strength that he considered him worthy enough to join the Kuzunoha clan. Can negotiate with demons and get them to join his cause and can defeat demons/gods of myth who hold millennia of experience in combat. Defeated Kagutsuchi, and guided the entire Demon race in a war against the Great Will). Cosmic level with Kagutsuchi's powersGrade: A Tier: Unknown-A, likely Higher, Far Higher with Observation & Willpower Cardinality: Unknown Dimensionality: 3-D in his physical form, Devoid as a true demon (Obtained the heart of a demon once locked in this ending) Attack Potency: Unknown: Cosmic level, likely Higher (Empowered by Nanashi's observation, reforming him back to his original self. Fought against a fully powered Stephen alongside the other Messiahs and managed to satisfy him after a long battle, proving to him that they had the potential to exceed The Axiom. Stephen gained a small glimpse of[7] The Axiom through transcending the infinite Cycle of Transmigration[8], which would make him comparable to Matter Lucifer who transcended into a higher plane of existence beyond even YHVH. YHVH's own universe is more vague and more infinite then anything Nanashi or Flynn have ever seen[9], where they've seen demons such as Ouroboros, who is the embodiment of infinity[10], making him an incomprehensibly powerful being. With even YHVH himself noting he is infinity[11], and he exists as an incomprehensible transcendent being overseeing everything in his creation. He is viewed as an omnipotent existence that created everything[12] . which would mean he created[13] infinite universes[14], and exists beyond the very boundaries of time within the multiverse[15]. Which would include planes such as Akarana Corridor a void that transcends time and space, with it requiring a special ritual to enter, where even the Herald of Yatagarasu cannot put Raidou into this place[16], putting it beyond even The Expanse a place that transcends the past, present, and future of the multiverse[17]. Viewed as so immeasurably powerful that the combined cast of SMT IV Apocalypse, needed to deny his divine nature and form understandings repeatedly through the use of observation in order to defeat him). Far Higher with Observation & Willpower Durability: Unknown: Cosmic level, likely Higher (Can survive hits from Stephen). Far Higher with Observation & Willpower Striking Strength: Unknown: Cosmic Class, likely Higher (Can presumably slide-punch Stephen for a good amount of damage). Far Higher with Observation & Willpower Lifting Strength: Cosmic (Became a full on demon of at least the powerful variety who can sustain a colloidal conglomeration of countless mini-universes, each centered around a powerful demon that is sustained by said demon and destroyed upon their death.[18]) Travel Speed: Superhuman Attack Speed: Unknown: Undefinable Reaction Speed: Unknown: Undefinable Stamina: Limitless (Due to his innate physiology, demons naturally do not need to breathe, eat, or sleep. Demons such as King Frost can passively produce magic for years upon years even while fighting enemies without tiring) Range: Standard Melee (Does not have any melee weapons of some kind and solely relies on slide punching to deal damage physically), Kilometers with various spells (Can summon tornadoes and use spells similarly to ones such as Agi and Bufu), Multiversal+ through Demon Summoning and Observation (Able to summon demons from the Expanse, a place that transcends the past, present, and future of the multiverse[19]), At least Universal with Observation (Can affect beings such as YHVH through their observation, where YHVH is existence itself) Intelligence: Unknown Intelligence Knowledge: Grandmaster level (Lucifer specifically chose him because of his potential to grow and dethrone The Great Will while leading entire races of Demons to a new future. The Demi-fiend is someone of great navigational skills; being able to traverse through otherworldly locations such as the Amala Network, which is filled with loopholes and mazes that disorients any normal people. Along with that, he has no problem traveling through the Vortex World, which was formally Tokyo now fused with the Expanse and filled with Demons. His puzzle solving skills are considerably superb as well, as he was able to succeed through a long, frustrating, and possibly the most difficult puzzle in the game; moreover, he is able to keep a casual Raidou Kuzunoha the XIV at bay by setting up traps for him and outmaneuvering him in the process. Raidou is a trained and skilled detective with expertise in firearms and swordplay. Fought against Raidou twice, the latter of which's partner, Goutou, was so impressed by his strength that he considered him worthy enough to join the Kuzunoha clan. Can negotiate with demons and get them to join his cause and can defeat demons/gods of myth who hold millennia of experience in combat. Defeated Kagutsuchi, and guided the entire Demon race in a war against the Great Will)
As a Messiah, he is a user of Type 3 Observation, granting him the following:
Observation (Varies between Unconscious Manifestation & conscious Manifestation; Observation users consciously and unconsciously change truths around them creating Gods and demons from myths and rumors), Negation (The power of observation has the ability to make something without form be certain and stable. The Axiom tasked humans with observing the universe, allowing humans to assign an answer to phenomena without an answer. Dagda mentions humanity's "understanding" (observation) is what's locked him and Danu in physical forms. Nanashi and his party's denial of YHVH cast him into a demonic form. Gods and demons exist within a human's observation. Demons that also exist beyond death can be killed by observation users), Negation of Personal Nonexistence (Ayin Physiology; Can kill The White and demons, who naturally exist within the expanse, which the Monochrome Forest exists within the expanse, a place that is eerily still, having no sound or smell, where even the ground itself feels unusual, which demons naturally exist in. The Forest also holds the White’s realm, which is a vast, white space), Negation of Incorporeality (Can harm and kill demons, who are beings made of data, that exist in a virtual world, along with being pure information. With even the most basic of objects in the verse existing as data), Negation of Abstract Existence (Conceptual, Primordial Source; Demons embody the phenomena and beliefs of humans, with their physical forms only being created due to humanity's observation locking them into these forms[20], and their true forms existing as the phenomena and beliefs they reside in[21]), Negation of Acausality (Causality Immunity; Can harm and kill demons, who are natural residents of The Expanse, a place that transcends the past, present, and future of the multiverse, demons such as Ishtar are capable of going into separate multiverses, along into the "real world", demons such as Demi-fiend, can exist in different universes asides from the original SMT 3 universe, demons can exist even when the flow of time itself collapses and there is nothing left but a void), Negation of Invulnerability (Metaphysical Invulnerability; Observation users such as Raidou Kuzunoha the XIV, can harm demons with regular guns and swords, even though demons when brought into corporeal forms cannot be harmed by conventional weaponry, along with military grade weaponry[22]), Negation of Immortality (Ageless) & Resurrection (Atemporal Resurrection; It is noted by Lucifer that only a human can kill gods and demons, that when gods and demons try to fight each other the most they can do is seal each other. Permanently killed YHVH. All demons are reliant on the observation of humans to keep them existing, including even nonexistent demons such as The White, allowing them to come back even if they’re erased from existence and nonexistence), Negation of Dimensionless Existence (Non-Dimensional; Demons only have "forms" due to the observation of humanity with even some demons being in the lowest form of humanity's observation making them unseeable without help, the "true forms" of demons are in truth without the concept of form, without observation they are not certain nor stable, are a phenomena without an answer and are unbound by concepts such as truth completely unshaped by reality. Demons under their observation forms embody concepts such as infinity which they are free from in their true forms), Timeless Physiology (Demons are natural residents of The Expanse[23], a place that transcends the past, present, and future[24] of the multiverse[25]. Due to this, they do not apply by the speed formula and can appear anywhere they want in most cases), Negation of Omnipresence (Observation can reduce one into a singular being, when the being was originally one that was everywhere within reality), Negation of Omniscience (Humanity's observation of YHVH defies his words and truths, YHVH is an all-knowing being that sets the fate of the entire world), Irreversible Damage (Nyarlathotep used a spear conjured by humanity's observation of a wound that can never heal to inflict a blow that could not be healed even by the strongest healing magic), Existence Grounding (Observation users can bring a demon or god's existence down to their level, such as when Flynn and his party's denial of YHVH as the one true god brought him to the level of a demon, massively weakening him. Dagda mentions humanity's "understanding" (observation) is what's locked him and Danu in physical forms), Power Bestowal (Gods & demons are granted by humans observations of them. To the point that a gods power is based off if humans still remember them. Observation has the ability to resurrect someone and give them strength to the point where they can fight Stephen with The Axioms powers), Power Nullification (Observation allows one to remove one's defenses and strengths along with some of their innate abilities), Reality Warping (Stephen stated that humans have the power to shape the world. Philemon states people have tremendous power in their souls over the flow of reality, with their strong wills being able to change reality), Conceptual Manipulation, Subjective Reality, & Creation (The power of observation, has the ability to make something without form, be certain and stable, The Axiom, tasked humans with observing the universe, allowing humans to assign an answer to phenomena without an answer), Truth Manipulation (Humans have the ability to change the answer they've found into faith, and eventually into truth. Observation debased YHVH's truths, removing him from everyone's mind, killing him), Memory Manipulation (Through the power of observation, the Persona 2 Innocent Sin cast were able to erase their meeting during a summer evening, creating an alternate timeline), Perspective Manipulation (The power of observation allowed humans to change the very design of the Abyss [the Expanse] to what they perceive it as[26]), Statistics Amplification & Resurrection (Observation has the ability to resurrect someone and give them strength to the point where they can fight Stephen with The Axioms powers. Isamu was able to survive a hit from Thor despite being a regular human), Statistics Reduction (Flynn and his party's denial of YHVH as the one true god brought him to the level of a demon, massively weakening him. One's will and beliefs can lower even a nonexistent entity's (such as The White) stats. Gods powers can be greatly reduced if they're forgotten. Observation allowed Aleph and his party to harm YHVH who stated as they were his creations, there blades cannot harm him, yet they were able to).
With their Willpower, they get: Sheer Will (Naturally users of willpower tend to have some of the strongest willpower in their respective universes), Statistics Amplification (A characters willpower in SMT allows them to increase greatly in strength allowing them to harm enemies they couldn't even scratch before and survive attacks that would have originally kill them, the will of one's friends and allies around them can invigorate one to become far more powerful then before), Regeneration (True-Godly; Characters that get completely erased by demons to the point that everything returns to nothing (otherwise known as returning to The Axiom) but with enough willpower one can regenerate back to life), Resurrection (Everyone praying for Raidou bolstered his willpower up, allowing him to resurrect and regenerate part of his body).
