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Poo (MOTHER 2): Difference between revisions
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'''Age:''' Early Teens (Stated to be a little older than [[Ness]] in the Player's Guide) | '''Age:''' Early Teens (Stated to be a little older than [[Ness]] in the Player's Guide) | ||
'''Alignment:''' Lawful Good | |||
'''Classification:''' Human, Psychic, Chosen One, Prince of Dalaam | '''Classification:''' Human, Psychic, Chosen One, Prince of Dalaam |
Revision as of 01:25, 8 March 2022
“ | My name is Poo. I am the one who will fight beside you. I am the servant of Ness. I will obey Ness. Ness! My life is in your hands. | „ |
~ Poo pledging his loyalty to Ness before joining the party |
Background
Poo (プー Pū) is a character in Mother 2 (localized as EarthBound). As the Prince of Dalaam, he has undergone strict martial arts training, and is the third and final character to join Ness. He usually uses physical strength as his primary weapon, along with many powerful PSI spells. Poo undergoes a special diet, meaning he can't eat any regular food items and recovers few hit points from ingesting them. However, he can drink bottles of water to recover psychic points, and brain food lunches restore his HP more than they do any other character. Poo has a mirror ability, which allows him to become any enemy in the game during battles, with the notable exception of bosses.
Poo has very high physical stats and a wide variety of offensive and defensive PSI, but his drawback is that he can only equip items from the "of Kings" set. Poo cannot use any weapons except his fists and a weapon exclusive to his use, the Sword of Kings.
Poo is first introduced after Ness eats the Magic Cake, and he completes his training by meditation, which he maintains despite a spirit breaking various parts of his body. Poo then teleports to Summers and declares his allegiance to Ness. Poo is taken from the party after they come up from the exit of the Pyramid in Scaraba by the Star Master, who shows him the powerful PSI Starstorm α, which he uses to defeat Master Barf. Poo is a solemn dedicated warrior but is loyal to his friends and bringing peace to the world. Interestingly enough, Poo is very popular with the girls in Dalaam.
Statistics
Tier: 8-B
Name: Poo
Origin: Mother 2
Sex: Male
Age: Early Teens (Stated to be a little older than Ness in the Player's Guide)
Alignment: Lawful Good
Classification: Human, Psychic, Chosen One, Prince of Dalaam
Attack Potency: City Block level (Defeated Thunder and Storm who can create storms to attack which was calculated at this. Can defeat endgame enemies)
Dimensionality: 3-D
Travel Speed: Superhuman (Should be comparable to Ninten, who can move 700 meters in about 13 seconds. Travels around entire towns and cities in a short amount of time))
Combat Speed: FTL (Can fight Porky Minch, who would later fight Lucas, who could avoid laser beams from K9000. Can dodge laser beams from various enemies)
Reaction Speed: FTL (Can fight Porky Minch, who would later fight Lucas, who could avoid laser beams from K9000. Can dodge laser beams from various enemies)
Lifting Strength: Class 5 (Should be comparable to the rest of the chosen four)
Striking Strength: City Block Class (Can harm Thunder and Storm, and could later harm end game enemies)
Durability: City Block level (Can endure attacks from Thunder and Storm and could later survive attacks from endgame enemies)
Stamina: Superhuman (Can fight for long periods of time. Can take mortal wounds and still manage to heal himself)
Range: Extended Melee, Hundreds of Meters with PSI (Can use PK Thunder, which has been demonstrated by several enemies to behave similar to normal lightning), possibly Higher (It is implied that PK Starstorm calls down meteors)
Powers and Abilities:
*Sword of Kings: A special sword obtained by defeating a Starman Super. It is Poo's only weapon, boosting his Offense by 30.
*Travel Charm: An ordinary charm that can be obtained from the traveling entertainer in Onett or bought from the shop in Burglin Park. It decreases Defense by 40 but provides a 50% resistance to Paralysis.
- Great Charm: A charm that can be found in the Lilliput Steps or bought from the store in Saturn Valley. It decreases Defense by 40 but increases Speed by 5 and provides 90% resistance to Paralysis.
- Crystal Charm: A charm that can be bought from the store in Scaraba, providing immunity to Paralysis. It decreases Defense by 40 but increases Speed by 15.
- Rabbit's Foot: A charm found in Lumine Hall that increases speed and grants immunity to Paralysis. It decreases Defense by 40 but increases Speed by 40.
- Flame Pendant: A pendant that can be found in the Monkey Caves or from the shop in Saturn Valley after Ness returns from Magicant. It decreases Defense by 40 but provides a 95% resistance to Fire based attacks.
- Night Pendant: A pendant that can be found in Moonside or from the shop in Saturn Valley after Ness returns from Magicant. It decreases Defense by 40 but provides immunity to Flash.
- Rain Pendant: A pendant that can be found in the Scaraba pyramid or from the shop in Saturn Valley after Ness returns from Magicant. It decreases Defense by 40 but provides a 95% resistance to Freeze based attacks.
- Earth Pendant: A pendant that can be bought from the shop in Magicant. It decreases Defense by 40 but provides a 60% resistance to Fire and Freeze based attacks as well as a 90% resistance to Flash.
- Sea Pendant: A powerful pendant obtained from a present in the Lost Underworld. It decreases Defense by 40 but provides a 95% resistance to Fire and Freeze based attacks as well as immunity to Flash.
- Star Pendant: The best pendant in the game, obtained by defeating a Major Psychic Psycho. It decreases Defense by 40 but provides a 95% resistance of Fire and Freeze based attacks, as well as immunity to Flash and Paralysis.
- Cloak of Kings: A special cloak found in the Lost Underworld. It increases Defense by 20 and Speed by 40.
*Bracer of Kings: A special arm bracer found in the Pink Cloud cave. It increases Defense by 30, Luck by 35, and it provides a 66.67% resistance to Hypnosis while reducing the wearer's resistance to Brainshock to 33.33%.
*Diadem of Kings: A special diadem found in Lumine Hall. It increases Defense by 20, Luck by 30, and provides a 30% resistance to Fire and Freeze based attacks, as well as a 50% resistance to Flash and Paralysis.
*Bomb: A bomb that explodes when thrown at an enemy. Deals 45 to 135 damage to the primary target as well as 22 to 67 damage to any adjacent targets.
*Pair of Dirty Socks: A pair of dirty socks given to Ness by Penetella Giovanni for returning his grandmother's contact lens. Can be thrown at an enemy to solidify them.
*Defense Spray: A spray that raises the defense of an ally by one stage. Can be stacked up to three times.
*Teddy Bear: A stuffed teddy bear that can take enemy attacks for the party if it's targeted by an enemy. Has 100 Hp and 20 Defense. Even if multiple are owned, only one can be active in battle at a time.
*Skip Sandwich: A special sandwich that increases the running speed of the consumer for about 10 seconds. Recovers 6 Hp when eaten.
*Bottle of Water: A regular bottle of water. Recovers about 10 Pp when consumed.
*Salt Packet: A packet of salt. Goes well with a brain food lunch.
*Cold Remedy: A medicine used to cure colds.
Intelligence: Genius (Mastered PK Starstorm within a relatively short time frame, which is considered to be the ultimate PSI technique and is implied to only be learnable after a higher level of intelligence is reached. Should be roughly comparable to Ness)
Standard Tactics: Poo is physically the strongest of the chosen four and generally fights with the Sword of Kings, though he has access to powerful offensive PSI techniques such as PK Starstorm to devastate enemies with. In addition to his offensive capabilities, Poo is an effective healer, having access to both Lifeup and Healing. His main weakness is that he has less Pp than both Ness and Paula, meaning he can't use his PSI skills as liberally and must rely on PSI Magnet more.
Weaknesses: Using equipment outside of the kings set decreases his stats. Heals only 6 Hp from eating anything besides brain food lunches. Has the lowest amount of Pp out of every PSI user in the series. Cannot interact with anyone as a ghost.
Notable Attacks/Techniques:
- PK Starstorm: The user summons a barrage of psychic stars to rain down upon all enemies and explode, dealing massive damage. It is not resisted by any enemies.
- PK Freeze: The user swirls a very cold wind around an opponent to inflict major damage. Has a 50% chance to completely solidify the target, preventing them from doing anything.
- PK Thunder The user fires a bolt of lightning that deals damage to random targets. Each successive level fires one additional lightning bolt. It is not resisted by any enemies but it is less accurate when there are less targets present to hit. Instantly destroys psychic shields.
- Lifeup: Heals himself and/or his allies. The Gamma level fully restores the health of the target and is very low cost.
- Healing: Removes status ailments depending on the level used. At the Omega level, it is able to cure colds, sunstroke, poison, nausea, strangeness, crying, diamondization, as well as being able to revive fallen allies back with all of their Hp.
- PSI Magnet: The user absorbs psychic power from a target to add to their own. The Omega level absorbs psychic power from all targets present.
- Shield: The user creates a shield that reduces the damage physical attacks and some non-PSI energy based attacks in half at the Alpha level and reflects 50% of the damage taken from enemy attacks back at the Beta level. When applied it provides three layers that can each take one attack, though he is able to stack more layers by using it multiple times. The shield is instantly destroyed by critical hits.
- Brainshock: Inflicts a target with strangeness, causing them to sometimes use their abilities on the wrong target, which includes allies. The Omega level can affect many targets at once. Strangeness lasts until the target is hit by a physical attack.
- Teleport: Allows teleportation to anywhere he has previously been.
- Mirror: The user concentrates and turns into a targeted enemy. Does not work on some enemies.
For more information on Mother 2's mechanics, see this page at Starmen.net.
Gallery
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Poo's standard walking sprite in Mother 2.
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Poo meditating in order to initiate his Mu Training.
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Poo after his soul was transferred into a robot body.
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Poo after his soul was transferred into a robot body.
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Poo appearing as a ghost after falling in battle.
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Poo after failing to teleport.
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Poo after being inflicted with mashroomization.
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Poo after being diamondized by an enemy.
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Poo and his companions as seen from the projector room in New Pork City in Mother 3.
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Poo as he appears in the official Mother 2 manga.
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Poo's trophy in Super Smash Bros. Melee.
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Poo as he appears in Ness's final smash in Super Smash Bros. Ultimate.
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Poo as he appears in Ness's congratulations screen for 1 player mode in the original Super Smash Bros.
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Poo as he appears in Ness's congratulations screen picture for Classic Mode in Super Smash Bros. Ultimate.
Battle Records
None.
None.
None.
Discussions (Link For Mobile Users):
Discussion threads involving Poo (MOTHER 2) |