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Nathan Graves: Difference between revisions

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{{Quote|And we will be there to stop you. You can bet on that.|Nathan to Count Dracula}}
{{Quote|And we will be there to stop you. You can bet on that.|Nathan to Count Dracula}}


==Background==
==Background==
'''Nathan Graves''' is the son of two powerful vampire hunters, who several years prior, had been slain in a battle against Count Dracula. A man who fought alongside the two and was the one to finally slay Dracula, Morris Baldwin, ended up adopting Nathan into his family and trained him alongside his own son, Hugh Baldwin.
'''Nathan Graves''' is the son of two powerful vampire hunters, who several years prior, had been slain in a battle against [[Dracula (Circle of the Moon)|Count Dracula]]. A man who fought alongside the two and was the one to finally slay Dracula, Morris Baldwin, ended up adopting Nathan into his family and trained him alongside his own son, Hugh Baldwin.


Nathan and Hugh would grow up to be rivals, and would both contend with one another over who should inherit the Hunter Whip from Morris; with Hugh always coming out on top. During their coming of age ceremony, to Hugh’s shock, Nathan was chosen to hold the Hunter Whip.
Nathan and Hugh would grow up to be rivals, and would both contend with one another over who should inherit the Hunter Whip from Morris; with Hugh always coming out on top. During their coming of age ceremony, to Hugh’s shock, Nathan was chosen to hold the Hunter Whip.
Line 21: Line 18:


Nathan fled from Dracula’s Castle as it crumbled behind him, and made his way back to Morris and Hugh. With Morris able to recover his strength, Hugh and Nathan reconciled for their biter rivalry and became friends at last.
Nathan fled from Dracula’s Castle as it crumbled behind him, and made his way back to Morris and Hugh. With Morris able to recover his strength, Hugh and Nathan reconciled for their biter rivalry and became friends at last.
==General Information==
'''Name:''' Nathan Graves


==Powers and Stats==
'''Nicknames/Other Names:'''
'''[[Tiering System|Tier]]:''' At least '''2-C''', likely '''far higher'''


'''Name:''' Nathan Graves
'''Origin:''' [[Castlevania|Castlevania: Circle of the Moon]]
 
'''First Appearance:''' Castlevania: Circle of the Moon
 
'''Company:''' Konami


'''Origin:''' [[Castlevania]]
'''Creator:''' Ebisu Etsunobu


'''Sex:''' Male
'''Sex:''' Male


'''Age:''' Unknown, looks around 20 years old
'''Sexuality:''' '''Heterosexual'''


'''Classification:''' Vampire Hunter
'''Pronouns:''' '''He/Him'''


'''[[Attack Potency]]:''' At least '''Complex Universe level''', likely '''far higher''' (Although Nathan [https://debatesjungle.fandom.com/wiki/Castlevania#Non-Canon takes place in a non-canon timeline], we know the Castlevania multiverse is linked through Judgement, as [https://youtu.be/6wS-o_6Nf5E?t=18 Cornell appears in it] despite also [https://debatesjungle.fandom.com/wiki/Castlevania#Alternate_Timeline being from a non-canon game]; Thus, the characters should be similar in power between timelines. [https://youtu.be/GAyoqRHYzJI?t=304 Nathan defeats 19th Century Count Dracula], who should be similar to [https://debatesjungle.fandom.com/wiki/Dracula_(Castlevania)#19th_Century main-timeline 19th Century Dracula]; [https://imgur.com/a/HAJqglw Dracula is above Galamoth], let alone the Time Reaper, who Galamoth controls. The Time Reaper [https://youtu.be/rEkyWJ2YRa4?t=81 was going to destroy the entire Castlevania Timeline])
'''Age:''' Unknown
 
'''Homeworld:''' Earth
 
'''Residence:''' Unknown
 
'''Story Role:''' Main Protagonist
 
'''Classification:''' Student of Morris Baldwin
 
'''Species:''' Human
 
'''[[State of Being]]:''' '''Regular'''
 
'''[[Physiology]]:''' '''Humanoid Physiology'''
 
'''In-Universe Creator:''' [https://youtu.be/c4jai7lFv90?list=PLA7CF8E257AE3FBAB&t=502 God]<ref>Castlevania Lament of Innocence</ref>
 
'''Occupation:''' Vampire Hunter
 
'''Affiliations:''' Morris Baldwin (His Master), Hugh Baldwin (His training partner and rival)
 
'''Enemies:''' [[Dracula (Castlevania)|Dracula]]
 
'''Height:''' Unknown
 
'''Weight:''' Unknown
 
'''[[Status]]'''
*'''During his Time:''' '''Alive'''
*'''Modern Time:''' '''Deceased''' (As he existed back in [[Castlevania_Timeline#1830_A._D._Castlevania:_Circle_of_the_Moon|1800s]], he is naturally dead from old age)
 
'''Date of Death:''' Unknown
 
'''[[Alignment]]:''' '''Neutral Good''' (Kind-hearted, Nathan will do whatever it takes to destroy the creatures of the night as quickly as possible, in order to preserve peace in the world. He will go as far as to fight his rival, [[Hugh Baldwin]], when he stands in the way of saving the world)
 
'''[[Protection Level]]:''' '''Global Protector''' (Fought and defeated Dracula, [https://youtu.be/aa-CU7D5WKY?t=37 where in ''Castlevania III: Dracula's Curse'', Dracula plans to take over all of Europe]<ref>Akumajou Densetsu Famicon Intro English Patch</ref>, [https://drive.google.com/drive/folders/1-xmOfGIqqXIZYmkpA5wyevCvc4rrbHqy?usp=sharing proceeded to amass an army to kill hundreds of soldiers to take over Europe], [https://drive.google.com/drive/folders/1nyimx-VkPmPtWHFk2TgnWEXoVAD5iJeV?usp=sharing plagued the beautiful land located in the Southern Part of Romania into darkness by having devils attack it], [https://drive.google.com/file/d/1V-u7ubsmsf6XhrNANWneaZoKAOVG57o4/view?usp=sharing plnned to spread his evil grip to the rest of Europe]<ref>Castlevania: Curse of Darkness Manga Volume 1 Chapter 1</ref>)
 
==Codex Statistics==
'''[[Grade]]:''' '''S'''
 
'''[[Tiering System|Tier]]:''' At least '''7-C''', '''Higher''' with Tackle, '''Far Higher''' with '''[[Sheer Will]]'''
 
'''[[Cardinality]]:''' '''Finite'''


'''[[Dimensionality]]:''' '''3-D'''
'''[[Dimensionality]]:''' '''3-D'''


'''[[Speed|Travel Speed]]:''' '''Superhuman''' (Should be superior to Leon Belmont, who was able to escape Walter's Castle by [https://youtu.be/5QU8TPu30Uk?t=835 running from the top floor to the entrance, before the entire structure collapsed])
'''[[Attack Potency]]:''' At least '''Town level (Potency)''' ([https://youtu.be/hj6RSfzA-OY?t=1074 Can fight and defeat] [[Dracula (Castlevania)|Circle of the Moon Dracula]]<ref>Castlevania: Circle of the Moon Final Boss</ref>, [https://youtu.be/MVvTErAm2HY?t=12300 who serves as the absolute evil, the opposite to God]<ref>Castlevania: Aria of Sorrow Ending</ref>, [https://youtu.be/kLRigOw-reQ?list=PLnd02gPyGYMY9GPt0gTupQcblc0V-4bAG&t=1158 where for God to be perfectly good, there must be a being of perfect darkness]<ref>Castlevania: Dawn of Sorrow Dark Lord Candidates</ref>, [https://youtu.be/kLRigOw-reQ?list=PLnd02gPyGYMY9GPt0gTupQcblc0V-4bAG&t=8680 being the entity opposite to God]<ref>Castlevania: Dawn of Sorrow Ending</ref>, with such power making him far superior to [https://youtu.be/9qY1AA-QzlI?t=15 Golem from ''Castlevania Judgement''], [https://youtu.be/IG3iETvmXGI?t=1364 as he died to a random unknown hunter after his return from the time rift]<ref>Castlevania Judgement: True Story Mode, Golem</ref>. [https://youtu.be/LoQLnVdsBeQ?t=185 Golem with his ultimate can shoot out a mouth blast that vaporizes everything it touches as far as the eye can see] [[User:GiverOfThePeace/Castlevania_Calculations#Golem_Shoots_a_massive_energy_blast|getting these results]]<ref>Castlevania Judgment Golem Ultimate Attack</ref>), '''Higher''' with Tackle ([https://youtu.be/QPoQ9UIdNoo?list=PLuQTRPQy8ZvBlgORefejqBGK7SO3aDW2j&t=793 With Tackle]<Ref>Castlevania: Circle of the Moon Tackle Description</ref>, [https://youtu.be/sc5__lQwMXM?list=PLuQTRPQy8ZvBlgORefejqBGK7SO3aDW2j&t=63 Nathan can charge and destroy blocks he couldn't prior]<Ref>Castlevania: Circle of the Moon</ref>), '''Far Higher''' with '''[[Sheer Will]]''' ([https://youtu.be/Y95lBCsQ07c?t=8304 Simon claims that the Belmonts and Morrises  did not defeated Dracula because of the Vampire Killer], [https://youtu.be/Y95lBCsQ07c?t=8322 with the reason behind heroes' capacity to fight against evil lying not in their physical strength] [https://youtu.be/Y95lBCsQ07c?t=8346 but the noble desire to drive away evil and usher in all that is good, the desire to protect the world for all of humanity], [https://youtu.be/Y95lBCsQ07c?t=8354 with the courage to fight to protect others being the true essence of a hero and a Belmonts strength], [https://youtu.be/Y95lBCsQ07c?t=8329 with this even applying for other heroes such as Shanoa, Maria, Charlotte, and even Arikado]<ref>Castlevania: Grimoire of Souls Chapter 8: Demonic Visions</ref>)
 
'''[[Durability]]:''' At least '''Town level''', '''Far Higher''' with '''[[Sheer Will]]'''
 
'''[[Striking Strength]]:''' At least '''Town Class (Potency)''', '''Far Higher''' with '''[[Sheer Will]]'''


'''[[Speed|Combat Speed]]:''' '''FTL'''
'''[[Lifting Strength]]:''' At least '''Class 10''' (Nathan should be comparable to [[Hector (Castlevania)|Hector]]'s Battle-Type innocent devils [https://drive.google.com/drive/folders/1__WGd2CuRMyyejn9rY8r2RsLTggJzRVE?usp=sharing who can move entire tree logs that are blocking roads out of the way]<ref>Castlevania: Curse of Darkness Manga Volume 2 Chapter 4 "Redemption"</ref> [https://utia.tennessee.edu/publications/wp-content/uploads/sites/269/2023/10/SP748.pdf where logs can weigh around 15 to 5 tons]<ref>Estimating Weight of Logs and Standing Timber Page 2</ref> and [https://youtu.be/wvCWFryyDaM?list=PL1C82000EC86F279F&t=280 Hector's battle-type innocent devils can lift open large iron doors that "no man could force open"]<ref>Castlevania: Curse of Darkness</ref>), '''Higher''' with the Heavy Ring ([https://youtu.be/zvT1sVJ3QB0?list=PLuQTRPQy8ZvBlgORefejqBGK7SO3aDW2j&t=771 The Heavy Ring allows Nathan to push certain boxes he couldn't prior]<ref>Castlevania: Circle of the Moon Heavy Ring Description</ref>), '''Far Higher''' with '''[[Sheer Will]]'''


'''[[Speed|Reaction Speed]]:''' '''FTL''' (Could [https://youtu.be/GAyoqRHYzJI?t=71 outpace 19th Century Dracula], who should be superior to [https://debatesjungle.fandom.com/wiki/Dracula_(Castlevania)#15th_Century Main Timeline 15th Century Dracula], who [https://imgur.com/a/JNPLkAZ generated a light beam]. Should thus also scale to Trevor Belmont, who was able to outpace Nuculais, [https://imgur.com/a/1FwheC8 a being composed entirely of light]. Should scale to Leon Belmont, who outpaced Medusa, who could [https://imgur.com/a/cmPEnnE produce beams from her eyes] on [https://imgur.com/a/ABrBMtx several occasions]; these beams were [https://imgur.com/a/gMbiAUZ confirmed to be comprised of light]. Should scale somewhat to Soma Cruz, who could outpace Paranoia; Paranoia can [https://imgur.com/a/DuWIYU3 generate beams of energy] from its hands, [https://imgur.com/a/1EzneLN confirmed to be comprised of light]. [https://youtu.be/hj6RSfzA-OY?t=777 Defeating Death] should put him about Count Olrox as well, who could [https://imgur.com/a/s0p2o3n generate a beam], which was [https://imgur.com/a/XCsZ0x4 confirmed to be light-based])
'''[[Speed|Travel Speed]]:''' '''Superhuman''' (Should be superior to [[Leon Belmont]], who was able to escape [[Walter's Castle]] by [https://youtu.be/5QU8TPu30Uk?t=835 running from the top floor to the entrance, before the entire structure collapsed]<ref>Castlevania: Lament of Innocence Ending</ref>), '''Higher''' with Dash Boots ([https://youtu.be/xQRV-PoGpgU?list=PLuQTRPQy8ZvBlgORefejqBGK7SO3aDW2j&t=280 Enables Nathan to dash at high speeds, reaching places he could not reach prior]<ref>Castlevania: Circle of the Moon Dash Boots</ref>), '''Far Higher''' with Pluto + Griffin ([https://youtu.be/uHGEI77EASY?t=631 With Pluto + Griffin, walking and dash speed are increased]<ref>Castlevania: Circle of the Moon</ref>), '''Far Higher''' with '''[[Sheer Will]]'''


'''[[Lifting Strength]]:''' '''Unknown'''
'''[[Speed|Attack Speed]]:''' At most '''Faster Than Light''' (Can tag [[Dracula (Castlevania)|1800s Dracula]], [https://youtu.be/MVvTErAm2HY?t=12300 who serves as the absolute evil, the opposite to God]<ref>Castlevania: Aria of Sorrow Ending</ref>, [https://youtu.be/kLRigOw-reQ?list=PLnd02gPyGYMY9GPt0gTupQcblc0V-4bAG&t=1158 where for God to be perfectly good, there must be a being of perfect darkness]<ref>Castlevania: Dawn of Sorrow Dark Lord Candidates</ref>, [https://youtu.be/kLRigOw-reQ?list=PLnd02gPyGYMY9GPt0gTupQcblc0V-4bAG&t=8680 being the entity opposite to God]<ref>Castlevania: Dawn of Sorrow Ending</ref>, making him faster then enemies such as the Sky Fish [https://youtu.be/3l5_pG9nOoA?t=1 who moves so fast that it appears as a beam of light and is only slowed down when time is stopped]<ref>Castlevania Aria of Sorrows</ref> and the White Demon, [https://youtu.be/ot6A0du2IVs?t=940 who can move at the speed of light at short distances]<ref>Castlevania Grimoire of Souls Enemy Compendium Showcase</ref>), '''Far Higher''' with '''[[Sheer Will]]'''


'''[[Striking Strength]]:''' '''Complex Universal'''
'''[[Speed|Reaction Speed]]:''' At most '''Faster Than Light''', '''Far Higher''' with '''[[Sheer Will]]'''


'''[[Durability]]:''' '''Complex Universal level''' (Could take hits from Dracula, who [https://www.youtube.com/watch?v=n-3vlj6Sqk4&t=805s is above the Time Reaper]; the Time Reaper's power was going to [https://youtu.be/rEkyWJ2YRa4?t=81 destroy the Castlevania Timeline])
'''[[Stamina]]:''' '''Superhuman''' (Was able to invade Dracula’s castle, slay several monsters including a dragon and Death, overpower his rival Hugh Baldwin, and defeat Dracula himself, all without rest), far higher with Dash Boots (these boots are said to allow Nathan to sprint indefinitely)


'''[[Stamina]]:''' Peak Human (Was able to invade Dracula’s castle, slay several monsters including a dragon and Death, overpower his rival Hugh Baldwin, and defeat Dracula himself, all without rest), far higher with Dash Boots (these boots are said to allow Nathan to sprint indefinitely)
'''[[Range]]:''' '''Standard Melee''', '''Extended Melee''' with Hunter Whip ([https://en.wikipedia.org/wiki/Bian_(weapon)#:~:text=A%20typical%20whip%20is%20made,90%20centimetres%20(35%20in). The typical whip is around 90 centimeters]), '''Tens of Meters''' with throwing knives and axes, '''Varies''' with Card DSS (Card DSS can be simple whip enhancements, to [https://youtu.be/uHGEI77EASY?t=387 attacks that hit all enemies on screen]<ref>Castlevania: Circle of the Moon</ref>), '''Universal''' with '''[[Time Stop]]'''


'''[[Range]]:''' Extended Melee Range, Tens of Meters with throwing knives and axes
'''[[Intelligence]]:''' '''[[Genius Intelligence]]''' (Able to utilize sub-weapons that possess great attack and power [https://drive.google.com/file/d/1Cy-0-nggEJQcOwKazf4vjeY8GdC2lqmo/view?usp=sharing which in ''Castlevania'' requires one to have a high intelligence to be able to do]<ref>Castlevania: Lament of Innocence Game Manual Page 10</ref>), '''Higher''' with Accessories ([https://www.castlevaniacrypt.com/cotm-hand/#:~:text=Intelligence%20Ring,Evil%20Hand%2C%20Succubus Intelligence increases while the intelligence ring is equipped]<ref>Castlevania: Circle of the Moon Intelligence Ring Description</ref>. [https://www.castlevaniacrypt.com/cotm-hand/#:~:text=Sage%20Armband,Wind%20Demon With Sage Armband, intelligence increases greatly while equipped]<ref>Castlevania: Circle of the Moon Sage Armband Description</ref>)


