'''[[Range]]:''' '''Standard Melee''', '''Several Meters''' to '''Tens of Meters''' to '''Kilometers''' with weapons and abilities
'''[[Range]]:''' '''Standard Melee''', '''Several Meters''' to '''Tens of Meters''' to '''Kilometers''' with weapons and abilities, '''Low Multiversal''' with Existence Erasure
'''[[Intelligence]]:''' '''Genius''' combat-wise (It's a highly intelligent combat robot capable of mastering various weapons instantly upon acquiring them. It has defeated ancient beings with much greater faculties than it such as [[Minos]] and [[Gabriel (Ultrakill)|Gabriel]]. [https://ultrakill.fandom.com/wiki/V1#:~:text=ability%20to%20fix%20itself%20and%20rebuild%20broken%20parts%20on%20the%20fly It can fix and rebuild itself on the fly] and swap weapons and strategies at such a pace as well. Machines in ULTRAKILL are highly capable combat-wise and can create their own weapons via salvaging scrap, to the point where they armored beyond recognition. It salvaged the Knuckleblaster arm dropped from [[V2 (Ultrakill)|V2]] and made it a regular part of its equipment. It was developed for field combat at war. Its strategic prediction allows it to reflect enemy attacks with pinpoint accuracy before they even fire)
'''[[Intelligence]]:''' '''Genius''' combat-wise (It's a highly intelligent combat robot capable of mastering various weapons instantly upon acquiring them. It has defeated ancient beings with much greater faculties than it such as [[Minos]] and [[Gabriel (Ultrakill)|Gabriel]]. [https://ultrakill.fandom.com/wiki/V1#:~:text=ability%20to%20fix%20itself%20and%20rebuild%20broken%20parts%20on%20the%20fly It can fix and rebuild itself on the fly] and swap weapons and strategies at such a pace as well. Machines in ULTRAKILL are highly capable combat-wise and can create their own weapons via salvaging scrap, to the point where they armored beyond recognition. It salvaged the Knuckleblaster arm dropped from [[V2 (Ultrakill)|V2]] and made it a regular part of its equipment. It was developed for field combat at war. Its strategic prediction allows it to reflect enemy attacks with pinpoint accuracy before they even fire)
Revision as of 04:34, 5 January 2023
"Mature Content"
This character or verse has mature themes and concepts, thus those of young age are ill-advised to look through these.
“
MANKIND IS DEAD. BLOOD IS FUEL. HELL IS FULL.
„
~ V1's operative statement
“
The V model was built for war, with V1 boasting a new kind of exterior plating that allowed refueling through contact with blood rather than through a separate refueling process.
Due to its necessary thinness, it is far less durable, but the ability to fix itself and rebuild broken parts on the fly would outweigh the negatives on an active battlefield.
However, during the prototyping phase, the New Peace was established and war became irrelevant.
V1’s planned production was cancelled and an updated model, V2, was developed instead, using the standardized plating, since durability was far more important during times of peace when no bloodshed was necessary.
Neither model ever reached mass production due to the end of wars completely draining any demand, so it’s likely only a single prototype build of each model remains in existence.
V1 is the main protagonist and playable character of the FPS game ULTRAKILL.
In the world of ULTRAKILL, robots are fueled on human blood; after the robot uprising led to the extinction of humanity, many robots (including V1) flocked to Hell in search of more blood from its denizens, angering the Demons and, eventually, ; as robots are fueled by human blood, many robots, including V1, reached the logical conclusion to invade Hell and kill its denizens for their valuable blood.
V1 was the first of the short-lived "V" model; a combat android designed with a unique exterior plating that can absorb blood for fuel on-contact, rather than through a dedicated refueling process; this, coupled with its agility and on-the-fly repairs, would have made it a nigh-unstoppable weapon of war had the "New Peace" not occurred, ending all wars.
A second prototype, V2, was made before the series' total cancellation and, eventually, the extinction of humanity; it's likely that V1 and V2 are the only existing V models to exist.
V1 uses a Revolver, Shotgun, Nailgun, Railcannon and Rocket Launcher (with each weapon sporting multiple forms) and can even switch out its arm on the fly in order to carve through the swarms of enemies it encounters. Said enemies typically fall under the categories of Husk, Demon, Machine, or Angel (though there are a few unique adversaries).
Alignment:Neutral Evil (V1 goes to a rampage in Hell, completely killing any life form in the entire layers of Limbo, Lust, Gluttony, Greed, Wrath and Heresy. V1's only goal is to get more blood in order to heal itself, and will not think twice before attacking someone for it.)
Combat Speed: Massively Hypersonic (V1 is able to tag people who scale to him such as Gabriel or V2. V1 is able to dodge and punch airbone coins, who are normally impossible for enemies to dodge), FTL (Can tag V2 who has a similar Dash ability)
Range:Standard Melee, Several Meters to Tens of Meters to Kilometers with weapons and abilities, Low Multiversal with Existence Erasure
Intelligence:Genius combat-wise (It's a highly intelligent combat robot capable of mastering various weapons instantly upon acquiring them. It has defeated ancient beings with much greater faculties than it such as Minos and Gabriel. It can fix and rebuild itself on the fly and swap weapons and strategies at such a pace as well. Machines in ULTRAKILL are highly capable combat-wise and can create their own weapons via salvaging scrap, to the point where they armored beyond recognition. It salvaged the Knuckleblaster arm dropped from V2 and made it a regular part of its equipment. It was developed for field combat at war. Its strategic prediction allows it to reflect enemy attacks with pinpoint accuracy before they even fire)
This dropdown contains all of V1's standard equipment
*Piercer Revolver: Hold Alt Fire to charge a 3-hit beam.
Requires cooldown.
AKA Bootleg Railcannon
Marksman Revolver: Press Alt Fire to throw a coin.
Hit an airborne coin to deflect your shot into the nearest enemy's weakpoint.
Coins can be chained.
It costs four coins to fire this weapon... for twelve seconds
Alternate Revolver: A Revolver that does more damage but fires at a slower rate than the standard revolver.
Alternate Piercer Revolver
Alternate Revolver: A Revolver that does more damage but fires at a slower rate than the standard revolver.
Alternate Marksman Revolver
Core Eject Shotgun Press Alt Fire to overheat and launch the shotgun's cores.
Hold to charge distance.
Explodes on impact.
See this? This is my BOOMSTICK!
Pump Charge Shotgun: Press Alt Fire to pump your shotgun, increasing the power and decreasing the accuracy of your next shot.
Too many pumps will cause an explosion when fired.
Do you want to explode?
Attractor Nailgun: Alt fire to shoot a magnet that pulls all nearby nails towards it.
Magnets stick to surfaces and enemies and can be broken with hitscan weapons.
Nailed it.
Overheat Nailgun: Alt fire while shooting to overheat for a quick burst of high damage at the cost of a heatsink.
Heatsinks recharge while not firing.
Out of battery again?!
Attractor Sawblade Launcher: Replaces the Nails by Sawblades
Alternative Nailgun
Overheat Sawblade Launcher: Replaces the Nails by Sawblades
Alternative Nailgun
Electric: A powerful instant piercing shot.
Pierces through all enemies. Pay attention to your positioning to maximize destruction.
Don't use in water.
Electric Railcannon
Screwdriver: Fires a powerful drill that sticks to an enemy and deals damage overtime.
The drill causes enemies to bleed continuously with extra healing range.
Screwdriver Railcannon
Malicious: Fires an instant beam that causes a large explosion on impact, similar to a certain familiar face.
Wipes out groups of weak enemies with ease.
Malicious Railcannon
Freezeframe Rocket Launcher: Press Alt Fire to freeze rockets.
Frozen rockets have a larger blast radius will stay frozen even when switching weapons.
Stop-time heart for me if she's not mine
*Feedbacker: Fast punch with decent damage.
Can parry projectile attacks, including shotgun shots and coins
The Feedbacker
Knuckleblaster: Slow punch with high damage and knockback.
Hold Punch to blast shells inside the knuckles, causing a shockwave that knocks surrounding enemies away
The Knuckleblaster
Whiplash: A winch with a spear.
Hold to throw, release to pull.
Can pull light enemies and items, will get pulled to heavy enemies and grapple points.
The Whiplash
Optional Equipment
This dropdown contains all of V1's optional equipment
*Moon Pendant: A translucent crescent moon on a gray handle. Punching an enemy with it will light them on fire
If used on a specific pedestal, this item will turn the day to night
every 60 seconds in africa a minute passes
Blue Skull: Can be put on colored pedestals to open doors.
Punching or Whiplashing enemies with it will light them on fire.
Holding it generates a faint skull-colored glow
.Blue Skull originate from the skull of Ferryman's
Spooky and scary
Red Skull: Can be put on colored pedestals to open doors.
Punching or Whiplashing enemies with it will light them on fire.
Holding it generates a faint skull-colored glow
.Blue Skull originate from the skull of Ferryman's. However there has never been a record of a Red Ferryman, the origin of them remain unknown
Spooky and scary
Torch: Holding it creates glow that can guide player trough darkness.
Punching or Whiplashing enemies with it will light them on fire.
And God said, “Let there be light,” and there was light.
Books: A book with a red cover and some illegible text on it's pages
No additional effect
Knowledge!
Florp: A fat, innocent(?) rodent
Sacrificing Florp to Jakito will proceed to destroy the entire world, crashing the game
If you're cold, he's cold. Put him in your mouth.
Soap: Punching will deal 999999 damage and cause it to fall out of V1's hand.
Using the Whiplash deals 999999 damage, but doesn't make the soap fall. Making it easy to instakill any enemy in the game
For comparison, V1's explosion only do 5 damage
Squeaky clean
Spawner Arm: Spawns the chosen object
Cheater Mode
*Red Orbs: Doubles the health of V1 when destroyed
Blood Orb
Dual Wield: Spawns additional instance of used weapon
Now we're all sons of bitches
Other
Weaknesses: Its only source of fuel is fresh blood; it can only heal by soaking in fresh blood. V1 is unable to drain blood from sand based enemies and will be damaged upon direct contact with hot sand.