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Vampire Killer

From The Codex
(Redirected from Hunter Whip)
"Mature Content"
This character or verse has mature themes and concepts, thus those of young age are ill-advised to look through these.


A whip that destroys all that is associated with the dark creatures of the night. As a result of an ancient blood pact, it can only be used by a Belmont.
~ Dawn of Sorrow library entry

Background

The Vampire Killer whip, also known as the Belmont Family Whip, Holy Whip, Mystical Whip, and formerly known as the Whip of Alchemy, is a recurring legendary whip in the Castlevania series.

Originally created as the Whip of Alchemy by an alchemist named Rinaldo Gandolfi, in order to slay the Vampire King Walter Bernhard, it was eventually passed down to Leon Belmont. The whip was fond of Leon and grew more powerful as a result of being wielded by him, but was still not powerful enough to defeat Walter.

Eventually, Leon found that Walter had transformed Leon’s betrothed, Sara Trantoul, into a vampire. Eager to preserve her soul in any way that he could, Leon turned to Rinaldo, who suggested that Sara’s vampiric soul be infused within the Whip of Alchemy before she died.

After doing so, the Whip of Alchemy grew a great hatred towards anything related to the creatures of the night, and became known as the Vampire Killer. Leon would go on to not only defeat Walter Bernhard, but spark up the feud with Count Dracula (then known as Mathias Cronqvist) that would last the next thousand years.

The Vampire Killer whip went on to be passed down through generations of Belmont’s, each wielding it to destroy creatures of the night. Eventually, however, Richter Belmont grew to believe that he was not worthy of the whip, and gave it away to the Morris Clan.

For a brief time, the Morris Clan was in possession of the Vampire Killer whip, although that clan was not recognized as worthy of the whip and thus it began to slowly drain their lifeforce. Come the 21st Century, the whip, was returned to the Belmont Clan in the hands of Julius Belmont, who is the last known wielder.

General Information

Name: The Whip of Alchemy[1]

Origin: Castlevania: Lament of Innocence

First Appearance: Castlevania: Lament of Innocence

Latest Appearance: Castlevania: Lament of Innocence

Company: Konami

Creator: Hitoshi Akamatsu, Koji Igarashi

Age: Unknown

Classification: Alchemy Whip[2]

In-Universe Creator: Rinaldo Gandolfi[3]

Wielders: Rinaldo Gandolfi, Leon Belmont

Height: Unknown

Weight: Unknown

Status: Other (The Whip of Alchemy was transformed into the Vampire Killer[4])

Protection Level: Global Protector (Used by Rinaldo and Leon Belmont to stop night creatures such as Walter Bernhard)

Name: The Whip of Alchemy[5] (formerly), The Vampire Killer[6], Belmont Family Whip

Origin: Castlevania

First Appearance: Castlevania NES (Game release wise it's first appearance), Castlevania: Lament of Innocence (Chronologically its first appearance)

Latest Appearance: Castlevania: Grimoire of Souls, Castlevania: Nocturne (Non-Canon Netflix Adaptation)

Age: 964 years old

Classification: Legendary Whip

Creator: Created from a ceremony from[7] Rinaldo Gandolfi, Leon Belmont, and Sara

Wielders:

Height: Unknown

Weight: Unknown

Status: Active

Protection Level: Global Protector (The whip is used by the Belmont Clan to hunt the night and protect the world from Dracula)

Codex Statistics

Key: Before Being Held by Leon Belmont | After Being Held by Leon Belmont

Key Information

Grade: A | A

Tier: 7-C | 7-C

Cardinality: Finite

Dimensionality: 3-D

Attack Potency: Town level (Potency) (Noted to be stronger than any dead man's discarded sword[9], wielded by a Rinaldo Gandolfi who managed to use it to defeat his daughter while she was a vampire, where vampires are considered far larger threats than standard creature of the night monsters[10], which would put her above creatures such as Golem, from Castlevania Judgement, as he died to a random unknown hunter after his return from the time rift[11]. Golem with his ultimate can shoot out a mouth blast that vaporizes everything it touches as far as the eye can see getting these results[12]) | Town level (Potency) (The Whip became more powerful due to Leon holding it[13] to the point that Medusa noted that it wasn't so powerful before believing the whip gained its complete form[14]. Leon with it can fight and defeat Joachim Armster[15] where vampires are considered far larger threats than standard creature of the night monsters[16], which would put her above creatures such as Golem, from Castlevania Judgement, as he died to a random unknown hunter after his return from the time rift[17]. Golem with his ultimate can shoot out a mouth blast that vaporizes everything it touches as far as the eye can see getting these results[18]. Can fight and defeat a golem[19] who should be relative to the Golem from Castlevania Judgment)

Durability: Town level (Unable to be broken) | Town level

Range: Extended Melee (The typical whip is around 90 centimeters). At least Tens of Meters with Elemental attacks (The Elemental Attacks create massive AoE attacks[20] massive iciciles[21]. being able to freeze stone solid with a single touch[22] and create thunder attacks from the sky[23])

Key: Leather Whip | Vampire Killer

Key Information

Grade: S (Can harm anything related to vampires, even if they are a divine being[26]. A whip that is the bane of the children of the night[27])

Tier: 7-C | 7-C, Higher with each new wielder

Cardinality: Finite

Dimensionality: 3-D

Attack Potency: Town level (Potency) (For more inexperienced users, the whip takes the form of a leather whip, being a weaker form[28], though wielders such as Desmond Belmont can fight the likes of Dracula's minions such as Medusa[29], who serves as one of the four pillars that guard the castle, being ranked by her prevailing magic powers[30], with such ranking putting her above the likes of Golem from Castlevania Judgement, as he died to a random unknown hunter after his return from the time rift[31]. Golem with his ultimate can shoot out a mouth blast that vaporizes everything it touches as far as the eye can see getting these results[32]) | Town level (Potency) (Once turned into the Vampire Killer, it became a whip that was a bane of the children of the night[33]. Leon could use it to fight and defeat the Forgotten One[34], a man-made monster eternally sealed away due to an enormous uncontrollable power[35], making it superior to Walter Bernhard. Can harm enemies stronger than characters who can take hits from neutron bomb[36], that have a yield range of 1-10 kilotons of TNT), Higher with each new wielder (As Dracula grows stronger each time he revives, the Belmonts have had to keep up, meaning that the Vampire Killer also grew stronger overtime[37])

Durability: Town level (Unable to be broken) | Town level

Range: Extended Melee (The typical whip is around 90 centimeters). At least Tens of Meters with Elemental attacks (The Elemental Attacks create massive AoE attacks[38] massive iciciles[39]. being able to freeze stone solid with a single touch[40] and create thunder attacks from the sky[41])

Powers and Techniques

Superhuman Physical Characteristics, Non-Standard Interaction (Metaphysical Interaction; The Whip of Alchemy can interact with ghost[42]. Elemental Interaction; The Whip of Alchemy can interact with enemies that are the mist itself[43]), Air Manipulation (The Alchemy whip can create a large gust of wind with its finishing attack in a combo[44]. The Alchemy whip can create wind blades around its user to protect them from all directions[45]), Light Manipulation (The Alechemy whip can bring down holy light to attack the enemy[46]), Holy Manipulation (Holy Whips cannot be touched by people weak to holy magic or else it will burn their hands and cause them to disentergrate[47]).



Resistance to Mimicry (The Castle is unable to perfectly mimic Leon's weapons[48])

All previous powers and abilities to a greater extent, Superhuman Physical Characteristics, Anti-Type Weaponry (Can harm and kill anything related to vampires, even if they are a divine being[49]), Extrasensory Perception (The Vampire Killer can sense who is a vampire[50], even those who are half-vampire such as Alucard[51]), Magic (The Vampire Killer has been referred to as a magic whip[52]), Contact Damage (Just through enemies merely touching the Vampire Killer they will be damaged by its effects[53]), Non-Standard Interaction (Abstract Interaction; Can interact with and kill Death, the abstract concept of death. Metaphysical Interaction; The Vampire Killer can interact with the creaturEs of the night[54] which includes[55] ghosts[56]. This is also shown in Haunted Castle Revisited[57]. Noted by Simon Belmont that the Vampire Killer will cleave one's soul[58]. Elemental Interaction; The Vampire Killer can interact with creatures of the night made of sand[59]. Can interact with creatures of the night made of fire[60]. Can fully disperse and destroy water bubbles instead of the attack just going through it[61]. Blood Interaction; Can harm and kill enemies made of blood[62]), Nullification (Invulnerability Negation; The Vampire Killer can completely remove Walter's invulnerability[63] to where he was immune to all other[64] weapons prior other then the Vampire Killer[65]. Power Nullification; Julius sealed the Vampire Killer within Dracula's castle in order to rip away Dracula's soul and magic[66]. Energy Nullification; Should be comparable to other magical whips that have been used to negate Dracula's Demonic Megiddo[67]. The Vampire Killer can nullify energy projectiles through hitting them[68], even those from Dracula[69]. Can negate fire projectiles[70]. Electricity Nullification; Can completely disperse and nullify electricity attacks[71]. Seal & Forcefield Nullification; The Vampire Killer can easily break open barrier seals[72]. Transformation Nullification; Christopher with the Vampire Killer injured Dracula so bad to the point that he was unable to transform back into "human" form[73]. Abstract Nullification; The Vampire Killer can nullify and destroy the scythes from Death, who can use his scythes to kill abstractions such as distance and sound[74]. Death decides who lives and who dies[75]. Pain Immunity Nullification; The Vampire Killer can make the White Dragon visibly react to pain[76] and scream out in pain, where it is an immortal being immune to pain and suffering[77]), Regeneration Negation (Holy; Christopher with the Vampire Killer injured Dracula to the point that his powers were greatly depleted and he was unable to do things like simply transform back into "human" form[78]. Juste with the Vampire Killer could permanently kill Dracula's Wraith to where he'll fade from the world for good who regenerated from the complete destruction of his body[79]), Immortality Negation (Ageless & Life and Death Immunity; The Vampire Killer can render immortal skeleton death gods like Death, mortal, having him bleed from attacks, giving him mortality as shown when Death dies to his own scythe cutting off his head and having blood spurt out, something not possible as a skeleton[80]. The Vampire Killer can kill Death to the point that he requires Mathias to survive in order for him to rise from the dead[81]. Death is a being unconstrained by mortality[82]. Immortal Metaphysical Aspect; Can harm and kill anything related to vampires, even if they are a divine being[83]), Resurrection Bypassing (The Vampire Killer can kill zombies[84], who are corpses brought back to life from the power of hate[85]), Purification (The Vampire Killer can purify people who was turned into a monster[86]. Christopher with the Vampire Killer purified his son of the evil effects of Dracula[87]), Fire Manipulation (Enemies fade into fire upon being struck with the Vampire Killer[88]. Enemies burst into flames when struck by the vampire killer, with the flames attaching to anything it's connected to, such as a spider having its webs burst into flames too[89]. The whip can have fire burst around the enemies even without them dying[90]. Causes even objects like coffins to burst into flames[91]. This is even shown in Lament of Innocence, once Leon has the vampire killer[92]. This is even shown in graphic novels such as Belmonts Legacy[93]), Explosion Manipulation (Trevor swinging the whip at the ground caused the ground to explode[94]), Memory Manipulation & Soul Manipulation (The Vampire Killer holds the souls of the many Belmonts who once wilded it[95], the Vampire Killer could also possibly hold the souls of Belmonts who have not even touched it yet, as it was originally planned to have it summon Julius from the future but they ultimately didn't go with the idea), Lifeforce Absorption (Even if the The Vampire Killer accepts one as its master, it still chips away at one's life force with every lash[96]. One must sacrifice their lifeforce in order to wield it[97]), Deconstruction (The Vampire Killer can reduce one to just a skeleton[98]), Light Manipulation (The Whip can create orbs of light to light up torches[99])

Resistance to Attack Reflection (The Vampire Killer can harm Dracula with attacks where Dracula's mere rib bone reflects all projectiles back[100]), Mimicry (Doppelganger is unable to mimic the vampire killer during[101] the time of Lament of Innocence[102])

Fire Manipulation (With Whip of Flames[103], adds fire elemental damage onto the Whip of Alchemy and Vampire Killer[104]. Being able to melt the ice off an ice blocked door in the Dark Palace of Waterfalls[105], along with setting stone itself on fire[106]), Ice Manipulation (With Whip of Ice[107], adds ice elemental damage onto the Whip of Alchemy and Vampire Killer[108]. Being able to freeze stone solid with a single touch[109]), Absolute Zero (As the whip of ice is obtained from the ice elemental, a greater demon that harnesses artic chill[110], putting them above the Frost Demon, a demon that wields absolute cold[111] and a total command of cold[112], making it superior to the likes of Cyril who can wield absolute zero and is seen as a standard ability from a creature of the night[113]. Along with this to protect against ice attacks in series, one normally wears rings that help them resist against absolute zero[114]), Electricity Manipulation (With Whip of Lightning, adds lightning elemental damage onto the Whip of Alchemy and Vampire Killer[115])
Ice Manipulation (With Blue Stone, adds ice to attacks made with a whip[116]), Air Manipulation (With Green Stone, adds wind to attacks made with a whip[117]), Fire Manipulation (With Red Stone, adds fire to attacks made with a whip[118]), Electricity Manipulation (With the Yellow Stone, adds lightning to attacks made with a whip[119]), Energy Projection (With the Bullet Tip[120], can fire an energy projectile from the whip when at maximum health, using the soul of Christopher Belmont[121][122]), Statistics Boost (With Crushing Stone[123], enhances the whip with a charged attack that can break through stone[124])


Other

Weaknesses: Inexperienced Belmonts cannot draw the full power from the Vampire Killer, with it taking a weaker form for them[125]. Can only be wielded by those it deems worthy, anyone who it deems unworthy, will have their lifeforce, slowly drained from them[126]. One will have a harder time using the whip to strike theose who carry the Lecarde family[127].

Note

Trivia

  • According to a statement made by the head director of the three Famicom Castlevania games, Hitoshi Akamatsu, the inclusion of the whip as the player's weapon of choice is a reference to Indiana Jones, a fictional action-adventure film character who is famously known to wield a bullwhip.
  • The first official instance in which the whip was referred to by the name "Vampire Killer" was in Castlevania: Bloodlines, where it appears as such in the instruction booklet and in the game itself of both the US and Japanese versions (the US version was actually released one day before the Japanese version, on March 17 and 18 of 1994, respectively).
    • However, technically, the very first time the name "Vampire Killer" was used to refer to the whip would be on a worldbuilding document sent to Electronic Gaming Monthly and other publications.
  • According to an internal document[132] shared by Konami's Chicago offices to Electronic Gaming Monthly as part of the prerelease of Castlevania: Bloodlines, the original intention was for there to be three whips throughout the series. The Vampire Killer would have been the Morris Clan's replica of the Belmont whip, here referred to as Excalibur in the document.
  • In Super Smash Bros. Ultimate, both hilts of Simon and Richter's Vampire Killers were redesigned to resemble their Lords of Shadow series counterpart, Gabriel's Combat Cross, while the chain whip part is the fully upgraded version of the whip from the main series.

References

  1. Castlevania: Lament of Innocence
  2. Castlevania: Lament of Innocence
  3. Castlevania: Lament of Innocence
  4. Castlevania: Lament of Innocence
  5. Castlevania: Lament of Innocence
  6. Castlevania Judgment Simon Belmont Story Mode
  7. Castlevania: Lament of Innocence
  8. Castlevania: Lament of Innocence Pumpkin Mode
  9. Castlevania: Lament of Innocence
  10. Castlevania: Grimoire of Souls Chapter 6 Accursed Cranium
  11. Castlevania Judgement: True Story Mode, Golem
  12. Castlevania Judgment Golem Ultimate Attack
  13. Castlevania: Lament of Innocence
  14. Castlevania: Lament of Innocence Garden Forgotten By Time
  15. Castlevania: Lament of Innocence Dark Palace Of Waterfalls
  16. Castlevania: Grimoire of Souls Chapter 6 Accursed Cranium
  17. Castlevania Judgement: True Story Mode, Golem
  18. Castlevania Judgment Golem Ultimate Attack
  19. Castlevania: Lament of Innocence
  20. Castlevania: Lament of Innocence
  21. Castlevania: Lament of Innocence
  22. Castlevania: Lament of Innocence Anti-Soul Mysteries Lab
  23. Castlevania: Lament of Innocence Page 17
  24. Castlvania: Order of Shadows
  25. Castlvania: Order of Shadows
  26. Castlevania: Lament of Innocence Final Boss
  27. Castlevania: Lament of Innocence
  28. Castlvania: Order of Shadows
  29. Castlevania: Order of Shadows
  30. Akumajo Dracula: Kabuchi no Tsuisoukyoku "As a start, the castle has an infinite supply of zombies and drawn by the castle’s magic, numerous other monsters appeared, perhaps their existence is allowed by a part of the magic that governs the original Dracula’s castle.
    Perhaps, people who sought to resurrect Dracula had called upon those countless monsters.
    Among the usual monsters, there are other beings with incomparable power and it has been told that extreme caution must be exercised when facing them.
    The dark lord Dracula’s confidant, Death
    His two demonic subordinates Slogra and Gaibon
    The demon with a fear inducing gaze, Balore With numerous [things] gathering in its body----- [He is many, he is one] ----- Legion
    The demon with mastery over time, Zephyr
    The cursed king of dolls, Puppet Master
    And from the ancient times, the 4 pillars that guard the castle-----Medusa, Frankenstein, Mummy and Giant Bat
    Other monsters that are too many to list also guarded the castle and it was said that they were ranked by their prevailing magic powers.
  31. Castlevania Judgement: True Story Mode, Golem
  32. Castlevania Judgment Golem Ultimate Attack
  33. Castlevania: Lament of Innocence
  34. Castlevania: Lament of Innocence Prison of Eternal Torture
  35. Castlevania: Lament of Innocence Bestiary No. 079
  36. Castlevnaia: Symphony of the Night
  37. Castlevania: Grimoire of Souls Crystal Drop, That Which Writhes Stage 1-5
  38. Castlevania: Lament of Innocence
  39. Castlevania: Lament of Innocence
  40. Castlevania: Lament of Innocence Anti-Soul Mysteries Lab
  41. Castlevania: Lament of Innocence Page 17
  42. Castlevania: Lament of Innocence
  43. Castlevania: Lament of Innocence
  44. Castlevania: Lament of Innocence
  45. Castlevania: Lament of Innocence
  46. Castlevania: Lament of Innocence
  47. Akumajo Dracula: Kabuchi no Tsuisoukyoku "“Oh, it does not matter much. Here, here!” Hammer sensed that the air between the two suddenly felt heavy so he laughed out while holding a weapon.
    It was a whip that was soaked in blood in some places.
    “I picked this up at the garden and I believe this is yours, right? Old man Julius also uses a whip. I came here just to deliver this to ya.”
    Whoosh, receiving the thrown whip, Michelle noticed that it was the magical whip that serves as Curtis’ weapon.
    “That’s great……! Curtis! With this your power-----“
    In order to shake away the confusion she had a while ago, Michelle raised her voice, but-----
    “Sorry, but…… with my current self, I could not handle it.”
    “……? What are you talking about? Curtis……”
    was he still confused, Michelle made him grip his whip.
    Snap, some kind of popping sound rang and Michelle felt a light shock in her arm.
    “Uh……!?”
    What happened, she directed her eyes on the origin of the shock-----
    A part of the whip’s handle had a rotten like disintegration-----
    A part of Curtis’ hand was burned, and that skin immediately returned back to as before.
    ----- No way……
    “Curtis……?”
    “……I am currently weak at holy magic.”
    “Eh……”"
  48. Castlevania: Lament of Innocence Bestiary No. 72
  49. Castlevania: Lament of Innocence Final Boss
  50. Castlevania: Lament of Innocence
  51. Castlevania: Grimoire of Souls Chapter 1 Dracula's Castle (Simon Belmont Summon)
  52. Castlevania NES Game Manual Page 4
  53. Super Castlevania IV
  54. Castlevania NES
  55. Castlevania NES Game Manual Page 4
  56. Castlevania NES Game Manual Pages 7-9
  57. Haunted Castle Revisited Dominus Collection
  58. Castlvania: Judgment Simon Belmont Story Mode
  59. Haunted Castle Revisited Dominus Collection
  60. Castlevania III: Dracula's Curse
  61. Castlevania: The Adventure ReBirth
  62. Castlevania 64
  63. Castlevania: Lament of Innocence Pagoda of the Misty Moon
  64. Castlevania: Lament of Innocence Pagoda of the Misty Moon