'''[[Hax|Powers and Abilities]]:'''
'''[[Knowledge]]:''' '''Grandmaster level''' (Can fight and defeat Dracula, [https://youtu.be/c4jai7lFv90?list=PLA7CF8E257AE3FBAB&t=69 where he was a genius tactician as Mathias], [http://castlevania.neo-romance.net/translations.php?lament#:~:text=In%20the%20world%20of%20knights%20who%20lack%20education%2C%20he%27s%20a%20genius%20tactician%20who%20is%20even%20called%20Cronqvist%20the%20Wise who they called "Cronqvist the Wise"]<ref>Lament of Innocence Perfect Guidebook</ref>)
----
==[[Powers and Techniques]]==
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|-|Innate Abilities=
|-|Innate Abilities=
[[Superhuman Physical Characteristics]], [[Weapon Mastery]] (Was trained most of his life, and is now skilled in using whips, knives, and axes), [[Genius Intelligence]], [[Non-Physical Interaction]] (Nathan [https://youtu.be/hj6RSfzA-OY?t=777 can harm Death]), [[Immortality]] [[Power Nullification|Negation]] (Type 7; [https://youtu.be/hj6RSfzA-OY?t=204 Nathan can kill the undead]), [[Regeneration]] [[Power Nullification|Negation]] (Low-High; [https://youtu.be/GAyoqRHYzJI?t=304 The Hunter Whip can kill Dracula], who is capable of [https://youtu.be/fZWbKQxeCJU?t=6993 fully regenerating from just blood])
'''[[Superhuman Physical Characteristics]]''', '''[[Weapon Mastery]]''' ('''Whip Mastery;''' [https://youtu.be/46t_3q00s4w?t=120 Nathan is able to utilize the Vampire Killer in attacks, being capable of spinning it around in quick fashion]<ref>Castlevnaia: Circle of the Moon</ref>. '''Firearm Mastery;''' [https://youtu.be/uHGEI77EASY?t=217 Able to attack enemies with a gun]<ref>Castlevnaia: Circle of the Moon</ref>. '''Knife Mastery;''' [https://drive.google.com/file/d/1vML8x9w51wakPvvjj4o0qpPOgt91Ji-q/view?usp=sharing Nathan throws knives at high and deft speeds]<ref>Castlevania: Circle of the Moon Game Manual Page 16</ref>. '''Axe Mastery;''' [https://drive.google.com/file/d/1vML8x9w51wakPvvjj4o0qpPOgt91Ji-q/view?usp=sharing Nathan throws axe at an arch]<ref>Castlevania: Circle of the Moon Game Manual Page 16</ref>, [https://youtu.be/L_VVmu1Psyc?list=PLuQTRPQy8ZvBlgORefejqBGK7SO3aDW2j&t=1043 normally to deal with air based enemies]<ref>Castlevania: Circle of the Moon</ref>. '''Boomerang Mastery;''' [https://drive.google.com/file/d/1vML8x9w51wakPvvjj4o0qpPOgt91Ji-q/view?usp=sharing Nathan throws and uses the crucifix as a boomerang, with it always coming back to him]<ref>Castlevania: Circle of the Moon Game Manual Page 16</ref>), '''[[Accelerated Development]]''' ('''Leveling''', '''Physical Stats & Abilities;''' [https://youtu.be/L_VVmu1Psyc?list=PLuQTRPQy8ZvBlgORefejqBGK7SO3aDW2j&t=1065 Nathan naturally grows stronger, faster, and more skilled as he journeys throughout the castle, leveling up]<Ref>Castlevania: Circle of the Moon</ref>), '''[[Information Analysis]]''' ([https://youtu.be/dL-tOZASJLo?list=PLuQTRPQy8ZvBlgORefejqBGK7SO3aDW2j&t=1313 Nathan is able to tell the name and level of an enemy he's fighting]<ref>Castlevania: Circle of the Moon</ref>. [https://youtu.be/BpaaBQZ7Kx8?t=37 Where seeing the amount of damage]<ref>Castlevania: Harmony of Dissonance Soul Orb Description</ref>, [https://youtu.be/BpaaBQZ7Kx8?t=40 names of enemies]<ref>Castlevania: Harmony of Dissonance Fairy Journal Description</ref>, [https://youtu.be/BpaaBQZ7Kx8?t=43 and their data]<ref>Castlevania: Harmony of Dissonance Monster Tome Description</ref> [https://youtu.be/hu_2bedvcQE?t=371 are normally done through special items]<ref>Castelvania: Portrait of Ruin</ref>), '''[[Sheer Will]]''' ([https://youtu.be/Y95lBCsQ07c?t=8304 Simon claims that the Belmonts and Morrises  did not defeated Dracula because of the Vampire Killer], [https://youtu.be/Y95lBCsQ07c?t=8322 with the reason behind heroes' capacity to fight against evil lying not in their physical strength] [https://youtu.be/Y95lBCsQ07c?t=8346 but the noble desire to drive away evil and usher in all that is good, the desire to protect the world for all of humanity], [https://youtu.be/Y95lBCsQ07c?t=8354 with the courage to fight to protect others being the true essence of a hero and a Belmonts strength], [https://youtu.be/Y95lBCsQ07c?t=8329 with this even applying for other heroes such as Shanoa, Maria, Charlotte, and even Arikado]<ref>Castlevania: Grimoire of Souls Chapter 8: Demonic Visions</ref>), '''[[Contact Damage]]''' ([https://youtu.be/4WO6M7Ay3yA?t=156 Item Crashes allow one to deal damage to an enemy on contact, even if the item they have they cannot do an item crash with]<ref>Castlevania: Rondo of Blood</ref>), '''[[Energy Absorption]]''' (Nathan can get hearts out of objects and enemies, [https://drive.google.com/file/d/1Cy-0-nggEJQcOwKazf4vjeY8GdC2lqmo/view?usp=sharing where hearts are a measure of one's stored energy, thus one is absorbing energy when gaining hearts]<ref>Castlevania: Lament of Innocence Game Manual Page 10</ref>).
<br><br>
{{#tag:Tabber|
{{!}}-{{!}}Standard Resistances=
'''[[Resistance]]''' to '''[[Poison Manipulation]]''' ([https://drive.google.com/file/d/1c6n9h-1LsdjxtqUMEvZGPKM77BFUcO2P/view?usp=sharing Nathan can eventually recover from the effects of poison]<ref>Castlevania: Circle of the Moon Game Manual Page 14</ref>), '''[[Curse Manipulation]]''' ([https://drive.google.com/file/d/1c6n9h-1LsdjxtqUMEvZGPKM77BFUcO2P/view?usp=sharing Nathan can eventually recover from the]<ref>Castlevania: Circle of the Moon Game Manual Page 15</ref> [https://youtu.be/zvT1sVJ3QB0?list=PLuQTRPQy8ZvBlgORefejqBGK7SO3aDW2j&t=73 effects of being cursed]<ref>Castlevania: Circle of the Moon</ref>), '''[[Ice Manipulation]]''' & '''[[Absolute Zero]]''' ([https://drive.google.com/file/d/1c6n9h-1LsdjxtqUMEvZGPKM77BFUcO2P/view?usp=sharing Nathan can break out of being frozen]<ref>Castlevania: Circle of the Moon Game Manual Page 15</ref>, [https://youtu.be/9I9KiI_6Dmg?list=PL1C82000EC86F279F&t=294 where to protect against ice attacks in series, one normally wears rings that help them resist against absolute zero]<ref>Castlevania: Curse of Darkness Absolute Zero Ring Description</ref>), '''[[Death Manipulation]]''' & '''[[Fate Manipulation]]''' ([https://youtu.be/FWEcT__cfx4?list=PLuQTRPQy8ZvBlgORefejqBGK7SO3aDW2j&t=882 Nathan can take hits from] [[Death (Castlevania)|Death]]<ref>Castlevania: Circle of the Moon Death Boss</ref>, [https://youtu.be/ykXoJb78QV4?t=127 who is noted to govern the fate of death]<ref>Castlevania Judgment Aeon's Hyper Attack Sequences</ref>, [https://youtu.be/vQHtGdIxx40?t=40 being noted to have the power to govern the end of all living things]<ref>Castlevania Judgment Aeon's Hyper Attack on Death</ref>, [https://castlevaniadungeon.net/forums/index.php?topic=6118.15#:~:text=With%20Death%E2%80%99s%20reply%2C%20an%20explosive%20murderous%20intent%20rose.%0A%0ATwo%20bronze%20colored%20scythes%20much%20larger%20than%20usual%20appeared%3B%20it%20advanced%20to%20the%20space%20in%20between%20the%20two%20men%20with%20an%20intention%20to%20cut%20off%20Olrox%E2%80%99s%20head.%0AKill%20the%20distance%2D%2D%2D%2D%2D%0A%C2%A0%C2%A0%C2%A0Kill%20the%20sound%2D%2D%2D%2D%2D and can use his scythes to kill abstractions such as distance and sound]<ref>Akumajo Dracula: Kabuchi no Tsuisoukyoku Novel “I had said it before. I do not intend to bind the world with chaos.”<br>“…… If so, why did you take power away from the crack in the eclipse’s seal? If you just intend to imitate like a monkey, isn’t your own power enough?”<br>Those were the emotionless words of Death.<br>In response, Olrox laughed his bold answer.<br>“As I’ve said, I would equally gain control over the human world and the source of Dracula’s power, chaos. I do not intend to obey someone else’s mind aside from my own. That includes you who were born out of chaos.”<Br>“……”<br>“You should be glad though to know yourself.  Just by stealing power, my shameful monotonous time is over…… Even before Alucard appeared, just because I showed up and declared war on him.”<br>Olrox’s voice was mixed with a tinge of thin delight. He respectfully bowed to Death who completely killed his emotions.<br>“I would end the reincarnation cycle of this demon castle. I who understood and was spun out of the stains of chaos, swear to rob that power with my hands. Now, yield.”<Br>With Death’s reply, an explosive murderous intent rose.<br>Two bronze colored scythes much larger than usual appeared; it advanced to the space in between the two men with an intention to cut off Olrox’s head.<br>Kill the distance-----<br>Kill the sound-----<br>Just, faster, soon, die.<br>It can be seen that the blades have certainly caught Olrox’s neck, but----- that is only an after image and the vampire is already at Death’s back.<br>“……die.”<br>That was said by the enemy who called on his servants.<br>From the surrounding space, a group of purple bats rose, passed by Olrox’s arm with the speed of a bullet, attacking Death.
However, Death did not show any gesture of avoiding them. He simply faced Olrox and sprayed out numerous scythes.<br>The bats and scythes cancelled each other out and the entire dance hall sparkled with blood."</ref>. [https://youtu.be/LU34JPonFXw?t=609 Death decides who lives and who dies]<ref>Castlevania Judgment Death True Story Mode</ref>), '''[[Petrification]]''' (Can take hits from Medusa Heads, [https://youtu.be/Nx_HtJqUd6o?t=8 who can turn one into stone upon contacting them]<ref>Castlevania Harmony of Despair</ref>. [https://drive.google.com/file/d/1c6n9h-1LsdjxtqUMEvZGPKM77BFUcO2P/view?usp=sharing Nathan can recover frmo being turned to stone and break out of it]<ref>Castlevania: Circle of the Moon Game Manual Page 15</ref>), '''[[Black Holes]]''' ([https://youtu.be/uHGEI77EASY?t=139 With Jupiter + Blackdog, forms a black hole around Nathan, where all it does is drain some health from him and nothing more]<ref>Castlevania: Circle of the Moon</ref>)
{{!}}-{{!}}Castle Resistances=
'''[[Resistance]]''' to '''[[Dracula's Castle]]''' ([https://youtu.be/QPoQ9UIdNoo?list=PLuQTRPQy8ZvBlgORefejqBGK7SO3aDW2j&t=677 Nathan is able to be dropped into the Abyss and still live, being unaffected by Dracula's Castle]<ref>Castlevania: Circle of the Moon Necromancer Boss</ref>)
The Castle Abilities Include:
'''[[Reality Warping]]''' ([https://youtu.be/Jq15N0VKrVk?list=PL8DUvS8kOVSp3g4WHb5GmHIpEwdXr5w_N&t=772 The Castle does not work on standard logic, where changing rooms can have one view a completely different background]<ref>Castlevania: Harmony of Dissonance</ref>, [https://youtu.be/cKjb7kFVLe0?list=PL8DUvS8kOVSp3g4WHb5GmHIpEwdXr5w_N&t=120 such as room with a blue sky that is reflecting up and downwards and having the clouds rotate at a fast speed]<ref>Castlevania: Harmony of Dissonance</ref>), '''[[Transmutation]]''' ([https://youtu.be/PTUS4D1CnwU?t=215 Beings that come near are subject to the castle's influence, such as a local barnyard owl which was mutated just from flying near it]<ref>Castlevania: Symphony of the Night Bestiary No. 40</ref>), '''[[Possession]]''' ([https://youtu.be/PTUS4D1CnwU?t=99 The castle possesses objects with its magic, such as a ouija table]<ref>Castlevania: Symphony of the Night Bestiary No. 16</ref>), '''[[Sealing]]''' ([https://youtu.be/KjI52eEW3tw?t=537 Dracula's magic captured Aguni, a primitive god of fire]<ref>Castlevania: Portrait of Ruin Bestiary No. 133</ref>. [https://youtu.be/OdJbFTZEY0k?list=PLA7CF8E257AE3FBAB&t=553 The Castle has doors sealed off] [https://youtu.be/TTRgjZ0dxoQ?list=PLA7CF8E257AE3FBAB&t=346 without solving puzzles]<ref>Castlevania: Lament of Innocence</ref>. [https://youtu.be/Y7MyIUyRVHk?t=2967 This can extend to walls being sealed off where explosions will not affect it until the seal is gone]<ref>Castlevania 64</ref>), '''[[Mind Manipulation]]''' ([https://youtu.be/hu_2bedvcQE?t=433 Everything that enters the castle is under the control by the power of Dracula's castle]<ref>Castlevania: Portrait of Ruin</ref>, [https://youtu.be/hu_2bedvcQE?t=439 the ghost of Eric Lecarde needed to cast a magic barrier to bind himself so he could be free from the control of the castle]<ref>Castlevania: Portrait of Ruin</reF>. [https://youtu.be/Jq15N0VKrVk?list=PL8DUvS8kOVSp3g4WHb5GmHIpEwdXr5w_N&t=559 The Castle corrupts the minds of those who enter it, such as making] [[Maxim Kischine]] [https://youtu.be/Jq15N0VKrVk?list=PL8DUvS8kOVSp3g4WHb5GmHIpEwdXr5w_N&t=577 feel strange ever since coming to it]<ref>Castlevania: Harmony of Dissonance</ref>. [https://youtu.be/rodKSrtgwtk?t=198 It also corrupted the mind of Hugh] [https://youtu.be/rodKSrtgwtk?t=381 turning him against Nathan] [https://youtu.be/rodKSrtgwtk?t=396 with Nathan noting he's being controlled by Dracula]<ref>Castlevania: Circle of the Moon</ref>. [https://youtu.be/rodKSrtgwtk?t=490 The castle increases one's dark desires, allowing Dracula to easily control them]<ref>Castlevania: Circle of the Moon</ref>. [https://youtu.be/5m-NjIVzp0I?t=293 The magic of Dracula's power that empowers the owl enemy also spurs it to violence]<ref>Castlevania: Order of Ecclesia Bestiary No. 061</ref>), '''[[Madness Manipulation]]''' ([https://youtu.be/KjI52eEW3tw?t=529 The Castle warped Gergoth, a once-gentle beast and drove it mad]<ref>Castlevania: Portrait of Ruin Bestiary No. 131</ref>), '''[[Size Manipulation]]''' ([https://youtu.be/PTUS4D1CnwU?t=236 Magically enlarged a toad through the use of demonic baptism]<ref>Castlevania: Symphony of the Night Bestiary No. 44</ref>), '''[[Fear Manipulation]]''' ([https://castlevaniadungeon.net/forums/index.php?topic=6118.0#:~:text=From%20the%20time,several%20village%20children. Even while far away, Curtis and Michelle felt malicious intent from the castle where their bodies seemed to squeal "run away"]<ref>Akumajo Dracula: Kabuchi no Tsuisoukyoku "From the time they stepped into the mountains, Curtis and Michelle felt malicious intent in the air.
Even though it is still far away, their bodies seemed to squeal [run away].<br>There was definitely no room for doubt. It is certain that the [castle] exists at the back of the mountains. The church’s greatest vampire hunter, Julius Belmont must be contacted. However, the conversation jumped into the matter of the disappearance of several village children."</ref>. [https://castlevaniadungeon.net/forums/index.php?topic=6118.0#:~:text=A%20drawbridge%20suspended%20from%20the%20main%20gate%20is%20seemingly%20welcoming%20Michelle%E2%80%99s%20arrival.%0AAnd%20her%20body%20was%20telling%20her%20%5Bdo%20not%20go%5D%20as%20her%20leg%20muscles%20were%20petrified%20like%20stone. Michelle even being at the entrance to the castle had her body telling her to not go in and her leg muscles being petrified like stone]<ref>Akumajo Dracula: Kabuchi no Tsuisoukyoku "A drawbridge suspended from the main gate is seemingly welcoming Michelle’s arrival.<Br>And her body was telling her [do not go] as her leg muscles were petrified like stone."</ref>), '''[[Curse Manipulation]]''' ([https://drive.google.com/file/d/15Ih40VcE6kbjspFtRHT_er_8rhKllnxv/view?usp=sharing The Curse status that spirits inflict]<ref>Castlevania: Grimoire of Souls</ref> [https://www.reddit.com/r/translator/comments/1gcnhtt/comment/ltv6967/?context=3 comes from them absorbing the magic power around the castle]. [https://youtu.be/Y7MyIUyRVHk?t=2665 The Castle cursed a human to turn into a lizard man]<ref>Castlevania 64</ref>), '''[[Life Manipulation]]''' ([https://youtu.be/fZWbKQxeCJU?t=965 The castle can bring inanimate statues to life to attack]<ref>Castlevania Chronicles</ref>. [https://youtu.be/fZWbKQxeCJU?t=1562 Can cause the glass murals to come to life and attack]<ref>Castlevania Chronicles</ref>), '''[[Soul Manipulation]]''' ([https://castlevaniadungeon.net/forums/index.php?topic=6118.15#:~:text=%E2%80%9CUh%E2%80%A6%E2%80%A6aa%E2%80%A6%E2%80%A6Mi,a%20strong%20soul. Those that die in the castle become one of the floating spirits that wander the halls of the castle for eternity]<ref>Akumajo Dracula: Kabuchi no Tsuisoukyoku "“Uh……aa……Mi……chelle……”<br>That really is no doubt an obsession.<br>The youth had more than 28 holes penetrating his limbs and body. His heart is already starting to fail and he is desperately trying to say something amidst the darkness.<br>“Only…… protect…… you……-----“<br>When he said those words he must say, the man’s soul already left his body-----becoming one of the floating spirits that wander the halls of the castle.<br>However-----<br>Fate did not allow it.<br>For those people who are involved with the demon castle, even the loneliness of death seemed half hearted-----<Br>The man’s soul is pierced by a small scythe that flew in from somewhere. That scythe did not exist physically. It was a diabolic blade created by some magic and possessed a strong soul."</ref>), '''[[Abstract Manipulation]]''' & '''[[Hell Manipulation]]''' ([https://youtu.be/mBgOq5OyEpY?t=600 The castle can create a core of evil made from hatred, envy, anger and other dark emotions]<ref>Castlevania: Curse of Darkness Bestiary No. 115</ref>)
}}
|-|With the Vampire Killer=
Wields the '''[[Vampire Killer]]''', which grants:
{{#tag:Tabber|
{{!}}-{{!}}The Whip of Alchemy=
'''[[Superhuman Physical Characteristics]]''', '''[[Non-Standard Interaction]]''' ('''Metaphysical Interaction;''' [https://youtu.be/qAvCampOZ3k?list=PLA7CF8E257AE3FBAB&t=500 The Whip of Alchemy can interact with ghost]<ref>Castlevania: Lament of Innocence</ref>. '''Elemental Interaction;''' [https://youtu.be/g1oVUEs5jVY?list=PLA7CF8E257AE3FBAB&t=46 The Whip of Alchemy can interact with enemies that are the mist itself]<ref>Castlevania: Lament of Innocence</ref>), '''[[Air Manipulation]]''' ([https://youtu.be/qAvCampOZ3k?list=PLA7CF8E257AE3FBAB&t=363 The Alchemy whip can create a large gust of wind with its finishing attack in a combo]<ref>Castlevania: Lament of Innocence</ref>. [https://youtu.be/SWlxCjUzjMk?t=50 The Alchemy whip can create wind blades around its user to protect them from all directions]<ref>Castlevania: Lament of Innocence</ref>), '''[[Light Manipulation]]''' ([https://youtu.be/SWlxCjUzjMk?t=37 The Alechemy whip] [https://youtu.be/SWlxCjUzjMk?t=48 can bring down holy light] [https://youtu.be/SWlxCjUzjMk?t=43 to attack the enemy]<ref>Castlevania: Lament of Innocence</ref>), '''[[Holy Manipulation]]''' ([https://castlevaniadungeon.net/forums/index.php?topic=6118.15#:~:text=%E2%80%9COh%2C%20it%20does,magic.%E2%80%9D%0A%E2%80%9CEh%E2%80%A6%E2%80%A6%E2%80%9D Holy Whips cannot be touched by people weak to holy magic or else it will burn their hands and cause them to disentergrate]<ref>Akumajo Dracula: Kabuchi no Tsuisoukyoku "“Oh, it does not matter much. Here, here!”
Hammer sensed that the air between the two suddenly felt heavy so he laughed out while holding a weapon.<BR>It was a whip that was soaked in blood in some places.<BR>“I picked this up at the garden and I believe this is yours, right? Old man Julius also uses a whip. I came here just to deliver this to ya.”<BR>Whoosh, receiving the thrown whip, Michelle noticed that it was the magical whip that serves as Curtis’ weapon.<BR>“That’s great……! Curtis! With this your power-----“<BR>In order to shake away the confusion she had a while ago, Michelle raised her voice, but-----<BR>“Sorry, but…… with my current self, I could not handle it.”<BR>“……? What are you talking about? Curtis……”<BR>was he still confused, Michelle made him grip his whip.<BR>Snap, some kind of popping sound rang and Michelle felt a light shock in her arm.<BR>“Uh……!?”<BR>What happened, she directed her eyes on the origin of the shock-----<BR>A part of the whip’s handle had a rotten like disintegration-----<BR>A part of Curtis’ hand was burned, and that skin immediately returned back to as before.<BR>----- No way……<BR>“Curtis……?”<bR>“……I am currently weak at holy magic.”<BR>“Eh……”"</ref>).
<br><Br>
'''[[Resistance]]''' to '''[[Mimicry]]''' ([https://youtu.be/DW43WR30vLI?t=393 The Castle is unable to perfectly mimic Leon's weapons]<ref>Castlevania: Lament of Innocence Bestiary No. 72</ref>)
{{!}}-{{!}}The Vampire Killer=
All previous powers and abilities to a greater extent, '''[[Superhuman Physical Characteristics]]''', '''[[Extrasensory Perception]]''' ([https://youtu.be/oh-JYgEximA?list=PLA7CF8E257AE3FBAB&t=31 The Vampire Killer can sense who is a vampire]<ref>Castlevania: Lament of Innocence</ref>, [https://youtu.be/wC1EKRCUooA?t=1786 even those who are half-vampire such as Alucard]<ref>Castlevania: Grimoire of Souls Chapter 1 Dracula's Castle (Simon Belmont Summon)</ref>), '''[[Magic]]''' ([https://drive.google.com/file/d/1UNp_MqAuwQQ5PtxZBGGJQiiggBBTbUF8/view?usp=sharing The Vampire Killer has been referred to as a magic whip]<ref>Castlevania NES Game Manual Page 4</ref>), '''[[Contact Damage]]''' ([https://youtu.be/d3kfDwopRn0?list=PLF0A4D1377F54A2BF&t=119 Just through enemies merely touching the Vampire Killer they will be damaged by its effects]<ref>Super Castlevania IV</ref>), '''[[Non-Standard Interaction]]''' ('''Abstract Interaction;''' [https://youtu.be/IVW2-d8fjSk?list=PLA7CF8E257AE3FBAB&t=45 Can interact with and kill] [[Death (Castlevania)|Death]], the abstract concept of death. '''Metaphysical Interaction;''' The Vampire Killer [https://youtu.be/U8LUg0_NRK4?t=844 can interact with the creaturEs of the night]<ref>Castlevania NES</ref> [https://drive.google.com/file/d/1UNp_MqAuwQQ5PtxZBGGJQiiggBBTbUF8/view?usp=sharing which includes]<ref>Castlevania NES Game Manual Page 4</ref> [https://drive.google.com/drive/folders/1aRu9AyezT1qBOv4mzyVt3ZlkwwobiMF8?usp=sharing ghosts]<ref>Castlevania NES Game Manual Pages 7-9</ref>. [https://youtu.be/7LkAFhBpxtg?t=230 This is also shown in] [https://youtu.be/7LkAFhBpxtg?t=673 Haunted Castle Revisited]<ref>Haunted Castle Revisited Dominus Collection</ref>. [https://youtu.be/zQCdoO9R8LA?list=PLt_CkvTtLBxyfrgaUJIM4chOatYDtKQPi&t=131 Noted by Simon Belmont that the Vampire Killer will cleave one's soul]<ref>Castlvania: Judgment Simon Belmont Story Mode</ref>. '''Elemental Interaction;''' The Vampire Killer [https://youtu.be/7LkAFhBpxtg?t=420 can interact with creatures of the night made of sand]<ref>Haunted Castle Revisited Dominus Collection</ref>. [https://youtu.be/_cYeuvRZjAI?t=5561 Can interact with creatures of the night made of fire]<ref>Castlevania III: Dracula's Curse</ref>. [https://youtu.be/xuHhqLTuo2U?list=PLA88AE98D0687EE03&t=203 Can fully disperse and destroy water bubbles instead of the attack just going through it]<ref>Castlevania: The Adventure ReBirth</ref>. '''Blood Interaction;''' [https://youtu.be/Y7MyIUyRVHk?t=2598 Can harm and kill enemies made of blood]<ref>Castlevania 64</ref>), '''[[Nullification]]''' ('''Invulnerability Negation;''' [https://youtu.be/MF86_9l3Q94?list=PLA7CF8E257AE3FBAB&t=136 The Vampire Killer can completely remove Walter's invulnerability]<ref>Castlevania: Lament of Innocence Pagoda of the Misty Moon</ref> [https://youtu.be/6IWHGFOthXI?t=47 to where he was immune to all other]<ref>Castlevania: Lament of Innocence Pagoda of the Misty Moon</ref> [https://youtu.be/QE61ga9sEQQ?list=PLA7CF8E257AE3FBAB&t=116 weapons prior other then the Vampire Killer]<ref>Castlevania: Lament of Innocence</ref>. '''Power Nullification;''' Julius sealed the Vampire Killer within Dracula's castle [https://www.reddit.com/r/translator/comments/14rpkbf/japanese_english_a_dialogue_from_the_castlevania/ in order to rip away Dracula's soul and magic]<ref>Castlevania: Aria of Sorrow</ref>. '''Energy Nullification;''' [https://youtu.be/xS2kC8fOppM?t=2992 Should be comparable to other magical whips that have been used to negate Dracula's Demonic Megiddo]<ref>Castlevania: The Arcade Dracula Boss</ref>. [https://youtu.be/U8LUg0_NRK4?t=1004 The Vampire Killer can nullify energy projectiles through hitting them]<ref>Castlevania NES</ref>, [https://youtu.be/U8LUg0_NRK4?t=1938 even those from] [[Dracula (Castlevania)|Dracula]]<ref>Castlevania NES</ref>. [https://youtu.be/fZWbKQxeCJU?t=3330 Can negate fire projectiles]<ref>Castlevania Chronicles</ref>. '''Electricity Nullification;''' [https://youtu.be/xuHhqLTuo2U?list=PLA88AE98D0687EE03&t=206 Can completely disperse and nullify electricity attacks]<ref>Castlevania: The Adventure ReBirth</ref>. '''Seal & Forcefield Nullification;''' [https://youtu.be/7LkAFhBpxtg?t=33 The Vampire Killer can easily break open barrier seals]<ref>Haunted Castle Revisited Dominus Collection</ref>. '''Transformation Nullification;''' [https://drive.google.com/file/d/1hrO5kqdeOCXBattlefield RemovalfcmY6_uRlgsGzXGnJ2/view?usp=sharing Christopher with the Vampire Killer injured Dracula so bad to the point that he was unable to transform back into "human" form]<ref>Castlevania II: Belmont's Revenge Game Manual Page 4</ref>. '''Abstract Nullification;''' [https://youtu.be/Zj-D4QI-3cY?list=PLF0A4D1377F54A2BF&t=149 The Vampire Killer can nullify and destroy the scythes from] [[Death (Castlevania)|Death]], [https://castlevaniadungeon.net/forums/index.php?topic=6118.15#:~:text=With%20Death%E2%80%99s%20reply%2C%20an%20explosive%20murderous%20intent%20rose.%0A%0ATwo%20bronze%20colored%20scythes%20much%20larger%20than%20usual%20appeared%3B%20it%20advanced%20to%20the%20space%20in%20between%20the%20two%20men%20with%20an%20intention%20to%20cut%20off%20Olrox%E2%80%99s%20head.%0AKill%20the%20distance%2D%2D%2D%2D%2D%0A%C2%A0%C2%A0%C2%A0Kill%20the%20sound%2D%2D%2D%2D%2D who can use his scythes to kill abstractions such as distance and sound]<ref>Akumajo Dracula: Kabuchi no Tsuisoukyoku Novel “I had said it before. I do not intend to bind the world with chaos.”<br>“…… If so, why did you take power away from the crack in the eclipse’s seal? If you just intend to imitate like a monkey, isn’t your own power enough?”<br>Those were the emotionless words of Death.<br>In response, Olrox laughed his bold answer.<br>“As I’ve said, I would equally gain control over the human world and the source of Dracula’s power, chaos. I do not intend to obey someone else’s mind aside from my own. That includes you who were born out of chaos.”<Br>“……”<br>“You should be glad though to know yourself.  Just by stealing power, my shameful monotonous time is over…… Even before Alucard appeared, just because I showed up and declared war on him.”<br>Olrox’s voice was mixed with a tinge of thin delight. He respectfully bowed to Death who completely killed his emotions.<br>“I would end the reincarnation cycle of this demon castle. I who understood and was spun out of the stains of chaos, swear to rob that power with my hands. Now, yield.”<Br>With Death’s reply, an explosive murderous intent rose.<br>Two bronze colored scythes much larger than usual appeared; it advanced to the space in between the two men with an intention to cut off Olrox’s head.<br>Kill the distance-----<br>Kill the sound-----<br>Just, faster, soon, die.<br>It can be seen that the blades have certainly caught Olrox’s neck, but----- that is only an after image and the vampire is already at Death’s back.<br>“……die.”<br>That was said by the enemy who called on his servants.<br>From the surrounding space, a group of purple bats rose, passed by Olrox’s arm with the speed of a bullet, attacking Death.
However, Death did not show any gesture of avoiding them. He simply faced Olrox and sprayed out numerous scythes.<br>The bats and scythes cancelled each other out and the entire dance hall sparkled with blood."</ref>. [https://youtu.be/LU34JPonFXw?t=609 Death decides who lives and who dies]<ref>Castlevania Judgment Death True Story Mode</ref>. '''Pain Immunity Nullification;''' [https://youtu.be/2eCAW4ZcKLs?t=218 The Vampire Killer can make] [https://youtu.be/2eCAW4ZcKLs?t=226 the White Dragon visibly react to pain]<ref>Castlevania: Symphony of the Night Richter Mode Reverse Colosseum</ref> and scream out in pain, [https://youtu.be/xS2kC8fOppM?t=900 where it is an immortal being immune to pain and suffering]<ref>Castlevania: The Arcade White Dragon Boss</ref>), '''[[Regeneration Negation]]''' ('''Holy;''' [https://drive.google.com/file/d/1hrO5kqdeOCXBattlefield RemovalfcmY6_uRlgsGzXGnJ2/view?usp=sharing Christopher with the Vampire Killer injured Dracula to the point that his powers were greatly depleted and he was unable to do things like simply transform back into "human" form]<ref>Castlevania II: Belmont's Revenge Game Manual Page 4</ref>. [https://youtu.be/wEa-DnUetLo?t=449 Juste with the Vampire Killer could permanently kill Dracula's Wraith] [https://youtu.be/wEa-DnUetLo?t=466 to where he'll fade from the world for good] [https://youtu.be/wEa-DnUetLo?t=415 who regenerated from the complete destruction of his body]<ref>Castlevania: Harmony of Dissonance Final Boss</ref>), '''[[Immortality Negation]]''' ('''Ageless''' & '''Life and Death Immunity;''' [https://youtu.be/QolUJ0PqI8o?t=7 The Vampire Killer can render immortal skeleton death gods  like Death, mortal, having him bleed from attacks], [https://youtu.be/QolUJ0PqI8o?t=80 giving him mortality as shown when Death dies to his own scythe cutting off his head and having blood spurt out, something not possible as a skeleton]<ref>Castlevania: Rondo of Blood Death Boss</ref>. [https://youtu.be/IVW2-d8fjSk?list=PLA7CF8E257AE3FBAB&t=83 The Vampire Killer can kill] [[Death (Castlevania)|Death]] [https://youtu.be/IVW2-d8fjSk?list=PLA7CF8E257AE3FBAB&t=47 to the point that he requires Mathias to survive in order for him to rise from the dead]<ref>Castlevania: Lament of Innocence Ending</ref>. [https://youtu.be/LU34JPonFXw?t=992 Death is a being unconstrained by mortality]<ref>Castlevania Judgment Death True Story Mode Ending</ref>. '''Immortal Metaphysical Aspect;''' [https://youtu.be/IVW2-d8fjSk?list=PLA7CF8E257AE3FBAB&t=33 Can harm and kill anything related to vampires, even if they are a divine being]<ref>Castlevania: Lament of Innocence Final Boss</ref>), '''[[Resurrection Bypassing]]''' ([https://youtu.be/7ZHVp4-VJ4w?t=167 The Vampire Killer can kill zombies]<ref>Castlevania: Harmony of Dissonance</ref>, [https://youtu.be/mBgOq5OyEpY?t=70 who are corpses brought back to life from the power of hate]<ref>Castlevania: Curse of Darkness Bestiary No. 009</ref>), '''[[Purification]]''' ([https://youtu.be/_cYeuvRZjAI?t=1242 The Vampire Killer can purify people] [https://youtu.be/_cYeuvRZjAI?t=1268 who was turned into a monster]<ref>Castlevania III: Dracula's Curse</ref>. [https://youtu.be/01jorgFhZq0?t=105 Christopher with the Vampire Killer purified his son of the evil effects of Dracula]<ref>Castlevania II: Belmont's Revenge Soleil Boss</ref>), '''[[Fire Manipulation]]''' ([https://youtu.be/7LkAFhBpxtg?t=620 Enemies fade into fire upon being struck with the Vampire Killer]<ref>Haunted Castle Revisited Dominus Collection</ref>. [https://youtu.be/XJx1azJTUz0?list=PLF0A4D1377F54A2BF&t=45 Enemies burst into flames when struck by the vampire killer], [https://youtu.be/Y1mmrJMlOmY?list=PLF0A4D1377F54A2BF&t=21 with the flames attaching to anything it's connected to, such as a spider having its webs burst into flames too]<ref>Super Castlevania IV</ref>. [https://youtu.be/YUhMWx4B6No?list=PLF0A4D1377F54A2BF&t=11 The whip can have fire burst around the enemies even without them dying]<ref>Super Castlevania IV</ref>. [https://youtu.be/d3kfDwopRn0?list=PLF0A4D1377F54A2BF&t=244 Causes even objects like coffins to burst into flames]<ref>Super Castlevania IV</ref>. [https://youtu.be/Kn6z--fypQM?list=PLA7CF8E257AE3FBAB&t=465 This is even shown in Lament of Innocence, once Leon has the vampire killer]<ref>Castlevania: Lament of Innocence</ref>. [https://drive.google.com/drive/folders/1kHo23ugB4YBlPFH1ClqDDH4bUQE3ub5t?usp=sharing This is even shown in graphic novels such as Belmonts Legacy]<ref>Castlevania: The Belmonts Legacy #3</ref>), '''[[Explosion Manipulation]]''' ([https://youtu.be/9RcJ8I-N03w?list=PL1C82000EC86F279F&t=74 Trevor swinging the whip at the ground caused the ground to explode]<ref>Castlevania: Curse of Darkness</ref>), '''[[Memory Manipulation]]''' & '''[[Soul Manipulation]]''' ([https://youtu.be/Y95lBCsQ07c?t=1893 The Vampire Killer holds the souls of the many Belmonts who once wilded it]<Ref>Castlevania: Grimoire of Souls Chapter 3 Ash Banquet</ref>, [https://x.com/CurryHermit/status/1769312159690088937 the Vampire Killer could also possibly hold the souls of Belmonts who have not even touched it yet, as it was originally planned to have it summon Julius from the future but they ultimately didn't go with the idea]), '''[[Lifeforce Absorption]]''' ([https://youtu.be/Y95lBCsQ07c?t=11471 Even if the The Vampire Killer accepts one as its master, it still chips away at one's life force with every lash]<Ref>Castlevania: Grimoire of Souls Chapter 10 Whip's Memory 2</ref>. [https://youtu.be/hu_2bedvcQE?t=2904 One must sacrifice their lifeforce in order to wield it]<ref>Castlevania: Portrait of Ruin</ref>), '''[[Deconstruction]]''' ([https://youtu.be/7LkAFhBpxtg?t=1479 The Vampire Killer can reduce one to just a skeleton]<ref>Haunted Castle Revisited Dominus Collection</ref>), '''[[Light Manipulation]]''' ([https://youtu.be/Kn6z--fypQM?list=PLA7CF8E257AE3FBAB&t=231 The Whip can create orbs of light to light up torches]<ref>Castlevania: Lament of Innocence</ref>)
<br><br>
'''[[Resistance]]''' to '''[[Attack Reflection]]''' ([https://youtu.be/f5jkWaDahcM?t=30 The Vampire Killer can harm Dracula with attacks] [https://youtu.be/hvAhdyqMxw4?t=1657 where Dracula's mere rib bone reflects all projectiles back]<ref>Castlevania II: Simon's Quest</ref>), '''[[Mimicry]]''' ([https://youtu.be/jJjVnPIo3qI?list=PLA7CF8E257AE3FBAB&t=255 Doppelganger is unable to mimic the vampire killer during]<ref>Castlevania: Lament of Innocence</ref> [https://youtu.be/DW43WR30vLI?t=399 the time of Lament of Innocence]<ref>Castlevania: Lament of Innocence Bestiary No. 073</ref>)
}}
|-|With Equipment=
{{#tag:tabber|
{{!}}-{{!}}With Sub-Weapons=
'''[[Holy Fire Manipulation]]''' ([https://drive.google.com/file/d/1vML8x9w51wakPvvjj4o0qpPOgt91Ji-q/view?usp=sharing With Holy Water]<ref>Castlevania: Circle of the Moon Game Manual Page 16</ref>), [https://youtu.be/FWEcT__cfx4?list=PLuQTRPQy8ZvBlgORefejqBGK7SO3aDW2j&t=388 holy water that bursts into holy flames where it lands]<ref>Castlevania: Circle of the Moon</ref>), '''[[Deconstruction]]''' ('''Macroscopic;''' [https://drive.google.com/file/d/1r9VkvQT8h94xamu3QzTr3zqB82QBHS3Y/view?usp=sharing The Holy Water is capable of disintergrating walls and floors]<ref>Castlevania II: Simon's Quest Page 11</ref>, [https://strategywiki.org/wiki/Castlevania_II:_Simon%27s_Quest/Mistranslations_and_re-translation#:~:text=The%20holy%20water,shatters%20evil%20walls. due to them being made from evil beings]<ref>Castlevania II: Simon's Quest</ref>), '''[[Time Stop]]''' ([https://drive.google.com/file/d/1vML8x9w51wakPvvjj4o0qpPOgt91Ji-q/view?usp=sharing With Clock, stops enemies movements for a set period of time]<ref>Castlevania: Circle of the Moon Game Manual Page 16</ref>)
 
