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User:Cerberusleuth/Dirk: Difference between revisions
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|-|Pre-Magicant=[[Superhuman Physical Characteristics]], [[Healing]] (Via ''DING!'', which heals the party), [[Weapon Usage]] (Proficient in gun usage), [[Magicant Creation]], [[Small Size]] (Type 0), [[Statistics Reduction]], [[Statistics Amplification]], and [[Absorption]] (''ZOOM'' will absorb some speed from the enemy. Can use ''PSI Slowdown'', ''PSI Quicken'', ''PSI Def. Up'', and ''PSI Atk. Up''), [[Purification]] (''DING'' will get rid of the [[Paralysis Inducement|Numb, Wrapped]], and [[Sleep Manipulation|Sleep Debuff]]), [[Dimensional Travel]] (Via ''4th-D Slip''), [[Light Manipulation]], [[Paralysis Inducement]], [[Status Effect Inducement]], [[One Hit KO]], [[Mind Manipulation]], and [[Empathic Manipulation]] (Via ''PK Flash α'', which can cause KO, Numb, Strange, Crying, or Dumb), [[Statistics Amplification]] (Via ''PSI Quicken Ω''), [[Earth Manipulation]] (Can use ''PK Ground''), [[Absorption]] (Can absorb his own magicant), [[Power Bestowal]] (Can use ''PSI Bolster''), [[Immortality]] (Type 8), [[Divine Protection]], passive [[Fate Manipulation]], [[Causality Manipulation]], [[Subjective Reality]], [[Time Manipulation]], and [[Dream Manipulation]] via the Apple of Enlightenment (Upon being defeated, the Apple of Enlightment will unwrite Colonel Saturn's defeat and tell him that it was all just a bad dream. This is similar to [[Truth of the Universe]] and [[Ness]], but without the Plot and Probability Manipulation due to the former being from Truth arranging events in the plot whereas the Apple can't, and the latter coming from Ness winning against Giygas despite the 1% chance, which isn't seen in CogDis), [[Resistance]] to [[Cold Manipulation|Extreme Colds]] (Native to Saturn) and [[Information Manipulation]] ([https://youtu.be/0-7YDzG7p8k?t=19 Cannot be named anything due to being Colonel Saturn]) | |-|Pre-Magicant=[[Superhuman Physical Characteristics]], [[Healing]] (Via ''DING!'', which heals the party), [[Weapon Usage]] (Proficient in gun usage), [[Magicant Creation]], [[Small Size]] (Type 0), [[Statistics Reduction]], [[Statistics Amplification]], and [[Absorption]] (''ZOOM'' will absorb some speed from the enemy. Can use ''PSI Slowdown'', ''PSI Quicken'', ''PSI Def. Up'', and ''PSI Atk. Up''), [[Purification]] (''DING'' will get rid of the [[Paralysis Inducement|Numb, Wrapped]], and [[Sleep Manipulation|Sleep Debuff]]), [[Dimensional Travel]] (Via ''4th-D Slip''), [[Light Manipulation]], [[Paralysis Inducement]], [[Status Effect Inducement]], [[One Hit KO]], [[Mind Manipulation]], and [[Empathic Manipulation]] (Via ''PK Flash α'', which can cause KO, Numb, Strange, Crying, or Dumb), [[Statistics Amplification]] (Via ''PSI Quicken Ω''), [[Earth Manipulation]] (Can use ''PK Ground''), [[Absorption]] (Can absorb his own magicant), [[Power Bestowal]] (Can use ''PSI Bolster''), [[Immortality]] (Type 8), [[Divine Protection]], passive [[Fate Manipulation]], [[Causality Manipulation]], [[Subjective Reality]], [[Time Manipulation]], and [[Dream Manipulation]] via the Apple of Enlightenment (Upon being defeated, the Apple of Enlightment will unwrite Colonel Saturn's defeat and tell him that it was all just a bad dream. This is similar to [[Truth of the Universe]] and [[Ness]], but without the Plot and Probability Manipulation due to the former being from Truth arranging events in the plot whereas the Apple can't, and the latter coming from Ness winning against Giygas despite the 1% chance, which isn't seen in CogDis), [[Resistance]] to [[Cold Manipulation|Extreme Colds]] (Native to Saturn) and [[Information Manipulation]] ([https://youtu.be/0-7YDzG7p8k?t=19 Cannot be named anything due to being Colonel Saturn]) | ||
|-|Post-Magicant=All previous powers to a vastly greater extent, [[Light Manipulation]], [[Paralysis Inducement]], [[Status Effect Inducement]], [[One Hit KO]], [[Transmutation]], [[Petrification]], [[Mind Manipulation]], and [[Empathic Manipulation]] (Via ''PK Flash Ω'', which can cause KO, Numb, Strange, Crying, Diamondized, or Dumb), [[Non-Physical Interaction]] (Can interact with Giygas) | |-|Post-Magicant=All previous powers to a vastly greater extent, [[Light Manipulation]], [[Paralysis Inducement]], [[Status Effect Inducement]], [[One Hit KO]], [[Transmutation]], [[Petrification]], [[Mind Manipulation]], and [[Empathic Manipulation]] (Via ''PK Flash Ω'', which can cause KO, Numb, Strange, Crying, Diamondized, or Dumb), [[Non-Physical Interaction]] (Can interact with Giygas) | ||
|-|Equipment=[[Poison Manipulation]] and [[Disease Manipulation]] (''Mushroom Blaster'' can cause Poison, Coughing, and Nausea. ''Dust Launcher'' and ''Hand Cannon'' can make enemies cough), [[Electricity Manipulation]] and [[Empathic Manipulation]] (''Lightning Tosser'' is an electric weapon that can cause crying. ''The Needler'' uses an electric element), [[Statistics Amplification]] (''Speedy Popper'' and ''Shroomshot Rifle'' allows Colonel Saturn to move so fast that he always goes first), [[One Hit KO]] (''Porta-cannon'' and ''Mayhem Shotgun'' Insta-KO), [[Inperceivable Attacks]] (''Borange Ray'' is described to attack with an inexplicable element), [[Morality Manipulation]] (''Borange Ray'' can cause the Insanity debuff), [[Light Manipulation]] and [[Radiation Manipulation]] (''Secret Ray Gun'' uses a beam element, causing the "beamed" debuff. ''Flashblaster'' utilizes a light-based attack. ''Mayhem Shotgun'' can cause the beam debuff), [[Ice Manipulation]] (''Icicle Gun'' has a freeze element and can freeze enemies), limited [[Cyborgization]] (The ''Radar Bow'' is described to have many bionic enhancements in it), [[Information Manipulation]] (The ''Hero Cap'' reduces the cost for PSI abilities), [[Darkness Manipulation]] (''Duskblaster'' is a darkness based gun that uses a typeless attack), [[Paralysis Inducement]] and [[Sleep Manipulation]] (''Flashblaster'' can cause Numb or Sleep. ''Mayhem Shotgun'' can cause Numb), [[Mind Manipulation]] (''Mayhem Shotgun'' can cause the strange debuff), [[Regeneration]] (Unknown: ''Life Pendant'' regenerates 1% HP each turn), [[Reactive Power Level]] (''Ballpeen Hammer'' deals immense damage to Giygas despite dealing little damage to others), [[Resistance]] to [[Empathic Manipulation]], [[Poison Manipulation]], [[One Hit KO]], [[Paralysis Inducement]], [[Sleep Manipulation]], [[Rage Power]], [[Disease Manipulation]], [[Mind Manipulation]], [[Transmutation]], [[Petrification]], [[Morality Manipulation]], [[Radiation Manipulation]], [[Statistics Reduction]], [[Adhesive Manipulation]], and [[Status Effect Inducement]] (''Eye Coin'', ''Emblem Coin'', and ''Coin of Defense'' provides immunity to crying. ''Radiant Coin'' provides immunity to KO and Numb. ''Wonder Coin'' provides 50% resistance to everything except for insanity. ''Morph-Iron Bow'' provides resistance to the beamed debuff. The ''Red Cap'' and ''Hero Cap'' can prevent the Insane Debuff. ''Braggart's Coin'' provides immunity to instant KO, Insane, Numb, Poison, Sleep, Wrapped, Berserk, Nauseous, and Diamondized. ''Shades'' provides 10% resistance to instant KO, strange, crying and dumb. ''Alien Mask'' provides immunity to Crying. Various Pendants grant invulnerabilities to these debuffs) | |-|Equipment=[[Poison Manipulation]] and [[Disease Manipulation]] (''Mushroom Blaster'' can cause Poison, Coughing, and Nausea. ''Dust Launcher'' and ''Hand Cannon'' can make enemies cough), [[Electricity Manipulation]] and [[Empathic Manipulation]] (''Lightning Tosser'' is an electric weapon that can cause crying. ''The Needler'' uses an electric element), [[Statistics Amplification]] (''Speedy Popper'' and ''Shroomshot Rifle'' allows Colonel Saturn to move so fast that he always goes first), [[One Hit KO]] (''Porta-cannon'' and ''Mayhem Shotgun'' Insta-KO), [[Inperceivable Attacks]] (''Borange Ray'' is described to attack with an inexplicable element), [[Morality Manipulation]] (''Borange Ray'' can cause the Insanity debuff), [[Light Manipulation]] and [[Radiation Manipulation]] (''Secret Ray Gun'' uses a beam element, causing the "beamed" debuff. ''Flashblaster'' utilizes a light-based attack. ''Mayhem Shotgun'' can cause the beam debuff), [[Ice Manipulation]] (''Icicle Gun'' has a freeze element and can freeze enemies), limited [[Cyborgization]] (The ''Radar Bow'' is described to have many bionic enhancements in it), [[Information Manipulation]] (The ''Hero Cap'' reduces the cost for PSI abilities), [[Darkness Manipulation]] (''Duskblaster'' is a darkness based gun that uses a typeless attack), [[Paralysis Inducement]] and [[Sleep Manipulation]] (''Flashblaster'' can cause Numb or Sleep. ''Mayhem Shotgun'' can cause Numb), [[Mind Manipulation]] (''Mayhem Shotgun'' can cause the strange debuff), [[Regeneration]] (Unknown: ''Life Pendant'' regenerates 1% HP each turn), [[Reactive Power Level]] (''Ballpeen Hammer'' deals immense damage to Giygas despite dealing little damage to others), [[Resistance]] to [[Empathic Manipulation]], [[Poison Manipulation]], [[One Hit KO]], [[Paralysis Inducement]], [[Sleep Manipulation]], [[Rage Power]], [[Disease Manipulation]], [[Mind Manipulation]], [[Transmutation]], [[Petrification]], [[Morality Manipulation]], [[Radiation Manipulation]], [[Statistics Reduction]], [[Adhesive Manipulation]], and [[Status Effect Inducement]] (''Eye Coin'', ''Emblem Coin'', and ''Coin of Defense'' provides immunity to crying. ''Radiant Coin'' provides immunity to KO and Numb. ''Wonder Coin'' provides 50% resistance to everything except for insanity. ''Morph-Iron Bow'' provides resistance to the beamed debuff. The ''Red Cap'' and ''Hero Cap'' can prevent the Insane Debuff. ''Braggart's Coin'' provides immunity to instant KO, Insane, Numb, Poison, Sleep, Wrapped, Berserk, Nauseous, and Diamondized. ''Shades'' provides 10% resistance to instant KO, strange, crying and dumb. ''Alien Mask'' provides immunity to Crying. Various Pendants and other coins grant invulnerabilities to these debuffs) | ||
|-|Items=[[Poison Manipulation]] (''Yellow Shroom Cap'' inflicts poison on a single target), [[Disease Manipulation]] (''Gross Purple Fungus'' inflicts Nausea on a single target), [[Mind Manipulation]] (''Magic Mushroom'' can cause Strange or Dumb), [[Fire Manipulation]] (''Fire in a Jar'' works as a single use PK Fire that doesn't consume PP. ''The Red Gem'' is an infinite use but PP consuming ''PK Fire α''), [[Resistance Manipulation]] (''Vulnerability Spray'' reduces a single target's resistance to Freeze, Fire, Beam, and Electric attacks), [[Purification]] and [[Attack Reflection]] (''Guardthought Pill'' cures [[Paralysis Inducement|Numb]], [[Radiation Manipulation|Beamed]], [[Sleep Manipulation|Sleep]], and [[Disease Manipulation|Coughing]], as well as imbuing the target with ''PSI Reflect''. It should be noted that this item is a double edged sword, as it [[Mind Manipulation|makes the user dumb]] and [[Irreversible Damage|negates PSI Lifeup]]. ''Green Gembloom'' and ''Green Paste'' cures nausea and poison. ''Stawberry Paste'' cures Nausea. ''Love'' heals all HP, PP, and statuses. ''Cureall Cream'' and ''Noble Seed'' removes all negative statuses except for KO. ''Horn of Life'', ''Love'', and ''Cup of Lifenoodles'' cures all statuses, including KO.), [[Ice Manipulation]] (''Blue Gem'' acts as an infinite use ''PK Freeze α'', but it consumes PP), [[Healing]] (''Green Gem'' is an infinite use but PP consuming ''PSI Healing α''. ''Red Gemblooms'' heal Mr. Saturns completely), [[Radiation Manipulation]] (''The Yellow Gem'' is an infinite use but PP consuming ''PK Beam β''), [[Time Manipulation]] (''Fuzzy Frog'' saves the game), [[Sound Manipulation]] (The ''Buzzin' Crowdbuster'' makes a loud, disruptive noise) | |-|Items=[[Poison Manipulation]] (''Yellow Shroom Cap'' inflicts poison on a single target), [[Disease Manipulation]] (''Gross Purple Fungus'' inflicts Nausea on a single target), [[Mind Manipulation]] (''Magic Mushroom'' can cause Strange or Dumb), [[Fire Manipulation]] (''Fire in a Jar'' works as a single use PK Fire that doesn't consume PP. ''The Red Gem'' is an infinite use but PP consuming ''PK Fire α''), [[Resistance Manipulation]] (''Vulnerability Spray'' reduces a single target's resistance to Freeze, Fire, Beam, and Electric attacks), [[Purification]] and [[Attack Reflection]] (''Guardthought Pill'' cures [[Paralysis Inducement|Numb]], [[Radiation Manipulation|Beamed]], [[Sleep Manipulation|Sleep]], and [[Disease Manipulation|Coughing]], as well as imbuing the target with ''PSI Reflect''. It should be noted that this item is a double edged sword, as it [[Mind Manipulation|makes the user dumb]] and [[Irreversible Damage|negates PSI Lifeup]]. ''Green Gembloom'' and ''Green Paste'' cures nausea and poison. ''Stawberry Paste'' cures Nausea. ''Love'' heals all HP, PP, and statuses. ''Cureall Cream'' and ''Noble Seed'' removes all negative statuses except for KO. ''Horn of Life'', ''Love'', and ''Cup of Lifenoodles'' cures all statuses, including KO.), [[Ice Manipulation]] (''Blue Gem'' acts as an infinite use ''PK Freeze α'', but it consumes PP), [[Healing]] (''Green Gem'' is an infinite use but PP consuming ''PSI Healing α''. ''Red Gemblooms'' heal Mr. Saturns completely), [[Radiation Manipulation]] (''The Yellow Gem'' is an infinite use but PP consuming ''PK Beam β''), [[Time Manipulation]] (''Fuzzy Frog'' saves the game), [[Sound Manipulation]] (The ''Buzzin' Crowdbuster'' makes a loud, disruptive noise) | ||
</tabber> | </tabber> | ||
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{{!}}-{{!}}Guns= | {{!}}-{{!}}Guns= | ||
There are two types of guns Colonel Saturn can equip. One type, a "2x" gun, are guns that Colonel Saturn can dual-weild, and thus allowing him to attack twice in a row. The other type is a shotgun, which takes up both weapon slots, meaning he cannot dual weild with it. However, it will hit all enemies. | There are two types of guns Colonel Saturn can equip. One type, a "2x" gun, are guns that Colonel Saturn can dual-weild, and thus allowing him to attack twice in a row. The other type is a shotgun, which takes up both weapon slots, meaning he cannot dual weild with it. However, it will hit all enemies. | ||
*'''Rusty Revolver (2x)''': Colonel Saturn's initial weapon. +3 | *'''Rusty Revolver (2x)''': Colonel Saturn's initial weapon. +3 Strength | ||
{{Quote|Apparently a war trophy. Not very useful. 2x}} | {{Quote|Apparently a war trophy. Not very useful. 2x}} | ||
*'''Mushroom Revolver (2x)''': +4 | *'''Mushroom Revolver (2x)''': +4 Strength. Attacks can poison, nauseate, or make targets cough. | ||
{{Quote|Nasty shrooms come out the end... 2x}} | {{Quote|Nasty shrooms come out the end... 2x}} | ||
*'''Dusty Revolver (2x)''': +5 | *'''Dusty Revolver (2x)''': +5 Strength. Attacks can make targets cough. | ||
{{Quote|Causes coughing fits to targets. 2x}} | {{Quote|Causes coughing fits to targets. 2x}} | ||
*'''Cowboy Peashooter (2x)''': +9 | *'''Cowboy Peashooter (2x)''': +9 Strength | ||
{{Quote|A better one-handed gun. Yeeeeehaw! 2x}} | {{Quote|A better one-handed gun. Yeeeeehaw! 2x}} | ||
*'''Needler (2x)''': +11 | *'''Needler (2x)''': +11 Strength. Fires an electric element | ||
{{Quote|Electric alien weapon. For UFOs or Mr. Saturn. 2x}} | {{Quote|Electric alien weapon. For UFOs or Mr. Saturn. 2x}} | ||
*'''Seedy Popper (2x)''': +2 | *'''Seedy Popper (2x)''': +2 Strength. Makes it where Colonel Saturn always goes first | ||
{{Quote|Weak, but lets the holder always move first. 2x}} | {{Quote|Weak, but lets the holder always move first. 2x}} | ||
*'''Secret Ray Gun (2x)''': +6 | *'''Secret Ray Gun (2x)''': +6 Strength. Enemies can't dodge, and can beam the target | ||
{{Quote|Looks like a normal handgun, but shoots beams. 2x}} | {{Quote|Looks like a normal handgun, but shoots beams. 2x}} | ||
*'''Icicle Gun (2x)''': +14 | *'''Icicle Gun (2x)''': +14 Strength. Can freeze the target. | ||
{{Quote|Icicles leave no evidence at the murder scene. 2x}} | {{Quote|Icicles leave no evidence at the murder scene. 2x}} | ||
*'''Mobster Semi-Auto (2x)''': +6 | *'''Mobster Semi-Auto (2x)''': +6 Strength. Each gun fires twice, allowing Colonel Saturn to attack up to 4 times. | ||
{{Quote|It'll make you an offer you can't refuse. 2x}} | {{Quote|It'll make you an offer you can't refuse. 2x}} | ||
*'''Duskblaster (2x)''': +50 | *'''Duskblaster (2x)''': +50 Strength. Uses a typless attack. | ||
{{Quote|Dark-based gun with double typeless attack. 2x}} | {{Quote|Dark-based gun with double typeless attack. 2x}} | ||
*'''Hand Cannon (2x)''': +55 | *'''Hand Cannon (2x)''': +55 Strength. Can make targets cough. | ||
{{Quote|Shamblers like this, but Mooks don't. 2x}} | {{Quote|Shamblers like this, but Mooks don't. 2x}} | ||
*'''Flashblaster (2x)''': +55 | *'''Flashblaster (2x)''': +55 Strength, +10 defense and speed. Will hit all enemies, and can inflict numb or sleep | ||
{{Quote|Light-based gun with a huge Flash effect. 2x}} | {{Quote|Light-based gun with a huge Flash effect. 2x}} | ||
*'''Obligatory Shotgun''': +10 | *'''Obligatory Shotgun''': +10 Strength | ||
{{Quote|Well, it's a shotgun... Pump action and all that}} | {{Quote|Well, it's a shotgun... Pump action and all that}} | ||
*'''Shinestone Shotgun''': Made by combining Shinestone and Scrap Metal. +18 | *'''Shinestone Shotgun''': Made by combining Shinestone and Scrap Metal. +18 Strength | ||
{{Quote|Shinestone plated, double barreled. Beastly!}} | {{Quote|Shinestone plated, double barreled. Beastly!}} | ||
*'''Mayhem Shotgun''': +42 | *'''Mayhem Shotgun''': +42 Strength, -3 defense, +10 agility, +35% critical strike chance. Hits twice, can't be dodged, and can inflict KO, Numb, Beamed, and Strange. | ||
{{Quote|It's double-barreled and causes a lot of havoc}} | {{Quote|It's double-barreled and causes a lot of havoc}} | ||
*'''Shroomshot Rifle''': 2 handed weapon that won't hit all targets, but it hits twice, can't be dodged, and allows Colonel Saturn to go first. +52 strength, +4 agility. Can cause status problems | *'''Shroomshot Rifle''': 2 handed weapon that won't hit all targets, but it hits twice, can't be dodged, and allows Colonel Saturn to go first. +52 strength, +4 agility. Can cause status problems | ||
{{Quote|Fast and can cause many status problems.}} | {{Quote|Fast and can cause many status problems.}} | ||
{{!}}-{{!}}Other Equipment= | {{!}}-{{!}}Other Equipment= | ||
*'''Badges and Ribbions''': Permanently equipped to Col. Saturn from from the start. +1 | *'''Badges and Ribbions''': Permanently equipped to Col. Saturn from from the start. +1 Strength, +1 Defense, +1 Intelligence, +1 Speed. | ||
{{Quote|Col. Saturn's war stuff. No idea what it means.}} | {{Quote|Col. Saturn's war stuff. No idea what it means.}} | ||
*'''Hero Shirt''': +10 Defense | *'''Hero Shirt''': +10 Defense | ||
{{Quote|Earth clothing. One stripe adorns the middle.}} | {{Quote|Earth clothing. One stripe adorns the middle.}} | ||
*'''Plain Coin''': +1 defense | |||
{{Quote|It's rather boring.}} | |||
*'''Braggart's Coin''': +1 Strength, +1 Defense, +1 IQ, +1 Speed. Provides immunity to instant KO, Insane, Numb, Poison, Sleep, Wrapped, Berserk, Nauseous, and Diamondized. | |||
{{Quote|For those who win battles they're not supposed to.}} | |||
*'''Shiny Coin''': +3 defense | |||
{{Quote|Plain but polished. Everyone loves shiny things.}} | |||
*'''Eye Coin''': +4 Defense, +2 IQ. Provides immunity to Crying. | |||
{{Quote|It's cute and watching. Resists crying.}} | |||
*'''Emblem Coin''': +1 Strength, +6 Defense, +1 IQ. Provides immunity to Crying. | |||
{{Quote|It's emblazoned with the familiar Starman symbol.}} | |||
*'''Coin of Defense''': +9 Defense. Provides immunity to Crying. | |||
{{Quote|This useful item can protect almost anyone.}} | |||
*'''Coin of Everything''': +4 Strength, +4 Defense, +4 IQ, +4 Speed | |||
{{Quote|A little of everything, but not a lot.}} | |||
*'''Radiant Coin''': +20 Defense. Provides 100% resistance to KO and Numb. | |||
{{Quote|Enhances defense and prevents instant KO and numb.}} | |||
*'''Wonder Coin''': +3 Strength, +15 Defense, +3 IQ, +3 Speed. Provides 50% resistance to all status problems except Insane. | |||
{{Quote|Slightly resists all status problems but Insane.}} | |||
*'''Clean Coin''': +3 Defense. Grants immunity to Poison and Nausea. | |||
{{Quote|Prevents poison and nausea.}} | |||
*'''Plant Ring''': +6 Speed | |||
{{Quote|A speedy piece of green bling.}} | |||
*'''Shades''': +2 Strength, +2 Defense, +2 Intelligence, +2 Speed. Provides 10% resistance to instant KO, strange, crying and dumb. | |||
{{Quote|If looking awesome was a stat it would give +10.}} | |||
*'''Alien Mask''': +5 Strength, +12 Defense, -1 Speed. Provides immunity to Crying. | |||
{{Quote|An alien mask to cover your human mask to ... etc.}} | |||
}} | }} | ||
|-|Items= | |-|Items= | ||
Line 127: | Line 153: | ||
*'''PSI Quicken''': Will speed up an ally (α) or the entire party (Ω). | *'''PSI Quicken''': Will speed up an ally (α) or the entire party (Ω). | ||
*'''PSI Slowdown''': Will slow down one enemy (α) or all enemies (Ω) | *'''PSI Slowdown''': Will slow down one enemy (α) or all enemies (Ω) | ||
*'''PSI Attack Up''': Will increase the | *'''PSI Attack Up''': Will increase the Strength an ally (α) or the entire party (Ω). | ||
*'''PSI Defense Up''': Will increase the defense an ally (α) or the entire party (Ω). | *'''PSI Defense Up''': Will increase the defense an ally (α) or the entire party (Ω). | ||
*'''PSI Bolster''': Using this on a party member makes them have the "Bolster" status and increases their PSI strength. | *'''PSI Bolster''': Using this on a party member makes them have the "Bolster" status and increases their PSI strength. |
Revision as of 18:49, 4 December 2021
“ | THAT FIGHT... INCREDIBLE I MUST SAY! YOU MAY BE WHAT SATRALIA NEEDS. I AM COLONEL SATURN. ZOOM! IF YOU WOULD HAVE AN OLD SOLDIER LIKE ME FOLLOW YOU FOR A WHILE... I WOULD LIKE TO RECRUIT YOU TO HELP ME CLEAR OUT THE OLD LAKE TOWER ZOOM. ABOUT TWO WEEKS AGO, A METEOR KER-SLAMMED OVER BY LAKE, AND MANY OF US WENT GREEN. GREEN MR. SATURN IS MEAN LIKE THE ROCKS OF ROCK WAR II. TOGETHER WE WILL DRIVE THE ENEMIES BACK. BOING! | „ |
~ Col. Saturn upon joining Alinivar |
“ | WOWWWW... THIS THING COOLER THAN VICTORY DAY. IT GLOWING? I SEE... GREAT BATTLE AHEAD. BIGGER THAN THE ROCK WAR, ZOOM... I AM HAPPY TO BE PART OF SUCH AN IMPORTANT UNDERTAKING. I'M IN TILL THE END. | „ |
~ Col. Saturn on the Misplaced Tree Trunk and upon discovering PSI |
Background
Colonel Saturn, also called Col. Saturn for short, is a veteran of Rock War II who accompanies Alinivar on his journey to obtain the four pieces of the Apple of Enlightenment. Like many Mr. Saturns, he has a curious and upbeat personality, and during multiple sidequests, he bravely fights alone as needed. He joins the Applechasers after he watches Alinivar beat up a Mr. Sicko.
Powers and Stats
Key: Early Game | Mid-Game | Late Game | Post-Magicant
Tier: Low 8-C to 8-B | 8-B | 8-B | 3-A, possibly 2-C
Name: Colonel Saturn, Col. Saturn, bamf, Big Nose, Military Man
Origin: Mother: Cognitive Dissonance
Sex: Male
Age: Unknown, but elderly (Is a veteran warrior who fought in the Rock War)
Classification: Mr. Saturn, Military Soldier, Applechaser
Dimensionality: 3-D
Attack Potency: Small Building level+ (Can fight alongside Alinivar, who can fight off early-game enemies that are similar to those of the canon games) to City Block level (Can fight alongside Larice, who is a Starman and can fight against them) | City Block level (Superior to before, fought against Heavily Armed Greyface) | City Block level (Superior to before) | Universe level, possibly Complex Universe level (Absorbed his own magicant. Fought against Giygas. See not below)
Durability: Small Building level+ (Can tank attacks from early game enemies) to City Block level | City Block level | City Block level | Universe level, possibly Complex Universe level (Can tank attacks from Giygas)
Striking Strength: Small Building Class+ to City Block Class (Comparable to Larice) | City Block Class | City Block Class | Universe level, possibly Complex Universal (Can harm Giygas)
Lifting Strength: Unknown
Travel Speed: Superhuman (Comparable to the rest of the party members) | At least Superhuman | At least Superhuman | Extra-Temporal (Fought against Giygas)
Combat Speed: Speed of Light (Can use abilities such as PK Flash or PK Beam) | FTL (Superior to before) | At least FTL (Superior to before) | Extra-Temporal
Reaction Speed: Speed of Light (Can dodge abilities such as PK Flash or PK Beam) | FTL (Superior to before) | At least FTL (Superior to before) | Extra-Temporal
Stamina: Superhuman+ (Can heal from injuries from battle, and can travel across many areas without showing tire)
Range: Unknown physically, up to Hundreds of Meters with various firearms and PSI. Cross-Dimensional with 4th-D Slip. | As before | As before | Universe level, possibly Complex Universe level
Intelligence: Gifted (Knows PSI. Is a veteran of the Rock War, making him a skilled soldier in terms of combat)
Powers and Abilities
All previous powers to a vastly greater extent, Light Manipulation, Paralysis Inducement, Status Effect Inducement, One Hit KO, Transmutation, Petrification, Mind Manipulation, and Empathic Manipulation (Via PK Flash Ω, which can cause KO, Numb, Strange, Crying, Diamondized, or Dumb), Non-Physical Interaction (Can interact with Giygas)
Standard Equipment
There are two types of guns Colonel Saturn can equip. One type, a "2x" gun, are guns that Colonel Saturn can dual-weild, and thus allowing him to attack twice in a row. The other type is a shotgun, which takes up both weapon slots, meaning he cannot dual weild with it. However, it will hit all enemies.