Resistance to Pain (Users with high willpower can fight through pain that's so unbearable that it makes one unable to move, constantly take damage and being unable to control their demons well), Memory Manipulation (Noted by Polaris that all of the memories and relationships of the Devil Survivor 2 cast will be completely erased if they choose to restore the world, requiring a strong willpower to retain them), Empathic Manipulation (Humanity's willpower allows them to ignore the voice of God, with Zelenin needing to sing a stronger sword to wipe their willpower away), Truth Manipulation (Users with huge willpower can ignore the truths created by YHVH due to the bonds with their friends)
As a half-demon hybrid, this grants the Demi-fiend Demon Physiology which gives:
Superhuman Physical Characteristics (Demons can casually rip out a man's throat[27]. They can also casually eat fully grown humans[28]), Sheer Will (Demons are able to survive and withstand attacks that should kill them[29]), Immortality (Ageless; Demons are the descendants of the gods of old[30]. Who are able to do battle for an eternity[31]), Reliance (Reliance [On Observation], Partial; All demons are reliant on the observation of humans to keep them existing[32], including even nonexistent demons such as The White[33], allowing them to come back even if they’re erased from existence and nonexistence[34]), Reincarnation (Reincarnation Cycle, Standard; Along with this, all demons that die return to The Axiom and reincarnate[35]), Undead Physiology (Many demons tend to be undead beings and humans that die and become ghost become demons[36]), Abstract Existence (Conceptual, Primordial Source; Demons embody the phenomena and beliefs of humans, with their physical forms only being created due to humanity's observation locking them into these forms[37], and their true forms existing as the phenomena and beliefs they reside in[38]), Dimensionless Existence (Non-Dimensional; Demons only have "forms" due to the observation of humanity[39] with even some demons being in the lowest form of humanity's observation making them unseeable without help[40], the "true forms" of demons are in truth without the concept of form[41], without observation they are not certain nor stable[42], are a phenomena without an answer[43] and are unbound by concepts such as truth[44] completely unshaped by reality[45]. Demons under their observation forms embody concepts such as infinity which they are free from in their true forms[46]), Timeless Physiology (Demons are natural residents of The Expanse[47], a place that transcends the past, present, and future[48] of the multiverse[49]. Due to this, they do not apply by the speed formula and can appear anywhere they want in most cases), Incorporeality (Demons are beings made of data[50], that exist in a virtual world[51], along with being pure information[52]. With even the most[53] basic of objects in the verse existing as data[54]. Even if a demon's physical form is lost, their residual MAG can still remain, allowing one to infuse them within one's weapons or objects[55]), Nondualism (Everything within Megami Tensei is one, with one simple word binding all together, oneness[56]), Regeneration (True-Godly; All demons are reliant on the observation of humans to keep them existing, including even nonexistent demons such as The White, allowing them to come back even if they’re erased from existence and nonexistence. Along with this, all demons that die return to The Axiom and reincarnate. This allows demons to die and come back in a short timeframe due to their continuous existence from The Axiom and the observation of humans. This means even if all of reality were to cease existing, The Axiom would still exist within it, allowing demons to regenerate back), Acausality (Causality Immunity; Demons are natural residents of The Expanse[57], a place that transcends the past, present, and future[58] of the multiverse[59]. Due to this, they do not apply by the speed formula and can appear anywhere they want in most cases, demons such as Ishtar are capable of going into separate multiverses, along into the "real world", demons such as Demi-fiend, can exist in different universes asides from the original SMT 3 universe, demons can exist even when the flow of time itself collapses and there is nothing left but a void), Hive Mind (Multiversal Hive Mind; Demons are a race of entities and are at the same time the same entity sharing all one collective hive mind of memories, species will note if they've been captured before even if they're being fought in an area one's never been to or were fused prior, demons such as Forneus and Decarabia talk about an event that happened in Nocturne where Forneus was late to a meeting due to his death from Demi-fiend), Self-Sustenance (Respiratory Self-Sustenance, Nutritional Self-Sustenance, & Restful Self-Sustenance; Demons can naturally exist and breathe within the vacuum of space without any adverse effects done to them[60]. Due to their innate physiologies, demons naturally do not need to breathe, eat, or sleep[61]), Accelerated Development (Level, Physical Stats and Abilities; Demons and Humans are able to grow from battles, allowing them to enhance their level of strength, magic, agility, luck, etcetera. Additionally, they can learn new skills and abilities from battles and further increase their HP and Magic capacity, and get strong enough to the point that they can fight end game tier demons), Adaptation (Demons as they grow in battle form changes around their body until they transform into a higher level with newer stats and newer abilities to learn), Berserk Mode (Demons enter a state of pure rage and berserk mode during the full moon[62], being completely irrational and unable to be negotiated with[63]), Extrasensory Perception (Demons are able to tell who is actually a demon in disguise and who is an actual human. Demons can sense the power of an opponent and compare it to the power they sensed of others.[64]), Corrosion Inducement (Demons can shapeshift into a blob, allowing them to melt areas, completely dissolve objects such as steel chairs, and completely crush humans.[65][66][67]), Duplication (Demons can make duplicates of themselves. With them being completely disconnected from the demons, thus killing or defeating the clones in no way affects the original and they can endlessly spawn more), Invisibility (Passive) & Perception Manipulation (Passive; Demons are naturally invisible to humans, and can do actions such as make noises and fight without humans noticing), Quantum Manipulation & Intangibility (Spatial; Demons passively create adecoherence field, that is essentially a special dimension of quantum fluctuation that they exist in, where humans cannot see them), Non-Standard Interaction (Demons can interact with each other and Gods, despite their physiologies and existences), Hell Manipulation (Demons naturally use evil powers from hell), Sealing (Gods and Demons cannot kill each other, thus resulting in them needing to seal each other), Non-Standard Interaction (Soul Interaction; Noted by a soul that demons can eat souls), Empathic Manipulation (Women cannot resist the allure of demons, even if they despised a demon normally, they'd fall madly in love with them if they had sex with a demon even once[68]), Size Manipulation & Statistics Amplification (Demons can grow in size to grow strong enough to fight Messiahs), Technology Manipulation (Demons can stop technology from working with their evil powers), Shapeshifting (Demons can shapeshift into humans to trick others), Hacking (Demons can hack into various servers and set up firewalls and "digital traps"), Necromancy (Demons can raise people from the dead and turn them into zombies), Personal Domain & Battlefield Removal (Application Based; Demons can pull one into alternate dimensions where coordinates and direction are different. Along with pull entire areas such as mansions into pocket dimensions. High level demons such as fiends can create personal realms to battle people in. Alice created her own personal domain that she could freely control. Demons can also freely teleport people to other locations), Pocket Reality Manipulation (Demons can warp areas into alternate dimensions such as the inside of a school. Once one is in said dimension the demon will keep it's hold into the dimension until it's defeated), Subjective Reality (Demons are able to take the thoughts of people and materialize them into something real), Information Manipulation & Matter Manipulation (3-D; Can absorb and consume magnetite, which is an information construct. As demons can make pocket realms and higher level demons can make universes, they are by extension they are creating areas entirely made of data and information down to their sub-atomic level. As demons can make pocket realms and higher level demons can make universes, they are by extension they are creating areas entirely made of data and information down to their sub-atomic level), Illusion Creation ("Real" Illusions) & Perception Manipulation (Demons can create mirage realms, that shroud an entire area in mist, with them being able to attack from inside said illusion without being capable of being attacked back, requiring the user to go inside of their illusion to fight them), Velocity Manipulation (When attacks are nullified or avoided, the enemy will forcibly forfeit their turn to move, allowing one to attack sooner, this extends further with absorbing attacks completely ending an opponents turn regardless of how fast they are), Teleportation (Demons are capable of teleporting around usually through manipulating their own Magutushi or Magnetite), Telepathy (Demons are able to speak telepathically to others.[69][70] Demons such as Aogami speaks telepathically with Nahobino), Power Bestowal (The memories of a demon's techniques can be passed down into weapons), Absorption (Demons can absorb lifeforce and Magutushi out of another. Demons can feed off the lifeforce of people to manifest themselves into the real world. Demons have the innate ability to absorb the air and earth into their bodies[71]), Healing Negation (Physical; Demons can inflict wounds that only spiritual magic can heal), Power Absorption (Demons can absorb the remains of other demons to gain their abilities), Consumption (Demons can consume and devour their enemies to gain power in battle), Dimensional Travel (Demons can feed off the lifeforce of people to manifest themselves into the real world), Healing (Demons naturally have healing properties, allowing them to heal other people. Demons have shown to heal wounds they create and "seal them away"[72]), Telekinesis (Higher level demons can telekinetically affect the entire environment to cause the Earth to shake, cause fissures, and affect mountains[73]), Erasure (Existence Erasure, Conceptual Erasure, & Data Erasure; Demons can kill humans, which in the process erases said beings from memory and existence), Pierce Resistance (Pierce Immunity; Demons even when brought into corporeal forms cannot be harmed by conventional weaponry, along with military grade weaponry.[74]), Invulnerability (Metaphysical Invulnerability; Demons even when brought into corporeal forms cannot be harmed by conventional weaponry, along with military grade weaponry.[75]), Invulnerability Negation (Demons are capable of harming each other, and are viewed as valuable tools to get past other demons invulnerability), Possession (Demons can possess one’s body), Creation (Demons can create Shikimi no Kage's that are unable to be put down for good and will regenerate), Resistance Manipulation (Shikimi no Kage have specific weaknesses that cannot be exploited by Raidou's gun or other things to do with their specific elemental weakness, requiring Raidou to get a demon's elemental magic to affect it), Regeneration Negation (Magic; Demons can fully destroy Shikimi no Kage's, that they've created that are unable to be put down for good and will regenerate), Forcefield Negation (Demons can destroy barriers made to block out humans from entry).
Limited Resistance to Observation (Demons to an extent can resist some humans abilities of observation as shown with them being immune to conventional weaponry[76] and higher-dimensional demons not being able to be perceived by some observation users).
Power Bestowal (Demons can grant others their powers and strength), Reality Warping, Space-Time Manipulation (3+1-D, Defensive) & Creation (All powerful and god level demons sustain a colloidal conglomeration of countless mini-universes, each centered around a powerful demon that is sustained by said demon and destroyed upon their death.[78] Demons such as Morax have created and ruled over their own realms within the Schwarzwelt, and controlled their own sectors, being noted to be the energy source the Strange Journey team were looking for, said energy source is noted to control the entire sector, and be linked to the sector like a magnet. Each sector is a space-time plane layered atop each other, being planes outside of the human worlds local space-time existing in a quantum tunnel, along with being noted as parallel universes and other dimensions overlapping being isolated in time and space by enormous power being connected by quantum tunnels. Demons such as Set with enough Magnetite gathered can merge entire worlds.[79]), Sheer Will, Resurrection, & Transformation (Permanent Transformation; Some fiends are born from men that die in competitive sports), Curse Manipulation (Gods such as Anahita can remove curses).
Resistance to Physics Manipulation (A god's divine energy isn’t bound by the laws of physics)
Higher-Dimensional Existence (God Tier demons are higher dimensional beings that cannot be perceived by lower one's Burroughs, requiring them to come down into the lower dimensions for the character to perceive them), Madness Manipulation (God Tier Demons such as Kagutsuchi's light can cause demons to grow more hostile towards others, making it impossible for negotiation and to escape from them. They'll also calm down once a New Phase passes).
Resistance to Erasure (Existence Erasure, Conceptual Erasure, & Data Erasure; The strongest and highest level demons can survive Kagutsuchi's light, which can wipe one from existence)
Superhuman Physical Characteristics, Genius Intelligence, Extrasensory Perception (Can see demons, which are incorporeal, nonexistent, abstract entities), Erasure (Metaphysical Erasure) & Non-Standard Interaction (Metaphysical Interaction & Abstract Interaction; Can completely erase demons, attacks in the Megami Tensei verse erase one from existence, with their body, mind, and soul, this would include a demon's Magatsuhi, which is born from the suffering of emotions, such as suffering, anxiety, sadness, and an enormous amount that exist in the Amala Network, a network which has a place of information and all of one's emotions transferred into Magatsuhi, along with this, melting and liquefying demons and it's been shown humans can be erased too from attacks), Sealing, Summoning, and Battlefield Removal (Can regularly summon, seal away, and unsummon Demons without the use of a COMP), Social Influencing (Like most SMT protagonists, they are able to convince demons to join their cause and fight by their side at all times. Demi-fiend is no exception as he acquired a Pixie just through confrontation alone, and said Pixie would later go on to tag along with him throughout his journey as seen in Digital Devil Saga and SMT V), Dimensional Travel (Has shown the ability to travel into different universes, such as when he traveled to the SMT I/II and SMT V universe. Should be comparable to Ishtar, who can travel to the Persona 3-5 Universe, which is a completely separate Multiverse), Damage Boost (can land critical hits occasionally), Absorption, Essence Manipulation, Summoning, Statistics Amplification, and Wish Granting (Should be capable of absorbing Magatsuhi, which can be used to grant wishes, amplify one's own strength dramatically, and summon Gods to support their own reason. Can ingest Magatama's, which are the essence of demons. Can absorb Kagutsuchi's powers to himself in order to construct a world of his own reason), Immersion (Humans are capable of entering the Amala Network, an entire network), Fate Manipulation & Divine Protection (Chosen by The Axiom to be their messiah, in which they are tasked with slaying YHVH through the power the Axiom provides. Further more, this protection allows the messiahs to succeed in battles in which they had no hope of winning previously, be revived if they have fallen in battle, survive events that would have lead to their demise, and unite with individuals that would further progress their journey. Messiahs such as the Demi-fiend were written to succeed against the Moirae Sisters, who has full control over Fate, proving to Hikawa that he was the deus ex machina spoken of in the prophecy, Scripture Of Miroku. Was cursed by The Great Will for all eternity to wonder endlessly in which he's neither alive or dead, something that he explicitly states in his death message during his DDS boss fight), Reincarnation (All people when they die are sent to The Axiom to reincarnate back, some become demons in these cases), Save and Load & Teleportation (Can access Terminals that records his progress and teleport to places he has previously been so long as he linked said terminals to the others), Can affect an Omnipresent Conscious (Can harm Kagutsuchi, who exist throughout all of Time and Space and the infinite universes that exist within the Amala universe. Should be comparable to the messiah's in SMT IVA, who are able to destroy YHVH's true form), Aura (Shown to have a blue/red aura around him. His body glows red if he is low on health), Healing & Restoration (Magatama's can restore Demi-fiend's health and stamina as he levels up), Supernatural Luck and Resistance to it (Magatama's are described as a "spirit of misfortune", which can either be beneficial or detrimental to Demi-fiend. He can either be healed (on his own or all of his demon comrades), receive a permanent statistic increase, become inflicted by a normal status ailment, or be stricken with a powerful curse. The latter is a unique "cursed" status ailment that may cause the Demi-fiend to lose press turns or attack his own party. Visiting the Cathedral of Shadows while cursed will change the fusion chart), Magic (Magatama's grant Demi-fiend access to a vast array of magical spells)
Resistance: Erasure (Metaphysical Erasure) & Non-Standard Interaction (Metaphysical Interaction & Abstract Interaction; Capable of surviving hits from Demons, who are capable of utilizing conceptual attacks that erases the mind & soul that additionally affects data), Fate Manipulation (Was unaffected by having his fate controlled and cut during his battle with the Moirae Sisters)
Ankh: Healing (via Dia and Media. Moderately restores one ally's/party's HP. Heals both the MC and party as a Wild Effects), Statistics Amplification/Probability Manipulation (Fast Retreat is a passive skill that increases the chance of successful retreat from battle by 50%). Nulls Expel. Weak to Death
Iyomante: Statistics Reduction (This Magatama focuses on debuffing skills, granting Demi-fiend Tarunda, which decreases physical and magical power by 1 level to all foes, Sukunda, which decreases agility by 1 level to all foes, and Rakunda, which decreases defense by 1 level to all foes), Healing, Statistics Amplification, and Poison Manipulation (Life Aid is a passive skill where the equipper restores HP moderately after battle. Only effective when the user is the active combatant. As a wild effect, this magatama heals the party, and adds +1 to Demi-fiend's luck and vitality, but can poison him as a curse). Nulls Mind skills
Narukami: Healing, Statistics Amplification, and Paralysis Inducement (As a wild effect, this Magatama is able to heal the user's party and increase their health. However, this can cause the user to become paralyzed as a result), Paralysis Inducement and Electricity Manipulation (This Magatama allows the user to end out an electricity-based attack that deals damage and has a chance to enduce the status affect "Shock", which paralyzes the opponent), Passive Statistics Amplification (Allows the user a move named "Elec Boost", which passively boosts the power of electricity-based attacks by 1.5 times).
Resistance to Electricity Manipulation (Via "Anti-Elec", all electric damage delt to Demi-fiend gets halved), Nulls Electricity Skills (With "Void Elec", Demi-fiend is completely immune to electricity-based attacks).
Weak to Ice Skills
Nirvana: Healing (As a wild effect, this Magatama is able to heal Demi-fiend and his entire party completely), Light Manipulation and Holy Manipulation (Allows the user to use "Expel" skills such as Violet Flash, which does medium light damage to and opponent and Divine Shot, which deals a heavy amount of light damage to an opponent), Statistics Amplification (With "Divine Shot". It raises your critical hit rate).
Resistance to Light Manipulation and Holy Manipulation (With "Anti-Expel", all light based damage delt to Demi-fiend is halved), Nulls Expel Skills (With "Void Expel", any light based damage delt to Demi-fiend is completely nullified)
Weak to Death Skills
Geis: Healing and Curse Manipulation (As a wild effect, this Magatama is able to completely heal Demi-fiend. However, the user also has a chance of becoming cursed), Passive Healing (With skills such as Diarama, Life Refill, Mediarama, and Diarahan, Demi-fiend is able to restore his health, along side his party memebers. With Life Refill, he is able to recover health with every step he makes), Passive Restoration (Via Mana Refill, Demi-fiend is able to refill his MP with every step that he makes), Nulls Expel Skills and Death Skills (With a skill called "Tetraja", Demi-fiend is able to create a shield that completely nullifies Expel and Death skills. A new shield must be applied after nullifying one of these skills)
Kamurogi: Healing and Statistics Amplification (As a wild effect, this Magatama completely heals the user. It is also able to increase your strength and overall health by a single level), Poison Manipulation (With a skill named "Blight", Demi-fiend is able to attack multiple enemies with physical damage and the attack as a 20% chance of poisoning the opponents. This skill takes 36% of the user's health to preform), Passive Statistics Amplification (Via the skill "Life Gain", Demi-fiend's max health is increased by 20%. With skills such as Iron Claw and Oni-Kagura, Demi-fiend is able to deal physical damage to his opponents with a chance to land a critical hit. Iron Claw does heavy physical to one opponent and while it has low accuracy, it has a high critical hit rate.This skill takes 15% of Demi-fiend's health to preform. Oni-Kagura deals medium damage to multiple opponents and has a medium chance to land a critical hit. This skill takes 30% of Demi-fiend's health to preform), Passive Attack Reflection (With the skill Retaliate, Demi-fiend is able to counter physical skills), Nulls Expel Skills and Death Skills. Weak to Fire Skills, Ice Skills, Electricity Skills, Force Skills
Adama: Healing andStatistics Amplification (As a wild effect, this Magatama is able to heal the user to full health while also being able to increase their luck by one level), Electricity Manipulation and Paralysis Inducement (With the skill named "Bolt Storm", Demi-fiend is able to deal heavy electical damage to multiple opponents while having a 15% chance to cause the "Shock" effect, which paralyzes the opponent), Passive Statistics Amplification (Via the Skill "Mana Surge", Demi-fiend's max MP by 30%), Drains Electric Skills (With the skill "Elec Drain", Demi-fiend is able to absorb any electric based attack), Repels Electricity Skills, Resists Expel Skills and Death Skills, Weak to Force Skills
Sophia: Healing (As a wild effect, this Magatama is able to heal either Demi-fiend or his party members completely), Light Manipulation, Life Manipulationand Holy Manipulation (With the skill "Thunderclap", Demi-fiend has a chance to cut the opponent's health in half), Healing and Resurrection (With skills such as Samrecarm and Mediarahan, Demi-fiend is able to heal him and his party to full health. With Samrecarm, he can revive a party member with full health), Healing (With the skill "Drain Attack", Demi-fiend will heal 25% of the damage that he has delt. This also lowers his critical hit rate), Light Manipulation, Life Manipulationand Holy Manipulation (With the skill "Holy Wrath", Demi-fiend has a chance to cut all of his opponent's health in half), Nulls Expel Skills, Resists DeathWadatsumi: Statistics Amplification and Healing (As a wild effect, this Magatama heals Demi-fiend while increasing his magic and agility stats by one level), Ice Manipulation and Status Effect Inducement (With the skill "Ice Breath", Demi-fiend attacks the opponent with light ice damage that has a 17% chance to freeze the opponent), Passive Statistics Amplification (With the skills Mana Bonus and Ice Boost, Demi-fiend is able to increase his max MP by 10% and he increases damage delt by ice attacks by 1.5 times), Statistics Reduction (With the skill "Fog Breath", Demi-fiend is able to decrease every opponent's speed stat by 2 levels), Resists Ice Manipulation (With the skill "Anti-Ice", Demi-fiend halves all damage taken by ice based attacks), Voids Ice Skills, Weak to Electricity Skills
Hifumi: Healing and Paralysis Inducement (As a wild effect, this Magatama is able to heal the user's party. However, this can cause the user to become paralyzed as a result), Air Manipulation (With the skill "Tornado", strikes the opponent with heavy force damage), Passive Statistics Amplification (Force Boost multiplies equipper's force damage dealt by 1.5), Statistics Reduction (War Cry decreases physical power by 2 levels to all foes).
Resistance to Air Manipulation (Anti-Force is a passive skill that imparts resistance to force attacks. Does not cover innate weakness), eventually Nulls Force (Void Force is a passive skill that imparts immunity to force attacks. Overrides resistance and weakness), Weak to Fire skills.
Kamudo: Healing and Statistics Amplification (As a wild effect, this Magatama completely heals the user. It is also able to increase your strength by a single level), Energy Manipulation, Heat Manipulation, and Damage Boost (With the skill "Heat Wave", Demi-fiend can conjure a blade made of light in which he unleashes a deadly AOE attack that deals small physical damage to all foes. Has a High accuracy and medium critical rate. Power related to user's max HP. In Digital Devil Saga, this skill inflicts heavy damage upon all targets with High critical-odds), Statistics Amplification (Focus multiplies user's next physical attack damage by 2.5), Passive Probability Manipulation (Mind's Eye is a passive skill that reduces the chance of being ambushed from the back by one third), Passive Damage Boost (Might is a passive skill that triples critical rate of equipper's basic attack).
Resistance to Physical attack, Weak to Mind, Nerve, and Curse
Murakumo: Healing, Statistics Amplification, and Curse Manipulation (As a wild effect, this Magatama is able to heal Demi-fiend completely and increase their agility and strength by one point. However, this can cause the user to become cursed as a result), Energy Manipulation and Status Effect Inducement (Preumably conjurs a blade and strikes his foes with it, dealing small physical damage and 30% panic to random foes. High accuracy. Power related to user's max HP), Nulls Mind, Curse and Nerve (via passive skills such as Void Mind, Void Curse, and Void Nerve. Imparts immunity to mind, curse, and nerve attacks. Overrides resistance and weakness), Resistance: to Physical attacks. Weak to Fire and Ice
Djed: Healing and Status Effect Inducement (As a wild effect, this Magatama is able to heal Demi-fiend and is party completely. However Demi-fiend has a chance to be cursed or paralyzed by using this Magatama), Statistics Amplification (With skills such as Tarukaja, Sukukaja, Makakaja, and Rakukaja, Demi-fiend is able to increase his stats by a level. With Tarukaja, Demi-fiend is able to increase his strenght by one level. Sukukaja is a skill that allows the user to buff their agility by a single level. With Makakaja, Demi-fiend is able to increase his overall magical power by one level. With the skill "Rakukaja", Demi-fiend is able to increase his defence stat by one level), Power Nullification (With the skill "Dekaja", Demi-fiend is able to negate all status debuffs given to him), Voids Curse Skills. Resists Expel Skills and Death Skills
Gehenna: Healing and Statistics Amplification (As a wild effect, this Magatama is able to heal the user while also raising their total health stat by one level), Hellfire Manipulation and Fire Manipulation (With the skill "Hellfire", Demi-fiend is able to attack the opponents with medium fire damage. With the skill "Magma Axis", Demi-fiend is able to deal mega fire damage to an opponent), Passive Statistics Amplification (With the skill "Mana Gain", Demi-fiend is able to increase his overall MP stat by 20%), Nulls Fire Skills (With a passive skill named "Void Fire", Demi-fiend becomes immune to all fire damage that is delt to him. This skill also overrides his resistances and weaknesses), Absorbs Fire Skills and Healing(With the passive skill "Fire Drain", Demi-fiend is able to absorb any fire damage delt to him. This skill also has the added effect of healing the user based on the damage that would've been delt. This skill overrides immunities, resistances and weaknesses), Absorbs Fire Skills and Healing, Weak to Ice Skills
Vimana: Healing and Paralysis Inducement (As a wild effect, this Magatama has a chance to either heal the user or cause them to become paralyzed), Superhuman Physical Characteristics, Power Nullification and Damage Boost (With skills such as Tempest, Javelin Rain, and Hades Blast, Demi-fiend is able to deal physical damage to his opponents while having a chance to land a critical hit on his enemies. With the skill "Tempest", Demi-fiend deals medium physical damage to all of his opponents and this move has a medium chance to land a critical hit. However, this move takes 25% of the user's HP. With the skill "Javelin Rain", Demi-fiend deals heavy physical damage to all of his opponents and has a 20% chance to cause the status effect named "Mute". Mute doesn't allow the opponent hit by it to use any of their skills except physical skills. This move has a medium chance to land a critical hit on his opponents. However, this takes 40% of the user's total HP to preform. Lastly, the skill named "Hades Blast" allows Demi-fiend to deal heavy physical damage to all of his opponents and has a high critical hit rate. However, this move takes 32% of the user's total HP to preform), Sheer Will and Willpower (Megami Tensei) (With the passive move "Endure", Demi-fiend is able to live on with 1 HP after getting hit with a fatal move), Passive Statistics Amplification (With the passive skill named "Life Surge", Demi-fiend's maximum HP is increased by 30%), Voids Nerve Skills and Mind Manipulation
Kailash: Curse Manipulation and Healing (As a wild effect, this Magatama has a chance to either heal the user and their party or cause them to become cursed), Attack Reflection (With skills such as "Tetrakarn" and "Makarakarn", Demi-fiend is able to relfect the opponent's attacks back at them. With the skill "Tetrakarn", Demi-fiend is able to block any non-almighty physical attack from an opponent and reflect it back at them. With the skill "Makarakarn", Demi-fiend is able to block any non-almighty magic attack and reflect it back at his opponent. These shields last until an attack is reflected with them), Explosion Manipulation, Resistance Manipulation, Damage Boost, and Power Nullification (With skills such as "Megido", "Freikugel", and "Megidola", Demi-fiend is able to attack his opponent's with almighty damage. Almighty damage is done to all foes by producing a large explosion. Modes such as Berserk Mode from Digital Devil Saga 2 gives all of their attacks almighty effect, where it bypasses all resistances. Almighty skills bypasses all barriers and reflectors, invulnerability, and resistances, as putting up barriers to reflect, void, resist, etcetera do not affect almighty attacks. Almighty attacks can even work in and affect reason bearers, who can change the very laws of battle to make attacks not allowed in reality which if they are done then the character is sent straight to hell, showing almighty attacks are beyond even the laws of the universe. With the skill "Megido", Demi-fiend is able to attack all of his opponents with medium almighty damage. With the skill "Freikugel", Demi-fiend is able to deal mega almighty damage to one opponent. This skill has high accuracy and has a medium chance to land a critical hit. This skill is also tied to the user's strength stat. Lastly, with the skill named "Megidola", Demi-fiend is able to attack all of his opponents with heavy almight damage)
Marogareh: Healing and Statistics Amplification (As a wild effect, this Magatama is able to heal the user while also raising their total strength stat by one level), Superhuman Physical Characteristics and Damage Boost (Using skills such as "Lunge" and "Berserk", Demi-fiend is able attack the opponent with physical damage with a chance to land a critical hit. The skill "Lunge" will deal small physical damage to an opponent and it as a medium chance to land a critical hit. However, this takes away 10% of his total health. The move "Berserk", allows Demi-fiend to deal small physical damage to a random opponent. This skill takes away 13% of Demi-fiend's total health), Information Analysis (With the skill called "Analyze", Demi-fiend is able to see his opponent's skills, resistances, along with their total HP and MP), Passive Statistics Amplification (With the passive skill named "Life Bonus", Demi-fiend's total health stat is increased by 10%), Passive Attack Reflection (With the passive skill named "Counter", Demi-fiend has a 50% chance to block and relfect physical damage back at the opponent, dealing weak physical damage), Passive Resistance Manipulation and Limited Durability Negation (With the passive skill named "Pierce", every physical and almighty move that Demi-fiend has will bypass all resistances except for repel)
Shiranui: Healing and Statistics Amplification (As a wild effect, this Magatama is able to heal the user while also raising their total agility stat by one level), Fire Manipulation (With the skill called "Fire Breath", Demi-fiend deals small fire damage to a random opponent), Passive Statistics Amplification (With the passive skill named "Fire Boost", Demi-fiend is able to increase all fire damage that the user dishes out by 1.5 times), Statistics Amplification and Statistics Reduction (With the skill called "Taunt", Demi-fiend is able to raise the opponent's attack power by two levels while also decreasing the enemy's defense by two levels. This skill works on all enemies in the area).
Resistance (With the passive skill named "Anti-Fire", Demi-fiend is able to halve the damage taken by all fire attacks), Nulls Fire Skills. Weak to Force Skills
Anathema: Healing and Curse Manipulation (As a wild effect, this Magatama is able to heal the user while also having a chance to curse the user as well), Death Manipulation (Using skills such as "Mamudo" and "Mamudoon", Demi-fiend has a chance of instatly killing his opponents in a single hit. With the skill "Mamudo" Demi-fiend has a 20% chance to kill every opponent in the area. With "Mamudoon", Demi-fiend has a 30% chance to instantly kill all of his opponents), Death Manipulation and Life Manipulation (With the skill named "Evil Gaze, Demi-fiend has a chance of droppong his opponent's health down to 1), Life Manipulation and Resistance Manipulation (With the skill called "Mana Drain, Demi-fiend is able to steal MP from an opponent and it can't be resisted or blocked).
Resistance to Death Manipulation (With the skill called "Anti-Death", Demi-fiend is able to halve all damage taken by death or curse skills), Nulls Death Skills. Weak to Expel Skills
Miasma: Healing, Poison Manipulation, Curse Manipulation, and Statistics Amplification (As a wild effect, this Magatama is able to heal the user while also raising their overall magic stat by one level. This Magatama also has a chance to curse or poison the user), Fear Manipulation and Mind Manipulation (With the skill named "Wild Dance, Demi-fiend has a 65% chance to induce the status effect "Panic", which can cause a variety of affects such as the opponent attacking themselves or refusing to move. They can even fun away from battle as well as give Demi-fiend money), Ice Manipulation and Status Effect Inducement (Using the skill "Glacial Blast", Demi-fiend is able to deal heavy ice damage to his opponents that has a 15% chance to cause the "Freeze" stataus effect), Nulls Ice Skills (With the passive skill "Void Ice", Demi-fiend takes no damage when taking a hit from an ice based attack. This overrides resistances and weaknesses to ice skills as well), Absorbs Ice Skills and Healing (With the passive skill named "Ice Drain", Demi-fiend is able to absorb any ice based attack that is delt to him and absorb that damage, thus, healing him up), Nulls Ice Skills. Weak to Fire Skills
Muspell: Healing, Curse Manipulation, and Statistics Amplification (As a wild effect, this Magatama is able to heal the user while also raising their overall magic stat by one level. This Magatama also has a chance to curse the user), Mind Manipulation, Status Effect Inducement and Fear Manipulation (With the skill named "Tentarafoo", Demi-fiend is able to deal medium mind damage to his opponent that also has a 20% chance to inflict the "Panic" status effect on an opponent), Power Nullification and Curse Manipulation (With the skill named "Makajamaon", which has a 20% chance to cause the "Mute" status effect to all enemies, which doesn't allow the opponent to use magical skills), Superhuman Physical Characteristics, Damage Boost, and Paralysis Inducement (Using the skill Xeros-Beat allows Demi-fiend to deal medium physical damage to all enemies and has a 30% chance to bind all enemies. It also has a medium chance to land a critical hit. However, this move takes up 40% of Demi-fiend's health), Fire Manipulation and Paralysis Inducement (With the skills named "Agidyne", "Maragidyne", "Pyroclastic Tempest", and "Fire Breath", Demi-fiend is able to attack his opponents with fire-based damage. "Agidyne" is a skill that deals heavy fire damage to an opponent and "Maragidyne" deals heavy fire damage to all opponents in the area. "Fire Breath" deals heavy fire damage and stuns the opponents when hit), Power Nullification (With the skills named "Fire Wall" "Null Fire", Demi-fiend is able to completely nullify all fire attacks for one turn), Statistics Amplification (With the skill named "Fire Boost", Demi-fiend is able to boost the damage of his fire attacks), Explosion Manipulation, Resistance Manipulation, and Power Nullification (With the move named "Last Resort", which does heavy almighty damage to all opponents), Resists Nerver\Mind Skills
Satan: (This Magatama can be obtained by sefeating Black Frost in Kabukicho), Healing, Poison Manipulation, Paralysis Inducement, and Curse Manipulation (As a wild effect, this Magatama is able to heal the user while also having the chance to poison, paralyze, or curse the user), Social Influencing (With the skills named "Jive Talk" and "Charisma", Demi-fiend is able to recruit demons much easier than before. With "Jive Talk", Demi-fiend is able to talk and recruit demons that he couldn't previously; such as Foul, Haunt and Wilder clan demons under normal circumstances. With the passive skill named "Charisma", Demi-fiend has a 50% chance of any conversation skill working isnatntly), Air Manipulation, Damage Boost, Fear Manipulation, and Superhuman Physical Characteristics (With the move called "Deadly Fury", Demi-fiend is able to deal heavy physical damage to all opponents on the field while having a high critial hit rate. This move also has a 70% chance to cause the status effect called "Panic", which can cause a variety of affects such as the opponent attacking themselves or refusing to move. They can even run away from battle as well as give Demi-fiend money. However, this move will take a bit of Demi-fiend's overall health to preform), Passive Restoration (With the passive skill called "Mana Aid", which restores a moderate amount of MP whenever Demi-fiend takes a step), Fire Manipulation, Damage Boost, Statistics Amplification, Resistance Manipulation, and Statistics Reduction (With moves such as "Trisagion", "Blaze", "Agidyne", "Explode", and "Maragidyne", Demi-fiend is able to deal fire damage to his opponents. With the skills "Agidyne" and "Maragidyne", Demi-fiend is able to deal heavy fire damage to his opponents. With the move named "Explode", Demi-fiend does medium fire damage on random opponents. With the skill "Trisagion", Demi-fiend does severe fire damage to one opponent. With the boost "Smirk", Demi-fiend will be able to pierce through non-repel fire skills. The effects of Smirking include maximizing buffs like Tarukaja (boosts attack damage), boosting critical chance of attacks to 95% and 70% for phys and gun respectively, boosting hit rate of normal attacks and physical skills to 100%, removing the unit's weakness and preventing the enemy's critical chance, and boosting evasion rate to 85% against all incoming attacks, but with no changes to ailment infliction chances. For this reason, it is more beneficial if Smirk is triggered near the end of the player phase to take full advantage of its defensive aspects. If all 4 player combatants are Smirked at the same time, they will have half of their maximum HP and MP recovered. The attack power enhancement bonus of Smirk will not alter any previously applied stat modifiers if the Smirking unit has not maximized all stat enhancements or is under any stat penalty effect; the stat modifier will revert to the state before receiving Smirk. Pierce allows the user's physical attacks to bypass all resistances, except for Repel), Death Manipulation (With the moves named "Mudodyne", "Mudo", "Mudoon", and "God's Judgement", Demi-fiend is able to instantly kill his opponents. With the skills, "Mudodyne" and "God's Judgement", Demi-fiend has a high chance to instantly kill a single opponent. With the skills "Mudo" and "Mudoon", Demi-fiend can instantly kill multiple opponents in the area), Poison Manipulation (With the move "Poison Breath", Demi-fiend is able to inflict the Poison ailment to 1-2 opponent(s)), Ice Manipulation and Status Effect Inducement (With the moves "Big Chill", "Bufudyne", "Cold Wave", and "Mabufudyne", Demi-fiend is able to attack his opponents with ice damage. The move "Cold Wave", Demi-fiend is able to deal medium ice damage to random opponents while also having a chance to cause the "Freeze" status effect. With the skills "Bufudyne", Demi-fiend is able to attack his opponent with heavy ice damage while "Mabufudyne" allows him to inflict heavy ice damage to multiple opponents), Electricity Manipulation, Damage Boost, Paralysis Inducement, and Status Effect Inducement (With skills such as "Zionga", "Mazio", "Shocklok", "Ziodyne", "Jupiter's Fury", and "Maziodyne", Demi-fiend is able to attack his opponents with lightning based damage. With the skills "Zionga", "Shocklok", "Ziodyne", and "Maziodyne", the user is able to attack the enemy with heavy electric damage. "Zionga" and "Shocklok" have the added effect of giving the opponent the status effect "Shock", which prevents any action in battle. Usually caused by Electricity skills and generally only lasts for one turn. In later games, attacking a shocked enemy is guaranteed to cause a critical hit. With the skill "Jupiter's Fury", Demi-fiend is able to deal medium electric damage to random opponents while having the chance to inflict "Shock". Lastly, "Maziodyne" is able to attack all opponents on the field with heavy electric damage), Air Manipulation (With skills such as "Tornado Hell", "Zanma", "Mazan", "Mazanma", "Zandyne", "Tempest", and "Mazandyne", Demi-fiend is able to attack his opponents with force damage. With the skills "Zanma", "Mazanma", "Zandyne", and "Mazandyne", Demi-fiend is able to attack his opponents with heavy force damage. With the skills "Mazanma" and "Mazandyne", Demi-fiend is able to attack all opponents in the area. With the skills "Tempest" and "Mazan", Demi-fiend does medium force damage to his opponents. "Tempest" does damage to one opponent while "Mazan" does it to all opponents), Explosion Manipulation, Resistance Manipulation, Radiation Manipulation, Undodgeable Attacks, and Power Nullification (With the skills such as "Megidolaon" "Megiddo Ark", "Grydyne", "Asteroid Bomb", "Meteor Crush", "God's Breath", "Armageddon", and "Retribution", Demi-fiend is able to deal almighty damage to his opponents. With the skills "Megidolaon" and "Grydyne", Demi-fiend can do heavy almighty damage. "Megidolaon" deals severe Almighty damage to all enemies. As it is almighty, it cannot be resisted or blocked/repelled/drained, and Makarakarn has no effect on it despite the attack being a Magic skill. Certain enemies, most notably Ultimate Bosses are capable of using a modified Megidolaon with an abnormally high damage value, usually 9999. This is usually a penalty for breaking various hidden rules in the boss fight or for spending too many turns attempting to kill the boss.Thsi attack can not be dodged as well. In Megami Ibunroku Persona, "Grydyne" deals heavy Gravity damage to all enemies in a given area. In the Persona 2 duology, Grydyne deals heavy Almighty damage to a group of enemies. The skill such as "Megiddo Ark", Demi-fiend deals severe Almighty damage to one opponent. In Persona 2: Innocent Sin, "Asteroid Bomb" deals heavy Almighty damage to one opponent. In Persona 2: Eternal Punishment, "Asteroid Bomb" deals severe Almighty damage to all opponents. The skill called "Meteor Crush" deals severe Almighty damage to all opponents. In Devil Summoner: Raidou Kuzunoha vs. The Soulless Army, "Retribution" has a chance dealing heavy Almighty damage to targets within a small area of the user when the user is killed. Lastly, the move called "Armageddon" Demi-fiend is able to annihilate all enemies with the light that destroys everything (even bosses). (100% chance). This move deals ultimate damage to all foes (9999). It negates all resistances, immunities, and it can't be blocked), Mind Manipulation and Fear Manipulation (With the skill "Tentarafoo", Demi-fiend is able to cause medium mind damage and "Panic" to all opponents. Users inflicted with panic will be unable to act on their own volition. Depending on the game this effect may be guaranteed or only have a 50% chance of occurring each time they are given an order. If a paniced unit fails an order, depending on the game they may simply waste their turn being "dumbfounded", throw away money, throw away an item, or if it's a player-controlled demon they may return to the player's stock. In Shin Megami Tensei V, users afflicted with Panic have a chance of ignoring orders. They'll either do nothing or attack allies. If they're the only ally in their respective faction, they'll attack themselves), Earth Manipulation (With the skill "Teradyne", Demi-fiend is able to deal heavy earth damage on one opponent. With the skill "Heavy Rock", Demi-fiend is able to deal medium earth damage on random opponents. Lastly, with the skill "Materadyne", Demi-fiend is able to deal heavy earth damage on all opponents in the area), Summoning (With the skill named "Sabatoma", Demi-fiend will be able to summon demons into his party), Superhuman Physical Characteristics and Damage Boost, Statistics Amplification, Resistance Manipulation, and Statistics Reduction (With skills such as "Cleave", "Akasha Arts", and "Photon Cannon", Demi-fiend is able to attack his opponent with physical skills. With the skill "Cleave", Demi-fiend is able to attack all opponents with light physical damage. With the skill named "Akasha Arts", Demi-fiend is able to deal severe physical damage to one opponent. With "Smirk", Demi-fiend is able to pierce non-repel physical resistances. With the skill called "Photon Cannon", Demi-fiend is able to deal large Attack damage to all opponents), Weapon Usage (With the skill "Deathbound", Demi-fiend is able to deal heavy Sword damage to 1-2 foes. Damage increases with user's HP. This move takes 20% of Demi-fiend's HP to preform), Death Manipulation, Light Manipulation, One Hit KO, and Holy Manipulation (With skills such as "Bright Judgement", "Nirvana" and "Mahamaon", Demi-fiend is able to attack his opponents with light based attacks. Using the skill named "Bright Judgement", Demi-fiend is able to deal high Light damage to all opponents. This move also has a 50% chance to instantly kill the opponent. With the move named "Mahamaon", Demi-fiend has a 45% chance of reducing reamining HP of all opponents by 4/5. With the skill named "Nirvana", Demi-fiend has a 72% chance to instantly kill all opponents in the area), Statistics Reduction (With the move "Debilitate", Demi-fiend is able to reduce evade/accuracy/defense/physical/magical power by 1 level of all opponents), Statistics Amplification (With the skills such as "Rondo of Destruction", "Luster Candy", and "Concentrate", Demi-fiend is able to buff his stats. With the move "Rondo of Destruction", Demi-fiend becomes Enraged. He is able to target many opponents at once. Immune to Knockback, damage does not cancel skills or attack recovery. With the move "Luster Candy", Demi-fiend is able to buff his party's attack, defense and agility by 1 level. With the move named "Concentrate", Demi-fiend is able to buff his next magical damage by 2.5), Power Nullification, Statistics Reduction, and Purification (With the skills such as "Dekaja", "Magaon", "Dekunda", and "Hyper Drain", Demi-fiend is able to debuff or remove enemy buffs. With the skill named "Dekaja", Demi-fiend is able to negates all stat buffs from all opponents. With the skill named "Magaon", Demi-fiend is able to remove "Smirk" from one opponent. With the move "Dekunda", Demi-fiend is able to negates all stat debuffs from all party members. Lastly, with the move "Hyper Drain", Demi-fiend is able to null all stat buffs from all opponents), Healing and Resurrection (With the skills named "Diarahan" and "Samarecarm", Demi-fiend is able to fully heal himself or his party members. The move "Diarahan" is able to fully heal the user and his entire team. The skill "Samarecarm" is able to revive Demi-fiend or a party member and give them full health), Fear Manipulation (With the moves named "Pandemonium" and "Repugnant", Demi-fiend is able to strike fear into his opponents. With the skill "Repugnant", Demi-fiend becomes so scary that all opponents, even demons, keep their distance. With the skill called "Pandemonium", Demi-fiend causes one opponent to become "Paniced"), Power Nullification, Fear Manipulation, Poison Manipulation, Empathic Manipulation, Sleep Manipulation, Status Effect Inducement, Power Nullification, and Resistance Manipulation (With the skill "Temptation", Demi-fiend has a 50% chance to inflict either mute, panic, poison, charm or sleep on all opponents. Almighty-type), Nulls to Death Manipulation and Darkness Manipulation, (with the passive skill named "Void Death", all damage from death skills will be voided from Demi-fiend). Weak to Expel Skills
Gundari: (This Magatama focuses on learning Force magic), Healing and Statistics Amplification (As a wild effect, this Magatama is able to heal the user while also raising their overall agility stat by one level), Air Manipulation and Superhuman Physical Characteristics and Damage Boost (With the moves "Spiral Viper and "Wind Cutter", Demi-fiend is able to deal mega force damage to an opponent. With "Spiral Viper", he also has a medium chance to land a critical hit), Absolute Zero, Damage Boost, and Status Effect Inducement (With the skill named "Absolute Zero", Demi-fiend is able to deal heavy ice damage to all opponents which also gives them the "Frozen" status effect. This effect prevents any action in battle. Usually caused by Ice skills and generally only lasts for one turn. In later games, attacking a frozen enemy is guaranteed to cause a critical hit. Absorbs Force Skills and Healing (With the passive ability called "Force Drain" Demi-fiend is able to absorb all physical damage delt to him and heal himself up with said damage). Weak to Electricity Skills
Gaea: (This Magatama focuses on learning physical attacks), Healing and Statistics Amplification (As a wild effect, this Magatama is able to heal the user while also raising their overall strength and health stat by one level), Superhuman Physical Characteristics (With the skill named "Deathbound", Demi-fiend is able to deal medium damage to random opponents on the field while also having high accuracy. However, this move takes 25% of Demi-fiend's total health to preform), Passive Attack Reflection (With the passive skill named "Avenge" Demi-fiend has a 50% chance to block and reflect any physical damage that is delt to him), Passive Damage Transferal (With the passive skill called "Attack All", Demi-fiend can transfer all damage that is delt to one opponent spread it to every other enemy on the field), Explosion Manipulation, Resistance Manipulation, Damage Boost, Earth Manipulation, and Power Nullification (In Shin Megami Tensei III: Nocturne, Gaea Rage costs 35% of his maximum HP to use, and has a critical rate of 30% and an evasion rate of 3%. It is exclusive to the Demi-fiend. In Shin Megami Tensei IV, Gaea Rage deals heavy Almighty damage to all foes and is a skill exclusive to Sanat. He will only use this attack if being hit by Gun skills or if Tetrakarn is utilized. When fighting against him, Gaea Rage also has a 30% chance of rendering Flynn's demons "Lost". In Shin Megami Tensei IV Apocalypse, Gaea Rage deals severe Almighty damage to all enemies and debuffs their defense by two stages. It is exclusive to the Demi-fiend and he only joins Nanashi for the second fight against Stephen as a temporary ally in the DLC "Messiahs of the Diamond Realm." In Shin Megami Tensei V, Gaea Rage is one of Demi-fiend's signature skills at the end of the Return of the True Demon DLC subquest. Gaea Rage deals a very high amount of affinity-piercing physical damage, far in excess of the 999 health cap, instantly killing the protagonist's party unless a passive such as Enduring Soul is used. The Demi-fiend will only use it if 5 of his Press turns pass without him summoning a demon, or if the party utilizes an attack mirror or Tetrakarn. The protagonist can obtain Gaea Rage via Essence Fusion using the Demi-fiend's essence, acquired by defeating the Demi-fiend. It deals severe Physical damage to all enemies that ignores affinity. In Digital Devil Saga: Avatar Tuner, Gaea Rage is a skill used exclusively by the Demi-fiend. It deals incredibly high Almighty damage, far above the 999 health cap, instantly killing any party member it hits. He will only use it after every two demons summoned or when the party equips any skills that nullify attacks. It can only be dodged using Close Call (user survives with 1 HP), Null Sleep (guarantees 100% evasion while inflicted with Sleep), or the highly unlikely possibility that it is dodged normally. Almighty damage bypasses all immunities and resistances as well as shields. These skills also bypass law defense as well), Ice Manipulation (With a skill named "Bufudyne", Demi-fiend is able to attack all of his opponents with ice damage), Air Manipulation and Superhuman Physical Characteristics (With the skill named "Zandyne", Demi-fiend is able to attack all of his opponents with force damage), Weapon Usage (With the move named "Myriad Arrows", Demi-fiend is able to deal high Ranged damage to all opponents), Attack Reflection (With the skill called "Tetrakarn", Demi-fiend is able to block and reflect all physical damage delt to him), Resists Physical skills. Weak to Force skills, Expel skills, Death skills
Explosion Manipulation, Resistance Manipulation, Damage Boost, Statistics Amplification, Velocity Manipulation, Undodgeable Attacks, and Power Nullification (Via skills such as "Megido", "Judgement", "Necro Dogma", "Megidolaon", "Curse Thy Enemy", "Homeland Song", and "Kuyo Flash". Demi-fiend can unleash a blast that deals heavy/mega almighty damage to all foes via "Megido" and "Megidolaon". "Judgement" deals medium almighty damage to all foes. Neutral target takes 50% more damage. "Necro Dogma" deals almighty damage to one enemy and splash damage to the rest, along with increasing own parties DEF by 20%. "Curse Thy Enemy" deals Heavy almighty damage to all foes. Damage is always regarded as exploiting "weakness" and grants turn icon advantage. "Homeland Song" deals 2~3 hits of heavy almighty damage to multiple foes. "Kuyo Flash" inflicts Almighty damage on all enemies. When attack is successful, reduces DEF and EV/AC of all enemies by 20%, increases own party's ATK and EV/AC by 20% for 1 turn. The damage inflicted by this skill is dependent on Phys ATK. Almighty damage bypasses all shields, immunities, reflectors, invulnerability, and resistances when they land, bypassing any defensive ability, even against users wielding the Omnipotent orb, which bends the rules of reality to defend the user from attacks), Electricity Manipulation (via "Mazionga", deals medium electric damage to all foes), Darkness Manipulation, Paralysis Inducement & Death Manipulation (via "Mamudo", a dark magic skill that has a chance of inflicting instant death to all foes. Skeptic Crush deals ultra damage to all and can stun opponents), Summoning (via "Sabatoma", Demon summons another allied demon), Air Manipulation (via "Mazandyne", deals heavy Force damage to all foes), Light Manipulation, Holy Manipulation, and OHK (via "Hamaon", a holy light skill with a chance of inflicting instant death, 3-5 foes), OHK (via Occult Flash, deals medium physical damage and 50% instant kill to all foes), Weapon Usage and Absorption (With the move named "Myriad Arrows", Demi-fiend is able to deal high Ranged damage to all opponents. Heaven's Bow deals heavy gun damage to all foes. Grudge Sword deals massive dmg that drains MAG on contact), Sheer Will, Healing, Restoration, Resurrection, and Willpower (Megami Tensei) (With the passive move "Enduring Soul", Demi-fiend is able endure a fatal blow and restore all of his HP after it is depeleted by an enemy. With the passive skill Victory Cry, Demi-fiend can restore all of his HP & MP at the end of a battle), Fear Manipulation (via Guardian's Eye, an ability that grants the user 3 blinking press turn icon, allowing them to act before the opponent can. Similar to abilties such as Beast Eye in Shin Megami Tensei III: Nocturne), Resistance Manipulation, Velocity Manipulation, Attack Reflection, Power Nullification, and Damage Boost (via the passive skill Gun Pierce, all gun attacks bypass all gun resistances but repel. Warlord's Wrath adds phys pierce and has a 100% counter that will activate when receiving physical attacks. If enemy attacks first at beginning of battle, it will reduce 2 enemy Press Turn Icons. Only up to 2 Press Turn Icons can be reduced by skills or effects. Occult Flash inflicts phys damage with 50% crit rate on a single enemy, with 100% chance to inflict Mortal. Nullifies all death prevention skills), Purification and Power Nullification (via Silent Prayer, a skill that negates all stat buffs and debuffs from all allies and foes), Statistics Amplification & Statistics Reduction (via Charge, a buff skill that multiplies user's next physical or gun damage by 2.5. Concentrate multiplies user's next magical damage by 2.5. Tarukajaon raises Phys attack for all allies until battle ends. Phys Amp is a passive skill that increases physical damage by 25%. Epitome of Swiftness increases this demon's effect on Battle Speed by 25%, +10% to Phys EV. Epitome of Aggression adds 15% to Phys hit rate, -45% chance of receiving status ailments.Auto-Rakunda and Auto-Sukunda, both of which are passive debuffing skills that lowers defense and speed. Defensive Cry reduces all enemy ATK and increases own parties DEF by 20% for 3 turns), Martial Arts (Conqueror Spirit deals 2 hits of heavy physical damage to all foes), Fire Manipulation, Status Effect Inducement, and Resistance Manipulation (via Hellfire, which deals Severe Piercing Fire dmg. Can cause Stun), Passive Attack Reflection (Capital's Fury is a passive skill that has a high chance of countering all damage taken. Faithful Counter has a 100% chance to counter dealing Phys damage. Can passively repel fire, ice, elec, force, and physical attacks), Homing Attack & Status Effect Inducement (With Flying Head chases target, inflicts random ailments + stun), Spatial Manipulation (3-D) & Durability Negation (With Vorpal Blade. Deals heavy Phys damage to all foes. This skill, literally translated as "Spatial Killing Method", involves cutting through space to deal multiple slash damage). Voids and Absorbs Physical Attacks, Fire, Ice, Electricity, Force, Light, Dark, Status Effect Inducement (Poison, Mirage, Panic, Sleep, Paralysis, Sick, Charm, Sealing/Power Nullification, Stone, Rage). Resists: Explosion Manipulation, Resistance Manipulation, Undodgeable Attacks (Resists Almighty attacks)
The following Skills are unique to the Demi-fiend and have dedicated animations. Other Skill animations are general-purpose (e.g. all magic Skills use the same animation). Moreover, abilities featured on here originate back to his boss fight in Digital Devil Saga and Shin Megami Tensei V Superhuman Physical Characteristics, Energy Projection, Statistics Amplification, Resistance Manipulation, Statistics Reduction and Damage Boost (Spiral Viper shoots an energy blast that deals mega physical damage to one foe with medium critical rate. Divine Shot deals heavy physical damage to one foe. Medium critical rate. Deadly Fury deals heavy Physical damage to all foes with a high critical rate, and a moderate chance of making the Demi-fiend Smirk. With the boost "Smirk", Demi-fiend will be able to pierce through non-repel fire skills. The effects of Smirking include maximizing buffs like Tarukaja (boosts attack damage), boosting critical chance of attacks to 95% and 70% for phys and gun respectively, boosting hit rate of normal attacks and physical skills to 100%, removing the unit's weakness and preventing the enemy's critical chance, and boosting evasion rate to 85% against all incoming attacks, but with no changes to ailment infliction chances. For this reason, it is more beneficial if Smirk is triggered near the end of the player phase to take full advantage of its defensive aspects. If all 4 player combatants are Smirked at the same time, they will have half of their maximum HP and MP recovered. The attack power enhancement bonus of Smirk will not alter any previously applied stat modifiers if the Smirking unit has not maximized all stat enhancements or is under any stat penalty effect; the stat modifier will revert to the state before receiving Smirk. Pierce allows the user's physical attacks to bypass all resistances, except for Repel), Fire Manipulation (via Magma Axis, deals mega fire damage to one foe), Explosion Manipulation, Resistance Manipulation, Damage Boost, Earth Manipulation, and Power Nullification (In Shin Megami Tensei III: Nocturne, Gaea Rage costs 35% of his maximum HP to use, and has a critical rate of 30% and an evasion rate of 3%. It is exclusive to the Demi-fiend. In Shin Megami Tensei IV, Gaea Rage deals heavy Almighty damage to all foes and is a skill exclusive to Sanat. He will only use this attack if being hit by Gun skills or if Tetrakarn is utilized. When fighting against him, Gaea Rage also has a 30% chance of rendering Flynn's demons "Lost". In Shin Megami Tensei IV Apocalypse, Gaea Rage deals severe Almighty damage to all enemies and debuffs their defense by two stages. It is exclusive to the Demi-fiend and he only joins Nanashi for the second fight against Stephen as a temporary ally in the DLC "Messiahs of the Diamond Realm." In Shin Megami Tensei V, Gaea Rage is one of Demi-fiend's signature skills at the end of the Return of the True Demon DLC subquest. Gaea Rage deals a very high amount of affinity-piercing physical damage, far in excess of the 999 health cap, instantly killing the protagonist's party unless a passive such as Enduring Soul is used. The Demi-fiend will only use it if 5 of his Press turns pass without him summoning a demon, or if the party utilizes an attack mirror or Tetrakarn. The protagonist can obtain Gaea Rage via Essence Fusion using the Demi-fiend's essence, acquired by defeating the Demi-fiend. It deals severe Physical damage to all enemies that ignores affinity. In Digital Devil Saga: Avatar Tuner, Gaea Rage is a skill used exclusively by the Demi-fiend. It deals incredibly high Almighty damage, far above the 999 health cap, instantly killing any party member it hits. He will only use it after every two demons summoned or when the party equips any skills that nullify attacks), Curtain Fire, Energy Manipulation, Sealing/Power Nullification and Paralysis Inducement (via Xeros-Beat; After bending the body for a while and focusing the power, the body is made to emit light, and a myriad of light rays are emitted from the Full Body toward the Enemy Party. Damage + BIND (paralysis) effect is applied to the entire Enemy Party. Due to the performance of having a BIND effect, its power is low for 40% HP consumption. Javelin Rain is a unique skill for the Demi-fiend, it has him charge energy to his right foot, then throws a rolling sobat, shooting a myriad of light rays at all. It consumes 40% of HP and is the same value as Xeros Beat, but not only is it stronger, it can inflict Mute on any enemy that is not immune to Physical and/or Death. It deals severe physical damage to all enemies in SMT V. Oni-Kagura is a skill exclusive to the Demi-fiend. He fires a wave of purple particles at the enemy party. Oni-Kagura consumes 30% HP and has a moderately increased critical hit rate), Explosion Manipulation, Resistance Manipulation, Damage Boost, and Power Nullification (With the skill "Freikugel", Demi-fiend is able to deal mega almighty damage to one opponent. This skill has high accuracy and has a medium chance to land a critical hit. This skill is also tied to the user's strength stat), Resurrection (Samarecarm revives aan ally, and fully restores their HP), Healing (Mediarahan recovers HP to all allies), Passive Statistics Amplification (Almighty Pleroma is a passive skill that strengthens Almighty attacks), Death Manipulation, Darkness Manipulation, Velocity Manipulation & Willpower Manipulation (With Chaotic Will, Demi-fiend focuses his dark magic and releases a blast that shrouds the screen in darkness that has a high chance of inducing instant death on all foes, and if it does not, it will cut all turns in half)
Healing & Restoration (via Healing items and consumables. Medicine heals 50 HP of the targeted member. Life Stone heals a moderate amount of HP on one target. Bead heals one target to full HP. Bead Chain heals the active party to full HP. Chakra Drop restores a moderate amount of MP on one target. Chakra Pot restores full MP of one party member. Chakra Elixir is a rusable item that restores a moderate amount of MP Great Chakra completely restores MP of the active party. Soma Droplet restores a large amount of both HP and MP to one target. Soma completely restores HP and MP of one target. Bead of Life fully restores HP and MP of the active party), Purification (via Cure items. Dis-Charm cures charm status of one party member. Dis-Mute cures mute status of one party member. Dis-Poison cures poison status of one party member. Dis-Stone cures stone/petrify status of one party member. Dis-Stun cures stun status of one party member. Sacred Water cures bind, sleep, and panic status of the active party), Statistics Amplification (via Incenses. These incenses can be used to increase its corresponding stat by one, and heals the users HP fully. St Incense increases user's Strength by one, Ma Incense increases user's Magic by one, Vi Incense increases user's Vitality by one, Ag Incense increases user's Agility by one. Lu Incense increases user's Luck by one), Resurrection (via Revival Items. Revival Bead revives demon with a small amount of HP. Balm of Rising revives demon with full HP. Soul-Return is a reusable item that revives an ally with full HP and MP), Fire Manipulation (via Maragi Rock, deals light fire damage to all foes), Ice Manipulation (via Mabufu Rock, deals light ice damage to all foes), Air Manipulation (via Mazan Rock, deals light force damage to all foes), Electricity Manipulation (via Mazio Rock, deals light electricity damage to all foes), Light Manipulation, Holy Manipulation, and OHK (via Mahama Rock, deals weak light damage to all foes with the chance of infliciting instant death), Darkness Manipulation & Death Manipulation (via Mamudo Rock, deals weak dark damage to all foes with the chance of inflicting instant death), Sealing/Power Nullification (via Makajam Rock, which seals away opponents powers), Resistance Manipulation, Power Nullification, and Undodgeable Attacks (via Megido Rock and Megidola Rock. Which deals medium and heavy Almighty damage to all foes by producing a large explosion. Almighty damage is done to all foes by producing a large explosion. Modes such as Berserk Mode from Digital Devil Saga 2 gives all of their attacks almighty effect, where it bypasses all resistances. Almighty skills bypasses all barriers and reflectors, invulnerability, and resistances, as putting up barriers to reflect, void, resist, etcetera do not affect almighty attacks. Almighty attacks can even work in and affect reason bearers, who can change the very laws of battle to make attacks not allowed in reality which if they are done then the character is sent straight to hell, showing almighty attacks are beyond even the laws of the universee), Poison Manipulation (via Poison Arrow, attacks all enemies with moderate Poison damage), Durability Negation (Pot of Death reduces enemy HP to 1), Empathic Manipulation (Wagtail Plume casts moderately successful Charm spell on enemies), Stat Nullification (via Dekaja Rock, removes all stat buffs on all foes), Attack Reflection (Attack Mirror reflects any enemy's physical attacks on the next turn. Magic Mirror reflects any enemy's magic attacks (excluding almighty) on the next turn. Tetraja Rock reflects one Expel/Death attack only), Smoke Manipulation, possibly Teleportation (via Smoke Ball, has the same effect as the spell Trafuri; immediately exits the current battle, with no chance of failure), Pseudo-Social Influencing (Attract Pipe raises the chance of enemy encounters until new Kagutsuchi), Power Nullification (Float Ball negates floor damage until new Kagutsuchi), Probability Manipulation (Repulse Ball lowers the chance of enemy encounters until new Kagutsuchi), Information Analysis (via Spyglass, allows the user to view the information of regular enemy demons, including HP, MP, resistances and skills), Illusion Manipulation & Perception Manipulation, and Illusion Negation (Type 3; With the Umugi Stone, a stone that operates the Mirage world, allows the user to enter in and out of the mirage by shrouding an entire area in mist, with enemies being able to attack from inside said illusion without being capable of being attacked back, requiring the user to go inside of their illusion to fight them. Additionally, the stone has the power to make the mist disappear, dispelling the illusion and allowing the user to safely return back to the real world)
Creation, Space-Time Manipulation, Gravity Manipulation, Concept Manipulation, Law Manipulation, Transmutation, Metaphysics Manipulation (Soul Manipulation), Explosion Manipulation and Reality Warping (As the name implies, the Conception's purpose is to bring forth a new world, with new laws determined by a Reason. The Conception is set in motion by Hikawa, who strives to create a world of perfect stillness. After being set in motion, everyone outside of the hospital is killed instantly and turned into Magatsuhi or souls. Tokyo is uprooted and twisted into a spherical world known as Vortex World. His power shapes and defines the laws of reality within a given universe and can remake them in the image of a specific philosophy should he so desire), Holy Manipulation (Is an avatar of YHVH), Chaos Manipulation & Summoning (Through the Conception, it spread chaos throughout the world and summoned demons as a result. There are many high leveled demons encounter in the Tower of Kagutsuchi), Curse Manipulation (Cursed the Demi-fiend for all eternity, making it so that he can longer be killed or remain alive in the world he inhabits), Fate Manipulation & Empowerment (Selected a few to survive the conception, a multiversal nuke, among these being Demi-fiend of which Kagutsuchi guides and allows him to survive circumstances that would have ended his journey or put a hinderance on. Stated to be destiny and the truth. Capable of empowering those who hold a reason, including Gods fused with humans, to contend with Demi-fiend), Limited Probability Manipulation & Statistics Amplification (Kagutsuchi's phases affect the probability of obtaining item of higher value from any mystic treasure chest. Full phase guarantees rarer item, while new phase does the exact opposite. Slight modifier of all damage dealt in battle, the fuller the higher, and vice versa. Activator of skills such as Bright Might, Dark Might, and Dark Pledge. Several puzzles and locations in the game require the use of the Kagutsuchi phase, as well), Telepathy (Able to read what's inside people's heart), Causality Manipulation (Erased the Sangai, the past, present and future of the universe, in order to construct the Vortex World in its foundations, while keeping select few lifeforms of his choosing alive even under those conditions), Existence Erasure (Type 3; Threatened to wipe Demi-fiend out of existence with his light), Resurrection (Able to bring back everyone that previously died back to life in the Freedom ending), Transformation (After taking hits in his first phase, he will transition to his second phase), Abstract Existence and Incorporeality (Type 1; Exist as the source to creation. Is said to be "destiny" and the "truth" although this most likely just him monologuing or in reference to the Great Will), Power Bestowal (Can grant users the ability to create a new world from their own vision), Omnipresence (Type 2; Exist throughout all of Time and Space and the infinite universes that exist within the Amala universe), Mind Manipulation & Madness Manipulation (Kagutsuchi's light can cause demons to grow more hostile towards others, making it impossible for negotiation and to escape from them. They'll also calm down once a New Phase passes), Cosmic Awareness (Oversees all of creation), Immortality (Type 9; Has infinite versions of himself that share the same consciousness), Nondualism (The reason of Shijima reloves around creating a world of stillness and oneness. It is a world of perfect harmony, without self, without passion, without conflict, without destruction. Individuality is eradicated and there is simply a collective inner peace in which everyone is equal to God. This collective functions as cogs in the giant, stable machine that is the universe), Acausality (Causality Immunity; Demons, despite being created by observation, existed prior to creation and are unbounded by it as they are not affected by the destruction of the Multiverse. Furthermore, they exist in the Expanse, a higher plane of existence that transcends past, present, and future with demons such as Ishtar being able to exist outside of both realities of SMT and Persona), Fusionism (Merged the Demon World and the Divine World into the remnants of the human realm to create the Vortex World), Illusion Negation (During one of Kagutsuchi's phase, it'll expose Ongyo-Ki from his illusions during his boss fight), Invulnerability Negation (Can harm demons, which are naturally invulnerable to conventional attacks), Resistance Manipulation (Can erase demons from existence once they are defeated in battle, which already naturally resist these effects), Magic & Elemental Manipulation which includes Fire Manipulation (via Maragidyne, which deals heavy fire damage to all foes), Ice Manipulation (via Mabufudyne, which deals heavy ice damage to all foes with a 15% chance to freeze all foes), Electricity Manipulation (via Maziodyne, which deals heavy electric damage with a 15% chance to shock all foes), Air Manipulation (via Mazandyne. Deals "force" (wind) damage to all foes), Explosion Manipulation, Law negation, Resistance Manipulation, Power Nullification, and Undodgeable Attacks (via Megidola. Which deals heavy Almighty damage to all foes by producing a large explosion. Almighty damage is done to all foes by producing a large explosion. Modes such as Berserk Mode from Digital Devil Saga 2 gives all of their attacks almighty effect, where it bypasses all resistances. Almighty skills bypasses all barriers and reflectors, invulnerability, and resistances, as putting up barriers to reflect, void, resist, etcetera do not affect almighty attacks. Almighty attacks can even work in and affect reason bearers, who can change the very laws of battle to make attacks not allowed in reality which if they are done then the character is sent straight to hell, showing almighty attacks are beyond even the laws of the universe. Infinite Light and Vast Light are almighty attacks that cannot be dodged), Purification (via Dekunda, which removes all debuffs from all allies), Stat Nullification (via Dekaja, which removes all stat buffs on all foes), Time Manipulation (via Phase Shift, which shifts Kagutsuchi phase forward by 2 instantly), Evasion Negation & Light Manipulation (via Vast light and Infinte light. Overwhelms the characters with a glorious beam of light that deals Mega almighty damage to all foes. Undodgeable and costs 2 turn icons), Fear Manipulation (via Dragon Eye. a simailar ability to Beast eye, this skill grants user's team four blinking turn icons allowing them to perform any actions with the opponent forced to wait and unable to do anything until they use up their turns) Resistances: Immunity to Light Manipulation, Death Manipulation, and Status Effect Inducement which includes Poison Manipulation, Ice Manipulation, Fire Manipulation, Electricity Manipulation, Paralysis, Sleep Manipulation, Confusion, Empathic Manipulation (Resists Rage and Charm), Stone, and Power Nullification/Sealing (Resists being Silenced), Mind Manipulation, Metaphysics Manipulation (Soul Manipulation), Conceptual Manipulation, Information Manipulation, and Existence Erasure (Type 4) (Capable of doing battle with demons just fine)
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| This dropdown contains the various consumables of SMT Nocturne. | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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Healing ItemsThese are items that can heal HP or MP one time only. This group does not include incenses, revival items, or curing items.
Cure ItemsThese items cure an ailment or affliction one time only.
IncensesThese incenses can be used to increase its corresponding stat by one, and heals the users HP fully.
Revival ItemsThese items bring a dead party member back to life one time only.
Offensive ItemsThese items can be used to attack enemy demons one time only.
Defensive ItemsThese items will give your party the tactical advantage in battle one time only.
Non-Combat ItemsThese items can only be used once outside of combat.
Special ItemsThese items cannot be bought; they MUST be found in Cache Cubes. They are all re-usable, and as such can be sold for high prices at Junk Shops.
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Demi-fiend normal attacks
Demi-fiend slide punching in Digital Devil Saga
Demi-fiend summoning a Pyro Jack into battle
Demi-fiend summoning his demons in Digital Devil Saga
Demi-fiend summoning his demons in Shin Megami Tensei V






Demi-fiend performing Gaea Rage in Shin Megami Tensei III: Nocturne
Demi-fiend performing Gaea Rage in Digital Devil Saga
Demi-fiend performing Gaea Rage in Shin Megami Tensei V'

Demi-fiend performing Javelin Rain in Nocturne
Demi-fiend performing Javelin Rain in Digital Devil Saga
Demi-fiend performing Javelin Rain in Shin Megami Tensei V
Demi-fiend performing Deadly Fury in Nocturne
Demi-fiend performing Deadly Fury in SMT IVA
Demi-fiend performing Deadly Fury in SMT V
Demi-fiend performing Freikugel with a Focus buff, dealing an incredible amount of damage
Demi-fiend performing Freikugel in Shin Megami Tensei V


Standard Tactics: As a half demon, Demi-fiend has access to a plethora of magical spells under his belt that he has no issue in utilizing. He is a formidabble opponent that has trihumped against many fiends through his sharp mind, with his tactics pulling him through agaisn't unlikely odds. His starting move greatly varies on the opponent and the path he decides to take, but skills obtained early game such as Analyze will guide his action, along with his status as a messiah typically allowing him to make the right decisions. Fighting isn't the only option he has to his disposal, as he can negogtiate with the enemy to get them to join his cause, which for the most part have proven to be successful, especially with certain skills enabling such odds; The True Demon Path even displays Demi-fiend's capability of commanding a large mass of demon followers. Unlike other protagonists from the SMT series, Demi-fiend has the innate ability to summon demons without the use of a COMP or consuming MAG, allowing him to set up a poweful versatile team to back him up in fights; and as seen in his boss fights, he seems to always open up with demon summoning. Throughout the course of Nocturne however, The Players may find it that they may have to make use of the Auto feature to Slide Punch through fodder enemies. Tedious, but an effective method nontheless.

Weaknesses: Shown to be rather trusting and naive initially, though in paths such as the Freedom Path, he is able to walk his own path; unhindered by others intentionally taking control of him. Weak to certain skills depending on the Magatama he ingests, though these weaknesses disappear later down his journey. Demons are weak to mercuric sulfide[80][81][82][83].
The following is an explanation of the various status effects of Megami Tensei
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Protagonist's leather jacket first seen in the vanilla Japanese version, unlockable via New Game+
Protagonist's leather jacket, back view
Demi-fiend, front view
Demi-fiend, back view
Hooded outfit
Demi-fiend gazing at the marching Powers and Archangels
Promotional art also used for Japanese user manual, demons surrounding Demi-fiend are Thor, Baphomet, Ose, Lilith, Long, Legion, Hua Po, Nue, Oni, Koppa, Kikuri-Hime, Minakata, Inugami and Yatagarasu.
Demi-fiend's in-game front view
Shin Managi on the light novel Shin Megami Tensei III: Nocturne Konton
Shin Managi fighting in Shin Megami Tensei III: Nocturne Konton
Protagonist as a human in Nocturne HD
Demi-fiend in Shin Megami Tensei III ver.α.
Demi-fiend casting Freikugel.
Demi-fiend casting Gaea Rage.
Demi-fiend casting Javelin_Rain.
Demi-fiend casting Magma Axis.
Demi-fiend casting Deadly Fury.
Demi-fiend casting Spiral Viper.
Demi-fiend casting Xeros-Beat.
Demi-fiend casting Divine Shot.
Demi-fiend casting Oni-Kagura.
A promo for the Demi-fiend boss event in Shin Megami Tensei IMAGINE.
Another promo for the Demi-fiend boss event, along with other fellow demons
Another promo for the Demi-fiend boss event, along with Metatron
The Demi-fiend-inspired Moderator's Clothing in Shin Megami Tensei IMAGINE
Demi-fiend casting Gaea Rage in Shin Megami Tensei V
Demi-fiend casting Gaea Rage in Digital Devil Saga: Avatar Tuner
Devil Summoner: Raidou Kuzunoha vs. King Abaddon Plus artwork
Ren Amamiya as the Demi-fiend in Persona 5: Dancing in Starlight
Demi-fiend figure released with Nocturne TCG expansion
Demi-fiend life-size bust figure
Demi-fiend as a Human in the TCG
Demi-fiend in the TCG
| “ | I'm the bug inside you
I have your back to the wall Strike with all plagues Drink of the wine of the wrath of God (War broke out in Heaven!) I'm the bug inside you (War broke out in Heaven!) I have your back to the wall (War broke out in Heaven!) Strike with all plagues Thou shall not oppose the wrath of God [Refrain] Fear! Fear God and give glory to Him For the hour of His judgement has come to you Now! When the thousand years have expired Satan will be released; judgement has come to you'' |
„ |
| ~ Lyrics to Forced Battle |
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