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User:Cerberusleuth/sandbox: Difference between revisions

From The Codex
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[[File:Freyalise.jpg|thumb|400px]]
[[File:Freyalise.jpg|thumb|400px]]
==Powers and Stats==
==Powers and Stats==
'''[[DebatesJungle Tiering System|Tier]]:''' '''Low 1-C'''
'''[[DebatesJungle Tiering System|Tier]]:''' At least '''Low 1-C'''


'''Name:'''  
'''Name:'''  
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[[File:1611285283035.jpg|thumb|400px]]
[[File:1611285283035.jpg|thumb|400px]]
==Powers and Stats==
==Powers and Stats==
'''[[DebatesJungle Tiering System|Tier]]:''' '''Low 1-C'''
'''[[DebatesJungle Tiering System|Tier]]:''' At least '''Low 1-C'''


'''Name:'''  
'''Name:'''  
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<tabber> |-|Phage=[[File:9f832c9fbf9b13ca0731db0561d3dc8d.jpg|thumb|400px]] |-|Jeska=[[File:Jeska planeswalker.png|thumb|400px]] </tabber>
<tabber> |-|Phage=[[File:9f832c9fbf9b13ca0731db0561d3dc8d.jpg|thumb|400px]] |-|Jeska=[[File:Jeska planeswalker.png|thumb|400px]] </tabber>
==Powers and Stats==
==Powers and Stats==
'''[[DebatesJungle Tiering System|Tier]]:''' '''Low 1-C'''
'''[[DebatesJungle Tiering System|Tier]]:''' At least '''Low 1-C'''


'''Name:'''  
'''Name:'''  
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[[File:Bram-sels-wotc-lord-windgrace-bram-sels.jpg|thumb|400px]]
==Powers and Stats==
==Powers and Stats==
'''[[DebatesJungle Tiering System|Tier]]:''' '''Low 1-C'''
'''[[DebatesJungle Tiering System|Tier]]:''' At least '''Low 1-C'''


'''Name:'''  
'''Name:'''  
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[[File:4ec3613e5f1157d046da0e26e05228aa.jpg|thumb|400px]]
[[File:4ec3613e5f1157d046da0e26e05228aa.jpg|thumb|400px]]
==Powers and Stats==
==Powers and Stats==
'''[[DebatesJungle Tiering System|Tier]]:''' '''Low 1-C'''
'''[[DebatesJungle Tiering System|Tier]]:''' At least '''Low 1-C'''


'''Name:'''  
'''Name:'''  
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[[File:Urza Render.png|thumb|400px]]
[[File:Urza Render.png|thumb|400px]]
==Powers and Stats==
==Powers and Stats==
'''[[DebatesJungle Tiering System|Tier]]:''' '''Low 1-C'''
'''[[DebatesJungle Tiering System|Tier]]:''' At least '''Low 1-C''', likely '''higher'''


'''Name:'''  
'''Name:'''  
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[[File:Fc207 index.jpg|thumb|center|700px]]
[[File:Fc207 index.jpg|thumb|center|700px]]
==Powers and Stats==
==Powers and Stats==
'''[[DebatesJungle Tiering System|Tier]]:''' '''Low 1-C'''
'''[[DebatesJungle Tiering System|Tier]]:''' At least '''Low 1-C'''


'''Name:'''  
'''Name:'''  
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'''Key:'''
'''Key:'''
==Taysir==
==Taysir==
[[File:Taysir.jpg|thumb|400px]]
[[File:Taysir-of-Rabiah.png|thumb|400px]]
==Powers and Stats==
==Powers and Stats==
'''[[DebatesJungle Tiering System|Tier]]:''' At least '''Low 1-C''', possibly '''far higher'''
'''[[DebatesJungle Tiering System|Tier]]:''' At least '''Low 1-C''', likely '''higher'''


'''Name:'''  
'''Name:'''  
Line 1,084: Line 1,084:


