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Creation vs Destruction: Difference between revisions

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|width="15%" style="background:black; border-radius:3.25px;"|'''Terminology'''
|width="15%" style="background:black; border-radius:3.25px;"|'''Terminology'''
|[[Alignment]] - [[Status]] - [[Protection Level]] - [[Threat Level]] - [[Cardinality]] - [[Dimensionality]] - [[Attack Potency]] - [[Durability]] - [[Speed]] - [[Reactions]] - [[Lifting Strength]] - [[Striking Strength]] - [[Range]] - [[Intelligence]] - [[Powers and Techniques]] - [[State of Being]] - [[Physiology]] - [[Equipment]] - [[No Limits Fallacy]] - [[Omnipotence]] - [[Cinematic Time]] - [[Canon]] - [[Canon|Crossover]] - [[Multipliers]] - [[Environmental Destruction]] - [[Bloodlust]] - [[Chain Reactions]] -[[Outside Help]] - [[Space]] - [[The Kardashev Scale]] - [[Infinity]] - [[Power Source]] - [[Light Speed]] - [[Requirements for Speed of Light/Faster Than Light Speeds]]
|[[Alignment]] - [[Status]] - [[Protection Level]] - [[Threat Level]] - [[Cardinality]] - [[Dimensionality]] - [[Attack Potency]] - [[Durability]] - [[Speed]] - [[Reactions]] - [[Lifting Strength]] - [[Striking Strength]] - [[Range]] - [[Intelligence]] - [[Knowledge]] - [[Powers and Techniques]] - [[State of Being]] - [[Physiology]] - [[Equipment]] - [[No Limits Fallacy]] - [[Omnipotence]] - [[Cinematic Time]] - [[Canon]] - [[Canon|Crossover]] - [[Multipliers]] - [[Environmental Destruction]] - [[Bloodlust]] - [[Chain Reactions]] -[[Outside Help]] - [[Space]] - [[The Kardashev Scale]] - [[Infinity]] - [[Power Source]] - [[Light Speed]] - [[Requirements for Speed of Light/Faster Than Light Speeds]]
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|-  
|style="background:black; border-radius:3.25px;"|'''Standards'''
|style="background:black; border-radius:3.25px;"|'''Standards'''
|[[Transcendence]] - [[Creation vs Destruction]] - [[Outlier]] - [[Ludonarrative Dissonance]] - [[Inconsistency]] - [[Plot-Induced Stupidity]] - [[Reality - Fiction Interaction]] - [[Powerscaling]] - [[Black Hole]] - [[Wormhole]] - [[Stabilization Feats]] - [[Merging Feats]] - [[Embodying Feats]] - [[Data World Standards]] - [[Dream World Standards]] - [[Standard Battle Assumptions]] - [[One-Shot]] - [[Speed Blitz]] - [[Penetration Damage]] - [[Death of the Author]] - [[Versus Threads]] - [[Information Pages]] - [[Light Dodging Feats]] - [[Lightning Standards]] - [[Timeless Void Standards]]
|[[Transcendence]] - [[Creation vs Destruction]] - [[Outlier]] - [[Ludonarrative Dissonance]] - [[Inconsistency]] - [[Plot-Induced Stupidity]] - [[Reality - Fiction Interaction]] - [[Powerscaling]] - [[Black Hole]] - [[Wormhole]] - [[Stabilization Feats]] - [[Merging Feats]] - [[Embodying Feats]] - [[Data World Standards]] - [[Dream World Standards]] - [[Standard Battle Assumptions]] - [[One-Shot]] - [[Speed Blitz]] - [[Penetration Damage]] - [[Blunt Force Damage]] - [[Death of the Author]] - [[Versus Threads]] - [[Information Pages]] - [[Light Dodging Feats]] - [[Lightning Standards]] - [[Timeless Void Standards]]
|-  
|-  
|style="background:black; border-radius:3.25px;"|'''Formats'''
|style="background:black; border-radius:3.25px;"|'''Formats'''

Revision as of 17:30, 16 June 2024

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Important Pages The Codex Wiki - Site FAQ - General Help Page- Tiering System - Civilization Tiering System - Rules for Codex Profiles - Common Editing Mistakes - Disclaimer - How to Handle Calculations - Universe - Multiverse - Omniverse - Projectile and Objects Feats - Dimensional Tiering Explanation - Common Terminology - Discussion Rules - Reference for Common Feats - Rules for Acceptable Profiles - Rules for Fanon Profiles - Misleading Titles - Mistranslations - Outside Wiki Standards - Statements - Verse Cosmology Categorizations - Fictional Universes
Terminology Alignment - Status - Protection Level - Threat Level - Cardinality - Dimensionality - Attack Potency - Durability - Speed - Reactions - Lifting Strength - Striking Strength - Range - Intelligence - Knowledge - Powers and Techniques - State of Being - Physiology - Equipment - No Limits Fallacy - Omnipotence - Cinematic Time - Canon - Crossover - Multipliers - Environmental Destruction - Bloodlust - Chain Reactions -Outside Help - Space - The Kardashev Scale - Infinity - Power Source - Light Speed - Requirements for Speed of Light/Faster Than Light Speeds
Standards Transcendence - Creation vs Destruction - Outlier - Ludonarrative Dissonance - Inconsistency - Plot-Induced Stupidity - Reality - Fiction Interaction - Powerscaling - Black Hole - Wormhole - Stabilization Feats - Merging Feats - Embodying Feats - Data World Standards - Dream World Standards - Standard Battle Assumptions - One-Shot - Speed Blitz - Penetration Damage - Blunt Force Damage - Death of the Author - Versus Threads - Information Pages - Light Dodging Feats - Lightning Standards - Timeless Void Standards
Formats Standard Format for Character Profiles - Standard Format for Factions - Standard Format for Cosmic Forces - Standard Format for Events - Standard Format for Verse Pages - Standard Format for Locations Profiles - Standard Format for Weapon Profiles - Standard Format for Powers and Abilities - Standard Format for Civilization Profiles - Standard Format for Category Names - Standard Templates For Tabbers


Introduction

Creation vs. Destruction is a topic based off the yin and yang of the concepts Creation and Destruction. Which are dualistic opposites but often considered the same. This topic generally comes into the question of which is more impressive and more powerful, though more powerful does not intrinsically refer to physical strength but an impact it has on the world. For the simplicity of the viewers and we will be explaining tiering wise how this operates.

Explanation

Creation is defined as:

  • cre·a·tion

/krēˈāSH(ə)n/ noun 1. the action or process of bringing something into existence. 2. the bringing into of existence of the universe, especially when regarded as an act of God.

Destruction is define as:

  • de·struc·tion

/dəˈstrəkSH(ə)n/ noun 1. the action or process of causing so much damage to something that it no longer exists or cannot be repaired. 2. the action or process of killing or being killed.

With this two in mind we have a clear case of what these both act as. They are exact opposites, while creation brings into existence, destruction removes from existence. According to the law of conservation, matter cannot be created or destroyed, only changed. This same ideology applies to energy. Thus creating from nothing and destruction to nothing is already breaking the laws of physics and is essentially manipulating reality. Though under simpler terms we normally list destruction as just destruction of the physical object we see and not all matter, so what if one creates from this standpoint? Do they receive the same tier? The answer becomes more complicated here.

Creation in itself is not done on a lesser simpler scale like destruction. As an example, one can destroy a building because it will not be reducing the entire makeup of the bulding to nothingness. While on the opposite side, creating the building in most cases, would only apply to creating the building from nothing. In this case, this cannot be a use of energy, as energy cannot be created or destroyed, and breaks the laws of physics, thus it would fall under Reality Warping, and not be a tierable feat.

What about for scenarios where an omnipotent creator god made the universe? In this case these types of beings would receive an Unknown as these beings cannot be properly defined and thus putting them simply at a tier through creation, which we don't list as AP would be essentially lowballing from what they have shown to create.

There are cases where creation can be used viable for it's own tier, in this case it would be: "X Tier physically, X tier with Creation:

Completely unviable scales of creation feats are:

  • Background Feats: Background feats are when a character scaling to a creation feat is based off something in the background. If the character does a white flash of light and a background with stars are made, then that's fine to scale to physicals. However if the background has the area slowly overtime create the area or a character enters this dungeon, and happens to enter a room with stars in it, neither of these should scale.
  • Off Screen Creation: Off screen creation has the similar scrutiny to background feats, for these it should be naturally shown characters are more similarly of this level, usually characters that are creator gods get a pass as their cosmic nature would mean they physically scale to the feat. However, other characters need further context. Context includes, destruction feats on this level or legitimate sustaining feats.
  • Creation through Hax: Creation through hax should not scale to physicals unless the hax in question directly scales to the persons physicals.
  • Illusions: This could also include a character doing a transformation transition and stars suddenly appearing in the background, this is merely a visual effect and isn’t actually happening in-universe (do note characters acknowledging this would not suddenly prove the visual effect true as that would just be 4th wall awareness).
  • Vagueness: If a character has a visual feat that is extremely vague and clearly there just for flare it is not considered a valid creation feat. Examples of these are things such as characters in series having a transformation sequence that shows a starry sky in the background or the like.

Examples

Examples of Unknown Omnipotent Creator Gods:

Examples of Applicable Creation Feats For Their Own Tier:

Examples of Non-Applicable Creation Feats:

Note

  • Do note that arguments such as “creation of a house isn’t 8-C” does not work in this case as the creation of a house is done via various tools and objects of construction that is done over a very long period of time and is nothing like creating something from your own energy in an instant, thus this argument is a false equivalence.
  • Do also note for debates such as starry sky creations if the background shown is outer space and contains objects that look like stars it is fine to assume them stars, especially if they contain nebulae in them.
  • Do note while Pocket Realities do normally in theories fall under different laws of physics, if the pocket reality shown in question still operates under our world’s gravity and such we will assume the feat is equal to if someone did it outside of a pocket reality. The other argumentation that a character might be stronger in a pocket reality will also be taken into account, however if the other characters beats them in the pocket reality just as they did outside of the pocket reality, then it will not be assumed they're that much stronger.