{{!}}-{{!}}With Cards=
{{#Tag:Tabber|
{{!}}-{{!}}Action Cards=
'''[[Healing]]''' ([https://www.castlevaniacrypt.com/cotm-cards-action/#:~:text=Neptune%2C%20god%20of,Underground%20Waterway With Neptune, god of the seas, has the potential of healing, makes Nathan take MP damage from elemental abilities, while recovering his health]<ref>Castlevania: Circle of the Moon Neptune Description</ref>), '''[[Summoning]]''' ([https://www.castlevaniacrypt.com/cotm-cards-action/#:~:text=Saturn%2C%20god%20of,Chapel%20Tower With Saturn, god of agriculture and the father of Jupiter, has the potential of familiar, giving Nathan a familiar to summon]<ref>Castlevania: Circle of the Moon Saturn Description</ref>. [https://www.castlevaniacrypt.com/cotm-cards-action/#:~:text=Uranus,Golem%20Boss%20Room With Uranus, the former god of the heavens, has the potential of summoning, allowing Nathan to summon]<ref>Castlevania: Circle of the Moon Uranus Description</ref>), '''[[Statistics Boost]]''' ([https://www.castlevaniacrypt.com/cotm-cards-action/#:~:text=Mercury,Catacombs With Mercury, the messenger of the gods, has the potential of strength and strengthens Nathan's whip and element]<ref>Castlevania: Circle of the Moon Mercury Description</ref>. [https://www.castlevaniacrypt.com/cotm-cards-action/#:~:text=Venus,Catacombs With Venus, the goddess of love and beauty, has the potential of enhancement, raising Nathan's base statistics]<ref>Castlevania: Circle of the Moon Venus Description</ref>), '''[[Weapon Creation]]''' ([https://www.castlevaniacrypt.com/cotm-cards-action/#:~:text=Diana%2C%20goddess%20of,Underground%20Gallery With Diana, goddess of the moon and hunting, has the potential of creation, creating various projectiles thrown when Nathan swings his whip]<ref>Castlevania: Circle of the Moon Diana Description</ref>), '''[[Power Modification]]''' ([https://www.castlevaniacrypt.com/cotm-cards-action/#:~:text=Mars%2C%20god%20of,Chapel%20Tower With Mars, god of war, has the potential of change, altering Nathan's whip into other weapons]<ref>Castlevania: Circle of the Moon Mars Description</ref>), '''[[Forcefield Manipulation]]''' ([https://www.castlevaniacrypt.com/cotm-cards-action/#:~:text=Jupiter%2C%20god%20of,Machine%20Tower With Jupiter, the god of heavens and the leader of Olympus, has the potential of defense, creating barriers of various elements]<ref>Castlevania: Circle of the Moon Jupiter Description</ref>), '''[[Explosion Manipulation]]''' ([https://www.castlevaniacrypt.com/cotm-cards-action/#:~:text=Apollo%2C%20god%20of,Underground%20Warehouse With Apollo, god of the sun, music and prophecy, has the potential to create explosives]<ref>Castlevania: Circle of the Moon Apollo Description</ref>)
{{!}}-{{!}}Attribute Cards=
'''[[Petrification]]''' ([https://www.castlevaniacrypt.com/cotm-cards-attribute/#:~:text=Cockatrice,Tower%2C%20Underground%20Gallery With Cockatrice, the cockatrice is said to have the ability to turn things to stone, giving Nathan the power of stone]<ref>Castlevania: Circle of the Moon Cockatrice Description</ref>), '''[[Fire Manipulation]]''' ([https://www.castlevaniacrypt.com/cotm-cards-attribute/#:~:text=Salamander,Catacombs%2C%20Underground%20Warehouse With Salamander, a lizard bathed in flames and the embodiment of fire spirit, has the power of fire]<ref>Castlevania: Circle of the Moon Salamander Description</ref>), '''[[Ice Manipulation]]''' & '''[[Absolute Zero]]''' ([https://www.castlevaniacrypt.com/cotm-cards-attribute/#:~:text=Serpent,Catacombs%2C%20Underground%20Warehouse With Serpent, is said to be a dragon swimming in the sea, having the power of ice]<ref>Castlevania: Circle of the Moon Serpent Description</ref>. [https://youtu.be/9I9KiI_6Dmg?list=PL1C82000EC86F279F&t=294 Along with this to protect against ice attacks in series, one normally wears rings that help them resist against absolute zero]<ref>Castlevania: Curse of Darkness Absolute Zero Ring Description</ref>), '''[[Plant Manipulation]]''' ([https://www.castlevaniacrypt.com/cotm-cards-attribute/#:~:text=Mandragora,Stairway%2C%20Underground%20Waterway With Mandragora, represented as a humanoid with roots instead of feet, has the power of plants]<ref>Castlevania: Circle of the Moon Mandragora Description</ref>), '''[[Earth Manipulation]]''' ([https://www.castlevaniacrypt.com/cotm-cards-attribute/#:~:text=The%20Golem%20is,Room%2C%20Observation%20Tower With Golem, the golem is a mockery of a man made from clay, has the power of Earth]<ref>Castlevania: Circle of the Moon Golem Description</ref>), '''[[Poison Manipulation]]''' ([https://www.castlevaniacrypt.com/cotm-cards-attribute/#:~:text=Manticore,Tower%2C%20Audience%20Room With Manticore, has the body of a lion and the venomous tail of a scorpion, giving the power of poison]<ref>Castlevania: Circle of the Moon Manticore Description</ref>), '''[[Air Manipulation]]''' ([https://www.castlevaniacrypt.com/cotm-cards-attribute/#:~:text=Griffon,Room%2C%20Underground%20Waterway With Griffon, has the head and wings of an eagle with the body of a lion, grants the power of wind]<ref>Castlevania: Circle of the Moon Griffon Description</ref>), '''[[Electricity Manipulation]]''' ([https://www.castlevaniacrypt.com/cotm-cards-attribute/#:~:text=Thunderbird,Tower%2C%20Observation%20Tower With Thunderbird, the legendary Thunderbird is said to have been able to release lightning, bestowing the power of electricity]<ref>Castlevania: Circle of the Moon Thunderbird Description</ref>), '''[[Light Manipulation]]''' ([https://www.castlevaniacrypt.com/cotm-cards-attribute/#:~:text=Unicorn,Battle%20Arena With unicorn, is said to have been white with a single holy horn on its forehead, has the power of light]<ref>Castlevania: Circle of the Moon Unicorn Description</ref>), '''[[Darkness Manipulation]]''' ([https://www.castlevaniacrypt.com/cotm-cards-attribute/#:~:text=Black%20Dog,Battle%20Arena With Black Dog, said to consume darkness and has the power of darkness]<ref>Castlevania: Circle of the Moon Unicorn Description</ref>)
}}
{{!}}-{{!}}DSS=
{{#tag:Tabber|
{{!}}-{{!}}Mercury=
'''[[Healing]]''' ([https://youtu.be/uHGEI77EASY?t=71 With Mercury + Unicorn, heals Nathan through every attack he does with the whip]<ref>Castlevania: Circle of the Moon</ref>), '''[[Petrification]]''' ([https://youtu.be/uHGEI77EASY?t=37 With Mercury + Cockatrice, bestows Nathan's whip with the power to turn to stone on contact]<ref>Castlevania: Circle of the Moon</ref>), '''[[Fire Manipulation]]''' ([https://youtu.be/uHGEI77EASY?t=2 With Mercury + Salamander, ignites Nathan's whip on fire]<ref>Castlevania: Circle of the Moon</ref>), '''[[Ice Manipulation]]''' & '''[[Absolute Zero]]''' ([https://youtu.be/uHGEI77EASY?t=11 With Mercury + Serpent, bestows Nathan's whip with ice]<ref>Castlevania: Circle of the Moon</ref>), '''[[Plant Manipulation]]''' ([https://youtu.be/uHGEI77EASY?t=19 With Mercury + Mandragora, turns the whip into a plant-like whip]<ref>Castlevania: Circle of the Moon</ref>), '''[[Earth Manipulation]]''' ([https://youtu.be/uHGEI77EASY?t=25 With Mercury + Golem, turns Nathan's whip into an earth elemental whip]<ref>Castlevania: Circle of the Moon</ref>), '''[[Poison Manipulation]]''' ([https://youtu.be/uHGEI77EASY?t=45 With Mercury + Manticore, bestows the whip with poison effect]<ref>Castlevania: Circle of the Moon</ref>), '''[[Air Manipulation]]''' ([https://youtu.be/uHGEI77EASY?t=54 With Mercury + Griffin, bestows the whip with wind elemental attacks]<ref>Castlevania: Circle of the Moon</ref>), '''[[Electricity Manipulation]]''' ([https://youtu.be/uHGEI77EASY?t=61 With Mercury + Thunderbird, bestows the whip with thunder elemental attacks and forms electricity around the whip]<ref>Castlevania: Circle of the Moon</ref>), '''[[Darkness Manipulation]]''' ([https://youtu.be/uHGEI77EASY?t=78 With Mercury + Blackdog, bestows the whip with darkness elemental attacks]<ref>Castlevania: Circle of the Moon</ref>)
{{!}}-{{!}}Jupiter=
'''[[Healing]]''' ([https://youtu.be/uHGEI77EASY?t=101 With Jupiter + Mandragora, heals Nathan overtime]<ref>Castlevania: Circle of the Moon</ref>), '''[[Transformation]]''' ('''Transformative Arsenal;''' [https://youtu.be/uHGEI77EASY?t=109 With Jupiter + Cockatrice, Nathan turns himself into stone, damaging anyone he hits upon contact and being invulnerable to attacks]<ref>Castlevania: Circle of the Moon</ref>), '''[[Fire Manipulation]]''' ([https://youtu.be/uHGEI77EASY?t=86 With Jupiter + Salamander, causes two rotating flames around Nathan]<ref>Castlevania: Circle of the Moon</ref>), '''[[Ice Manipulation]]''' ([https://youtu.be/uHGEI77EASY?t=94 With Jupiter + Serpent, causes four rotating icicles around Nathan]<ref>Castlevania: Circle of the Moon</ref>), '''[[Poison Manipulation]]''' ([https://youtu.be/uHGEI77EASY?t=118 With Jupiter + Manticore, releases a poisonous cloud around Nathan]<ref>Castlevania: Circle of the Moon</ref>), '''[[Air Manipulation]]''' ([https://youtu.be/uHGEI77EASY?t=125 With Jupiter + Griffin, allows Nathan to run at high speeds, having a massive blade of wind in front of him as he travels]<ref>Castlevania: Circle of the Moon</ref>), '''[[Forcefield Manipulation]]''' ([https://youtu.be/uHGEI77EASY?t=131 With Jupiter + Unicorn, forms a barrier around Nathan]<ref>Castlevania: Circle of the Moon</ref>), '''[[Black Hole Manipulation]]''' ([https://youtu.be/uHGEI77EASY?t=139 With Jupiter + Blackdog, forms a black hole around Nathan]<ref>Castlevania: Circle of the Moon</ref>)
{{!}}-{{!}}Mars=
'''[[Transformation]]''' of weapon ('''Shapeshifting;''' [https://youtu.be/uHGEI77EASY?t=167 With Mars + Golem, transforms Nathan's whip into a giant hammer]<ref>Castlevania: Circle of the Moon</ref>), '''[[Petrification]]''' ([https://youtu.be/uHGEI77EASY?t=172 With Mars + Cockarice, attacks with a whip transformed into a short sword that petrifies enemies on contact]<ref>Castlevania: Circle of the Moon</ref>), '''[[Fire Manipulation]]''' ([https://youtu.be/uHGEI77EASY?t=145 With Mars + Salamander, transforms Nathan's whip into a sword on fire]<ref>Castlevania: Circle of the Moon</ref>), '''[[Ice Manipulation]]''' ([https://youtu.be/uHGEI77EASY?t=151 With Mars + Serpent, transforms Nathan's whip into a sword with ice effects]<ref>Castlevania: Circle of the Moon</ref>), '''[[Plant Manipulation]]''' ([https://youtu.be/uHGEI77EASY?t=158 With Mars + Mandragora, transforms Nathan's whip into a sword with plant effects]<ref>Castlevania: Circle of the Moon</ref>), '''[[Poison Manipulation]]''' ([https://youtu.be/uHGEI77EASY?t=182 With Mars + Manticore, attacks with poison claws]<ref>Castlevania: Circle of the Moon</ref>), '''[[Holy Manipulation]]''' ([https://youtu.be/uHGEI77EASY?t=207 With Mars + Unicorn, attacks with a holy sword]<ref>Castlevania: Circle of the Moon</ref>)
{{!}}-{{!}}Diana=
'''[[Energy Projection]]''' ([https://youtu.be/uHGEI77EASY?t=298 With Diana + Unicorn, shotos out a guided energy shell]<ref>Castlevania: Circle of the Moon</ref>), '''[[Fire Manipulation]]''' ([https://youtu.be/uHGEI77EASY?t=229 With Diana + Salamander, shoots out a fireball everytime Nathan swings his whip]<ref>Castlevania: Circle of the Moon</ref>), '''[[Ice Manipulation]]''' ([https://youtu.be/uHGEI77EASY?t=236 With Diana + Serpent, three slivers of ice are released with each attack]<ref>Castlevania: Circle of the Moon</ref>), '''[[Plant Manipulation]]''' ([https://youtu.be/uHGEI77EASY?t=244 With Diana + Mandragora, three plumes of petals are released with each attack]<ref>Castlevania: Circle of the Moon</ref>), '''[[Earth Manipulation]]''' ([https://youtu.be/uHGEI77EASY?t=250 With Diana + Golem, causes an earthquake to be unleashed with each attack]<ref>Castlevania: Circle of the Moon</ref>), '''[[Poison Manipulation]]''' ([https://youtu.be/uHGEI77EASY?t=271 With Diana + Manticore, shoots out a poison shower when the whip is swung upward]<ref>Castlevania: Circle of the Moon</ref>), '''[[Air Manipulation]]''' ([https://youtu.be/uHGEI77EASY?t=278 With Diana + Griffin, a wind wave is unleashed with each attack]<ref>Castlevania: Circle of the Moon</ref>), '''[[Electricity Manipulation]]''' ([https://youtu.be/uHGEI77EASY?t=287 With Diana + Thunderbird, electricity fills the air when the whip is spun]<ref>Castlevania: Circle of the Moon</ref>), '''[[Darkness Manipulation]]''' ([https://youtu.be/uHGEI77EASY?t=310 With Diana + Blackdog, shoots out multiple darkness orbs around Nathan]<ref>Castlevania: Circle of the Moon</ref>)
{{!}}-{{!}}Apollo=
'''[[Summoning]]''' ([https://youtu.be/uHGEI77EASY?t=336 With Apollo + Golem, summons five stalagmites from the ground]<ref>Castlevania: Circle of the Moon</ref>. [https://youtu.be/uHGEI77EASY?t=344 With Apollo + Cockatrice, drops three comets from the sky]<ref>Castlevania: Circle of the Moon</ref>. [https://youtu.be/uHGEI77EASY?t=373 With Apollo + Unicorn, summons eight spears from the sky]<ref>Castlevania: Circle of the Moon</ref>), '''[[Explosion Manipulation]]''' ([https://youtu.be/uHGEI77EASY?t=318 With Apollo + Salamander, throws an explosive bomb]<ref>Castlevania: Circle of the Moon</ref>), '''[[Ice Manipulation]]''' ([https://youtu.be/uHGEI77EASY?t=324 With Apollo + Serpent throws an ice ball at the opponent]<ref>Castlevania: Circle of the Moon</ref>), '''[[Plant Manipulation]]''' ([https://youtu.be/uHGEI77EASY?t=330 With Apollo + Mandragora, throws a rose at the opponent]<ref>Castlevania: Circle of the Moon</ref>), '''[[Poison Manipulation]]''' ([https://youtu.be/uHGEI77EASY?t=350 With Apollo + Manticore, throws a  poisonous bomb]<ref>Castlevania: Circle of the Moon</ref>), '''[[Air Manipulation]]''' ([https://youtu.be/uHGEI77EASY?t=359 With Apollo + Griffin, tosses out a tornado that shoots out blades of wings from the left and right]<ref>Castlevania: Circle of the Moon</ref>), '''[[Electricity Manipulation]]''' ([https://youtu.be/uHGEI77EASY?t=366 With Apollo + Thunderbird, throws balls of electricity at the opponent]<ref>Castlevania: Circle of the Moon</ref>), '''[[Black Hole Manipulation]]''' ([https://youtu.be/uHGEI77EASY?t=380 With Apollo + Blackdog, throws a black hole at the enemy]<ref>Castlevania: Circle of the Moon</ref>)
{{!}}-{{!}}Saturn=
'''[[Summoning]]''' ([https://youtu.be/uHGEI77EASY?t=387 Saturn grants Nathan the ability to summon familiars with the card combinations]<ref>Castlevania: Circle of the Moon</ref>)
{{!}}-{{!}}Uranus=
'''[[Summoning]]''' ([https://youtu.be/uHGEI77EASY?t=505 Uranus grants Nathan the ability to summon the beings within the attribute cards]<ref>Castlevania: Circle of the Moon</ref>), '''[[Healing]]''' ([https://youtu.be/uHGEI77EASY?t=589 With Uranus + Unicorn, restores 16% health]<ref>Castlevania: Circle of the Moon</ref>. [https://youtu.be/uHGEI77EASY?t=599 With Uranus + Black Dog, restores a bit of health to each enemy damaged]<ref>Castlevania: Circle of the Moon</ref>), '''[[Petrification]]''' ([https://youtu.be/uHGEI77EASY?t=548 With Uranus + Cockatrice, causes stone damage to all enemies on screen]<ref>Castlevania: Circle of the Moon</ref>), '''[[Fire Manipulation]]''' ([https://youtu.be/uHGEI77EASY?t=503 With Uranus + Salamander, causes fire damage to all enemies on screen]<ref>Castlevania: Circle of the Moon</ref>), '''[[Ice Manipulation]]''' ([https://youtu.be/uHGEI77EASY?t=513 With Uranus + Serpent, causes ice damage to all enemies on screen]<ref>Castlevania: Circle of the Moon</ref>), '''[[Plant Manipulation]]''' ([https://youtu.be/uHGEI77EASY?t=525 With Uranus + Mandragora, causes plant damage to all enemies on screen]<ref>Castlevania: Circle of the Moon</ref>), '''[[Earth Manipulation]]''' ([https://youtu.be/uHGEI77EASY?t=536 With Uranus + Golem, causes earth damage to all enemies on screen]<ref>Castlevania: Circle of the Moon</ref>), '''[[Poison Manipulation]]''' ([https://youtu.be/uHGEI77EASY?t=559 With Uranus + Manticore, causes poison damage to all enemies on screen]<ref>Castlevania: Circle of the Moon</ref>), '''[[Air Manipulation]]''' ([https://youtu.be/uHGEI77EASY?t=569 With Uranus + Griffin, causes wind damage to all enemies on screen]<ref>Castlevania: Circle of the Moon</ref>), '''[[Electricity Manipulation]]''' ([https://youtu.be/uHGEI77EASY?t=580 With Uranus + Thunderbird, causes electricity damage to all enemies on screen]<ref>Castlevania: Circle of the Moon</ref>), '''[[Darkness Manipulation]]''' ([https://youtu.be/uHGEI77EASY?t=599 With Uranus + Black Dog, causes dark damage to all enemies on screen]<ref>Castlevania: Circle of the Moon</ref>)
{{!}}-{{!}}Pluto=
'''[[Power Modification]]''' ([https://youtu.be/uHGEI77EASY?t=607 With Pluto + Serpent, sub-weapon number doubles when attacking]<ref>Castlevania: Circle of the Moon</ref>), '''[[Duplication]]''' ([https://youtu.be/uHGEI77EASY?t=614 With Pluto + Golem, projects an image of Nathan that attacks along with him]<ref>Castlevania: Circle of the Moon</ref>), '''[[Transferal]]''' ([https://youtu.be/uHGEI77EASY?t=621 With Manticore, sub-weapons use mind power instead of hearts]<ref>Castlevania: Circle of the Moon</ref>), '''[[Statistics Boost]]''' ([https://youtu.be/uHGEI77EASY?t=631 With Pluto + Griffin, walking and dash speed are increased]<ref>Castlevania: Circle of the Moon</ref>), '''[[Invulnerability]]''' ('''Metaphysical Invulnerability;''' [https://youtu.be/uHGEI77EASY?t=640 With Pluto + Unicorn, the body glows with light and cannot be hit by anything]<ref>Castlevania: Circle of the Moon</ref>), '''[[Transformation]]''' ('''Transformative Arsenal;''' [https://youtu.be/uHGEI77EASY?t=644 With Pluto + Black Dog, Nathan transforms into a skeleton]<ref>Castlevania: Circle of the Moon</ref>)
}}


|-|Sub-Weapons/Items=
{{!}}-{{!}}With Armor=
[[Healing]] (Potions and Mind Restores recover Nathan’s health and magic. The Neptune card recovers Nathan’s health), [[Blessed]] (The Crucifix and Holy Water were blessed by the church), [[Fire Manipulation]] (Holy Water bursts into flames, Salamander card gives Nathan’s weapons the attribute of fire), [[Time Manipulation]] (The Clock can briefly stop time), [[Statistics Amplification]] (The Venus card amplifies Nathan’s stats. The rings will amplify Nathan’s stats), [[Transmutation]] (The Mars card will transform the Hunter Whip into other weapons. The Pluto card can turn Nathan into a skeleton), [[Summoning]] (The Saturn and Uranus cards will summon a variety of monsters to help Nathan), Limited [[Invulnerability]] (The Pluto card can grant temporary invincibility), [[Ice Manipulation]] (Serpent card gives Nathan’s weapons the attribute of ice), [[Plant Manipulation]] (Mandragora card gives Nathan’s weapons the attribute of nature), [[Earth Manipulation]] (Golem and Cockatrice cards gives Nathan’s weapons the attribute of earth), [[Poison Manipulation]] (Manticore card gives Nathan’s weapons the attribute of poison), [[Air Manipulation]] (Griffin card gives Nathan’s weapons the attribute of wind), [[Electricity Manipulation]] (Thunderbird card gives Nathan’s weapons the attribute of lightning), [[Light Manipulation]] (Unicorn card gives Nathan’s weapons the attribute of light), [[Darkness Manipulation]] (Black Dog card gives Nathan’s weapons the attribute of darkness), [[Magic]] (The Magical Gauntlet houses magical power)
'''[[Social Influencing]]''' ('''Social Status;''' [https://www.castlevaniacrypt.com/cotm-armor/#:~:text=Stylish%20Suit,Harpy%2C%20Skeleton%20Boomerang With Stylish Suit, Nathan will be popular while wearing this]<ref>Castlevania: Circle of the Moon Stylish Suit Description</ref>), '''[[Statistics Boost]]''' ([https://www.castlevaniacrypt.com/cotm-armor/ Through various armors, normally boost a variety of stats whether it be defense, intelligence, strength and luck]<ref>Castlevania: Circle of the Moon Armor</ref>), '''[[Contact Damage]]''' ('''Spikes;''' [https://www.castlevaniacrypt.com/cotm-armor/#:~:text=Needle%20Armor,Nightmare With Needle Armor, plate armor covered in spikes]<ref>Castlevania: Circle of the Moon Needle Armor Description</ref>), '''[[Magic]]''' & '''[[Principle Manipulation]]''' ([https://www.castlevaniacrypt.com/cotm-armor/#:~:text=Magic%20Robe,Witch%2C%20Alraune With Magic Robe, a robe that has magic within]<ref>Castlevania: Circle of the Moon Magic Robe Description</ref>, [https://youtu.be/c4jai7lFv90?list=PLA7CF8E257AE3FBAB&t=492 magic comes from alchemy, a field that experiments with the principles of God's creation of the world]<ref>Castlevania: Lament of Innocent</ref>), '''[[Light Manipulation]]''' ([https://www.castlevaniacrypt.com/cotm-armor/#:~:text=Shining%20Armor,Battle%20Arena With Shining Armor, armor that gleams with light]<ref>Castlevania: Circle of the Moon Shining Armor Description</ref>)


</tabber>
{{!}}-{{!}}With Hand and Arm Gear=
'''[[Statistics Boost]]''' ([https://www.castlevaniacrypt.com/cotm-hand/ Through various hand and arm gears, normally boost a variety of stats whether it be defense, intelligence, strength and luck]<ref>Castlevania: Circle of the Moon Hand and Arm Gear</ref>), '''[[Supernatural Luck]]''' I([https://www.castlevaniacrypt.com/cotm-hand/#:~:text=Gambler%20Armband,Mimic%20Candle With Gambler Armband, luck increases greatly while equipped]<ref>Castlevania: Circle of the Moon Gambler Armband Description</ref>. [https://www.castlevaniacrypt.com/cotm-hand/#:~:text=Miracle%20Armband,Skeleton%2C%20Clinking%20Man With Miracle Armband, luck increases while equipped]<ref>Castlevania: Circle of the Miracle Armband Description</ref>. [https://www.castlevaniacrypt.com/cotm-hand/#:~:text=Luck%20Ring,Zombie%20Thief With Luck Ring, luck increases while equipped]<ref>Castlevania: Circle of the Miracle Armband Description</ref>), '''[[Magic]]''' & '''[[Principle Manipulation]]''' ([https://www.castlevaniacrypt.com/cotm-hand/#:~:text=Magic%20Gauntlet,Worm%2C%20Thunder%20Demon With Magic Gauntlet, magical power lies within the gauntlet]<ref>Castlevania: Circle of the Moon Gambler Magic Gauntlet Description</ref>, [https://youtu.be/c4jai7lFv90?list=PLA7CF8E257AE3FBAB&t=492 magic comes from alchemy, a field that experiments with the principles of God's creation of the world]<ref>Castlevania: Lament of Innocent</ref>)


'''[[Standard Equipment]]:'''
{{!}}-{{!}}With Special Items=
'''[[Acrobatics]]''' ([https://www.castlevaniacrypt.com/cotm-special/#:~:text=Kick%20Boots,Iron%20Golem With Kick Boots], [https://youtu.be/sc5__lQwMXM?list=PLuQTRPQy8ZvBlgORefejqBGK7SO3aDW2j&t=801 enables the wall kick to move up narrow spaces between walls]<ref>Castlevania: Circle of the Moon Kick Boots Description</ref>), '''[[Multiple Jumps]]''' ([https://www.castlevaniacrypt.com/cotm-special/#:~:text=Double%20Jump,Cerberus With Double Jump], [https://youtu.be/xQRV-PoGpgU?list=PLuQTRPQy8ZvBlgORefejqBGK7SO3aDW2j&t=699 while in the air, Nathan can jump again]<ref>Castlevania: Circle of the Moon Double Jump Description</ref>. [https://www.castlevaniacrypt.com/cotm-special/#:~:text=Roc%20Wing,Camilla With Roc Wing], [https://youtu.be/L_VVmu1Psyc?list=PLuQTRPQy8ZvBlgORefejqBGK7SO3aDW2j&t=1107 has an unlimited] [https://youtu.be/dL-tOZASJLo?list=PLuQTRPQy8ZvBlgORefejqBGK7SO3aDW2j&t=331 amount of jumps]<ref>Castlevania: Circle of the Moon Roc Wing Description</ref>), '''[[Purification]]''' ([https://www.castlevaniacrypt.com/cotm-special/#:~:text=Cleansing,Death With Cleansing], [https://youtu.be/FWEcT__cfx4?list=PLuQTRPQy8ZvBlgORefejqBGK7SO3aDW2j&t=979 cleanses the poisoned water in the Underground Waterway]<ref>Castlevania: Circle of the Moon Cleansing Description</ref>)


{{!}}-{{!}}With Items=
'''[[Purification]]''' ([https://www.castlevaniacrypt.com/cotm-healing/#:~:text=Antidote,Moth%2C%20Poison%20Armor With Antidote, cures the poison status effect]<ref>Castlevania: Circle of the Moon Antidote Description</ref>. [https://www.castlevaniacrypt.com/cotm-healing/#:~:text=Cure%20Curse,Marionette%2C%20Legion With Cure Curse, cures the curse status effect]<ref>Castlevania: Circle of the Moon Cure Curse Description</ref>), '''[[Restoration]]''' ([https://www.castlevaniacrypt.com/cotm-healing/#:~:text=Heart,Eater%2C%20Mimic%20Candle With Heart, restores ten hearts to Nathan]<ref>Castlevania: Circle of the Moon Heart Item Description Description</ref>. [https://www.castlevaniacrypt.com/cotm-healing/#:~:text=Heart%20High,Tower%2C%20Catoblepas%2C%20Dryad With Heart High, restores twenty-five hearts to Nathan]<ref>Castlevania: Circle of the Moon Heart High Item Description Description</ref>. [https://www.castlevaniacrypt.com/cotm-healing/#:~:text=Heart%20EX,Hippogryph%2C%20Spear%20Fish With Heart EX, restores fifty hearts to Nathan]<ref>Castlevania: Circle of the Moon Heart EX Item Description Description</ref>. [https://www.castlevaniacrypt.com/cotm-healing/#:~:text=Heart%20Mega,Candle%2C%20Arachne%2C%20Dryad With Heart Mega, restores one hundred hearts to Nathan]<ref>Castlevania: Circle of the Moon Heart Mega Item Description Description</ref>. [https://www.castlevaniacrypt.com/cotm-healing/#:~:text=Mind%20Restore,o%27%2DWisp%2C%20Witch WitH Mind Restore, recovers 30% mind power]<ref>Castlevania: Circle of the Moon Mind Restore Item Description Description</ref>. [https://www.castlevaniacrypt.com/cotm-healing/#:~:text=Mind%20High,Poltergeist%2C%20Specter%2C%20Wight With Mind High, recovers 50% mind power]<ref>Castlevania: Circle of the Moon Mind High Item Description Description</ref>. [https://www.castlevaniacrypt.com/cotm-healing/#:~:text=Mind%20EX,Lilith%2C%20Fish%20Head With Mind EX, recovers 100% mind power]<ref>Castlevania: Circle of the Moon Mind EX Item Description Description</ref>), '''[[Healing]]''' ([https://www.castlevaniacrypt.com/cotm-healing/#:~:text=Potion,Bomber%2C%20Wind%20Armor With Potion, restores twenty health]<ref>Castlevania: Circle of the Moon Potion Item Description Description</ref>. [https://www.castlevaniacrypt.com/cotm-healing/#:~:text=Potion%20High,Devil%20Armor%2C%20Legion With Potion High, restores two hundred and fifty health]<ref>Castlevania: Circle of the Moon Potion High Item Description Description</ref>. [https://www.castlevaniacrypt.com/cotm-healing/#:~:text=Potion%20EX,Alraune With Potion EX, restores all health]<ref>Castlevania: Circle of the Moon Potion EX Item Description Description</ref>. [https://www.castlevaniacrypt.com/cotm-healing/#:~:text=Pot%20Roast,Hunter%2C%20Hippogryph%2C%20Werewolf With Pot Roast, restores fifty health]<ref>Castlevania: Circle of the Moon Pot Roast Item Description Description</ref>. [https://www.castlevaniacrypt.com/cotm-healing/#:~:text=Spiced%20Pot%20Roast,Golem%2C%20Abiondarg%2C%20Minotaur With Spice Pot Roast, restores one hundred health]<ref>Castlevania: Circle of the Moon Spice Pot Roast Item Description Description</ref>)
}}
</tabber>
----
==[[Equipment]]==
<tabber widths=”400”>
<tabber widths=”400”>
|-|Weapons=
|-|Weapons=
===Whips===
===Whips===
*'''Hunter Whip:''' This is a powerful whip that had been passed down between vampire hunters, once wielded by Nathan Graves’ parents and Morris Baldwin; eventually passed down to Nathan.
[[File:COTM_Hunter_Whip.gif|center]]
*'''Hunter Whip:''' This is a powerful whip that had been passed down between vampire hunters, once wielded by Nathan Graves’ parents and Morris Baldwin; eventually passed down to Nathan. In the pause menu, it is referred to as the "[[Vampire Killer]]" in the pause menu.


===Sub-Weapons===
===Sub-Weapons===
Line 121: Line 238:
*'''Cure Curse:''' Purges Nathan of any curses he’s inflicted with.
*'''Cure Curse:''' Purges Nathan of any curses he’s inflicted with.


===Clothing===
===Armor===
*'''Leather Armor:''' Armor made purely from leather, Nathan’s weakest armor piece.
<div class="scrollable" style="overflow:auto; max-height:600px; width:{{{width|100%}}}; -moz-border-radius-topleft:0.5em; border:1px solid #AAAAAA; padding-left:0.5em; background:transparent;">
*'''Shining Armor:''' Armor that gleams with light, which is Nathan’s most powerful set of armor.
{|class="wikitable sortable"
*'''Strength Ring:''' A purple ring that increases Nathan’s strength when worn.
|-
*'''Hard Ring:''' A green ring that increases Nathan’s defence when worn.
!Armor!!Description!!Stats!!Drop
*'''Intelligence Ring:''' A red ring that increases Nathan’s intelligence when worn.
|-
*'''Luck Ring:''' A yellow ring that increases Nathan’s luck when worn.
|Bronze Armor
*'''Cursed Ring:''' A skull ring that decreases Nathan’s luck when worn, but increases strength and defence.
|Armor made from bronze.
*'''Strength Ring:''' A purple ring that increases Nathan’s strength when worn.
|DEF +50
*'''Magical Gauntlet:''' A metallic green gauntlet that houses magical power.
|Skeleton Soldier, Axe Armor, Flame Armor
|-
|Chain Mail
|Armor made from chains.
|DEF +100
|Forest Armor, Fish Head, Lizard Man, Flame Demon
|-
|Cotton Clothes
|Clothes made of cotton.
|DEF +20
|Mummy, Mud Man, Flea Man, Hopper, Zombie, Skeleton Athlete
|-
|Cotton Robe
|Robe made of cotton.
|DEF +25, INT +100
|Spear Skeleton, Were-Bear, Fox
|-
|Archer
|Dark Armor Cursed Armor.
|DEF +550, STR -10, INT -10, LCK -10
|Lilim
|-
|Diamond Armor
|Armor made from diamonds.
|DEF +210
|Ice Demon
|-
|Gold Armor
|Armor made of gold.
|DEF +80
|Thunder Armor, Earth Armor, Were-Jaguar
|-
|Leather Armor
|Armor made from leather.
|DEF +30
|Skeleton, Axe Armor, Brain Float, Electric Skeleton, Skeleton Knight, Skeleton Soldier, Skeleton Spear
|-
|Magic Robe
|A robe that has magic within.
|DEF +200, INT +300
|Witch, Alraune
|-
|Mirror Armor
|Armor polished to a mirror-like surface.
|DEF +300
|Devil
|-
|Needle Armor
|Plate armor covered in spikes.
|DEF +400, STR +10
|Nightmare
|-
|Night Suit
|A dark, black suit.
|DEF +60, STR +20, INT +10
|Hyena, Killer Bee, Golem
|-
|Ninja Garb
|A black ninja suit.
|DEF +80, STR +30
|Franken, Were-Jaguar
|-
|Platinum Armor
|Plate armor made from platinum.
|DEF +150
|Holy Armor, Dark Armor, Dullahan
|-
|Prison Garb
|Clothes that were worn by a prisoner.
|DEF +20, STR +5
|Zombie Thief, Evil Hand, Clinking Man, Gargoyle, Ghoul
|-
|Rainbow Robe
|A colorful robe.
|DEF +140, INT +250, LCK +15
|Forest Armor, Poison Armor, Ice Demon
|-
|Sage Robe
|A robe said to have belonged to a sage.
|DEF +250, INT +500
|Lilith
|-
|Shining Armor
|Armor that gleams with light.
|DEF +500, STR +10, INT +10, LCK +10
|Battle Arena
|-
|Silk Robe
|Robe made of silk.
|DEF +40, INT +140
|Fox Archer, Wight
|-
|Soldier Fatigues
|Fatigues normally worn by soldiers.
|DEF +120, STR +50, LCK +10
|Catoblepas, Franken
|-
|Steel Armor
|Plate armor made of interlinking metal loops.
|DEF +120
|Ice Armor, Evil Pillar, Thunder Armor
|-
|Stylish Suit
|You'll be popular while wearing this.
|DEF +40, STR +10
|Heat Shade, Harpy, Skeleton Boomerang
|}
</div>
===Head and Arm Gear===
<div class="scrollable" style="overflow:auto; max-height:600px; width:{{{width|100%}}}; -moz-border-radius-topleft:0.5em; border:1px solid #AAAAAA; padding-left:0.5em; background:transparent;">
{|class="wikitable sortable"
|-
!Gear!!Description!!Stats!!Drop
|-
|Arm Guard
|Protects the arms while equipped.
|DEF +10
|Bloody Sword, Beast Demon, Fleaman
|-
|Bear Ring
|Ring with the curse of the bear.
|DEF -100, STR -100, INT -100, LCK -100
|Skeleton Medalist
|-
|Cursed Ring
|Luck decreases greatly while equipped.
|DEF +30, STR +30, LCK -100
|Arch Demon, Beast Demon, Poltergeist
|-
|Defense Armband
|Defense increases greatly while equipped.
|DEF +100, STR -25, INT -25, LCK -25
|Were-Horse
|-
|Double Grips
|Their power is released when both are equipped.
|DEF +75, STR +75, INT +25, LCK +25
|Dark Armor
|-
|Gambler Armband
|Luck increases greatly while equipped.
|DEF -25, STR -25, INT -25, LCK +100
|Mimic Candle
|-
|Gauntlet
|Increases attack power while equipped.
|STR +15
|Merman, Earth Armor, Hopper, Werewolf
|-
|Hard Ring
|Defense increases while equipped.
|DEF +50, STR -10, LCK -10
|Stone Armor, Medusa Head, Death Mantis
|-
|Intelligence Ring
|Intelligence increases while equipped.
|STR -10, INT +50, LCK -10
|Evil Hand, Succubus
|-
|Luck Ring
|Luck increases while equipped.
|DEF -10, INT -10, LCK +50
|Zombie Thief
|-
|Magic Gauntlet
|Magical power lies within the gauntlet.
|INT +10
|Frozen Shade, Earth Demon, Poison Worm, Thunder Demon
|-
|Miracle Armband
|Luck increases while equipped.
|LCK +10
|Boomerang Skeleton, Clinking Man
|-
|Sage Armband
|Intelligence increases greatly while equipped.
|DEF -25, STR -25, INT +100, LCK -25
|Wind Demon
|-
|Star Bracelet
|Its power depends on which arm it is on.
|(left arm) STR +25, INT +25. (right arm) DEF +35, LCK +25
|Harpy, Frozen Shade
|-
|Strength Armband
|Strength increases greatly while equipped.
|DEF -25, STR +100, INT -25, LCK -25
|Demon Lord
|-
|Strength Ring
|Strength increases while equipped.
|DEF -10, STR +50, INT -10
|Grizzly, Were-Bear
|-
|Toy Ring
|Useless ring.
|no effect
|Skeleton Medalist, Evil Pillar
|-
|Wrist Band
|Cotton armband.
|STR +5
|Bat, Ectoplasm, Devil Tower, Gremlins, Spirits, Will-o'-Wisps
|}
</div>
</tabber>
----
==Notable Techniques==
===Item Crashes===
[[File:Nathan_Graves_-_Circle_of_the_Moon_-_02.jpg|center|250px]]
Item Crashes are a technique utilized by Nathan that allow him to use special attacks with his sub-weapons. Performing an item crash takes more hearts then normally taken from the subweapon however in return the attack is capable of killing most enemies and greatly reducing a boss' health.
 
The item crashes are as follow:
===Pluto + Salamander (No Subweapon)===
Nathan leaps into the air and summons 128 stars, each one as strong as a strike from his whip. This is the strongest Item Crush Nathan has. 100 Hearts.
====Thousand Edge====
[[File:COTM_Pluto_+_Salamander_+_Dagger.gif|center]]
Nathan shoots 64 spears, an attack which is approximately as strong as 10% (22% in Shooter Mode) of his whip. He can switch his vision while continuing the Item Crush. During this period, he is invulnerable. 20 Hearts.
====Spiral Axe====
[[File:COTM_Pluto_+_Salamander_+_Axe.gif|center]]
Nathan leaps into the air and throws eight spinning axes, which is as strong as 79% (158% in Shooter Mode) of his whip. 8 Hearts.
====Hydro Storm====
[[File:COTM_Pluto_+_Salamander_+_Holy_Water.gif|center]]
For 8.5 seconds, Nathan summons a rain of holy water which damages the enemy by 22% (39% in Shooter Mode) of his damage by whip. The rain hits all enemies approximately once every second. 20 Hearts.
====Holy Cross====
[[File:COTM_Pluto_+_Salamander_+_Cross.gif|center]]
Nathan leaps into the air and casts a pillar of light surrounded by spinning crosses. It damages the enemy at 100% (198% in Shooter Mode) of his damage by whip. 15 Hearts.
====Clock====
[[File:COTM_Pluto_+_Salamander_+_Stopwatch.gif|center]]
Nathan summons four golden clocks which affect enemies more than a normal clock, and damages the enemy by throwing all clocks after the countdown reaches 0. The damage is as strong as Nathan's whip. 40 Hearts.
===DSS Combinations===
'''DSS Combinations''' are potent abilities available to [[Nathan Graves]] in ''[[Castlevania: Circle of the Moon]]'' through the Dual Set-Up System. Activating each combination requires one Action Card and one Attribute Card. Below is a list detailing the effects of all 100 possible combinations.
<tabber>
|-|Mercury=
<div class="scrollable" style="overflow:auto; max-height:600px; width:{{{width|100%}}}; -moz-border-radius-topleft:0.5em; border:1px solid #AAAAAA; padding-left:0.5em; background:transparent;">
These abilities involve imbuing the [[Hunter Whip]] with various elemental powers.
{{DSS-Start|name=Mercury}}
{{DSS-Row
|att = Salamander
|name = Fire Whip
|description = ''"Fire whip to attack enemies."''
|effect = Increases [[Nathan Graves|Nathan]]'s strength by 5% and deals [[Fire Manipulation|Fire]] damage. If a monster is very close to Nathan, it suffers roughly 50% more damage. 6 MP per use.
}}
{{DSS-Row
|att = Serpent
|name = Ice Whip
|description = ''"Ice whip. Frozen enemies can be used as platforms.''"
|effect = This will decrease Nathan's strength by 29% and lessen the whip's range, but in return, his attack speed is noticeably increased. The whip deals [[Ice Manipulation|Ice]] damage while this combo is in effect. Once a monster takes a hit that would otherwise kill it, it becomes frozen, and it can be stood upon as a platform if desired. Otherwise, Nathan simply needs to hit the monster one more time to kill it. This affliction is not permanent, however, and the monster will break after a few seconds. 2 MP per use.
}}
{{DSS-Row
|att = Mandragora
|name = Whip of Thorns
|description = ''"Whip of Thorns to attack enemies."''
|effect = Increases Nathan's strength by 10% and deals [[Plant Manipulation|Plant]] damage. 6 MP per use.
}}
{{DSS-Row
|att = Golem
|name = Earth Whip
|description = ''"Earth whip to attack distant enemies."''
|effect = Increases the whip's range, but attacks slower. Deals [[Earth Manipulation|Earth]] damage. 8 MP per use.
}}
{{DSS-Row
|att = Cockatrice
|name = Stone Whip
|description = ''"Stone Whip. Enemies turned to stone can be used as platforms."''
|effect = Increases Nathan's strength by 10% and deals [[Petrification|Stone]] damage, but slightly slows his attack speed. Once a monster takes a hit that would otherwise kill it, it becomes petrified, and it can be stood upon as a platform if desired. Otherwise, Nathan simply needs to hit the monster one more time to kill it. Whatever the situation calls for, however, it must be done quickly; if Nathan is not quick enough, the monster will break free of its affliction. 6 MP per use.
}}
{{DSS-Row
|att = Manticore
|name = Poison Whip
|description = ''"Poison whip that will release a mist of poison."''
|effect = Decreases Nathan's strength by 11% and deals [[Poison Manipulation|Poison]] damage. The whip is swung upward, and the ensuing clouds of poison deal minor damage for a few seconds. 6 MP per use.
}}
{{DSS-Row
|att = Griffin
|name = Wind Whip
|description = ''"Wind whip. Continuous attack will occur while attack is held."''
|effect = Decreases Nathan's strength by 13% and deals [[Air Manipulation|Wind]] damage. When the whip is held out, it strikes constantly instead of being spun around. 10 MP per use.
}}
{{DSS-Row
|att = Thunderbird
|name = Electric Whip
|description = ''"Electric whip. Will electrocute while attack is held."''
|effect = When the whip is held out, it deals constant [[Electricity Manipulation|Electricity]] damage instead of being spun. The damage dealt from keeping the whip out weakens the longer it is held out, however. 10 MP per use. In addition, the Hunter's Whip is slightly faster and has a slightly longer reach.
}}
{{DSS-Row
|att = Unicorn
|name = Holy Whip
|description = ''"Holy whip. Health is replenished with each swing of the whip."''
|effect = Increases Nathan's strength by 22% and deals [[Holy Manipulation|Holy]] damage. Restores 1% of Nathan's HP with every swing. 20 MP per use.
}}
{{DSS-Row
|att = Black Dog
|name = Darkness Whip
|description = ''"Darkness whip to attack and envelop enemies in darkness."''
|effect = Increases Nathan's strength by 41% and deals darkness damage. Clouds of darkness will continue to deal damage a few seconds after being struck. Nathan's whip is somewhat slower (but not as slow as the Earth Whip). 40 MP per use.
}}
</div>
|-|Venus=
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Most effects of Venus boost Nathan's base stats.
 
{{DSS-Start|name=Venus}}
{{DSS-Row
|att = Salamander
|name = STR Boost
|description = ''"Inflicted damage increases by 25%."''
|effect = Increases strength by 12% (in order to reach 25% damage boost, since the STR is squared). 4 MP per second.
}}
{{DSS-Row
|att = Serpent
|name = DEF Boost
|description = ''"Defense increases by 25%."''
|effect = Increases defense by 25%. 4 MP per second.
}}
{{DSS-Row
|att = Mandragora
|name = LCK Boost
|description = ''"Luck increases by 25%."''
|effect = Increases luck by 25%. 4 MP per second.
}}
{{DSS-Row
|att = Golem
|name = Exploration DEF Boost
|description = ''"Defense increases as the % of the map uncovered increases."''
|effect = Increases defense based on the amount of the map uncovered. 16 MP per second.
}}
{{DSS-Row
|att = Cockatrice
|name = Walking EXP
|description = ''"Gains experience points from walking."''
|effect = Gain 1 experience point roughly every three steps walking. Not running. 2 MP per second.
}}
{{DSS-Row
|att = Manticore
|name = Double Hearts
|description = ''"Gains double the amount of hearts received."''
|effect = Doubles the amount of hearts recovered per pickup. Small hearts restore 2, large hearts restore 10. 2 MP per second.
}}
{{DSS-Row
|att = Griffin
|name = INT Boost
|description = ''"Intelligence increases by 25%."''
|effect = Increases intelligence by 25%. 4 MP per second.
}}
{{DSS-Row
|att = Thunderbird
|name = Exploration STR Boost
|description = ''"Damage increases as the % of the map uncovered increases."''
|effect = Increases strength based on the amount of the map uncovered. 16 MP per second.
}}
{{DSS-Row
|att = Unicorn
|name = DEF Emphasis
|description = ''"Defense X 2 while inflicted damage is 1/2."''
|effect = Doubles defense, but reduce strength by 29%. 8 MP per second.
}}
{{DSS-Row
|att = Black Dog
|name = STR Emphasis
|description = ''"Inflicted damage X 2 while defense is 1/2."''
|effect = Increase strength by 41%, but halves defense. 8 MP per second.
}}
{{Col-end}}
</div>
|-|Jupiter=
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Jupiter Combinations primarily grant defensive abilities, typically creating a shield with the selected element.
 
{{DSS-Start|name=Jupiter}}
{{DSS-Row
|att = Salamander
|name = Fireball Circle
|description = ''"2 fireballs circle you in defense."''
|effect = Two fireballs slowly orbit you in defense. 4 MP per second.
}}
{{DSS-Row
|att = Serpent
|name = Ice Ball Circle
|description = ''"4 ice balls circle you in defense. These can freeze enemies."''
|effect = Four balls of ice quickly circle you in defense. They can freeze enemies. 4 MP per second.
}}
{{DSS-Row
|att = Mandragora
|name = Regeneration
|description = ''"If stationary, health will gradually replenish."''
|effect = After a few seconds of standing still, Nathan will slowly regain lost health, roughly 1% every second. 16 MP per second.
}}
{{DSS-Row
|att = Golem
|name = Invincibility Duration Boost
|description = ''"If damages, the invincibility duration is X 4."''
|effect = When damaged, the duration of Nathan's invincibility frames will quadruple. 4 MP per second.
}}
{{DSS-Row
|att = Cockatrice
|name = Stone Form
|description = ''"Transform into stone and become invulnerable."''
|effect = Turns Nathan to living stone, making him immune to status effects but greatly reducing his mobility. Contrary to the description, however, Nathan does not receive reduced damage. 8 MP per second.
}}
{{DSS-Row
|att = Manticore
|name = Poison Cloud
|description = ''"A cloud of poison spreads to protect you."''
|effect = Nathan exudes clouds of poison mist in random directions, dealing minor damage to enemies caught in it. 4 MP per second.
}}
{{DSS-Row
|att = Griffin
|name = Sonic Wave
|description = ''"While dashing, a sonic wave appears to protect you."''
|effect = While dashing, Nathan gains a sonic barrier in front of him. 4 MP per second.
}}
{{DSS-Row
|att = Thunderbird
|name = Defensive Knock Back
|description = ''"You will be sent flying when damaged, but take 1/2 damage."''
|effect = Every attack sends Nathan flying, but all damage taken is reduced by half. As an overwhelming number of attacks in the game already send Nathan flying anyways, this combination is perhaps the easiest way to double his Defense. 4 MP per second.
}}
{{DSS-Row
|att = Unicorn
|name = Circular Barrier
|description = ''"A circular barrier will surround you."''
|effect = A circular shield surrounds Nathan and protects him from every side (albeit to a limited extent from below), dealing [[Holy Manipulation|Holy]] damage to anything it comes in contact with. 8 MP per second.
}}
{{DSS-Row
|att = Black Dog
|name = Black Hole Barrier
|description = ''"A black hole barrier will surround you, but HP is drained."''
|effect =  A black hole will protect Nathan from every side, dealing darkness damage to anything it comes in contact with, but he takes 1% damage every second. Actually gives him the [[Poison Manipulation|Poison]] status (it goes away as soon as the card combo is deactivated, but will simply return immediately upon returning to gameplay if cured with an Antidote). 8 MP per second.
}}
</div>
|-|Mars=
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Each Mars effect transforms the Hunter Whip into a unique, element-infused weapon. While any of the following card combinations are active, Nathan cannot continuously swing his whip by holding down the attack button.
 
{{DSS-Start|name=Mars}}
{{DSS-Row
|att = Salamander
|name = Fire Sword
|description = ''"Attack with a fire sword."''
|effect = Increases Nathan's strength by 10% and deals [[Fire Manipulation|Fire]] damage. The sword's attack can reach overhead. 8 MP per use.
}}
{{DSS-Row
|att = Serpent
|name = Ice Sword
|description = ''"Attack with an ice sword. Can freeze enemies."''
|effect = Decreases Nathan's strength by 29% and deals [[Ice Manipulation|Ice]] damage. The sword's arc can attack overhead. Can freeze enemies. Very fast attack speed. 4 MP per use.
}}
{{DSS-Row
|att = Mandragora
|name = Rose Sword
|description = ''"Attack with a rose sword."''
|effect = Increases Nathan's strength by 12% and deals [[Plant Manipulation|Plant]] damage. The attack itself flings petals, which deal 20% of the damage that the strike would have done, at the benefit of slightly increasing range. The sword's arc can attack overhead. 10 MP per use.
}}
{{DSS-Row
|att = Golem
|name = Massive Hammer
|description = ''"Attack with a massive hammer. Causes earthquakes."''
|effect = Swung overhead, it causes minor damage to any enemy on the ground (and Devil Towers, which are technically tied to the ground) where you strike. The hammerhead can deal direct damage equivalent to the whip during any part of the swing, though the distance required is extremely precise; hitting an enemy with the shaft of the hammer does nothing. Rather slow attack speed. 4 MP per use.
}}
{{DSS-Row
|att = Cockatrice
|name = Tonfers
|description = ''"Attack with tonfers. Can turn some enemies into stone."''
|effect = Increases Nathan's strength by 22% and deals [[Petrification|Stone]] damage. Swung straight forward, with a hitbox similar to the whip but a slightly faster attack speed. Can petrify enemies. 12 MP per use.
}}
{{DSS-Row
|att = Manticore
|name = Poison Claws
|description = ''"Attack with poison claws."''
|effect = Decreases Nathan's strength by 11% and deals [[Poison Manipulation|Poison]] damage. Strikes twice, but slightly lacking in terms of range. 8 MP per use (both strikes count as a single use).
}}
{{DSS-Row
|att = Griffin
|name = Sword Draw
|description = ''"Sword Draw. Holding attack longer will inflict more damage."''
|effect = Statwise, it increases Nathan's strength by 41%. However, the longer the button is held, the more damage it deals (and the further its range extends). After roughly three seconds, it is fully charged and deals roughly 10 times Nathan's whip damage. When activated, sliding and tackling also deal damage equal to a full charge. 16 MP per use.
}}
{{DSS-Row
|att = Thunderbird
|name = Martial Arts
|description = ''"Martial Arts. Hold attack to perform combinations."''
|effect = Consists of two jabs, a punch from the other hand, then a kick. The two initial punches deal half Nathan's normal whip damage, the offhand punch deals normal, then the kick deals twice the normal whip damage. Extremely fast attack speed (though there is some cooldown between combos,) but lacking in range. 16 MP per use (each part of the combo counts as a separate use).
}}
{{DSS-Row
|att = Unicorn
|name = Holy Sword
|description = ''"Attack with a holy sword."''
|effect = Increases Nathan's strength by 73%, and deals [[Holy Manipulation|Holy]] damage. An extremely long sword that strikes straight ahead with no arc and a very fast attack speed. The sword is positioned behind Nathan during the attack's start-up time, doing damage to enemies in the way just as if they were hit by the main attack. 32 MP per use.
}}
{{DSS-Row
|att = Black Dog
|name = Gun
|description = ''"Attack with a gun."''
|effect = Increases Nathan's strength by 100%. Nathan draws a pistol and fires straight ahead. The opening and ending delay are very significant, however. 32 MP per use.
}}
{{Col-end}}
</div>
|-|Diana=
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Each Diana combination generates a projectile of the corresponding element whenever the whip is swung.
 
{{DSS-Start|name=Diana}}
{{DSS-Row
|att = Salamander
|name = Fireball Whip
|description = ''"A fireball is released with each attack."''
|effect = Each swing of the whip produces a fireball that travels at Nathan's dash speed. It has 400 base power and is not affected by any of [[Nathan Graves|Nathan]]'s stats. 32 MP per use.
}}
{{DSS-Row
|att = Serpent
|name = Ice Shard
|description = ''"3 slivers of ice are released with each attack."''
|effect = Each swing of the whip produces three slivers of ice. It has short range, but can freeze enemies. The center one has 550 base power and the others 500. They are not affected by any of [[Nathan Graves|Nathan]]'s stats. 64 MP per use.
}}
{{DSS-Row
|att = Mandragora
|name = Petal Plume
|description = ''"3 plumes of petals are released with each attack."''
|effect = Throws three roses with each swing of the whip. They travel in a cone shape. The center one has 660 base power and the others 600. They are not affected by any of [[Nathan Graves|Nathan]]'s stats. 96 MP per use.
}}
{{DSS-Row
|att = Golem
|name = Quake
|description = ''"A quake is released with each attack."''
|effect = Every swing of the whip produces a ground-bound quake similar to the attack of the Earth Demon. 16 MP per use.
}}
{{DSS-Row
|att = Cockatrice
|name = Rock Throw
|description = ''"3 rocks are fired with each attack."''
|effect = Flings three stones with each swing of the whip. They travel in random arcs with each swing. They are half as strong as normal attack. 16 MP per use.
}}
{{DSS-Row
|att = Manticore
|name = Poison Shower
|description = ''"When the whip is swung upward, there is a poison shower."''
|effect = The whip is swung upward, producing a ball of poison. It dissipates on contact with a surface or enemy, causing damage for a few seconds after. 16 MP per use.
}}
{{DSS-Row
|att = Griffin
|name = Wind Wave
|description = ''"A wind wave is unleashed with each attack."''
|effect = When the whip is swung, it throws a wave of energy that moves in a straight line, passing through everything in its way, and deals extreme damage. It has 700 base power and is not affected by any of [[Nathan Graves|Nathan]]'s stats. 128 MP per use.
}}
{{DSS-Row
|att = Thunderbird
|name = Static Whip
|description = ''"Electricity fills the air when the whip is spun."''
|effect = When the whip is spun, it deals more damage than a usual whip spin. The whip is charged with [[Electricity Manipulation|Electricity]]. 12 MP per use (beginning to spin the whip is considered a use, but continuing to spin the whip does not drain further MP).
}}
{{DSS-Row
|att = Unicorn
|name = Guided Shell
|description = ''"A guided shell is released with each attack."''
|effect = Each swing of the whip produces a white orb that tracks an enemy. 48 MP per use.
}}
{{DSS-Row
|att = Black Dog
|name = Darkness Shells
|description = ''"8 shells of darkness are released with each attack."''
|effect = Each swing of the whip produces 8 balls of [[Darkness Manipulation|darkness]] in a circle around Nathan. They deal 2 times a normal whip swing's damage. 32 MP per use.
}}
{{Col-end}}
</div>
|-|Apollo=
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Apollo combinations enable a special attack, triggered by pressing ↓ ←(→) ↑ + [Attack].
 
{{DSS-Start|name=Apollo}}
{{DSS-Row
|att = Salamander
|name = Bomb
|description = ''"A bomb is thrown.'' [↓ ←(→) ↑ + Attack]''"''
|effect = Throws an arcing bomb that explodes on contact. 20 MP per use.
}}
{{DSS-Row
|att = Serpent
|name = Ice Ball
|description = ''"An ice ball is thrown that can freeze enemies. ''[↓ ←(→) ↑ + Attack]''"''
|effect = Throws a ball of ice that explodes into shards upon contact with an enemy or surface. Can freeze. 20 MP per use.
}}
{{DSS-Row
|att = Mandragora
|name = Rose Thrown
|description = ''"A rose is thrown.'' [↓ ←(→) ↑ + Attack]''"''
|effect = Throws a rose that arcs in the air. It releases petals as it flies that deal damage for a few seconds after use. 40 MP per use.
}}
{{DSS-Row
|att = Golem
|name = Raise Stalagmite
|description = ''"A stalagmite is raised to attack.'' [↓ ←(→) ↑ + Attack]''"''
|effect = Raises five spikes from the ground. Nathan is invincible for a moment while the attack is activating. 30 MP per use.
}}
{{DSS-Row
|att = Cockatrice
|name = Comet
|description = ''"A comet is dropped on the enemy.'' [↓ ←(→) ↑ + Attack]''"''
|effect = Drops three comets from the sky. If they strike an enemy, they disperse into several pieces that deal reduced damage. Nathan is invincible for a moment while the attack is activating. 60 MP per use.
}}
{{DSS-Row
|att = Manticore
|name = Poisonous Bomb
|description = ''"A poisonous bomb is detonated.'' [↓ ←(→) ↑ + Attack]''"''
|effect = Throws a poisonous bomb into the air. It dissipates when it strikes an enemy, dealing minor damage over several seconds. 10 MP per use.
}}
{{DSS-Row
|att = Griffin
|name = Tornado
|description = ''"A tornado is created.'' [↓ ←(→) ↑ + Attack]''"''
|effect = Tosses out a minor whirlwind that flings blades of wind to the left and right. It lasts for a few seconds. 60 MP per use.
}}
{{DSS-Row
|att = Thunderbird
|name = Lightning Ball
|description = ''"A lightning ball is thrown.'' [↓ ←(→) ↑ + Attack]''"''
|effect = Throws a ball of static that binds itself to an enemy and causes damage constantly until it vanishes, which happens a few seconds later. 80 MP per use.
}}
{{DSS-Row
|att = Unicorn
|name = Arrow of Light
|description = ''"An arrow of light is hurled down.'' [↓ ←(→) ↑ + Attack]''"''
|effect = Eight spears fall from the sky consecutively, starting from the left and moving across. Nathan is invincible for a moment while the attack is activating. 80 MP per use.
}}
{{DSS-Row
|att = Black Dog
|name = Black Hole
|description = ''"A black hole is created.'' [↓ ←(→) ↑ + Attack]''"''
|effect = Produces a black hole that stays on anything it touches, causing damage over several seconds. 120 MP per use.
}}
{{Col-end}}
</div>
|-|Neptune=
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All of Neptune's abilities activate upon taking specific types of elemental damage, restoring health at the cost of MP. The description for each ability appears in the DSS menu only after receiving the corresponding elemental damage. If MP is fully depleted, the effect ceases.
 
{{DSS-Start|name=Neptune}}
{{DSS-Row
|att = Salamander
|name = Fire Healing
|description = ''"Fire attacks heal character while reducing MP."''
|effect = [[Fire Manipulation|Fire]] attacks, such as the Skeleton Bomber's explosions, heal Nathan while reducing his MP. In general, attacks that make Nathan glow red and appear to be on fire while they knock him back have the Fire element. 3 MP per second.
}}
{{DSS-Row
|att = Serpent
|name = Ice Healing
|description = ''"Ice attacks heal character while reducing MP."''
|effect = [[Ice Manipulation|Ice]] attacks, such as the Ice Armor's javelins, heal Nathan while reducing his MP. In general, attacks that can freeze Nathan, or that make him take on an ice-blue coloration while being knocked back, have the Ice element. 3 MP per second.
}}
{{DSS-Row
|att = Mandragora
|name = Plant Healing
|description = ''"Plant attacks heal character while reducing MP."''
|effect = [[Plant Manipulation|Plant]] attacks, such as the tendrils of the Alraune, heal Nathan while reducing his MP. Plant attacks lack a clear visual cue to identify them. 3 MP per second.
}}
{{DSS-Row
|att = Golem
|name = Earth Healing
|description = ''"Earth attacks heal character while reducing MP."''
|effect = [[Earth Manipulation|Earth]] attacks, such as the touch of the Golem enemy, heal Nathan while reducing his MP. Earth attacks lack a clear visual cue to identify them. 3 MP per second.
}}
{{DSS-Row
|att = Cockatrice
|name = Stone Healing
|description = ''"Stone attacks heal character while reducing MP."''
|effect = [[Petrification|Stone]] attacks, such as the projectiles of the Evil Pillar, heal Nathan while reducing his MP. In general, attacks that can petrify Nathan, or in which Nathan takes on a stone-grey hue while being knocked back, have the Stone element. 3 MP per second.
}}
{{DSS-Row
|att = Manticore
|name = Poison Healing
|description = ''"Poison attacks heal character while reducing MP."''
|effect = [[Poison Manipulation|Poison]] attacks, such as the powder of the King Moth, heal Nathan while reducing his MP. In general, attacks that can poison Nathan, or that make Nathan take on a purple coloration while being knocked back, have the Poison element. 3 MP per second.
}}
{{DSS-Row
|att = Griffin
|name = Wind Healing
|description = ''"Wind attacks heal character while reducing MP."''
|effect = [[Air Manipulation|Wind]] attacks, such as the blades of the Wind Demon, heal Nathan while reducing his MP. The Wind element lacks a clear visual cue to identify it. 3 MP per second.
}}
{{DSS-Row
|att = Thunderbird
|name = Electric Healing
|description = ''"Electric attacks heal character while reducing MP."''
|effect = [[Electricity Manipulation|Electricity]] attacks, such as the bolts of the Electric Skeleton, heal Nathan while reducing his MP. In general, attacks that make Nathan glow bright blue (as though electrified) as they knock him back have the Electric element. 3 MP per second.
}}
{{DSS-Row
|att = Unicorn
|name = Holy Healing
|description = ''"Light attacks heal character while reducing MP."''
|effect = [[Holy Manipulation|Holy]] attacks, like the beams of the White Armor, heal Nathan while reducing his MP. The Holy element lacks a clear visual cue to identify it. 3 MP per second.
}}
{{DSS-Row
|att = Black Dog
|name = Darkness Healing
|description = ''"Dark attacks heal character while reducing MP."''
|effect = [[Darkness Manipulation|Dark]] attacks, like the rings of the Nightmare, heal Nathan while reducing his MP. This particular element is very common. In general, attacks that can curse Nathan, or that make him take on a greenish hue while knocking him back, have the Darkness element (though, there are a few exceptions to this rule). 3 MP per second.
}}
{{Col-end}}
</div>
|-|Saturn=
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All Saturn combinations summon a familiar with unique attack styles. Some familiars attack independently, while others strike in sync with Nathan.


