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Attack Potency: Difference between revisions
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|style="background:black; border-radius:3.25px;"|'''Standards''' | |style="background:black; border-radius:3.25px;"|'''Standards''' | ||
|[[Transcendence]] - [[Creation vs Destruction]] - [[Outlier]] - [[Ludonarrative Dissonance]] - [[Inconsistency]] - [[Plot-Induced Stupidity]] - [[Reality - Fiction Interaction]] - [[Powerscaling]] - [[Black Hole]] - [[Wormhole]] - [[Stabilization Feats]] - [[Merging Feats]] - [[Embodying Feats]] - [[Data World Standards]] - [[Dream World Standards]] - [[Standard Battle Assumptions]] - [[One-Shot]] - [[Speed Blitz]] - [[Penetration Damage]] | |[[Transcendence]] - [[Creation vs Destruction]] - [[Outlier]] - [[Ludonarrative Dissonance]] - [[Inconsistency]] - [[Plot-Induced Stupidity]] - [[Reality - Fiction Interaction]] - [[Powerscaling]] - [[Black Hole]] - [[Wormhole]] - [[Stabilization Feats]] - [[Merging Feats]] - [[Embodying Feats]] - [[Data World Standards]] - [[Dream World Standards]] - [[Standard Battle Assumptions]] - [[One-Shot]] - [[Speed Blitz]] - [[Penetration Damage]] - [[Blunt Force Damage]] - [[Death of the Author]] - [[Versus Threads]] - [[Information Pages]] - [[Light Dodging Feats]] - [[Lightning Standards]] - [[Timeless Void Standards]] | ||
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|style="background:black; border-radius:3.25px;"|'''Formats''' | |style="background:black; border-radius:3.25px;"|'''Formats''' |
Revision as of 17:30, 16 June 2024
Attack Potency
Destructive Capacity is the term used to determine the amount of damage a character can produce. It is measured in units of energy. An alternative term for Destructive Capacity which has more direct meaning: The Destructive Capacity that an attack is equivalent to. A character with a certain degree of attack potency does not necessarily need to cause destructive feats on that level, but can cause damage to characters that can withstand such forces.
Area of Effect Misconceptions
A regular argument used against a character falls under that they should not be a tier because they have never been shown destroying an object that matches the level of the name (I.E. Link cannot be planet because he never destroys a planet, nor do any of his sword slashes destroy a planet). Using this argument is extremely flawed as it not only ignores the existence of area of effect, but would also with using this logic make a human stronger then a bullet. To explain this, take a hypothetical example of someone punching through an interior wall vs. bullet being shot at an interior wall. If a bullet is shot at a wall, the wall would have a small hole from the bullet going through it, however if a person punches through a wall, a big hole would be left in place due to the size of the hand, with the logic of ignoring one's energy output in place for area of effect, the person's punch would in that scenario be stronger then a bullet.
Higher levels scaling
Once going above tier 3, our scaling reaches into unquantifiable energy areas, this is better suited to be explained in our tiering system, which is based on levels of infinity. This considers Georg Cantor's set theory, where there are higher levels of infinity.
Since human characters are the most prevalent throughout all of fiction and we understand the energy levels in the standard universe (due to existing in it), the power of the standard universe is split into many levels encompassing the majority of this system. This ranges from below the energy level of an average human to unexplainable levels of energy. This falls under our standard laws of physics.
After extending into a multiverse's cosmology. It goes beyond the regular singular space-time continuum of the universe. One can go higher and higher depending on the cosmology and the setting of the verse.
The scale culminates in the quality of the cosmology. All possible levels of power are included within our tiering system due to the lower/higher levels of infinity.
In most cases, tier 11 is a mostly unused tier as the physical world (aka the world we live in), is generally the lowest level of reality in the verse. Though in some cases an author will use have a reality even below our physical world, and thus that would be tier 11. Along with this there are some verses where the physical world has lower layers of reality beneath even it and characters would qualify for tier 11 in this.
To add on, spatial dimensions are not considered as higher planes of reality or higher hierarchies by default, however temporal dimensions are considered as such, to briefly explain, temporal dimensions in fiction are treated as higher layered timelines beyond the regular scope of the traditional physical world. Being the very reason for the existence of Tier 2 in the first place.
Attack Potency Chart
Tier | Level | Energy in
Conventional Terms |
Energy in Tonnes
of TNT Equivalent |
Energy in Joules | High End to Low End ratio | Explanations |
---|---|---|---|---|---|---|
11-C | Absolute Zero | None | None | None | None | At this state one has zero energy, normally for massless particles at rest. |
Unknown | Subatomic | Comparable to subatomic particles | Comparable to a subatomic particles | Comparable to a subatomic particles | N/A | Energy levels so low where they reach a Planck scale or below. |
11-C | Atomic | Energy of an atom. | Energy of an atom. | Energy of an atom. | N/A | Energy levels comparable to a single particle. |
Low 10-C | Low Subhuman | ~Lower quantifiable finite value of Joules to
0.003 Joules |
~Lower quantifiable finite value to 7.17×10-13 | ~Lower quantifiable finite value to 3×10-3 | N/A | Normally reserved to digital or data beings. |
10-C | Subhuman | 0.003 Joules to 1.4 Joules | ~7.17×10-13 to 3.34×10-10 | ~3×10-3 to 1.4x100 | N/A | Normally reserved to bugs or insects. |
High 10-C | High Subhuman | ~1.4 Joules to 25 Joules | ~3.34×10-10 to 5.97×10-9 | ~1.4x100 to 2.5×101 | N/A | Normally reserved to small animals or infants. |
Low 10-B | Below Average Human | 25 joules to 50 joules | 5.97×10-9 to 1.195×10−8 | 2.5x101 to 5x101 | 2.6x | The physically impaired, children of society, or obese people of society. |
10-B | Average Human | 50 Joules to
130 Joules |
1.195×10−8 to 3.1071×10−8 | 5x101 to 1.3x102 | 2.6x | The regular human of society. |
High 10-B | Above Average Human | 130 Joules to
300 Joules |
3.1071×10−8 to 7.17x10−8 | 1.3x102 to 3x102 | ~2.307x | An athletic human. |
10-A | Peak Human | 300 Joules to
7 Kilojoules |
7.17x10−8 to 1.67×10-6 | 3x102 to 7x103 | ~23.33x | High level athletes, they normally participate in sports like Basketball, Tennis, Boxing, MMA, etcetera. |
9-C | Bone | 7 Kilojoules to
14 Kilojoules |
1.67×10-6 to 3.34608×10−6 | 7x103 to 1.4x104 | 2x | Mainly for also be melee weapons, conventional firearms or smaller predator animals. |
9-B | Wall | 14 Kilojoules
to 0.018 Tons |
3.59x10−6 to 1.8×10−2 | 1.4x104 to 7.6×107 | ~5441.067 | The beginning of superhuman, destroying walls in various manners. |
9-A | Room | 0.018 Tons
to 0.25 Tons |
1.8×10−2 to 2.5x10−1 | 7.6×107 to 1.046x109 | ~13.89x | The energy to destroy a room. |
Low 8-C | Small Building | 0.25 Tons
to 5 Tons |
2.5x10−1 to 5 | 1.046x109 to 2.092x1010 | 20x | The energy to destroy a small building. This is normally considered a residential home. |
8-C | Building | 5 Tons
to 7.5 Tons |
5 to 7.5 | to 2.092x1010 to 3.138×1010 | 1.5x | The energy to destroy a building. Normally considered for commercial buildings. |
High 8-C | Large Building | 7.5 Tons to
10 Tons |
7.5 to 1x101 | 3.138×1010 to 4.184×1010 | ~1.33x | The energy to destroy a large building. |
8-B | City Block | 10 Tons to 100 Tons | 1x101 to 102 | 4.184×1010 to 4.184x1011 | 10x | The energy to destroy a city block. |
8-A | City District | 100 Tons to 10 Kilotons | 102 to 1x104 | 4.184x1011 to 4.184×1013 | 100x | The energy to destroy a city district. |
7-C | Town | 10 Kilotons to
1 Megaton |
1x104to 106 | 4.184×1013 to 4.184x1015 | 100x | The energy to destroy a town. |
7-B | City | 1 Megaton to 50 Megatons | 106 to 5x107 | 4.184x1015 to 2.092x1017</sup | 50x | The energy to destroy a city. |
7-A | Metropolis | 50 Megatons
to 1 Gigaton |
5x107 to 1x109 | 2.092x1017 to 4.184x1018 | 20x | The energy to destroy a metropolis. |
6-C | Island | 1 Gigatons
to 1 Teraton |
1x109 to 1x1012 | 4.184x1018 to 4.184x1021 | 1000x | The energy to destroy an island. |
6-B | Country | 1 Teraton to 1 Petaton | 1x1012 to 1x1015 | 4.184x1021 to 4.184x1024 | 1000x | The energy to destroy a country. |
6-A | Continent | 1 Petaton
to 40 Petatons |
1x1015 to 4x1016 | 4.184x1024 to 1.674x1026 | ~40x | The energy to destroy a continent. |
High 6-A | Multi-Continent | 40 Petatons to
28.6 Exatons |
4x1016 to 2.87x1019 | 1.674x1026 to 1.2x1029 | ~716.85x | The energy to destroy multiple continents. Normally things like surface wiping or atmosphere destruction. |
5-C | Moon | 29.6 Exatons to
430 Exatons |
2.87x1019 to 4.3x1020 | 1.2x1029 to 1.8x1030 | ~14.53x | The energy to destroy the moon. The normal assumption is our Earth's moon. |
Low 5-B | Small Planet | 433 Exatons
to 48 Zettatons |
4.3x1020 to 4.8x1022 | 1.8x1030 to 2x1032 | ~111.11x | The energy to destroy a small planet. The normal assumption is the planet Mercury. |
5-B | Planet | 48 Zettatons
to 4.075 Yottatons |
4.8x1022 to 4.075x1024 | 2x1032 to 1.705x1034 | ~85.25x | The energy to destroy a planet. The normal assumption is our Earth. |
High 5-B | Large Planet | 4.075 Yottatons
to 182.31 Ninatons |
4.075x1024 to 1.823x1029 | 1.705x1034 to 7.628x1038 | ~44,737x | The energy to destroy a large planet. The normal assumption is Neptune. |
5-A | Brown Dwarf | 182.31 Ninatons
to 3.910 Tenatons |
1.823x1029 to 3.91x1030 | 7.628x1038 to 1.636x1040 | ~21.45x | The energy to destroy a Brown Dwarf. The normal assumption is OTS 44. |
Low 4-C | Low Mass Star | 3.910 Tenatons
to 55 Tenatons |
3.91x1030 to 5.49x1031 | 1.636x1040 to 2.3x1041 | ~7.33x | The energy to destroy a star that has low mass. |
4-C | Star | 55 Tenatons
to 912.295 Tenatons |
5.49x1031 to 9.12x1032 | 2.3x1041 to 3.817x1042 | ~16.59x | The energy to destroy an average star. The normal assumption is our sun. |
High 4-C | High Mass Star | 912.295 Tenatons
to 1 Foe |
9.12x1032 to 2.39x1034 | 3.817x1042 to 1x1044 | ~26.20x | The energy to destroy a star that has large mass. The normal assumption is the star Rige. |
4-B | Solar System | 1 Foe
to 121.98 GigaFoe |
2.39x1034 to 1x1044 | 1x1044 to 1.22x1055 | ~12,1982,507,288.629738x | The energy to destroy a solar system. An example being a supernova. The normal assumption is our solar system. |
High 4-B | Multi-Solar System | 121.98 GigaFoe
to 1.61 YottaFoe |
2.92x1045 to 1.041x1048 | 1.22x1055 to 4.357x1057 | ~357.1554x | The energy to destroy multiple solar systems. |
4-A | Star Cluster | 121.98 GigaFoe
to 1.61 YottaFoe |
1.041x1048 to 4.693x1050 | 4.357x1057 to 1.964x1060 | ~450.7539x | The energy to destroy a star cluster. |
High 4-A | Multi-Star Cluster | 121.98 GigaFoe
to 1.61 YottaFoe |
4.693x1050 to 1.22x1055 | 1.964x1060 to 1.614x1068 | ~82,185,891.768x | The energy to destroy multiple star clusters. |
3-C | Galaxy | 1.61 YottaFoe
to 1.61 NinaFoe |
3.857x1058 to 3.857x1061 | 1.614x1068 to 1.614x1071 | 1000x | The energy to destroy a galaxy. The normal assumption is our Milky Way Galaxy. |
High 3-C | Multi-Galaxy | 1.61 NinaFoe
to 5.48 TenaFoe |
3.857x1061 to 1.301x1065 | 1.614x1071 to 5.447x1074 | ~3374.8x | The energy to destroy multiple galaxies. |
3-B | Galaxy Cluster | 5.48 TenaFoe
to 2.15 TenakiloFoe |
1.301x1065 to 5.134x1067 | 5.447x1074 to 2.148x1077 | ~394.3x | The energy to destroy a galaxy cluster. |
3-A | Supercluster | 2.15 TenakiloFoe
to 2.79 TenamegaFoe |
5.134x1067 to 6.666x1070 | 2.148x1077 to 2.789x1080 | ~1298.4x | The energy to destroy a supercluster. The normal assumption is the Virgo Supercluster. |
High 3-A | Multi-Supercluster | 2.79 TenamegaFoe
to any higher finite amount |
6.666x1070 to any higher finite number | 2.789x1080 to any higher finite number | N/A | The energy to destroy multiple superclusters. |
2-C | Universal | Unquantifiable | Unquantifiable | Unquantifiable | Unquantifiable | Impossible to quantify with our current understanding of physics. |
2-B | Multi-Universal | Unquantifiable | Unquantifiable | Unquantifiable | Unquantifiable | Impossible to quantify with our current understanding of physics. |
2-A | Multiversal | Unquantifiable | Unquantifiable | Unquantifiable | Unquantifiable | Impossible to quantify with our current understanding of physics. |
High 2-A | High Multiversal | Unquantifiable | Unquantifiable | Unquantifiable | Unquantifiable | Impossible to quantify with our current understanding of physics. |
1-C | Complex Multiversal | Unquantifiable | Unquantifiable | Unquantifiable | Unquantifiable | Impossible to quantify with our current understanding of physics. |
1-B | Hypercomplex Multiversal | Unquantifiable | Unquantifiable | Unquantifiable | Unquantifiable | Impossible to quantify with our current understanding of physics. |
1-A | Mathematical Multiversal | Unquantifiable | Unquantifiable | Unquantifiable | Unquantifiable | Impossible to quantify with our current understanding of physics. |
High 1-A | Absolute Transcendence | Unquantifiable | Unquantifiable | Unquantifiable | Unquantifiable | Impossible to quantify with our current understanding of physics. |
Explanations
This blog explains the reasons for our borders and how we've found our numbers.
Standard sizes
- Moon level: Earth's satellite Moon.
- Small Planet level: Mercury.
- Planet level: The Earth.
- Large Planet level: Jupiter.
- Brown Dwarf level: OTS 44.
- Star level: The Sun.
- High Mass Star level: Rigel.
- Solar System level: The star system known as the Solar System.
- Multi-Solar System level: Instead of doubling the value of Solar System level, the distance between two such systems needs to be accounted for as well. The calculation for energy required to destroy two solar systems was done, with the following assumptions:
- Distance from Proxima Centauri b, an object in another solar system with the lowest distance, 4.2 light-years or 4.0×10^13 km.
- A spherical blast, strong enough to obliterate the contents of both solar systems at the same time.
- Galaxy level: The Milky Way galaxy.
- Multi-Galaxy level: Instead of doubling the value of Galaxy level, the distance between two galaxies needs to be accounted for as well. The calculation for energy required to destroy two galaxies was done with the assumptions:
- Distance between two galaxies, which is listed as one million lightyears.
- A spherical blast, strong enough to obliterate the contents of both galaxies at the same time.
- Supercluster level: The Virgo Supercluster.
- Multi-Supercluster level: As superclusters widely vary in size, the theoretical upper limit on the size of cosmic structures as predicted by the cosmological principle was used for the baseline of this level, which would be 1.2 billion lightyears.
Omitted levels
- Small Town level: Towns do not have a consistent enough size to meet this standard, with the smallest town reaching around City District level results to destroy.
- Large Town level: Large Towns are normally rare or are essentially cities.
- Small City level: Cities do not have a consistent enough size to meet this standard.
- Small/Large Metropolis level: Mountains do not have a consistent enough size to meet this standard.
- Small/Large Island level: Islands do not have a consistent enough size to meet this standard.
- Small/Country level: Countries do not have a consistent enough size to meet this standard.
- Small Continent Level: Unnecessary as a rating.
- Small Moon level: While most other tiers have been into 3 sub-tiers, Moon level does not have Small Moon level due to the existence of Multi-Continent level. Simply put, the two intersect, and Multi-Continent level is far more common than Small Moon.
- Multi Planet Level: Large Planet Level is far more common than Multi Planet level.
- Large Star level: A star does not get a higher GBE via its size but it’s solar mass. So a star that’s visually smaller could actually have a greater GBE then a star that’s visually larger. Thus Massive Star level is the more accurate term.
- Small Galaxy level: Same reason as the one for Small Moon level, with the tier clashing with Multi-Star Cluster level instead.
- Large Galaxy level: Large Galaxy level was omitted because unlike planets, galaxies in fiction rarely specify the size of said galaxy, and instead go from galaxy to multiple galaxies. As such, a "Large Galaxy level" rating would not only be confusing, but also redundant.
Additional terms
"+" symbol
The "+" symbol is used when the Attack Potency has been calculated to be greater than the average (arithmetic mean) of the high end energy level and low end energy level of a particular tier.
Example: Average of City Block level is: [10 Tons (low end) + 100 tons (high end)]/2 = 55 Tons (the arithmetic mean). All energy levels from 10 Tons to 55 Tons should be listed as City Block level, whereas all energy levels from 55 Tons to 100 Tons should be listed as City Block level+.
At least
Should be used to denote the lower cap of a character, if the exact value is indeterminate. Usually listed for characters that have done a feat superbly casually.
At most
Should be used to denote the higher cap of a character, if the exact value is indeterminate. Usually listed for characters that have done a feat that is questionable compared to their other feats.
Likely
Should be used to list a hypothetical statistic for a character, but inconclusive due to lack of feats or viable power-scaling. Probability of said hypothetical statistic should be favorable.
Possibly
Should be used to list a hypothetical statistic for a character, but inconclusive due to lack of feats or viable power-scaling. Probability of said hypothetical statistic should also be indeterminate.