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Shadow the Hedgehog: Difference between revisions
GiverBot (talk | contribs) (→[[Hax|Powers and Abilities]]: clean up, replaced: '''Transformation''' ([https://www.youtube.com/watch?v=TIa46XXA4l0 Via his Super] and [https://youtu.be/0sxjYrTWqFg?t=70 Hyper forms]), '''Healing''' ([https://youtu.be/JuOZ62XmQww?t=1173 Chaos Emeralds can heal you when you're knocked out]. [https://sonic.fandom.com/wiki/Shadow_Heal Shadow can use chaos control in order to heal himself]), '''Empowerment''' ([https://youtu.be/lJaYX3yIvWA?list=PLXyydvBIXrhMwRHr6E_DZ3S6fQhe6Uqxu&...) m |
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**'''Restrictions:''' None. | **'''Restrictions:''' None. | ||
*'''[[Dark Pit]]''' | *'''[[Dark Pit]]''' [[Kid Icarus|(Kid Icarus)]] - [https://thecodex.fandom.com/f/p/4400000000000021803 Thread] | ||
**'''Key:''' Super Shadow and Post-Sealing Dark Pit were used. | **'''Key:''' Super Shadow and Post-Sealing Dark Pit were used. | ||
**'''Conditions:''' None. | **'''Conditions:''' None. |
Revision as of 17:45, 29 October 2022
Shadow the Hedgehog |
“ | That blue hedgehog again, of all places. | „ |
~ SA2 confronting Sonic |
“ | Faker? I think you're the fake hedgehog around here. You're comparing yourself to me? Ha! You're not even good enough to be my fake | „ |
~ Shadow the Hedgehog to Sonic the Hedgehog |
“ | Play time is over. Disappear! | „ |
~ Shadow when doing his special attack |
“ | Hmph! Hope you can keep up with me! | „ |
~ Shadow the Hedgehog |
“ | Where's that DAMN fourth Chaos Emerald!? | „ |
“ | This is like taking candy from a baby. Which is fine by me! | „ |
“ | Disgusting black creatures! Get out of my sight! | „ |
~ Shadow the Hedgehog |
“ | Damn, not here! | „ |
~ Shadow when he dies |
“ | Just don't get in my way! | „ |
~ Shadow the Hedgehog to Rouge the Bat |
“ | If the world chooses to become my enemy, I will fight like I always have! | „ |
~ Shadow the Hedgehog to Mephiles The Dark |
“ | I'll ask the questions. Why are you here and what're you up to? | „ |
~ Shadow the Hedgehog to Silver the Hedgehog |
“ | Feel my power! | „ |
~ Shadow the Hedgehog winning a race |
“ | Heh, looks like I don't need to be too worried. | „ |
~ Shadow the Hedgehog to Sonic the Hedgehog |
“ | Worthless. Don't show your pathetic face around me ever again. | „ |
~ Shadow the Hedgehog to Infinite |
“ | Finally... I've got ALL the Chaos Emeralds! I'm Shadow... the Hedgehog. I was created to bring order and justice to the humans. With the power of these Emeralds, I'm going to destroy this damn planet! THIS IS WHO I AM! Hahahahaha... | „ |
~ Shadow during the pure dark ending |
“ | A super dimensional being... heh, this may actually be a fair fight! | „ |
~ Super Shadow fighting Solaris |
Background
Shadow the Hedgehog is a fictional character from the Sonic the Hedgehog series. He is an anthropomorphic hedgehog/Black Arms hybrid and the arch-rival of Sonic the Hedgehog. Shadow was created as the "Ultimate Life Form" by Gerald Robotnik, using the DNA of Black Doom, and is the end result of Project Shadow. His purpose was to provide ways to develop a cure for incurable deadly illnesses, more specifically for Gerald's granddaughter Maria Robotnik, but he was captured and put into stasis by the military when he was deemed as a threat to humanity.
Fifty years later, Shadow was released by Dr. Eggman in order to enlist him in his plan to conquer the world. Initially, Shadow worked with him but secretly sought to destroy the planet in order to avenge Maria, who had been killed by the military, but was persuaded to save it from Gerald's doomsday plans. In the process, Shadow lost his memories and as such, sought to uncover the truth of his past, during which he met Black Doom and the Black Arms; in the end, Shadow regained his memories, uncovered the truth, and thwarted Black Doom's agenda and saved the world. From there, he continued his mission to protect humanity for the sake of Maria.
Shadow is sharp-witted, always on edge, and has a strong sense of purpose, willing to accomplish his goals by any means. Essentially a dark version of Sonic, Shadow can match him in both speed and skill, and can use Chaos Control with a Chaos Emerald. While preferring to work alone, he has helped Sonic and his allies when needed.
This dropdown contains the synopsis of Shadow the Hedgehog’s story. Read at your own risk as you may be spoiled otherwise! |
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Fifty years before the Space Colony ARK incident, a top-secret project known as "Project Shadow" had begun on the Space Colony ARK. Led by Professor Gerald Robotnik, it was a government-sanctioned initiative to create "The Ultimate Lifeform," an immortal being that could be used for the benefit of the nation, likely in a militaristic fashion. While Gerald had initial misgivings to the purpose of the research he was assigned to, he realized that his results might be able to save his granddaughter, Maria. Suffering from the incurable disease Neuro-Immune Deficiency Syndrome (N.I.D.S.), Maria only had a short time left to live, and Gerald was willing to do whatever it took to save her life. Going against his worries of stepping into territory man had no business playing with, the professor immediately began work, hoping that he could apply any newly-gained knowledge to find a cure to N.I.D.S. Even with all the resources at his disposal, the professor was unable to make any significant progress. Without alerting anyone, Gerald decided to plead to the stars for help, contacting the Black Arms race, an alien civilization that lived upon the Black Comet, a celestial object that passed near the planet every fifty years. Its leader, Black Doom, offered to assist Gerald in his quest. He offered his blood - which ended up being the key to perfect the ultimate lifeform - in exchange for the seven Chaos Emeralds, which he would collect the next time he passed through. Knowing that the Black Arms' intentions were less than desirable, Gerald made the deal regardless, albeit with preparations to defeat the Black Arms with the cannon built into the ARK, and was able to successfully create Shadow the Hedgehog. Once brought to life, Shadow immediately befriended Maria, and they became close during their short time together. Gerald, meanwhile, made precautions for the return of the Black Arms, ensuring that the Eclipse Cannon - an extremely powerful laser built into the ARK - was compatible with the seven Chaos Emeralds, so that when they did return with the Black Comet, humanity would be able to defend itself instead of bowing to their whims. However, Gerald's progress was ruined when it was leaked to G.U.N. how he was able to create the successful prototype. During the meeting between Gerald and the Black Arms, one of the other children aboard the ARK had accidentally seen what transpired and reported back to those in charge. As ties between the ARK and the United Federation had already been strained, hearing the news of the dealings with an alien race scared those in charge. Afraid of the implications, it was decided to launch an invasion and put a stop to the work being done there. What happened next was nothing short of madness, as G.U.N. troops descended onto the ARK, causing chaos and confusion wherever they went. Immediately they went after the Biolizard, which they thought was the successful "Project Shadow" prototype, and in the process of putting the creature into stasis, lost quite a few soldiers. From there they went about doing damage control, shutting down everything, getting everyone off the ARK, and killing those who resisted if need be. Knowing that the G.U.N. forces would be there at any moment, Maria convinced Shadow to enter an escape pod, her final wish to him that he give the people on the planet a chance to be happy. Wishing him goodbye, Shadow could do nothing as he watched the G.U.N. soldiers storm into the lab, firing a shot which would forever change the hedgehog's life as it ended the life of Maria Robotnik. Learning of his granddaughter's death, Professor Gerald soon went mad with grief, swearing vengeance on humanity for taking away the only thing that ever meant anything to him. What is known is that both Gerald and the escape pod that held Shadow were gathered by G.U.N., Shadow having to be put to sleep in a stasis capsule within Prison Island, and Gerald being incarcerated and charged with the crimes that happened aboard the ARK. Before Gerald's incarceration and execution, he brainwashed Shadow, altering his memories of what Maria wanted of him as her final wish so that he would carry out his plan once he was awoken. Gerald then left a note behind in his diary that encouraged the reader to release Shadow if they wanted to cause global destruction. In Sonic Adventure 2, Dr. Eggman set Shadow free from a G.U.N. base on Prison Island, where he had spent approximately fifty years in suspended animation. In exchange, Shadow agreed to aid the doctor in his plans to take over the world; holding to himself his true intentions as wishing to get revenge for the death of his friend, Maria Robotnik, as he thought she wanted; it is strongly implied that his belief that Maria's final wish was revenge against humanity stemmed from Gerald Robotnik modifying Shadow's memories between Maria's death and Shadow's encapsulation. To achieve this, Shadow revealed the Eclipse Cannon to Dr. Eggman, who later destroyed half of the moon in a demonstration to the populace. Beforehand, he also stole the green Chaos Emerald from a bank, unknowingly also framing Sonic the Hedgehog for the deed. He later participated in the second heist alongside Dr. Eggman and Rouge the Bat against Prison Island, where he would plant explosives throughout the island as part of their getaway, although his resemblance to Sonic also resulted in Amy Rose mistaking him for the latter. However, because Tails came to Amy's rescue from Dr. Eggman, he was forced to act fast due to the unexpected delay. In addition, after Rouge ended up getting caught and stranded in the containment area while recovering the four Chaos Emeralds, Shadow, largely because he realized that his plans of avenging Maria Robotnik would be for naught if Rouge perished in the explosion, rushed to get to Rouge and by extension the Chaos Emeralds. After meeting Sonic for a second time, Shadow also believed that Sonic was trying to copy him. They fought to a stalemate before Shadow was forced to leave to rescue Rouge (with Sonic also learning from Eggman via Shadow's radio that the island was about to blow up), and just barely arrived at Rouge's location and used Chaos Control to warp himself, Rouge, the four Chaos Emeralds and presumably Eggman out at the last possible second. After the demonstration, needing the final Chaos Emerald to fulfill their plans, Shadow pursued Tails' plane at a canyon. Although he was unable to stop them, he nonetheless reported to Eggman that they are headed his way. When Eggman discovered the presence of two apparent emerald readings, and thus deduced Tails' plan of placing a fake Chaos Emerald into the cannon, Shadow departed, apparently to confront Sonic and Tails to stop them for interfering, although Eggman stopped him, wanting to deal with them personally. After Sonic was seemingly killed by Dr. Eggman via a rigged escape capsule, Shadow, witnessing the explosion, guessed that Sonic was only an ordinary hedgehog. Afterwards, Shadow stumbled upon Rouge's plan to steal the Chaos Emeralds, and deduced that she was in fact a spy for the President of the United Federations, although Rouge then unveiled a report from Gerald Robotnik regarding the Biolizard, claiming, it, not Shadow, was the actual Shadow. However, Shadow was forced to depart after Eggman mentioned an anonymous figure (Sonic) heading towards the Eclipse Cannon, although not before stating that he's still Shadow despite his memories possibly being fake, and that "the fake emerald is good enough for Rouge." He then discovers Sonic the Hedgehog at the area. Shadow, impressed at Sonic's capability of using Chaos Control despite using a fake Chaos Emerald, nonetheless stated that he cannot allow him to live before fighting on a collapsing bridgeway. In the last story, Eggman inserted the final Chaos Emerald, only to initiate a destabilization program on the ARK. Professor Gerald Robotnik then revealed that he had made this function to have revenge for Maria, and that the ARK would destroy the Earth. Sonic, Eggman, Rouge, Tails and Knuckles took a shortcut to the cannon's core so they could stop the Professor's mad plan. Amy Rose then helped Shadow realize Maria's true wish. In a twist of fate, Shadow ultimately aided Sonic when realizing, with Amy's help, Maria's true wish, which was to save humanity. Meanwhile, Sonic the Hedgehog and Knuckles had reached the central core, where they reactivated the Biolizard. Notably, a scene from Gerald Robotnik's diary appeared again. After Shadow defeated the Biolizard, Knuckles used the Master Emerald to stop the Chaos Emeralds. But the Biolizard, being the prototype of Project Shadow, used Chaos Control to fuse with the ARK, continuing its fall. Then, Sonic and Shadow, in their Super States, destroyed the Biolizard. The Ultimate Lifeform prototype became a monster, codenamed Finalhazard. Using their powers, Shadow and Sonic defeated him and executed an enhanced Chaos Control which stopped the fall and warped the ARK. Afterwards, Shadow's energy was drained out and after falling to the Earth, he was presumed dead. In Sonic Heroes, Rouge discovered Shadow unconscious in a stasis pod located in the deepest part of one of Dr. Eggman's bases, after he was believed to be dead. As she activated the capsule, E-123 Omega ban to scan Rouge and the newly awakened Shadow, believing him to be a creation of Eggman. As Shadow awakened, Omega fired a round of guns at Shadow and Rouge. Shadow ordered Rouge to step away while he tokk on Omega, but Rouge stepped in to break them up, quickly ending the skirmish. Shadow discovered that he has amnesia and could not remember anything before his release, aside from his name and brief images of Maria Robotnik's death. He unwillingly joined forces with Rouge and Omega, to form Team Dark and find Eggman. On their way to Eggman on Grand Metropolis, Shadow and his team met up with Team Chaotix, and began fighting against them as Rouge suspected them to be searching for "Eggman's treasure". Later, Shadow met Dr. Eggman in a casino, asking him for his identity; however, "Eggman" denied that Shadow had "a past to remember". On another battle against one of Eggman's machines, Shadow discovered that there are clones of him, much to his already established self-confusion. After giving it a brief break, Shadow, however, chose to proceed forward. Unbeknownst to him, Neo Metal Sonic had collected Shadow's data while the hedgehog was fighting during that moment. In Lost Jungle, Shadow confronted Sonic and his team of Knuckles and Tails. When they encountered each other, Shadow had no memory of Sonic, and asked Rouge about him. The two teams began taunting each other until Omega threatened Sonic and his team to destroy them. Shadow then started a fight against Sonic and his friends. When they made it to the Egg Fleet, Shadow made up his mind to defeat Eggman once and for all even if he was not truly the ultimate lifeform. After "Eggman" was seemingly defeated, Shadow remarked that Rouge's desire to steal the Master Emerald from Knuckles as she was explaining her next plan is nothing strange for him. Shortly after that, Neo Metal Sonic revealed himself to them, and began transforming as Shadow, his teammates and the other teams were witnessing that moment. Having no other option, Shadow worked with everyone else to help defeat the monster, and gladly gave his Chaos Emerald to Sonic. After the final battle, Shadow and E-123 Omega were holding the defeated Metal Sonic. In Shadow the Hedgehog, while being haunted by the thoughts of his past memories, Shadow witnessed an alien race known as the Black Arms arriving on Earth to invade, where the leader of the race, Black Doom appeared before Shadow and told him to bring him the Chaos Emeralds "as promised" before disappearing. Fueled with the desire to seek out his past and find the truth behind Black Doom's words in hopes of uncovering his past, Shadow sped off to obtain the emeralds. Depending on the player's actions, Shadow goes through several possible paths that each contradicts each other. After successfully gathering all of the Emeralds, Shadow was confronted by Black Doom, who commanded him to give up the emeralds so that they could begin the "prosperity ritual". Sonic the Hedgehog and the others, including Dr. Eggman, then arrived and told Shadow not to listen to the alien leader. After it was revealed that Black Doom wished to harvest humans as an energy source, he took the Chaos Emeralds from Shadow and used Chaos Control to warp the Black Comet down to the surface of the planet. Black Doom then explained that he helped Professor Gerald create Shadow, but only in return for the Chaos Emeralds, which were needed to bring the comet down to the surface, before he paralyzed everyone with a special gas and left them to be devoured by his alien offspring. Due to having the same blood as Black Doom, Shadow was the only one not affected by the gas and continued forward as he finally put his past behind, swears to never let anyone manipulate him again, and is determined to destroy Black Doom. Black Doom fled, leaving behind Shadow, the only hope for the planet. Shadow caught up with Black Doom and suddenly was attacked by mind control. Black Doom told him that he could control him as they had the same blood running through their veins. Just then, Team Chaotix activated a film showing a sane Professor Gerald Robotnik sometime before the raid on the ARK. In the video, he told him that he was the only hope for the planet. It was revealed that the only way to defeat the Black Arms was to destroy the Black Comet using the Eclipse Cannon. As the video ended, Maria stepped into the frame and gave Shadow the inspiration he needed to break through Black Doom's control. Black Doom escaped and prompted Shadow to use the Chaos Emeralds to become Super Shadow and fight the alien leader. Black Doom, now in his Devil Doom form, fought Shadow but was defeated. Shadow then used a super-powered Chaos Control to warp the Black Comet back into the planet's orbit and tear it apart with a blast from the Eclipse Cannon. Onboard the ARK and with the world now safe, Shadow looked at a picture of Maria and Gerald before tossing it away, resolving to put his past behind him and move forward with his life. In Sonic Battle, Shadow tries to convince Sonic that Emerl is a threat, but Sonic refuses to believe him, forcing Shadow to fight Sonic. Sonic wins, but Shadow still warns him about the unknown dangers the "Gizoid" represents. Rouge the Bat saves Shadow while they are investigating Dr. Eggman's secret base and takes him back to her home. Shadow talks about how the people of Earth must destroy him and Emerl if they ever want peace, still believing that he is a weapon. It is revealed, however, that he ultimately has the heart and soul of Maria Robotnik, implying he could not be the enemy of humanity. In the 2006 game Sonic the Hedgehog, Shadow is a playable character and has his own storyline and a new enemy called Mephiles the Dark. In this game, his story intertwines with those of Sonic and a new character, Silver the Hedgehog. In this role, Shadow is requested by G.U.N. to go to Dr. Eggman's base at White Acropolis to rescue their agent (Rouge), who was last contacted 26 hours prior. After storming the base and taking out the robots in the outer perimeter, he started the mission upon being briefed. However, by the time he arrived at the main gate, he encountered Rouge who at the same time opened the gate, to which he explained to a surprised Rouge that he had orders directly from the President to rescue her. Afterwards, Shadow was asked by Rouge whether he wanted to know what she was sent to retrieve. Shadow did not care, as he was only sent to rescue her. On the way to the extraction point, they were ambushed by several Eggman Robots, including the Egg Cerberus. Upon arrival, he learned the history of Kingdom Valley, including the Solaris Project. He and Rouge encountered the new villain, Mephiles the Dark when the Scepter of Darkness falls and shatters (as Shadow rescued Rouge from freefall when she and the scepter were knocked away by Eggman). Mephiles, who had been sealed inside the Scepter of Darkness, was subsequently released with the relic's destruction, adopting Shadow's appearance due to absorbing his shadow. Shadow was confused by Mephiles' familiarity with him before the villain sent him and Rouge to the future as part of "a one way ticket to oblivion." Shortly after assessing their situation, they encountered Sonic, Tails, and Knuckles, who had themselves been transported to the future by Eggman. After explaining their shared predicament, Shadow then told Sonic that the only way to return to the present is to find two Chaos Emeralds and then perform Chaos Control together. Shadow and Rouge then found the Green Chaos Emerald but also discovered Omega's husk. Shadow then discovers that Omega's on standby mode. As they are unable to do anything for him, Shadow and Rouge reluctantly leave Omega behind. They then rendezvous with Sonic's group. Upon discovering that another Chaos Emerald was near the volcano, Shadow and Sonic proposed to locate it. Upon finding the Chaos Emerald, they fought Iblis, a fiery monster within the volcano. After the dispatching of the monster, Shadow proceeded to use Chaos Control with Sonic, opening a wormhole to their present. Before Shadow could follow after Rouge and the others, he noticed Mephiles' presence nearby and pursued him instead. Shadow followed Mephiles to a volcanic platform and questioned the demon whether he was responsible for the world's destruction. Mephiles showed the Shadow of that time period, held in stasis, revealing that in the aftermath of Iblis' destruction of the world, Shadow had been labeled as the enemy of mankind due to his perceived role in the disaster and their fear of his power. Despite the shock of this revelation, Shadow refused to join Mephiles, informing him that he "controls his own destiny." He fought Mephiles to a stalemate until Omega, who had awakened to fulfill Rouge's request from the present to aid Shadow in the future, intervened. The two then chased after Mephiles upon his defeat, returning the present, but he escaped from their presence. Shadow searched for Rouge near the warehouse docks after her disappearance from GUN's contact. Informed Dr. Eggman's robots were hunting Mephiles down and mistook Shadow for him, the black hedgehog left to find the scientist for answers to Mephiles' identity. Upon meeting the doctor, Shadow learned a vital clue to Mephiles' possible origins that it pertained to the accident during the Solaris Project, and was offered more information on the project in exchange for capturing Mephiles. Shadow later thwarted Silver's second assassination attempt on Sonic and fought him to allow the blue hedgehog to continue his own mission. After fighting to a stalemate, Shadow managed to overpower Silver with Chaos Control until the latter hedgehog's own use of Chaos Control interfered with his, causing a portal through time to appear. Understanding that Silver had been trying to kill Sonic to prevent his apocalyptic future from occurring at Mephiles' suggestions, Shadow informed him that Mephiles was really using him to erase the past. Shadow then suggested that Silver accompany him to the past if they are to discover the truth of what happened ten years prior. Shadow then entered the area just as the accident occurred, and checked on the Duke's body, although he soon witnessed the birth of both Iblis and Mephiles. Shadow then pursued Mephiles, although not before being handed the Scepter of Darkness by the Duke to seal Mephiles, while Silver went after Iblis, rendezvousing briefly to get by a switch in their paths. Shadow then proceeded to use Chaos Control when cornering Mephiles, and then sealed him in the scepter, although not before the latter threatened that he will die in the future (explaining how he knew Shadow upon his release). He and Silver then returned to the future, leaving the scepter behind since he already knew its fate. Meeting up with Rouge, Shadow requested her to contact GUN to see what the scepter was made out of, hoping to recreate it. He then rendezvoused with Omega upon learning that the latter had cornered Mephiles. By the time he and Rouge arrived, however, Shadow discovered that Omega had furiously driven Mephiles off. Omega then admitted that Shadow, in the future, is sealed away by the reprogrammed Omega. As the revelation shocked all of them, Rouge told Shadow that she would always remain by side even if the world would turn against him. Shadow's team then returned to Soleanna, where they had to find someone with archaeological knowledge on the object. They then rescued an archaeologist, who informed them that it would appear at a priest's fountain by lighting black flames, which Shadow accomplished. After taking out several of Iblis's and Mephiles' henchmen that had invaded the city from the desert, a grateful Lord Regis, acting under temporary authority after Eggman had kidnapped Elise a third time, opened the way to the desert. Deducing that Mephiles needed at least one Chaos Emerald to reform with Iblis into Solaris and devour time, the trio went to the ruins that Mephiles was headed to, most likely because a Chaos Emerald was nearby. However, they found Mephiles getting the Emerald in the ruins' inner sanctum. When asked once more to join, Shadow exposed what Mephiles' true plans were. After which, they then fought in an intense battle. Although Shadow, Rouge and Omega ultimately won, Shadow's attempt to seal him failed due to Mephiles time traveling to his encapsulation and absorbing Shadow's power via his shadow, alongside his gaining of a Chaos Emerald (In the Japanese version, Mephiles said that since he had absorbed Shadow's power through the latter's shadow, Shadow cannot seal him again). Undeterred, Shadow, upon declaring to the newly created Mephiles clones that he will fight as he always had even if the world declares him to be as an enemy, and proceeded, alongside his teammates, to plow through the Mephiles clones with his full power backing him. Despite seemingly wiping out the clones, Mephiles nonetheless gained ahold of the seven Chaos Emeralds (an event Shadow briefly witnessed immediately after slaughtering the clones when the yellow and green Chaos Emeralds glowed intensely) and merges with Iblis, becoming Solaris. Shadow, along with Silver, Tails, Knuckles, Amy, and Dr. Eggman, also discovered that Mephiles had killed Sonic to ensure Iblis' release (due to his sealing of Iblis inside of Elise weakening due to crying). In order to defeat Solaris before it consumed all of time, Shadow and the others proceeded to find the Chaos Emeralds to revive Sonic (Shadow finding one in Kingdom Valley). Afterwards, with Super Sonic's help, he turns into Super Shadow and joins him along with Super Silver to defeat Solaris. After Elise extinguishes Solaris when it was just a tiny flame, the events of the game are then erased and do not occur; Shadow's future is then left open, since humanity would have yet to find reason to persecute him. Shadow appears in Sonic Rivals as a playable character, alongside Sonic, Knuckles, Silver and Metal Sonic. Summoned to a strange island by Dr. Eggman via a cryptic transmission asking for his aid, Shadow is able to successfully locate Eggman and prevents Silver (who he meets for the first time due to their original meeting being retconned) from confronting him. Shadow assumes Silver was the one whom Eggman mentioned was targeting him, but once he mentions the cryptic message, Eggman denies it and sends his Egg Turtle on the hedgehogs. Initially deciding to leave things be, Shadow is contacted by Rouge who insists he keeps trailing Eggman while she uncovers more information. After contending with Knuckles in his pursuit of Eggman, Shadow is contacted by Rouge again only for the transmission to be cut short before she can reveal what she discovered about Eggman. Encountering Sonic and Metal Sonic, Shadow learns that Rouge had been captured within a card by Eggman and continues with more determination in learning what Eggman is hiding. At one particular encounter, Shadow sees Eggman possesses a card of himself. Running into Silver again, Shadow is told that Eggman may really be an imposter, meaning the real Eggman has been trapped in a card. Finally confronting the villain, Shadow learns "Eggman" is really Eggman Nega, his descendant. After being bested once again, Eggman Nega plans to take a picture of the entire world, thus trapping it in a card, with his camera. The real Doctor Eggman is eventually rescued who escorts Shadow and Silver to Nega's space station to stop Nega's ultimatum. Assisted by Silver and Sonic in making his way through, Shadow is able to defeat Eggman Nega and Rouge is finally rescued. Shadow also appears on four of the 150 collectible cards in the game. Shadow also appears in the sequel to Sonic Rivals, Sonic Rivals 2. He is confronted by Metal Sonic and Eggman via a speaker in Metal Sonic, and tells him that he needs help. Before he can ask questions, he and Metal Sonic find Espio and Silver. Curious as to why Silver has returned to the present, Shadow begins to follow Silver while Metal Sonic follows Espio. Eventually, Shadow forgets to ask the Doctor why he is helping him and just continues to work with Metal Sonic. Eggman then tells Shadow that Eggman Nega is trying to release the Ifrit with the seven Chaos Emeralds. He enters the Chaotic Inferno Zone to press a switch inside the dimension to seal the Ifrit in its own dimension and after engaging it in a battle, he and Metal Sonic proved to be victorious but they are trapped in the process. Metal Sonic tears himself open to reveal a Chaos Emerald, and Shadow uses Chaos Control to warp them back to their own dimension. In Sonic Free Riders Shadow entered the World Grand Prix with Rouge the Bat as "Team Dark". While Rouge was only interested in the large cash prize and treasure that was given to the winners, Shadow's only interest was testing racing skills. When the World Grand Prix started, Shadow and Rouge were fifteen minutes late to the opening ceremony. When they arrived, Omochao complained about their tardiness, but Shadow remarked that he had no interest in formalities. Discontent with the rule that three members were required for a team, but accepting it nonetheless, Team Dark chose their third teammate, an E-10000B, on a whim. At the races, Team Dark was insulted by their first opponent, Team Babylon. However, Shadow mocked his opponents in return as his team kept beating them. After defeating Team Babylon, Shadow and his team faced Team Heroes. Though Sonic praised Shadow's earlier performance, Shadow replied that his opponents were no challenge for him. During their face-offs, E-10000B began to overheat, but Shadow showed the robot no sympathy. Insisting to continue the competition anyway, Shadow faced off against Sonic in a final race and won. Having beaten Team Heroes, Shadow told Sonic that he would never beat him. In the finals, Team Dark faced Team Rose and was just one race away from winning when E-10000B began to smoke. However, Shadow kept pressuring the robot to continue. The two teams then quickly began arguing over how Shadow and Rouge treated their teammate. In the end, E-10000B was moved to the repairing department, while the rest of Team Dark had a final race with Team Rose by themselves. After beating Team Rose, Shadow and Rouge went for the Grand Prix Headquarters unannounced and took the cash prize and treasure themselves. As they were leaving though, Omochao informed them that they had only taken the dummy drops for the display and that the real prize was locked away, meaning they had to attend the award ceremony to get it. Near the end of the World Grand Prix, Team Dark and the other teams came down with an equal amount of victories, and Shadow came to the award ceremony with the others to collect their prize. Once there, they were all told by Dr. Eggman (under his alias King Doc) that they had one more race against his Gear-jockey robots. Shadow and Sonic quickly saw through Eggman's ruse, but the doctor had them race anyway. After the race, however, Eggman revealed himself and announced that that he had been collecting all the data on the racers in the Grand Prix with his E-10000 to make the ultimate Extreme Gear that he could use for his own agenda and challenged them all to a race. After beating Eggman though, Shadow noticed that E-10000B was spewing out a lot of smoke. Metal Sonic then revealed himself as the one controlling E-10000B and passing fake data to Eggman, explaining for the doctor's loss. Shadow and the others then watched as Metal Sonic challenged Sonic the Hedgehog to a race, which the robot lost. Afterwards, it was revealed that Eggman never had any prize to give to the winners of the World Grand Prix. However, Shadow remarked that it was nothing new to him, just like the doctor's other schemes. In the Nintendo DS version of Sonic Colors, Shadow was at Asteroid Coaster seeking information when he found Sonic and Tails, and gave Sonic a mission to test out if Sonic was still capable of fighting Dr. Eggman. After the mission, Shadow declined any hint of concern for the duo, but Sonic took it as a compliment. Reuniting with E-123 Omega, Shadow and his friend discovered secret amusement ride of Eggman's. On their way to investigate, they were joined by Sonic and Tails. They arrived at a lab where Tails discovered records of an experiment called Project "Mother" on the computers. Shadow was disappointed they did not find more to help, but Sonic just was just happy to find something and left. Omega then asked why Shadow gave Sonic information, to which Shadow said he was just happy to let Sonic do all the racing around. Omega found this hard to understand since Shadow and Sonic were equals, but Shadow just replied that data would not tell him everything, leaving the automaton stumped. In the console/PC version of Sonic Generations, Shadow was sucked into White Space by the Time Eater. After completing all acts in the Dreamcast era, Shadow can be found in the City Escape hub. When found, he is waiting for Sonic, stating that he neither knows nor cares where they are, as long as he gets a chance to finish Sonic. He has a unique rival battle, where the two have to race each other on a looped pathway to and gain Power Cores to unleash special attacks. The battle is won when one depletes the other's ring count whilst using a special attack. Shadow appears later on to motivate both Sonics, alongside Rouge and the all the other characters after their initial defeat against the Time Eater. After the Time Eater is defeated, Shadow shows up at Sonic's birthday party along with all the other characters. He is the only character who does not wave goodbye to Classic Sonic and Classic Tails in the end. Several months prior to Sonic Forces, Shadow was on his way to Eggman's Facility to destroy the base. Along the way, he wiped out the Jackal Squad defense unit and easily defeated their captain, whom Shadow told to never show his face to him again, before heading in to destroy the facility. A couple of months later, Shadow and his team went on a reconnaissance mission regarding a suspicious Eggman base. After being informed by Rouge that Omega went ahead of him, Shadow headed out to join up with him. After Omega, who attacked the base instead of investigating it stealthily, lost all communications with Rouge however, he went in search of the robot at his last recorded coordinates. There, Shadow met Infinite, a mysterious being who had just defeated Omega. As Infinite ridiculed Omega, Shadow demanded answers from the unfamiliar entity. It was then that Infinite revealed that he was the Jackal Squad's captain, and that his loss to Shadow drove him to get assimilated with Eggman's finalized Phantom Ruby prototype so he could never be as weak as he once was. Infinite then promptly repaid Shadow by trapping him in an illusion via the Phantom Ruby prototype's properties. Shadow ultimately escaped both the illusion and the doomed facility they were in, although not before learning that Infinite planned to overpower Sonic with his newfound abilities. About a month later, Shadow learned from Rouge that Sonic was in trouble, although he was seemingly unable to make it in time to help Sonic as he was overpowered by Infinite in the City and taken to the rebuilt Death Egg, leaving the world to assume him dead and lose hope of defeating Eggman quickly. Shadow eventually discovered an imposter was wrecking havoc in his name. This imposter turned out to be a heartless and soulless replica created by Infinite, who served as a soldier in the Eggman Army, alongside replicas of Metal Sonic, Chaos and Zavok. This replica, along with the others and Infinite, allowed the Eggman Empire to conquer over 99% of the world. Six months later, when Sonic confronted the Shadow replica in Sunset Heights, Shadow destroyed his replica when it tried to attack Sonic, using his Chaos Control to freeze time right before the replica could strike and delivering a roundhouse kick to take it out in one hit. Linking up with the Resistance, Shadow revealed to them the true nature of Infinite's replicas and virtual reality powers, and joined the Resistance in the war against the Eggman Empire. He had Rouge collect intelligence regarding where they could locate Eggman's files on the Phantom Ruby and its power source, leading to Classic Sonic and Tails hitting the Chemical Plant for the data. Eventually, Shadow took part in the final battle between the Resistance and the Eggman Army at the Eggman Empire Fortress, which the Resistance sought to break into in order to destroy the reactor powering the Phantom Rubies and win the war. Just as Shadow and the others got pushed back by Infinite however, Omega, fully operational again, came and distracted the villain. After that, Infinite put Eggman's endgame into effect: using his Phantom Ruby prototype, he created a virtual sun above the planet to drop on the Resistance with and kill them all. While Shadow awaited the outcome however, the sun was neutralized by the Avatar. Shadow then reengaged the Eggman Army while Sonic and the Avatar defeated Infinite and destroyed the Phantom Rubies' reactor. However, when Eggman entered the battlefield with a Death Egg Robot armed with the original Phantom Ruby, which was powered by the mech itself, the doctor began producing thousands of replicas that threatened to overwhelm Shadow and the Resistance. Fortunately, Shadow and the Resistance were saved when Sonic, Classic Sonic and the Avatar destroyed the Death Egg Robot, causing the Eggman Army's replicas to vanish and leaving the Resistance as the winners of the war. In the aftermath, Shadow, alongside Sonic's other allies, bid farewell to Classic Sonic as he returned to his own world, and vowed to rebuild the world. Afterwards, back at the Resistance HQ, he watched the Avatar leave to go on their own adventure after the Resistance got disbanded. In Team Sonic Racing, Shadow and his team joined Dodon Pa's Grand Prix alongside Dr. Eggman and his team. However, Team Dark's true intentions for joining the Grand Prix was to investigate Dr. Eggman. In that Grand Prix awaited opponents like Team Sonic, Team Rose and Team Vector. For the races, Shadow received the Dark Reaper to race in. During a race between Team Dark and Team Sonic, Shadow focused solely on Sonic as they raced neck-to-neck in their speed-type racecars. Eventually however, Dr. Eggman intruded on the teams' race in order to compete against them on his own as a "special guest" (which Dodon Pa permitted despite knowing it was a lie). After Eggman began gaining the lead, Shadow, his team, and Team Sonic all agreed to put their feud aside and work together to keep Eggman from winning the race. Instructing his team to follow Team Sonic's example (only better), Shadow received a Slingshot speed boost from his team that allowed him to pass Eggman alongside Sonic. Shadow and Sonic would afterward pass the finish line while the others took care of Eggman with a combined Wisp power-up assault. However, Dodon Pa was too busy watching Eggman's beating to see which one between Sonic and Shadow crossed the finish line first. As such, the two hedgehog decided to have a rematch. Eventually, Shadow met Sonic after a race, who wanted to know if he was working with Dr. Eggman. Shadow replied grimly that he was only in the Grand Prix to stop whatever evil plans Eggman was cooking up. However, the two hedgehogs' egos soon clashed, and Shadow and Sonic ended up challenging each other to a race. Afterward, they agreed that they had to watch out for both Dodon Pa, whose motivations for hosting the Grand Prix was a mystery, and Eggman. Soon after, Shadow learned that Eggman and Dodon Pa were seemingly working together. Since they did not know what the pair was up to though, the heroes decided to keep racing for now. Later, Eggman would sent hundreds of Eggpawns after the racers. As Shadow set out to slag the robots with his team, he would end up competing with Sonic over who could beat the most Eggpawns. Later, after it was revealed that Dodon Pa was a good guy and that he was using the Grand Prix to gather information for his corporation's Ultimate Energy Engine, which Dodon Pa wanted to use for philanthropic purposes, Shadow came to Sonic and reminded him that they still had Eggman to worry about. Soon after, the heroes learned from Big that Eggman had kidnapped Dodon Pa and brought him to the Final Fortress. Wanting to rescue Dodon Pa, Shadow and co. went to the Final Fortress. There, Eggman had them compete in a number of races with Team Eggman and his army of Eggpawns in exchange for Dodon Pa, not knowing Eggman was using them to gather the Ultimate Team Energy needed to finish the Ultimate Energy Engine. Once the engine was complete, Eggman stole it from Dodon Pa and incorporated it into his Death Egg. Shadow and his crew subsequently faced the Death Egg, and beat it in a race. However, the Death Egg soon after went crazy and drove into the Final Fortress's core. As the Final Fortress crashed, Shadow and his comrades were forced to abandon their cars and evacuate the airship while Team Sonic saved Dodon Pa. Down on the ground, Shadow was reunited with Team Sonic when they arrived with Dodon Pa. Just as the Grand Prix seemed over since the cars had been destroyed when the Final Fortress crashed, Dodon Pa decided to give everyone new cars, thus allowing Shadow and his allies to race once more. |
Statistics
Tier: 7-C, Higher with Inhibitor Rings Removed & Light Speed Attack | 5-B
Name: Shadow the Hedgehog
Origin: Sonic Adventure 2
Sex: Male
Age: Over 50 years old (Sonic describes the black comet as a comet that comes to the planet once every 50 years, which was around the same time Shadow was created)
Classification: Hedgehog, Android, Ultimate Life Form
Alignment: Chaotic Neutral (Shadow is one that goes by his own choices and beliefs, even going as far as to state if the world chooses to become his enemy, he will fight as he always has)
Dimensionality: 3-D
Attack Potency: Town level (Has engaged in combat with Sonic the Hedgehog, dealt with threats that completely beaten down Sonic. Sonic, alongside Tails and Knuckles, destroyed a large base), Higher with Inhibitor Rings Removed & Light Speed Attack (The light speed attack is a technique to attack multiple enemies at light speed which deals double damage. With his inhibitor rings removed, he could one-shot multiple Mephiles The Dark clones) | Planet level (Comparable to Super Sonic, who is empowered by the seven chaos emeralds, which was directly stated by Dr. Gerald Robotnik himself to be capable of destroying the planet)
Durability: Town level (Contended with Sonic the Hedgehog and is far superior to Dr.Eggman), Higher with Limiters removed, rings make him incredibly difficult to kill | Planet level
Striking Strength: Town Class, higher with Inhibitor Rings Removed & Limiters Removed | Planet Class
Lifting Strength: Class M (Comparable to Sonic the Hedgehog, who contributed 1/4th of effort into stopping a train, which weigh around 4000 to 20000 tons. Can overpower an alligator attempting to close their mouth who have a bite force of over 13000 newtons) | At least Class M
Travel Speed: Relativistic+ (Can keep up with Sonic the Hedgehog on foot), Higher with Shadow Run (Noted with the help of the air shoes he can run faster than Sonic the Hedgehog), Speed of Light with Light Speed Shoes and items (Can dash at the speed of light), FTL with items (Power-ups like the Power Sneakers can nearly triple Shadow's standard running speed) | FTL+ (Can keep up with Sonic the Hedgehog in his super form who could travel to Nonaggression Zone in a short timeframe)
Combat Speed: FTL (Can tag Sonic the Hedgehog, who in his younger days could react to lasers from Eggrobo) | FTL+
Reaction Speed: FTL | FTL+
Tier: At least 7-C, higher with Inhibitor Rings Removed & Light Speed Attack | 5-B
Name: Shadow the Hedgehog
Origin: Sonic Adventure 2
Sex: Male
Age: Over 50 years old (Sonic describes the black comet as a comet that comes to the planet once every 50 years, which was around the same time Shadow was created)
Classification: Hedgehog, Android, Ultimate Life Form
Alignment: Chaotic Neutral
Dimensionality: 3-D
Attack Potency: At least Town level (Fought Sonic the Hedgehog in Sonic Generations, who has grown and improved overtime, making him superior to his younger self. Superior to E-123 Omega who caused a large explosion in Eggman's Arsenal Pyramid. Effortlessly defeated a pre-Phantom Ruby Infinite), higher with Inhibitor Rings Removed & Light Speed Attack | Planet level
Durability: At least Town level, higher with Limiters Removed, rings make him incredibly difficult to kill | Planet level
Striking Strength: At least Town Class, higher with Inhibitor Rings Removed & Limiters Removed | Planet Class
Lifting Strength: Class M (Comparable to Sonic) | At least Class M
Travel Speed: Relativistic+ (Can keep up with Sonic the Hedgehog on foot), Higher with Shadow Run, Speed of Light with Cyan Wisp (The Cyan Laser Wisp transforms Shadow into a laser), FTL with Boost and items (Could match Sonic the Hedgehog's boost with his own which is faster than the Light Speed Dash. Power-ups like the Power Sneakers can nearly triple Shadow's standard running speed | FTL+ (Can keep up with Sonic the Hedgehog in his super form who could travel to Nonaggression Zone in a short timeframe)
Combat Speed: FTL (Can tag Sonic the Hedgehog, who in his younger days could react to lasers from Eggrobo) | FTL+
Reaction Speed: FTL | FTL+
Stamina: Limitless (Shadow is an android created by Professor Gerald Robotnik to never grow tired, never grow old and be immune to diseases)
Range: Standard Melee Range, Dozens of Meters with Chaos Energy Abilities, Cross-Universal with Chaos Control
Intelligence: Genius (Shadow is the ultimate lifeform, an android designed to manipulate chaos energy and use his own skills of chaos control. Being a proficient enough user of the ability that he is able to defeat enemies such as Silver the Hedgehog, regardless of his telekinesis, while Sonic couldn't. Can utilize hand to hand skills such as Shadow chop, Shadow kick, Shadow back kick, chaos upper, Shadow rocket, Shadow eagle, chaos nightmare, Shadow combo, and Shadow style)
Powers and Abilities
All abilities of base form are greatly enhanced, Self-Sustenance (Type 3), Flight, Spaceflight, Invulnerability, Reality Warping, Aura (Can ram enemies with a boosting aura attack), Fire Manipulation, BFR (Type 2. Warped away the Space Colony Ark and Final Hazard, which had the Chaos Emeralds), Mind Manipulation (By fighting Perfect Chaos he erased his urge to destroy. Could interact with and harm Solaris' conciousness), Holy Manipulation (This form is achieved through miracle), Light Manipulation (Super Sonic can absorb light to become an arrow of light), Forcefield Creation (Super Sonic can create a forcefield to constantly protect himself), Resistance to Space-Time Manipulation (Should be comparable to Sonic's Mania version who can move in Egg Reverie Zone, which is a place where time itself keeps shifting to different points, back and forth through past, present and future)
Added Invulnerability, Energy Boost, Statistics Amplification, Healing, and Energy Absorption (They can restore your energy for your abilities and Super/Hyper form. They allow one to survive lethal attacks from far stronger foes)
Standard Equipment
- Rings: The Ring, also known as the Gold Ring, is an object that appears in the Sonic the Hedgehog series. Rings serve as a unique health system in gameplay throughout most of the series; in most cases, as long as the players hold even one Ring, it will protect them from losing a life upon taking damage. Instead, the players lose a portion of their Rings, though the amount varies between games. Aside from this, Rings have served many other purposes in different games, and collecting them grants things like extra lives, Continues and points. Though of unknown origin, Rings can be found everywhere on earth and other places beyond time and space. They are most commonly found everywhere in the different games' levels, but can also be obtained from Item Boxes, Badniks and other sources.
- Air Shoes: The Air Shoes (as their name suggests) can expel air from their jets to create a cushion of air, which lets Shadow hover just above the surface of the ground. This allows him to glide just above the surface on seemingly any terrain, much like a hovercraft. For Shadow, the Air Shoes are the primary source of his speed. With them, he can achieve speeds matching, and supposedly even surpassing Sonic the Hedgehog's running speed. The Air Shoes' jets are controlled by Shadow at will. By increasing their intensity, Shadow can produce fire from his Air Shoes' jets to attack opponents or provide extra power to jump. The Air Shoes can also produce strong enough propulsion to let Shadow hover in midair (though they have no flight capabilities) and boost forward at speeds matching the Boost at a hovering height just above the ground.
- Chaos Emeralds: The Chaos Emeralds, also known as the miracle gems or gems of miracles, are objects that appear in the Sonic the Hedgehog series. They are seven ancient emeralds and mystical relics tied to the Master Emerald that possess powerful properties and abilities. Those that hold the Chaos Emeralds can use them for a variety of things, such as warping time and space, powering machines, and initiating super transformations. Anyone who combines all seven Chaos Emeralds can control unimaginable power. Even when not including their mystical powers, the Chaos Emeralds' monetary value and beauty make them prime targets of treasure hunters who seek to make a mint.
Optional Equipment
- Wisps: Wisps are creatures that appear in the Sonic the Hedgehog series. They are a diminutive, yet powerful alien species from Planet Wisp, although they can be found on many other planets across the universe. During one of Dr. Eggman's plots, the Wisps were kidnapped and enslaved by the doctor until Sonic the Hedgehog freed them. While most of the Wisps went home after that, some of them decided to stay on Sonic's world after taking a liking to it, and they have been living happily on Sonic's world ever since. Now, in remembrance of Sonic's deeds, the Wisps are ready to offer him and his allies help whenever needed. There are numerous breeds of Wisps, each with its own special ability. When a Wisp enters a person, they bestow upon them a certain Color Power that grant them new and powerful abilities, but only if that person is someone they can trust.
- Item Boxes: The Item Box, also referred to as the Video Monitor, Monitor, Item Capsule and TV, is an object that appears in the Sonic the Hedgehog series. Having been featured frequently in the series since the very beginning, Item Boxes contain various kinds of power-ups or bonuses which can be used by the player. Placed on the ground, in mid-air or even hidden in different places in the various levels, the player can open Item Boxes in order to obtain their power-ups.
- Flame Shield: Item Boxes containing Flame Shield usually either contain or display an icon depicting what looks like a red flame. When the player obtains the Flame Shield, a protective bubble will appear around the playable character. This bubble will prevent the playable character from losing Rings, or even a life if they hold no Rings, when they get hit by an enemy attack, touches an enemy, or runs into a damage-inducing hazard. When taking a damage-dealing blow with the Flame Shield equipped, the Flame Shield disappears and the playable character is usually knocked slightly backwards without taking damage while gaining temporary invulnerability for a few seconds. However, the Flame Shield cannot protect the playable character from losing a try when falling into a bottomless pit, being crushed, or in case they get a Time Over.
- Invincible: Item Boxes containing Invincible usually either contain or display an icon depicting four-pointed white stars or a colorful, sparkling shield. When the player obtains Invincible, the playable character can destroy or damage enemies upon physical contact, even when not attacking. In addition, the playable character cannot take damage when touching enemies and obstacles. This allow, for example, the playable character to walk on spikes without any ill effects.
- Magnetic Shield: Item Boxes containing Magnetic Shield usually either contain or display an icon depicting what looks like a white and blue plasma globe. When the player obtains the Magnetic Shield, a protective bubble will appear around the playable character. This bubble will prevent the playable character from losing Rings, or even a life if they hold no Rings, when they get hit by an enemy attack, touches an enemy, or runs into a damage-inducing hazard. When taking a damage-dealing blow with the Magnetic Shield equipped, the Magnetic Shield disappears and the playable character is usually knocked slightly backwards without taking damage while gaining temporary invulnerability for a few seconds.
- Power Sneakers: Item Boxes containing Power Sneakers typically contain or display an icon depicting a singular shoe, which is identical to Sonic the Hedgehog's iconic footwear. When the player obtains the Power Sneakers, the playable character will automatically be able to accelerate and move around (both by walking or running) at a much faster pace and leap higher than normal. Also, whilst the Power Sneakers are in effect, the background music for the level usually changes to either a more fast-paced version of itself or a dedicated jingle. The latter sound effect is generally heard on platforms where increasing the speed of the music is not possible due to technical reasons.
- Shield: Item Boxes containing Shield usually either contain or display an icon depicting a sphere that is colored either green or blue. When the player obtains the Shield, a protective bubble will typically appear around the playable character. This bubble will prevent the playable character from losing Rings, or even a life if they hold no Rings, when they get hit by an enemy attack, touches an enemy, or runs into a damage-inducing hazard. When taking a damage-dealing blow with the Shield equipped, the Shield disappears and the playable character is usually knocked slightly backwards without taking damage while gaining temporary invulnerability for a few seconds.
- Light Speed Shoes: The Light Speed Shoes' appearance differ greatly between the games, but share the trait of being based on Sonic's footwear. In Sonic Adventure and Sonic Adventure: DX, the Light Speed Shoes look like Sonic's shoes, but are adorned with circular attachments on the sides of the heels. In Sonic Adventure 2 and Sonic Adventure 2: Battle, the Light Speed Shoes are attachments to the heels on Shadow's 2G Hi-Speed Shoes. They allow Shadow to perform the Light Speed Dash and travel along trails of Rings.
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Notable Techniques
- Air Chip: The Air Chip is an unseen object that can be equipped to Shadow's Custom Shoes. Once obtained, it allows Shadow to use the Light Dash. It replaces the Light Speed Shoes from previous games in the Sonic the Hedgehog series and is the equivalent of Sonic's Light Chip.
- Back Star: The Back Star is an acrobatic maneuver used in midair. Its execution depends on the user; Shadow does a back-flip while Amy pushes her body backwards in a flip (similar to the Milky Turn). Regardless of performance, the Back Star causes the user stop and lurk backwards a few feet, thereby rapidly changing their flight direction. Amy notably gains much less distance than Sonic.
- Back Step: When performing the Back Step, the move allows the user to perform a back flip. In gameplay, this lets the player move backwards faster in the stages than simply walking backwards. This technique is effective in picking up any items that may have been missed recently. It is also effective in better orienting oneself in order to battle enemies.
- Big Air: When performing the Big Air, the user performs an acrobatic maneuver in midair that lets them spring upward to gain extra height. How this acrobatic maneuver is executed depends on the user. In gameplay, this move is useful for reaching areas above that are otherwise difficult to get to and avoiding falling into gaps. In addition, it will not cancel the momentum the player receives from the Boost Mode.
- Bound Jump: When performing the Bound Jump, the user stops in midair, where they curl into a ball and Spin Attack straight downwards to slam down on any target below them with great force. When the Bound Jump impacts the ground, it will often bounce the user back into the air and occasionally create a shockwave.
- Boost: When performing the Boost, the user surrounds themselves in a projectile-shaped energy shield and propels themselves forward at speeds beyond the sound barrier, thus turning the user into a highly destructive projectile moving at supersonic speeds. The color of the energy field depends on the user: Sonic's is (usually) blue, Shadow's is orange-yellow, Classic Sonic's is light blue, and the Avatar's is white. While using this move, the user is able to barge straight through obstacles at staggering speeds without slowing down.
- Air Boost: While coming into contact with a Boost Object or a Boost Ring, the Air Boost is executed by pressing the "X button" while engaging with the Boost object. The button must be pressed quickly otherwise the opportunity is lost and the character simply vaults over the Boost Object or is released from the Boost Ring. The Air Boost will launch the character vertically into the air, mainly for accessing higher routes that lead into a shortcut or a needed Power-Up.
- Boost Mode: When entering Boost Mode, the users becomes able to run at extremely fast speeds, usually leaving afterimages in their wake. In gameplay, there are two ways to enter Boost Mode: the first one is by running at full speed for a while, and the other is by utilizing Dash Panels or horizontal Springs.
- Crouch: When performing the Crouch, the user assumes a low position by lowering their head and upper body. In gameplay, Crouching is useful for dodging attacks or obstacles that would otherwise hit the player while standing up.
- Crouch (Grinding): When performing the crouch, the user assumes a lower position while grinding along a Grind Rail to gain a small boost of speed. How this position is assumed differs between games. In gameplay, the crouch is useful for maximizing the player's grinding speed when their acceleration starts to falter at any time while grinding.
- Drift: When performing the Drift, the user creates friction to one of their sides while either sliding or spinning at high speed, causing their direction to shift rapidly in a smooth curve without losing much momentum.
- Foot Sweep: When performing the Foot Sweep, Shadow falls down and presses his left hand against the ground and then sweeps one of his legs around in a 360 degree circle that resembles break-dancing, damaging anything he comes into contact with.
- Grab: When performing Grab, the users grasp an object with their hands and start carrying it around or holding onto it. In gameplay, unlike conventional items akin to the Rings, objects picked up with Grab do not disappear from the field and enter the in-game inventory when touched, but remains in the playable characters' hands. As such, Grab can under normal circumstances only be used on one object at the time.
- Grinding: Grinding is the act of balancing on a Grind Rail and then moving down such rails at high speeds. Most practitioners grind with their feet on the Grind Rails while others grind using other parts of their bodies, like their rear. Extreme Gear practitioners on the other hand always grind with their Extreme Gears on the Grind Rails.
- Grind Step: When performing the Grind Step, the user, while grinding besides a parallel Grind Rail, does a jump over to the parallel rail at high speed, from where they continue grinding. In gameplay, this move enables the player to quickly and safely switch lanes when grinding in Grind Rail sections. This way, the player can dodge incoming obstacles on the Grind Rails while still maintaining speed or the Boost, as opposed to simply jumping to another rail.
- Homing Attack: When performing the Homing Attack, the user first targets a foe or object from midair. The user then curls into a spinball and launches straight into the target. After hitting, the attack's force will cause the user to bounce off the target. The user will then usually strike a pose. Also, when performing the Homing Attack, the user typically leaves a colored aura trail in their wake. The color of this trail depends on the user.
- Auto-Homing: Auto Homing is a Power Formation maneuver used by Team Sonic, Team Dark, Team Rose and Team Chaotix in Sonic Heroes. When performing this move, the Power type character from each team (Knuckles the Echidna, E-123 Omega, Big the Cat and Vector the Crocodile) approaches nearby enemies while their teammates automatically attack them with Homing Attacks.
- Focused Homing Attack: In gameplay, the Focused Homing Attack is capable of locking-on to multiple enemies; up to six at once. The more enemies Sonic takes out with a single Focused Homing Attack, the more Animals will be rescued than just defeating each enemy individually, with the second enemy destroyed releasing two animals, the third releasing three, and so on. This type of Homing Attack can also work on just one foe; if three layers of reticles appear on a certain enemy, the player can release the Focused Homing Attack to deal even more damage and possibly defeat the foe immediately. No bosses, excluding the first fight with Zazz, will be defeated easily with this method, but it is very effective against them.
- Homing Dash: When performing the Homing Dash, the user jumps into midair and homes directly into a target at high speed while leaving a colored trail, like the Homing Attack. Unlike the Homing Attack though, the users do not curl into a ball; instead, they move through midair like when using the Jump Dash.
- Hop: Hop involves the user jumping with a light leap while running without going into a full Spin Jump. It can be used to quickly cross small gaps and clear low obstacles that would otherwise make the user trip or negate the Boost, without losing speed and/or momentum, which is the downside to using a regular Spin Jump.
- Hop Jump: When performing the Hop Jump, the user assumes a more aerodynamic pose as they fly through midair. The user then does a upward spring in midair to gain extra height.
- Humming Top: When performing the Humming Top, the users thrust their body forward through midair while sticking their legs outward to attack foes (often while spinning), thereby increasing their horizontal speed to gain distance.
- Kick: When performing the Kick, the user does a somersault and attacks forward along the ground while stretching out both his feet in front of them. When doing so, the user is surrounded by their respective aura (blue for Sonic and yellow for Shadow). When using the Kick, the player can inflict damage to enemies or destroy Wooden Containers.
- Kick Boost: When using the kick boost, the user delivers a powerful, charged strike to a Movable Crate with both his legs, causing the crate to slide a small far distance along the ground at high speed. This is useful for quickly pushing a Movable Crate or taking out enemies caught in the Moveable Crate's path.
- Flying Kick: When performing the Flying Kick, the user dashes towards an enemy or projectile and immediately hits it with a midair kick while dealing damage. Enemies or projectiles hit by this attack will then be sent flying away in the direction the player kicked it until they touch a surface. If another enemy is caught in the path of the enemy knocked away by the Flying Kick, they will both be defeated.
- Light Speed Attack: The Light Speed Attack has barely changed from game to another. When using it, the user charges at different opponents at the speed of light with midair Homing Attacks and destroying every lesser enemy in the vicinity (including those far away or above the player), whether in direct or circular succession. The Light Speed Attack is more powerful than the regular Homing Attack and faster than the Maximum Heat Knuckles Attack.
- Lock-On: When performing Lock-on, the user will lock onto a chosen target, with an indicator appearing in front of said target. When the user then performs an attack specifically tailored to the Lock-on, said attack will automatically home in on the target marked by Lock-on without failing, ensuring a virtually perfect hit.
- Long Wind Jump: When performing the Long Wind Jump, the user performs an acrobatic maneuver (or attack) in midair that lets them increase their horizontal speed to gain distance. How this acrobatic maneuver is executed depends on the user.
- Mystic Melody: The Mystic Melody is a floating, white glowing orb that emits transparent notes and small rings. Once obtained, it allows the character to play a "mystical melody" on a transverse flute. When using the Mystic Melody near an Ancient Ruin, it will create new paths through the stage. It create platforms, reveal invisible surfaces and doors, open portals and create rings.
- Punch Attack: When using the Punch Attack, the user stands firmly on the ground where they punch the enemy in front with their fists up to three times in a successive combo attack.
- Quick Reverse: When performing the Quick Reverse, the user performs an acrobatic maneuver in midair that causes them to stop and lurk backwards a few feet, thereby rapidly changing the user's flight direction. How this acrobatic maneuver is executed depends on the user. In gameplay, the Quick Reverse is quite useful when the playable character is heading for obstacles or is about to have an awkward landing. Additionally, the move will not cancel the momentum the player receives from the Boost Mode. However, it normally leaves the users vulnerable to anything behind them.
- Quick Step: Fitting with its name, the Quick Step allows the user to make a swift-strafing movement to the left or right while running at high speeds. When using this move, the user often moves so fast that they appear as a blur.
- Radial Burst: The Radial Burst is a maneuver that can only be pulled off by Speed-Type characters (such as Sonic and Shadow) while they drive a race car. When performing the Radial Burst, the user emanates a blast that will destroy any incoming Wisp attacks from rival car racers.
- Rocket Accel: When performing Rocket Accel, the Speed type member of the team rolls into a ball, while the remaining teammates get up behind the Speed type member. Once gathered, the other teammates push the Speed type member forward with extreme force, propelling the Speed type member forward at high speed as a yellow field forms around them, allowing the player to damage enemies caught in the Speed type member's path. Additionally, Rocket Accel can attract nearby Rings, activate switches, and have the same effects as the Tornado Jump when used near poles and enemies.
- Skid Attack: The Skid Attack is very similar in performance to the Somersault and the Slide, but possesses attributes unique to itself. Basically, the move is executed by having Shadow perform a normal somersault and then he slides along the ground while striking his enemy with his feet first before coming to an unstoppable halt. The range of this attack can be increased further by performing it while running at high speeds.
- Skydiving: As the name implies, the skydiving maneuver is for when the user is falling down from high up in the air. When using this maneuver, the user adjusts themselves while falling through midair so their body becomes either more or less aerodynamic. As a result, the user can control whether they will fall faster or slower through midair.
- Slide Attack: The Slide is very similar to the Skid Attack, but better as it possesses greater range and speed. When performing the move, the user falls down while running and slides along the ground with their feet in front of them. Sometimes, this creates an aura field around the user.
- Spin Jump: When performing the Spin Jump, the user first jumps up into midair and then curls into a ball, like when performing the Spin Attack, and starts rolling around in midair at high speed. However, certain characters can have different performances or variants of the Spin Jump.
- Spin Attack: The Spin Attack consists of the user curling into a concussive ball or cutting disk while rolling along the ground at high speed. When used at a very high speed, the user is able to mow down or shred through enemies and breakable obstacles.
- Spin Dash: The Spin Dash, for all intended purposes, is a move that lets the playable characters dash off from a standstill. When performing the Spin Dash, the user first crouches down and curls up into a tight concussive ball or cutting disk. The user then starts charging up the Spin Dash from a stationary position by spinning rapidly on the spot and gaining potential energy before taking off into a high-speed rolling attack, dealing incredible damage to whatever they collide with. The move can be used for both attacking foes and simply travelling at high speeds.
- Somersault: The Somersault is an acrobatic exercise where the user of the technique makes their body rotates 360° around a horizontal axis with the user's feet passing over their head. As this movement is executed, the user strikes out with their legs, thereby adding an offensive dimension to the Somersault. So far, the Somersault can be performed both on the ground and in midair. When used on the ground, the Somersault becomes an offensive roll akin to the Spin Attack. When used in the air on the other hand, the Somersault lets the user launch a wave of compressed air with their feet to hit their targets with.
- Fire Somersault: In order for Sonic and Shadow to use the Fire Somersault, they each must possess the Flame Ring Level Up Item, found in Crazy Gadget and Radical Highway, respectively. The mechanics between the regular Somersault and the Fire Somersault are identical, with the user performing a body flip and attacking with their feet. The difference when performing this move is that the user is enveloped in a fiery aura which amplifies the move's power greatly, thus allowing the user to break the metal containers found throughout the stages and other tough obstacles.
- Stomp: When performing Stomp, the user goes into midair (either by jumping or running off a ledge), for then to slam directly downwards with one of their feet first, creating an aura field around them as they descend. Upon landing on the ground, the user releases a destructive shock-wave which causes damage to objects close to the user. The color of one's aura and the Stomp's shockwave depends on the user: Sonic's is blue, Shadow's is orange, the Avatar's is white, etc.
- Stop n' Slam: When performing the Stop 'n' Slam, the user performs an acrobatic maneuver in midair that stops them in mid-flight and makes them plunge straight down on any target below them. How this acrobatic maneuver is executed depends on the user.
- Strafe: While strafing, the player will remain facing the same direction while they move around. The move allows the player to continue firing at an enemy whilst moving left or right to avoid enemy attacks.
- Tornado Attack: When performing the Tornado Jump, the Speed type character jumps into the air and creates a tornado effect. Each team's Tornado Jump differs between each other in terms of performance.
- Black Tornado: When performing the Black Tornado, Shadow uses the Spin Dash to circle around an opponent in midair at high speed while leaving a black trail. The resulting slipstream creates a cyclone effect that forms a black cyclonic vortex of air around the opponent. The effect of the Black Tornado depends on the type of enemy it is used on. If used on unprotected Egg Pawns, Egg Knights or opposing playable teams, the Black Tornado sucks the opponents off their feet and flings them into the air, before they fall back down to the ground. Upon landing, they will take damage and be potentially stunned for a short time - for some enemies, this can even reveal their weak spots. If used on Egg Pawns or Egg Knights wearing shields, the Black Tornado will permanently blow off their shields, thus leaving them with a weaker defense. If used on larger or airborne enemies, the Black Tornado will make them disoriented at most, but will deal no damage.
- Triangle Jump: This move is similar to the Wall Jump maneuver, except that the user can only move horizontally across the walls. When approaching two walls that are close to one another, the user launches a Homing Attack at the wall to grab onto it. The user can then jump directly horizontally from one wall to another. Depending on the user's inherent abilities, the user can either continuously hang onto the wall or even run along it.
- Trick Action: When performing a Trick Action, the users pull off a certain acrobatic maneuver. Some of these actions include the users thrusting themselves in certain directions, twisting themselves around or doing body flips. These maneuvers are normally executed while the user is thrown into mid-air, although there have been some cases where they can be pulled off while grinding or while setting off gimmicks. Each Trick Action is different in execution and is performed in accordance to the user's own unique style; while using the same Trick Action, Sonic may move his legs around while Knuckles strikes with his fists.
- Wall Jump: When performing the Wall Jump, the user jumps onto a wall and set off from it with their feet, causing them to be send upwards. This move is similar to the Triangle Jump, except the user moves upward when jumping off the walls instead of remaining at the same height.
- Air R. Chaos: When performing Air R. Chaos, the user invokes Chaos Control in midair, creating a spot of distorted space in the shape of a purple and white orb before throwing the orb away in a horizontal swing. The orb of distorted space will then float in midair and try to get back to the user until either an opponent makes contact with it, which will knock the opponent into midair, or the user performs Air R. Chaos again, thus neutralizing the first orb. In gameplay, after having performed Air R. Chaos, the orb of distorted space will follow the player's movements by moving towards the player in an as direct path as possible until it arrives as the player's current position, where it will remain in rest. However, the closer the orb of distorted space gets to the player, the slower it will move.
- Chaos Attack: It can be executed by pressing XboxA.png/PSXButton.png multiple times after performing a Homing Attack. After landing a Homing Attack on a target, Shadow can consecutively attack with rapid strikes up to five times, dealing additional damage and being able to defeat most enemies. In addition to inflicting more damage, the Chaos Attack has a few advantages as well. While Shadow is performing the move, he temporarily becomes immune to other enemy attacks and avoids damage. This may be because his attacks are blocking whatever attacks are thrown at him. Also, when defeating an enemy with just a Homing Attack, Shadow can defeat another enemy with Chaos Attack if he is close enough to them.
- Chaos Blast: Like its name, it is an explosion of highly powerful chaos energy that damages all that is within 10-20 yards. In most games, Shadow can use it after charging the chaos energy inside his body and firing it outside, which greatly damages, or even destroys, the enemy. Like other chaos powers, it can be powered up with the Chaos Emeralds to become even stronger.
- Chaos Boost: When using the Chaos Boost, Shadow is given a noticeable increase in power, reaching the point where he radiates such intense chaos energy that he can force Mephiles out the shadows he blends into. In this state, Shadow's durability is increased to the point where he is nearly invulnerable, and his basic attacks (such as the Homing Attack and Chaos Spear) are greatly enhanced. With the reserve of chaos energy at his disposal, Shadow is also able to execute highly powerful and advanced chaos powers, such as the Chaos Snap, Chaos Lance and Chaos Blast.
- Chaos Burst: When performing Chaos Burst, the user spins around and uses Chaos Control to hide away in an area of distorted space, disappearing from sight. When emerging from the distorted space, the user briefly creates a small white and purple bubble around himself that damages any opponents that makes contact with it, as well as launching them for multiple hits. When holding the R button, the player's character disappears, though the character's shadow can still be seen. Whilst hiding, the player is immune to harm, and the player will continue moving in the direction he/she was moving towards or facing when the move was executed. When the R button is released, the player will emerge to deliver the attack.
- Air Chaos Burst: When performing Air C. Burst, the user, while in midair, spins around and uses Chaos Control to hide away in an area of distorted space, disappearing from sight. Once fallen back down on the ground, the user emerges from the distorted space, creating a small white and purple bubble around himself that damages any opponent that makes contact with it.
- Chaos Control: Chaos Control is an ability that allows the user to manipulate or warp the fabric of space and time using a Chaos Emerald's chaos energy, and its effects can be molded into affecting reality in a multitude of manners. The power of Chaos Control is enhanced with each Chaos Emerald added to its usage, until reaching full power with all seven, meaning that the more Chaos Emeralds that are used in the process, the greater is the extent that the user can warp space and time. Furthermore, because the power of the Chaos Emeralds can be harnessed without a physical connection to a Chaos Emerald, users only need to be within an unknown proximity to one to use Chaos Control. Chaos Control requires at least one Chaos Emerald nearby to draw power from, and without one, Chaos Control is impossible, with the exception of fake Emeralds with the same wavelength and properties as a real Chaos Emerald. A report for the Biolizard also stated that a specific organ was used by the creature to begin the process of Chaos Control.
- Chaos Magic: When performing Chaos Magic, the user snaps their fingers, invoking Chaos Control. This creates an area of distorted space in front of the user in the form of a violet, purple and white spatial rift that knocks the opponents into the air. The player can also hold down the R button to delay the attack which in turn will make the location of the sphere of space appear further away from the player. The sphere appears in the direction aimed before the R button is pressed.
- Air Chaos Magic: When performing Air C. Magic, the user, while in midair, closes his eyes and snaps one of his fingers. This act invokes Chaos Control, creating an area of distorted space down in front of the user on ground level in the form of a violet, purple and white spacial rift that knocks the opponents into the air. Unlike the ground version, this only summons the sphere at an angle below the character to the ground, and cannot be delayed like the ground version either.
- Chaos Nightmare: When performing C. Nightmare, the user grinds both his fists at his side while briefly ascending into the air. While grinding his fists, the user invokes Chaos Control and distorts space around both his fists, creating small violet and purple pulsating spheres around each fist that repels enemies. In gameplay, the C. Nightmare knocks opponents away when it makes a clean hit and allows the player to case the opponents for a Pursuit Attack. It is among the most powerful Heavy Attacks in Sonic Battle, but is plauged by some slow startup; Shadow however naturally has the Shadow B. Kick to help prop up the attack with a small launch.
- Chaos Snap: The Chaos Snap is an enhanced version of Shadow's Chaos Attack, with his kicks and punches being multiplied in power and speed due to chaos energy. When performing this move, Shadow enters his Chaos Boost state and uses Chaos Control to warp between opponent where he lands several fierce hits on them.
- Chaos Punishment: A variation of Chaos Snap that works the same way, but when attacking, time is stopped. Sir Lancelot was also seen combining this technique with Chaos Blast when using Ddraig Goch.
- Chaos Spear: Chaos Spear is a technique where the user channels raw chaos energy as a form of electricity into a spear-shaped energy construct and then fires it as an energy bolt. Its power-level can be adjusted by the user, making it weak enough to just stun a target or powerful enough to inflict injuries. Users like Sir Lancelot can also channel the Chaos Spear's energy through swords when firing them. Once manifested, the Chaos Spears are substantial enough to be physically grabbed and get embedded in surfaces. The means of firing the Chaos Spear are numerous. The most recognized way is just by swinging the user's hands forward to fire them as arrows. Other methods include hurtling a cascade of spears in an energy burst, manifesting the spears in midair and shooting them at the target, firing them from the palm of the hand, or just grabbing and then throwing them manually like actual spears. Additionally, entering a Super State amplifies the Chaos Spear's power significantly, to the point where a single one can blow up an entire building.
- Chaos Upper: When performing Chaos Upper, the user turns away from the opponent and grinds his fist, invoking Chaos Control to distort the space around the user's fist, creating a small violet and purple pulsating sphere around it (in a similar fashion to C. Nightmare). The user then backhands the opponent with his space-distorted fist, knocking the opponent into the air.
- S. Teleport: When performing S. Teleport, the user invokes Chaos Control in mid-air to warp himself forward through space in mid-air, before appearing again a certain distance ahead of where the warp began. In gameplay, S. Teleport can be performed as many times as desired for as long as the player is in the air, though after each usage the user will lose some altitude due to some slight recovery time by a few frames after a teleport.
- Shadow Dash: When performing Shadow Dash, the user utilizes the Air Shoes to launch himself forward with a quick dash at high speed. While dashing, the user then invokes Chaos Control to warp himself forward across space, before appearing again at a certain distance ahead of where the warp began, while still retaining a bit of momentum, enough to continue moving from it without his braking animation.
- Shadow Heal: When performing Shadow Heal, the user stands firmly in one spot and closes his eyes. The user then invokes Chaos Control, using it to power a procedure that heals any physical damage he may have received.
- Roaming Chaos: When performing Roaming Chaos, the user invokes Chaos Control, creating a spot of distorted space in the shape of a purple and white orb, before throwing the orb away in a horizontal swing. The orb of distorted space will then float in midair and try to get back to the user until either an opponent makes contact with it, which will knock the opponent into midair, or the user performs Roaming Chaos again, thus neutralizing the first orb.
- Bestowal: All wisps bestow Shadow with a different set of powers and abilities upon going inside of him. The most basic white wisps can grant him the power to boost or fill his boost meter allowing him to boost for longer. Other wisps greatly enhance his speed.
- Transformation: Majority of wisps, once entering into Shadow have the ability to transform his body into different kinds of objects depending on their power set, like the Indigo Asteroid turning him into a black-hole like object with its own gravitational pull, pink spikes turns him into a pink set of spikes, black bomb turns him into a bomb, etcetera.
- Black Bomb: Once absorbing the Black Wisp, Shadow turns into a ticking time bomb that will eventually explode.
- Blue Cube: Once absorbing the Blue Wisp, Shadow turns into a blue cube that causes massive shockwaves upon landing.
- Crimson Eagle: Once absorbing the Crimson Wisp, Shadow turns into an eagle and can utilize this form's wings to achieve flight and soar through the air unhindered. The Crimson Eagle's only known weakness is that it can only be used for a few seconds and requires more Hyper-go-on from Crimson Wisps to be maintained.
- Cyan Laser: Once absorbing the Cyan Wisp, Shadow turns into a laser.
- Green Hover: Once absorbing the Green Wisp, Shadow turns into a hovercraft.
- Ring Dash: The Ring Dash is very similar to the Light Speed Dash, except it is much slower, can be used on even vertical trails of Rings and requires the Green Hover. When using it, the Green Hover automatically moves along a trail of Rings without interruption though midair while picking up the Rings, until it reaches the end of the trail.
- Gray Quake: Once absorbing the Gray Wisp, Shadow turns into an iron ball.
- Indigo Asteroid: Once absorbing the Indigo Wisp, becomes a miniature planet with a strong gravitational field. The user is as such capable of creating a powerful gravitational pull around themselves, strong enough to tear all kinds of objects to pieces and pull them into the Asteroid Ring. Additionally, the gathered matter can be used to empower the gravitational pull. The Indigo Asteroid also grants the user the ability to levitate through midair.
- Ivory Wing: Once absorbing the Ivory Wisp, Shadow turns into a lightning bolt.
- Jade Ghost: The Ghost Attack is very similar to the Homing Attack, except it is slower and requires the Jade Ghost, among other things. When using the Ghost Attack, the user locks onto a target from a distance and pulls themselves towards it in a straight line. When doing so, a jade light tether line will emit from the Jade Ghost, which will connect straight to the that target. If used on an enemy, the user will pull themselves towards it and then land a damaging impact upon it. Notably, the Ghost Attack can even lock onto targets behind walls and objects, and then pull the user through the aforementioned obstructions until they reach their target.
- Magneta Rhytm: Once absorbing the Magneta Wisp, Shadow turns into a musical note.
- Orange Rocket: Once absorbing the Orange Wisp, Shadow turns into a rocket.
- Pink Spikes: Once absorbing the Pink Wisp, Shadow turns into pink spikes, being capable of scaling on any surface.
- Purple Frenzy: Once absorbing the Purple Wisp, Shadow gains powerful jaws that can chew through any robot’s armor and other durable obstacles that even Shadow cannot smash with a single hit. The Purple Frenzy can also consume any matter the user bites off and add it to their own mass, allowing the Purple Frenzy to grow larger for each bite until reaching maximum size. When reaching maximum size, the Purple Frenzy also gains a suction breath that let the user suck in smaller objects not too heavy or rooted to the ground. The Purple Frenzy is also capable of levitating a small distance above the ground, which is how it travels around without legs.
- Red Burst: Once absorbing the Red Wisp, Shadow turns into a fire ball that can burst.
- Violet Void: Once absorbing the Violet Wisp, Shadow turns into a psuedo-black hole, with a gravitational pull so strong that it bends space and time. This gravitational pull allows the Violet Void to draw objects into themselves from a distance and make them vanish into a void within them.
- White Boost: Once absorbing the White Wisp, Shadow gains more boost gauge allowing him to boost even faster.
- Yellow Drill: Once absorbing the Yellow Wisp, Shadow gains the ability to turn into a drill and burrow underground.
- Item Box Transfer: The Item Box Transfer is a team action that certain racing cars can pull off. With it, a car racer can request or offer an Item Box power-up to their teammates to help themselves or their teammates out throughout the race.
- Air Ride: Air Ride, also called Air Riding, is a move that appears in all three games in the Sonic Riders series. It is a racing maneuver used by racers riding on Extreme Gear, where users are able to take flight into mid-air on their Gear and pass through Dash Rings/Accelerators.
- Air Slide: When performing the Air Slide, the user shoots out a jet of Air from the side on the user's Extreme Gear, resulting in the user making a sharp turn while still moving at high speed. After making the turn, the user will then shoot forward in the direction he/she is facing. In gameplay, this is a useful maneuver for making it through sharp turns on the racing tracks while still maintaining top speed.
- Bowling Strike: Strikes anyone in its way.
- Free Throw: Stuns racer in 1st Place temporarily. Replaces Tee Shot when using a Bike.
- Gravity Control: Story-wise, in order to allow a user to perform Gravity Control, the user must possess an Ark of the Cosmos/Gravity Band which is required due to their gravity-altering properties. In order to perform Gravity Control in gameplay, the user must have accumulated enough Gravity Points (GP) in their GP Gauge. If the user has even a little amount of GP, they can perform Gravity Control. When performing Gravity Control, the user activates their Ark of the Cosmos/Gravity Band, which is signified by a small wave of light and ripples erupting from the Ark of the Cosmos/Gravity Band, followed by the Ark of the Cosmos/Gravity Band itself glowing. This causes the gravity in the user's nearby vicinity to be negated, causing nearby objects and the user itself to enter zero gravity, though the user will still move in the same direction as when the Gravity Control was activated (albeit at a slower pace). Once in mid-air, the user can directly select any new direction to head towards, even when the user were going at full speed on Extreme Gear. Once the direction has been selected, the user propels themselves forward at high speeds with a quick shift in gravity, while other objects caught in the gravity shift are destroyed, allowing the user to resume racing on their Extreme Gear at high speeds. This is sometimes referred to as "Gravity Drift".
- Gravity Dive: Story-wise, in order for the user to perform Gravity Dive, the user must possess an Ark of the Cosmos/Gravity Band which is required due to their gravity-altering properties. In order to perform Gravity Dive in gameplay, the user must have accumulated enough Gravity Points (GP) in their GP Gauge by performing tricks, grinding, opening certain Item boxes etc. If the user has even a little amount of GP, the player can perform Gravity Dive. When performing Gravity Dive, the user activates their Ark of the Cosmos/Gravity Band, which is signified by an brief explosion of light erupting from the Ark of the Cosmos/Gravity Band that turns all colors from the user's perspective monochrome. Once activated, the Ark of the Cosmos/Gravity Band will generate a temporary black hole further down the track, thus creating a powerful gravitational disturbance that makes all objects within a large radius of the user to enter zero-gravity. This results in larger objects along the side of the track, such as trains or tree trunks, to be torn off the ground and to float closer to the center of the track. At the same time, the user slowly gets off their Extreme Gear and starts floating above the ground, holding the minimized Extreme Gear loosely at their side. Once in position, the user usually shouts a personal quote and is, in an instant, pulled through mid-air towards the black hole at maximum speed. While flying through the air, the user has free movement abilities, can plow through most obstacles and can freely control their movements in all directions, though the player will slowly descend back to the ground if the Gravity Dive is used high above. Once the player runs out of Gravity Points or chooses to deactivate Gravity Dive, the user falls back on the ground and gets back on their Extreme Gear and resumes racing at high speeds.
- Kick Dash: When performing the Kick Dash, the user releases a burst of air from the rear of his/her Extreme Gear, resulting in the user and his/her Extreme Gear being propelled forward at high speed.
- Level 1 Attack: Shocks the opponent by shouting "Here I come!"
- Level 2 Attack: Hits the opponent with a Spin Dash.
- Level 3 Attack: Hits the opponent with a stronger Spin Dash.
- Octo-Ink: Distorts an opponent's vision when struck.
- Slide Turn: When performing Slide Turn, the user jumps while leaning towards the side they want to turn on their Extreme Gear, causing it to tilt and make a sharp sliding turn along the ground while still moving at high speed. After making the turn, the user will then shoot forward in the direction they are facing. In gameplay, this is a useful maneuver for making it through sharp turns on the racing tracks without using Gravity Control. It also partially overcomes the Wheel type Extreme Gears' inability to use the aforementioned move to the same extent as other Extreme Gears.
- Soda Rocket: Provides a burst of speed.
- Special Item: Character uses his or her special attack when using the Kick Dash.
- Target Torpedo: Locks onto and strikes an opponent.
- Tee Shot: Stuns racer in 1st place temporarily.
- Tornado: When performing the Tornado, the users spins around once on their Extreme Gear and uses their accumulated Air to release a grey mini-tornado in their wake. These tornados possess strong enough wind currents to knock an Extreme Gear rider off-balance.
- Drift: The Drift is a move that is performed with race cars to get through sharp turns. When performing this move, the user makes a sharp turn while using their accelerator and drifting controls at the same time. This causes the user's direction to shift rapidly in a smooth curve without them losing much of their momentum. At the same time, the user builds up a speed boost that will be triggered once the user finishes drifting. In gameplay, the Drift is useful for the player when they have to get through tight turns at high speeds. In fact, mastering Drift can help the player conquer the most complicated of tracks by making them able to perform 180 degree turns or more. Sometimes, using Drift will be the only way to master tricky corners. In addition, by continuously drifting, the player earns a speed boost which will automatically propel the playable character forward quickly upon ending their drifting maneuver. By using the Drift long enough, the player will build up their boost, allowing it to power through three different boost levels. For each increase in level, the Drift's speed boost will be empowered further, allowing for greater and faster acceleration when triggered.
- Rival Takedown: The Rival Takedown is a maneuver that can only be pulled off while driving in a race car. When performing the Rival Takedown, the user attacks an rival car racer with either a Wisp's Color Power or by shunting.
- Skim Boost: The Skim Boost is a maneuver that certain racing cars can pull off. When performing the Skim Boost, a car racer's teammate drives up next to the car racer and skims past them. This will cause yellow rings to appear around the car racer which will then close in around them. Once the rings disappear, the car racer will receive a brief speed boost.
- Slingshot: The Slingshot is a maneuver that certain racing cars can pull off. When performing the Slingshot, a car racers follows the yellow tire tracks of a teammate. By staying on the trail, the car racer's car will build up a speed boost which will come into effect when the user leaves their teammate's trail.
- Start Line Boost: The Start Line Boost is a move that is performed with race cars. When performing this move, the user revs up their car just before a race starts. If done correctly, then the user's race car will take off at high speed when beginning the race. If done incorrectly however, the user will start off with a plodding disadvantage.
- Stunt: The Stunt refers to a form of acrobatic maneuvers that the user performs with a race car. When performing a Stunt, the user uses their car to execute a form of aerial movement while their race car is in midair. By executing a Stunt, the user builds up a speed boost. In some cases, it even lets the user steer their race car through midair.
- Team Ultimate: When performing the Team Ultimate, the user, while riding a racing vehicle, surrounds themselves in a fiery golden aura that grants their vehicle a massive speed boost, thereby turning them into an unstoppable projectile that can plow through any obstacle and rival racer.
- Deflect: When performing this technique, Super Shadow does a swipe with his fists, which covers him in a shield of slate-gray energy that deflects rocks and enemy projectiles back at the enemy.
- Spear of Light: When performing this move, Super Shadow charges up red chaos energy in his hands. Once he has gathered enough, Super Shadow simultaneously releases nine red destructive energy projectiles more powerful than Chaos Lances in a circular pattern, which will home onto Solaris with enough force to penetrate his light shells.
Other
Standard Tactics: Shadow's most consistent opening attack deals with the use of chaos energy such as chaos control for either stopping time or teleporting around his opponent. He will then proceed to use his speed in conjunction with his physical attacks.
Weaknesses: Shadow is confident and cocky, viewing others as inferior to him, though by the end of Adventure 2 the latter is resolved. Shadow originally lost his memories and had no recollection of who he was, but as of Shadow the Hedgehog that has been resolved.
Battle Records
None.
*Ryūko Matoi (Kill la Kill) - Thread
- Keys: Super Shadow and Senketsu Kisaragi were used.
- Conditions: None.
- Location: SBA
- Restrictions: None.
- Dark Pit (Kid Icarus) - Thread
- Key: Super Shadow and Post-Sealing Dark Pit were used.
- Conditions: None.
- Location: SBA
- Restrictions: The Player was restricted for Dark Pit
None.
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