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User:Cerberusleuth/sandbox: Difference between revisions
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[[File:14c2c9c0319cbe15c237a3f80ba89d0b.jpg|thumb|400px]] | [[File:14c2c9c0319cbe15c237a3f80ba89d0b.jpg|thumb|400px]] | ||
==Powers and Stats== | ==Powers and Stats== | ||
'''[[DebatesJungle Tiering System|Tier]]:''' '''Low 1-C'''. At least '''Low 1-C | '''[[DebatesJungle Tiering System|Tier]]:''' '''Low 1-C'''. At least '''Low 1-C''' with the Blackblade | ||
'''Name:''' | '''Name:''' | ||
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'''Key:''' | '''Key:''' | ||
==Taysir== | ==Taysir of Rabiah== | ||
[[File:Taysir-of-Rabiah.png|thumb|400px]] | [[File:Taysir-of-Rabiah.png|thumb|400px]] | ||
{{Quote|<i>Do not '''weaken''' now, Taysir. | |||
Heed these words-- The '''Lore of the Ancients''' foretells of the '''One''' Made of '''Five'''... | |||
...A Rabian mage, '''destined''' to become the most '''powerful''' sorcerer every known. | |||
This '''Rabiah''', and the Rabiah from whence we '''came''', are but two of '''thousands'''-- All the same, yet '''all''' somehow '''different''' | |||
I have '''learned''' there is only one man who has but '''five''' version. '''Taysir-- that man is you!''' | |||
You have '''joined''' with one already, you must fin the other '''three''' Taysirs and become ...'''one'''. | |||
Let the '''Ring of Maruf''' take us to the '''next'''. Soon... we shall be '''invincible!'''</i>|Naliah}} | |||
==Powers and Stats== | ==Powers and Stats== | ||
'''[[DebatesJungle Tiering System|Tier]]:''' At least '''Low 1-C''', likely '''higher''' | '''[[DebatesJungle Tiering System|Tier]]:''' At least '''Low 1-C''', likely '''higher''' | ||
'''Name:''' | '''Name:''' Taysir of Rabiah, Taysir the White (Dervish), Taysir the Blue (Baby), Taysir the Black (Apprentice), Taysir the Red (Nomad), Taysir the Green (Herder), One Made of Five | ||
'''Origin:''' | '''Origin:''' [[Magic: the Gathering]] | ||
'''Sex:''' | '''Sex:''' Male | ||
'''Age:''' | '''Age:''' Unknown | ||
'''Classification:''' | '''Classification:''' Planeswalker, Oldwalker, Dervish, Baby, Apprentice, Nomad, Herder, Amalgam of 5 entities | ||
'''[[Attack Potency]]:''' | '''[[Attack Potency]]:''' At least '''Low Complex Multiverse level''', likely '''higher''' ([https://i.imgur.com/Kj1Wjjl.jpeg Stated that once the 5 of him are merged together, he shall be the most powerful planeswalker ever known]. Considered to be one of the most powerful planeswalkers every known, only rivaling to [[Urza]]) | ||
'''[[Dimensionality]]:''' | '''[[Dimensionality]]:''' | ||
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'''[[Hax|Powers and Abilities]]:''' <tabber> | '''[[Hax|Powers and Abilities]]:''' <tabber> | ||
|-|Innate Planeswalker Abilities=[[Superhuman Physical Characteristics]], [[Cosmic Awareness]] ([https://web.archive.org/web/20080926101613/http://www.wizards.com/magic/tcg/article.aspx?x=magic/planeswalkers/week1 Only planeswalkers can see the countless worlds beyond their own, seeing realities making mundane wizards cower in awe]. [https://web.archive.org/web/20080925124320/http://www.wizards.com/magic/multiverse/Planes.aspx Having knowledge of other planes and the Blind Eternities is something no one else could do]), [[Fate Manipulation]] ([https://web.archive.org/web/20080926101613/http://www.wizards.com/magic/tcg/article.aspx?x=magic/planeswalkers/week1 Able to to "forge their destiny"]. [https://web.archive.org/web/20080913191315/http://wizards.com/magic/multiverse/planeswalkers.aspx Can "carve their face into history]), [[Enhanced Senses]] and [[Extrasensory Perception]] ([https://web.archive.org/web/20080926101613/http://www.wizards.com/magic/tcg/article.aspx?x=magic/planeswalkers/week1 Able to seek out magical knowledge]), [[Dimensional Travel]] (Planeswalkers are able to travel to different planes across the multiverse), [[Magic]] (Able to cast spells, superior to that of normal mages), [[Abstract Existence]] (Type 1) and [[Nonexistent Physiology]] (Type 3: '''Only applies to their sparks''': [https://web.archive.org/web/20080926101613/http://www.wizards.com/magic/tcg/article.aspx?x=magic/planeswalkers/week1 The Planeswalker Spark (their soul) is a metaphysical property that is only studied by philosophy and not science, and the spark itself is tied the Blind Eternities and infused with its