'''[[Hax|Powers and Abilities]]:''' <tabber>
'''[[Hax|Powers and Abilities]]:''' <tabber>
|-|Innate Planeswalker Abilities=[[Cosmic Awareness]] ([https://web.archive.org/web/20080926101613/http://www.wizards.com/magic/tcg/article.aspx?x=magic/planeswalkers/week1 Only planeswalkers can see the countless worlds beyond their own, seeing realities making mundane wizards cower in awe]. [https://web.archive.org/web/20080925124320/http://www.wizards.com/magic/multiverse/Planes.aspx Having knowledge of other planes and the Blind Eternities is something no one else could do]), [[Fate Manipulation]] ([https://web.archive.org/web/20080926101613/http://www.wizards.com/magic/tcg/article.aspx?x=magic/planeswalkers/week1 Able to to "forge their destiny"]. [https://web.archive.org/web/20080913191315/http://wizards.com/magic/multiverse/planeswalkers.aspx Can "carve their face into history]), [[Enhanced Senses]] and [[Extrasensory Perception]] ([https://web.archive.org/web/20080926101613/http://www.wizards.com/magic/tcg/article.aspx?x=magic/planeswalkers/week1 Able to seek out magical knowledge]), [[Dimensional Travel]] (Planeswalkers are able to travel to different planes across the multiverse), [[Magic]] (Able to cast spells, superior to that of normal mages), [[Abstract Existence]] (Type 1) and [[Nonexistent Physiology]] (Type 3: '''Only applies to their sparks''': [https://web.archive.org/web/20080926101613/http://www.wizards.com/magic/tcg/article.aspx?x=magic/planeswalkers/week1 The Planeswalker Spark (their soul) is a metaphysical property that is only studied by philosophy and not science, and the spark itself is tied the Blind Eternities and infused with its essence, along with being an infinitesimal small piece of the Blind Eternities itself]. [https://web.archive.org/web/20080913191315/http://wizards.com/magic/multiverse/planeswalkers.aspx Sparks are described to be ineffable]), [[Reactive Power Level]] ([https://web.archive.org/web/20080913191315/http://wizards.com/magic/multiverse/planeswalkers.aspx Planeswalkers grow more powerful and smart each time they travel to planes from the experiences they collect there]), limited [[Reactive Adaptation]] (The Spark "ignites" upon a traumatic and/or life-threatening situation, although this only can really happen once in their life and can't happen again, unless this is undone and is still able to be reignited), [[Damage Reduction]] (Their spells can prevent far more damage than they can endure), [[Acausality]] (Type 4: [https://web.archive.org/web/20080913191315/http://wizards.com/magic/multiverse/planeswalkers.aspx Planeswalkers are unbound by the systems of the world or fate], [[Biological Manipulation]] and [[Longevity]]/[[Immortality]] (Type 1: Can cast spells for [[Self-Sustenance]] by eliminating biological needs, and some spells allow them to slow or halt their aging), [[Resistance]] to [[Mind Manipulation]], [[Death Manipulation]], [[Nothingness Manipulation]], [[Reality Warping]], [[Non-Physical Interaction]], [[Deconstruction]], [[Chaos Manipulation]], [[Energy Projection]], [[Existence Erasure]], [[Corruption]] (Type 3), and [[Transmutation]] (As a planeswalker, he has resistance to the effects of the Blind Eternities)
|-|Innate Planeswalker Abilities=[[Superhuman Physical Characteristics]], [[Cosmic Awareness]] ([https://web.archive.org/web/20080926101613/http://www.wizards.com/magic/tcg/article.aspx?x=magic/planeswalkers/week1 Only planeswalkers can see the countless worlds beyond their own, seeing realities making mundane wizards cower in awe]. [https://web.archive.org/web/20080925124320/http://www.wizards.com/magic/multiverse/Planes.aspx Having knowledge of other planes and the Blind Eternities is something no one else could do]), [[Fate Manipulation]] ([https://web.archive.org/web/20080926101613/http://www.wizards.com/magic/tcg/article.aspx?x=magic/planeswalkers/week1 Able to to "forge their destiny"]. [https://web.archive.org/web/20080913191315/http://wizards.com/magic/multiverse/planeswalkers.aspx Can "carve their face into history]), [[Enhanced Senses]] and [[Extrasensory Perception]] ([https://web.archive.org/web/20080926101613/http://www.wizards.com/magic/tcg/article.aspx?x=magic/planeswalkers/week1 Able to seek out magical knowledge]), [[Dimensional Travel]] (Planeswalkers are able to travel to different planes across the multiverse), [[Magic]] (Able to cast spells, superior to that of normal mages), [[Abstract Existence]] (Type 1) and [[Nonexistent Physiology]] (Type 3: '''Only applies to their sparks''': [https://web.archive.org/web/20080926101613/http://www.wizards.com/magic/tcg/article.aspx?x=magic/planeswalkers/week1 The Planeswalker Spark (their soul) is a metaphysical property that is only studied by philosophy and not science, and the spark itself is tied the Blind Eternities and infused with its essence, along with being an infinitesimal small piece of the Blind Eternities itself]. [https://web.archive.org/web/20080913191315/http://wizards.com/magic/multiverse/planeswalkers.aspx Sparks are described to be ineffable]), [[Reactive Power Level]] ([https://web.archive.org/web/20080913191315/http://wizards.com/magic/multiverse/planeswalkers.aspx Planeswalkers grow more powerful and smart each time they travel to planes from the experiences they collect there]), limited [[Reactive Adaptation]] (The Spark "ignites" upon a traumatic and/or life-threatening situation, although this only can really happen once in their life and can't happen again, unless this is undone and is still able to be reignited), [[Damage Reduction]] (Their spells can prevent far more damage than they can endure), [[Acausality]] (Type 4: [https://web.archive.org/web/20080913191315/http://wizards.com/magic/multiverse/planeswalkers.aspx Planeswalkers are unbound by the systems of the world or fate], [[Biological Manipulation]] and [[Longevity]]/[[Immortality]] (Type 1: Can cast spells for [[Self-Sustenance]] by eliminating biological needs, and some spells allow them to slow or halt their aging), [[Reality Warping]] and [[Space-Time Manipulation]] (Able to create rifts with their magic, which can manifest in both space and time, causing temporal anomalies across the multiverse), [[Sealing]] (Able to seal rifts), [[Irreversible Damage]] ([https://web.archive.org/web/20080926101613/http://www.wizards.com/magic/tcg/article.aspx?x=magic/planeswalkers/week1 Rifts are able to sever the mana from a plane, preventing it from healing]), [[BFR]] and [[Fusionism]] (Type 1: [https://web.archive.org/web/20080926101613/http://www.wizards.com/magic/tcg/article.aspx?x=magic/planeswalkers/week1 Able to isolate certain planes from the multiverse, as well as fusing them back. Rifts are also capable of isolating planes from the multiverse]. Able to relocate planes), [[Power Nullification]], [[Light Manipulation]], [[Conceptual Manipulation]], and [[Technological Manipulation]] ([https://web.archive.org/web/20080926101613/http://www.wizards.com/magic/tcg/article.aspx?x=magic/planeswalkers/week1 Rifts are capable of discharging Mirrodin's 5 suns (which are 5 seperate orbs of mana) and] [[Karn]]. Rifts can take away the sparks of planeswalkers and cause them to never be a planeswalker again), [[Subjective Reality]] ([https://web.archive.org/web/20080926101613/http://www.wizards.com/magic/tcg/article.aspx?x=magic/planeswalkers/week1 The rifts allowed Menmarch's delusions to partially substitute for the plane's reality]), [[Duality Manipulation]] ([https://web.archive.org/web/20080926101613/http://www.wizards.com/magic/tcg/article.aspx?x=magic/planeswalkers/week1 The rifts weakened the border between the material and spiritual realms on Kamigawa]), [[Soul Manipulation]] ([https://web.archive.org/web/20080926101613/http://www.wizards.com/magic/tcg/article.aspx?x=magic/planeswalkers/week1 Rifts are capable of causing the spirits of the dead to amass in planes isolated from the multiverse]), [[Essence Manipulation]] and [[Conceptual Manipulation]] ([https://web.archive.org/web/20080926101613/http://www.wizards.com/magic/tcg/article.aspx?x=magic/planeswalkers/week1 Able to fuse their own life essence and concept into rifts]), [[Nothingness Manipulation]] ([https://web.archive.org/web/20080926101613/http://www.wizards.com/magic/tcg/article.aspx?x=magic/planeswalkers/week1 Able to "phase out" certain areas of existence, causing them to "not exist"]), enhanced [[Dimensional Travel]] (Instead of concentrating like a Neowalker needs to in order to planeswalk, Oldwalkers can do it just by thought), [[Shapeshifting]] (Oldwalkers can take on any shape they wish), [[Self-Sustenance]] (Types 1, 2, and 3: Doesn't require food, water, air, or sleep), [[Creation]] (Capable of creating entire planes of existence), [[Chaos Manipulation]] ([https://web.archive.org/web/20080926101613/http://www.wizards.com/magic/tcg/article.aspx?x=magic/planeswalkers/week1 Their magic is tied to the Blind Eternities, causing the entire multiverse to go unstable]), [[Abstract Existence]] (Type 1) and [[Nonexistent Physiology]] (Type 2: Oldwalkers have no true form and are pure embodiments of their will), [[Regeneration]] (Low-Godly) and [[Immortality]] (Types 1 and 8: Described to be ageless and can regenerate from their spark), [[Social Influencing]], [[Logic Manipulation]], and [[Illusion Creation]] ([https://web.archive.org/web/20080916112630/http://www.wizards.com/Magic/Multiverse/colors.aspx?color=blue Blue Magic consists of deceit, logic, and illusion]), [[Water Manipulation]], [[Air Manipulation]], [[Weather Manipulation]], [[Power Nullification]], and [[Deconstruction]] ([https://web.archive.org/web/20080916112630/http://www.wizards.com/Magic/Multiverse/colors.aspx?color=blue Blue Mages are able to create tidal waves, make wind whip out of stormy skies, and counter spells, causing them to vanish into nothing]), [[Metal Manipulation]] and [[Technological Manipulation]] ([https://web.archive.org/web/20080916112630/http://www.wizards.com/Magic/Multiverse/colors.aspx?color=blue Blue is also the magic of artifice]), [[Time Manipulation]] and [[Nothingness Manipulation]] ([https://web.archive.org/web/20080916112630/http://www.wizards.com/Magic/Multiverse/colors.aspx?color=blue Blue spells can consist of whirpools of æther and manipulation of time itself]), [[Death Manipulation]], [[Sheer Will]], [[Darkness Manipulation]], [[Fear Manipulation]], and selective [[Immortality]] (Type 2: [https://web.archive.org/web/20080916112625/http://www.wizards.com/Magic/Multiverse/colors.aspx?color=black Black is the magic of Death, Fear, Darkness, Ambition, and Amortality. Examples of black spells are tendrils of corrupting shadow, command over the undead, and projection of crippling nightmares into the minds of enemies.]), [[Necromancy]] ([https://web.archive.org/web/20080916112625/http://www.wizards.com/Magic/Multiverse/colors.aspx?color=black Black magic can resurrect the undead]), [[Disease Manipulation]] and [[Life Manipulation|Life]] [[Absorption]] ([https://web.archive.org/web/20080916112625/http://www.wizards.com/Magic/Multiverse/colors.aspx?color=black Can summon the pestilence and drain the life of others]), [[Curse Manipulation]] ([https://web.archive.org/web/20080916112625/http://www.wizards.com/Magic/Multiverse/colors.aspx?color=black Black spells can curse the victims in horrible ways]), [[Morality Manipulation]] and [[Poison Manipulation]] ([https://web.archive.org/web/20080916112625/http://www.wizards.com/Magic/Multiverse/colors.aspx?color=black Black magic can warp the mind and poison the land]), [[Empathic Manipulation]] and [[Rage Power]] ([https://web.archive.org/web/20080916112642/http://www.wizards.com/Magic/Multiverse/colors.aspx?color=red Red Magic is about rage and passion. Red mages can channel their wild emotions to raze a city]), [[Electricity Manipulation]], [[Magma Manipulation]], and [[Fire Manipulation]] ([https://web.archive.org/web/20080916112642/http://www.wizards.com/Magic/Multiverse/colors.aspx?color=red When a red mage fights, lightning arcs across the blood-red sky, lava erupts from the earth, and flash fires consume the land. Red mages scorch their enemies with fireballs or call down electricity from the sky.]), [[Earth Manipulation]] ([https://web.archive.org/web/20080916112642/http://www.wizards.com/Magic/Multiverse/colors.aspx?color=red Controls the earth around them]), [[Summoning]] ([https://web.archive.org/web/20080916112642/http://www.wizards.com/Magic/Multiverse/colors.aspx?color=red Red mages can summon meteors. Can also summon dragons.]), [[Energy Manipulation]] ([https://web.archive.org/web/20080916112642/http://www.wizards.com/Magic/Multiverse/colors.aspx?color=red Red mages channels mystical energy]), [[Law Manipulation]] and [[Causality Manipulation]] ([https://web.archive.org/web/20080916112647/http://www.wizards.com/Magic/Multiverse/colors.aspx?color=white White is magic about Law, Order, and Structure, and is a symbol of Justice and Armor]), [[Healing]] and [[Damage Reduction]] ([https://web.archive.org/web/20080916112647/http://www.wizards.com/Magic/Multiverse/colors.aspx?color=white White magic can heal and protect]), [[Summoning]] and [[Social Influencing]] ([https://web.archive.org/web/20080916112647/http://www.wizards.com/Magic/Multiverse/colors.aspx?color=white When a white mage fights, they can summon soldiers and/or make soldiers charge into battle]), [[Conceptual Manipulation]] and [[Death Manipulation]] ([https://web.archive.org/web/20080916112647/http://www.wizards.com/Magic/Multiverse/colors.aspx?color=white The wrath of a white mage can cleanse the world of all life]), [[Light Manipulation]] (Can manipulate light), [[Empowerment]] and [[Statistics Amplification]] ([https://web.archive.org/web/20080916112647/http://www.wizards.com/Magic/Multiverse/colors.aspx?color=white Can amp one to fight hordes of enemies]), [[Energy Projection]] ([https://web.archive.org/web/20080916112647/http://www.wizards.com/Magic/Multiverse/colors.aspx?color=white Can release waves of purifying energy]), [[Accelerated Development]] and [[Life Manipulation]] ([https://web.archive.org/web/20080916112635/http://www.wizards.com/Magic/Multiverse/colors.aspx?color=green Green magic consists of Growth and Life. Can accelerate the growth of the Jungle]), [[Summoning]] ([https://web.archive.org/web/20080916112635/http://www.wizards.com/Magic/Multiverse/colors.aspx?color=green Can summon creatures that are immense in size]), [[Size Manipulation]], [[Power Bestowal]] and [[Animal Manipulation]] ([https://web.archive.org/web/20080916112635/http://www.wizards.com/Magic/Multiverse/colors.aspx?color=green Can enlarge animals]), [[Regeneration]] (Unknown type: [https://web.archive.org/web/20080916112635/http://www.wizards.com/Magic/Multiverse/colors.aspx?color=green Their wounds close fast enough before blood can even spill. Can bestow this power to creatures]), [[Plant Manipulation]] ([https://web.archive.org/web/20080916112635/http://www.wizards.com/Magic/Multiverse/colors.aspx?color=green Can use plants as weapons]), [[Biological Manipulation]] ([https://web.archive.org/web/20080916112635/http://www.wizards.com/Magic/Multiverse/colors.aspx?color=green Causes everything around them to grow wildly]), [[Reactive Power Level]] and [[Reactive Adaptation]] ([https://web.archive.org/web/20080916112635/http://www.wizards.com/Magic/Multiverse/colors.aspx?color=green Has sudden predatory instincts when a target is vulnerable. Described to be adaptive at their best]), their [[Summoning|summons]] have [[Abstract Existence]] (Type 4: [https://web.archive.org/web/20080916112635/http://www.wizards.com/Magic/Multiverse/colors.aspx?color=green Can summon elementals that are pure mana]) and [[Large Size]] (Varies), [[Resistance]] to [[Mind Manipulation]], [[Death Manipulation]], [[Nothingness Manipulation]], [[Reality Warping]], [[Non-Physical Interaction]], [[Deconstruction]], [[Chaos Manipulation]], [[Energy Projection]], [[Existence Erasure]], [[Corruption]] (Type 3), and [[Transmutation]] (As a planeswalker, he has resistance to the effects of the Blind Eternities)
|-|Unique Abilities= </tabber>
|-|Unique Abilities= </tabber>



Revision as of 23:28, 10 November 2021

Gonna post the new oldwalkas here since the the other sandbox is to THICC rn

Jaya Ballard

Powers and Stats

Tier: At least 7-B | Low 1-C

Name:

Origin:

Sex:

Age:

Classification:

Attack Potency:

Dimensionality:

Travel Speed:

Combat Speed:

Reaction Speed:

Lifting Strength:

Striking Strength:

Durability:

Stamina:

Range:

Powers and Abilities:

Cosmic Awareness (Only planeswalkers can see the countless worlds beyond their own, seeing realities making mundane wizards cower in awe. Having knowledge of other planes and the Blind Eternities is something no one else could do), Fate Manipulation (Able to to "forge their destiny". Can "carve their face into history), Enhanced Senses and Extrasensory Perception (Able to seek out magical knowledge), Dimensional Travel (Planeswalkers are able to travel to different planes across the multiverse), Magic (Able to cast spells, superior to that of normal mages), Abstract Existence (Type 1) and Nonexistent Physiology (Type 3: Only applies to their sparks: The Planeswalker Spark (their soul) is a metaphysical property that is only studied by philosophy and not science, and the spark itself is tied the Blind Eternities and infused with its essence, along with being an infinitesimal small piece of the Blind Eternities itself. Sparks are described to be ineffable), Reactive Power Level (Planeswalkers grow more powerful and smart each time they travel to planes from the experiences they collect there), limited Reactive Adaptation (The Spark "ignites" upon a traumatic and/or life-threatening situation, although this only can really happen once in their life and can't happen again, unless this is undone and is still able to be reignited), Damage Reduction (Their spells can prevent far more damage than they can endure), Acausality (Type 4: Planeswalkers are unbound by the systems of the world or fate, Biological Manipulation and Longevity/Immortality (Type 1: Can cast spells for Self-Sustenance by eliminating biological needs, and some spells allow them to slow or halt their aging), Empathic Manipulation and Rage Power (Red Magic is about rage and passion. Red mages can channel their wild emotions to raze a city), Electricity Manipulation, Magma Manipulation, and Fire Manipulation (When a red mage fights, lightning arcs across the blood-red sky, lava erupts from the earth, and flash fires consume the land. Red mages scorch their enemies with fireballs or call down electricity from the sky.), Earth Manipulation (Controls the earth around them), Summoning (Red mages can summon meteors. Can also summon dragons.), Energy Manipulation (Red mages channels mystical energy), Resistance to Mind Manipulation, Death Manipulation, Nothingness Manipulation, Reality Warping, Non-Physical Interaction, Deconstruction, Chaos Manipulation, Energy Projection, Existence Erasure, Corruption (Type 3), and Transmutation (As a planeswalker, she has resistance to the effects of the Blind Eternities)

Standard Equipment:

Intelligence:

Standard Tactics:

Weaknesses:

Notable Attacks/Techniques:

Key:

Karn

I can't protect everyone here. But those I can, I will.
I can't protect everyone here. But those I can, I will.

Powers and Stats

Tier: At least 7-B. 4-A with the Cylix | 5-A | Low 1-C | At least Low 1-C, possibly higher

Name:

Origin:

Sex:

Age:

Classification:

Attack Potency:

Dimensionality:

Travel Speed:

Combat Speed:

Reaction Speed:

Lifting Strength:

Striking Strength:

Durability:

Stamina:

Range:

Powers and Abilities:

Cosmic Awareness (Only planeswalkers can see the countless worlds beyond their own, seeing realities making mundane wizards cower in awe. Having knowledge of other planes and the Blind Eternities is something no one else could do), Fate Manipulation (Able to to "forge their destiny". Can "carve their face into history), Enhanced Senses and Extrasensory Perception (Able to seek out magical knowledge), Dimensional Travel (Planeswalkers are able to travel to different planes across the multiverse), Magic (Able to cast spells, superior to that of normal mages), Abstract Existence (Type 1) and Nonexistent Physiology (Type 3: Only applies to their sparks: The Planeswalker Spark (their soul) is a metaphysical property that is only studied by philosophy and not science, and the spark itself is tied the Blind Eternities and infused with its essence, along with being an infinitesimal small piece of the Blind Eternities itself. Sparks are described to be ineffable), Reactive Power Level (Planeswalkers grow more powerful and smart each time they travel to planes from the experiences they collect there), limited Reactive Adaptation (The Spark "ignites" upon a traumatic and/or life-threatening situation, although this only can really happen once in their life and can't happen again, unless this is undone and is still able to be reignited), Damage Reduction (Their spells can prevent far more damage than they can endure), Acausality (Type 4: Planeswalkers are unbound by the systems of the world or fate, Biological Manipulation and Longevity/Immortality (Type 1: Can cast spells for Self-Sustenance by eliminating biological needs, and some spells allow them to slow or halt their aging), Social Influencing, Logic Manipulation, and Illusion Creation (Blue Magic consists of deceit, logic, and illusion), Water Manipulation, Air Manipulation, Weather Manipulation, Power Nullification, and Deconstruction (Blue Mages are able to create tidal waves, make wind whip out of stormy skies, and counter spells, causing them to vanish into nothing), Metal Manipulation and Technological Manipulation (Blue is also the magic of artifice), Time Manipulation and Nothingness Manipulation (Blue spells can consist of whirpools of æther and manipulation of time itself), Death Manipulation, Sheer Will, Darkness Manipulation, Fear Manipulation, and selective Immortality (Type 2: Black is the magic of Death, Fear, Darkness, Ambition, and Amortality. Examples of black spells are tendrils of corrupting shadow, command over the undead, and projection of crippling nightmares into the minds of enemies.), Necromancy (Black magic can resurrect the undead), Disease Manipulation and Life Absorption (Can summon the pestilence and drain the life of others), Curse Manipulation (Black spells can curse the victims in horrible ways), Morality Manipulation and Poison Manipulation (Black magic can warp the mind and poison the land), Empathic Manipulation and Rage Power (Red Magic is about rage and passion. Red mages can channel their wild emotions to raze a city), Electricity Manipulation, Magma Manipulation, and Fire Manipulation (When a red mage fights, lightning arcs across the blood-red sky, lava erupts from the earth, and flash fires consume the land. Red mages scorch their enemies with fireballs or call down electricity from the sky.), Earth Manipulation (Controls the earth around them), Summoning (Red mages can summon meteors. Can also summon dragons.), Energy Manipulation (Red mages channels mystical energy), Law Manipulation and Causality Manipulation (White is magic about Law, Order, and Structure, and is a symbol of Justice and Armor), Healing and Damage Reduction (White magic can heal and protect), Summoning and Social Influencing (When a white mage fights, they can summon soldiers and/or make soldiers charge into battle), Conceptual Manipulation and Death Manipulation (The wrath of a white mage can cleanse the world of all life), Light Manipulation (Can manipulate light), Empowerment and Statistics Amplification (Can amp one to fight hordes of enemies), Energy Projection (Can release waves of purifying energy), Accelerated Development and Life Manipulation (Green magic consists of Growth and Life. Can accelerate the growth of the Jungle), Summoning (Can summon creatures that are immense in size), Size Manipulation, Power Bestowal and Animal Manipulation (Can enlarge animals), Regeneration (Unknown type: Their wounds close fast enough before blood can even spill. Can bestow this power to creatures), Plant Manipulation (Can use plants as weapons), Biological Manipulation (Causes everything around them to grow wildly), Reactive Power Level and Reactive Adaptation (Has sudden predatory instincts when a target is vulnerable. Described to be adaptive at their best), their summons have Abstract Existence (Type 4: Can summon elementals that are pure mana) and Large Size (Varies), Resistance to Mind Manipulation, Death Manipulation, Nothingness Manipulation, Reality Warping, Non-Physical Interaction, Deconstruction, Chaos Manipulation, Energy Projection, Existence Erasure, Corruption (Type 3), and Transmutation (As a planeswalker, he has resistance to the effects of the Blind Eternities)

Standard Equipment:

Intelligence:

Standard Tactics:

Weaknesses:

Notable Attacks/Techniques:

Key:

Liliana Vess

Powers and Stats

Tier: TBA | At least 7-B physically. Varies, up to 7-A with the Chain Veil | Low 1-C

Name:

Origin:

Sex:

Age:

Classification:

Attack Potency: TBA | At least City level physically (Her past self is nothing but a mere child to her with the Chain Veil. Instead of being one in a million, she is now a million in one)

Dimensionality:

Travel Speed:

Combat Speed:

Reaction Speed:

Lifting Strength:

Striking Strength:

Durability:

Stamina:

Range:

Powers and Abilities:

Cosmic Awareness (Only planeswalkers can see the countless worlds beyond their own, seeing realities making mundane wizards cower in awe. Having knowledge of other planes and the Blind Eternities is something no one else could do), Fate Manipulation (Able to to "forge their destiny". Can "carve their face into history), Enhanced Senses and Extrasensory Perception (Able to seek out magical knowledge), Dimensional Travel (Planeswalkers are able to travel to different planes across the multiverse), Magic (Able to cast spells, superior to that of normal mages), Abstract Existence (Type 1) and Nonexistent Physiology (Type 3: Only applies to their sparks: The Planeswalker Spark (their soul) is a metaphysical property that is only studied by philosophy and not science, and the spark itself is tied the Blind Eternities and infused with its essence, along with being an infinitesimal small piece of the Blind Eternities itself. Sparks are described to be ineffable), Reactive Power Level (Planeswalkers grow more powerful and smart each time they travel to planes from the experiences they collect there), limited Reactive Adaptation (The Spark "ignites" upon a traumatic and/or life-threatening situation, although this only can really happen once in their life and can't happen again, unless this is undone and is still able to be reignited), Damage Reduction (Their spells can prevent far more damage than they can endure), Acausality (Type 4: Planeswalkers are unbound by the systems of the world or fate, Biological Manipulation and Longevity/Immortality (Type 1: Can cast spells for Self-Sustenance by eliminating biological needs, and some spells allow them to slow or halt their aging), Death Manipulation, Sheer Will, Darkness Manipulation, Fear Manipulation, and selective Immortality (Type 2: Black is the magic of Death, Fear, Darkness, Ambition, and Amortality. Examples of black spells are tendrils of corrupting shadow, command over the undead, and projection of crippling nightmares into the minds of enemies.), Necromancy (Black magic can resurrect the undead), Disease Manipulation and Life Absorption (Can summon the pestilence and drain the life of others), Curse Manipulation (Black spells can curse the victims in horrible ways), Morality Manipulation and Poison Manipulation (Black magic can warp the mind and poison the land), Resistance to Mind Manipulation, Death Manipulation, Nothingness Manipulation, Reality Warping, Non-Physical Interaction, Deconstruction, Chaos Manipulation, Energy Projection, Existence Erasure, Corruption (Type 3), and Transmutation (As a planeswalker, she has resistance to the effects of the Blind Eternities)

Standard Equipment:

Intelligence: (Can brew antidotes for her dying brother with herbs alone, without even realizing it at first.)

Standard Tactics:

Weaknesses:

Notable Attacks/Techniques:

Key:

Nahiri

Powers and Stats

Tier: At least 7-B | Low 1-C

Name:

Origin:

Sex:

Age:

Classification:

Attack Potency:

Dimensionality:

Travel Speed:

Combat Speed:

Reaction Speed:

Lifting Strength:

Striking Strength:

Durability:

Stamina:

Range:

Powers and Abilities:

Cosmic Awareness (Only planeswalkers can see the countless worlds beyond their own, seeing realities making mundane wizards cower in awe. Having knowledge of other planes and the Blind Eternities is something no one else could do), Fate Manipulation (Able to to "forge their destiny". Can "carve their face into history), Enhanced Senses and Extrasensory Perception (Able to seek out magical knowledge), Dimensional Travel (Planeswalkers are able to travel to different planes across the multiverse), Magic (Able to cast spells, superior to that of normal mages), Abstract Existence (Type 1) and Nonexistent Physiology (Type 3: Only applies to their sparks: The Planeswalker Spark (their soul) is a metaphysical property that is only studied by philosophy and not science, and the spark itself is tied the Blind Eternities and infused with its essence, along with being an infinitesimal small piece of the Blind Eternities itself. Sparks are described to be ineffable), Reactive Power Level (Planeswalkers grow more powerful and smart each time they travel to planes from the experiences they collect there), limited Reactive Adaptation (The Spark "ignites" upon a traumatic and/or life-threatening situation, although this only can really happen once in their life and can't happen again, unless this is undone and is still able to be reignited), Damage Reduction (Their spells can prevent far more damage than they can endure), Acausality (Type 4: Planeswalkers are unbound by the systems of the world or fate, Biological Manipulation and Longevity/Immortality (Type 1: Can cast spells for Self-Sustenance by eliminating biological needs, and some spells allow them to slow or halt their aging), Empathic Manipulation and Rage Power (Red Magic is about rage and passion. Red mages can channel their wild emotions to raze a city), Electricity Manipulation, Magma Manipulation, and Fire Manipulation (When a red mage fights, lightning arcs across the blood-red sky, lava erupts from the earth, and flash fires consume the land. Red mages scorch their enemies with fireballs or call down electricity from the sky.), Earth Manipulation (Controls the earth around them), Summoning (Red mages can summon meteors. Can also summon dragons.), Energy Manipulation (Red mages channels mystical energy), Law Manipulation and Causality Manipulation (White is magic about Law, Order, and Structure, and is a symbol of Justice and Armor), Healing and Damage Reduction (White magic can heal and protect), Summoning and Social Influencing (When a white mage fights, they can summon soldiers and/or make soldiers charge into battle), Conceptual Manipulation and Death Manipulation (The wrath of a white mage can cleanse the world of all life), Light Manipulation (Can manipulate light), Empowerment and Statistics Amplification (Can amp one to fight hordes of enemies), Energy Projection (Can release waves of purifying energy), Resistance to Mind Manipulation, Death Manipulation, Nothingness Manipulation, Reality Warping, Non-Physical Interaction, Deconstruction, Chaos Manipulation, Energy Projection, Existence Erasure, Corruption (Type 3), and Transmutation (As a planeswalker, she has resistance to the effects of the Blind Eternities)

