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User:Cerberusleuth/Dirk: Difference between revisions
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*'''Hero Cap''': +55 Defense, +25 Intelligence. Fully resists Insane and halves PP use. | *'''Hero Cap''': +55 Defense, +25 Intelligence. Fully resists Insane and halves PP use. | ||
{{Quote|Left behind by a lost memory. Prevents Insane.}} | {{Quote|Left behind by a lost memory. Prevents Insane.}} | ||
*'''Ice Pendant''': +7 Defense. Provides 50% resistance to ice attacks. | |||
{{Quote|A necklace which provides resistance to ice.}} | |||
*'''Flame Pendant''': +10 Defense. Provides immunity to fire attacks. | |||
{{Quote|A necklace which provides resistance to fire.}} | |||
*'''Nigh Pendant''': +9 Defense. Provides full resistance to PK Flash effects. | |||
{{Quote|A necklace resists PK Flash and related effects.}} | |||
*'''Life Pendant''': +10 Defense, +9 IQ. | |||
}} | }} | ||
|-|Items= | |-|Items= | ||
{{#tag:tabber| | |||
{{!}}-{{!}}Offensive= | |||
*'''Yellow Shroom Cap''': Inflicts Poison on a target | *'''Yellow Shroom Cap''': Inflicts Poison on a target | ||
{{Quote|It lets out a puff of noxious spores when thrown.}} | {{Quote|It lets out a puff of noxious spores when thrown.}} | ||
Line 174: | Line 183: | ||
*'''Yellow Gem''': Infinite use PK Beam β, consuming 8 PP per use. | *'''Yellow Gem''': Infinite use PK Beam β, consuming 8 PP per use. | ||
{{Quote|Makes you think of Jupiter and a girl with a hat.}} | {{Quote|Makes you think of Jupiter and a girl with a hat.}} | ||
{{!}}-{{!}}Healing= | |||
*'''Ugh stew:''' Heals 4 HP + 1% of max HP. | |||
*'''Peanut cheese bar:''' Heals 30 HP. | |||
*'''Can of fish food:''' Heals 30 HP + 1% of max HP. Can be used four times. | |||
*'''Gummi blob:''' Heals 50 HP. | |||
*'''Cray-Z Fries:''' Heals 65 HP and 10 PP. | |||
*'''Cactus fruit:''' Heals 100 HP. | |||
*'''Kindness:''' Heals 100 HP to the whole party. | |||
*'''Cray-Z Sammich:''' Heals 100 HP and 10 PP. | |||
*'''Snow-Cone:''' Heals 120 HP. | |||
*'''Delicious cake:''' Heals 120 HP. | |||
*'''Hamburger:''' Heals 120 HP. | |||
*'''Purple banana:''' Heals 150 HP. | |||
*'''Magic herb:''' Heals all HP to one target. Probably illegal. | |||
*'''Big gummi blob:''' Heals the whole party's HP completely. Not usable in battle. | |||
*'''Lake water:''' Heals 15 PP. | |||
*'''Space dust:''' Heals 10% of max PP. | |||
*'''PSI stone:''' Heals 15 PP, five uses. | |||
*'''Psionic herb:''' Heals 25 PP. Illegal. | |||
*'''Salty Lemonade:''' Heals 30 PP. | |||
*'''Can of fruit juice:''' Heals 30 PP. | |||
*'''Consideration:''' Heals 30~40 PP to the whole party. | |||
*'''Sparkling juice:''' Heals 40 PP. | |||
*'''Cloud fluff:''' Heals 40 PP. | |||
*'''Old booze bottle:''' Heals 60 PP and makes the drinker Tipsy. | |||
*'''Psionic gold herb:''' Heals 60 PP. Very illegal. | |||
*'''Magic pudding:''' Heals 100 PP. | |||
*'''Special gold herb:''' Heals 200 PP. Probably the most illegal herb of all. | |||
*'''Green gembloom:''' Heals 30 HP and any Poison or Nausea. | |||
*'''Green paste:''' Heals 60 HP and any Poison or Nausea. | |||
*'''Strawberry pudding:''' Heals 75 HP and Nausea. | |||
*'''Red gembloom:''' Heals all HP and any status | |||
*'''Love:''' Heals all HP, PP and status from the whole party. | |||
*'''Fried lobster tails:''' Heals 200 HP and 30 PP. | |||
*'''Brain food lunch:''' Heals 300 HP and 50 PP. | |||
*'''Cureall cream:''' Heals all status except KO. | |||
*'''Noble seed:''' Heals all status except KO. | |||
*'''Cup of Lifenoodles:''' Heals all status, ''including'' KO, and restores 30% of max HP. | |||
}} | |||
</tabber> | </tabber> | ||
---- | ---- |
Revision as of 00:31, 5 December 2021
“ | THAT FIGHT... INCREDIBLE I MUST SAY! YOU MAY BE WHAT SATRALIA NEEDS. I AM COLONEL SATURN. ZOOM! IF YOU WOULD HAVE AN OLD SOLDIER LIKE ME FOLLOW YOU FOR A WHILE... I WOULD LIKE TO RECRUIT YOU TO HELP ME CLEAR OUT THE OLD LAKE TOWER ZOOM. ABOUT TWO WEEKS AGO, A METEOR KER-SLAMMED OVER BY LAKE, AND MANY OF US WENT GREEN. GREEN MR. SATURN IS MEAN LIKE THE ROCKS OF ROCK WAR II. TOGETHER WE WILL DRIVE THE ENEMIES BACK. BOING! | „ |
~ Col. Saturn upon joining Alinivar |
“ | WOWWWW... THIS THING COOLER THAN VICTORY DAY. IT GLOWING? I SEE... GREAT BATTLE AHEAD. BIGGER THAN THE ROCK WAR, ZOOM... I AM HAPPY TO BE PART OF SUCH AN IMPORTANT UNDERTAKING. I'M IN TILL THE END. | „ |
~ Col. Saturn on the Misplaced Tree Trunk and upon discovering PSI |
Background
Colonel Saturn, also called Col. Saturn for short, is a veteran of Rock War II who accompanies Alinivar on his journey to obtain the four pieces of the Apple of Enlightenment. Like many Mr. Saturns, he has a curious and upbeat personality, and during multiple sidequests, he bravely fights alone as needed. He joins the Applechasers after he watches Alinivar beat up a Mr. Sicko.
Powers and Stats
Key: Early Game | Mid-Game | Late Game | Post-Magicant
Tier: Low 8-C to 8-B | 8-B | 8-B | 3-A, possibly 2-C
Name: Colonel Saturn, Col. Saturn, bamf, Big Nose, Military Man
Origin: Mother: Cognitive Dissonance
Sex: Male
Age: Unknown, but elderly (Is a veteran warrior who fought in the Rock War)
Classification: Mr. Saturn, Military Soldier, Applechaser
Dimensionality: 3-D
Attack Potency: Small Building level+ (Can fight alongside Alinivar, who can fight off early-game enemies that are similar to those of the canon games) to City Block level (Can fight alongside Larice, who is a Starman and can fight against them) | City Block level (Superior to before, fought against Heavily Armed Greyface) | City Block level (Superior to before) | Universe level, possibly Complex Universe level (Absorbed his own magicant. Fought against Giygas. See not below)
Durability: Small Building level+ (Can tank attacks from early game enemies) to City Block level | City Block level | City Block level | Universe level, possibly Complex Universe level (Can tank attacks from Giygas)
Striking Strength: Small Building Class+ to City Block Class (Comparable to Larice) | City Block Class | City Block Class | Universe level, possibly Complex Universal (Can harm Giygas)
Lifting Strength: Unknown
Travel Speed: Superhuman (Comparable to the rest of the party members) | At least Superhuman | At least Superhuman | Extra-Temporal (Fought against Giygas)
Combat Speed: Speed of Light (Can use abilities such as PK Flash or PK Beam) | FTL (Superior to before) | At least FTL (Superior to before) | Extra-Temporal
Reaction Speed: Speed of Light (Can dodge abilities such as PK Flash or PK Beam) | FTL (Superior to before) | At least FTL (Superior to before) | Extra-Temporal
Stamina: Superhuman+ (Can heal from injuries from battle, and can travel across many areas without showing tire)
Range: Unknown physically, up to Hundreds of Meters with various firearms and PSI. Cross-Dimensional with 4th-D Slip. | As before | As before | Universe level, possibly Complex Universe level
Intelligence: Gifted (Knows PSI. Is a veteran of the Rock War, making him a skilled soldier in terms of combat)
Powers and Abilities
All previous powers to a vastly greater extent, Light Manipulation, Paralysis Inducement, Status Effect Inducement, One Hit KO, Transmutation, Petrification, Mind Manipulation, and Empathic Manipulation (Via PK Flash Ω, which can cause KO, Numb, Strange, Crying, Diamondized, or Dumb), Non-Physical Interaction (Can interact with Giygas)
Standard Equipment
There are two types of guns Colonel Saturn can equip. One type, a "2x" gun, are guns that Colonel Saturn can dual-weild, and thus allowing him to attack twice in a row. The other type is a shotgun, which takes up both weapon slots, meaning he cannot dual weild with it. However, it will hit all enemies.
- Rusty Revolver (2x): Colonel Saturn's initial weapon. +3 Strength
“ | Apparently a war trophy. Not very useful. 2x | „ |
- Mushroom Revolver (2x): +4 Strength. Attacks can poison, nauseate, or make targets cough.
“ | Nasty shrooms come out the end... 2x | „ |
- Dusty Revolver (2x): +5 Strength. Attacks can make targets cough.
“ | Causes coughing fits to targets. 2x | „ |
- Cowboy Peashooter (2x): +9 Strength
“ | A better one-handed gun. Yeeeeehaw! 2x | „ |
- Needler (2x): +11 Strength. Fires an electric element
“ | Electric alien weapon. For UFOs or Mr. Saturn. 2x | „ |
- Seedy Popper (2x): +2 Strength. Makes it where Colonel Saturn always goes first
“ | Weak, but lets the holder always move first. 2x | „ |
- Secret Ray Gun (2x): +6 Strength. Enemies can't dodge, and can beam the target
“ | Looks like a normal handgun, but shoots beams. 2x | „ |
- Icicle Gun (2x): +14 Strength. Can freeze the target.
“ | Icicles leave no evidence at the murder scene. 2x | „ |
- Mobster Semi-Auto (2x): +6 Strength. Each gun fires twice, allowing Colonel Saturn to attack up to 4 times.
“ | It'll make you an offer you can't refuse. 2x | „ |
- Duskblaster (2x): +50 Strength. Uses a typless attack.
“ | Dark-based gun with double typeless attack. 2x | „ |
- Hand Cannon (2x): +55 Strength. Can make targets cough.
“ | Shamblers like this, but Mooks don't. 2x | „ |
- Flashblaster (2x): +55 Strength, +10 defense and speed. Will hit all enemies, and can inflict numb or sleep
“ | Light-based gun with a huge Flash effect. 2x | „ |
- Obligatory Shotgun: +10 Strength
“ | Well, it's a shotgun... Pump action and all that | „ |
- Shinestone Shotgun: Made by combining Shinestone and Scrap Metal. +18 Strength
“ | Shinestone plated, double barreled. Beastly! | „ |
- Mayhem Shotgun: +42 Strength, -3 defense, +10 agility, +35% critical strike chance. Hits twice, can't be dodged, and can inflict KO, Numb, Beamed, and Strange.
“ | It's double-barreled and causes a lot of havoc | „ |
- Shroomshot Rifle: 2 handed weapon that won't hit all targets, but it hits twice, can't be dodged, and allows Colonel Saturn to go first. +52 strength, +4 agility. Can cause status problems
“ | Fast and can cause many status problems. | „ |
*Lightning Tosser: +35 Strength, -5 Speed. Does both Physical and Electric damage. Can cause crying
“ | Anyone can carry this heavy weapon. Causes crying. | „ |
- Gaia Beam: +30 Strength, +5 Defense, +3 Speed. 25% critical hit chance.
“ | High critical rate. For use by Starman, UFO, hippy. | „ |
- Porta-Cannon: +85 Strength, -3 Speed. Can inflict instant KO.
“ | So huge it can sometimes crush an enemy instantly. | „ |
- Borange Ray: +95 Strength. Can inflict Insane. Does Inexplicable element damage. Always hits twice, the user always attacks first at the start of the battle, hits all enemies, and ignores enemy evasion.
“ | Powered by markers and sweet tea. | „ |
*Badges and Ribbions: Permanently equipped to Col. Saturn from from the start. +1 Strength, +1 Defense, +1 Intelligence, +1 Speed.
“ | Col. Saturn's war stuff. No idea what it means. | „ |
- Hero Shirt: +10 Defense
“ | Earth clothing. One stripe adorns the middle. | „ |
- Plain Coin: +1 defense
“ | It's rather boring. | „ |
- Braggart's Coin: +1 Strength, +1 Defense, +1 IQ, +1 Speed. Provides immunity to instant KO, Insane, Numb, Poison, Sleep, Wrapped, Berserk, Nauseous, and Diamondized.
“ | For those who win battles they're not supposed to. | „ |
- Shiny Coin: +3 defense
“ | Plain but polished. Everyone loves shiny things. | „ |
- Eye Coin: +4 Defense, +2 IQ. Provides immunity to Crying.
“ | It's cute and watching. Resists crying. | „ |
- Emblem Coin: +1 Strength, +6 Defense, +1 IQ. Provides immunity to Crying.
“ | It's emblazoned with the familiar Starman symbol. | „ |
- Coin of Defense: +9 Defense. Provides immunity to Crying.
“ | This useful item can protect almost anyone. | „ |
- Coin of Everything: +4 Strength, +4 Defense, +4 IQ, +4 Speed
“ | A little of everything, but not a lot. | „ |
- Radiant Coin: +20 Defense. Provides 100% resistance to KO and Numb.
“ | Enhances defense and prevents instant KO and numb. | „ |
- Wonder Coin: +3 Strength, +15 Defense, +3 IQ, +3 Speed. Provides 50% resistance to all status problems except Insane.
“ | Slightly resists all status problems but Insane. | „ |
- Clean Coin: +3 Defense. Grants immunity to Poison and Nausea.
“ | Prevents poison and nausea. | „ |
- Plant Ring: +6 Speed
“ | A speedy piece of green bling. | „ |
- Shades: +2 Strength, +2 Defense, +2 Intelligence, +2 Speed. Provides 10% resistance to instant KO, strange, crying and dumb.
“ | If looking awesome was a stat it would give +10. | „ |
- Alien Mask: +5 Strength, +12 Defense, -1 Speed. Provides immunity to Crying.
“ | An alien mask to cover your human mask to ... etc. | „ |
- Red Bow: +5 defense, +2 IQ
“ | Not for a mook... | „ |
- Psychotic Bow: +4 Strength, +1 Defense, -3 Intelligence, +2 Speed. Causes Berserk status.
“ | Mr. Saturn's berserker bow. Makes him go crazy! | „ |
- Mr. Scrunchy: +11 Defense, +6 Intelligence, +1 Speed
“ | Why use a scrunchy on one antenna? Don't ask me. | „ |
- Azure Bow': +11 Defense, +6 Intelligence, +1 Speed
“ | Has a blue flame pattern. Protects against cold. | „ |
- Shiny Red Bow: +8 Defense, +5 Intelligence
“ | Sparkly! | „ |
- Metal Bow: +16 Defense, -1 Intelligence, -3 Speed
“ | This is not a projectile weapon. | „ |
- Morph-Iron Bow: +17 Defense, +3 Intelligence, +4 Speed. Provides 50% resistance to Beamed and resists Beam elements.
“ | Shiny like a Starman. Resists "Beamed". | „ |
- Goddess Ribbon: +20 Defense, +10 IQ
“ | Col. Saturn could wear, but it really doesn't fit. | „ |
- Starshine Bow: +36 Defense, +20 Intelligence
“ | It glitters with specks of space dust. | „ |
- Radar Bow: +10 Strength, +48 Defense, +10 Intelligence, +10 Speed
“ | It has many bionic enhancements built in. | „ |
- Ninja Bandana: +12 Speed
“ | Made for Mr. Saturn, but fairly versatile. | „ |
- Red Cap: +2 Defense. Grants immunity to Insane.
“ | Only someone special can wear it. Prevents Insane. | „ |
- Hero Cap: +55 Defense, +25 Intelligence. Fully resists Insane and halves PP use.
“ | Left behind by a lost memory. Prevents Insane. | „ |
- Ice Pendant: +7 Defense. Provides 50% resistance to ice attacks.
“ | A necklace which provides resistance to ice. | „ |
- Flame Pendant: +10 Defense. Provides immunity to fire attacks.
“ | A necklace which provides resistance to fire. | „ |
- Nigh Pendant: +9 Defense. Provides full resistance to PK Flash effects.
“ | A necklace resists PK Flash and related effects. | „ |
- Life Pendant: +10 Defense, +9 IQ.
*Yellow Shroom Cap: Inflicts Poison on a target
“ | It lets out a puff of noxious spores when thrown. | „ |
- Gross Purple Fungus: Inflicts Nausea on a target
“ | Eww. This could make anyone sick. | „ |
- Magic Mushroon: Inflicts Strange and Dumb onto a target
“ | Illegal on several planets. Toss at an enemy...? | „ |
- Fire in a Jar: Single use of PK Fire α that doesn't consume PP
“ | It's fire... in a jar. Let it out to cause havoc. | „ |
- Vulnerability Spray: Reduces a single target's resistance to Freeze, Fire, Electric, and Beam attacks. Can be used up to 5 times
“ | Reduces an enemy's PSI resist. Lasts a few uses. | „ |
- Guardthought Pill: Cures Numb, Beamed, Sleep, and Coughing, and imbues the target with a PSI Reflect. At the same time, it also inflicts Dumb and makes the target resist Lifeup.
“ | Temporarily protects an ally from attack, but... | „ |
- Blue Gem: Infinite use PK Freeze α, consuming 4 PP per use.
“ | Makes you think of Col. Saturn and a tall older boy. | „ |
- Green Gem: Infinite use PSI Healing α, consuming 4 PP per use.
“ | Makes you think of Earth and a bat-wielding boy. | „ |
- Red Gem: Infinite use PK Fire α, consuming 6 PP per use.
“ | Makes you think of Mars and a boy with glasses. | „ |
- Yellow Gem: Infinite use PK Beam β, consuming 8 PP per use.
“ | Makes you think of Jupiter and a girl with a hat. | „ |
*Ugh stew: Heals 4 HP + 1% of max HP.
- Peanut cheese bar: Heals 30 HP.
- Can of fish food: Heals 30 HP + 1% of max HP. Can be used four times.
- Gummi blob: Heals 50 HP.
- Cray-Z Fries: Heals 65 HP and 10 PP.
- Cactus fruit: Heals 100 HP.
- Kindness: Heals 100 HP to the whole party.
- Cray-Z Sammich: Heals 100 HP and 10 PP.
- Snow-Cone: Heals 120 HP.
- Delicious cake: Heals 120 HP.
- Hamburger: Heals 120 HP.
- Purple banana: Heals 150 HP.
- Magic herb: Heals all HP to one target. Probably illegal.
- Big gummi blob: Heals the whole party's HP completely. Not usable in battle.
- Lake water: Heals 15 PP.
- Space dust: Heals 10% of max PP.
- PSI stone: Heals 15 PP, five uses.
- Psionic herb: Heals 25 PP. Illegal.
- Salty Lemonade: Heals 30 PP.
- Can of fruit juice: Heals 30 PP.
- Consideration: Heals 30~40 PP to the whole party.
- Sparkling juice: Heals 40 PP.
- Cloud fluff: Heals 40 PP.
- Old booze bottle: Heals 60 PP and makes the drinker Tipsy.
- Psionic gold herb: Heals 60 PP. Very illegal.
- Magic pudding: Heals 100 PP.
- Special gold herb: Heals 200 PP. Probably the most illegal herb of all.
- Green gembloom: Heals 30 HP and any Poison or Nausea.
- Green paste: Heals 60 HP and any Poison or Nausea.
- Strawberry pudding: Heals 75 HP and Nausea.
- Red gembloom: Heals all HP and any status
- Love: Heals all HP, PP and status from the whole party.
- Fried lobster tails: Heals 200 HP and 30 PP.
- Brain food lunch: Heals 300 HP and 50 PP.
- Cureall cream: Heals all status except KO.
- Noble seed: Heals all status except KO.
- Cup of Lifenoodles: Heals all status, including KO, and restores 30% of max HP.
Notable Techniques
*ZOOM!: Absorbs some speed from an enemy.
“ | FOR SLOOOOW DOWN | „ |
- BOING!: Deals damage to an enemy by throwing a Mr. Saturn at it.
“ | THE ULTIMATE ATTACK | „ |
- DING!: Heals the entire team for a bit of HP, as well as curing Numb, Sleep, and Wrapped.
“ | HEALTHFUL AND DANDY | „ |
*PSI Quicken: Will speed up an ally (α) or the entire party (Ω).
- PSI Slowdown: Will slow down one enemy (α) or all enemies (Ω)
- PSI Attack Up: Will increase the Strength an ally (α) or the entire party (Ω).
- PSI Defense Up: Will increase the defense an ally (α) or the entire party (Ω).
- PSI Bolster: Using this on a party member makes them have the "Bolster" status and increases their PSI strength.
- 4th-D Slip: Grants the party a guaranteed flee, but cannot be used in boss battles
- PK Flash: A flash of light that will randomly grant status effects. Can cause KO, Numb, Strange, Crying, or Dumb. The Ω will affect multiple enemies and can cause diamondization
- PK Ground: Will deal damage to enemies. Gets stronger after each use.
Others
Standard Tactics: Colonel Saturn will either use the weapon he is weilding or use PSI.
Weaknesses: Has a lot of hidden discomfort and insecurity stemming from his experiences in Rock War II
Note: Whether or not the end game feats are 3-A or 2-C are from the developers of CogDis's knowledge of the feats on the canon game. While it is highly unlikely that they know of canon Giygas's 2-A feat (hence which is why they're not 2-A), it is likely they know of canon Giygas's 2-C feat (disregarding the 2-A feats) due to it being an important plot point of the canon game. The main cast did absorb their magicants, but magicants being 2-C structures as opposed to 3-A ones comes from the original Japanese text, and it is completely unknown if the delevopers of CogDis have knowledge of the Japanese text.
Game Progression
- Early Game: Begins at the beginning of the game to when the Nowhere Train (The Spaceship) begins transversing the Solar System
- Mid Game: Begins when the Nowhere Train begins tranversing the Solar System to when Alinivar finished absorbs the eight and final point of power and the Applechasers return from the past/Apoclyptic Onett
- Late Game: Begins when Alinivar finished absorbs the eight and final point of power and the Applechasers return from the past/Apoclyptic Onett to after the sidequests and before absorbing the magicants
Battle Records
Notable Victories:
Notable Losses:
Inconclusive Matches: