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User:Cerberusleuth/Yidris: Difference between revisions
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This plane is lousy with storytellers. Listen long enough and all their tales blend together: they love to repeat the same drivel about good and evil, heroes and villains, right and wrong. Let's give them something fresh. A story to remember—the last saga of Kaldheim. And I promise, it's got an ending to die for...</i>}} | This plane is lousy with storytellers. Listen long enough and all their tales blend together: they love to repeat the same drivel about good and evil, heroes and villains, right and wrong. Let's give them something fresh. A story to remember—the last saga of Kaldheim. And I promise, it's got an ending to die for...</i>}} | ||
==Background== | ==Background== | ||
Revision as of 14:58, 5 March 2022
“ | Ah, the smell of bubbling tar! The warm kiss of volcanic ruptures! After all this time spent toiling in the frozen corners of this accursed plane, it reminds me of home. If only every branch along that damnable World Tree could be more like Immersturm! If you ask me, all of Kaldheim would be improved with a touch more fire, a dash of anarchy. Which, if I've done my job right, is exactly where it's all heading.
This plane is lousy with storytellers. Listen long enough and all their tales blend together: they love to repeat the same drivel about good and evil, heroes and villains, right and wrong. Let's give them something fresh. A story to remember—the last saga of Kaldheim. And I promise, it's got an ending to die for... |
„ |
Background
Statistics
Tier: higher with the Sword of the Realms, 3-A with Environmental Destruction
Name: Tibalt, the Fiend-Blooded, Rakish Instigator, Cosmic Imposter, Valki, God of Lies (False Identity)
Origin: Magic: the Gathering
Sex: Male
Age: Unknown, seemingly in his 30s
Classification: Half-Human Devil Planeswalker, False God
Dimensionality: 3-D
Attack Potency: higher with the Sword of the Realms, Universe level with Environmental Destruction (By opening too many holes in the reality of Kaldheim, Tibalt can cause a "calamity" of multiple celestial realms to collide and merge)
Lifting Strength: Unknown
Powers and Abilities
Superhuman Physical Characteristics, Reality Warping, Spatial Manipulation, and Portal Creation with the Sword of the Realms (Able to open portals in space across the realms of Kaldheim), Magic, Nothingness Manipulation (Able to cast spells from nothingness, along with being able to send creatures to it, and is able to shapeshift into creatures exiled this way), Irreversible Damage (Passively prevents players from gaining life), Chaos Manipulation and Power Nullification (Able to cause chaos using the sword of the realms, also can cast counterspells that chaotically summon another spell to use), Weather Manipulation (Browbeat), Genius Intelligence, Illusion Creation (Type 1: Created an Illusion of him being Valki), Cosmic Awareness (Only planeswalkers can see the countless worlds beyond their own, seeing realities making mundane wizards cower in awe. Having knowledge of other planes and the Blind Eternities is something no one else could do), Fate Manipulation (Able to to "forge their destiny". Can "carve their face into history), Enhanced Senses and Extrasensory Perception (Able to seek out magical knowledge), Dimensional Travel (Planeswalkers are able to travel to different planes across the multiverse), Magic (Able to cast spells, superior to that of normal mages), Abstract Existence (Type 1) and Nonexistent Physiology (Type 3: Only applies to their sparks: The Planeswalker Spark (their soul) is a metaphysical property that is only studied by philosophy and not science, and the spark itself is tied the Blind Eternities and infused with its essence, along with being an infinitesimal small piece of the Blind Eternities itself. Sparks are described to be ineffable), Reactive Power Level (Planeswalkers grow more powerful and smart each time they travel to planes from the experiences they collect there), limited Reactive Adaptation (The Spark "ignites" upon a traumatic and/or life-threatening situation, although this only can really happen once in their life and can't happen again, unless this is undone and is still able to be reignited), Damage Reduction (Their spells can prevent far more damage than they can endure), Acausality (Type 4: Planeswalkers are unbound by the systems of the world or fate), Biological Manipulation and Longevity/Immortality (Type 1: Can cast spells for Self-Sustenance by eliminating biological needs, and some spells allow them to slow or halt their aging), Death Manipulation, Sheer Will, Darkness Manipulation, Fear Manipulation, and selective Immortality (Type 2: Black is the magic of Death, Fear, Darkness, Ambition, and Amortality. Examples of black spells are tendrils of corrupting shadow, command over the undead, and projection of crippling nightmares into the minds of enemies.), Necromancy (Black magic can resurrect the undead), Disease Manipulation and Life Absorption (Can summon the pestilence and drain the life of others), Curse Manipulation (Black spells can curse the victims in horrible ways), Morality Manipulation and Poison Manipulation (Black magic can warp the mind and poison the land), Empathic Manipulation and Rage Power (Red Magic is about rage and passion. Red mages can channel their wild emotions to raze a city), Electricity Manipulation, Magma Manipulation, and Fire Manipulation (When a red mage fights, lightning arcs across the blood-red sky, lava erupts from the earth, and flash fires consume the land. Red mages scorch their enemies with fireballs or call down electricity from the sky. Able to cast blightning), Earth Manipulation (Controls the earth around them), Summoning (Red mages can summon meteors. Can also summon dragons.), Energy Manipulation (Red mages channels mystical energy), Resistance to Mind Manipulation, Death Manipulation, Nothingness Manipulation, Reality Warping, Non-Physical Interaction, Deconstruction, Chaos Manipulation, Energy Projection, Existence Erasure, Corruption (Type 3), Transmutation (As a planeswalker, he has resistance to the effects of the Blind Eternities), and Fire Manipulation (Unfazed by Chandra Nalaar's fire, which previously gave Ob Nixilis trouble)
Standard Equipment
Notable Techniques
Other
Standard Tactics:
Weaknesses:
Battle Records
None.
None.