essence, along with being an infinitesimal small piece of the Blind Eternities itself]. [https://web.archive.org/web/20080913191315/http://wizards.com/magic/multiverse/planeswalkers.aspx Sparks are described to be ineffable]), [[Reactive Power Level]] ([https://web.archive.org/web/20080913191315/http://wizards.com/magic/multiverse/planeswalkers.aspx Planeswalkers grow more powerful and smart each time they travel to planes from the experiences they collect there]), limited [[Reactive Adaptation]] (The Spark "ignites" upon a traumatic and/or life-threatening situation, although this only can really happen once in their life and can't happen again, unless this is undone and is still able to be reignited), [[Damage Reduction]] (Their spells can prevent far more damage than they can endure), [[Acausality]] (Type 4: [https://web.archive.org/web/20080913191315/http://wizards.com/magic/multiverse/planeswalkers.aspx Planeswalkers are unbound by the systems of the world or fate], [[Biological Manipulation]] and [[Longevity]]/[[Immortality]] (Type 1: Can cast spells for [[Self-Sustenance]] by eliminating biological needs, and some spells allow them to slow or halt their aging), [[Reality Warping]] and [[Space-Time Manipulation]] (Able to create rifts with their magic, which can manifest in both space and time, causing temporal anomalies across the multiverse), [[Sealing]] (Able to seal rifts), [[Irreversible Damage]] ([https://web.archive.org/web/20080926101613/http://www.wizards.com/magic/tcg/article.aspx?x=magic/planeswalkers/week1 Rifts are able to sever the mana from a plane, preventing it from healing]), [[BFR]] and [[Fusionism]] (Type 1: [https://web.archive.org/web/20080926101613/http://www.wizards.com/magic/tcg/article.aspx?x=magic/planeswalkers/week1 Able to isolate certain planes from the multiverse, as well as fusing them back. Rifts are also capable of isolating planes from the multiverse]. Able to relocate planes), [[Power Nullification]], [[Light Manipulation]], [[Conceptual Manipulation]], and [[Technological Manipulation]] ([https://web.archive.org/web/20080926101613/http://www.wizards.com/magic/tcg/article.aspx?x=magic/planeswalkers/week1 Rifts are capable of discharging Mirrodin's 5 suns (which are 5 seperate orbs of mana) and] [[Karn]]. Rifts can take away the sparks of planeswalkers and cause them to never be a planeswalker again), [[Subjective Reality]] ([https://web.archive.org/web/20080926101613/http://www.wizards.com/magic/tcg/article.aspx?x=magic/planeswalkers/week1 The rifts allowed Menmarch's delusions to partially substitute for the plane's reality]), [[Duality Manipulation]] ([https://web.archive.org/web/20080926101613/http://www.wizards.com/magic/tcg/article.aspx?x=magic/planeswalkers/week1 The rifts weakened the border between the material and spiritual realms on Kamigawa]), [[Soul Manipulation]] ([https://web.archive.org/web/20080926101613/http://www.wizards.com/magic/tcg/article.aspx?x=magic/planeswalkers/week1 Rifts are capable of causing the spirits of the dead to amass in planes isolated from the multiverse]), [[Essence Manipulation]] and [[Conceptual Manipulation]] ([https://web.archive.org/web/20080926101613/http://www.wizards.com/magic/tcg/article.aspx?x=magic/planeswalkers/week1 Able to fuse their own life essence and concept into rifts]), [[Nothingness Manipulation]] ([https://web.archive.org/web/20080926101613/http://www.wizards.com/magic/tcg/article.aspx?x=magic/planeswalkers/week1 Able to "phase out" certain areas of existence, causing them to "not exist"]), enhanced [[Dimensional Travel]] (Instead of concentrating like a Neowalker needs to in order to planeswalk, Oldwalkers can do it just by thought), [[Shapeshifting]] (Oldwalkers can take on any shape they wish), [[Self-Sustenance]] (Types 1, 2, and 3: Doesn't require food, water, air, or sleep), [[Creation]] (Capable of creating entire planes of existence), [[Chaos Manipulation]] ([https://web.archive.org/web/20080926101613/http://www.wizards.com/magic/tcg/article.aspx?x=magic/planeswalkers/week1 Their magic is tied to the Blind Eternities, causing the entire multiverse to go unstable]), [[Abstract Existence]] (Type 1) and [[Nonexistent Physiology]] (Type 2: Oldwalkers have no true form and are pure embodiments of their will), [[Regeneration]] (Low-Godly) and [[Immortality]] (Types 1 and 8: Described to be ageless and can regenerate from their spark), [[Social Influencing]], [[Logic Manipulation]], and [[Illusion Creation]] ([https://web.archive.org/web/20080916112630/http://www.wizards.com/Magic/Multiverse/colors.aspx?color=blue Blue Magic consists of deceit, logic, and illusion]), [[Water Manipulation]], [[Air Manipulation]], [[Weather Manipulation]], [[Power Nullification]], and [[Deconstruction]] ([https://web.archive.org/web/20080916112630/http://www.wizards.com/Magic/Multiverse/colors.aspx?color=blue Blue Mages are able to create tidal waves, make wind whip out of stormy skies, and counter spells, causing them to vanish into nothing]), [[Metal Manipulation]] and [[Technological Manipulation]] ([https://web.archive.org/web/20080916112630/http://www.wizards.com/Magic/Multiverse/colors.aspx?color=blue Blue is also the magic of artifice]), [[Time Manipulation]] and [[Nothingness Manipulation]] ([https://web.archive.org/web/20080916112630/http://www.wizards.com/Magic/Multiverse/colors.aspx?color=blue Blue spells can consist of whirpools of æther and manipulation of time itself]), [[Death Manipulation]], [[Sheer Will]], [[Darkness Manipulation]], [[Fear Manipulation]], and selective [[Immortality]] (Type 2: [https://web.archive.org/web/20080916112625/http://www.wizards.com/Magic/Multiverse/colors.aspx?color=black Black is the magic of Death, Fear, Darkness, Ambition, and Amortality. Examples of black spells are tendrils of corrupting shadow, command over the undead, and projection of crippling nightmares into the minds of enemies.]), [[Necromancy]] ([https://web.archive.org/web/20080916112625/http://www.wizards.com/Magic/Multiverse/colors.aspx?color=black Black magic can resurrect the undead]), [[Disease Manipulation]] and [[Life Manipulation|Life]] [[Absorption]] ([https://web.archive.org/web/20080916112625/http://www.wizards.com/Magic/Multiverse/colors.aspx?color=black Can summon the pestilence and drain the life of others]), [[Curse Manipulation]] ([https://web.archive.org/web/20080916112625/http://www.wizards.com/Magic/Multiverse/colors.aspx?color=black Black spells can curse the victims in horrible ways]), [[Morality Manipulation]] and [[Poison Manipulation]] ([https://web.archive.org/web/20080916112625/http://www.wizards.com/Magic/Multiverse/colors.aspx?color=black Black magic can warp the mind and poison the land]), [[Empathic Manipulation]] and [[Rage Power]] ([https://web.archive.org/web/20080916112642/http://www.wizards.com/Magic/Multiverse/colors.aspx?color=red Red Magic is about rage and passion. Red mages can channel their wild emotions to raze a city]), [[Electricity Manipulation]], [[Magma Manipulation]], and [[Fire Manipulation]] ([https://web.archive.org/web/20080916112642/http://www.wizards.com/Magic/Multiverse/colors.aspx?color=red When a red mage fights, lightning arcs across the blood-red sky, lava erupts from the earth, and flash fires consume the land. Red mages scorch their enemies with fireballs or call down electricity from the sky.]), [[Earth Manipulation]] ([https://web.archive.org/web/20080916112642/http://www.wizards.com/Magic/Multiverse/colors.aspx?color=red Controls the earth around them]), [[Summoning]] ([https://web.archive.org/web/20080916112642/http://www.wizards.com/Magic/Multiverse/colors.aspx?color=red Red mages can summon meteors. Can also summon dragons.]), [[Energy Manipulation]] ([https://web.archive.org/web/20080916112642/http://www.wizards.com/Magic/Multiverse/colors.aspx?color=red Red mages channels mystical energy]), [[Law Manipulation]] and [[Causality Manipulation]] ([https://web.archive.org/web/20080916112647/http://www.wizards.com/Magic/Multiverse/colors.aspx?color=white White is magic about Law, Order, and Structure, and is a symbol of Justice and Armor]), [[Healing]] and [[Damage Reduction]] ([https://web.archive.org/web/20080916112647/http://www.wizards.com/Magic/Multiverse/colors.aspx?color=white White magic can heal and protect]), [[Summoning]] and [[Social Influencing]] ([https://web.archive.org/web/20080916112647/http://www.wizards.com/Magic/Multiverse/colors.aspx?color=white When a white mage fights, they can summon soldiers and/or make soldiers charge into battle]), [[Conceptual Manipulation]] and [[Death Manipulation]] ([https://web.archive.org/web/20080916112647/http://www.wizards.com/Magic/Multiverse/colors.aspx?color=white The wrath of a white mage can cleanse the world of all life]), [[Light Manipulation]] (Can manipulate light), [[Empowerment]] and [[Statistics Amplification]] ([https://web.archive.org/web/20080916112647/http://www.wizards.com/Magic/Multiverse/colors.aspx?color=white Can amp one to fight hordes of enemies]), [[Energy Projection]] ([https://web.archive.org/web/20080916112647/http://www.wizards.com/Magic/Multiverse/colors.aspx?color=white Can release waves of purifying energy]), [[Accelerated Development]] and [[Life Manipulation]] ([https://web.archive.org/web/20080916112635/http://www.wizards.com/Magic/Multiverse/colors.aspx?color=green Green magic consists of Growth and Life. Can accelerate the growth of the Jungle]), [[Summoning]] ([https://web.archive.org/web/20080916112635/http://www.wizards.com/Magic/Multiverse/colors.aspx?color=green Can summon creatures that are immense in size]), [[Size Manipulation]], [[Power Bestowal]] and [[Animal Manipulation]] ([https://web.archive.org/web/20080916112635/http://www.wizards.com/Magic/Multiverse/colors.aspx?color=green Can enlarge animals]), [[Regeneration]] (Unknown type: [https://web.archive.org/web/20080916112635/http://www.wizards.com/Magic/Multiverse/colors.aspx?color=green Their wounds close fast enough before blood can even spill. Can bestow this power to creatures]), [[Plant Manipulation]] ([https://web.archive.org/web/20080916112635/http://www.wizards.com/Magic/Multiverse/colors.aspx?color=green Can use plants as weapons]), [[Biological Manipulation]] ([https://web.archive.org/web/20080916112635/http://www.wizards.com/Magic/Multiverse/colors.aspx?color=green Causes everything around them to grow wildly]), [[Reactive Power Level]] and [[Reactive Adaptation]] ([https://web.archive.org/web/20080916112635/http://www.wizards.com/Magic/Multiverse/colors.aspx?color=green Has sudden predatory instincts when a target is vulnerable. Described to be adaptive at their best]), their [[Summoning|summons]] have [[Abstract Existence]] (Type 4: [https://web.archive.org/web/20080916112635/http://www.wizards.com/Magic/Multiverse/colors.aspx?color=green Can summon elementals that are pure mana]) and [[Large Size]] (Varies), [[Resistance]] to [[Mind Manipulation]], [[Death Manipulation]], [[Nothingness Manipulation]], [[Reality Warping]], [[Non-Physical Interaction]], [[Deconstruction]], [[Chaos Manipulation]], [[Energy Projection]], [[Existence Erasure]], [[Corruption]] (Type 3), and [[Transmutation]] (As a planeswalker, he has resistance to the effects of the Blind Eternities) | |-|Innate Planeswalker Abilities=[[Superhuman Physical Characteristics]], [[Cosmic Awareness]] ([https://web.archive.org/web/20080926101613/http://www.wizards.com/magic/tcg/article.aspx?x=magic/planeswalkers/week1 Only planeswalkers can see the countless worlds beyond their own, seeing realities making mundane wizards cower in awe]. [https://web.archive.org/web/20080925124320/http://www.wizards.com/magic/multiverse/Planes.aspx Having knowledge of other planes and the Blind Eternities is something no one else could do]), [[Fate Manipulation]] ([https://web.archive.org/web/20080926101613/http://www.wizards.com/magic/tcg/article.aspx?x=magic/planeswalkers/week1 Able to to "forge their destiny"]. [https://web.archive.org/web/20080913191315/http://wizards.com/magic/multiverse/planeswalkers.aspx Can "carve their face into history]), [[Enhanced Senses]] and [[Extrasensory Perception]] ([https://web.archive.org/web/20080926101613/http://www.wizards.com/magic/tcg/article.aspx?x=magic/planeswalkers/week1 Able to seek out magical knowledge]), [[Dimensional Travel]] (Planeswalkers are able to travel to different planes across the multiverse), [[Magic]] (Able to cast spells, superior to that of normal mages), [[Abstract Existence]] (Type 1) and [[Nonexistent Physiology]] (Type 3: '''Only applies to their sparks''': [https://web.archive.org/web/20080926101613/http://www.wizards.com/magic/tcg/article.aspx?x=magic/planeswalkers/week1 The Planeswalker Spark (their soul) is a metaphysical property that is only studied by philosophy and not science, and the spark itself is tied the Blind Eternities and infused with its essence, along with being an infinitesimal small piece of the Blind Eternities itself]. [https://web.archive.org/web/20080913191315/http://wizards.com/magic/multiverse/planeswalkers.aspx Sparks are described to be ineffable]), [[Reactive Power Level]] ([https://web.archive.org/web/20080913191315/http://wizards.com/magic/multiverse/planeswalkers.aspx Planeswalkers grow more powerful and smart each time they travel to planes from the experiences they collect there]), limited [[Reactive Adaptation]] (The Spark "ignites" upon a traumatic and/or life-threatening situation, although this only can really happen once in their life and can't happen again, unless this is undone and is still able to be reignited), [[Damage Reduction]] (Their spells can prevent far more damage than they can endure), [[Acausality]] (Type 4: [https://web.archive.org/web/20080913191315/http://wizards.com/magic/multiverse/planeswalkers.aspx Planeswalkers are unbound by the systems of the world or fate], [[Biological Manipulation]] and [[Longevity]]/[[Immortality]] (Type 1: Can cast spells for [[Self-Sustenance]] by eliminating biological needs, and some spells allow them to slow or halt their aging), [[Reality Warping]] and [[Space-Time Manipulation]] (Able to create rifts with their magic, which can manifest in both space and time, causing temporal anomalies across the multiverse), [[Sealing]] (Able to seal rifts), [[Irreversible Damage]] ([https://web.archive.org/web/20080926101613/http://www.wizards.com/magic/tcg/article.aspx?x=magic/planeswalkers/week1 Rifts are able to sever the mana from a plane, preventing it from healing]), [[BFR]] and [[Fusionism]] (Type 1: [https://web.archive.org/web/20080926101613/http://www.wizards.com/magic/tcg/article.aspx?x=magic/planeswalkers/week1 Able to isolate certain planes from the multiverse, as well as fusing them back. Rifts are also capable of isolating planes from the multiverse]. Able to relocate planes), [[Power Nullification]], [[Light Manipulation]], [[Conceptual Manipulation]], and [[Technological Manipulation]] ([https://web.archive.org/web/20080926101613/http://www.wizards.com/magic/tcg/article.aspx?x=magic/planeswalkers/week1 Rifts are capable of discharging Mirrodin's 5 suns (which are 5 seperate orbs of mana) and] [[Karn]]. Rifts can take away the sparks of planeswalkers and cause them to never be a planeswalker again), [[Subjective Reality]] ([https://web.archive.org/web/20080926101613/http://www.wizards.com/magic/tcg/article.aspx?x=magic/planeswalkers/week1 The rifts allowed Menmarch's delusions to partially substitute for the plane's reality]), [[Duality Manipulation]] ([https://web.archive.org/web/20080926101613/http://www.wizards.com/magic/tcg/article.aspx?x=magic/planeswalkers/week1 The rifts weakened the border between the material and spiritual realms on Kamigawa]), [[Soul Manipulation]] ([https://web.archive.org/web/20080926101613/http://www.wizards.com/magic/tcg/article.aspx?x=magic/planeswalkers/week1 Rifts are capable of causing the spirits of the dead to amass in planes isolated from the multiverse]), [[Essence Manipulation]] and [[Conceptual Manipulation]] ([https://web.archive.org/web/20080926101613/http://www.wizards.com/magic/tcg/article.aspx?x=magic/planeswalkers/week1 Able to fuse their own life essence and concept into rifts]), [[Nothingness Manipulation]] ([https://web.archive.org/web/20080926101613/http://www.wizards.com/magic/tcg/article.aspx?x=magic/planeswalkers/week1 Able to "phase out" certain areas of existence, causing them to "not exist"]), enhanced [[Dimensional Travel]] (Instead of concentrating like a Neowalker needs to in order to planeswalk, Oldwalkers can do it just by thought), [[Shapeshifting]] (Oldwalkers can take on any shape they wish), [[Self-Sustenance]] (Types 1, 2, and 3: Doesn't require food, water, air, or sleep), [[Creation]] (Capable of creating entire planes of existence), [[Chaos Manipulation]] ([https://web.archive.org/web/20080926101613/http://www.wizards.com/magic/tcg/article.aspx?x=magic/planeswalkers/week1 Their magic is tied to the Blind Eternities, causing the entire multiverse to go unstable]), [[Abstract Existence]] (Type 1) and [[Nonexistent Physiology]] (Type 2: Oldwalkers have no true form and are pure embodiments of their will), [[Regeneration]] (Low-Godly) and [[Immortality]] (Types 1 and 8: Described to be ageless and can regenerate from their spark), [[Social Influencing]], [[Logic Manipulation]], and [[Illusion Creation]] ([https://web.archive.org/web/20080916112630/http://www.wizards.com/Magic/Multiverse/colors.aspx?color=blue Blue Magic consists of deceit, logic, and illusion]), [[Water Manipulation]], [[Air Manipulation]], [[Weather Manipulation]], [[Power