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Background
The Lamb is the main protagonist and the only playable character in Cult of the Lamb.
Inspired by the use of the lamb throughout religion as a symbol of the holy and noble, the player starts the game as an innocent and powerless sacrificial lamb, about to be offered to a dark and violent deity. But through the game, the lamb's morals twist and corrupt, transforming them from a virtuous creature to a deadly and power-hungry cult leader.
Though the true personality is left up to the player, Lamb does show some distinctive traits while growing and maintaining the cult. Lamb's actions and nature can range from an anti-villainous visionary to a power-hungry monster. Given how the player manages the cult, both benevolent and evil actions can be performed on or with the help of the followers. Though Lamb does not speak during gameplay, the Lamb is still shown to have some form of charisma when interacting with followers.
Because the faith of the followers must be managed carefully, it is necessary to meet their needs. This can include making sure they are well-fed, are given the proper healthcare when they get sick, given blessings to make them happier, or by giving sermons and performing certain rituals that can improve happiness and other needs. Lamb can also provide better and better living conditions by building and upgrading sleeping bags and outhouses. More malevolent acts Lamb can perform include simply denying the needs of the followers, sacrificing a follower during a ritual, putting an innocent follower in prison (though this act is a bit more justified in the case of a dissenter), sending others on missions where their chance of survival is dangerously low and even forcing someone to eat a bowl excrement.
The doctrines that the player chooses can influence what rituals are available and which actions can provide negative or positive consequences. For example, the cannibal doctrine causes all Cult members will gain the Cannibal Trait. The cannibal trait gives followers +5 Faith when eating Minced Follower Meat and removes the 75% chance of causing illness.
If the player chooses, Lamb can also do side quests for followers, which may include gathering specific resources or even rescuing a loved one during a crusade. Successfully performing these side quests will greatly increase a follower's loyalty, but denying the quest altogether will diminish faith. Note that some of these side quests may include playing pranks on one follower for the sheer amusement of another.
Statistics
Key: Beginning of Game | Pre-Gateway | Post-Gateway
Tier: 9-A, Higher with Tarot Cards & Fleeces. Even Higher with Reactive Power Level & Empowerment | 2-C, Higher with Tarot Cards & Fleeces. Even Higher with Reactive Power Level & Empowerment | 2-C, Higher with Tarot Cards & Fleeces. Even Higher with Reactive Power Level & Empowerment
Name: Lamb
Origin: Cult of the Lamb
Sex: Unknown
Age: Unknown
Classification: Lamb, God, Cult Leader, Former Vessel
Status: Alive
Alignment: Lawful Evil (The Lamb is that of a cult leader. They'll do whatever it takes to serve The One Who Waits. Even if it involves abuse, sacrifice of others, brainwashing, overworking, starvation, and more, they will do this in support for The One Who Waits. All acts of kindness are set-ups for the cult to get bigger, as it empowers the Lamb. They'll even pull pranks towards other cult members if asked, so long as it increases faith and loyalty. They'll kill anyone who opposes them, including the Gods)
Dimensionality: 3-D
Attack Potency: Room level (Can destroy small houses. Note that despite this taking place later in the game, it is unlikely that the Lamb at the start of the game cannot preform this as there is no power increase needed to break apart the environment. Can destroy multiple large rocks and tombstones at once), Higher with Tarot Cards & Fleeces (Various Tarot Cards and Fleeces increase the power of the Lamb). Even Higher with Reactive Power Level & Empowerment (The Lamb was able to use their ability to gain strength through death and followers to defeat previous enemies they had lost to, with each enemy being stronger than the last) | Universe level (Defeated the Bishops who collectively who were able to defeat and imprison The One Who Waits. The One Who Waits has the power to remake the entire world, which the Bishops were trying to prevent), Higher with Tarot Cards & Fleeces. Even Higher with Reactive Power Level & Empowerment | Universe level (The Lamb was able to defeat The One Who Waits and ultimately gain its power, including the power to remake the world), Higher with Tarot Cards & Fleeces. Even Higher with Reactive Power Level & Empowerment
Durability: Room level, Higher with Tarot Cards. Even Higher with Reactive Power Level & Empowerment | Universe level, Higher with Tarot Cards. Even Higher with Reactive Power Level & Empowerment | Universe level, Higher with Tarot Cards. Even Higher with Reactive Power Level & Empowerment
Striking Strength: Room Class, Higher with Tarot Cards & Fleeces. Even Higher with Reactive Power Level & Empowerment | Universal, Higher with Tarot Cards & Fleeces. Even Higher with Reactive Power Level & Empowerment | Universal, Higher with Tarot Cards & Fleeces. Even Higher with Reactive Power Level & Empowerment
Combat Speed: Superhuman (Can reflect arrows being shot at), Higher with Reactive Power Level & Empowerment
Reaction Speed: Superhuman (Can dodge arrow shots), with Reactive Power Level & Empowerment
Stamina: Limitless (Unlike their cult members, The Lamb is never shown to be tired, require rest, nor have the need to actually eat)
Range: Standard Melee Range to Extended Melee with weapons. Several Meters with Curses. Hundreds of Meters with Rituals. Universal to Cross-Universal with power from The One Who Waits.
Powers and Abilities
Same as before, except for any abilities given from protection. Power Bestowal (The One Who Waits has the ability to give others power), Clairvoyance (The One Who Waits can see the Lamb's every move), Transmutation (The One Who Waits can turn objects into gold), Fate Manipulation (Should have The One Who Waits' ability to manipulate fate),
Standard Equipment
Swords
Swords have a balance of damage, speed, and range.
Icon | Weapon | Quote | Description |
---|---|---|---|
Crusader's Blade | Stalwart companion to the wandering warrior. | A well balanced blade dealing moderate damage. | |
Bane Sword | Coated in the bile of a beast, long forgotten. | Chance of poisoning enemies when attacking. | |
Necromantic Sword | Death's own blade. | When slaying a foe summon a ghost that will attack nearby enemies. | |
Vampiric Sword | Vitality to those bold enough to take it. | Chance to heal the wielder using the life force of a slain foe. | |
Merciless Sword | Grant no mercy, take no chances. | Chance to deal a Critical Hit when attacking enemies. | |
Zealous Sword | The blade of the great Fanatic. | Collected fervor will also increase the divine inspiration bar. | |
Godly Sword | Once used to draw Godly blood... | Deal significantly more damage than mortal weapons. |
Axes
Axes are slow but have a large attacking range and higher damage.
Icon | Weapon | Quote | Description |
---|---|---|---|
Apostate's Cleaver | A mighty tool of unstoppable brutality. | Swing with intent. | |
Bane Axe | Once struck by the toxins, one begs for the blade. | Chance of poisoning enemies when attacking. | |
Necromantic Axe | Severed heads still may talk. | When slaying a foe summon a ghost that will attack nearby enemies. | |
Merciless Axe | Once borne by the executioners of old. | Chance to deal a Critical Hit when attacking enemies. | |
Vampiric Axe | Consumer of the blood it spills. | Chance to heal the wielder using the life force of a slain foe. | |
Zealous Axe | Used by the great Fanatic to execute heretics. | Collected fervor will also increase the divine inspiration bar. | |
Godly Axe | The blade that severed the Lands of the Old Faith from the world. | Deal significantly more damage than mortal weapons. |
Daggers
Daggers are fast to attack but deal less damage and have a shorter range.
Icon | Weapon | Quote | Description |
---|---|---|---|
Traitor's Razor | Never given, only taken. | A fast blade signed for many cuts, low damage but lightning quick. | |
Bane Dagger | Signature weapon of the jealous lovers. | Chance of poisoning enemies when attacking. | |
Necromantic Dagger | Only the Gods of Death may cut souls free. | When slaying a foe summon a ghost that will attack nearby enemies. | |
Merciless Dagger | Piercer of hearts. | Chance to deal a Critical Hit when attacking enemies. | |
Vampiric Dagger | Eerily similar to the canine of some fierce beast... | Chance to heal the wielder using the life force of a slain foe. | |
Zealous Dagger | Used by the Fanatic to give offerings of blood. | Collected fervor will also increase the divine inspiration bar. | |
Godly Dagger | Stolen from the tomb of one of the Old Gods. | Deal significantly more damage than mortal weapons. |
Gauntlets
Gauntlets deal little damage at first, but deal more as the combo continues.
Icon | Weapon | Quote | Description |
---|---|---|---|
Tempest's Gauntlets | An iron fist from which none can escape. | A set of deadly spiked gloves. Weak at first, but devastating on a complete combo. | |
Bane Gauntlets | A venomous touch, however gentle. | Chance of poisoning enemies when attacking. | |
Necromantic Gauntlets | Once worn to gather the souls of the departed. | When slaying a foe summon a ghost that will attack nearby enemies.. | |
Merciless Gauntlets | Imbued with the restless spirit of a fallen crusader. | Chance to deal a Critical Hit when attacking enemies. | |
Vampiric Gauntlets | Made for drawing out the fire of life. | Chance to heal the wielder using the life force of a slain foe. | |
Zealous Gauntlets | Protects against doubt. | Collected fervor will also increase the divine inspiration bar. | |
Godly Gauntlets | The last remnant of divine armour, long lost. | Deal significantly more damage than mortal weapons. |
Hammers
Hammers deal immense damage but take a while to swing, leaving you vulnerable for a long time.
Icon | Weapon | Quote | Description |
---|---|---|---|
Warmaker's Hammer | Splinterer of skulls. | Slow to fall, yet calamitous upon landing. | |
Bane Hammer | Forged with ill-intent and evil spirits. | Chance of poisoning enemies when attacking. | |
Necromantic Hammer | Used in ancient rituals to grind bones to dust. | When slaying a foe summon a ghost that will attack nearby enemies. | |
Merciless Hammer | What remains once the hammer has struck? | Chance to deal a Critical Hit when attacking enemies. | |
Vampiric Hammer | Driver of stakes. | Chance to heal the wielder using the life force of a slain foe. | |
Zealous Hammer | Gavel of judgement, strike true. | Collected fervor will also increase the divine inspiration bar. | |
Godly Hammer | Shaped these lands to the desires of their Gods. | Deal significantly more damage than mortal weapons. |
Curses
Tarot Cards
Image | Name | Quote | Description | Unlock |
---|---|---|---|---|
The Hearts I | A minor remedy. | Gain an extra Half Red Heart | Default | |
The Hearts II | A remedy. | Gain an extra Full Red Heart | Beat Ratau at one game of Knucklebones. | |
The Hearts III | A major remedy. | Gain an extra two Full Red Heart | Purchase in a Heart room for 100 coins. | |
Weeping Moon | Fear not the terror of night. | 30% more damage during the night | Purchase at Spore Grotto for 25 coins. | |
Nature's Boon | Your cornucopia runneth over. | Harvest bonus resources. | Purchase at Pilgrim's Passage for 25 coins. | |
The Lovers I | A heart offered, a vow made. | Full Blue Heart +1 | Default | |
The Lovers II | Fidelity demands sacrifice. | Full Blue Heart +2 | Perform the Marriage Ritual or Spare the loser of the Fight Pit Ritual. | |
All Seeing Sun | Destruction wastes at noonday. | 20% more damage during the day. | Purchase at Pilgrim's Passage for 25 {coins. | |
True Sight (+) | Weakness begs exploitation. | 10% (20%) chance of dealing a critical hit. | Default | |
Telescope | Surely what will be one day be yours to conquer. | Reveal the map. | Default | |
Hands of Rage (+) | Such violent wrath cannot be contained. | Fire a projectile when you swing your weapon 10s (5s) cooldown. | Purchase at Pilgrim's Passage for 25 coins. | |
The Burning Dead | Service, even in death. | Dead enemy bodies explode, damaging other enemies. | Purchase at Midas' Cave for 5 Gold Bars. | |
Diseased Heart | A heart rife with vicious corruption. | Damages everything on screen when hit. | Default | |
The Arachnid | The venom of fear knows no cure. | Deals poison damage to enemies struck. | Default | |
Divine Strength (+) [++] | The vigour of the Great Ones course through you. | Attack rate increased by 1.25x (1.5x) [2x] | Default | |
Master of the Art (+) | Strike hard, strike fast, strike true. | Overall weapon damage increased by 1.2x (1.5x) | Default | |
The Path (+) [++] | Banish fear! Banish doubt! Move forth unhesistant. | Increased movement speed by 1.25x (1.5x) [2x] | Purchase at Spore Grotto for 35 coins | |
Fervour's Harvest (+) | Grow fat on the zeal of your foes. | Enemies will drop 2x (3x) more Fervour | Default | |
Soul Snatcher (+) | One's loss is the gain of another. | When killing an enemy 10% (20%) chance of healing | Purchase at Smuggler's Sanctuary for 50 coins. | |
Shield of Faith (+) | Take refuge in your devotion. | When attacked 10% (20%) chance of negating damage | Default | |
The Bomb (+) | Leave carnage in your wake. | Drop an explosive when you roll 10s (5s) cooldown. | Purchase at Smuggler's Sanctuary for 40 coins. | |
Ichor Earned | Who dares draw the blood of Gods? | Drop black Ichor on hit. | Purchase at Midas' Cave (5 Gold Bars) | |
Ichor Lingered (+) | They dare not even step on your shadow. | Drop black Ichor when you roll 10s (5s) cooldown. | Purchase at Smuggler's Sanctuary (40 coins) | |
Mithridatism | Fear naught that passes thine lips. | Immune to poison. | Beat Flinky in Knucklebones | |
Blazing Trail | Punish those who dare stand in your way. | Rolling into an enemy will damage them. | Purchase at Spore Grotto for 35 coins. | |
Divine Curse (+) [++] | The well within deepens, the power grows. | Curses consume 25% (50%) [75%] less Fervour | Default | |
Strength from Within (+) | Meditate on your malicious intent. | Fervour will slowly replenish over time 2.5s (1.5s) cooldown | Beat Shrumy at Knucklebones. | |
Strength from Without (+) | What doesn't kill you makes you stronger. | Receive 5 (10) Fervour when hit | Beat Klunko and Bop at Knucklebones | |
Neptune's Curse | Send 'em to sleep with the fishes. | Enemies have a chance to drop a fish. | Get from the fisherman after catching 1 fish. | |
Fortune's Blessing | O, blessed vessel, Fortune bestows her gift upon thee. | Receive double the health when healing. | Default | |
Death's Door (+) [++] | Hope to be turned away. | When hit down to Half Red Heart, all enemies will be dealt 2 (3) [10] damage | Default | |
The Deal | The deal is done, but at what cost? | When killed, resurrect with 1 Full Red Heart | Purchase at Midas' Cave for 10 Gold Bars. | |
Rabbit's Foot | Feels lucky ...and fluffy. | Increases the chance to spawn better chests | Default | |
Ambrosia (+) [++] | Drink deep the liquor of Gods. | Increased curse attack damage by 1.25x (1.5x) [1.75x] | Buy from Forneus for 50 coins. | |
Gift From Below (+) | A generous return for your offering. | 10% (20%) chance of gaining half Blue Heart when killing an enemy. | Default | |
Fervour's Host | Cross the threshold and be renewed. | Fervour replenishes fully when entering a new combat room. | Buy Followers from Helob 3 times during Crusades (Must meet him in the Crusade to get the card) |
Notable Techniques
Rituals
Ritual | Icon | Description | Prerequisites |
---|---|---|---|
Bonfire Ritual | Dance around the flame to increase the Cult's faith. | Available by default | |
Sacrifice of the Flesh | Sacrifice a Follower to grow your strength and unlock new abilities and weapons. Higher level Followers will be more valuable when sacrificed. | Unlocked by The One Who Waits after a few runs | |
Brainwashing Ritual | Followers will become brainwashed. Faith will be locked at full for 2 days. | Deliver 30 Menticide Mushrooms in total to Sozo. | |
Feasting Ritual | Throw a feast for your Followers to completely fill up Cult hunger and gain +30 faith. Mutually exclusive with Ritual Fast. | Doctrines - Sustenance 1 | |
Ritual Fast | Followers will not need to eat for 3 days. Mutually exclusive with Feasting Ritual. | Doctrines - Sustenance 1 | |
Ritual of the Harvest | All sown Farm Plots will immediately be ready for harvest. Mutually exclusive with Ritual of the Ocean's Bounty. | Doctrines - Sustenance 2 | |
Ritual of the Ocean's Bounty | Catch double fish for two days, and special fish will be more common. Mutually exclusive with Ritual of the Harvest. | Doctrines - Sustenance 2 | |
Funeral | Conduct a funeral for a recently passed Follower and gain +20 faith. Mutually exclusive with Ritual of Resurrection. | Doctrines - Afterlife 2 | |
Ritual of Resurrection | Bring a dead Follower back to life. Mutually exclusive with Funeral. | Doctrines - Afterlife 2 | |
Ritual of Enlightenment | Temporarily increase devotion generation speed at your shrine by 20% for 3 days. Mutually exclusive with The Glory of Construction. | Doctrines - Work & Worship 3 | |
The Glory of Construction | Instantly build all structures currently under construction. Mutually exclusive with Ritual of Enlightenment. | Doctrines - Work & Worship 3 | |
Glory Through Toil | Followers will work through 3 days and nights without getting tired. Mutually exclusive with Holy Day. | Doctrines - Work & Worship 4 | |
Holy Day Ritual | Your Followers will not work for a day and gain +80 faith. Mutually exclusive with Glory Through Toil. | Doctrines - Work & Worship 4 | |
Ascend Follower Ritual | Perform a Ritual at your temple in which you can ascend a Follower's spirit to a higher plane of existence. All Followers gain Loyalty. | Doctrines - Law & Order 1 | |
Fight Pit Ritual | Command 2 Followers to fight to the death - unless, of course, you decide to show mercy... Mutually exclusive with Wedding. | Doctrines - Law & Order 2 | |
Wedding | Marry one of your Followers and gain +30 faith. Mutually exclusive with Fight Pit Ritual. | Doctrines - Law & Order 2 | |
Loyalty Enforcer | A Ritual to appoint a Follower as your Loyalty Enforcer, tasked with patrolling the Cult and raising the Loyalty of Followers. Mutually exclusive with Tax Enforcer. | Doctrines - Law & Order 4 | |
Tax Enforcer | A Ritual to appoint a Follower as your Tax Enforcer. They will gather from other Cult members. Mutually exclusive with Loyalty Enforcer. | Doctrines - Law & Order 4 | |
Alms for the Poor | Distribute coins to all Followers to increase their Loyalty. You will also gain +10 faith. Mutually exclusive with Ritual of Enrichment. | Doctrines - Possessions 3 | |
Ritual of Enrichment | All Followers donate coins to you. Mutually exclusive with Alms for the Poor. | Doctrines - Possessions 3 |
Other
Standard Tactics:
Weaknesses:
Trivia
References
Gallery
Battle Records
None.
None.
None.
{{Discussions}}