{{DSS-Start|name=Saturn}}
{{DSS-Row
|att = Salamander
|name = Bat Familiar
|description = ''"A bat familiar appears to attack in tandem."''
|effect = Summons a bat that shoots fireballs when the attack button is held. 4 MP per shot.
}}
{{DSS-Row
|att = Serpent
|name = Ghost Familiar
|description = ''"A ghost familiar appears. Will head toward enemies."''
|effect = Summons a ghost that follows enemies around. It causes minor damage very quickly, but requires MP per hit, causing very quick MP drain. 4 MP per attack.
}}
{{DSS-Row
|att = Mandragora
|name = Owl Familiar
|description = ''"An owl familiar appears to attack in tandem."''
|effect = Summons an owl that throws arcing projectiles while the attack button is held. 4 MP per shot.
}}
{{DSS-Row
|att = Golem
|name = Hawk Familiar
|description = ''"A hawk familiar appears to dive at nearby enemies."''
|effect = Summons a hawk that attacks independently of Nathan. It flies at enemies. 4 MP per attack.
}}
{{DSS-Row
|att = Cockatrice
|name = Medusa Familiar
|description = ''"A medusa familiar appears to attack in tandem."''
|effect = Summons a Medusa head that attacks while the attack button is held. 6 MP per shot.
}}
{{DSS-Row
|att = Manticore
|name = Ghast Familiar
|description = ''"A ghast familiar appears and will attack enemies."''
|effect = Summons a sentient cloud of gas. While it does not attack on its own, it will cause damage to anything that passes through it, excluding Nathan. 8 MP per attack.
}}
{{DSS-Row
|att = Griffin
|name = Sprite Familiar
|description = ''"A wind sprite familiar appears to attack in tandem."''
|effect = Summons a fairy that follows Nathan and shoots wind projectiles at enemies while the attack button is held. 8 MP per shot.
}}
{{DSS-Row
|att = Thunderbird
|name = Crow Familiar
|description = ''"A crow familiar appears and will electrocute enemies."''
|effect = Summons a crow that sparks with [[Electricity Manipulation|Electricity]]. When it touches an enemy, the electricity sparks higher and causes damage. 16 MP per attack.
}}
{{DSS-Row
|att = Unicorn
|name = Cherub Familiar
|description = ''"A cherub familiar appears to attack in tandem."''
|effect = Summons a tiny angel that fires holy arrows at enemies while the attack button is held. 32 MP per shot.
}}
{{DSS-Row
|att = Black Dog
|name = Imp Familiar
|description = ''"An imp familiar that has power up attacks when attack is held."''
|effect = Summons an imp that charges its attack while the attack button is held. When it is released, the imp unleashes a huge blast of energy. By jumping before attacking, Nathan can cause it to charge without having to sit still. 4 MP per shot.
}}
{{Col-end}}
</div>
|-|Uranus=
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Uranus combinations summon the avatars of the elements, typically dealing damage to all enemies on-screen before vanishing. They are called forth by pressing ↓ ←(→) ↑ + [Attack], with Nathan being invincible during the summoning.
{{DSS-Start|name=Uranus}}
{{DSS-Row
|att = Salamander
|name = Summon Salamander
|description = ''"A Salamander will be summoned to attack.'' [↓ ←(→) ↑ + Attack]''"''
|effect = Causes [[Fire Manipulation|Fire]] damage to all enemies onscreen. 160 MP per use.
}}
{{DSS-Row
|att = Serpent
|name = Summon Serpent
|description = ''"A Serpent will be summoned to attack.'' [↓ ←(→) ↑ + Attack]''"''
|effect = Causes [[Ice Manipulation|Ice]] damage and freezing surrounding enemies. Varying damage. 120 MP per use.
}}
{{DSS-Row
|att = Mandragora
|name = Summon Mandragora
|description = ''"A Mandragora will be summoned to attack.'' [↓ ←(→) ↑ + Attack]''"''
|effect = Causes [[Plant Manipulation|Plant]] damage to enemies nearby or within center of screen. 100 MP per use.
}}
{{DSS-Row
|att = Golem
|name = Summon Golem
|description = ''"A Golem will be summoned to attack.'' [↓ ←(→) ↑ + Attack]''"''
|effect = Causes [[Earth Manipulation|Earth]] damage to all enemies onscreen. 100 MP per use.
}}
{{DSS-Row
|att = Cockatrice
|name = Summon Cockatrice
|description = ''"A Cockatrice will be summoned to attack.'' [↓ ←(→) ↑ + Attack]''"''
|effect = Causes [[Petrification|Stone]] damage to all enemies onscreen and can petrify. Most damaging summon though it can vary. 200 MP per use.
}}
{{DSS-Row
|att = Manticore
|name = Summon Manticore
|description = ''"A Manticore will be summoned to attack.'' [↓ ←(→) ↑ + Attack]''"''
|effect = Causes [[Poison Manipulation|Poison]] damage to all enemies onscreen. 60 MP per use.
|-
}}
{{DSS-Row
|att = Griffin
|name = Summon Griffin
|description = ''"A Griffin will be summoned to attack.'' [↓ ←(→) ↑ + Attack]''"''
|effect = Causes [[Air Manipulation|Wind]] damage to all enemies onscreen. 100 MP per use.
}}
{{DSS-Row
|att = Thunderbird
|name = Summon Thunderbird
|description = ''"A Thunderbird will be summoned to attack.'' [↓ ←(→) ↑ + Attack]''"''
|effect = Causes [[Electricity Manipulation|Electricity]] damage to all enemies onscreen. Capable of damaging enemies offscreen. 200 MP per use.
}}
{{DSS-Row
|att = Unicorn
|name = Summon Unicorn
|description = ''"A Unicorn will be summoned to attack.'' [↓ ←(→) ↑ + Attack]''"''
|effect = The only non-damaging summon, the Unicorn restores 16% health. 100 MP per use.
}}
{{DSS-Row
|att = Black Dog
|name = Summon Black Dog
|description = ''"A Black Dog will be summoned to attack.'' [↓ ←(→) ↑ + Attack]''"''
|effect = Very minor [[Darkness Manipulation|Dark]] damage to all enemies onscreen. Restores a little bit of health each time an enemy is damaged. 100 MP per use.
}}
{{Col-end}}
</div>
|-|Pluto=
<div class="scrollable" style="overflow:auto; max-height:600px; width:{{{width|100%}}}; -moz-border-radius-topleft:0.5em; border:1px solid #AAAAAA; padding-left:0.5em; background:transparent;">
Pluto combinations produce a mix of random abilities, with no consistent theme across their effects.
{{DSS-Start|name=Pluto}}
{{DSS-Row
|att = Salamander
|name = Item Crush
|description = ''"Item Crush attack is unleashed. [↓ ←(→) ↑ + Attack]"''
|effect = By using the ↓ ←(→) ↑ + [Attack] combination, Nathan unleashes his current sub-weapon's Item Crush, a special attack. Each costs 4 MP and a number of hearts.
}}
{{DSS-Row
|att = Serpent
|name = Doubled Sub-Weapon
|description = ''"Sub-weapon number doubles when attacking."''
|effect = Each time a sub-weapon is used, the number thrown is doubled. 4 MP per second.
}}
{{DSS-Row
|att = Mandragora
|name = Experience Boost
|description = ''"Experience point gain increases by 20%."''
|effect = Increases experience gain by 20%. 4 MP per second.
}}
{{DSS-Row
|att = Golem
|name = Image Projection
|description = ''"Projects an image of yourself."''
|effect = Puts a shadowy form of Nathan a few paces ahead of him. It attacks in tandem with Nathan. 8 MP per second.
}}
{{DSS-Row
|att = Cockatrice
|name = Timed Boost|Timed Defense
|description = ''"Defense increases depending on the elapsed game time."''
|effect = Increases Nathan's defense based on the total play time. +1 DEF for every 6 minutes. 6 MP per second.
}}
{{DSS-Row
|att = Manticore
|name = MP Sub-Weapon
|description = ''"Sub-weapons use mind power not hearts."''
|effect = Nathan's sub-weapons use up his MP instead of his hearts. This costs him 5 MP per heart that would have been used up normally.
|-
}}
{{DSS-Row
|att = Griffin
|name = Speed Boost
|description = ''"Walking and dash speed are increased."''
|effect = Increases Nathan's walk and run speed, but not his jump distance. 4 MP per use.
}}
{{DSS-Row
|att = Thunderbird
|name = Timed Attack
|description = ''"Inflicted damage is increased depending on the elapsed time."''
|effect = Increases Nathan's strength based on the total play time. +1 STR for every 6 minutes. 4 MP per second.
}}
{{DSS-Row
|att = Unicorn
|name = Invulnerability
|description = ''"The body glows with light and cannot be hit with anything."''
|effect = Makes Nathan glow, making him completely invincible. He cannot hurt enemies, however. 20 MP per second.
}}
{{DSS-Row
|att = Black Dog
|name = Skeleton Transformation
|description = ''"Transforms into a skeleton."''
|effect = Transforms Nathan into a Skeleton. Any damage he takes will deal 9,999 HP of damage, resulting in instant death. In this state, his attack is only 45% of his original strength, but he has 12.5% chance of throwing a large bone that deals great damage (as strong as 3,000 strength). By equipping an accessory earned from a hidden enemy (the Skeleton Medalist), he can instead transform into a bear (5 MP per second).
}}
{{Col-end}}
</div>
</tabber>
</tabber>
----
==Other==
'''Standard Tactics:''' Nathan will utilize his whip along with items, sub-weapons, armor, and card combinations that best suit the situation.
'''Weaknesses'''
*'''Unique Weaknesses:''' None notable.
*'''Armor Weaknesses:''' [https://www.castlevaniacrypt.com/cotm-armor/#:~:text=Dark%20Armor,Lilim The Dark Armor is cursed and drops Nathan's strength, intelligence, and luck]<ref>Castlevania: Circle of the Moon Dark Armor Description</ref>.
*'''Hand and Arm Gear Weaknesses:''' [https://www.castlevaniacrypt.com/cotm-hand/#:~:text=Bear%20Ring,Skeleton%20Medalist The bear ring inflicts the curse of the bear, dropping Nathan's defense, strength, intelligence, and luck]<ref>Castlevania: Circle of the Moon Bear Ring Description</ref>. [https://www.castlevaniacrypt.com/cotm-hand/#:~:text=Cursed%20Ring,Beast%20Demon%2C%20Poltergeist The cursed ring greatly decreases luck]<ref>Castlevania: Circle of the Moon Cursed Ring Description</ref>. [https://www.castlevaniacrypt.com/cotm-hand/#:~:text=Defense%20Armband,Were%2DHorse The Defense Armband lowers Nathan's strength, intelligence, and luck]<ref>Castlevania: Circle of the Moon Defense Armband Description</ref>. [https://www.castlevaniacrypt.com/cotm-hand/#:~:text=Gambler%20Armband,Mimic%20Candle The Gambler Armband lowers Nathan's defense, strength, and intelligence]<ref>Castlevania: Circle of the Moon Gambler Armband Description</ref>. [https://www.castlevaniacrypt.com/cotm-hand/#:~:text=Hard%20Ring,Head%2C%20Death%20Mantis The Hard Ring lowers Nathan's strength and luck]<ref>Castlevania: Circle of the Moon Hard Ring Description</ref>. [https://www.castlevaniacrypt.com/cotm-hand/#:~:text=Intelligence%20Ring,Evil%20Hand%2C%20Succubus The Intelligence Ring lowers Nathan's strength and luck]<ref>Castlevania: Circle of the Moon Intelligence Ring Description</ref>. [https://www.castlevaniacrypt.com/cotm-hand/#:~:text=Luck%20Ring,Zombie%20Thief The Luck Ring lowers Nathan's defense and intelligence]<ref>Castlevania: Circle of the Moon Luck Ring Description</ref>. [https://www.castlevaniacrypt.com/cotm-hand/#:~:text=Sage%20Armband,Wind%20Demon The Sage Armband lowers Nathan's defense, strength, and luck]<ref>Castlevania: Circle of the Moon Sage Armband Description</ref>. [https://www.castlevaniacrypt.com/cotm-hand/#:~:text=Strength%20Armband,Demon%20Lord The Strength Armband lowers Nathan's defense, intelligence, and luck]<ref>Castlevania: Circle of the Moon Strength Armband Description</ref>. [https://www.castlevaniacrypt.com/cotm-hand/#:~:text=Strength%20Ring,Grizzly%2C%20Were%2DBear The Strength Ring lowers Nathan's defense and intelligence]<ref>Castlevania: Circle of the Moon Strength Ring Description</ref>.
*'''DSS Weaknesses:''' Using the card to turn him skeleton will have him die instantly to anything he's hit by.


'''[[Intelligence]]:''' '''Extraordinary Genius''' in combat (Due to [https://imgur.com/a/Df5dxzU Dracula growing stronger with each resurrection], he should thus be more dangerous in Nathan’s time than Richter’s; meaning that Nathan should be similar to, if not superior to, Richter in combat. Nathan was trusted with the Hunter Whip over his experienced rival, Hugh Baldwin)
==Note==
*Contrary to popular belief, holy attacks and the whips in Castlevania can affect and harm people that aren't apart of the creatures of the night. [https://youtu.be/WV_VI9PBM6o?list=PLA7CF8E257AE3FBAB&t=377 Leon's doppelganger can use holy water and holy attacks against him in this fight along with the alchemy whip] despite Leon being a pure and noble warrior<ref>Castlevania: Lament of Innocence Dark Palace Of Waterfalls</ref>. [https://youtu.be/K17MMp-shAI?t=41 Simon's doppelganger can harm him with the vampire killer], despite Simon being a noble hero. [https://youtu.be/FWEcT__cfx4?list=PLuQTRPQy8ZvBlgORefejqBGK7SO3aDW2j&t=389 Holy Water even works and harms enemies such as the "Holy Armor"]<Ref>Castlevania: Circle of the Moon</ref>, [https://youtu.be/ot6A0du2IVs?t=462 a knight who] [https://drive.google.com/file/d/1IeaPRA22SevU0aQDksrdBSu_c3mQYhwe/view?usp=sharing has natural holy powers]<ref>Castlevania: Grimoire of Souls Enemy Compendium Holy Knight</ref>.


'''Weaknesses:''' None notable.
==Trivia==
*Nathan's name is translated as "Nathan Grabes" in [https://www.vgmuseum.com/mrp/cv-cotm/packing/Circle_Jpn_16-17.jpg the Japanese Circle of the Moon instruction booklet]<Ref>Circle of the Moon Japanese instruction booklet, page 16</ref>.
*Despite not being a Belmont, Nathan is capable of wielding and utilizing the full power of the '''[[Vampire Killer]]'''.
*Nathan and the Baldwins are vampire hunters that are somehow capable of taking on [[Dracula (Castlevania)|Dracula]], despite it being [https://youtu.be/ASKkPR5-Ir4?t=1647 the Belmonts and their bloodlines being the only ones capable of performing such feats], this could imply that the Baldwins and Graves are off-shoots of the Belmont family.


==Battle Records==
==Battle Records==
'''Notable Victories:'''
'''9 - 0 - 0'''
<tabber>
|-|Victories=<br>
 
*'''Cerberus''' - [https://youtu.be/hj6RSfzA-OY?t=8 Fight]<ref>Castlevania: Circle of the Moon</ref>
**'''Conditions:''' None.
**'''Location:''' Catacombs
 
*'''Necromancer''' - [https://youtu.be/hj6RSfzA-OY?t=90 Fight]<ref>Castlevania: Circle of the Moon</ref>
**'''Conditions:''' None.
**'''Location:''' Audience Room
 
*'''Iron Golem''' - [https://youtu.be/hj6RSfzA-OY?t=229 Fight]<ref>Castlevania: Circle of the Moon</ref>
**'''Conditions:''' None.
**'''Location:''' Machine Tower
 
*'''Adramelech''' - [https://youtu.be/hj6RSfzA-OY?t=229 Fight]<ref>Castlevania: Circle of the Moon</ref>
**'''Conditions:''' None.
**'''Location:''' Chapel Tower
 
*'''Twin Dragon Zombies''' - [https://youtu.be/hj6RSfzA-OY?t=467 Fight]<ref>Castlevania: Circle of the Moon</ref>
**'''Conditions:''' None.
**'''Location:''' Underground Gallery
 
*'''[[Death (Castlevania)|Death]]''' - [https://youtu.be/hj6RSfzA-OY?t=696 Fight]<ref>Castlevania: Circle of the Moon</ref>
**'''Conditions:''' None.
**'''Location:''' Underground Warehouse
 
*'''[[Carmilla (Castlevania)|Carmilla]]''' - [https://youtu.be/hj6RSfzA-OY?t=797 Fight]<ref>Castlevania: Circle of the Moon</ref>
**'''Conditions:''' None.
**'''Location:''' Underground Waterway
 
*'''Hugh Baldwin''' - [https://youtu.be/hj6RSfzA-OY?t=923 Fight]<ref>Castlevania: Circle of the Moon</ref>
**'''Conditions:''' None.
**'''Location:''' Observation Tower
 
*'''[[Dracula (Castlevania)|Dracula]]''' - [https://youtu.be/hj6RSfzA-OY?t=1074 Fight]<ref>Castlevania: Circle of the Moon</ref>
**'''Conditions:''' None.
**'''Location:''' Ceremonial Room, Sealed Room
 
|-|Losses=
None


'''Notable Losses:'''
|-|Inconclusive=
None
</tabber>


'''Inconclusive Matches:'''
==References==
[[Category:Castlevania]]
{{scroll box|content={{reflist|2}}}}
[[Category:Characters]]
[[Category:Characters]]
[[Category:Male Characters]]
[[Category:Male Characters]]
[[Category:Video Game Characters]]
[[Category:Alternate Continuity Characters]]
[[Category:Alternate Universe Characters]]
[[Category:Human Characters]]
[[Category:Primary Protagonists]]
[[Category:Protagonists]]
[[Category:Heroes]]
[[Category:Humans]]
[[Category:Adults]]
[[Category:Warriors]]
[[Category:Vampire Hunters]]
[[Category:Monster Hunters]]
[[Category:Demon Hunters]]
[[Category:Global Protectors]]
[[Category:Konami]]
[[Category:Konami]]
[[Category:Heroes]]
[[Category:Castlevania]]
[[Category:Tier 7]]
[[Category:7-C]]
[[Category:Superhumans]]
[[Category:Weapon Masters]]
[[Category:Weapon Users]]
[[Category:Whip Users]]
[[Category:Whip Users]]
[[Category:Axe Users]]
[[Category:Firearm Users]]
[[Category:Negation Users]]
[[Category:Gun Users]]
[[Category:Tier 2-C]]
[[Category:Knife Users]]
[[Category:Weapon Users]]
[[Category:Boomerang Users]]
[[Category:Weapon Masters]]
[[Category:Accelerated Development Users]]
[[Category:Information Analysis Users]]
[[Category:Sheer Will Users]]
[[Category:Contact Damage Users]]
[[Category:Energy Absorption Users]]
[[Category:Non-Standard Interaction Users]]
[[Category:Air Users]]
[[Category:Light Users]]
[[Category:Holy Users]]
[[Category:Extrasensory Perception Users]]
[[Category:Magic Users]]
[[Category:Nullification Users]]
[[Category:Regeneration Negation Users]]
[[Category:Immortality Negation Users]]
[[Category:Resurrection Bypassing Users]]
[[Category:Purification Users]]
[[Category:Fire Users]]
[[Category:Fire Users]]
[[Category:Tier 2]]
[[Category:Explosion Users]]
[[Category:Hunters]]
[[Category:Memory Users]]
[[Category:Playable Characters]]
[[Category:Soul Users]]
[[Category:Game Characters]]
[[Category:Life Force Users]]
[[Category:Blessed Users]]
[[Category:Deconstruction Users]]
[[Category:Invulnerability Users]]
[[Category:Holy Fire Users]]
[[Category:Time Stop Users]]
[[Category:Time Stop Users]]
[[Category:Magic Users]]
[[Category:Healing Users]]
[[Category:Electricity Users]]
[[Category:Summoning Users]]
[[Category:Statistics Boost Users]]
[[Category:Weapon Creation Users]]
[[Category:Power Modification Users]]
[[Category:Forcefield Users]]
[[Category:Petrification Users]]
[[Category:Ice Users]]
[[Category:Ice Users]]
[[Category:Absolute Zero Users]]
[[Category:Plant Users]]
[[Category:Earth Users]]
[[Category:Earth Users]]
[[Category:Poison Users]]
[[Category:Electricity Users]]
[[Category:Darkness Users]]
[[Category:Darkness Users]]
[[Category:Air Users]]
[[Category:Transformation Users]]
[[Category:Sword Users]]
[[Category:Black Hole Users]]
[[Category:Holy Users]]
[[Category:Energy Projection Users]]
[[Category:Dagger Users]]
[[Category:Duplication Users]]
[[Category:Good Characters]]
[[Category:Transferal Users]]
[[Category:Adults]]
[[Category:Invulnerability Users]]
[[Category:Superhumans]]
[[Category:Social Influencing Users]]
[[Category:Humans]]
[[Category:Principle Users]]
[[Category:Transmutation Users]]
[[Category:Supernatural Luck Users]]
[[Category:Armored Characters]]
[[Category:Acrobatics Users]]
[[Category:Gauntlet Users]]
[[Category:Multiple Jumps Users]]
[[Category:Statistics Amplification Users]]
[[Category:Restoration Users]]
[[Category:Healers]]
[[Category:Summoners]]
[[Category:Plant Users]]
[[Category:Poison Users]]
[[Category:Light Users]]
[[Category:Knife Users]]

Latest revision as of 13:15, 20 November 2024

And we will be there to stop you. You can bet on that.
~ Nathan to Count Dracula

Background

Nathan Graves is the son of two powerful vampire hunters, who several years prior, had been slain in a battle against Count Dracula. A man who fought alongside the two and was the one to finally slay Dracula, Morris Baldwin, ended up adopting Nathan into his family and trained him alongside his own son, Hugh Baldwin.

Nathan and Hugh would grow up to be rivals, and would both contend with one another over who should inherit the Hunter Whip from Morris; with Hugh always coming out on top. During their coming of age ceremony, to Hugh’s shock, Nathan was chosen to hold the Hunter Whip.

Many years later, Nathan and the Baldwin’s found out that a woman named Camilla resurrected Count Dracula during an arcane ceremony. The three hunters travelled to the newly-recovered Dracula’s Castle, only to have Morris be kidnapped and Nathan and Hugh cast aside. Hugh instructed Nathan to go home and leave things to him, although Nathan refused and traversed Dracula’s Castle on his own.

As Nathan continued fighting his way through Dracula’s Castle, he came to the terrible truth that Hugh was manipulated by darkness into siding with Count Dracula. Nathan, having gained immense power on his quest through the Castle, was able to defeat Hugh and make him come to his senses.

At last, Nathan was able to make it into Dracula’s throne room and confront the Dark Lord himself. While Hugh rescued Morris and got him to safety, he entrusted Nathan to fighting Dracula. Much to the Dark Lord’s surprise, Nathan was able to strike him down and claim victory.

Nathan fled from Dracula’s Castle as it crumbled behind him, and made his way back to Morris and Hugh. With Morris able to recover his strength, Hugh and Nathan reconciled for their biter rivalry and became friends at last.

General Information

Name: Nathan Graves

Nicknames/Other Names:

Origin: Castlevania: Circle of the Moon

First Appearance: Castlevania: Circle of the Moon

Company: Konami

Creator: Ebisu Etsunobu

Sex: Male

Sexuality: Heterosexual

Pronouns: He/Him

Age: Unknown

Homeworld: Earth

Residence: Unknown

Story Role: Main Protagonist

Classification: Student of Morris Baldwin

Species: Human

State of Being: Regular

Physiology: Humanoid Physiology

In-Universe Creator: God[1]

Occupation: Vampire Hunter

Affiliations: Morris Baldwin (His Master), Hugh Baldwin (His training partner and rival)

Enemies: Dracula

Height: Unknown

Weight: Unknown

Status

  • During his Time: Alive
  • Modern Time: Deceased (As he existed back in 1800s, he is naturally dead from old age)

Date of Death: Unknown

Alignment: Neutral Good (Kind-hearted, Nathan will do whatever it takes to destroy the creatures of the night as quickly as possible, in order to preserve peace in the world. He will go as far as to fight his rival, Hugh Baldwin, when he stands in the way of saving the world)

Protection Level: Global Protector (Fought and defeated Dracula, where in Castlevania III: Dracula's Curse, Dracula plans to take over all of Europe[2], proceeded to amass an army to kill hundreds of soldiers to take over Europe, plagued the beautiful land located in the Southern Part of Romania into darkness by having devils attack it, plnned to spread his evil grip to the rest of Europe[3])

Codex Statistics

Grade: S

Tier: At least 7-C, Higher with Tackle, Far Higher with Sheer Will

Cardinality: Finite

Dimensionality: 3-D

Attack Potency: At least Town level (Potency) (Can fight and defeat Circle of the Moon Dracula[4], who serves as the absolute evil, the opposite to God[5], where for God to be perfectly good, there must be a being of perfect darkness[6], being the entity opposite to God[7], with such power making him far superior to Golem from Castlevania Judgement, as he died to a random unknown hunter after his return from the time rift[8]. Golem with his ultimate can shoot out a mouth blast that vaporizes everything it touches as far as the eye can see getting these results[9]), Higher with Tackle (With Tackle[10], Nathan can charge and destroy blocks he couldn't prior[11]), Far Higher with Sheer Will (Simon claims that the Belmonts and Morrises did not defeated Dracula because of the Vampire Killer, with the reason behind heroes' capacity to fight against evil lying not in their physical strength but the noble desire to drive away evil and usher in all that is good, the desire to protect the world for all of humanity, with the courage to fight to protect others being the true essence of a hero and a Belmonts strength, with this even applying for other heroes such as Shanoa, Maria, Charlotte, and even Arikado[12])

Durability: At least Town level, Far Higher with Sheer Will

Striking Strength: At least Town Class (Potency), Far Higher with Sheer Will

Lifting Strength: At least Class 10 (Nathan should be comparable to Hector's Battle-Type innocent devils who can move entire tree logs that are blocking roads out of the way[13] where logs can weigh around 15 to 5 tons[14] and Hector's battle-type innocent devils can lift open large iron doors that "no man could force open"[15]), Higher with the Heavy Ring (The Heavy Ring allows Nathan to push certain boxes he couldn't prior[16]), Far Higher with Sheer Will

Travel Speed: Superhuman (Should be superior to Leon Belmont, who was able to escape Walter's Castle by running from the top floor to the entrance, before the entire structure collapsed[17]), Higher with Dash Boots (Enables Nathan to dash at high speeds, reaching places he could not reach prior[18]), Far Higher with Pluto + Griffin (With Pluto + Griffin, walking and dash speed are increased[19]), Far Higher with Sheer Will

Attack Speed: At most Faster Than Light (Can tag 1800s Dracula, who serves as the absolute evil, the opposite to God[20], where for God to be perfectly good, there must be a being of perfect darkness[21], being the entity opposite to God[22], making him faster then enemies such as the Sky Fish who moves so fast that it appears as a beam of light and is only slowed down when time is stopped[23] and the White Demon, who can move at the speed of light at short distances[24]), Far Higher with Sheer Will

Reaction Speed: At most Faster Than Light, Far Higher with Sheer Will

Stamina: Superhuman (Was able to invade Dracula’s castle, slay several monsters including a dragon and Death, overpower his rival Hugh Baldwin, and defeat Dracula himself, all without rest), far higher with Dash Boots (these boots are said to allow Nathan to sprint indefinitely)

Range: Standard Melee, Extended Melee with Hunter Whip (The typical whip is around 90 centimeters), Tens of Meters with throwing knives and axes, Varies with Card DSS (Card DSS can be simple whip enhancements, to attacks that hit all enemies on screen[25]), Universal with Time Stop

Intelligence: Genius Intelligence (Able to utilize sub-weapons that possess great attack and power which in Castlevania requires one to have a high intelligence to be able to do[26]), Higher with Accessories (Intelligence increases while the intelligence ring is equipped[27]. With Sage Armband, intelligence increases greatly while equipped[28])

Knowledge: Grandmaster level (Can fight and defeat Dracula, where he was a genius tactician as Mathias, who they called "Cronqvist the Wise"[29])


Powers and Techniques

Superhuman Physical Characteristics, Weapon Mastery (Whip Mastery; Nathan is able to utilize the Vampire Killer in attacks, being capable of spinning it around in quick fashion[30]. Firearm Mastery; Able to attack enemies with a gun[31]. Knife Mastery; Nathan throws knives at high and deft speeds[32]. Axe Mastery; Nathan throws axe at an arch[33], normally to deal with air based enemies[34]. Boomerang Mastery; Nathan throws and uses the crucifix as a boomerang, with it always coming back to him[35]), Accelerated Development (Leveling, Physical Stats & Abilities; Nathan naturally grows stronger, faster, and more skilled as he journeys throughout the castle, leveling up[36]), Information Analysis (Nathan is able to tell the name and level of an enemy he's fighting[37]. Where seeing the amount of damage[38], names of enemies[39], and their data[40] are normally done through special items[41]), Sheer Will (Simon claims that the Belmonts and Morrises did not defeated Dracula because of the Vampire Killer, with the reason behind heroes' capacity to fight against evil lying not in their physical strength but the noble desire to drive away evil and usher in all that is good, the desire to protect the world for all of humanity, with the courage to fight to protect others being the true essence of a hero and a Belmonts strength, with this even applying for other heroes such as Shanoa, Maria, Charlotte, and even Arikado[42]), Contact Damage (Item Crashes allow one to deal damage to an enemy on contact, even if the item they have they cannot do an item crash with[43]), Energy Absorption (Nathan can get hearts out of objects and enemies, where hearts are a measure of one's stored energy, thus one is absorbing energy when gaining hearts[44]).



Resistance to Poison Manipulation (Nathan can eventually recover from the effects of poison[45]), Curse Manipulation (Nathan can eventually recover from the[46] effects of being cursed[47]), Ice Manipulation & Absolute Zero (Nathan can break out of being frozen[48], where to protect against ice attacks in series, one normally wears rings that help them resist against absolute zero[49]), Death Manipulation & Fate Manipulation (Nathan can take hits from Death[50], who is noted to govern the fate of death[51], being noted to have the power to govern the end of all living things[52], and can use his scythes to kill abstractions such as distance and sound[53]. Death decides who lives and who dies[54]), Petrification (Can take hits from Medusa Heads, who can turn one into stone upon contacting them[55]. Nathan can recover frmo being turned to stone and break out of it[56]), Black Holes (With Jupiter + Blackdog, forms a black hole around Nathan, where all it does is drain some health from him and nothing more[57])
Resistance to Dracula's Castle (Nathan is able to be dropped into the Abyss and still live, being unaffected by Dracula's Castle[58])

The Castle Abilities Include:

Reality Warping (The Castle does not work on standard logic, where changing rooms can have one view a completely different background[59], such as room with a blue sky that is reflecting up and downwards and having the clouds rotate at a fast speed[60]), Transmutation (Beings that come near are subject to the castle's influence, such as a local barnyard owl which was mutated just from flying near it[61]), Possession (The castle possesses objects with its magic, such as a ouija table[62]), Sealing (Dracula's magic captured Aguni, a primitive god of fire[63]. The Castle has doors sealed off without solving puzzles[64]. This can extend to walls being sealed off where explosions will not affect it until the seal is gone[65]), Mind Manipulation (Everything that enters the castle is under the control by the power of Dracula's castle[66], the ghost of Eric Lecarde needed to cast a magic barrier to bind himself so he could be free from the control of the castle[67]. The Castle corrupts the minds of those who enter it, such as making Maxim Kischine feel strange ever since coming to it[68]. It also corrupted the mind of Hugh turning him against Nathan with Nathan noting he's being controlled by Dracula[69]. The castle increases one's dark desires, allowing Dracula to easily control them[70]. The magic of Dracula's power that empowers the owl enemy also spurs it to violence[71]), Madness Manipulation (The Castle warped Gergoth, a once-gentle beast and drove it mad[72]), Size Manipulation (Magically enlarged a toad through the use of demonic baptism[73]), Fear Manipulation (Even while far away, Curtis and Michelle felt malicious intent from the castle where their bodies seemed to squeal "run away"[74]. Michelle even being at the entrance to the castle had her body telling her to not go in and her leg muscles being petrified like stone[75]), Curse Manipulation (The Curse status that spirits inflict[76] comes from them absorbing the magic power around the castle. The Castle cursed a human to turn into a lizard man[77]), Life Manipulation (The castle can bring inanimate statues to life to attack[78]. Can cause the glass murals to come to life and attack[79]), Soul Manipulation (Those that die in the castle become one of the floating spirits that wander the halls of the castle for eternity[80]), Abstract Manipulation & Hell Manipulation (The castle can create a core of evil made from hatred, envy, anger and other dark emotions[81])

Wields the Vampire Killer, which grants:

Superhuman Physical Characteristics, Non-Standard Interaction (Metaphysical Interaction; The Whip of Alchemy can interact with ghost[82]. Elemental Interaction; The Whip of Alchemy can interact with enemies that are the mist itself[83]), Air Manipulation (The Alchemy whip can create a large gust of wind with its finishing attack in a combo[84]. The Alchemy whip can create wind blades around its user to protect them from all directions[85]), Light Manipulation (The Alechemy whip can bring down holy light to attack the enemy[86]), Holy Manipulation (Holy Whips cannot be touched by people weak to holy magic or else it will burn their hands and cause them to disentergrate[87]).



Resistance to Mimicry (The Castle is unable to perfectly mimic Leon's weapons[88])

All previous powers and abilities to a greater extent, Superhuman Physical Characteristics, Extrasensory Perception (The Vampire Killer can sense who is a vampire[89], even those who are half-vampire such as Alucard[90]), Magic (The Vampire Killer has been referred to as a magic whip[91]), Contact Damage (Just through enemies merely touching the Vampire Killer they will be damaged by its effects[92]), Non-Standard Interaction (Abstract Interaction; Can interact with and kill Death, the abstract concept of death. Metaphysical Interaction; The Vampire Killer can interact with the creaturEs of the night[93] which includes[94] ghosts[95]. This is also shown in Haunted Castle Revisited[96]. Noted by Simon Belmont that the Vampire Killer will cleave one's soul[97]. Elemental Interaction; The Vampire Killer can interact with creatures of the night made of sand[98]. Can interact with creatures of the night made of fire[99]. Can fully disperse and destroy water bubbles instead of the attack just going through it[100]. Blood Interaction; Can harm and kill enemies made of blood[101]), Nullification (Invulnerability Negation; The Vampire Killer can completely remove Walter's invulnerability[102] to where he was immune to all other[103] weapons prior other then the Vampire Killer[104]. Power Nullification; Julius sealed the Vampire Killer within Dracula's castle in order to rip away Dracula's soul and magic[105]. Energy Nullification; Should be comparable to other magical whips that have been used to negate Dracula's Demonic Megiddo[106]. The Vampire Killer can nullify energy projectiles through hitting them[107], even those from Dracula[108]. Can negate fire projectiles[109]. Electricity Nullification; Can completely disperse and nullify electricity attacks[110]. Seal & Forcefield Nullification; The Vampire Killer can easily break open barrier seals[111]. Transformation Nullification; RemovalfcmY6_uRlgsGzXGnJ2/view?usp=sharing Christopher with the Vampire Killer injured Dracula so bad to the point that he was unable to transform back into "human" form[112]. Abstract Nullification; The Vampire Killer can nullify and destroy the scythes from Death, who can use his scythes to kill abstractions such as distance and sound[113]. Death decides who lives and who dies[114]. Pain Immunity Nullification; The Vampire Killer can make the White Dragon visibly react to pain[115] and scream out in pain, where it is an immortal being immune to pain and suffering[116]), Regeneration Negation (Holy; RemovalfcmY6_uRlgsGzXGnJ2/view?usp=sharing Christopher with the Vampire Killer injured Dracula to the point that his powers were greatly depleted and he was unable to do things like simply transform back into "human" form[117]. Juste with the Vampire Killer could permanently kill Dracula's Wraith to where he'll fade from the world for good who regenerated from the complete destruction of his body[118]), Immortality Negation (Ageless & Life and Death Immunity; The Vampire Killer can render immortal skeleton death gods like Death, mortal, having him bleed from attacks, giving him mortality as shown when Death dies to his own scythe cutting off his head and having blood spurt out, something not possible as a skeleton[119]. The Vampire Killer can kill Death to the point that he requires Mathias to survive in order for him to rise from the dead[120]. Death is a being unconstrained by mortality[121]. Immortal Metaphysical Aspect; Can harm and kill anything related to vampires, even if they are a divine being[122]), Resurrection Bypassing (The Vampire Killer can kill zombies[123], who are corpses brought back to life from the power of hate[124]), Purification (The Vampire Killer can purify people who was turned into a monster[125]. Christopher with the Vampire Killer purified his son of the evil effects of Dracula[126]), Fire Manipulation (Enemies fade into fire upon being struck with the Vampire Killer[127]. Enemies burst into flames when struck by the vampire killer, with the flames attaching to anything it's connected to, such as a spider having its webs burst into flames too[128]. The whip can have fire burst around the enemies even without them dying[129]. Causes even objects like coffins to burst into flames[130]. This is even shown in Lament of Innocence, once Leon has the vampire killer[131]. This is even shown in graphic novels such as Belmonts Legacy[132]), Explosion Manipulation (Trevor swinging the whip at the ground caused the ground to explode[133]), Memory Manipulation & Soul Manipulation (The Vampire Killer holds the souls of the many Belmonts who once wilded it[134], the Vampire Killer could also possibly hold the souls of Belmonts who have not even touched it yet, as it was originally planned to have it summon Julius from the future but they ultimately didn't go with the idea), Lifeforce Absorption (Even if the The Vampire Killer accepts one as its master, it still chips away at one's life force with every lash[135]. One must sacrifice their lifeforce in order to wield it[136]), Deconstruction (The Vampire Killer can reduce one to just a skeleton[137]), Light Manipulation (The Whip can create orbs of light to light up torches[138])

Resistance to Attack Reflection (The Vampire Killer can harm Dracula with attacks where Dracula's mere rib bone reflects all projectiles back[139]), Mimicry (Doppelganger is unable to mimic the vampire killer during[140] the time of Lament of Innocence[141])

Healing (With Neptune, god of the seas, has the potential of healing, makes Nathan take MP damage from elemental abilities, while recovering his health[147]), Summoning (With Saturn, god of agriculture and the father of Jupiter, has the potential of familiar, giving Nathan a familiar to summon[148]. With Uranus, the former god of the heavens, has the potential of summoning, allowing Nathan to summon[149]), Statistics Boost (With Mercury, the messenger of the gods, has the potential of strength and strengthens Nathan's whip and element[150]. With Venus, the goddess of love and beauty, has the potential of enhancement, raising Nathan's base statistics[151]), Weapon Creation (With Diana, goddess of the moon and hunting, has the potential of creation, creating various projectiles thrown when Nathan swings his whip[152]), Power Modification (With Mars, god of war, has the potential of change, altering Nathan's whip into other weapons[153]), Forcefield Manipulation (With Jupiter, the god of heavens and the leader of Olympus, has the potential of defense, creating barriers of various elements[154]), Explosion Manipulation (With Apollo, god of the sun, music and prophecy, has the potential to create explosives[155])
Petrification (With Cockatrice, the cockatrice is said to have the ability to turn things to stone, giving Nathan the power of stone[156]), Fire Manipulation (With Salamander, a lizard bathed in flames and the embodiment of fire spirit, has the power of fire[157]), Ice Manipulation & Absolute Zero (With Serpent, is said to be a dragon swimming in the sea, having the power of ice[158]. Along with this to protect against ice attacks in series, one normally wears rings that help them resist against absolute zero[159]), Plant Manipulation (With Mandragora, represented as a humanoid with roots instead of feet, has the power of plants[160]), Earth Manipulation (With Golem, the golem is a mockery of a man made from clay, has the power of Earth[161]), Poison Manipulation (With Manticore, has the body of a lion and the venomous tail of a scorpion, giving the power of poison[162]), Air Manipulation (With Griffon, has the head and wings of an eagle with the body of a lion, grants the power of wind[163]), Electricity Manipulation (With Thunderbird, the legendary Thunderbird is said to have been able to release lightning, bestowing the power of electricity[164]), Light Manipulation (With unicorn, is said to have been white with a single holy horn on its forehead, has the power of light[165]), Darkness Manipulation (With Black Dog, said to consume darkness and has the power of darkness[166])

Healing (With Mercury + Unicorn, heals Nathan through every attack he does with the whip[167]), Petrification (With Mercury + Cockatrice, bestows Nathan's whip with the power to turn to stone on contact[168]), Fire Manipulation (With Mercury + Salamander, ignites Nathan's whip on fire[169]), Ice Manipulation & Absolute Zero (With Mercury + Serpent, bestows Nathan's whip with ice[170]), Plant Manipulation (With Mercury + Mandragora, turns the whip into a plant-like whip[171]), Earth Manipulation (With Mercury + Golem, turns Nathan's whip into an earth elemental whip[172]), Poison Manipulation (With Mercury + Manticore, bestows the whip with poison effect[173]), Air Manipulation (With Mercury + Griffin, bestows the whip with wind elemental attacks[174]), Electricity Manipulation (With Mercury + Thunderbird, bestows the whip with thunder elemental attacks and forms electricity around the whip[175]), Darkness Manipulation (With Mercury + Blackdog, bestows the whip with darkness elemental attacks[176])
Healing (With Jupiter + Mandragora, heals Nathan overtime[177]), Transformation (Transformative Arsenal; With Jupiter + Cockatrice, Nathan turns himself into stone, damaging anyone he hits upon contact and being invulnerable to attacks[178]), Fire Manipulation (With Jupiter + Salamander, causes two rotating flames around Nathan[179]), Ice Manipulation (With Jupiter + Serpent, causes four rotating icicles around Nathan[180]), Poison Manipulation (With Jupiter + Manticore, releases a poisonous cloud around Nathan[181]), Air Manipulation (With Jupiter + Griffin, allows Nathan to run at high speeds, having a massive blade of wind in front of him as he travels[182]), Forcefield Manipulation (With Jupiter + Unicorn, forms a barrier around Nathan[183]), Black Hole Manipulation (With Jupiter + Blackdog, forms a black hole around Nathan[184])
Transformation of weapon (Shapeshifting; With Mars + Golem, transforms Nathan's whip into a giant hammer[185]), Petrification (With Mars + Cockarice, attacks with a whip transformed into a short sword that petrifies enemies on contact[186]), Fire Manipulation (With Mars + Salamander, transforms Nathan's whip into a sword on fire[187]), Ice Manipulation (With Mars + Serpent, transforms Nathan's whip into a sword with ice effects[188]), Plant Manipulation (With Mars + Mandragora, transforms Nathan's whip into a sword with plant effects[189]), Poison Manipulation (With Mars + Manticore, attacks with poison claws[190]), Holy Manipulation (With Mars + Unicorn, attacks with a holy sword[191])
Energy Projection (With Diana + Unicorn, shotos out a guided energy shell[192]), Fire Manipulation (With Diana + Salamander, shoots out a fireball everytime Nathan swings his whip[193]), Ice Manipulation (With Diana + Serpent, three slivers of ice are released with each attack[194]), Plant Manipulation (With Diana + Mandragora, three plumes of petals are released with each attack[195]), Earth Manipulation (With Diana + Golem, causes an earthquake to be unleashed with each attack[196]), Poison Manipulation (With Diana + Manticore, shoots out a poison shower when the whip is swung upward[197]), Air Manipulation (With Diana + Griffin, a wind wave is unleashed with each attack[198]), Electricity Manipulation (With Diana + Thunderbird, electricity fills the air when the whip is spun[199]), Darkness Manipulation (With Diana + Blackdog, shoots out multiple darkness orbs around Nathan[200])
Summoning (With Apollo + Golem, summons five stalagmites from the ground[201]. With Apollo + Cockatrice, drops three comets from the sky[202]. With Apollo + Unicorn, summons eight spears from the sky[203]), Explosion Manipulation (With Apollo + Salamander, throws an explosive bomb[204]), Ice Manipulation (With Apollo + Serpent throws an ice ball at the opponent[205]), Plant Manipulation (With Apollo + Mandragora, throws a rose at the opponent[206]), Poison Manipulation (With Apollo + Manticore, throws a poisonous bomb[207]), Air Manipulation (With Apollo + Griffin, tosses out a tornado that shoots out blades of wings from the left and right[208]), Electricity Manipulation (With Apollo + Thunderbird, throws balls of electricity at the opponent[209]), Black Hole Manipulation (With Apollo + Blackdog, throws a black hole at the enemy[210])
Summoning (Uranus grants Nathan the ability to summon the beings within the attribute cards[212]), Healing (With Uranus + Unicorn, restores 16% health[213]. With Uranus + Black Dog, restores a bit of health to each enemy damaged[214]), Petrification (With Uranus + Cockatrice, causes stone damage to all enemies on screen[215]), Fire Manipulation (With Uranus + Salamander, causes fire damage to all enemies on screen[216]), Ice Manipulation (With Uranus + Serpent, causes ice damage to all enemies on screen[217]), Plant Manipulation (With Uranus + Mandragora, causes plant damage to all enemies on screen[218]), Earth Manipulation (With Uranus + Golem, causes earth damage to all enemies on screen[219]), Poison Manipulation (With Uranus + Manticore, causes poison damage to all enemies on screen[220]), Air Manipulation (With Uranus + Griffin, causes wind damage to all enemies on screen[221]), Electricity Manipulation (With Uranus + Thunderbird, causes electricity damage to all enemies on screen[222]), Darkness Manipulation (With Uranus + Black Dog, causes dark damage to all enemies on screen[223])
Power Modification (With Pluto + Serpent, sub-weapon number doubles when attacking[224]), Duplication (With Pluto + Golem, projects an image of Nathan that attacks along with him[225]), Transferal (With Manticore, sub-weapons use mind power instead of hearts[226]), Statistics Boost (With Pluto + Griffin, walking and dash speed are increased[227]), Invulnerability (Metaphysical Invulnerability; With Pluto + Unicorn, the body glows with light and cannot be hit by anything[228]), Transformation (Transformative Arsenal; With Pluto + Black Dog, Nathan transforms into a skeleton[229])

Social Influencing (Social Status; With Stylish Suit, Nathan will be popular while wearing this[230]), Statistics Boost (Through various armors, normally boost a variety of stats whether it be defense, intelligence, strength and luck[231]), Contact Damage (Spikes; With Needle Armor, plate armor covered in spikes[232]), Magic & Principle Manipulation (With Magic Robe, a robe that has magic within[233], magic comes from alchemy, a field that experiments with the principles of God's creation of the world[234]), Light Manipulation (With Shining Armor, armor that gleams with light[235])
Statistics Boost (Through various hand and arm gears, normally boost a variety of stats whether it be defense, intelligence, strength and luck[236]), Supernatural Luck I(With Gambler Armband, luck increases greatly while equipped[237]. With Miracle Armband, luck increases while equipped[238]. With Luck Ring, luck increases while equipped[239]), Magic & Principle Manipulation (With Magic Gauntlet, magical power lies within the gauntlet[240], magic comes from alchemy, a field that experiments with the principles of God's creation of the world[241])
Purification (With Antidote, cures the poison status effect[246]. With Cure Curse, cures the curse status effect[247]), Restoration (With Heart, restores ten hearts to Nathan[248]. With Heart High, restores twenty-five hearts to Nathan[249]. With Heart EX, restores fifty hearts to Nathan[250]. With Heart Mega, restores one hundred hearts to Nathan[251]. WitH Mind Restore, recovers 30% mind power[252]. With Mind High, recovers 50% mind power[253]. With Mind EX, recovers 100% mind power[254]), Healing (With Potion, restores twenty health[255]. With Potion High, restores two hundred and fifty health[256]. With Potion EX, restores all health[257]. With Pot Roast, restores fifty health[258]. With Spice Pot Roast, restores one hundred health[259])


Equipment

Whips

  • Hunter Whip: This is a powerful whip that had been passed down between vampire hunters, once wielded by Nathan Graves’ parents and Morris Baldwin; eventually passed down to Nathan. In the pause menu, it is referred to as the "Vampire Killer" in the pause menu.

Sub-Weapons

  • Dagger: A collection of throwing daggers in Nathan’s possession, which can be thrown at enemies at high speeds.
  • Axe: An axe made with silver, which Nathan uses to throw at his enemies.
  • Holy Water: A jar of holy water that erupts into flames once it is released out of its container.
  • Crucifix: This is a boomerang, which is shaped like a holy cross. It returns to Nathan after being thrown.
  • Clock: A watch that allows Nathan to stop time for a brief moment.

Action Cards

  • Mercury: A card for the messenger of the gods. This card powers up the Hunter Whip, increasing its strength and altering its elemental attributes.
  • Venus: A card for the goddess of love and beauty. This card enhances Nathan’s base stats.
  • Jupiter: A card for the god of the heavens and leader of Olympus. This card creates elemental barriers for Nathan.
  • Mars: A card for the god of war. Attaching this card allows Nathan to alter the Hunter Whip into different weapons, such as swords.
  • Diana: A card for the goddess of hunting and the moon. This card will create projectiles that fly off of Nathan’s whip when he swings it.
  • Apollo: A card for the god of sun and music. Attaching this card grants Nathan multiple different abilities and techniques to use.
  • Neptune: A card for the god of the sea. This allows for Nathan to recover his health, while also taking MP damage from elemental abilities.
  • Saturn: A card for the god of agriculture. This card summons a variety of monsters that follow Nathan around and attack in tandem with him.
  • Uranus: A card for the former god of the heavens. This card allows for Nathan to summon the creatures presented on the Attribute Cards.
  • Pluto: A card for the god of the underworld. This card grants numerous strange abilities, including making him invincible, turning him into a skeleton, and summoning a shadowy clone of Nathan.
  • Attribute Cards

    • Salamander: A card for a lizard bathed in flames, which is the embodiment of the flame spirit. This grants Nathan’s inventory with the elemental attribute of fire.
    • Serpent: A card for a dragon serpent from the sea, which is the embodiment of the ice element. This grants Nathan’s inventory with the elemental attribute of ice.
    • Mandragora: A card for a humanoid rooted in the ground, which is the embodiment of the plant element. This grants Nathan’s inventory with the elemental attribute of plants and life.
    • Golem: A card for a goliath of a man made of clay, which is the embodiment of the earth element. This grants Nathan’s inventory with the elemental attribute of earth.
    • Cockatrice: A card for a large bird said to turn things to stone, which is the embodiment of the rock element. This grants Nathan’s inventory with the elemental attribute of rock and stone.
    • Manticore: A card for a lion with the tail of a scorpion, which is the embodiment of the poison element. This grants Nathan’s inventory with the elemental attribute of poison.
    • Griffin: A card for an eagle with the body of a lion, which is the embodiment of the wind element. This grants Nathan’s inventory with the elemental attribute of wind.
    • Thunderbird: A card for a large bird of thunder, which is the embodiment of the lightning element. This grants Nathan’s inventory with the elemental attribute of lightning.
    • Unicorn: A card for a pure white unicorn, which is the embodiment of the light element. This grants Nathan’s inventory with the elemental attribute of light.
    • Black Dog: A card for a dog said to consume darkness, which is the embodiment of the dark element. This grants Nathan’s inventory with the elemental attribute of darkness.

    Items

    • Dash Boots: Boots that allow Nathan to sprint indefinitely.
    • Double: A necklace that allows Nathan to jump another time while mid-air.
    • Tackle: Shoulder pads that allow for Nathan to tackle certain opponents with more force than he normally would.
    • Kick Boots: Boots that give Nathan the ability to kick off walls, to perform a wall jump.
    • Heavy Ring: A ring that bestows power upon Nathan, that lets him push things heavier than he could normally push.
    • Cleansing: An amulet that disperses and eliminates all poison from bodies of water, cleansing them completely.
    • Roc Wing: This wing grants Nathan a much higher jump than normal.
    • Potion: Recovers a small amount of Nathan’s health.
    • Potion High: Recovers a large amount of Nathan’s health.
    • Potion Ex: Recovers all of Nathan’s health.
    • Mind Restore: Recovers a small amount of Nathan’s magic.
    • Mind High: Recovers a large amount of Nathan’s magic.
    • Mind Ex: Recovers all of Nathan’s magic.
    • Antidote: Restores Nathan of poisonous effects.
    • Cure Curse: Purges Nathan of any curses he’s inflicted with.

    Armor

    Armor Description Stats Drop
    Bronze Armor Armor made from bronze. DEF +50 Skeleton Soldier, Axe Armor, Flame Armor
    Chain Mail Armor made from chains. DEF +100 Forest Armor, Fish Head, Lizard Man, Flame Demon
    Cotton Clothes Clothes made of cotton. DEF +20 Mummy, Mud Man, Flea Man, Hopper, Zombie, Skeleton Athlete
    Cotton Robe Robe made of cotton. DEF +25, INT +100 Spear Skeleton, Were-Bear, Fox
    Archer Dark Armor Cursed Armor. DEF +550, STR -10, INT -10, LCK -10 Lilim
    Diamond Armor Armor made from diamonds. DEF +210 Ice Demon
    Gold Armor Armor made of gold. DEF +80 Thunder Armor, Earth Armor, Were-Jaguar
    Leather Armor Armor made from leather. DEF +30 Skeleton, Axe Armor, Brain Float, Electric Skeleton, Skeleton Knight, Skeleton Soldier, Skeleton Spear
    Magic Robe A robe that has magic within. DEF +200, INT +300 Witch, Alraune
    Mirror Armor Armor polished to a mirror-like surface. DEF +300 Devil
    Needle Armor Plate armor covered in spikes. DEF +400, STR +10 Nightmare
    Night Suit A dark, black suit. DEF +60, STR +20, INT +10 Hyena, Killer Bee, Golem
    Ninja Garb A black ninja suit. DEF +80, STR +30 Franken, Were-Jaguar
    Platinum Armor Plate armor made from platinum. DEF +150 Holy Armor, Dark Armor, Dullahan
    Prison Garb Clothes that were worn by a prisoner. DEF +20, STR +5 Zombie Thief, Evil Hand, Clinking Man, Gargoyle, Ghoul
    Rainbow Robe A colorful robe. DEF +140, INT +250, LCK +15 Forest Armor, Poison Armor, Ice Demon
    Sage Robe A robe said to have belonged to a sage. DEF +250, INT +500 Lilith
    Shining Armor Armor that gleams with light. DEF +500, STR +10, INT +10, LCK +10 Battle Arena
    Silk Robe Robe made of silk. DEF +40, INT +140 Fox Archer, Wight
    Soldier Fatigues Fatigues normally worn by soldiers. DEF +120, STR +50, LCK +10 Catoblepas, Franken
    Steel Armor Plate armor made of interlinking metal loops. DEF +120 Ice Armor, Evil Pillar, Thunder Armor
    Stylish Suit You'll be popular while wearing this. DEF +40, STR +10 Heat Shade, Harpy, Skeleton Boomerang

    Head and Arm Gear

    Gear Description Stats Drop
    Arm Guard Protects the arms while equipped. DEF +10 Bloody Sword, Beast Demon, Fleaman
    Bear Ring Ring with the curse of the bear. DEF -100, STR -100, INT -100, LCK -100 Skeleton Medalist
    Cursed Ring Luck decreases greatly while equipped. DEF +30, STR +30, LCK -100 Arch Demon, Beast Demon, Poltergeist
    Defense Armband Defense increases greatly while equipped. DEF +100, STR -25, INT -25, LCK -25 Were-Horse
    Double Grips Their power is released when both are equipped. DEF +75, STR +75, INT +25, LCK +25 Dark Armor
    Gambler Armband Luck increases greatly while equipped. DEF -25, STR -25, INT -25, LCK +100 Mimic Candle
    Gauntlet Increases attack power while equipped. STR +15 Merman, Earth Armor, Hopper, Werewolf
    Hard Ring Defense increases while equipped. DEF +50, STR -10, LCK -10 Stone Armor, Medusa Head, Death Mantis
    Intelligence Ring Intelligence increases while equipped. STR -10, INT +50, LCK -10 Evil Hand, Succubus
    Luck Ring Luck increases while equipped. DEF -10, INT -10, LCK +50 Zombie Thief
    Magic Gauntlet Magical power lies within the gauntlet. INT +10 Frozen Shade, Earth Demon, Poison Worm, Thunder Demon
    Miracle Armband Luck increases while equipped. LCK +10 Boomerang Skeleton, Clinking Man
    Sage Armband Intelligence increases greatly while equipped. DEF -25, STR -25, INT +100, LCK -25 Wind Demon
    Star Bracelet Its power depends on which arm it is on. (left arm) STR +25, INT +25. (right arm) DEF +35, LCK +25 Harpy, Frozen Shade
    Strength Armband Strength increases greatly while equipped. DEF -25, STR +100, INT -25, LCK -25 Demon Lord
    Strength Ring Strength increases while equipped. DEF -10, STR +50, INT -10 Grizzly, Were-Bear
    Toy Ring Useless ring. no effect Skeleton Medalist, Evil Pillar
    Wrist Band Cotton armband. STR +5 Bat, Ectoplasm, Devil Tower, Gremlins, Spirits, Will-o'-Wisps

    Notable Techniques

    Item Crashes

    Item Crashes are a technique utilized by Nathan that allow him to use special attacks with his sub-weapons. Performing an item crash takes more hearts then normally taken from the subweapon however in return the attack is capable of killing most enemies and greatly reducing a boss' health.

    The item crashes are as follow:

    Pluto + Salamander (No Subweapon)

    Nathan leaps into the air and summons 128 stars, each one as strong as a strike from his whip. This is the strongest Item Crush Nathan has. 100 Hearts.

    Thousand Edge

    Nathan shoots 64 spears, an attack which is approximately as strong as 10% (22% in Shooter Mode) of his whip. He can switch his vision while continuing the Item Crush. During this period, he is invulnerable. 20 Hearts.

    Spiral Axe

    Nathan leaps into the air and throws eight spinning axes, which is as strong as 79% (158% in Shooter Mode) of his whip. 8 Hearts.

    Hydro Storm

    For 8.5 seconds, Nathan summons a rain of holy water which damages the enemy by 22% (39% in Shooter Mode) of his damage by whip. The rain hits all enemies approximately once every second. 20 Hearts.

    Holy Cross

    Nathan leaps into the air and casts a pillar of light surrounded by spinning crosses. It damages the enemy at 100% (198% in Shooter Mode) of his damage by whip. 15 Hearts.

    Clock

    Nathan summons four golden clocks which affect enemies more than a normal clock, and damages the enemy by throwing all clocks after the countdown reaches 0. The damage is as strong as Nathan's whip. 40 Hearts.

    DSS Combinations

    DSS Combinations are potent abilities available to Nathan Graves in Castlevania: Circle of the Moon through the Dual Set-Up System. Activating each combination requires one Action Card and one Attribute Card. Below is a list detailing the effects of all 100 possible combinations.

    These abilities involve imbuing the Hunter Whip with various elemental powers.

    Most effects of Venus boost Nathan's base stats.


    Jupiter Combinations primarily grant defensive abilities, typically creating a shield with the selected element.


    Each Mars effect transforms the Hunter Whip into a unique, element-infused weapon. While any of the following card combinations are active, Nathan cannot continuously swing his whip by holding down the attack button.


    Each Diana combination generates a projectile of the corresponding element whenever the whip is swung.


    Apollo combinations enable a special attack, triggered by pressing ↓ ←(→) ↑ + [Attack].


    All of Neptune's abilities activate upon taking specific types of elemental damage, restoring health at the cost of MP. The description for each ability appears in the DSS menu only after receiving the corresponding elemental damage. If MP is fully depleted, the effect ceases.


    All Saturn combinations summon a familiar with unique attack styles. Some familiars attack independently, while others strike in sync with Nathan.


    Uranus combinations summon the avatars of the elements, typically dealing damage to all enemies on-screen before vanishing. They are called forth by pressing ↓ ←(→) ↑ + [Attack], with Nathan being invincible during the summoning.


    Pluto combinations produce a mix of random abilities, with no consistent theme across their effects.



    Other

    Standard Tactics: Nathan will utilize his whip along with items, sub-weapons, armor, and card combinations that best suit the situation.

    Weaknesses

    Note

    Trivia

    Battle Records

    9 - 0 - 0


    • Cerberus - Fight[275]
      • Conditions: None.
      • Location: Catacombs
    • Necromancer - Fight[276]
      • Conditions: None.
      • Location: Audience Room
    • Iron Golem - Fight[277]
      • Conditions: None.
      • Location: Machine Tower
    • Adramelech - Fight[278]
      • Conditions: None.
      • Location: Chapel Tower
    • Twin Dragon Zombies - Fight[279]
      • Conditions: None.
      • Location: Underground Gallery
    • Hugh Baldwin - Fight[282]
      • Conditions: None.
      • Location: Observation Tower

    None

    None

    References

    1. Castlevania Lament of Innocence
    2. Akumajou Densetsu Famicon Intro English Patch
    3. Castlevania: Curse of Darkness Manga Volume 1 Chapter 1
    4. Castlevania: Circle of the Moon Final Boss
    5. Castlevania: Aria of Sorrow Ending
    6. Castlevania: Dawn of Sorrow Dark Lord Candidates
    7. Castlevania: Dawn of Sorrow Ending
    8. Castlevania Judgement: True Story Mode, Golem
    9. Castlevania Judgment Golem Ultimate Attack
    10. Castlevania: Circle of the Moon Tackle Description
    11. Castlevania: Circle of the Moon
    12. Castlevania: Grimoire of Souls Chapter 8: Demonic Visions
    13. Castlevania: Curse of Darkness Manga Volume 2 Chapter 4 "Redemption"
    14. Estimating Weight of Logs and Standing Timber Page 2
    15. Castlevania: Curse of Darkness
    16. Castlevania: Circle of the Moon Heavy Ring Description
    17. Castlevania: Lament of Innocence Ending
    18. Castlevania: Circle of the Moon Dash Boots
    19. Castlevania: Circle of the Moon
    20. Castlevania: Aria of Sorrow Ending
    21. Castlevania: Dawn of Sorrow Dark Lord Candidates
    22. Castlevania: Dawn of Sorrow Ending
    23. Castlevania Aria of Sorrows
    24. Castlevania Grimoire of Souls Enemy Compendium Showcase
    25. Castlevania: Circle of the Moon
    26. Castlevania: Lament of Innocence Game Manual Page 10
    27. Castlevania: Circle of the Moon Intelligence Ring Description
    28. Castlevania: Circle of the Moon Sage Armband Description
    29. Lament of Innocence Perfect Guidebook
    30. Castlevnaia: Circle of the Moon
    31. Castlevnaia: Circle of the Moon
    32. Castlevania: Circle of the Moon Game Manual Page 16
    33. Castlevania: Circle of the Moon Game Manual Page 16
    34. Castlevania: Circle of the Moon
    35. Castlevania: Circle of the Moon Game Manual Page 16
    36. Castlevania: Circle of the Moon
    37. Castlevania: Circle of the Moon
    38. Castlevania: Harmony of Dissonance Soul Orb Description
    39. Castlevania: Harmony of Dissonance Fairy Journal Description
    40. Castlevania: Harmony of Dissonance Monster Tome Description
    41. Castelvania: Portrait of Ruin
    42. Castlevania: Grimoire of Souls Chapter 8: Demonic Visions
    43. Castlevania: Rondo of Blood
    44. Castlevania: Lament of Innocence Game Manual Page 10
    45. Castlevania: Circle of the Moon Game Manual Page 14
    46. Castlevania: Circle of the Moon Game Manual Page 15
    47. Castlevania: Circle of the Moon
    48. Castlevania: Circle of the Moon Game Manual Page 15
    49. Castlevania: Curse of Darkness Absolute Zero Ring Description
    50. Castlevania: Circle of the Moon Death Boss
    51. Castlevania Judgment Aeon's Hyper Attack Sequences
    52. Castlevania Judgment Aeon's Hyper Attack on Death
    53. Akumajo Dracula: Kabuchi no Tsuisoukyoku Novel “I had said it before. I do not intend to bind the world with chaos.”
      “…… If so, why did you take power away from the crack in the eclipse’s seal? If you just intend to imitate like a monkey, isn’t your own power enough?”
      Those were the emotionless words of Death.
      In response, Olrox laughed his bold answer.
      “As I’ve said, I would equally gain control over the human world and the source of Dracula’s power, chaos. I do not intend to obey someone else’s mind aside from my own. That includes you who were born out of chaos.”
      “……”
      “You should be glad though to know yourself. Just by stealing power, my shameful monotonous time is over…… Even before Alucard appeared, just because I showed up and declared war on him.”
      Olrox’s voice was mixed with a tinge of thin delight. He respectfully bowed to Death who completely killed his emotions.
      “I would end the reincarnation cycle of this demon castle. I who understood and was spun out of the stains of chaos, swear to rob that power with my hands. Now, yield.”
      With Death’s reply, an explosive murderous intent rose.
      Two bronze colored scythes much larger than usual appeared; it advanced to the space in between the two men with an intention to cut off Olrox’s head.
      Kill the distance-----
      Kill the sound-----
      Just, faster, soon, die.
      It can be seen that the blades have certainly caught Olrox’s neck, but----- that is only an after image and the vampire is already at Death’s back.
      “……die.”
      That was said by the enemy who called on his servants.
      From the surrounding space, a group of purple bats rose, passed by Olrox’s arm with the speed of a bullet, attacking Death. However, Death did not show any gesture of avoiding them. He simply faced Olrox and sprayed out numerous scythes.
      The bats and scythes cancelled each other out and the entire dance hall sparkled with blood."
    54. Castlevania Judgment Death True Story Mode
    55. Castlevania Harmony of Despair
    56. Castlevania: Circle of the Moon Game Manual Page 15
    57. Castlevania: Circle of the Moon
    58. Castlevania: Circle of the Moon Necromancer Boss
    59. Castlevania: Harmony of Dissonance
    60. Castlevania: Harmony of Dissonance
    61. Castlevania: Symphony of the Night Bestiary No. 40
    62. Castlevania: Symphony of the Night Bestiary No. 16
    63. Castlevania: Portrait of Ruin Bestiary No. 133
    64. Castlevania: Lament of Innocence
    65. Castlevania 64
    66. Castlevania: Portrait of Ruin
    67. Castlevania: Portrait of Ruin
    68. Castlevania: Harmony of Dissonance
    69. Castlevania: Circle of the Moon
    70. Castlevania: Circle of the Moon
    71. Castlevania: Order of Ecclesia Bestiary No. 061
    72. Castlevania: Portrait of Ruin Bestiary No. 131
    73. Castlevania: Symphony of the Night Bestiary No. 44
    74. Akumajo Dracula: Kabuchi no Tsuisoukyoku "From the time they stepped into the mountains, Curtis and Michelle felt malicious intent in the air. Even though it is still far away, their bodies seemed to squeal [run away].
      There was definitely no room for doubt. It is certain that the [castle] exists at the back of the mountains. The church’s greatest vampire hunter, Julius Belmont must be contacted. However, the conversation jumped into the matter of the disappearance of several village children."
    75. Akumajo Dracula: Kabuchi no Tsuisoukyoku "A drawbridge suspended from the main gate is seemingly welcoming Michelle’s arrival.
      And her body was telling her [do not go] as her leg muscles were petrified like stone."
    76. Castlevania: Grimoire of Souls
    77. Castlevania 64
    78. Castlevania Chronicles
    79. Castlevania Chronicles
    80. Akumajo Dracula: Kabuchi no Tsuisoukyoku "“Uh……aa……Mi……chelle……”
      That really is no doubt an obsession.
      The youth had more than 28 holes penetrating his limbs and body. His heart is already starting to fail and he is desperately trying to say something amidst the darkness.
      “Only…… protect…… you……-----“
      When he said those words he must say, the man’s soul already left his body-----becoming one of the floating spirits that wander the halls of the castle.
      However-----
      Fate did not allow it.
      For those people who are involved with the demon castle, even the loneliness of death seemed half hearted-----
      The man’s soul is pierced by a small scythe that flew in from somewhere. That scythe did not exist physically. It was a diabolic blade created by some magic and possessed a strong soul."
    81. Castlevania: Curse of Darkness Bestiary No. 115
    82. Castlevania: Lament of Innocence
    83. Castlevania: Lament of Innocence
    84. Castlevania: Lament of Innocence
    85. Castlevania: Lament of Innocence
    86. Castlevania: Lament of Innocence
    87. Akumajo Dracula: Kabuchi no Tsuisoukyoku "“Oh, it does not matter much. Here, here!” Hammer sensed that the air between the two suddenly felt heavy so he laughed out while holding a weapon.
      It was a whip that was soaked in blood in some places.
      “I picked this up at the garden and I believe this is yours, right? Old man Julius also uses a whip. I came here just to deliver this to ya.”
      Whoosh, receiving the thrown whip, Michelle noticed that it was the magical whip that serves as Curtis’ weapon.
      “That’s great……! Curtis! With this your power-----“
      In order to shake away the confusion she had a while ago, Michelle raised her voice, but-----
      “Sorry, but…… with my current self, I could not handle it.”
      “……? What are you talking about? Curtis……”
      was he still confused, Michelle made him grip his whip.
      Snap, some kind of popping sound rang and Michelle felt a light shock in her arm.
      “Uh……!?”
      What happened, she directed her eyes on the origin of the shock-----
      A part of the whip’s handle had a rotten like disintegration-----
      A part of Curtis’ hand was burned, and that skin immediately returned back to as before.
      ----- No way……
      “Curtis……?”
      “……I am currently weak at holy magic.”
      “Eh……”"
    88. Castlevania: Lament of Innocence Bestiary No. 72
    89. Castlevania: Lament of Innocence
    90. Castlevania: Grimoire of Souls Chapter 1 Dracula's Castle (Simon Belmont Summon)
    91. Castlevania NES Game Manual Page 4
    92. Super Castlevania IV
    93. Castlevania NES
    94. Castlevania NES Game Manual Page 4
    95. Castlevania NES Game Manual Pages 7-9
    96. Haunted Castle Revisited Dominus Collection
    97. Castlvania: Judgment Simon Belmont Story Mode
    98. Haunted Castle Revisited Dominus Collection
    99. Castlevania III: Dracula's Curse
    100. Castlevania: The Adventure ReBirth
    101. Castlevania 64
    102. Castlevania: Lament of Innocence Pagoda of the Misty Moon
    103. Castlevania: Lament of Innocence Pagoda of the Misty Moon
    104. Castlevania: Lament of Innocence
    105. Castlevania: Aria of Sorrow
    106. Castlevania: The Arcade Dracula Boss
    107. Castlevania NES
    108. Castlevania NES
    109. Castlevania Chronicles
    110. Castlevania: The Adventure ReBirth
    111. Haunted Castle Revisited Dominus Collection
    112. Castlevania II: Belmont's Revenge Game Manual Page 4
    113. Akumajo Dracula: Kabuchi no Tsuisoukyoku Novel “I had said it before. I do not intend to bind the world with chaos.”
      “…… If so, why did you take power away from the crack in the eclipse’s seal? If you just intend to imitate like a monkey, isn’t your own power enough?”
      Those were the emotionless words of Death.
      In response, Olrox laughed his bold answer.
      “As I’ve said, I would equally gain control over the human world and the source of Dracula’s power, chaos. I do not intend to obey someone else’s mind aside from my own. That includes you who were born out of chaos.”
      “……”
      “You should be glad though to know yourself. Just by stealing power, my shameful monotonous time is over…… Even before Alucard appeared, just because I showed up and declared war on him.”
      Olrox’s voice was mixed with a tinge of thin delight. He respectfully bowed to Death who completely killed his emotions.
      “I would end the reincarnation cycle of this demon castle. I who understood and was spun out of the stains of chaos, swear to rob that power with my hands. Now, yield.”
      With Death’s reply, an explosive murderous intent rose.
      Two bronze colored scythes much larger than usual appeared; it advanced to the space in between the two men with an intention to cut off Olrox’s head.
      Kill the distance-----
      Kill the sound-----
      Just, faster, soon, die.
      It can be seen that the blades have certainly caught Olrox’s neck, but----- that is only an after image and the vampire is already at Death’s back.
      “……die.”
      That was said by the enemy who called on his servants.
      From the surrounding space, a group of purple bats rose, passed by Olrox’s arm with the speed of a bullet, attacking Death. However, Death did not show any gesture of avoiding them. He simply faced Olrox and sprayed out numerous scythes.
      The bats and scythes cancelled each other out and the entire dance hall sparkled with blood."
    114. Castlevania Judgment Death True Story Mode
    115. Castlevania: Symphony of the Night Richter Mode Reverse Colosseum
    116. Castlevania: The Arcade White Dragon Boss
    117. Castlevania II: Belmont's Revenge Game Manual Page 4
    118. Castlevania: Harmony of Dissonance Final Boss
    119. Castlevania: Rondo of Blood Death Boss
    120. Castlevania: Lament of Innocence Ending
    121. Castlevania Judgment Death True Story Mode Ending
    122. Castlevania: Lament of Innocence Final Boss
    123. Castlevania: Harmony of Dissonance
    124. Castlevania: Curse of Darkness Bestiary No. 009
    125. Castlevania III: Dracula's Curse
    126. Castlevania II: Belmont's Revenge Soleil Boss
    127. Haunted Castle Revisited Dominus Collection
    128. Super Castlevania IV
    129. Super Castlevania IV
    130. Super Castlevania IV
    131. Castlevania: Lament of Innocence
    132. Castlevania: The Belmonts Legacy #3
    133. Castlevania: Curse of Darkness
    134. Castlevania: Grimoire of Souls Chapter 3 Ash Banquet
    135. Castlevania: Grimoire of Souls Chapter 10 Whip's Memory 2
    136. Castlevania: Portrait of Ruin
    137. Haunted Castle Revisited Dominus Collection
    138. Castlevania: Lament of Innocence
    139. Castlevania II: Simon's Quest
    140. Castlevania: Lament of Innocence
    141. Castlevania: Lament of Innocence Bestiary No. 073
    142. Castlevania: Circle of the Moon Game Manual Page 16
    143. Castlevania: Circle of the Moon
    144. Castlevania II: Simon's Quest Page 11
    145. Castlevania II: Simon's Quest
    146. Castlevania: Circle of the Moon Game Manual Page 16
    147. Castlevania: Circle of the Moon Neptune Description
    148. Castlevania: Circle of the Moon Saturn Description
    149. Castlevania: Circle of the Moon Uranus Description
    150. Castlevania: Circle of the Moon Mercury Description
    151. Castlevania: Circle of the Moon Venus Description
    152. Castlevania: Circle of the Moon Diana Description
    153. Castlevania: Circle of the Moon Mars Description
    154. Castlevania: Circle of the Moon Jupiter Description
    155. Castlevania: Circle of the Moon Apollo Description
    156. Castlevania: Circle of the Moon Cockatrice Description
    157. Castlevania: Circle of the Moon Salamander Description
    158. Castlevania: Circle of the Moon Serpent Description
    159. Castlevania: Curse of Darkness Absolute Zero Ring Description
    160. Castlevania: Circle of the Moon Mandragora Description
    161. Castlevania: Circle of the Moon Golem Description
    162. Castlevania: Circle of the Moon Manticore Description
    163. Castlevania: Circle of the Moon Griffon Description
    164. Castlevania: Circle of the Moon Thunderbird Description
    165. Castlevania: Circle of the Moon Unicorn Description
    166. Castlevania: Circle of the Moon Unicorn Description
    167. Castlevania: Circle of the Moon
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    228. Castlevania: Circle of the Moon
    229. Castlevania: Circle of the Moon
    230. Castlevania: Circle of the Moon Stylish Suit Description
    231. Castlevania: Circle of the Moon Armor
    232. Castlevania: Circle of the Moon Needle Armor Description
    233. Castlevania: Circle of the Moon Magic Robe Description
    234. Castlevania: Lament of Innocent
    235. Castlevania: Circle of the Moon Shining Armor Description
    236. Castlevania: Circle of the Moon Hand and Arm Gear
    237. Castlevania: Circle of the Moon Gambler Armband Description
    238. Castlevania: Circle of the Miracle Armband Description
    239. Castlevania: Circle of the Miracle Armband Description
    240. Castlevania: Circle of the Moon Gambler Magic Gauntlet Description
    241. Castlevania: Lament of Innocent
    242. Castlevania: Circle of the Moon Kick Boots Description
    243. Castlevania: Circle of the Moon Double Jump Description
    244. Castlevania: Circle of the Moon Roc Wing Description
    245. Castlevania: Circle of the Moon Cleansing Description
    246. Castlevania: Circle of the Moon Antidote Description
    247. Castlevania: Circle of the Moon Cure Curse Description
    248. Castlevania: Circle of the Moon Heart Item Description Description
    249. Castlevania: Circle of the Moon Heart High Item Description Description
    250. Castlevania: Circle of the Moon Heart EX Item Description Description
    251. Castlevania: Circle of the Moon Heart Mega Item Description Description
    252. Castlevania: Circle of the Moon Mind Restore Item Description Description
    253. Castlevania: Circle of the Moon Mind High Item Description Description
    254. Castlevania: Circle of the Moon Mind EX Item Description Description
    255. Castlevania: Circle of the Moon Potion Item Description Description
    256. Castlevania: Circle of the Moon Potion High Item Description Description
    257. Castlevania: Circle of the Moon Potion EX Item Description Description
    258. Castlevania: Circle of the Moon Pot Roast Item Description Description
    259. Castlevania: Circle of the Moon Spice Pot Roast Item Description Description
    260. Castlevania: Circle of the Moon Dark Armor Description
    261. Castlevania: Circle of the Moon Bear Ring Description
    262. Castlevania: Circle of the Moon Cursed Ring Description
    263. Castlevania: Circle of the Moon Defense Armband Description
    264. Castlevania: Circle of the Moon Gambler Armband Description
    265. Castlevania: Circle of the Moon Hard Ring Description
    266. Castlevania: Circle of the Moon Intelligence Ring Description
    267. Castlevania: Circle of the Moon Luck Ring Description
    268. Castlevania: Circle of the Moon Sage Armband Description
    269. Castlevania: Circle of the Moon Strength Armband Description
    270. Castlevania: Circle of the Moon Strength Ring Description
    271. Castlevania: Lament of Innocence Dark Palace Of Waterfalls
    272. Castlevania: Circle of the Moon
    273. Castlevania: Grimoire of Souls Enemy Compendium Holy Knight
    274. Circle of the Moon Japanese instruction booklet, page 16
    275. Castlevania: Circle of the Moon
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