“ | I'm Sonic the Hedgehog! I have no master, except the wind that blows free! | „ |
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User:Truth Bullets/SandboxSonic
Summary
Sonic is the titular protagonist of the Sonic the Hedgehog series.
Powers and Stats
Tier: Current Tier of the character (in bold).
Name: The character's true name, and/or common name/epithets
Origin: The name of the fiction which the character is from, with a link to the Verse page
Gender: Male, female or genderless
Age: Character's age
Classification: Character's class/race etc.
Attack Potency: The character's attack power or destructive capacity (in bold; add any explanations using brackets, not in bold).
Dimensionality: The spatial dimension the character resides on.
Travel Speed: How fast the character can move.
Combat Speed: How fast the character goes in combat.
Reaction Speed: How fast the character can react.
Lifting Strength: The weight the character can lift/move, usually expressed in tons. However it is optional since lifting strength generally doesn't matter in most fights (in bold).
Striking Strength: The attack power of the character's physical attacks/blows (in bold).
Durability: The amount of attack power the character can withstand before being overwhelmed (in bold).
Stamina: Self-explanatory
Range: The distance the character's attacks/abilities can cover.
All previous abilities to a greater extent, Homing Attack (Automatically zones in on an enemy during a spin attack with ???. He can also throw out Rings and perform a homing spin attack toward them), Spin Dash (With Somersault), Statistics Amplification (Increases his strength with Attack Support 6 his defense with Strength Support 8, and his speed with Acceleration Up Lv 2 and Speed Up), Healing (Can naturally heal himself via Sonic Heal), Barrier Creation (Pulses a purple barrier in front of his arms to block oncoming attacks with Sonic Guard), Sealing, Magic, Size Manipulation and Explosion Manipulation (Shrinks enemies and encases them in magic bombs with the Magic Gloves), Time Stop (Via Time Stop), Fire Manipulation (Can imbue his somersault attacks with fire using the Flame Ring), Air Manipulation, Homing Attack and Danmaku (Can create tornadoes with Blue Tornado and Tornado Jump, and also create homing wind bullets with Sonic Wind), Afterimage Creation (Via Boost Mode), Sound Manipulation and Status Effect Inducement (Can shock opponents with shouts), Soul Manipulation and Energy Manipulation (Can interact with Chaos, who's made of concentrated spirit energy), Paralysis Inducement (Can temporarily paralyze enemies with powerful spin attacks), Explosion Manipulation (Sets volatile landmines with Sonic Air Cracker and Sonic Cracker. He can also use bombs on enemies with Explosion and Bomb), Vibration Manipulation (Attacks with shockwaves during Sonic Storm and Sonic Wave), Vector Manipulation (Increases his torque by spinning with Sonic Ballet), Resistance to Curse Manipulation (Unaffected by curses), Spatial Manipulation and Time Manipulation (Shadow's attacks distort time and space and Sonic only receives minor physical damage)
Added Invulnerability, Energy Boost, Dimensional Storage, Statistics Amplification (of speed) and Healing (They're canonically contained with hammerspace, and they can restore your energy for your abilities and Super/Hyper form. They serve as an invincibility weapon for the wielder, and can both restore your HP or act as a health gauge. These can also increase your abilities, such as your speed), Healing (Chaos Emeralds can heal you when you're knocked out), Empowerment (Chaos Energy is enriched and increased in ability by the heart and its emotions, along with positive/negative thoughts), Teleportation, Portal Creation, Time Slow, and Time Stop (Chaos Control is typically used for these abilities), Limited Magnetism Manipulation (Chaos Emeralds attract each other), BFR and Sealing (Chaos Control can be used to BFR others into separate dimensions), Holy Manipulation (Chaos Emeralds can perform miracles), Resurrection and Wish Granting (Granted Elise's wish and brought Sonic back to life), Time Manipulation and Spatial Manipulation (Chaos Emeralds can control time and space), Chaos Energy Manipulation, Statistics Amplification and Energy Absorption (Can use Chaos Emeralds to activate Hyper Mode and use chaos attacks with increased overall ability), Order Manipulation and Reality Warping (Passive. Chaos Emeralds control the harmony of the universe), Life Manipulation (Passive. Chaos Emeralds are the vitality of all things), Plant Manipulation (The Chaos Emeralds did this on their own), Weather Manipulation (The Chaos Emeralds destroyed a storm Dr. Eggman had made on their own), Resistance to BFR (By merely having a single Chaos Emerald on hand, Classic Sonic is warped out of the Special Stage, which resides in a different universe as a trap)
All abilities of base form are greatly enhanced, Self-Sustenance (Type 3), True Flight, Invulnerability, Reality Warping, Aura (Can ram enemies with a boosting aura attack), BFR (Warped away the Space Colony Ark and Final Hazard, which had the Chaos Emeralds) Invulnerability Negation (He could affect Metal Madness with his supercharged attacks, whereas Metal Madness is immune to regular attacks), Holy Manipulation (This form is achieved through miracle), Empathic Manipulation and Power Nullification (Passive. By fighting Perfect Chaos he reduced it to its base form and calmed it. He did something similar to Metal Sonic),
All abilities of his base form and super form to a greatly enhanced level, Self-Sustenance (Type 2), Light Manipulation (With Hyper Flash)
Standard Equipment: Rings, Chaos Emeralds, Light Speed Shoes, Crystal Ring, Ancient Light, Bounce Bracelet, Flame Ring, Magic Gloves, Mystic Melody, Landmines, Item Monitors
- Optional Equipment: Forcejewels, Power Cores
Intelligence: Genius (As soon as he met Shadow, he understood that the military had mistaken him for the former. He has managed to thwart and beat Eggman several times who is confirmed to have an IQ of 300, using various movesets across his adventures such as various fighting styles, including one which incorporates break dancing abilities, a style he invented himself, and one resembling Capoeira tradition, often using outside forces such as shockwaves and various vectors of momentum/torque to overwhelm his opponent. He's also used outright martial arts to defeat his opponents and has shown to analyze and adapt to his opponent's fighting style, noticing patterns and openings in the middle of a fight. He also did this to Knuckles the Echidna, who uses martial arts in combat, and said he was "simple to read")
Weaknesses: Has a hard time swimming in canon)
Notable Attacks/Techniques: A list of some abilities the character generally uses.
Key: Base | Super | Hyper | Darkspine | Excalibur | Werehog
Note: Modern Sonic is considered to be Sonic from the current era. The main titles in this era are Sonic the Hedgehog, Sonic Unleashed, Sonic Colors, Sonic Generations, Sonic Lost World and Sonic Forces.
Others
Notable Victories:
Notable Losses:
Inconclusive Matches: