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Attack Potency

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Saitama generates enough energy to destroy the mountain behind Genos

Attack Potency

Destructive Capacity is the term used to determine the amount of damage a character can produce. It is measured in units of energy. An alternative term for Destructive Capacity which has more direct meaning: The Destructive Capacity that an attack is equivalent to. A character with a certain degree of attack potency does not necessarily need to cause destructive feats on that level, but can cause damage to characters that can withstand such forces.

Area of Effect Misconceptions

A regular argument used against a character falls under that they should not be a tier because they have never been shown destroying an object that matches the level of the name (I.E. Link cannot be planet because he never destroys a planet, nor do any of his sword slashes destroy a planet). Using this argument is extremely flawed as it not only ignores the existence of area of effect, but would also with using this logic make a human stronger then a bullet. To explain this, take a hypothetical example of someone punching through an interior wall vs. bullet being shot at an interior wall. If a bullet is shot at a wall, the wall would have a small hole from the bullet going through it, however if a person punches through a wall, a big hole would be left in place due to the size of the hand, with the logic of ignoring one's energy output in place for area of effect, the person's punch would in that scenario be stronger then a bullet.

Higher levels scaling

Once going above tier 3, our scaling reaches into unquantifiable energy areas, this is better suited to be explained in our tiering system, which is based on levels of infinity. This considers Georg Cantor's set theory, where there are higher levels of infinity.

Since human characters are the most prevalent throughout all of fiction and we understand the energy levels in the standard universe (due to existing in it), the power of the standard universe is split into many levels encompassing the majority of this system. This ranges from below the energy level of an average human to unexplainable levels of energy. This falls under our standard laws of physics.

After extending into a multiverse's cosmology. It goes beyond the regular singular space-time continuum of the universe. One can go higher and higher depending on the cosmology and the setting of the verse.

The scale culminates in the quality of the cosmology. All possible levels of power are included within our tiering system due to the lower/higher levels of infinity.

In most cases, tier 11 is a mostly unused tier as the physical world (aka the world we live in), is generally the lowest level of reality in the verse. Though in some cases an author will use have a reality even below our physical world, and thus that would be tier 11. Along with this there are some verses where the physical world has lower layers of reality beneath even it and characters would qualify for tier 11 in this.

To add on, spatial dimensions are not considered as higher planes of reality or higher hierarchies by default, however temporal dimensions are considered as such, to briefly explain, temporal dimensions in fiction are treated as higher layered timelines beyond the regular scope of the traditional physical world. Being the very reason for the existence of Tier 2 in the first place.

Attack Potency Chart

Tier Level Energy in

Conventional Terms

Energy in Tonnes

of TNT Equivalent

Energy in Joules High End to Low End ratio Explanations
11-C Absolute Zero None None None None At this state one has zero energy, normally for massless particles at rest.
Unknown Subatomic Comparable to subatomic particles Comparable to a subatomic particles Comparable to a subatomic particles N/A Energy levels so low where they reach a Planck scale or below.
11-C Atomic Energy of an atom. Energy of an atom. Energy of an atom. N/A Energy levels comparable to a single particle.
Low 10-C Low Subhuman ~Lower quantifiable finite value of Joules to

0.003 Joules

~Lower quantifiable finite value to 7.17×10-13 ~Lower quantifiable finite value to 3×10-3 N/A Normally reserved to digital or data beings.
10-C Subhuman 0.003 Joules to 1.4 Joules ~7.17×10-13 to 3.34×10-10 ~3×10-3 to 1.4x100 N/A Normally reserved to bugs or insects.
High 10-C High Subhuman ~1.4 Joules to 25 Joules ~3.34×10-10 to 5.97×10-9 ~1.4x100 to 2.5×101 N/A Normally reserved to small animals or infants.
Low 10-B Below Average Human 25 joules to 50 joules 5.97×10-9 to 1.195×10−8 2.5x101 to 5x101 2.6x The physically impaired, children of society, or obese people of society.
10-B Average Human 50 Joules to

130 Joules

1.195×10−8 to 3.1071×10−8 5x101 to 1.3x102 2.6x The regular human of society.
High 10-B Above Average Human 130 Joules to

300 Joules

3.1071×10−8 to 7.17x10−8 1.3x102 to 3x102 ~2.307x An athletic human.
10-A Peak Human 300 Joules to

7 Kilojoules

7.17x10−8 to 1.67×10-6 3x102 to 7x103 ~23.33x High level athletes, they normally participate in sports like Basketball, Tennis, Boxing, MMA, etcetera.
9-C Bone 7 Kilojoules to

14 Kilojoules

1.67×10-6 to 3.34608×10−6 7x103 to 1.4x104 2x Mainly for also be melee weapons, conventional firearms or smaller predator animals.
9-B Wall 14 Kilojoules

to 0.018 Tons

3.59x10−6 to 1.8×10−2 1.4x104 to 7.6×107 ~5441.067 The beginning of superhuman, destroying walls in various manners.
9-A Room 0.018 Tons

to 0.25 Tons

1.8×10−2 to 2.5x10−1 7.6×107 to 1.046x109 ~13.89x The energy to destroy a room.
Low 8-C Small Building 0.25 Tons

to 5 Tons

2.5x10−1 to 5 1.046x109 to 2.092x1010 20x The energy to destroy a small building. This is normally considered a residential home.
8-C Building 5 Tons

to 7.5 Tons

5 to 7.5 to 2.092x1010 to 3.138×1010 1.5x The energy to destroy a building. Normally considered for commercial buildings.
High 8-C Large Building 7.5 Tons to

10 Tons

7.5 to 1x101 3.138×1010 to 4.184×1010 ~1.33x The energy to destroy a large building.
8-B City Block 10 Tons to 100 Tons 1x101 to 102 4.184×1010 to 4.184x1011 10x The energy to destroy a city block.
8-A City District 100 Tons to 10 Kilotons 102 to 1x104 4.184x1011 to 4.184×1013 100x The energy to destroy a city district.
7-C Town 10 Kilotons to

1 Megaton

1x104to 106 4.184×1013 to 4.184x1015 100x The energy to destroy a town.
7-B City 1 Megaton to 50 Megatons 106 to 5x107 4.184x1015 to 2.092x1017</sup 50x The energy to destroy a city.
7-A Metropolis 50 Megatons

to 1 Gigaton

5x107 to 1x109 2.092x1017 to 4.184x1018 20x The energy to destroy a metropolis.
6-C Island 1 Gigatons

to 1 Teraton

1x109 to 1x1012 4.184x1018 to 4.184x1021 1000x The energy to destroy an island.
6-B Country 1 Teraton to 1 Petaton 1x1012 to 1x1015 4.184x1021 to 4.184x1024 1000x The energy to destroy a country.
6-A Continent 1 Petaton

to 40 Petatons

1x1015 to 4x1016 4.184x1024 to 1.674x1026 ~40x The energy to destroy a continent.
High 6-A Multi-Continent 40 Petatons to

28.6 Exatons

4x1016 to 2.87x1019 1.674x1026 to 1.2x1029 ~716.85x The energy to destroy multiple continents. Normally things like surface wiping or atmosphere destruction.
5-C Moon 29.6 Exatons to

430 Exatons

2.87x1019 to 4.3x1020 1.2x1029 to 1.8x1030 ~14.53x The energy to destroy the moon. The normal assumption is our Earth's moon.
Low 5-B Small Planet 433 Exatons

to 48 Zettatons

4.3x1020 to 4.8x1022 1.8x1030 to 2x1032 ~111.11x The energy to destroy a small planet. The normal assumption is the planet Mercury.
5-B Planet 48 Zettatons

to 4.075 Yottatons

4.8x1022 to 4.075x1024 2x1032 to 1.705x1034 ~85.25x The energy to destroy a planet. The normal assumption is our Earth.
High 5-B Large Planet 4.075 Yottatons

to 182.31 Ninatons

4.075x1024 to 1.823x1029 1.705x1034 to 7.628x1038 ~44,737x The energy to destroy a large planet. The normal assumption is Neptune.
5-A Brown Dwarf 182.31 Ninatons

to 3.910 Tenatons

1.823x1029 to 3.91x1030 7.628x1038 to 1.636x1040 ~21.45x The energy to destroy a Brown Dwarf. The normal assumption is OTS 44.
Low 4-C Low Mass Star 3.910 Tenatons

to 55 Tenatons

3.91x1030 to 5.49x1031 1.636x1040 to 2.3x1041 ~7.33x The energy to destroy a star that has low mass.
4-C Star 55 Tenatons

to 912.295 Tenatons

5.49x1031 to 9.12x1032 2.3x1041 to 3.817x1042 ~16.59x The energy to destroy an average star. The normal assumption is our sun.
High 4-C High Mass Star 912.295 Tenatons

to 1 Foe

9.12x1032 to 2.39x1034 3.817x1042 to 1x1044 ~26.20x The energy to destroy a star that has large mass. The normal assumption is the star Rige.
4-B Solar System 1 Foe

to 121.98 GigaFoe

2.39x1034 to 1x1044 1x1044 to 1.22x1055 ~12,1982,507,288.629738x The energy to destroy a solar system. An example being a supernova. The normal assumption is our solar system.
High 4-B Multi-Solar System 121.98 GigaFoe

to 1.61 YottaFoe

2.92x1045 to 1.041x1048 1.22x1055 to 4.357x1057 ~357.1554x The energy to destroy multiple solar systems.
4-A Star Cluster 121.98 GigaFoe

to 1.61 YottaFoe

1.041x1048 to 4.693x1050 4.357x1057 to 1.964x1060 ~450.7539x The energy to destroy a star cluster.
High 4-A Multi-Star Cluster 121.98 GigaFoe

to 1.61 YottaFoe

4.693x1050 to 1.22x1055 1.964x1060 to 1.614x1068 ~82,185,891.768x The energy to destroy multiple star clusters.
3-C Galaxy 1.61 YottaFoe

to 1.61 NinaFoe

3.857x1058 to 3.857x1061 1.614x1068 to 1.614x1071 1000x The energy to destroy a galaxy. The normal assumption is our Milky Way Galaxy.
High 3-C Multi-Galaxy 1.61 NinaFoe

to 5.48 TenaFoe

3.857x1061 to 1.301x1065 1.614x1071 to 5.447x1074 ~3374.8x The energy to destroy multiple galaxies.
3-B Galaxy Cluster 5.48 TenaFoe

to 2.15 TenakiloFoe

1.301x1065 to 5.134x1067 5.447x1074 to 2.148x1077 ~394.3x The energy to destroy a galaxy cluster.
3-A Supercluster 2.15 TenakiloFoe

to 2.79 TenamegaFoe

5.134x1067 to 6.666x1070 2.148x1077 to 2.789x1080 ~1298.4x The energy to destroy a supercluster. The normal assumption is the Virgo Supercluster.
High 3-A Multi-Supercluster 2.79 TenamegaFoe

to any higher finite amount

6.666x1070 to any higher finite number 2.789x1080 to any higher finite number N/A The energy to destroy multiple superclusters.
2-C Universal Unquantifiable Unquantifiable Unquantifiable Unquantifiable Impossible to quantify with our current understanding of physics.
2-B Multi-Universal Unquantifiable Unquantifiable Unquantifiable Unquantifiable Impossible to quantify with our current understanding of physics.
2-A Multiversal Unquantifiable Unquantifiable Unquantifiable Unquantifiable Impossible to quantify with our current understanding of physics.
High 2-A High Multiversal Unquantifiable Unquantifiable Unquantifiable Unquantifiable Impossible to quantify with our current understanding of physics.
1-C Complex Multiversal Unquantifiable Unquantifiable Unquantifiable Unquantifiable Impossible to quantify with our current understanding of physics.
1-B Hypercomplex Multiversal Unquantifiable Unquantifiable Unquantifiable Unquantifiable Impossible to quantify with our current understanding of physics.
1-A Mathematical Multiversal Unquantifiable Unquantifiable Unquantifiable Unquantifiable Impossible to quantify with our current understanding of physics.
High 1-A Absolute Transcendence Unquantifiable Unquantifiable Unquantifiable Unquantifiable Impossible to quantify with our current understanding of physics.

Explanations

This blog explains the reasons for our borders and how we've found our numbers.

Standard sizes


Omitted levels


  • Small Town level: Towns do not have a consistent enough size to meet this standard, with the smallest town reaching around City District level results to destroy.
  • Large Town level: Large Towns are normally rare or are essentially cities.
  • Small City level: Cities do not have a consistent enough size to meet this standard.
  • Small/Large Metropolis level: Mountains do not have a consistent enough size to meet this standard.
  • Small/Large Island level: Islands do not have a consistent enough size to meet this standard.
  • Small/Country level: Countries do not have a consistent enough size to meet this standard.
  • Small Continent Level: Unnecessary as a rating.
  • Small Moon level: While most other tiers have been into 3 sub-tiers, Moon level does not have Small Moon level due to the existence of Multi-Continent level. Simply put, the two intersect, and Multi-Continent level is far more common than Small Moon.
  • Multi Planet Level: Large Planet Level is far more common than Multi Planet level.
  • Large Star level: A star does not get a higher GBE via its size but it’s solar mass. So a star that’s visually smaller could actually have a greater GBE then a star that’s visually larger. Thus Massive Star level is the more accurate term.
  • Small Galaxy level: Same reason as the one for Small Moon level, with the tier clashing with Multi-Star Cluster level instead.
  • Large Galaxy level: Large Galaxy level was omitted because unlike planets, galaxies in fiction rarely specify the size of said galaxy, and instead go from galaxy to multiple galaxies. As such, a "Large Galaxy level" rating would not only be confusing, but also redundant.

Additional terms

"+" symbol

The "+" symbol is used when the Attack Potency has been calculated to be greater than the average (arithmetic mean) of the high end energy level and low end energy level of a particular tier.

Example: Average of City Block level is: [10 Tons (low end) + 100 tons (high end)]/2 = 55 Tons (the arithmetic mean). All energy levels from 10 Tons to 55 Tons should be listed as City Block level, whereas all energy levels from 55 Tons to 100 Tons should be listed as City Block level+.

At least

Should be used to denote the lower cap of a character, if the exact value is indeterminate. Usually listed for characters that have done a feat superbly casually.

At most

Should be used to denote the higher cap of a character, if the exact value is indeterminate. Usually listed for characters that have done a feat that is questionable compared to their other feats.

Likely

Should be used to list a hypothetical statistic for a character, but inconclusive due to lack of feats or viable power-scaling. Probability of said hypothetical statistic should be favorable.

Possibly

Should be used to list a hypothetical statistic for a character, but inconclusive due to lack of feats or viable power-scaling. Probability of said hypothetical statistic should also be indeterminate.