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Hollow Knight: Difference between revisions

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'''[[Stamina]]:''' '''Limitless''' (The Pure Vessel's true form is that of a shade, which is a spirit given form) | '''Limitless''' | '''Limitless'''
'''[[Stamina]]:''' '''Limitless''' (The Pure Vessel's true form is that of a shade, which is a spirit given form) | '''Limitless''' | '''Limitless'''


'''[[Range]]:''' '''Below Standard Melee Range''', '''Higher''' with its weapon & abilities | '''Below Standard Melee Range''', '''Higher''' with its weapon & abilities | '''Below Standard Melee Range''', '''Higher''' with its weapon & abilities
'''[[Range]]:''' '''Below Standard Melee''', '''Higher''' with its weapon & abilities | '''Below Standard Melee''', '''Higher''' with its weapon & abilities | '''Below Standard Melee''', '''Higher''' with its weapon & abilities


'''[[Intelligence]]:''' '''Gifted Intelligence''' (The Pure Vessel was trained to be a skilled fighter and claimed to be a vessel that's been trained to be in its prime. Can fight against other skilled warriors such as [[The Knight]])
'''[[Intelligence]]:''' '''Gifted Intelligence''' (The Pure Vessel was trained to be a skilled fighter and claimed to be a vessel that's been trained to be in its prime. Can fight against other skilled warriors such as [[The Knight]])

Revision as of 18:33, 20 September 2024

Chosen vessel, raised and trained to prime form.
Deepest silence in holy shell, Given nail and named a Knight, Bound by chain and egg and spell, Hear Our plea! Reveal thy Light!
~ Prayer to the Vessel
Chosen vessel, raised and trained to prime form.
Deepest silence in holy shell, Given nail and named a Knight, Bound by chain and egg and spell, Hear Our plea! Reveal thy Light!
~ Prayer to the Vessel

Fully grown Vessel, carrying the plague's heart within its body.
The old King of Hallownest... he must have been desperate to save his crumbling little world. The sacrifices he imposed on others... all for nothing.
Chosen vessel, raised and trained to prime form.
Deepest silence in holy shell, Given nail and named a Knight, Bound by chain and egg and spell, Hear Our plea! Reveal thy Light!
~ Prayer to the Vessel

Background

The Hollow Knight is one of the main bosses in Hollow Knight. They are central to the Knight's journey and the story of Hallownest. The Pure Vessel is their stronger, uninfected form.
This dropdown contains the synopsis of The Hollow Knight’s story. Read at your own risk as you may be spoiled otherwise!

Lore

The Hollow Knight is the Vessel chosen by the Pale King to seal away the Radiance and save Hallownest from the Infection. Like their siblings, they are the child of the King and Queen of Hallownest, birthed in the Abyss to be infused with the power of the Void. As such, they are genderless. This birth condition was also supposed to leave them without a mind, will, and voice, to prevent the Radiance from influencing them. However, their purity was misjudged, tarnished by an idea instilled, a bond with the Pale King who raised them.

Regardless of their impurity, the Hollow Knight was trained and raised, eventually becoming a fully grown Vessel. The Radiance was sealed within them, and they were chained within the Temple of the Black Egg where they were expected to contain the Infection for eternity. However, because of the aforementioned impurities, the Radiance could still exert influence. It ultimately resulted in the resurgence of the Infection and the Kingdom falling into ruin. Over time, the Hollow Knight disappeared from the fallen Kingdom's memory. Only the Memorial in the middle of the City of Tears testifies of their sacrifice to save Hallownest.

After some time, the Radiance's power broke out of the Hollow Knight, cracking their shell and fully Infecting them. This event was the catalyst that brought the Knight back to Hallownest. The Knight can free and fight the Hollow Knight after killing the three Dreamers who sealed the Black Egg's entrance.

In-game events

The fate of the Hollow Knight is linked to the end of the Knight's journey. By killing the Hollow Knight, the Knight takes their place in sealing the Radiance. By instead entering their mind with the help of Hornet, the Knight can kill the Radiance. At the end of this fight, the Hollow Knight's Shade appears and opens up a weak point on her head, allowing the Knight to land the finishing blows. The two siblings then return to the Void together.

Godmaster Content

The Hollow Knight is also inherently part of the Godseeker's ritual. She seeks to attune the Radiance to Godhome through the Hollow Knight. In doing so, she summons the Pure Vessel instead, their uninfected form. Once the Knight defeats the Pure Vessel in the Pantheon of the Knight, the Radiance reaches Godhome. After the Knight defeats Absolute Radiance at the peak of the Pantheon of Hallownest, the Infection vanishes from Hallownest. The Hollow Knight can then be seen walking out of the Black Egg, freed from the Infection. They are met outside by a startled Hornet.

The Pure Vessel is a quest boss in Hollow Knight introduced in Godmaster. They are the prime version of the Hollow Knight, unaffected by the Infection. They sit at the top of the Pantheon of the Knight.

General Information

Name: Pure Vessel (Vessels are born without names), The Hollow Knight

Origin: Hollow Knight

Sex: None (Vessels aren't born with a sex)

Age: Unknown (Noted to be fully grown)

Classification: Vessel (Its body is that of a shell), Shade, The Hollow Knight

Status: Alive

Alignment: Lawful Neutral (The Pure Vessel was only born to train its body in order to seal The Radiance so it stops the infection from targeting everyone, sacrificing itself) | Lawful Neutral | Lawful Evil (The Hollow Knight became infected by The Radiance and causes it to spread around Hallownest, generally being seen to kill whatever it seems)

Codex Statistics

Key: Pure Vessel | Dream Realm | Infected

Tier: At least 9-B, likely Far Higher | At least 9-B, likely Far Higher | At least 9-B, likely Far Higher

Cardinality: Finite

Dimensionality: 3-D

Attack Potency: At least Wall level (With its Shade form, it assisted The Knight in defeating The Radiance), likely Far Higher (The Radiance is far above her tribe, which have the ability to shape dream realms[1]. The Radiance was also able to infect and corrupt all bugs within the Hallownest as well as light up each dream. A dream realm is a world that is noted to be a plane beyond the physical world[2], with even time having no power over it) | At least Wall level, likely Far Higher | At least Wall level, likely Far Higher

Durability: At least Wall level, likely Far Higher (Can fight and survive hits from The Knight after gaining the Void Heart) | At least Wall level, likely Far Higher | At least Wall level, likely Far Higher

Striking Strength: At least Wall Class, likely Far Higher | At least Wall Class, likely Far Higher | At least Wall Class, likely Far Higher

Lifting Strength: Unknown (Comparable to The Radiance) | Unknown | Unknown

Travel Speed: Unknown | Unknown | Unknown

Attack Speed: Unknown | Unknown |Unknown

Reaction Speed: Unknown | Unknown | Unknown

Stamina: Limitless (The Pure Vessel's true form is that of a shade, which is a spirit given form) | Limitless | Limitless

Range: Below Standard Melee, Higher with its weapon & abilities | Below Standard Melee, Higher with its weapon & abilities | Below Standard Melee, Higher with its weapon & abilities

Intelligence: Gifted Intelligence (The Pure Vessel was trained to be a skilled fighter and claimed to be a vessel that's been trained to be in its prime. Can fight against other skilled warriors such as The Knight)


Powers and Techniques

Superhuman Physical Characteristics, Small Size (Small Animal Sized), Self-Sustenance (All types; The Pure Vessel's body is that of a vessel, its true form is a shade), Weapon Usage (The Pure Vessel trained its whole life to be in peak condition. Can fight against The Knight), Non-Standard Interaction (Can attack shades and dream beings, which are made up of essence), Timeless Physiology (Can move within the dream realms. It's stated that time itself has no power over dream realm beings, meaning that the locations lack time due to it not being able to go through dream realms), Metaphysics Manipulation (Soul Manipulation) and Absorption (Within Hollow Knight, striking someone can absorb their soul for SOUL energy), Resurrection (Self-Resurrection, Resurrection of the Deceased; Comparable to The Knight, who can bring its body and soul back even when it has no soul, mind, nor essence left. Its true form is that of a shade, which can come back even if destroyed), Erasure (Conceptual Erasure & Existence Erasure), Non-Standard Interaction (Abstract Interaction), Memory Manipulation, Regeneration Negation (Mid-Godly; Alongside The Knight, they were able to permanently kill The Radiance. The Radiance was able to live forever due to always existing within people's memories. Even if the memories are gone, they come back and manifest into The Infection, which we see was destroyed alongside her), Sealing (Can seal The Infection alongside The Radiance for some time), Weapon Creation (Can create blades upon hitting the ground and fire them as projectiles using SOUL), Teleportation (Can teleport around), Healing (Can use Focus, which uses SOUL to heal itself), Explosion Manipulation & Aura (Can produce an explosive aura), Body Control (Can open its cloak to use its long tendrils to attack), Sound Manipulation & Status Effect Inducement (Its scream can stagger The Knight).


Resistance to Madness Manipulation, Corruption, Mind Manipulation, Body Puppetry/Possession, Dream Manipulation, Essence Manipulation, Willpower Manipulation, Morality Manipulation, Biological Manipulation, & Memory Manipulation (Was temporarily unaffected by The Infection caused by The Radiance. Infected beings can naturally spread its infection through touch or even by air. The infection corrupts those infected that makes you go mad and can even take over corpses that have been dead. The Infection can also infect those within dream realms and the beings within, which are made up of essence and memories. Those infected become slaves to The Radiance, and will have no second thoughts about sacrificing their life to those who aren't infected. Those that attempt to resist the infection only gets consumed by it more. It targets all your cells, causing your body to deform), Metaphysics Manipulation (Soul Manipulation; Can take hits from other vessels without having their soul fully absorbed), Empathic Manipulation & Willpower Manipulation (Vessels are stated to have no mindsnor will), Reality Warping (Can overcome The Radiance's power over dream realms, including those that can freely shape them[3])

Same as before, Fire Manipulation (Can stab the ground which causes fire to spurt out from the ground, dealing more damage then its regular attacks), Pain Tolerance & Supernatural Resilience (can repeatedly stab itself without showing any signs of pain), Flight (Can fly in the air to crush their enemies when slamming down), Madness Manipulation, Corruption, Mind Manipulation, Body Puppetry/Possession, Dream Manipulation, Essence Manipulation, Willpower Manipulation, Morality Manipulation, Biological Manipulation, & Memory Manipulation (Infected beings can naturally spread its infection through touch or even by air. The infection corrupts those infected that makes you go mad and can even take over corpses that have been dead. The Infection can also infect those within dream realms and the beings within, which are made up of essence and memories. Those infected become slaves to The Radiance, and will have no second thoughts about sacrificing their life to those who aren't infected. Those that attempt to resist the infection only gets consumed by it more. It targets all your cells, causing your body to deform), Power Bestowal (Those that are infected become stronger. They can also give them the ability to shoot projectiles or explode)


Equipment

Nail


Notable Techniques


  • Soul Daggers: Pure Vessel moves to either side of the arena, faces the Knight, and raises their hand. The hand glows white while they summon seven daggers that shoot towards the Knight in straight lines along an arc. The daggers are summoned sequentially: the first one firing at an angle towards the floor, and the last one firing straight up.
  • Triple Slash: Pure Vessel slashes with their nail three times. Each slash of their nail moves them forward, covering about 1/3 of the arena in total. The slashes cover enough space that they can damage the Knight even if they are not directly in front of Pure Vessel.
  • Soul Pillars: Pure Vessel either leaps or teleports into the air above where the Knight was and then slams into the ground, causing pillars of Soul to jut up from the floor of the arena. These pillars are equally spaced, allowing some safety between them, and they span the entire arena.
  • Lunge: Pure Vessel draws their nail up and lunges along the ground towards the Knight. This lunge covers about 50% of the arena.
  • Parry: Pure Vessel takes up a defensive stance with their nail. If the Knight damages them after their nail shines, they take no damage from the hit and instead respond by shifting forward slightly and slashing with their nail. The parry lasts 0.5 seconds.
  • Focus: Pure Vessel begins focusing Soul in a fashion similar to the Knight. However, unlike the Knight, Pure Vessel surrounds themself with a circular aura that eventually explodes. Shortly after, six smaller auras appear randomly throughout the arena. Then these smaller auras explode in rapid succession in the order in which they appeared. Pure Vessel begins another attack as the final small explosion occurs. They start using this attack when they reach 66% of max HP.
  • Void Tendrils: Pure Vessel opens their cloak, revealing several flailing void tendrils, including two larger ones. About three quarters of a second later, the two larger tendrils lash out across about 60% of the arena. The lashing continues for about three quarters of a second. They start using this attack when they reach 33% of max HP.
  • Jump: When the Knight remains off the ground for too long, Pure Vessel launches themself at the Knight's location, dealing contact damage.
  • Teleport: Pure Vessel teleports within the arena to prepare for an attack or dodge the Knight.
  • Backstep: Pure Vessel quickly backsteps away from the Knight if they get too close; they then perform another attack.

  • Triple Slash: The Hollow Knight swings their nail 3 times. This attack is only used in Phases 1 through 3. Each swing of their nail moves the Hollow Knight forward, covering about 25% of the arena in total. The swings are so wide that they can damage the Knight even if they are behind the Hollow Knight.
    • Lunge: The Hollow Knight lunges along the ground with their nail pointed towards the Knight. This attack is only used in Phases 1 through 3. This lunge covers about 50% of the arena.
    • Parry: The Hollow Knight take up a defensive stance with their nail. If the Knight damages them after their nail shines, they take no damage from the hit and instead respond with a riposte. This attack is only used in Phases 1 through 3. The riposte has a huge arc and sizeable range because the Hollow Knight slides forward rapidly when they swing. The parry lasts 0.75 seconds.
    • Diving Flame Pillar: The Hollow Knight either jumps or teleports into the air and then slams straight down with their nail, causing columns of Infected fire to shoot up from the ground. No matter which method they choose, the Hollow Knight attempts to slam down where the Knight was at the beginning of the attack. This attack is only used in Phases 2 and 3. This attack deals two Masks of damage.
    • Barrage: The Hollow Knight launches multiple blobs of Infection towards the Knight from beneath their cloak. This attack is only used in Phases 2 and 3. The blobs are fired in arcs at multiple angles, starting low and working up. This attack covers about 75% of the arena. The Hollow Knight launches 9 or 10 blobs in total. This attack does not track the Knight; the blobs always follow the same arcs.
    • Outbreak: The Hollow Knight hovers in the air and shoots blobs of Infection everywhere. This attack is only used in Phase 3. The Hollow Knight is always in the centre of the arena for this attack. They remain in the air for about 6.5 seconds. The blobs travel along three primary paths: an arc going left, an arc going right, and a third going down. Blobs burst from the Hollow Knight for 5-6 seconds.
    • Bouncing Balloon: The Hollow Knight floats around the arena and bounces up and down 2-5 times. This attack is only used in Phases 3 and 4. This attack tracks the Knight's position and always aims for the Knight, specifically during the slam.
    • Self Stab: The Hollow Knight stands in place and stabs their nail through their chest multiple times. During this move, all damage dealt to the Hollow Knight is reduced to 1, regardless of Nail level.
    • Deterioration: The Hollow Knight attempts to swing their nail once and then falls to their knees. This attack is only used in Phase 4. Essentially, the Hollow Knight is attempting a Triple Slash attack but as soon as the first slash happens, they fall over without moving forward at all.

    Other

    Standard Tactics: The Pure Vessel will use its nail and SOUL energy to attack an enemy with. | The Hollow Knight will generally do the same, but also cause infection to its enemy.

    Weaknesses: None notable.

    References

    1. Defensive charm once wielded by a tribe that could shape dreams
    2. Official manual: A plane beyond the physical world, difficult to enter and even more difficult to escape.
    3. Defensive charm once wielded by a tribe that could shape dreams

    Battle Records

    None.

    None.

    None.