  65. Castlevania: Lament of Innocence
  66. Castlevania: Aria of Sorrow
  67. Castlevania: The Arcade Dracula Boss
  68. Castlevania NES
  69. Castlevania NES
  70. Castlevania Chronicles
  71. Castlevania: The Adventure ReBirth
  72. Haunted Castle Revisited Dominus Collection
  73. Castlevania II: Belmont's Revenge Game Manual Page 4
  74. Akumajo Dracula: Kabuchi no Tsuisoukyoku Novel “I had said it before. I do not intend to bind the world with chaos.”
    “…… If so, why did you take power away from the crack in the eclipse’s seal? If you just intend to imitate like a monkey, isn’t your own power enough?”
    Those were the emotionless words of Death.
    In response, Olrox laughed his bold answer.
    “As I’ve said, I would equally gain control over the human world and the source of Dracula’s power, chaos. I do not intend to obey someone else’s mind aside from my own. That includes you who were born out of chaos.”
    “……”
    “You should be glad though to know yourself. Just by stealing power, my shameful monotonous time is over…… Even before Alucard appeared, just because I showed up and declared war on him.”
    Olrox’s voice was mixed with a tinge of thin delight. He respectfully bowed to Death who completely killed his emotions.
    “I would end the reincarnation cycle of this demon castle. I who understood and was spun out of the stains of chaos, swear to rob that power with my hands. Now, yield.”
    With Death’s reply, an explosive murderous intent rose.
    Two bronze colored scythes much larger than usual appeared; it advanced to the space in between the two men with an intention to cut off Olrox’s head.
    Kill the distance-----
    Kill the sound-----
    Just, faster, soon, die.
    It can be seen that the blades have certainly caught Olrox’s neck, but----- that is only an after image and the vampire is already at Death’s back.
    “……die.”
    That was said by the enemy who called on his servants.
    From the surrounding space, a group of purple bats rose, passed by Olrox’s arm with the speed of a bullet, attacking Death. However, Death did not show any gesture of avoiding them. He simply faced Olrox and sprayed out numerous scythes.
    The bats and scythes cancelled each other out and the entire dance hall sparkled with blood."
  75. Castlevania Judgment Death True Story Mode
  76. Castlevania: Symphony of the Night Richter Mode Reverse Colosseum
  77. Castlevania: The Arcade White Dragon Boss
  78. Castlevania II: Belmont's Revenge Game Manual Page 4
  79. Castlevania: Harmony of Dissonance Final Boss
  80. Castlevania: Rondo of Blood Death Boss
  81. Castlevania: Lament of Innocence Ending
  82. Castlevania Judgment Death True Story Mode Ending
  83. Castlevania: Lament of Innocence Final Boss
  84. Castlevania: Harmony of Dissonance
  85. Castlevania: Curse of Darkness Bestiary No. 009
  86. Castlevania III: Dracula's Curse
  87. Castlevania II: Belmont's Revenge Soleil Boss
  88. Haunted Castle Revisited Dominus Collection
  89. Super Castlevania IV
  90. Super Castlevania IV
  91. Super Castlevania IV
  92. Castlevania: Lament of Innocence
  93. Castlevania: The Belmonts Legacy #3
  94. Castlevania: Curse of Darkness
  95. Castlevania: Grimoire of Souls Chapter 3 Ash Banquet
  96. Castlevania: Grimoire of Souls Chapter 10 Whip's Memory 2
  97. Castlevania: Portrait of Ruin
  98. Haunted Castle Revisited Dominus Collection
  99. Castlevania: Lament of Innocence
  100. Castlevania II: Simon's Quest
  101. Castlevania: Lament of Innocence
  102. Castlevania: Lament of Innocence Bestiary No. 073
  103. Castlevania: Lament of Innocence Page 17
  104. Castlevania: Lament of Innocence Anti-Soul Mysteries Lab
  105. Castlevania: Lament of Innocence Dark Palace of Waterfalls
  106. Castlevania: Lament of Innocence Anti-Soul Mysteries Lab
  107. Castlevania: Lament of Innocence Game Manual Page 17
  108. Castlevania: Lament of Innocence
  109. Castlevania: Lament of Innocence Anti-Soul Mysteries Lab
  110. Castlevania: Lament of Innocence Bestiary No. 070
  111. Castlevania: Lament of Innocence Bestiary No. 040
  112. Castlevania: Curse of Darkness Bestiary No. 065
  113. Castlevania Nocturne of Recollection
  114. Castlevania: Curse of Darkness Absolute Zero Ring Description
  115. Castlevania: Lament of Innocence Page 17
  116. Castlevania: Harmony of Dissonance Blue Stone Description
  117. Castlevania: Harmony of Dissonance Green Stone Description
  118. Castlevania: Harmony of Dissonance Red Stone Description
  119. Castlevania: Harmony of Dissonance Yellow Stone Description
  120. Castlevania: Harmony of Dissonance Bullet Tip Description
  121. Castlevania: Harmony of Dissonance
  122. The Japanese Name for this item translates to "Christopher's Soul" and uses the same fireball attack Christopher has
  123. Castlevania: Harmony of Dissonance Crushing Stone Description
  124. Castlevania: Harmony of Dissonance
  125. Castlevania: Order of Shadows
  126. Castlevania: Portrait of Ruin
  127. Castlevania: Portrait of Ruin
  128. Castlevania: Lament of Innocence Dark Palace Of Waterfalls
  129. Castlevania: Circle of the Moon
  130. Castlevania: Grimoire of Souls Enemy Compendium Holy Knight
  131. Castlevania 64 Charlie Vincent Boss
  132. EGM Bloodlines