- Rusty Revolver (2x): Colonel Saturn's initial weapon. +3 Strength
“ | Apparently a war trophy. Not very useful. 2x | „ |
- Mushroom Revolver (2x): +4 Strength. Attacks can poison, nauseate, or make targets cough.
“ | Nasty shrooms come out the end... 2x | „ |
- Dusty Revolver (2x): +5 Strength. Attacks can make targets cough.
“ | Causes coughing fits to targets. 2x | „ |
- Cowboy Peashooter (2x): +9 Strength
“ | A better one-handed gun. Yeeeeehaw! 2x | „ |
- Needler (2x): +11 Strength. Fires an electric element
“ | Electric alien weapon. For UFOs or Mr. Saturn. 2x | „ |
- Seedy Popper (2x): +2 Strength. Makes it where Colonel Saturn always goes first
“ | Weak, but lets the holder always move first. 2x | „ |
- Secret Ray Gun (2x): +6 Strength. Enemies can't dodge, and can beam the target
“ | Looks like a normal handgun, but shoots beams. 2x | „ |
- Icicle Gun (2x): +14 Strength. Can freeze the target.
“ | Icicles leave no evidence at the murder scene. 2x | „ |
- Mobster Semi-Auto (2x): +6 Strength. Each gun fires twice, allowing Colonel Saturn to attack up to 4 times.
“ | It'll make you an offer you can't refuse. 2x | „ |
- Duskblaster (2x): +50 Strength. Uses a typless attack.
“ | Dark-based gun with double typeless attack. 2x | „ |
- Hand Cannon (2x): +55 Strength. Can make targets cough.
“ | Shamblers like this, but Mooks don't. 2x | „ |
- Flashblaster (2x): +55 Strength, +10 defense and speed. Will hit all enemies, and can inflict numb or sleep
“ | Light-based gun with a huge Flash effect. 2x | „ |
- Obligatory Shotgun: +10 Strength
“ | Well, it's a shotgun... Pump action and all that | „ |
- Shinestone Shotgun: Made by combining Shinestone and Scrap Metal. +18 Strength
“ | Shinestone plated, double barreled. Beastly! | „ |
- Mayhem Shotgun: +42 Strength, -3 defense, +10 agility, +35% critical strike chance. Hits twice, can't be dodged, and can inflict KO, Numb, Beamed, and Strange.
“ | It's double-barreled and causes a lot of havoc | „ |
- Shroomshot Rifle: 2 handed weapon that won't hit all targets, but it hits twice, can't be dodged, and allows Colonel Saturn to go first. +52 strength, +4 agility. Can cause status problems
“ | Fast and can cause many status problems. | „ |
*Badges and Ribbions: Permanently equipped to Col. Saturn from from the start. +1 Strength, +1 Defense, +1 Intelligence, +1 Speed.
“ | Col. Saturn's war stuff. No idea what it means. | „ |
- Hero Shirt: +10 Defense
“ | Earth clothing. One stripe adorns the middle. | „ |
- Plain Coin: +1 defense
“ | It's rather boring. | „ |
- Braggart's Coin: +1 Strength, +1 Defense, +1 IQ, +1 Speed. Provides immunity to instant KO, Insane, Numb, Poison, Sleep, Wrapped, Berserk, Nauseous, and Diamondized.
“ | For those who win battles they're not supposed to. | „ |
- Shiny Coin: +3 defense
“ | Plain but polished. Everyone loves shiny things. | „ |
- Eye Coin: +4 Defense, +2 IQ. Provides immunity to Crying.
“ | It's cute and watching. Resists crying. | „ |
- Emblem Coin: +1 Strength, +6 Defense, +1 IQ. Provides immunity to Crying.
“ | It's emblazoned with the familiar Starman symbol. | „ |
- Coin of Defense: +9 Defense. Provides immunity to Crying.
“ | This useful item can protect almost anyone. | „ |
- Coin of Everything: +4 Strength, +4 Defense, +4 IQ, +4 Speed
“ | A little of everything, but not a lot. | „ |
- Radiant Coin: +20 Defense. Provides 100% resistance to KO and Numb.
“ | Enhances defense and prevents instant KO and numb. | „ |
- Wonder Coin: +3 Strength, +15 Defense, +3 IQ, +3 Speed. Provides 50% resistance to all status problems except Insane.
“ | Slightly resists all status problems but Insane. | „ |
- Clean Coin: +3 Defense. Grants immunity to Poison and Nausea.
“ | Prevents poison and nausea. | „ |
- Plant Ring: +6 Speed
“ | A speedy piece of green bling. | „ |
- Shades: +2 Strength, +2 Defense, +2 Intelligence, +2 Speed. Provides 10% resistance to instant KO, strange, crying and dumb.
“ | If looking awesome was a stat it would give +10. | „ |
- Alien Mask: +5 Strength, +12 Defense, -1 Speed. Provides immunity to Crying.
“ | An alien mask to cover your human mask to ... etc. | „ |
*Yellow Shroom Cap: Inflicts Poison on a target
“ | It lets out a puff of noxious spores when thrown. | „ |
- Gross Purple Fungus: Inflicts Nausea on a target
“ | Eww. This could make anyone sick. | „ |
- Magic Mushroon: Inflicts Strange and Dumb onto a target
“ | Illegal on several planets. Toss at an enemy...? | „ |
- Fire in a Jar: Single use of PK Fire α that doesn't consume PP
“ | It's fire... in a jar. Let it out to cause havoc. | „ |
- Vulnerability Spray: Reduces a single target's resistance to Freeze, Fire, Electric, and Beam attacks. Can be used up to 5 times
“ | Reduces an enemy's PSI resist. Lasts a few uses. | „ |
- Guardthought Pill: Cures Numb, Beamed, Sleep, and Coughing, and imbues the target with a PSI Reflect. At the same time, it also inflicts Dumb and makes the target resist Lifeup.
“ | Temporarily protects an ally from attack, but... | „ |
- Blue Gem: Infinite use PK Freeze α, consuming 4 PP per use.
“ | Makes you think of Col. Saturn and a tall older boy. | „ |
- Green Gem: Infinite use PSI Healing α, consuming 4 PP per use.
“ | Makes you think of Earth and a bat-wielding boy. | „ |
- Red Gem: Infinite use PK Fire α, consuming 6 PP per use.
“ | Makes you think of Mars and a boy with glasses. | „ |
- Yellow Gem: Infinite use PK Beam β, consuming 8 PP per use.
“ | Makes you think of Jupiter and a girl with a hat. | „ |
Notable Techniques
*ZOOM!: Absorbs some speed from an enemy.
“ | FOR SLOOOOW DOWN | „ |
- BOING!: Deals damage to an enemy by throwing a Mr. Saturn at it.
“ | THE ULTIMATE ATTACK | „ |
- DING!: Heals the entire team for a bit of HP, as well as curing Numb, Sleep, and Wrapped.
“ | HEALTHFUL AND DANDY | „ |
*PSI Quicken: Will speed up an ally (α) or the entire party (Ω).
- PSI Slowdown: Will slow down one enemy (α) or all enemies (Ω)
- PSI Attack Up: Will increase the Strength an ally (α) or the entire party (Ω).
- PSI Defense Up: Will increase the defense an ally (α) or the entire party (Ω).
- PSI Bolster: Using this on a party member makes them have the "Bolster" status and increases their PSI strength.
- 4th-D Slip: Grants the party a guaranteed flee, but cannot be used in boss battles
- PK Flash: A flash of light that will randomly grant status effects. Can cause KO, Numb, Strange, Crying, or Dumb. The Ω will affect multiple enemies and can cause diamondization
- PK Ground: Will deal damage to enemies. Gets stronger after each use.
Others
Standard Tactics: Colonel Saturn will either use the weapon he is weilding or use PSI.
Weaknesses: Has a lot of hidden discomfort and insecurity stemming from his experiences in Rock War II
Note: Whether or not the end game feats are 3-A or 2-C are from the developers of CogDis's knowledge of the feats on the canon game. While it is highly unlikely that they know of canon Giygas's 2-A feat (hence which is why they're not 2-A), it is likely they know of canon Giygas's 2-C feat (disregarding the 2-A feats) due to it being an important plot point of the canon game. The main cast did absorb their magicants, but magicants being 2-C structures as opposed to 3-A ones comes from the original Japanese text, and it is completely unknown if the delevopers of CogDis have knowledge of the Japanese text.
Game Progression
- Early Game: Begins at the beginning of the game to when the Nowhere Train (The Spaceship) begins transversing the Solar System
- Mid Game: Begins when the Nowhere Train begins tranversing the Solar System to when Alinivar finished absorbs the eight and final point of power and the Applechasers return from the past/Apoclyptic Onett
- Late Game: Begins when Alinivar finished absorbs the eight and final point of power and the Applechasers return from the past/Apoclyptic Onett to after the sidequests and before absorbing the magicants
Battle Records
Notable Victories:
Notable Losses:
Inconclusive Matches: