Resistances: Mind Manipulation, Morality Manipulation, Empathic Manipulation, Madness Manipulation, Corruption (Type 3), Fear Manipulation, and Reality Warping (Able to resist Giygas’s influence during his journey. Can fight and defeat the Mani Mani statue, whose powers were able to turn people greedy and selfish, without being affected), Disease Manipulation (Does not get inflicted with diseases when bitten by zombies and wild animals), Radiation Manipulation (Can endure the Atomic Reactor Robot’s explosion without suffering any adverse effects from the radiation), limited Resistance to Time Stop (Can dodge attacks even while frozen in time by the Dali's Clock)
The official discord link if you wish to join the discord: https://discord.gg/j5RKwCvAFu
Support the wiki on our official Ko-Fi page or Patreon page!
Jeff Andonuts: Difference between revisions
VileShadows (talk | contribs) m |
|||
Line 46: | Line 46: | ||
'''[[Range]]:''' Standard melee range, likely up to Hundreds of Meters with guns and other projectiles | Standard melee range, likely up to Hundreds of Meters with guns and other projectiles | '''[[Range]]:''' Standard melee range, likely up to Hundreds of Meters with guns and other projectiles | Standard melee range, likely up to Hundreds of Meters with guns and other projectiles | ||
'''Powers and Abilities:''' | '''[[Hax|Powers and Abilities]]:''' | ||
<tabber> | <tabber> | ||
|-|Base=[[Superhuman Physical Characteristics]], [[Genius Intelligence]], [[Immortality]] (Type 8, Limited Types 2 and 6. Losing a battle causes his defeat to be unwritten, becoming a bad dream and allowing Jeff to wake up at his last save location. Can take fatal attacks and still hang on with 1 Hp as long as he has greater than 1 Hp, as well as being able survive any fatal damage as long as he wins the battle before his Hp rolls down all the way. If his soul is separated from its body, it will be able to return to the original body if the host body it inhabits is destroyed, as Jeff was able to return from the past after his robot body was destroyed upon Giygas’s death), [[Accelerated Development]] (Grows from battle very quickly, with his strength trivializing enemies from previous areas as he progresses), [[Sheer Will]] (Was willing leave his home country to save two people he had never even met before. Accepted his fate of saving the world alongside Ness and the rest of the chosen four. Agreed to go to the past to defeat Giygas without any hesitation, even knowing that he may not succeed or get to come back), [[Regeneration]] (Mid-Low. Able to take attacks such as stabs and explosions without being hindered and can heal from them with PSI and by eating food items. Staying at a rest area overnight completely recovers Hp and Pp), [[Enhanced Senses]] (Capable of fighting in [https://www.youtube.com/watch?v=E2xUx-9-9z0&t=595s total darkness] completely uninhibited. Can still hit enemies even while uncontrollably crying), [[Weapon Mastery]], [[Information Analysis]] (His Spy ability can reveal an target's stats and weaknesses just by looking at them), [[Empathic Manipulation]] (Defeating certain enemies frees them from Giygas’s influence and causes them to be pacified), [[Damage Boost]] (Can occasionally land critical hits that deal much more damage than his standard attacks. While he cannot land critical hits with shooting weapons in the original release of Mother 2, this was likely a programming error as this was corrected in Mother 1+2), [[Non-Physical Interaction]] (Can harm [[Intangibility|intangible]] and [[Non-Corporeal|non-corporeal]] beings such as ghosts with physical attacks), passive [[Fear Manipulation]] (Causes weaker enemies to flee on the overworld), passive [[Fate Manipulation]], [[Probability Manipulation]], [[Plot Manipulation]], [[Causality Manipulation]], [[Time Manipulation]], [[Dream Manipulation]], and [[Subjective Reality]] via the Truth of the Universe (Can manipulate fate on a multiversal scale. Able to turn Jeff's defeats into bad dreams to prevent him from failing his journey), limited [[Dimensional Storage]] (Can store large items on his person such as a bazooka and an entire bicycle, though there is a limit to how many items she can carry), [[Self-Sustenance]] (Types 1, 2, and 3) as a robot, possible [[Reality Warping]], [[Spatial Manipulation]], [[Time Manipulation]], [[Matter Manipulation]], [[Creation]], [[Subjective Reality]], and [[Astral Projection]] via Magicant creation ([https://legendsoflocalization.com/earthbound/monkey-caves/ It is implied that all humans are able to create a Magicant]) | |-|Base=[[Superhuman Physical Characteristics]], [[Genius Intelligence]], [[Immortality]] (Type 8, Limited Types 2 and 6. Losing a battle causes his defeat to be unwritten, becoming a bad dream and allowing Jeff to wake up at his last save location. Can take fatal attacks and still hang on with 1 Hp as long as he has greater than 1 Hp, as well as being able survive any fatal damage as long as he wins the battle before his Hp rolls down all the way. If his soul is separated from its body, it will be able to return to the original body if the host body it inhabits is destroyed, as Jeff was able to return from the past after his robot body was destroyed upon Giygas’s death), [[Accelerated Development]] (Grows from battle very quickly, with his strength trivializing enemies from previous areas as he progresses), [[Sheer Will]] (Was willing leave his home country to save two people he had never even met before. Accepted his fate of saving the world alongside Ness and the rest of the chosen four. Agreed to go to the past to defeat Giygas without any hesitation, even knowing that he may not succeed or get to come back), [[Regeneration]] (Mid-Low. Able to take attacks such as stabs and explosions without being hindered and can heal from them with PSI and by eating food items. Staying at a rest area overnight completely recovers Hp and Pp), [[Enhanced Senses]] (Capable of fighting in [https://www.youtube.com/watch?v=E2xUx-9-9z0&t=595s total darkness] completely uninhibited. Can still hit enemies even while uncontrollably crying), [[Weapon Mastery]], [[Information Analysis]] (His Spy ability can reveal an target's stats and weaknesses just by looking at them), [[Empathic Manipulation]] (Defeating certain enemies frees them from Giygas’s influence and causes them to be pacified), [[Damage Boost]] (Can occasionally land critical hits that deal much more damage than his standard attacks. While he cannot land critical hits with shooting weapons in the original release of Mother 2, this was likely a programming error as this was corrected in Mother 1+2), [[Non-Physical Interaction]] (Can harm [[Intangibility|intangible]] and [[Non-Corporeal|non-corporeal]] beings such as ghosts with physical attacks), passive [[Fear Manipulation]] (Causes weaker enemies to flee on the overworld), passive [[Fate Manipulation]], [[Probability Manipulation]], [[Plot Manipulation]], [[Causality Manipulation]], [[Time Manipulation]], [[Dream Manipulation]], and [[Subjective Reality]] via the Truth of the Universe (Can manipulate fate on a multiversal scale. Able to turn Jeff's defeats into bad dreams to prevent him from failing his journey), limited [[Dimensional Storage]] (Can store large items on his person such as a bazooka and an entire bicycle, though there is a limit to how many items she can carry), [[Self-Sustenance]] (Types 1, 2, and 3) as a robot, possible [[Reality Warping]], [[Spatial Manipulation]], [[Time Manipulation]], [[Matter Manipulation]], [[Creation]], [[Subjective Reality]], and [[Astral Projection]] via Magicant creation ([https://legendsoflocalization.com/earthbound/monkey-caves/ It is implied that all humans are able to create a Magicant]) |
Revision as of 04:49, 20 April 2021
“ |
Man, oh, man, did that ever scare me! The sky runner... I guess it took a little damage while landing... Oh well... You don't have to explain a thing... I'm Jeff. I came because you called me. I'm not very strong, really near-sighted, kind of shy, and I tend to be a little reckless. This is just the way I am... I hope you want me to be your friend... okay? |
„ |
~ Jeff befriending Ness |
Summary
Jeff Andonuts (ジェフ Jefu) is a character in Mother 2 (localized as EarthBound). He is the second character to join Ness, and also the only permanent member of his team who is unable to use PSI abilities. To compensate, he can repair objects, although what exactly he can repair is based on his IQ level and the broken items he has in his inventory. He usually uses guns as his primary weapons, along with an assortment of different projectile items like bottle rockets.
Jeff Andonuts is a resident of the Snow Wood Boarding School in Winters, FoggyLand, and the son of the great professor Dr. Andonuts when he joins the adventure. Paula communicates with him telepathically to rescue her and Ness from captivity in Threed. After acquiring the Sky Runner from his father, Jeff travels to Threed and rescues Ness and Paula, securing his place as one of the chosen four.
Powers and Stats
Tier: 9-A | 8-A, possibly 7-A
Name: Jeff Andonuts
Origin: Mother 2
Gender: Male
Age: 13
Classification: Human, Chosen One
Attack Potency: Small Building level+ (Eventually became stronger than enemies such as the Territorial Oak, which explode into flames upon defeat) | Multi City Block level (Defeated Thunder and Storm who can create storms to attack. Can defeat endgame enemies), possibly Mountain level (Can deal more damage than the self destruction of the reactor robots, which could be considered to be superior to regular nuclear weapons due to Giygas's technology far surpassing that of humanity)
Dimensionality: 3-D
Travel Speed: Subsonic travel speed (Should be comparable to the Mother 1 cast) | Subsonic (Faster than before)
Combat Speed: Speed of Light | FTL (Faster than before. Can fight Porky Minch, who would later fight Lucas. Can dodge laser beams from various enemies)
Reaction Speed: Speed of Light (Can dodge laser beams from robotic enemies) | FTL (Faster than before. Can fight Porky Minch, who would later fight Lucas, who could avoid laser beams from K9000. Can dodge laser beams from various enemies)
Lifting Strength: Unknown | Class 5 (Able to lift a submarine alongside Ness and Paula)
Striking Strength: Small Building Class+ (Can harm enemies comparable to himself) | Multi City Block Class (Can harm Thunder and Storm, and could later harm end game enemies), possibly Mountain Class
Durability: Small Building Class+ (Eventually became strong enough to survive the self destruction of the Territorial Oak) | Multi City Block level (Can endure attacks from Thunder and Storm and could later survive attacks from endgame enemies), possibly Mountain level (Can survive nuclear explosions from the reactor robots, which could be considered to be superior to regular nuclear weapons due to Giygas's technology far surpassing that of humanity)
Stamina: High (Can fight for long periods of time. Can take mortal wounds and still be able to live long enough to be healed) | High (Should have higher stamina than before), Limitless as a robot
Range: Standard melee range, likely up to Hundreds of Meters with guns and other projectiles | Standard melee range, likely up to Hundreds of Meters with guns and other projectiles
Resistances: Electricity Manipulation and Energy Manipulation with the Franklin Badge (Capable of completely reflecting lightning based attacks back at the enemy. Shown in Mother 1 that it can also reflect PK Beam), Fire Manipulation, Ice Manipulation, Heat Manipulation, Light Manipulation, and Paralysis Inducement with various pendants, Sleep Manipulation with higher tier arm bands (Pixie's Bracelet, Cherub's Band, and the Goddess Band all increase resistance to Hypnosis while lowering resistance to Brainshock), limited Resistance to Durability Negation with various pendants (The Night, Sea, and Star pendants give her near full immunity to PK Flash and its effects, including instant death)
*Pop Gun: A toy gun obtained from a locker in the Snow Wood Boarding School. It increases Offense by 16. All guns have a base accuracy of 100%.
- Stun Gun: A gun found in the Brick Road Maze. It increases Offense by 24.
- Toy Air Gun: A toy gun that fires compressed blasts of air, which can be bought from the arms dealer in Threed. It increases Offense by 32.
- Magnum Air Gun: A gun that fires compressed blasts of air, obtained by fixing the broken air gun found in the Snow Wood Boarding School. It increases Offense by 36.
- Zip Gun: A gun that can be bought from the arms dealer in Dusty Dunes Desert. It increases Offense by 40.
- Laser Gun: A laser gun obtained by fixing the broken laser found in Belch's Factory. It increases Offense by 48.
- Hyper Beam: A laser gun that can be bought from the arms dealer in the Fourside department store. It increases Offense 58.
- Double Beam: A laser gun obtained by fixing a broken gadget bought from the junk salesman in Fourside. It increases Offense by 66.
- Crusher Beam: A laser gun that can be bought from the arms dealer in the Scaraba desert.It increases Offense by 72.
- Spectrum Beam: A laser gun obtained by fixing a broken cannon bought from a salesman in Scaraba. It increases Offense by 78.
- Death Ray: A laser gun found in Tenda Village. It increases Offense by 90.
- Baddest Beam: A laser gun obtained by fixing the broken harmonica found in Stonehenge Base. It increases Offense by 98.
- Moon Beam Gun: A laser gun found in the Fire Spring. It increases Offense by 110.
- Gaia Beam: Jeff's ultimate weapon, obtained by fixing a broken antenna dropped from an Uncontrollable Sphere. It increases Offense by 125.
*Yo-yo: An ordinary yo-yo that can be bought from the store in Onett. It increases Offense by 6, though it has a base accuracy of 81.25%.
*Travel Charm: An ordinary charm that can be obtained from the traveling entertainer in Onett or bought from the shop in Burglin Park. It provides a 50% resistance to Paralysis.
*Cheap Bracelet: An ordinary bracelet that can be bought from stores in Onett and Twoson. It increases Defense by 5.
*Baseball Cap: An ordinary baseball cap that can be bought from stores in Onett and Twoson. It increases Defense by 5.
*Heavy Bazooka: A powerful bazooka that fires explosive rounds. Deals 135 to 405 damage to the primary target as well as 67 to 202 damage to any adjacent targets.
*Bomb: A bomb that explodes when thrown at an enemy. Deals 45 to 135 damage to the primary target as well as 22 to 67 damage to any adjacent targets.
*Pair of Dirty Socks: A pair of dirty socks given to Ness by Penetella Giovanni for returning his grandmother's contact lens. Can be thrown at an enemy to solidify them.
*Defense Spray: A spray that raises the defense of an ally by one stage. Can be stacked up to three times.
*Teddy Bear: A stuffed teddy bear that can take enemy attacks for the party if it's targeted by an enemy. Has 100 Hp and 20 Defense. Even if multiple are owned, only one can be active in battle at a time.
*Skip Sandwich: A special sandwich that increases the running speed of the consumer for about 10 seconds. Recovers 6 Hp when eaten.
- Effect 1: Recovers about 60 Hp (43.75%).
- Effect 2: Recovers about 240 Hp (25%).
- Effect 3: Fully recovers Hp (18.75%).
- Effect 4: Recovers 5 Pp (6.25%).
- Effect 5: Recovers 20 Pp (4.17%).
- Effect 6: Fully recovers Hp and Pp (2.08%).
*Bottle of Water: A regular bottle of water. Recovers 1 Pp when consumed.
*Ketchup Packet: A packet of ketchup. Goes well with burgers, fries, jerky, kabobs, truffles, croissants, fresh eggs, and bean croquette. Doubles Hp recovered.
*Cold Remedy: A medicine used to cure colds.
Intelligence: Extraordinary Genius (Is the son of the renowned scientist, Dr. Andonuts, who is said to be even greater than Einstein or Heisenberg and has created some of the most advanced technology in the series. Capable of fixing broken technology and can make complex devices by fixing up mundane objects, such as turning a broken pipe into a Shield Killer, turning a broken harmonica into the Baddest Beam, or turning a broken trumpet into the Defense Shower)
Standard Tactics: As he is the only member of his team who cannot use PSI, he utilizes an array of gadgets to deal with enemies and support his teammates. He primarily damages enemies with his guns and the Heavy Bazooka, though he also has access to powerful bottle rockets that cause huge damage when launched, the Multi Bottle Rocket in particular being able to blow away even the toughest enemies usually in one hit. Aside from offense, he has a plethora of support gadgets in order to cripple enemies in various ways, in addition to being able to boost the entire team's defense with the Defense Shower. He should typically lead off with the spy ability in order to gauge his enemy's stats, weaknesses, and equipment so he has a better idea of how defeat them properly.
Weaknesses: Reliant on his equipment to use abilities.
Notable Attacks/Techniques:
- Spy: Observes the stats and weaknesses of others, alongside any items they may be carrying.
Key: Early Game | Late Game
For more information on Mother 2's mechanics, see this page at Starmen.net.
Gallery
-
Jeff's standard walking sprite in Mother 2.
-
Jeff's body after his soul is removed from it.
-
Jeff after his soul was transferred into a robot body.
-
Jeff appearing as a ghost after falling in battle.
-
Jeff after failing to teleport.
-
Jeff after being inflicted with mashroomization.
-
Jeff after being diamondized by an enemy.
-
Jeff and his companions as seen from the projector room in New Pork City in Mother 3.
-
Jeff as he appears in the official Mother 2 manga.
-
Jeff as he appears in Super Smash Bros. Brawl.
-
Jeff as he appears in Super Smash Bros. for Wii U and 3DS.
-
Jeff as he appears in Super Smash Bros. Ultimate.
-
Jeff's trophy in Super Smash Bros. Melee.
-
Jeff's trophy in Super Smash Bros. Brawl.
-
Jeff's trophy in Super Smash Bros. for Wii U and 3DS.
-
Jeff as he appears in Ness's congratulations screen for 1 player mode in the original Super Smash Bros.
-
Jeff as he appears in Ness's congratulations screen picture for Classic Mode in Super Smash Bros. Ultimate.
Battle Records
Notable Victories:
Notable Losses:
Inconclusive Matches: