“ | MANKIND IS DEAD. BLOOD IS FUEL. HELL IS FULL. | „ |
~ V1's operative statement |
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'''[[Intangibility]]''' and '''[[Flight]]''' with Noclip ([https://youtu.be/mixtX_3iefs?t=35 Shown here]), '''[[Perception Manipulation]]''' (Can make enemies unable to see him), Limited '''[[Time Manipulation]]''' ([https://youtu.be/mixtX_3iefs?t=76 Can make weapons that normally require a cooldown to be used instantly after], additionally, can make [https://ultrakill.fandom.com/wiki/Cheats#:~:text=Alternate%20Revolver.-,Infinite%20Power%2DUps,last%20forever.%20Currently%2C%20this%20only%20affects%20the%20Dual%20Wield%20power%2Dup.,-ENEMIES limited timed abilities such as Dual Wield go on forever]), '''[[Light Manipulation]]''' ([https://www.youtube.com/watch?v=6EGSD8c4tn4 Full Bright allows dark room such a 0-S to be fully visible]) '''[[Teleportation]]''' (Can teleport [https://ultrakill.fandom.com/wiki/Cheats#:~:text=the%20button%20again.-,Teleport%20Menu,Checkpoints%3B%20selecting%20any%20of%20them%20will%20instantly%20teleport%20V1%20to%20it.,-Fullbright to specific checkpoints in a mission]), '''[[Power Bestowal]]''' ([https://ultrakill.fandom.com/wiki/Cheats#:~:text=for%20more%20information.-,Invincible%20Enemies,Enemy%20Spawns%2C%20this%20does%20not%20affect%20any%20in%2Dgame%20events.,-SPECIAL%20(Unlockables) Can make enemies invincible]), '''[[Creation]]''' with the Spawner Arm ([https://ultrakill.fandom.com/wiki/Spawner_Arm The Spawner Arm allows V1 is spawn objects, enemies, and power-ups]) , Passive '''[[Existence Erasure]]''' ([https://ultrakill.fandom.com/wiki/Cheats#:~:text=to%20dodge%20projectiles.-,Disable%20Enemy%20Spawns,in%20the%20middle%20of%20the%20arena.%20See%20Trivia%20for%20more%20information.,-Invincible%20Enemies Disable Enemies allows V1 to erase enemies any enemies and objects in the game before they appear, including bosses]), '''[[Death Manipulation]]''' ([https://www.reddit.com/r/Ultrakill/comments/swwwho/kill_all_enemies_cheat_is_fun/ Can instakill any enemies with the "Kill all enemies" cheat]), '''[[One Hit KO]]''' ([https://youtu.be/0IkeHuDMxjE?t=90 V1 can one shot any enemy in the game with Clash Mode]) | '''[[Intangibility]]''' and '''[[Flight]]''' with Noclip ([https://youtu.be/mixtX_3iefs?t=35 Shown here]), '''[[Perception Manipulation]]''' (Can make enemies unable to see him), Limited '''[[Time Manipulation]]''' ([https://youtu.be/mixtX_3iefs?t=76 Can make weapons that normally require a cooldown to be used instantly after], additionally, can make [https://ultrakill.fandom.com/wiki/Cheats#:~:text=Alternate%20Revolver.-,Infinite%20Power%2DUps,last%20forever.%20Currently%2C%20this%20only%20affects%20the%20Dual%20Wield%20power%2Dup.,-ENEMIES limited timed abilities such as Dual Wield go on forever]), '''[[Light Manipulation]]''' ([https://www.youtube.com/watch?v=6EGSD8c4tn4 Full Bright allows dark room such a 0-S to be fully visible]) '''[[Teleportation]]''' (Can teleport [https://ultrakill.fandom.com/wiki/Cheats#:~:text=the%20button%20again.-,Teleport%20Menu,Checkpoints%3B%20selecting%20any%20of%20them%20will%20instantly%20teleport%20V1%20to%20it.,-Fullbright to specific checkpoints in a mission]), '''[[Power Bestowal]]''' ([https://ultrakill.fandom.com/wiki/Cheats#:~:text=for%20more%20information.-,Invincible%20Enemies,Enemy%20Spawns%2C%20this%20does%20not%20affect%20any%20in%2Dgame%20events.,-SPECIAL%20(Unlockables) Can make enemies invincible]), '''[[Creation]]''' with the Spawner Arm ([https://ultrakill.fandom.com/wiki/Spawner_Arm The Spawner Arm allows V1 is spawn objects, enemies, and power-ups]) , Passive '''[[Existence Erasure]]''' ([https://ultrakill.fandom.com/wiki/Cheats#:~:text=to%20dodge%20projectiles.-,Disable%20Enemy%20Spawns,in%20the%20middle%20of%20the%20arena.%20See%20Trivia%20for%20more%20information.,-Invincible%20Enemies Disable Enemies allows V1 to erase enemies any enemies and objects in the game before they appear, including bosses]), '''[[Death Manipulation]]''' ([https://www.reddit.com/r/Ultrakill/comments/swwwho/kill_all_enemies_cheat_is_fun/ Can instakill any enemies with the "Kill all enemies" cheat]), '''[[One Hit KO]]''' ([https://youtu.be/0IkeHuDMxjE?t=90 V1 can one shot any enemy in the game with Clash Mode]) | ||
{{!}}-{{!}}Sandbox= | {{!}}-{{!}}Sandbox= | ||
'''[[Temporal Reload]]''' ([https://ultrakill.fandom.com/wiki/Cheats#:~:text=Sandbox%20map.-,Quick%20Save,of%20them%2C%20as%20well%20as%20make%20new%20saves%20with%20custom%20names.,-Clear%20Map V1 is able to quick save current maps, additionally he is able to manage said saves and quick load them]), '''[[Existence Erasure]]''' ([https://ultrakill.fandom.com/wiki/Cheats#:~:text=with%20custom%20names.-,Clear%20Map,all%20entities%20currently%20spawned%20into%20the%20world.%20Blood%20stains%20remain%2C%20however.,-Enemy%20Navigation Can erase any entity in the sandbox]), '''[[Physics Manipulation]]''' ([https://ultrakill.fandom.com/wiki/Cheats#:~:text=an%20invisible%20grid.-,Spawn%20With%20Physics,become%20static%2C%20and%20thus%20unable%20to%20be%20moved.%20On%20by%20default.,-GENERAL Can toggle on and of physics on the sandbox]), '''[[Telepathy]]''' | '''[[Temporal Reload]]''' ([https://ultrakill.fandom.com/wiki/Cheats#:~:text=Sandbox%20map.-,Quick%20Save,of%20them%2C%20as%20well%20as%20make%20new%20saves%20with%20custom%20names.,-Clear%20Map V1 is able to quick save current maps, additionally he is able to manage said saves and quick load them], is also capable of creating a new [https://ultrakill.fandom.com/wiki/Sandbox#:~:text=Checkpoint,Spawnpoint Checkpoint or Spawnpoint] for V1 to resurrect or load into), '''[[Existence Erasure]]''' ([https://ultrakill.fandom.com/wiki/Cheats#:~:text=with%20custom%20names.-,Clear%20Map,all%20entities%20currently%20spawned%20into%20the%20world.%20Blood%20stains%20remain%2C%20however.,-Enemy%20Navigation Can erase any entity in the sandbox]), '''[[Physics Manipulation]]''' ([https://ultrakill.fandom.com/wiki/Cheats#:~:text=an%20invisible%20grid.-,Spawn%20With%20Physics,become%20static%2C%20and%20thus%20unable%20to%20be%20moved.%20On%20by%20default.,-GENERAL Can toggle on and of physics on the sandbox]), '''[[Telepathy]]''', '''[[Existence Erasure]]''', '''[[Size Manipulation]]''', '''[[Power Bestowal]]''' and '''[[Paralysis Inducement]]''' With the Spawner Arm ([https://ultrakill.fandom.com/wiki/Spawner_Arm can move objects with telepathy with "Move", erase them with "Deletion"] and is [https://ultrakill.fandom.com/wiki/Spawner_Arm#:~:text=This%20mode%20resembles,and%20freeze%20it. capable of changing their size, give them the radiance buff or to freeze them] with "Edit"), '''[[Creation]]''', '''[[Water Manipulation]]''', '''[[Acid Manipulation]]''', '''[[Fire Manipulation]]''', '''[[Earth Manipulation]]''' and '''[[Plant Manipulation]]''' (The Spawner Arm allows V1 is create various objects which includes [https://ultrakill.fandom.com/wiki/Sandbox#:~:text=Tile,fall%20into%20it. water, acid, lava, solid plantation and stone]) | ||
}} | }} | ||
</tabber> | </tabber> |
"Mature Content" | |
This character or verse has mature themes and concepts, thus those of young age are ill-advised to look through these. |
“ | MANKIND IS DEAD. BLOOD IS FUEL. HELL IS FULL. | „ |
~ V1's operative statement |
“ | The V model was built for war, with V1 boasting a new kind of exterior plating that allowed refueling through contact with blood rather than through a separate refueling process.
Due to its necessary thinness, it is far less durable, but the ability to fix itself and rebuild broken parts on the fly would outweigh the negatives on an active battlefield. However, during the prototyping phase, the New Peace was established and war became irrelevant. V1’s planned production was cancelled and an updated model, V2, was developed instead, using the standardized plating, since durability was far more important during times of peace when no bloodshed was necessary. Neither model ever reached mass production due to the end of wars completely draining any demand, so it’s likely only a single prototype build of each model remains in existence. |
„ |
~ Brief summary of V1 from the Terminal |
V1 is the main protagonist and playable character of the FPS game ULTRAKILL.
In the world of ULTRAKILL, robots are fueled on human blood; after the robot uprising led to the extinction of humanity, many robots (including V1) flocked to Hell in search of more blood from its denizens, angering the Demons and, eventually, ; as robots are fueled by human blood, many robots, including V1, reached the logical conclusion to invade Hell and kill its denizens for their valuable blood.
V1 was the first of the short-lived "V" model; a combat android designed with a unique exterior plating that can absorb blood for fuel on-contact, rather than through a dedicated refueling process; this, coupled with its agility and on-the-fly repairs, would have made it a nigh-unstoppable weapon of war had the "New Peace" not occurred, ending all wars.
A second prototype, V2, was made before the series' total cancellation and, eventually, the extinction of humanity; it's likely that V1 and V2 are the only existing V models to exist.
V1 uses a Revolver, Shotgun, Nailgun, Railcannon and Rocket Launcher (with each weapon sporting multiple forms) and can even switch out its arm on the fly in order to carve through the swarms of enemies it encounters. Said enemies typically fall under the categories of Husk, Demon, Machine, or Angel (though there are a few unique adversaries).
Tier: High 8-C
Name: V1, "Machine"
Origin: Ultrakill
Sex: Sexless
Age: Unknown
Classification: Combat Robot, Machine, Creature of steel
Status: Alive
Alignment: True Neutral (V1 goes to a rampage in Hell, completely killing any life form in the entire layers of Limbo, Lust, Gluttony, Greed, Wrath and Heresy. V1's only goal is to get more blood in order to heal itself, and will not think twice before attacking someone for it. V1 only does this as it requires blood in order to fuel itself and not dying, thus the rampage in hell is only so he is able to survive)
Dimensionality: 3-D
Attack Potency: Large Building level+ (It can harm those that can harm it. It regularly kills Filths, a standard enemy capable of breaking walls. Defeated The Corpse of King Minos, who is capable of causing this much damage casually. Later defeated Minos Prime and the Flesh Prison with Minos Prime being a threat to even high ranked angels and Flesh Prison who was made to stop the Prime Soul event. Defeated Gabriel on 2 separate occasions who previously killed King Minos and took his place as judge of hell. Killed Sisyphus Prime, who one easily killed the Flesh Panopticon which is a stronger version of the Flesh Prison)
Durability: Large Building level+
Striking Strength: Large Building Class+
Lifting Strength: Superhuman (Can hold multiple Weapons and alternative arm while running and jumping without trouble)
Travel Speed: Massively Hypersonic (V1 is able to dodge the Ferryman's lighting strike by running or sliding)
Combat Speed: FTL (V1 is able to tag people who scale to him such as Gabriel or V2. With V2 having a similar Dash ability as V1. His coins can tag Minos Prime, who is far faster than V1's reaction speed)
Reaction Speed: FTL (V1 is able to dodge holy light by Dashing, V1 is also capable of dodging the lasers from various enemies such as Sentry's or Flesh Prison's eyeball minion who have a scattering effect)
Stamina: Limitless as long as he has blood to fuel itself
Range: Standard Melee, Several Meters to Tens of Meters to Kilometers with weapons and abilities, Multiversal Class with Existence Erasure
Intelligence: Genius combat-wise (It's a highly intelligent combat robot capable of mastering various weapons instantly upon acquiring them. It has defeated ancient beings with much greater faculties than it such as Minos and Gabriel. It can fix and rebuild itself on the fly and swap weapons and strategies at such a pace as well. Machines in ULTRAKILL are highly capable combat-wise and can create their own weapons via salvaging scrap, to the point where they armored beyond recognition. It salvaged the Knuckleblaster arm dropped from V2 and made it a regular part of its equipment. It was developed for field combat at war. Its strategic prediction allows it to reflect enemy attacks with pinpoint accuracy before they even fire)
This dropdown contains all of V1's standard equipment |
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*Piercer Revolver: Hold Alt Fire to charge a 3-hit beam. Requires cooldown.
Hit an airborne coin to deflect your shot into the nearest enemy's weakpoint. Coins can be chained.
Hold to charge distance. Explodes on impact.
Too many pumps will cause an explosion when fired.
Magnets stick to surfaces and enemies and can be broken with hitscan weapons.
Heatsinks recharge while not firing.
Pierces through all enemies. Pay attention to your positioning to maximize destruction. Don't use in water.
The drill causes enemies to bleed continuously with extra healing range.
Wipes out groups of weak enemies with ease.
Frozen rockets have a larger blast radius will stay frozen even when switching weapons.
Hold to charge distance. No one knows what S.R.S. stands for. - The Terminal.
*Feedbacker: Fast punch with decent damage. Can parry projectile attacks, including shotgun shots and coins
Hold Punch to blast shells inside the knuckles, causing a shockwave that knocks surrounding enemies away
Hold to throw, release to pull. Can pull light enemies and items, will get pulled to heavy enemies and grapple points.
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This dropdown contains all of V1's optional equipment |
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*Moon Pendant: A translucent crescent moon on a gray handle. Punching an enemy with it will light them on fire If used on a specific pedestal, this item will turn the day to night
Punching or Whiplashing enemies with it will light them on fire. Holding it generates a faint skull-colored glow .Blue Skull originate from the skull of Ferryman's
Punching or Whiplashing enemies with it will light them on fire. Holding it generates a faint skull-colored glow .Blue Skull originate from the skull of Ferryman's. However there has never been a record of a Red Ferryman, the origin of them remain unknown
Punching or Whiplashing enemies with it will light them on fire.
No additional effect
Sacrificing Florp to Jakito will proceed to destroy the entire world, crashing the game
Using the Whiplash deals 999999 damage, but doesn't make the soap fall. Making it easy to instakill any enemy in the game For comparison, V1's explosion only do 5 damage
*Red Orbs: Doubles the health of V1 when destroyed
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Note: The entire game of Ultrakill is from V1's point of view, which is made evident with the fact the starting menu of the game is V1 choosing the audio, quality and difficulty of it. Thus the respawn mechanic of V1 is in fact canon to his abilities.
Weaknesses: Its only source of fuel is fresh blood; it can only heal by soaking in fresh blood. V1 is unable to drain blood from sand based enemies and will be damaged upon direct contact with hot sand.
Gallery | |
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*Steven Universe (Steven Universe) - Thread
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