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Testament

From The Codex
Guilty Gear/Testament
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"Mature Content"
This character or verse has mature themes and concepts, thus those of young age are ill-advised to look through these.


Testament is a former antagonist and a recurring figure in the Guilty Gear series. Once a humanoid Gear serving Justice during the Crusades, Testament acted under her control until gaining a degree of independence. They are the adopted child of Kliff Undersn, who cared for them despite their transformation. Skilled in dark sorcery and armed with a scythe forged from their own blood, Testament battles alongside loyal familiars — most notably their EXE Beast and the Succubi with whom they have formed a pact.

Testament
Agender

I've been very lucky to meet people who've accepted me. I, too, used to carry myself like some sort of demon. Even though I was surrounded by accepting people.
~ Testament to Nagoriyuki

Origin
Origin Guilty Gear (1998)
Creator Daisuke Ishiwatari
First Appearance Guilty Gear (1998)
Voiced by Kayleigh McKee (English); Takami Akkun (GG1), Katsuaki Kobayashi (GGX, GGXX), Yū Kobayashi (GGST) (Japanese)
Characteristics
Species Gear
Gender Agender
Pronouns They/Them
Sexuality Unknown
Age Unknown
Birthday May 9th
Height 6'1"
Weight 161 lbs
Ethnicity Swiss
Status Alive
Alignment Neutral Good (Before War), Chaotic Evil (After War), Chaotic Good (X and onward)
Archetype Black Knight
Occupation Tournament Organizer & Sponsor (Formerly)
Time Period 2180 (Guilty Gear), 2181 (Guilty Gear X), 2187 (Guilty Gear Xrd), 2187 (Guilty Gear Strive)
Language English
Homeworld Earth
Relationships
Affiliations Justice, Dizzy, Ky Kiske, Sol Badguy
Enemies Sol Badguy (Formerly), Ky Kiske (Formerly)

Background

This dropdown contains the synopsis of Testament's story. Read at your own risk as you may be spoiled otherwise!

Origin
Testament was born in Switzerland during the Crusades and lost their parents at an early age. They were taken in by Kliff Undersn, commander of the Sacred Order of Holy Knights, who raised them as his own child. Out of deep gratitude, Testament hoped to inherit Kliff’s name and succeed him one day. In 2127, going against Kliff’s wishes, Testament enlisted in the Order despite their aversion to violence, believing it would make their father proud. Tragically, their plans never came to pass; in 2128, while carrying out a mission for the Order’s reserve unit, Testament met an untimely end. Their body was never recovered — instead, agents from Nation A captured them and handed them over to the Post-War Administration Bureau. Testament was subjected to experiments that forcibly turned them into a Gear, regardless of their own will. Although they retained self-awareness, they soon obeyed Justice’s command to eradicate humanity.

Around 2140, Testament and Kliff faced each other in battle under unknown circumstances. Forced to fight on opposite sides, Kliff killed Testament, but they inexplicably survived and returned to serving Justice. The two would never meet again during the Crusades. At some point, Testament also encountered Sol Badguy and discovered his nature as a Gear.

Following Justice’s sealing in 2175, which ended the Crusades, most Gears either became dormant or gained free will, but Testament remained under her influence. Compelled to see her freed, they worked to break her seal and reignite her campaign of destruction. Manipulated by the Conclave without realizing it, Testament operated behind the scenes during the Second Holy Order Selection Tournament to amass enough energy to revive Justice.

Guilty Gear
Following the announcement of the Second Holy Order Selection Tournament in 2180, Testament sets their plan in motion to revive Justice. They break Zato-ONE and Dr. Baldhead out of prison, tempting Zato with the chance to confront Millia Rage and giving Dr. Baldhead his scalpel back — which he immediately uses to stab Testament in a fit of madness. Later, Testament appears before Sol Badguy, the tournament’s victor, and reveals the event’s true purpose: to collect the energy needed to resurrect Justice, requiring one final blood sacrifice. Though Sol defeats Testament in battle, they offer up their own life to release Justice, using their blood to shatter her seal. In another version of the story, Testament revives Justice in an incomplete state and willingly gives their blood to make her whole.

Despite Testament’s sacrifice, Justice is defeated once more by Sol and Ky Kiske, with Sol ultimately landing the final blow. In Kliff’s account, Testament, upon being defeated, tries to console their father before dying in his arms. Kliff then challenges Justice alone, taking responsibility for Testament’s fate. Justice learns too late that Testament’s bond with Kliff may have been what limited her strength. With Justice’s final breath, Kliff also passes away, feeling his long burden at last lifted.

Guilty Gear X
After Justice’s defeat, Testament regains their former self-awareness and manages to escape capture. Aimless and without a sense of purpose, they wander to the village where Kliff is buried, bringing flowers to their father’s grave. There, a priest approaches and asks if Testament once served in the Holy Order, which they deny. Testament notices the priest is accompanied by a blind girl named Josephine, who quickly warms their heart. Moved by her innocence, Testament asks her to call them Kliff instead of their real name. While Testament considers whether children like Josephine could give them a new reason to live, Venom suddenly appears, attempting to abduct Josephine to coerce Faust into joining the Assassin’s Guild. Testament intervenes and flees with Josephine into the Forest of Demons, where she introduces them to her friend Dizzy. When Josephine is injured, Testament and Dizzy rush her to Faust’s clinic in the village; as they wait, Testament and Dizzy open up to each other about their painful pasts, with Testament revealing that they too are a Gear and sharing their true identity. The villagers, led by the priest, soon turn on Dizzy and set Faust’s office ablaze, causing her to lose control of Necro and Undine. Witnessing her despair, Testament vows to stay by Dizzy’s side and helps calm her down.

When Josephine later rejects Dizzy as a demon, Testament leaves the village with Dizzy, returning with her to the forest. Not long after, in October 2181, word spreads about Dizzy’s existence, and Ky Kiske comes to investigate. After Dizzy defeats Ky, a large bounty is placed on her head. Testament takes it upon themself to fend off any bounty hunters who come near, protecting Dizzy until she decides to leave the forest and accept Johnny’s invitation to join the Jellyfish Pirates.

In one version of events, Testament and Dizzy’s presence eventually discourages people from venturing into the forest, and Dizzy wonders if it will take humanity a thousand years to let go of the Crusades. Testament privately promises to guard her for however long it takes. In another account, Testament recalls Kliff’s teachings about a knight’s duties and encourages Dizzy to see the world beyond the forest, while she, in turn, convinces Testament to go with her.

Guilty Gear XX
Testament appears unexpectedly on the May Ship to visit Dizzy, only to discover she has been knocked overboard by I-No. Blaming the crew for their negligence, Testament angrily leaves to search for Dizzy. In one possible scenario, they find Dizzy already dead, with Johnny having slain the one responsible; overwhelmed with grief, Testament kills Johnny and swears to wipe out humanity before burying Dizzy in the Grove. In another version, Slayer and Sol approach Testament to warn them that the Post-War Administration Bureau and That Man have resurfaced. In a third account, Testament locates Dizzy, who has been possessed by Necro, and helps free her; after she regains her senses, Dizzy defends her crew’s actions, and Testament departs peacefully before Dizzy reunites with April and May, promising she’ll visit Testament soon.

Later on, Dizzy comes to the Forest of Demons to give Testament a letter, expressing her gratitude for helping her find her place in the world. They spend time together, during which Dizzy confides her worry about rumors of bandits threatening a nearby village. Testament explains they can’t intervene, as they want to avoid any bloodshed, but reassures Dizzy that she should follow her heart and return if things go wrong. Before she leaves, Dizzy says she will keep sending letters, and tells Testament it would make her happy if they lived somewhere she could reach them more easily. Testament responds that they will consider it before disappearing. After the matter with the “bandits” is settled, Testament confronts Johnny, who encourages them to move out of the forest and build connections beyond Dizzy. Testament admits he might be right, and Johnny asks to be informed of their future plans, but Testament brushes it off, exchanges a playful remark, and teleports away once more. Alone, Testament reflects that it has been around fifty years since they last wrote a letter and decides to send one back to Dizzy.

Guilty Gear XX Λ Core Plus
After entrusting Dizzy to the Jellyfish Pirates, Testament resumes guarding the Forest of Demons, determined to protect it from intruders as a way to atone for their past (“…Will the world ever forgive me?”). Their solitude is broken when Johnny and May bring Dizzy to visit, but things go awry when she loses control of Necro and Undine because of Crow’s imitation of Justice. In one version of events, Testament chases after Crow but fails to catch him, returning to their vigil over the forest and vowing to defend it for as long as they can. In another, after Slayer’s warning, Testament returns to find the forest engulfed in flames and calmly accepts their fate, believing that humankind will eventually destroy itself anyway.