Nullification]], and [[Deconstruction]] ([https://web.archive.org/web/20080916112630/http://www.wizards.com/Magic/Multiverse/colors.aspx?color=blue Blue Mages are able to create tidal waves, make wind whip out of stormy skies, and counter spells, causing them to vanish into nothing]), [[Metal Manipulation]] and [[Technological Manipulation]] ([https://web.archive.org/web/20080916112630/http://www.wizards.com/Magic/Multiverse/colors.aspx?color=blue Blue is also the magic of artifice]), [[Time Manipulation]] and [[Nothingness Manipulation]] ([https://web.archive.org/web/20080916112630/http://www.wizards.com/Magic/Multiverse/colors.aspx?color=blue Blue spells can consist of whirpools of æther and manipulation of time itself]), [[Death Manipulation]], [[Sheer Will]], [[Darkness Manipulation]], [[Fear Manipulation]], and selective [[Immortality]] (Type 2: [https://web.archive.org/web/20080916112625/http://www.wizards.com/Magic/Multiverse/colors.aspx?color=black Black is the magic of Death, Fear, Darkness, Ambition, and Amortality. Examples of black spells are tendrils of corrupting shadow, command over the undead, and projection of crippling nightmares into the minds of enemies.]), [[Necromancy]] ([https://web.archive.org/web/20080916112625/http://www.wizards.com/Magic/Multiverse/colors.aspx?color=black Black magic can resurrect the undead]), [[Disease Manipulation]] and [[Life Manipulation|Life]] [[Absorption]] ([https://web.archive.org/web/20080916112625/http://www.wizards.com/Magic/Multiverse/colors.aspx?color=black Can summon the pestilence and drain the life of others]), [[Curse Manipulation]] ([https://web.archive.org/web/20080916112625/http://www.wizards.com/Magic/Multiverse/colors.aspx?color=black Black spells can curse the victims in horrible ways]), [[Morality Manipulation]] and [[Poison Manipulation]] ([https://web.archive.org/web/20080916112625/http://www.wizards.com/Magic/Multiverse/colors.aspx?color=black Black magic can warp the mind and poison the land]), [[Empathic Manipulation]] and [[Rage Power]] ([https://web.archive.org/web/20080916112642/http://www.wizards.com/Magic/Multiverse/colors.aspx?color=red Red Magic is about rage and passion. Red mages can channel their wild emotions to raze a city]), [[Electricity Manipulation]], [[Magma Manipulation]], and [[Fire Manipulation]] ([https://web.archive.org/web/20080916112642/http://www.wizards.com/Magic/Multiverse/colors.aspx?color=red When a red mage fights, lightning arcs across the blood-red sky, lava erupts from the earth, and flash fires consume the land. Red mages scorch their enemies with fireballs or call down electricity from the sky.]), [[Earth Manipulation]] ([https://web.archive.org/web/20080916112642/http://www.wizards.com/Magic/Multiverse/colors.aspx?color=red Controls the earth around them]), [[Summoning]] ([https://web.archive.org/web/20080916112642/http://www.wizards.com/Magic/Multiverse/colors.aspx?color=red Red mages can summon meteors. Can also summon dragons.]), [[Energy Manipulation]] ([https://web.archive.org/web/20080916112642/http://www.wizards.com/Magic/Multiverse/colors.aspx?color=red Red mages channels mystical energy]), [[Law Manipulation]] and [[Causality Manipulation]] ([https://web.archive.org/web/20080916112647/http://www.wizards.com/Magic/Multiverse/colors.aspx?color=white White is magic about Law, Order, and Structure, and is a symbol of Justice and Armor]), [[Healing]] and [[Damage Reduction]] ([https://web.archive.org/web/20080916112647/http://www.wizards.com/Magic/Multiverse/colors.aspx?color=white White magic can heal and protect]), [[Summoning]] and [[Social Influencing]] ([https://web.archive.org/web/20080916112647/http://www.wizards.com/Magic/Multiverse/colors.aspx?color=white When a white mage fights, they can summon soldiers and/or make soldiers charge into battle]), [[Conceptual Manipulation]] and [[Death Manipulation]] ([https://web.archive.org/web/20080916112647/http://www.wizards.com/Magic/Multiverse/colors.aspx?color=white The wrath of a white mage can cleanse the world of all life]), [[Light Manipulation]] (Can manipulate light), [[Empowerment]] and [[Statistics Amplification]] ([https://web.archive.org/web/20080916112647/http://www.wizards.com/Magic/Multiverse/colors.aspx?color=white Can amp one to fight hordes of enemies]), [[Energy Projection]] ([https://web.archive.org/web/20080916112647/http://www.wizards.com/Magic/Multiverse/colors.aspx?color=white Can release waves of purifying energy]), [[Accelerated Development]] and [[Life Manipulation]] ([https://web.archive.org/web/20080916112635/http://www.wizards.com/Magic/Multiverse/colors.aspx?color=green Green magic consists of Growth and Life. Can accelerate the growth of the Jungle]), [[Summoning]] ([https://web.archive.org/web/20080916112635/http://www.wizards.com/Magic/Multiverse/colors.aspx?color=green Can summon creatures that are immense in size]), [[Size Manipulation]], [[Power Bestowal]] and [[Animal Manipulation]] ([https://web.archive.org/web/20080916112635/http://www.wizards.com/Magic/Multiverse/colors.aspx?color=green Can enlarge animals]), [[Regeneration]] (Unknown type: [https://web.archive.org/web/20080916112635/http://www.wizards.com/Magic/Multiverse/colors.aspx?color=green Their wounds close fast enough before blood can even spill. Can bestow this power to creatures]), [[Plant Manipulation]] ([https://web.archive.org/web/20080916112635/http://www.wizards.com/Magic/Multiverse/colors.aspx?color=green Can use plants as weapons]), [[Biological Manipulation]] ([https://web.archive.org/web/20080916112635/http://www.wizards.com/Magic/Multiverse/colors.aspx?color=green Causes everything around them to grow wildly]), [[Reactive Power Level]] and [[Reactive Adaptation]] ([https://web.archive.org/web/20080916112635/http://www.wizards.com/Magic/Multiverse/colors.aspx?color=green Has sudden predatory instincts when a target is vulnerable. Described to be adaptive at their best]), their [[Summoning|summons]] have [[Abstract Existence]] (Type 4: [https://web.archive.org/web/20080916112635/http://www.wizards.com/Magic/Multiverse/colors.aspx?color=green Can summon elementals that are pure mana]) and [[Large Size]] (Varies), [[Resistance]] to [[Mind Manipulation]], [[Death Manipulation]], [[Nothingness Manipulation]], [[Reality Warping]], [[Non-Physical Interaction]], [[Deconstruction]], [[Chaos Manipulation]], [[Energy Projection]], [[Existence Erasure]], [[Corruption]] (Type 3), and [[Transmutation]] (As a planeswalker, he has resistance to the effects of the Blind Eternities) | ||
|-|Unique Abilities= </tabber> | |||
|-|Unique Abilities=[[Power Absorption]], [[Fusionism]], and [[Absorption]] ([https://i.imgur.com/HC7h4F3.jpeg Able to absorb other beings and make them become one with him]), [[Clairvoyance]], [[Retrocognition]], and [[Memory Manipulation]] ([https://i.imgur.com/HC7h4F3.jpeg Can see the life of those he absorbs, taking their memories]), [[Paradox Existence]] (Type 1: [https://i.imgur.com/HC7h4F3.jpeg Despite becoming one with a dead being, he is still alive]), [[Fate Manipulation]] and [[Divine Protection]] ([https://i.imgur.com/Kj1Wjjl.jpeg Destined to merge into one, as foretold by a prophecy, becoming the most powerful mage ever known]), [[Immortality]] (Type 9: [https://i.imgur.com/Kj1Wjjl.jpg His 5 counterparts shall form into one, becoming the most powerful planeswalker known]), [[Multiple Personalities]], [[Sand Manipulation]] and [[Weather Manipulation]] ([https://i.imgur.com/9h46OA3.jpeg Can create miniature sandstorms]), [[Social Influencing]] ([https://i.imgur.com/4Bbbus3.jpeg Has power in his words, being able to easily convince people]), [[Extrasensory Perception]] ([https://i.imgur.com/ja6rz2L.jpeg can sense nearby Taysirs]), [[Precognition]] ([https://i.imgur.com/FVqTsyV.jpeg With his orb]), [[Possession]] ([https://i.imgur.com/FeVlyYc.jpeg Can use others as vessels]), [https://i.imgur.com/ON0zrWO.jpeg has all the powers of Gaea], | |||
[[Resistance]] to [[Soul Manipulation]] and [[Pain Manipulation]] (Able to withstand the pain of [https://i.imgur.com/9h46OA3.jpeg merging with his own soul]), </tabber> | |||
'''[[Standard Equipment]]:''' | '''[[Standard Equipment]]:''' |
Revision as of 02:37, 11 November 2021
Gonna post the new oldwalkas here since the the other sandbox is to THICC rn
Jaya Ballard
Powers and Stats
Tier: At least 7-B | Low 1-C
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Karn
“ | I can't protect everyone here. But those I can, I will. | „ |
“ | I can't protect everyone here. But those I can, I will. | „ |
Powers and Stats
Tier: At least 7-B. 4-A with the Cylix | 5-A | Low 1-C | At least Low 1-C, possibly higher
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Liliana Vess
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Tier: TBA | At least 7-B physically. Varies, up to 7-A with the Chain Veil | Low 1-C
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Attack Potency: TBA | At least City level physically (Her past self is nothing but a mere child to her with the Chain Veil. Instead of being one in a million, she is now a million in one)
All previous powers to a greater extent, Darkness Manipulation (Shown here), Resistance to Soul Manipulation (The Chain Veil will mask the user's soul from those who try to take it from them),
Intelligence: (Can brew antidotes for her dying brother with herbs alone, without even realizing it at first.)
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Nahiri
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Tier: At least 7-B | Low 1-C
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Sorin Markov
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Tier: At least 7-B | Low 1-C
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Ob Nixilis
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Tier: At least 7-B, higher with Magic | Low 1-C
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Teferi
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Tier: At least 7-B | Low 1-C
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Freyalise
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Tier: At least Low 1-C
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Tevesh Szat
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Tier: At least Low 1-C
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Jeska
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Tier: At least Low 1-C
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Lord Windgrace
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Tier: At least Low 1-C
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Serra
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Tier: At least Low 1-C
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Urza
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Tier: At least Low 1-C, likely higher
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Commodore Guff
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Tier: At least Low 1-C
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Leshrac
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Tier: At least Low 1-C, possibly higher
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Geyadrone Dihada
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Tier: Low 1-C. At least Low 1-C with the Blackblade
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Azor
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Tier: Low 1-C | 7-B
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Garth
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Tier: Low 1-C
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Jared
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Tier: Low 1-C
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Ravi (Grandmother Sengir)
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Tier: Low 1-C
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Taysir of Rabiah
“ | Do not weaken now, Taysir.
Heed these words-- The Lore of the Ancients foretells of the One Made of Five... ...A Rabian mage, destined to become the most powerful sorcerer every known. This Rabiah, and the Rabiah from whence we came, are but two of thousands-- All the same, yet all somehow different I have learned there is only one man who has but five version. Taysir-- that man is you! You have joined with one already, you must fin the other three Taysirs and become ...one. Let the Ring of Maruf take us to the next. Soon... we shall be invincible! |
„ |
~ Naliah |
Powers and Stats
Tier: At least Low 1-C, likely higher
Name: Taysir of Rabiah, Taysir the White (Dervish), Taysir the Blue (Baby), Taysir the Black (Apprentice), Taysir the Red (Nomad), Taysir the Green (Herder), One Made of Five
Origin: Magic: the Gathering
Sex: Male
Age: Unknown
Classification: Planeswalker, Oldwalker, Dervish, Baby, Apprentice, Nomad, Herder, Amalgam of 5 entities
Attack Potency: At least Low Complex Multiverse level, likely higher (Stated that once the 5 of him are merged together, he shall be the most powerful planeswalker ever known. Considered to be one of the most powerful planeswalkers every known, only rivaling to Urza)
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