The Lamb is the main protagonist and the only playable character in Cult of the Lamb.
Inspired by the use of the lamb throughout religion as a symbol of the holy and noble, the player starts the game as an innocent and powerless sacrificial lamb, about to be offered to a dark and violent deity. But through the game, the lamb's morals twist and corrupt, transforming them from a virtuous creature to a deadly and power-hungry cult leader.
Though the true personality is left up to the player, Lamb does show some distinctive traits while growing and maintaining the cult. Lamb's actions and nature can range from an anti-villainous visionary to a power-hungry monster. Given how the player manages the cult, both benevolent and evil actions can be performed on or with the help of the followers. Though Lamb does not speak during gameplay, the Lamb is still shown to have some form of charisma when interacting with followers.
Because the faith of the followers must be managed carefully, it is necessary to meet their needs. This can include making sure they are well-fed, are given the proper healthcare when they get sick, given blessings to make them happier, or by giving sermons and performing certain rituals that can improve happiness and other needs. Lamb can also provide better and better living conditions by building and upgrading sleeping bags and outhouses. More malevolent acts Lamb can perform include simply denying the needs of the followers, sacrificing a follower during a ritual, putting an innocent follower in prison (though this act is a bit more justified in the case of a dissenter), sending others on missions where their chance of survival is dangerously low and even forcing someone to eat a bowl excrement.
The doctrines that the player chooses can influence what rituals are available and which actions can provide negative or positive consequences. For example, the cannibal doctrine causes all Cult members will gain the Cannibal Trait. The cannibal trait gives followers +5 Faith when eating Minced Follower Meat and removes the 75% chance of causing illness.
If the player chooses, Lamb can also do side quests for followers, which may include gathering specific resources or even rescuing a loved one during a crusade. Successfully performing these side quests will greatly increase a follower's loyalty, but denying the quest altogether will diminish faith. Note that some of these side quests may include playing pranks on one follower for the sheer amusement of another.
Statistics
Key:Beginning of Game | Pre-Gateway | Post-Gateway
Alignment:Lawful Evil (The Lamb is that of a cult leader. They'll do whatever it takes to serve The One Who Waits. Even if it involves abuse, sacrifice of others, brainwashing, overworking, starvation, and more, they will do this in support for The One Who Waits. All acts of kindness are set-ups for the cult to get bigger, as it empowers the Lamb. They'll even pull pranks towards other cult members if asked, so long as it increases faith and loyalty. They'll kill anyone who opposes them, including the Gods)
Stamina:Limitless (Unlike their cult members, The Lamb is never shown to be tired, require rest, nor have the need to actually eat)
Range:Standard Melee Range to Extended Melee with weapons. Several Meters with Curses. Hundreds of Meters with Rituals. Universal to Cross-Universal with power from The One Who Waits.
Empowerment (Sacrifice of the Flesh allows the Lamb to sacrifice someone to further increase their strength and power), Mind Manipulation (Brainwashing Ritual allows the Lamb to brainwash people into doing what they are told to do), Bestowal (Ritual Fast can give the ability to not have the need to eat nor go hungry for three days. Glory Through Toil can give the ability to not be tired nor need rest for three days), Plant Manipulation (Ritual of the Harvest makes all plants be ready to be harvested immediately), Resurrection (Ritual of Resurrection allows the Lamb to bring people back from the dead), Emotion Manipulation (Ritual of Enlightenment makes followers further devoted and create more devotion for three days), Creation (The Glory of Construction finishes all structures needing to be built), Battlefield Removal (Ascend Follower Ritual sends a spirit to a higher plane of existence)
Poison Manipulation (Bane Sword, Bane Axe, Bane Dagger, Bane Gauntlets, and Bane Hammer all poison enemies when hit), Absorption, Life Manipulation, & Healing (Vampiric Sword, Vampiric Axe, Vampiric Dagger, Vampiric Gauntlets, and Vampiric Hammer all heal the Lamb by draining the life force of enemies), Summoning (Necromantic Sword, Necromantic Axe, Necomantic Dagger, Necromantic Gauntlets, and Necromantic Hammer all summon ghosts to attack enemies with), Statistics Boost (Merciless Sword, Merciless Axe, Merciless Dagger, Merciless Gauntlets, and Merciless Hammer all have a chance to deal critical hits), Empowerment (Zealous Sword, Zealous Axe, Zealous Dagger, Zealous Gauntlets, and Zealous Hammer all increase devotion when collecting fervor, which strengthens the Lamb), Holy Manipulation (Godly Sword, Godly Axe, Godly Dagger, Godly Gauntlets, and Godly Hammer are all divine weapons that were used to slay Gods)[1]
Statistics Boost (The Golden Fleece adds +5% damage per kill that can stack, but the effect is lost once damaged in addition to taking double the damage. Fleece of the Glass Cannon deal twice as much damage with curses, and cost half as much fervor, but melee damage and health values are halved), Corruption (Fleece of the Diseased Heart gives a diseased heart for every tarot card, which deals corruption damage, but all items are lost if killed), Creation (Fleece of the Fates gains 4 tarot cards from start, but no other tarot cards can be used), Life Manipulation (Fleece of Fragile Fortitude replaces all red hearts with blue hearts with a 2:3 ratio, but regular health cannot be restored)[2]
Drop an explosive when you roll 10s (5s) cooldown.
Purchase at Smuggler's Sanctuary for 40 coins.
Ichor Earned
Who dares draw the blood of Gods?
Drop black Ichor on hit.
Purchase at Midas' Cave (5 Gold Bars)
Ichor Lingered (+)
They dare not even step on your shadow.
Drop black Ichor when you roll 10s (5s) cooldown.
Purchase at Smuggler's Sanctuary (40 coins)
Mithridatism
Fear naught that passes thine lips.
Immune to poison.
Beat Flinky in Knucklebones
Blazing Trail
Punish those who dare stand in your way.
Rolling into an enemy will damage them.
Purchase at Spore Grotto for 35 coins.
Divine Curse (+) [++]
The well within deepens, the power grows.
Curses consume 25% (50%) [75%] less Fervour
Default
Strength from Within (+)
Meditate on your malicious intent.
Fervour will slowly replenish over time 2.5s (1.5s) cooldown
Beat Shrumy at Knucklebones.
Strength from Without (+)
What doesn't kill you makes you stronger.
Receive 5 (10) Fervour when hit
Beat Klunko and Bop at Knucklebones
Neptune's Curse
Send 'em to sleep with the fishes.
Enemies have a chance to drop a fish.
Get from the fisherman after catching 1 fish.
Fortune's Blessing
O, blessed vessel, Fortune bestows her gift upon thee.
Receive double the health when healing.
Default
Death's Door (+) [++]
Hope to be turned away.
When hit down to Half Red Heart, all enemies will be dealt 2 (3) [10] damage
Default
The Deal
The deal is done, but at what cost?
When killed, resurrect with 1 Full Red Heart
Purchase at Midas' Cave for 10 Gold Bars.
Rabbit's Foot
Feels lucky ...and fluffy.
Increases the chance to spawn better chests
Default
Ambrosia (+) [++]
Drink deep the liquor of Gods.
Increased curse attack damage by 1.25x (1.5x) [1.75x]
Buy from Forneus for 50 coins.
Gift From Below (+)
A generous return for your offering.
10% (20%) chance of gaining half Blue Heart when killing an enemy.
Default
Fervour's Host
Cross the threshold and be renewed.
Fervour replenishes fully when entering a new combat room.
Buy Followers from Helob 3 times during Crusades (Must meet him in the Crusade to get the card)
Notable Techniques
Rituals
Ritual
Icon
Description
Prerequisites
Bonfire Ritual
Dance around the flame to increase the Cult's faith.
Available by default
Sacrifice of the Flesh
Sacrifice a Follower to grow your strength and unlock new abilities and weapons. Higher level Followers will be more valuable when sacrificed.
Unlocked by The One Who Waits after a few runs
Brainwashing Ritual
Followers will become brainwashed. Faith will be locked at full for 2 days.
Deliver 30 Menticide Mushrooms in total to Sozo.
Feasting Ritual
Throw a feast for your Followers to completely fill up Cult hunger and gain +30 faith. Mutually exclusive with Ritual Fast.
Doctrines - Sustenance 1
Ritual Fast
Followers will not need to eat for 3 days. Mutually exclusive with Feasting Ritual.
Doctrines - Sustenance 1
Ritual of the Harvest
All sown Farm Plots will immediately be ready for harvest. Mutually exclusive with Ritual of the Ocean's Bounty.
Doctrines - Sustenance 2
Ritual of the Ocean's Bounty
Catch double fish for two days, and special fish will be more common. Mutually exclusive with Ritual of the Harvest.
Doctrines - Sustenance 2
Funeral
Conduct a funeral for a recently passed Follower and gain +20 faith. Mutually exclusive with Ritual of Resurrection.
Doctrines - Afterlife 2
Ritual of Resurrection
Bring a dead Follower back to life. Mutually exclusive with Funeral.
Doctrines - Afterlife 2
Ritual of Enlightenment
Temporarily increase devotion generation speed at your shrine by 20% for 3 days. Mutually exclusive with The Glory of Construction.
Doctrines - Work & Worship 3
The Glory of Construction
Instantly build all structures currently under construction. Mutually exclusive with Ritual of Enlightenment.
Doctrines - Work & Worship 3
Glory Through Toil
Followers will work through 3 days and nights without getting tired. Mutually exclusive with Holy Day.
Doctrines - Work & Worship 4
Holy Day Ritual
Your Followers will not work for a day and gain +80 faith. Mutually exclusive with Glory Through Toil.
Doctrines - Work & Worship 4
Ascend Follower Ritual
Perform a Ritual at your temple in which you can ascend a Follower's spirit to a higher plane of existence. All Followers gain Loyalty.
Doctrines - Law & Order 1
Fight Pit Ritual
Command 2 Followers to fight to the death - unless, of course, you decide to show mercy... Mutually exclusive with Wedding.
Doctrines - Law & Order 2
Wedding
Marry one of your Followers and gain +30 faith. Mutually exclusive with Fight Pit Ritual.
Doctrines - Law & Order 2
Loyalty Enforcer
A Ritual to appoint a Follower as your Loyalty Enforcer, tasked with patrolling the Cult and raising the Loyalty of Followers. Mutually exclusive with Tax Enforcer.
Doctrines - Law & Order 4
Tax Enforcer
A Ritual to appoint a Follower as your Tax Enforcer. They will gather from other Cult members. Mutually exclusive with Loyalty Enforcer.
Doctrines - Law & Order 4
Alms for the Poor
Distribute coins to all Followers to increase their Loyalty. You will also gain +10 faith. Mutually exclusive with Ritual of Enrichment.
Doctrines - Possessions 3
Ritual of Enrichment
All Followers donate coins to you. Mutually exclusive with Alms for the Poor.