In Dizzy’s first scenario, Testament tries to dissuade her from seeking answers about her past and warns her not to trust Ky. When Dizzy insists on leaving with Ky despite the warning, Testament tells her never to come back since they still cannot forgive humanity, but Dizzy holds onto hope that one day Testament will be able to. They wish each other well before parting ways.

Guilty Gear Xrd
In the years that followed, Testament stayed in contact with Johnny, occasionally visiting him and spending time near the May Ship II, even though Dizzy no longer traveled with the crew. For a while, Testament also kept a distant watch over the elderly couple who had once cared for Dizzy before she met them, though they made sure not to reveal themselves to the couple.

Guilty Gear -Strive-
Testament has settled down with the elderly couple who once looked after Dizzy, having grown close to them over time. They have taken up construction work and are even thinking about trying modeling as a side job. This new routine has brought them a feeling of calm and happiness.


In the epilogue, Testament is shown visiting their family at Dizzy and Ky’s estate after the G4 Summit has concluded.


In Testament’s Arcade Mode, they first meet Chipp Zanuff, who is wary of Testament’s intentions. Testament assures him they are merely out for a stroll, enjoying some tea, and reflecting on their new life. Impressed by Testament’s calm demeanor and the surroundings, Chipp softens and compliments both the scenery and Testament before they part ways. Testament then encounters Nagoriyuki, someone they hoped to meet. Nagoriyuki senses darkness within Testament and questions what caused their change. Testament credits their growth to having accepting people in their life and admits they once behaved like Nagoriyuki. While Testament is not there to fix Nagoriyuki, they offer to share tea with him. In alternate scenarios, Testament lightens Nagoriyuki’s mood with small talk and jokes, eventually getting him to accept their invitation for tea.

In A.B.A’s Arcade Mode, Testament shows interest in her relationship with Paracelsus. A.B.A admits to feeling uneasy about Paracelsus leaving her, and Testament cautions her against becoming obsessed. Surprisingly, A.B.A takes the advice to heart and contemplates her actions and their relationship. During their interactions, Testament is amused by A.B.A and Elphelt’s energetic behavior, often laughing, which unsettles Paracelsus. When Paracelsus seeks help, Testament apologizes, explaining they are only passing through.

Appearance

  • General Description:

Testament has a pale complexion, sharp red eyes, and long, straight black hair that reaches down to their hips. Their appearance is noted for its striking androgyny and elegance, often drawing comments about their good looks and the balance of femininity and masculinity in their design. They carry an overall Grim Reaper motif that is consistent across games.

  • Facial Features:

They have an angular face framed by their long hair, with distinct red eyes. In previous games, they can transform their face into a skull for certain animations, emphasizing their supernatural, reaper-like presence.

  • Clothing/Outfit:

Testament’s classic outfit includes a black leather ensemble: a midriff-baring top wrapped around the chest, a belted mantle that covers their arms, and a mid-calf wrap skirt detailed with gold grommets along the hem. The skirt is held in place by two crossing belts on the thigh and another belt at the waist. They accessorize with an arm warmer on one arm, a fingerless glove on the other, a choker with silver studs, and knee-high heeled boots.

In Guilty Gear: Strive, their outfit changes to a sleeveless white shirt with a jabot under a black waistcoat with silver buttons, combined with the familiar black mantle draped over their forearms. Their skirt now includes silver buttons and multiple brown belts adorned with skull ornaments. They wear fingerless gloves on both hands—white on the right, black on the left—with a cross-like symbol and the word “compensate” visible on the mantle sides and glove backs. Testament’s redesign also adds a black top hat with a skull brooch on its band, adding to their gothic, reaper-inspired look.

  • Special Features:

Aside from their ability to manifest a skull face, Testament’s scythe is a core part of their appearance. Its design changes slightly across games—originally silver with a downward blade near their leg, later crimson red and wielded at head height, then returning to a downward position in Strive.

Personality

  • Kind and Altruistic: Testament is inherently gentle, philanthropic, and selfless, putting others’ needs before their own. They have a special fondness for children and do whatever they can to shelter and guide those who’ve lost their way, preferring education and rehabilitation over blame and punishment.
  • Protective and Dutiful: Testament’s sense of duty runs deep, rooted in their days as a knight sworn to protect the innocent. Even after decades and the trauma of being turned into a Gear, they hold onto that promise, striving to safeguard those who can’t defend themselves.
  • Warped by Force: The forced Gear conversion under Justice’s control left Testament deeply scarred and cynical, instilling in them a hatred for humanity they never truly wanted. Although they retained their will and memories, they were powerless to disobey orders, causing their pacifistic nature to twist into an impulse for violence they came to hate.
  • Haunted yet Resolute: After Justice’s defeat, Testament was tormented by guilt over the atrocities they committed. Isolating themselves from humanity, they devoted their existence to protecting Dizzy and the Forest of Demons, seeing this as a way to atone for their past sins and find new meaning.
  • Loyal but Wary: Testament’s trust in humans is fragile at best. They often prefer to intimidate or warn opponents rather than harm them, struggling to hold back when pushed too far. Despite their Gear nature that compels them toward violence, they genuinely hate killing and cling to their protective instincts.
  • Forgiving and Gentle with Friends: Testament’s relationships show how deeply they still care. They hold a fatherly love for Dizzy, worry about her freedom and wellbeing, and have developed an unlikely sense of kinship with fellow victims like Eddie and even Sol, despite clashing with them at times.
  • Peaceful and Recovered: By the time of Strive, Testament has embraced a calmer life, helped by the people who accept them for who they are. Living with Dizzy’s adoptive family has softened their bitterness toward humanity. They’ve grown more sociable, inviting others for tea, and even showing a dry sense of humor. Although they remain dignified and do not tolerate disrespect, Testament is finally at peace with who they’ve become.

Goals

  • Help Justice and kill Humanity (abandoned).
  • Protect Dizzy (Succeeded).

Relationships

Justice

Testament held a tournament in order to revive Justice[1], a rebel among the gears declaring war against the humans due to using the gears unfairly[2], being willing to even sacrifice themself in order to revive Justice[3].

Kliff Undersn

Testament and Kliff fought nearly forty years ago, where Kliff was the victor and believed that he killed Testament[4], along with the post-battle dialogue implying that Testament is Kliff's child[5]. This is further confirmed by Kliff's conversation with Justice and Testament is indeed his child[6].

General Information

Name: Testament[7]

Origin: Guilty Gear (1998)

Overall Series: Guilty Gear

First Appearance: Guilty Gear (1998)

Company: Arc System Works

Creator: Daisuke Ishiwatari

Actor

Gender: Agender (While Testament being Kliff's child is indeed true, Testament is not a guy, but agender. This is something directly stated by Arc Systems themselves, along with Ishiwatari noting in a 1998 newsletter that Testament is androgynous and has transcended human existence. This is also shown on the Guilty Gear Strive website that Testament uses they/them pronouns. It's also been officially stated during an Arc Revo America 2021 Finals that Testament is meant to be agender[8])

Sexuality: Unknown

Pronouns: They/Them[9]

Handedness: Ambidextrous (Testament can wield their scythe in either hand[10])

Age: Unknown

Blood Type: Unanalyzable[11]

Birthday: May 9th[12]

Time Period: 22nd Century[13]:

Timeline: Main Timeline

Homeworld: Earth

Residence: Forest of Demons[18] (Before resolving to protect the half-Gear Dizzy), Unknown Area living with an elderly couple who once took care of Dizzy[19] (Currently)

Story Role: Secret Villain, Reformed Villain, Playable Fighter

Legacy: Local Legacy (Testament is known only by a few, allowing them to hold a mock tournament in order to revive Justice)

Influence: Even-Influence (Testament was the reason Justice revived in Guilty Gear (1998))

Language: English

Ethnicity: Swiss[20]

Religion: N/A

Classification: Puppet Master[21]

Species: Gear[22]

State of Being: Regular

Physiology: Gear Physiology

In-Universe Creator: Unknown

Occupation: Tournament Organizer & Sponsor[23] (Formerly)

Risk Rating: S[24]

Affiliations: Justice, Dizzy, Ky Kiske, Sol Badguy

Enemies: Sol Badguy (Formerly), Ky Kiske (Formerly)

Height: 6'1"[25]

Weight: 161 lbs[26]

Status: Alive

Alignment

Protection Level: Street Protector (After the events of the Second Holy Order Selection Tournament, Testament regained their sense of self, feeling guilty for what they've done, they hid in the Forest of Demons before resolving to protect the half-Gear Dizzy from humans who pursued her, in doing this as a way to atone for their sins, it ended up bringing back their human sensibility[34])

Threat Level: Global Threat (Testament revives Justice in order to wipe the world of humans[35]. Noted that their pure hatred of man and incalculable power makes them one of the most dangerous living beings on Earth at the present time of Guilty Gear X2[36])

Potential

Archetypal Tiering: Black Knight

Codex Statistics

Grade: S (Noted that their pure hatred of man and incalculable power makes them one of the most dangerous living beings on Earth at the present time of Guilty Gear X2[38])

Tier: 8-B, Far Higher through Magic of the Backyard

Cardinality: Finite

Dimensionality: 3-D

Power Source: Magic (Mankind has succeeded in the dream of developing a natural, limitless energy supply, being the Age of Magic[39]. This is further supported in the memoirs of Eripmavs D Yraid where a band of mages calling themselves "Apostles" taught magic to the people[40]. Magic is described as a scientific impossibility, a power close to omnipotence, with all of its information being of an unknown origin[41])

Attack Potency: City Block level (Potency) (Fought and defeated[42] Johnny who fought against Bedman[43], where in his fight with Slayer, caused a massive cavern across the entire terrain[44]), Far Higher through Magic of the Backyard (Magic draws power directly from the Backyard, allowing a user to amplify themself[45] to carry more energy than anything on this planet is capable of producing[46], however without an intermediary, this energy would destroy the planet[47]). Can ignore durability with Magic (The Backyard is the term used to give reason to the five element configuration[48], in other worlds, it's "something" that conveys the information that defines the fundamental truth of this world[49], the magic people use are different from the alchemy that uses resources from present numbers, magic users like Sol and Sin forcefully borrow some kind of "reason" from that "something"[50], being described as an obscure world that magic users temporarily access to gain power[51]. Roughly put, it's a world that can rewrite the rules of the universe in any way it wants[52])

Durability: City Block level, Far Higher through Magic of the Backyard (Magic draws power directly from the Backyard, allowing a user to amplify themself[53])

Striking Strength: City Block Class (Potency), Far Higher through Magic of the Backyard (Magic draws power directly from the Backyard, allowing a user to amplify themself[54], to where even a single strike or punch from them carries more energy than anything on the planet is capable of producing[55])

Lifting Strength: At least Class 1 (Should be comparable to Bridget, who with her instant kill can lift the likes of Potemkin casually[56], who weighs 1446 lbs[57]), Far Higher through Magic of the Backyard (Magic draws power directly from the Backyard, allowing a user to amplify themself[58])

Travel Speed: Regular Human, Superhuman with Blast Drive (Blast Drive allows the fighter to move like the wind[59], running far faster then the fighter normally moves[60]), Far Higher through Magic of the Backyard

Attack Speed: Superhuman, Far Higher through Magic of the Backyard (Magic draws power directly from the Backyard, allowing a user to amplify themself[61]. Fighters can move so fast with their Roman Cancels that they create a light afterimage of two of the same fighter doing a roman cancel[62])

Reaction Speed: Superhuman, Far Higher through Magic of the Backyard (Magic draws power directly from the Backyard, allowing a user to amplify themself[63]. Can avoid sword slashes from Johnny[64] where it's noted that Johnny's attacks move at the speed of light[65])

Stamina: Superhuman (Their story modes has her fighting against characters repeatedly with no breaks without them showing any signs of tiring[66]), Limitless Magic (Makind has succeeded in the dream of developing a natural, limitless energy supply, being the Age of Magic[67])

Range: Standard Melee, Extended Melee with Scythe, Multiversal with Magic (The Backyard is the term used to give reason to the five element configuration[68], in other worlds, it's "something" that conveys the information that defines the fundamental truth of this world[69], the magic people use are different from the alchemy that uses resources from present numbers, magic users like Sol and Sin forcefully borrow some kind of "reason" from that "something"[70], being described as an obscure world that magic users temporarily access to gain power[71], with it being larger then the universe[72])

Intelligence: Supergenius Intelligence (Gears have the capacity to learn quickly, with Dr. Paradigm having knowledge and throughput that exceeds that of Leo's entire operations department[73])

Knowledge: Master level (Nagoriyuki notes that Testament is someone that's uncommonly skilled[74])


Powers and Techniques





Noted by Testament that Sol is also a gear like them, comparing themself, meaning that they are also a gear[146], which gives them:







Equipment

Scythe

A scythe Testament uses in combat that's formed from their own blood.

Familiars

The familirs Testament uses in combat, the most notable ones are the EXE Beast and the Succubi they formed a contract with.


Notable Techniques


Gatling Combo System

Gatling Combos involve chaining together normal attacks, always increases or staying the same level of strength. After a Gatling Combo, the fighter can then usually cancel, or two-in-one, into a Special Move.

Charge Attack

Fighters have a special move that can be charged up for increased power, this is accomplished by charging their special in order to use an enhanced version of an attack that reaches all the way to level 3.

Instant Kill System

Instant Kill moves are moves that are a fighter's most powerful technique. Defeating an opponent with the Instant Kill will end the match immediately, regardless of the round the fighters are on.

Chaos Moves

Chaos Moves are super-powerful attacks that takes a completely full Chaos Bar to use. These moves do far more damage then a fighters standard attacks.

Dash / Back-Dash / Air Dash

Fighters can dash forward, do a back dash, and dash even in mid air, allowing for greater mobility of moving around their opponents during fights.

High Jump

A high jump is much higher then a regular jump, and a forward or backward High Jump travels all the way across the screen. A Double Jump cannot be performed during a High Jump.

Knockdown Evasion

When a fighter gets hit with an attack that knocks down, they will flip out of the hit immediately, ready to retaliate.

Double Jump

A fighter can jump once on the ground and once again in the air, allowing them to reach higher and out of reach spots from other fighters.

Throws

Fighters can grab opponents to throw them, being able to throw them either forward or backwards.

Mid-Air Turn

Through pressing the Taunt Button when in mid-air, the fighter can turn around and face the opposite direction, this technique can be useful to attack from behind.

Aerial Combos

Fighters have an Aerial Combo Launcher, which allows them to launch the opponent into the air, they can follow with a Chase Jump where they can attack the opponent with a multi-hit, mid-air Gatling Combo.

Dead-Angle Attack

When blocking an opponent's attacks, the fighter can quickly input a Special Move command to cancel their block animation and strike the enemy while they're still attacking.

Perfect Guard

Unlike normal blocking which drains a small amount of life when blocking against a special move or Chaos Move, the Perfect Guard can block without losing any life at all. Though the Perfect Guard will drain the fighter's Chaos Bar, and if they have no Chaos Energy at all, they will not be able to use Perfect Guard.


Faultess Defense

Through inputing the punch and kick simultaneously while pushgin the directional button for a guard position, the fighter enters a special guard condition that creates a barrier around them. This prevents opponents from shaving away at their strength with deadly attacks and the knock back is greater than when using normal guards, giving the fighter more time to ready an attack against their opponent. This also enables the ability to guard against attacks that cannot be guarded against during jumps. However, while performing Faultess Defense the Tension Gauge decreases, once it is fully depleted the fighter can no longer use Fautless Defense.

Roman Cancel

While hitting an opponent with an attack, pushing any of the attack buttons will forcefully stop attack actions and return the character to a normal standing pose. This allows the fighter to create their own original combo moves and hit unique attacks the opponent was not expecting.

Jump Cancel

There are certain attacks that can be cancelled mid-move into a jump, being called a Jump Cancel. When hitting an opponent with, or guarding against certain attacks, press the Directional button UP to cancel into a jump. Successful use of this can help to enhance their combo techniques.

Counter Hit

While the opponent is trying to use a move, the fighter can counter attack by hitting them with one of their attacks, because the opponent's time off balance is increased, this move allows for use of combo attacks that normally couldn't be used.

Recovery Direction

When using a recovery move by pushing a directional button, the fighter can recover from a knock down in the direction pressed, this can provide with a chance for a counterattack if used correctly.

Instant Kill Technique

As the name implies, these are the ultimate deadly attack that can do away with opponents with a single blast. Due to the sheer power of these moves, they take a long time to unleash. Unleashing an Instant Kill attack, completely depletes the Tension Gauge, thus missing this move at all makes the fighter struggle worse as they won't be able to use various actions that require the Tension Gauge.

Guard

Push the directional button opposite of the direction of the fighter's opponent to guard against attacks. There are standing and crouching guards which guard against the respective areas, with standard guard defending against high and mid-level attacks while crouch guarding defends against low attacks. Fighters can even guard during jumps to protect against attacks in the air.

Two-Level Jumps

Fighters can jump again while in the air.

Gatling Combo

A method of linking normal moves together as combo attacks. The moment a fighter hits an opponent with a normal attack, they proceed to enter commands for another normal attack to create combos. The number of moves that can be used in combos vary with each character.

Overdrive Attack

Over Drive attacks are powerful attacks that use up 50% of the Tension Gauge. The commands for the move vary with each character.

High Jump

Press the down then up directional buttons quickly to jump higher than the usual jumps, though a Two-Level jump cannot be used after a High Jump.

Forward Thrust Attack

With a Punch or Heavy Attack common to all characters, keep the right directional button pressed down while attacking to transform attacks.

Dead Angle Attack

At the instant the fighter has guarded against an opponent's attack, push two attack buttons simultaneously while pushing down on the right directional button to counterattack from the guard position. The Tension Gauge needs to be at 50% or above for this move.

Dust Attack

By pushing a Slash and Heavy Slash button, the fighter can use attacks that break crouching guards. Opponents attacked with this move will be spun around and knocked down, becoming temporarily defenseless. At this time, push up on the directional button for the fighter to pounce on the opponent and have a perfect chance to strike back with a combo attack.

Sweep

Push a Slash and Heavy Slash button while in crouch to use the Sweep move. If this attack hits the opponent, they cannot bounce back from the attack with a recovery move.

Tension Gauge

The Tension Gauge is a gauge that shows a character's hostility, which holds the key to victory. The power of this gauge increases when the fighter uses aggressive moves like moving forward, dashing, forward jumps, and attacks. As the power of this gauge increases more moves can be used.

Recovery

When knocked down after being attacked, push any 2 attack buttons simultaneously while in the air to regain balance. This moves enables the fighter to quickly ready themself against the next attack.

Throw

Push the right or left directional button near an opponent and push the Heavy Slash button to activate this special attack. It's a risky move as the fighter needs to be near an opponent, though the opponent cannot guard against this, making it an effective move to mix in with normal attacks.



Psych Burst

Allows the fighter to not only knock back enemies but also increase the Tension Gauge to "MAX" b meeting certain conditions. The Pysch Burst can only be used when the Burst Gauge reaches "MAX" and it redners them invulnerable for a set tie when activated, but it cannot be activated while the fighter s hit by an Overdrive Attack or when being thrown.

Two-Level Jumps

Lets the fighter jump again while in the air.

High Jump

Press down then up on the directional buttons quickly to jump higher then a usual jump.

Forward Thrust Attack

With a Punch or Heavy Slash common to all characters, keep the right direction button pressed down while attacking to transform attacks.

Dead Angle Attack

At the instant the fighter guarded against an opponent's attack, push any two attack buttons simultaneously while pushing the right directional button to counterattack from the guard position.

The Tension Gauge must be at 50% or above for this move.

Dust Attack

By pushing the Dust button, fighters can use attacks that spin around and knock down the opponents. This causes them to become temporarily defenseless. At this time, push up on the directional button to pounce on the opponent. It's a perfect chance to strike back with a combo attack.

Sweep

Push a Dust button while in a crouch to use the Sweep move. If this attack hits the opponent, they cannot bounce back from the attack with a Recovery move.

Recovery

When knocked down after being attacked, push any two attack buttons simultaneously while in the air to regain their balance. This move enables them to quickly ready themself against the next attack.

Throw

Push the right or left directional button near an opponent and push a Heavy Slash button to actiavte this special attack.

Approach an opponent during a jump while pushing the directional button in the direction of their approach and push the heavy slash button to be able to body toss the enemy during a jump.

During a Dash or Backstep, the fighter can not use a throw move.

Gatling Combo

A method of linking normal moves together as combo attacks. The moment they hit an opponent with a normal attack, enter the commands for another normal attack to create combos. The number of moves that can be used in combos vary with each character.

Overdrive Attack

These are very powerful attacks that use up 50% of the Tension Gauge. The command for this move varies on the fighter.

Instant Kill

As the name implies, this is the ultimate deadly attack that can do away with opponents in a single blast. As these moves are very powerful, they take a long tme to unleash.

Faultless Defense

Push the punch and kick button simultaneously while pushing the directional button for a guard position to enter a special guard condition that creates a special barrier around the fighter. This prevents opponents from shaving away through a fighter's strength with deadly attacks, and the knock back is greater than when a fighter uses normal guards, giving them more time to ready an attack against the opponent. They can also guard against attacks that cannot be guarded against during jumps.

While performing the Faultless Defense, the tension gauge decreases in real time, when the Tension Gauge powr is depleted, this guard can no longer be used.

Jump Cancel

There are certain normal moves where fighters can forcibly stop hitting an opponent with an attack or stop guarding against an attack and link it to a jump. By using these attacks, the fighter can combine these with attacks to widen their repertoire of combo attacks.

Roman Cancel

While hitting your opponent with an attack, push any three of the attack buttons except Dust button to forcefully stop attack actions and return the character to a normal standing pose. With the application of the move, fighters can create their own original combo attack. In order to perform a Roman Cancel, the Tension Gauge must be at least 50% full.

Counter Hit

While the opponent is trying to use a move, the fighter can counter attack by hitting them with one of their attacks. Because the opponent's time off balance is increased, the move allows the fighter to use combo attacks that they normally couldn't use.

Recovery Direction

When the fighter uses a Recovery move, they can recover from a knock down in the direction pressed. A recovery can provide the chance to counterattack if used correctly.

Slip

Specific Normal Moves, Special Moves, and Overdrive Attacks have the special ability to put opponents into a "slip" condition. When the fighter hits an opponent with these moves, they render enemies defenseless for a set time.


Two-Level Jumps

The fighter can jump again while in mid-air.

High Jump

The fighter can jump higher than usual by quickly pressing the directional input down and up. However, Two-Level jumps cannot be used after a High Jump.

Forward Thrust Attack

Through pressing the directional button while pressing the Punch or Heavy Slash buttons, the fighter can transform attacks.

Psych Burst

The fighter becomes temporarily invincible and knocks away the opponent when the Burst Gauge is at max. This technique cannot be used while taking damage from an Overdrive Attack or while being thrown. The Tension Gauge also maxes out whenever the fighter hits an opponent with a move.

Dust Attack

A fighter launches a Dust Attack by pressing Dust while standing. It's impossible to guard against a Dust Attack by crouching. After hitting the opponent with a Dust Attack, press the directional button to chase the opponent and him them with a combo attack while in the air.

Sweep

The fighter uses the Sweep move on the opponent by pressing the Dust button while crouching. A swept opponent cannot use a Recovery move.

Recovery

The fighter can regain balance when knocked down by pressing any attack button in midair.

Throws

The fighter can throw their opponent by pressing the directional button while pressing Heavy Slash when near the opponent. The opponent can also be thrown while in midair using the same method.

Throw Escape

The fighter can escape the opponent's throw while they are on the ground or in mid air through pressing the directional button while pressing Heavy Slash. This technique cannot be used while unconscious or launching an attack.

Gatling Combos

The fighter can create a combo out of a series of Normal Moves, launching a second attack as soon as the opponent is hit with the first attack. The number of moves that can be used for this technique are different for each fighter.

Force Break

It's a unique Special Move that consumes 25% of the Tension Gauge. Commands for this technique vary for each character.

Overdrive Attacks

These are extremely powerful attacks that consume 50% of the Tension Gauge. Commands for this technique vary for each character.

Instant Kills

As the name suggests, this is the ultimate attack that can knockout the opponent in one blow. Although these moves are extremely powerful, it takes time to successfully execute them.

Faultless Defense

While simultaneously holding down any two attack buttons except Dust, press a directional button in the direction the fighter wants to defend in order to enter a special guard called "Faultless Defense". In this state, fighters life won't be consumed when guarding against opponents Special Moves, but the opponent will knock the fighter back further than usual. This technique can be used to guard an attack which normally cannot be defended in mid-air.

Jump Cancel

The fighter can override certain moves, such as hitting the opponent or being blocked by the opponent by jumping out of a move when the fighter is midway through it. This technique can create great varieties in attacks and combos.

Counter Hit

By hitting the opponent in the middle of a move, the fighter can counterattack the opponent's attacks. A counter hit staggers an opponent longer than usual, so it gives a fighter a great chance to try combos they wouldn't normally pull off.

Recovery Direction

Press any directional button while recovering to move towards that direction as the fighter recovers.

Staggering

Certain Normal Moves, Special Moves, and Overdrive Attacks can put the opponent in a "stagger" state after a hit. A "stagger" opponent is temporarily defenseless.

Instant Block

Guarding against the opponent's attack right before it hits activates the "Instant Block". This will cause the fighter to start shining white with a bright light. Unlike a normal guard, which has a period where the fighter cannot move or attack, this time frame is shorter for Instant Block. Thi technique is helpful for guarding against attacks from close range.

Slash Back

Simultaneously pressing Slash, Heavly Slash, and the directional button in the direction the fighter guards against creates a yellow effect.

If successful, the yellow effect flashes and will dramatically cut the stun time after a guard; however, the fighter becomes temporarily defenseless if it fails.

Roman Cancel

While hitting the opponent with an attack, simultaneously press any three attack buttons, except Dust, to cancel the attack move. This technique allows the fighter to create their own original combo attacks. However, it consumes 50% of the Tension Gauge.

Force Roman Cancel

Each fighter has several attack moves that are compatible with this technique, while using one of those attacks, simultaneously press any three attack buttons except Dust of a certain timing to cancel the attack move and return to a standing pose. The best timing to input the command varies for each attack move, and if the timing is missed, it fails. When it's successfully activated, the technique consumes 25% of the Tension Gauge.


Free Mode & Lock-on Mode

Free Mode

It's a normal mode where a fighter can freely move around the battlefield, in this mode fighters can unleash attacks that cover a wide-range to hit multiple foes, but the power of the attacks are rather weak.

Lock-On Mode

Lock-on Mode is an effective technique for one-on-one skirmishes or situations where a fighter would like to target a single foe. Through holding a lock-on on a target, attacks are far more powerful, catering to one-on-one battles, combined with directional input, they can use vertical or horizontal attacks on enemies to shake them up.

Aerial Dash

During a jump, press A to perform a forward dash in mid-air. The fighter uses aerial dashes to jump over units or shortening the gap during aerial combos.

Step

Use the directional input and A while locking on to use a step movement. The distance it covers may be short, but through taking advantage of its speed, one can avoid attacks from enemies or shake them up during an attack.

Blast Drive

Through usage of the left stick button, the fighter is able to run like the wind, being able to accelerated and decelerate respectively.

Drift

During a blast drive, a fighter can perform sharp turns, allowing them to keep their momentum.

Auto Guard

If a fighter is not performing an action, they will automatically guard head-on attacks. However, auto-guard does not block attacks from behind or while the fighter is performing attacks. Along with this, guarding opponent's attacks too much will cause a guard crash, making them defenseless.

Modern Cancel

A technique that skips the recover animation of attacks, allowing the fighter to immediately perform another. With Modern Cancels, the fighter cna combine attacks that normally do not combo to forcibly create a combo, or completely bypass the defenseless state of their attacks during their recovery animation.

Cyclone Blast

It's an emergency-evasion technique that releases a sphere-shaped energy when the fighter is attacked to knock enemies away. This move is effective for escaping an attack from a group of enemies, however it requires a lot of tension.

Short Dash

While in lock-on the fighter can quickly move a short distance, being able to quickly shorten the gap between themself and the opponent.

Power Attack

The fighter unleashes a powerful attack that has a slow start animation. It has a high guard crash rate.

Avoid Knockdown and Falling Techniques

When the fighter takes damage from an enemy and are knocked down as a result, press A in mid-air at an appropriate time to use "Avoid Knockdown" to quickly regain their balance.

By pressing A right before the fighter hits the ground, the fighter will be able to use "Falling Techniques" to quickly get up.

Super Backstep

Allows the fighter to travel a longer distance than a normal backstep, an important technique to quickly distance oneself from the enemy.

Homing Jump

Press A while locking on to jump toward the target. They can also use an air dash to charge toward their target.


Other

Standard Tactics: Initially in Guilty Gear (1998) Testament utilizes manipulation in order to get everyone to fight to revive Justice, along with staying invisible so the fighters could not see them. When it comes to them fighting themself, Testament utilizes their blood scythe along with blood attacks and using their familiars for attacks, summoning them from portals or glyphs.

Weaknesses

Explanations

Testament's Gender

While the American versions of the game calls Testament a "he", this is never present within the original releases of the game. Arc Systems has noted Testament's gender to be agender, along with Ishiwatari noting in a 1998 newsletter that Testament is androgynous and has transcended human existence. This is also shown on the Guilty Gear Strive website that Testament uses they/them pronouns. It's also been officially stated during an Arc Revo America 2021 Finals that Testament is meant to be agender[228].

Testament being referred to with he/him pronouns is purely an aspect in the English version of the game. Similar to how characters like Kirby are called he/him in the English versions of the game when they have gender neutral pronouns in Japan.

The Backyard

When studying the energy that shouldn't exist (magic), a theory arose: that being the Backyard, a superior dimension[229]. The Backyard is described by Sol as a virtual space though is refuted as the other way around, where the main world is the one that's a virtual space[230]. The Backyard is the term used to give reason to the five element configuration[231], in other worlds, it's "something" that conveys the information that defines the fundamental truth of this world[232]. The magic people like Sol and Sin use are different from the alchemy that uses resources from present numbers, magic users like Sol and Sin forcefully borrow some kind of "reason" from that "something"[233], being described as an obscure world that magic users temporarily access to gain power[234]. Just as the Earth can't exist if there's no universe, this world cannot exist unless they have that "something"[235], being larger then the universe[236]. Roughly put, it's a world that can rewrite the rules of the universe in any way it wants[237]. The Backyard can be explained as a book or library that has the theory of the world written on it[238]. It's responsible for the usage of irregular magic even scientists such as Sol have never seen before[239], allowing people to use magic that disproves the fundamentals of magic[240]. The Backyard was discovered by a Philosopher, being described to rule all things in the universe and from within it, one could understand any truth or even bend the world as they please[241]. Sol notes that if Valentine could freely access the Backyard, then she can also mess with the world's fate[242]. Asuka Kreutz notes that if someone strays too far into the Backyard, their soul breaks down under the pressure of the information's density[243]. In Guilty Gear Xrd -Sign-, the Backyard is defined as a world separate from our own, yet somehow controlling it, what's hidden behind its gates are the eternal truths, including good & evil, creation & destruction, and of chaos the likes of which mankind has never seen[244]. The Backyard is a space connected by people's dreams[245]. Axl traveling in the Backyard with I-No noted how his body felt heavy and his head felt weird, with I-No noting they're in a field created by That Man so they could exist in the Backyard in the flesh[246]. When a normal life form enters the Backyard they turn to dust, the Backyard is composed of high-density information which governs all of creation, any normal creature is instantly crushed by that wealth of data[247]. The Backyard has no effect on any non-living matter[248]. RoboMay explains the Backyard as composed of extremely dense information that governs the creation of all material things and by adding new information to it, one could easily deform the world itself[249]. Noting that it is a dangerous place that could literally cause the world to break[250].

Trivia

  • Regarding Testament's gender, Arc System Works marketing rep Riku Ozawa has stated that Testament is specifically agender musei, neither male nor female, and that the character was instead previously portrayed as androgynous ryōsei, but that the team chose to change that in the new game. Ozawa also stated that in English, Testament would be referred to with they/them pronouns[251][252]. Both musei and ryōsei are categories of X-gender, the Japanese equivalent of the word 'non-binary'. Katano's Developer's Backyard further confirms that after undergoing surgical modification and being turned into a Gear, Testament has lived without the concept of gender[253].
    • In an Arc System Works Fan Club [HYPER] newsletter, sometime prior to 2002, Daisuke Ishiwatari was told that fans were sending in postcards asking about Testament's gender. In response, he reportedly said that Testament was "...androgynous ryōseiguyū. Weeell, it's actually a matter of having transcended human existence. Just like me."[254].
    • In the popularity polls included in Arc System Works 25th Anniversary Official Character Collection, Testament is listed in both the male and female character polls[255].
    • On Testament's Asura System TCG character cards, a question mark is used instead of a gender symbol[256][257].
  • Testament shares their name with American thrash-metal band Testament[258]. Prior to Strive, the word "low" could be seen on the back of their mantle, possibly referencing the band's 1994 album and song of the same name. One of their Overdrive Attacks in Strive, Nostrovia, may also be a reference to another one of the band's songs.
  • One of Testament's early designs labels them as 'Blackmore'[259], likely referencing English guitarist Ritchie Blackmore.
  • One of their Overdrives, Master of Puppets, shares its name with the 1986 album and song by Metallica. The band may have also been referenced by Ky's Overdrive Ride the Lightning.
  • Their second Instant Kill, Seventh Sign, could be a reference to Yngwie Malmsteen's album of the same name. Malmsteen may have also been referenced by Ky's second Instant Kill, Rising Force[260].
  • The move Unholy Diver is likely a reference to the song and album "Holy Diver" by American heavy metal band Dio.
  • Testament's dislike for Sol isn't due to anything he personally did to Testament, but rather, it is because Kliff revered Sol in his youth and it became a complex for Testament, who feels similarly about Kliff[261][262].
  • Testament has the most amount of hobbies in the series, having a record number of 36 in Strive, showing how much they are enjoying life now. Since the reveal, the development team has enjoyed the many pieces of fanart of Testament enjoying their hobbies[263].
  • Costumes based on Testament's Strive look appear in Tales of the Rays, for Duke Panterei, and in Soulworker, for Lily.
  • Testament has made a guest appearance in the game Elemental Story.

Gallery

Codex Statistics Questions

Q: Shouldn't they scale to the higher levels of magic naturally?

A: This would not make much senses as it there are scenes that showcase the cast do not regularly produce those levels of energy, Ramlethal was going to destroy the ship they (Sol Badguy, Ky Kiske, Sin Kiske, & Elphelt Vaentine) were flying on, claiming "We're thirty-four thousand feet up. If this ship goes down, I doubt anyone will survive"[264], Dizzy's instant kill is a massive explosion that the explosion alone scares all fighters into surrendering[265], Jack-O's instant kill causes an explosion so wide it can be seen from the planet, however the planet is overall fine[266], etcetera. It makes much more sense that they are at far lower levels normally and can reach or even ignore higher levels through tapping into the Backyard.

Battle Records

Path 1
15 - 1 - 0

Path 2
15 - 1 - 0

Path 3
14 - 1 - 0

Combined
44 - 1 - 0


  • May - Fight[267]
    • Conditions: None.
    • Location May's Ship
  • Johnny - Fight[268]
    • Conditions: None.
    • Location May's Ship
  • Venom - Fight[269]
    • Conditions: None.
    • Location Nirvana
  • Axl Low - Fight[270]
    • Conditions: None.
    • Location Unknown Stage Name
  • Potemkin - Fight[271]
    • Conditions: None.
    • Location Zepp
  • Anji - Fight[272]
    • Conditions: None.
    • Location Japanese Colony
  • Johnny - Fight[273]
    • Conditions: None.
    • Location Hell


  • May - Fight[274]
    • Conditions: None.
    • Location May's Ship
  • Johnny - Fight[275]
    • Conditions: None.
    • Location May's Ship
  • Venom - Fight[276]
    • Conditions: None.
    • Location Nirvana
  • Axl Low - Fight[277]
    • Conditions: None.
    • Location Unknown Stage Name
  • Potemkin - Fight[278]
    • Conditions: None.
    • Location Zepp
  • Slayer - Fight[279]
    • Conditions: None.
    • Location Castle
    • Note: Slayer fought him to merely see how the new enemy of humanity was doing.
  • Sol Badguy - Fight[280]
    • Conditions: None.
    • Location Hell


  • May - Fight[281]
    • Conditions: None.
    • Location May's Ship
  • Johnny - Fight[282]
    • Conditions: None.
    • Location May's Ship
  • Venom - Fight[283]
    • Conditions: None.
    • Location Nirvana
  • Axl Low - Fight[284]
    • Conditions: None.
    • Location Unknown Stage Name
  • I-No - Fight[285]
    • Conditions: None.
    • Location Babylon
  • Dizzy - Fight[286]
    • Conditions: None.
    • Location Babylon


  • Chipp Zanuff - Fight[287]
    • Conditions: None.
    • Location
  • Leo Whitefang - Fight[292]
    • Conditions: None.
    • Location
  • May - Fight[293]
    • Conditions: None.
    • Location May's Ship
  • Nagoriyuki - Fight[294]
    • Conditions: Chipp helps Testament fight him.
    • Location May's Ship


  • Sol Badguy - Fight[295]
    • Conditions: None.
    • Location Final Stage

None.

References

  1. Guilty Gear (1998) Sol Badguy Story Testament Boss
  2. Guilty Gear (1998) Game Manual Page 2
  3. Guilty Gear (1998) Sol Badguy Story Testament Boss
  4. Guilty Gear (1998) Kliff Undersn's Story Testament Boss
  5. Guilty Gear (1998) Kliff Undersn's Story Testament Boss
  6. Guilty Gear (1998) Kliff Undersn's Story Testament Boss
  7. Guilty Gear (1998) Kliff Undersn's Story Testament Boss
  8. 【日本語配信】ARCREVO America 2021 Finals - Riku Ozawa, the marketing rep for Arc System Works sitting on the left, basically says that Testament was originally envisioned as an androgynous (両性, ryōsei) character expressing both genders, but that in Strive they have opted to make them agender. "Agender is the best word. Neither male nor female. Testament is Testament." (「無性別ってのが一番。男性でも女性でも無い。テスタメントはテスタメント」)
  9. Guilty Gear Webiste Testament Character Biography
  10. Guilty Gear Testament moveset
  11. Guilty Gear X2 Testament Arcade Mode
  12. Guilty Gear X2 Testament Arcade Mode
  13. Guilty Gear (1998) Game Manual Page 2
  14. Guilty Gear Xrd Visual Book Page 2
  15. Guilty Gear Xrd Visual Book Page 2
  16. Guilty Gear Xrd -Revelator- Chapter 01 Revelator A
  17. Guilty Gear -Strive- Chapter 1
  18. Guilty Gear Webiste Testament Character Biography
  19. Guilty Gear Webiste Testament Character Biography
  20. Guilty Gear X2 Testament Arcade Mode
  21. Guilty Gear (1998) Ky Kiske Story Testament Boss
  22. Guilty Gear (1998) Millia Rage Story Testament Boss
  23. Guilty Gear (1998) Potemkin Story Testament Boss
  24. Guilty Gear X2 Testament Arcade Mode
  25. Guilty Gear X2 Testament Arcade Mode
  26. Guilty Gear X2 Testament Arcade Mode
  27. Guilty Gear (1998) Kliff Undersn Story Ending
  28. Guilty Gear (1998) Kliff Undersn Story Ending
  29. Guilty Gear (1998) Sol Badguy Story Testament Boss
  30. Guilty Gear (1998) Game Manual Page 2
  31. Guilty Gear (1998) Sol Badguy Story Testament Boss
  32. Guilty Gear (1998) Sol Badguy Story Testament Boss
  33. Guilty Gear Webiste Testament Character Biography
  34. Guilty Gear Webiste Testament Character Biography
  35. Guilty Gear (1998) Sol Badguy Story Testament Boss
  36. Guilty Gear X2 Testament Aracde Mode
  37. Guilty Gear 2 Overture
  38. Guilty Gear X2 Testament Aracde Mode
  39. Guilty Gear (1998) Game Manual Page 2
  40. Guilty Gear Xrd -Sign- Chapter 06 Philosopher B
  41. Guilty Gear 2 Overture
  42. Guilty Gear X2 Testament Arcade Mode
  43. Guilty Gear Xrd Chapter 07 Showdown B
  44. Guilty Gear Xrd Revelator Chapter 03 Sense B
  45. Guilty Gear Xrd Sign Chapter 7 Showdown B
  46. Guilty Gear Xrd Sign Chapter 7 Showdown B
  47. Guilty Gear Xrd Sign Chapter 7 Showdown B
  48. Guilty Gear 2 Overture
  49. Guilty Gear 2 Overture
  50. Guilty Gear 2 Overture
  51. Guilty Gear 2 Overture
  52. Guilty Gear 2 Overture
  53. Guilty Gear Xrd Sign Chapter 7 Showdown B
  54. Guilty Gear Xrd Sign Chapter 7 Showdown B
  55. Guilty Gear Xrd Sign Chapter 7 Showdown B
  56. Guilty Gear XX Λ Core Plus Bridget Instant Kill
  57. Guilty Gear (1998) Game Manual Page 14
  58. Guilty Gear Xrd Sign Chapter 7 Showdown B
  59. Guilty Gear 2 Overture Page 19
  60. Guilty Gear 2 Overture
  61. Guilty Gear Xrd Sign Chapter 7 Showdown B
  62. Guilty Gear Strive Sliding Roman Cancel
  63. Guilty Gear Xrd Sign Chapter 7 Showdown B
  64. Guilty Gear X2 Testament Arcade Mode
  65. Guilty Gear Xrd Revelator Zato-1 vs. Johnny
  66. Guilty Gear X2 Bridget Arcade Mode
  67. Guilty Gear (1998) Story Prologue
  68. Guilty Gear 2 Overture
  69. Guilty Gear 2 Overture
  70. Guilty Gear 2 Overture
  71. Guilty Gear 2 Overture
  72. Guilty Gear 2 Overture
  73. Guilty Gear Xrd -Sign- Chapter 06 Philosopher A
  74. Guilty Gear Strive Testament Aracde Stage 8 Flawless Run
  75. Guilty Gear (1998) Game Manual Page 28
  76. Guilty Gear (1998) Game Manual Page 28
  77. Guilty Gear (1998) Game Manual Page 28
  78. Guilty Gear (1998) Game Manual Page 28
  79. Guilty Gear X Game Manual Page 2
  80. Guilty Gear (1998) Game Manual Page 27
  81. Guilty Gear (1998) Game Manual Page 29
  82. Guilty Gear X Game Manual Page 2
  83. Guilty Gear Strive
  84. Guilty Gear Strive
  85. Guilty Gear X Game Manual Page 36
  86. Guilty Gear 2 Overture Page 21
  87. Guilty Gear 2 Overture Page 20
  88. Guilty Gear X Game Manual Page 36
  89. Guilty Gear XX Accent Core Plus - Story, Sol Badguy Sol 10B, Path 2 (End 2)
  90. Guilty Gear (1998) Game Manual Page 2
  91. Guilty Gear Xrd -Sign- Chapter 06 Philosopher B
  92. Guilty Gear 2 Overture
  93. Guilty Gear 2 Overture
  94. Guilty Gear 2 Overture
  95. Guilty Gear 2 Overture
  96. Guilty Gear 2 Overture
  97. Guilty Gear 2 Overture
  98. Guilty Gear -Strive- Final Chapter
  99. Guilty Gear Xrd Sign Chapter 7 Showdown B
  100. Guilty Gear Xrd Sign Chapter 7 Showdown B
  101. Guilty Gear Xrd Sign Chapter 7 Showdown B
  102. Guilty Gear Xrd Sign Chapter 7 Showdown B
  103. Guilty Gear Xrd Sign Chapter 7 Showdown B
  104. Guilty Gear Xrd Sign Chapter 7 Showdown B
  105. Guilty Gear Xrd Sign Chapter 7 Showdown B
  106. Guilty Gear Xrd -Sign- Chapter 06 Philosopher B
  107. ExplaMaytions with May! Episode 1 - What is Magic?
  108. Guilty Gear 2: Overture Game Manual Pages 10-15
  109. Guilty Gear Strive Happy Chaos Arcade Extreme Route
  110. Guilty Gear Strive Happy Chaos Arcade Extreme Route
  111. Guilty Gear Xrd -Revelator- Raven vs. Kum Haehyun win quote
  112. Guilty Gear Xrd -Sign- Chapter 02 Struggle B
  113. Guilty Gear 2 Overture Page 18
  114. Guilty Gear 2 Overture Page 18
  115. Guilty Gear (1998) Game Manual Page 25
  116. Guilty Gear 2 Overture
  117. Guilty Gear (1998) Game Manual Page 29
  118. Guilty Gear (1998) Game Manual Page 28
  119. Guilty Gear (1998) Game Manual Page 29
  120. Guilty Gear (1998) Game Manual Page 29
  121. Guilty Gear X Game Manual Page 2
  122. Guilty Gear Strive Roman Cancel
  123. Guilty Gear Strive Sliding Roman Cancel
  124. Guilty Gear Strive Red Roman Cancel
  125. Guilty Gear Strive Blue Roman Cancel
  126. Guilty Gear Strive Purple Roman Cancel
  127. Guilty Gear Strive Yellow Roman Cancel
  128. Guilty Gear XX Accent Core Plus - Story, Sol Badguy Sol vs I-No (Gold) Cutscene
  129. Guilty Gear (1998) Sol Badguy
  130. Guilty Gear XX Λ Core Plus Axl Overdrive
  131. Guilty Gear (1998) Justice Boss
  132. Guilty Gear (1998) Justice Boss
  133. Guilty Gear Xrd REV 2 Zato=1 Overdrive
  134. Guilty Gear Xrd REV 2 Zato=1 Instant Kill
  135. Guilty Gear (1998) Testament Overdrive
  136. Guilty Gear 2 Overture
  137. Guilty Gear 2 Short Stories: "Minutes later, Paradigm was inside an aquarium... or rather, his private room. It was a room designed especially for his body that could only breathe in water. His assistants were sitting on the desk, wondering about the state of their master, who was reading the data. From his face, it looked like he was somewhat tense.
    —"What’s wrong, Doctor?"
    —"H-Hmm..., I’ll explain to you what I could read from the output data..."
    —"Y-Yes."
    —"It seems that the sphere recently was a kind of boundary that connects this world with the Backyard. The magical light waves optimized for the Backyard’s observation, emitted toward the center of the sphere, sent back values that cannot be quantified. On the other hand, the magical light waves of this world sent back real numbers. In other words, the interior of that sphere is this world, and the molecules that make up that 'door' seem to have been subjected to a special magical process. Seeing the absorption rate of the magical light waves, there is no doubt about it."
    —"U-Umm, then, what does that mean?"
    —"That is... it closely resembles the special chord I use for the observation of the Backyard."
    —"Doctor, forgive me, but I don’t know how you can observe the Backyard"
    —"Oh, that’s right... I haven’t taught you that. Simply put, we observe the Backyard from this world by ‘substituting’ the world’s theorem partially with the Backyard’s theorem. It’s the best I could do to send real numbers to the Backyard — I cannot do physical interferences... However, that sphere was made by a physical interference in the Backyard from this world. Which means... someone before me was successful in making physical contact with the Backyard."
    *[A reference to “chord substitution” in music theory]*
    —"Ha... then, does that mean there are people who are smarter than you, Doctor?"
    —"It’s frustrating, but that may be so. But leaving that issue aside, the problem is..."
    —"...Problem?"
    —"Is who it is...Although it is somewhat unlikely, only one person comes to mind."
    —"Eh, who!?"
    —"As I mentioned earlier, we use a 'substitute' chord to observe the Backyard from this world. But actually, this chord didn’t originate from me. It is a part of the source extracted from the genetic information contained in Gear Cells, which I modified and decoded."
    —"Gear Cells?"
    —"Yes...The molecular binding that made up the sphere from earlier had a chord habit commonly found in Gear Cells. It’s unpleasant, but that sphere was probably created by... ‘That Man’."
    —"That Man... the GEAR MAKER!?"
    —"Yes, the GEAR MAKER. The villain that caused the Crusades.""
  138. Guilty Gear 2 Overture
  139. Guilty Gear 2 Overture
  140. Guilty Gear 2 Overture
  141. Guilty Gear 2 Overture
  142. Guilty Gear 2 Overture
  143. Guilty Gear Xrd -Sign- Chapter 04 Kaleidoscope B
  144. Guilty Gear 2 Overture
  145. Guilty Gear Xrd -Sign- Chapter 06 Philosopher A
  146. Guilty Gear (1998) Sol Badguy Story Testament Boss
  147. Guilty Gear (1998) Game Manual Page 2
  148. Guilty Gear 2: Overture Game Manual Pages 4-5
  149. ExplaMaytions with May! Episode 2 - Worldwide Development and Gears
  150. Guilty Gear Xrd -SIGN- Chapter 8 Hope A
  151. Guilty Gear Xrd -Sign- Chapter 06 Philosopher A
  152. Guilty Gear X Game Manual Page 30
  153. ExplaMaytions with May! Episode 2 - Worldwide Development and Gears
  154. Guilty Gear -Strive- Chapter 1
  155. Guilty Gear -Strive- Chapter 1
  156. Guilty Gear (1998) Game Manual Page 2
  157. Guilty Gear 2 Overture
  158. Guilty Gear 2 Overture
  159. Guilty Gear 2 Overture
  160. Guilty Gear (1998) Axl Low Story Testament Boss
  161. Guilty Gear (1998) May Story Ending
  162. Guilty Gear (1998) Kliff Undersn's Story Testament Boss
  163. Guilty Gear Xrd -Sign- Chapter 06 Philosopher B
  164. Guilty Gear 2 Overture
  165. Guilty Gear 2 Overture
  166. Guilty Gear 2: Overture Game Manual Pages 4-5
  167. Guilty Gear 2 Overture
  168. Guilty Gear 2 Overture
  169. Guilty Gear 2 Overture
  170. Guilty Gear Xrd -Sign- Chapter 04 Kaleidoscope B
  171. Guilty Gear Xrd -Sign- Chapter 04 Kaleidoscope B
  172. Guilty Gear 2 Short Stories: "Minutes later, Paradigm was inside an aquarium... or rather, his private room. It was a room designed especially for his body that could only breathe in water. His assistants were sitting on the desk, wondering about the state of their master, who was reading the data. From his face, it looked like he was somewhat tense.
    —"What’s wrong, Doctor?"
    —"H-Hmm..., I’ll explain to you what I could read from the output data..."
    —"Y-Yes."
    —"It seems that the sphere recently was a kind of boundary that connects this world with the Backyard. The magical light waves optimized for the Backyard’s observation, emitted toward the center of the sphere, sent back values that cannot be quantified. On the other hand, the magical light waves of this world sent back real numbers. In other words, the interior of that sphere is this world, and the molecules that make up that 'door' seem to have been subjected to a special magical process. Seeing the absorption rate of the magical light waves, there is no doubt about it."
    —"U-Umm, then, what does that mean?"
    —"That is... it closely resembles the special chord I use for the observation of the Backyard."
    —"Doctor, forgive me, but I don’t know how you can observe the Backyard"
    —"Oh, that’s right... I haven’t taught you that. Simply put, we observe the Backyard from this world by ‘substituting’ the world’s theorem partially with the Backyard’s theorem. It’s the best I could do to send real numbers to the Backyard — I cannot do physical interferences... However, that sphere was made by a physical interference in the Backyard from this world. Which means... someone before me was successful in making physical contact with the Backyard."
    *[A reference to “chord substitution” in music theory]*
    —"Ha... then, does that mean there are people who are smarter than you, Doctor?"
    —"It’s frustrating, but that may be so. But leaving that issue aside, the problem is..."
    —"...Problem?"
    —"Is who it is...Although it is somewhat unlikely, only one person comes to mind."
    —"Eh, who!?"
    —"As I mentioned earlier, we use a 'substitute' chord to observe the Backyard from this world. But actually, this chord didn’t originate from me. It is a part of the source extracted from the genetic information contained in Gear Cells, which I modified and decoded."
    —"Gear Cells?"
    —"Yes...The molecular binding that made up the sphere from earlier had a chord habit commonly found in Gear Cells. It’s unpleasant, but that sphere was probably created by... ‘That Man’."
    —"That Man... the GEAR MAKER!?"
    —"Yes, the GEAR MAKER. The villain that caused the Crusades.""
  173. Guilty Gear 2 Overture
  174. Guilty Gear 2 Overture
  175. Guilty Gear 2 Overture
  176. Guilty Gear 2 Overture
  177. Guilty Gear 2 Overture
  178. Guilty Gear X2 Testament Arcade Mode
  179. Guilty Gear Xrd -Sign- Chapter 02 Struggle A
  180. Guilty Gear Xrd -Revelator- Chapter 06 Cause A
  181. Guilty Gear Xrd -Sign- Chapter 06 Philosopher A
  182. Guilty Gear Xrd -Sign- Chapter 06 Philosopher A
  183. Guilty Gear -Strive- Powers/Skills Saito-Style Martial Arts
  184. Guilty Gear Testament Moveset
  185. Guilty Gear (1998) Sol Badguy Story Testament Boss
  186. Guilty Gear (1998) Testament Animations
  187. Guilty Gear (1998) Testament Boss
  188. Guilty Gear XX Λ Core Plus Testament Overdrive
  189. Guilty Gear -Strive- Powers/Skills Succubus
  190. Guilty Gear Testament Moveset
  191. Guilty Gear Xrd Rev 2 GG World Testament
  192. Guilty Gear XX Game Manual page 5
  193. Guilty Gear 2 Overture
  194. Guilty Gear X2 Testament Arcade Mode
  195. Guilty Gear Xrd Rev 2 GG World Testament
  196. Guilty Gear (1998) Axl Low Story Testament Boss
  197. Guilty Gear (1998) Game Manual Page 15
  198. Guilty Gear (1998) Testament Boss
  199. Guilty Gear X2 Testament Entrance
  200. Guilty Gear (1998) Sol Badguy Story Testament Boss
  201. Guilty Gear XX Λ Core Plus Testament Overdrive
  202. Guilty Gear Strive Testament Overdrive
  203. Guilty Gear -Strive- Powers/Skills Succubus
  204. Guilty Gear Strive: Dual Rulers Episode 8 - "What Makes You, You"
  205. Guilty Gear (1998) Sol Badguy Story Testament Boss
  206. Guilty Gear Strive Testament Moveset
  207. Guilty Gear X2 Testament Entrance
  208. Guilty Gear Strive Testament Intro
  209. Guilty Gear X2 Testament Moveset
  210. Guilty Gear X Testament Moveset
  211. Guilty Gear Strive Testament Moveset
  212. Guilty Gear (1998) Testament Moveset
  213. Guilty Gear XX Λ Core Plus Testament Overdrive
  214. Guilty Gear XX Λ Core Plus Testament Overdrive
  215. Guilty Gear Strive Testament Overdrive
  216. Guilty Gear (1998) Testament Overdrive
  217. Guilty Gear (1998) Testament Instant Kill
  218. Guilty Gear X Testament Instant Kill
  219. Guilty Gear XX Game Manual page 5
  220. Guilty Gear 2 Overture
  221. Guilty Gear X2 Testament Arcade Mode
  222. Guilty Gear Xrd -SIGN- Chapter 8 Hope A
  223. Guilty Gear XX Game Manual page 5
  224. Guilty Gear 2 Overture
  225. Guilty Gear Strive Glossary Weapons / Items Gear Cell Suppressor
  226. Guilty Gear (1998) Game Manual Page 29
  227. Guilty Gear X Game Manual Page 2
  228. 【日本語配信】ARCREVO America 2021 Finals - Riku Ozawa, the marketing rep for Arc System Works sitting on the left, basically says that Testament was originally envisioned as an androgynous (両性, ryōsei) character expressing both genders, but that in Strive they have opted to make them agender. "Agender is the best word. Neither male nor female. Testament is Testament." (「無性別ってのが一番。男性でも女性でも無い。テスタメントはテスタメント」)
  229. Guilty Gear 2 Overture
  230. Guilty Gear 2 Overture
  231. Guilty Gear 2 Overture
  232. Guilty Gear 2 Overture
  233. Guilty Gear 2 Overture
  234. Guilty Gear 2 Overture
  235. Guilty Gear 2 Overture
  236. Guilty Gear 2 Overture
  237. Guilty Gear 2 Overture
  238. Guilty Gear 2 Overture
  239. Guilty Gear 2 Overture
  240. Guilty Gear 2 Overture
  241. Guilty Gear Xrd -Revelator- Chapter 06 Cause A
  242. Guilty Gear 2 Overture
  243. Guilty Gear 2 Overture
  244. Guilty Gear Xrd -Sign- Opening
  245. Guilty Gear Xrd -Sign- Chapter 06 Philosopher B
  246. Guilty Gear Xrd -Sign- Chapter 04 Kaleidoscope A
  247. Guilty Gear Xrd -Sign- Chapter 06 Philosopher A
  248. Guilty Gear Xrd -Sign- Chapter 06 Philosopher A
  249. ExplaMaytions with May! Episode 6 - Another Threat Looms
  250. ExplaMaytions with May! Episode 6 - Another Threat Looms
  251. 【日本語配信】ARCREVO America 2021 Finals
  252. Translation by AmaranthSparrow
  253. "10th volume of “Developer’s Backyard”(7/8 Release)"
  254. ギルティギアシリーズを補完しよう
  255. Arc System Works 25th Anniversary Official Character Collection, pg. 234, 237
  256. TCG Gallery/Asura System , no. 4015, 4160, P094.
  257. Guilty Gear X Slash Encyclopedia, pg. 161
  258. Character Designer Issue 1 (2003), pg. 40
  259. Guilty Gear X Slash Encyclopedia, pg. 161
  260. Guilty Gear 10th Memorial Book, pg.74
  261. Guilty Gear Codex, pg.14,49,60
  262. "10th volume of “Developer’s Backyard”(7/8 Release)"
  263. Guilty Gear Xrd -Sign- Chapter 02 Struggle A
  264. Guilty Gear Xrd Rev 2 Dizzy Instant Kill
  265. Guilty Gear Xrd Rev 2 Jack-O Instant Kill
  266. Guilty Gear X2 Testament Arcade Mode
  267. Guilty Gear X2 Testament Arcade Mode
  268. Guilty Gear X2 Testament Arcade Mode
  269. Guilty Gear X2 Testament Arcade Mode
  270. Guilty Gear X2 Testament Arcade Mode
  271. Guilty Gear X2 Testament Arcade Mode
  272. Guilty Gear X2 Testament Arcade Mode
  273. Guilty Gear X2 Testament Arcade Mode
  274. Guilty Gear X2 Testament Arcade Mode
  275. Guilty Gear X2 Testament Arcade Mode
  276. Guilty Gear X2 Testament Arcade Mode
  277. Guilty Gear X2 Testament Arcade Mode
  278. Guilty Gear X2 Testament Arcade Mode
  279. Guilty Gear X2 Testament Arcade Mode
  280. Guilty Gear X2 Testament Arcade Mode
  281. Guilty Gear X2 Testament Arcade Mode
  282. Guilty Gear X2 Testament Arcade Mode
  283. Guilty Gear X2 Testament Arcade Mode
  284. Guilty Gear X2 Testament Arcade Mode
  285. Guilty Gear X2 Testament Arcade Mode
  286. Guilty Gear Strive Testament Arcade Mode
  287. Guilty Gear Strive Testament Arcade Mode
  288. Guilty Gear Strive Testament Arcade Mode
  289. Guilty Gear Strive Testament Arcade Mode
  290. Guilty Gear Strive Testament Arcade Mode
  291. Guilty Gear Strive Testament Arcade Mode
  292. Guilty Gear Strive Testament Arcade Mode
  293. Guilty Gear Strive Testament Arcade Mode
  294. Guilty Gear (1998)