Standard Equipment:

Intelligence:

Standard Tactics:

Weaknesses:

Notable Attacks/Techniques:

Key:

Sorin Markov

Powers and Stats

Tier: At least 7-B | Low 1-C

Name:

Origin:

Sex:

Age:

Classification:

Attack Potency:

Dimensionality:

Travel Speed:

Combat Speed:

Reaction Speed:

Lifting Strength:

Striking Strength:

Durability:

Stamina:

Range:

Powers and Abilities:

Cosmic Awareness (Only planeswalkers can see the countless worlds beyond their own, seeing realities making mundane wizards cower in awe. Having knowledge of other planes and the Blind Eternities is something no one else could do), Fate Manipulation (Able to to "forge their destiny". Can "carve their face into history), Enhanced Senses and Extrasensory Perception (Able to seek out magical knowledge), Dimensional Travel (Planeswalkers are able to travel to different planes across the multiverse), Magic (Able to cast spells, superior to that of normal mages), Abstract Existence (Type 1) and Nonexistent Physiology (Type 3: Only applies to their sparks: The Planeswalker Spark (their soul) is a metaphysical property that is only studied by philosophy and not science, and the spark itself is tied the Blind Eternities and infused with its essence, along with being an infinitesimal small piece of the Blind Eternities itself. Sparks are described to be ineffable), Reactive Power Level (Planeswalkers grow more powerful and smart each time they travel to planes from the experiences they collect there), limited Reactive Adaptation (The Spark "ignites" upon a traumatic and/or life-threatening situation, although this only can really happen once in their life and can't happen again, unless this is undone and is still able to be reignited), Damage Reduction (Their spells can prevent far more damage than they can endure), Acausality (Type 4: Planeswalkers are unbound by the systems of the world or fate, Biological Manipulation and Longevity/Immortality (Type 1: Can cast spells for Self-Sustenance by eliminating biological needs, and some spells allow them to slow or halt their aging), Death Manipulation, Sheer Will, Darkness Manipulation, Fear Manipulation, and selective Immortality (Type 2: Black is the magic of Death, Fear, Darkness, Ambition, and Amortality. Examples of black spells are tendrils of corrupting shadow, command over the undead, and projection of crippling nightmares into the minds of enemies.), Necromancy (Black magic can resurrect the undead), Disease Manipulation and Life Absorption (Can summon the pestilence and drain the life of others), Curse Manipulation (Black spells can curse the victims in horrible ways), Morality Manipulation and Poison Manipulation (Black magic can warp the mind and poison the land), Law Manipulation and Causality Manipulation (White is magic about Law, Order, and Structure, and is a symbol of Justice and Armor), Healing and Damage Reduction (White magic can heal and protect), Summoning and Social Influencing (When a white mage fights, they can summon soldiers and/or make soldiers charge into battle), Conceptual Manipulation and Death Manipulation (The wrath of a white mage can cleanse the world of all life), Light Manipulation (Can manipulate light), Empowerment and Statistics Amplification (Can amp one to fight hordes of enemies), Energy Projection (Can release waves of purifying energy), Resistance to Mind Manipulation, Death Manipulation, Nothingness Manipulation, Reality Warping, Non-Physical Interaction, Deconstruction, Chaos Manipulation, Energy Projection, Existence Erasure, Corruption (Type 3), and Transmutation (As a planeswalker, he has resistance to the effects of the Blind Eternities)

Standard Equipment:

Intelligence:

Standard Tactics:

Weaknesses:

Notable Attacks/Techniques:

Key:

Ob Nixilis

Powers and Stats

Tier: At least 7-B, higher with Magic | Low 1-C

Name:

Origin:

Sex:

Age:

Classification:

Attack Potency:

Dimensionality:

Travel Speed:

Combat Speed:

Reaction Speed:

Lifting Strength:

Striking Strength:

Durability:

Stamina:

Range:

Powers and Abilities:

Cosmic Awareness (Only planeswalkers can see the countless worlds beyond their own, seeing realities making mundane wizards cower in awe. Having knowledge of other planes and the Blind Eternities is something no one else could do), Fate Manipulation (Able to to "forge their destiny". Can "carve their face into history), Enhanced Senses and Extrasensory Perception (Able to seek out magical knowledge), Dimensional Travel (Planeswalkers are able to travel to different planes across the multiverse), Magic (Able to cast spells, superior to that of normal mages), Abstract Existence (Type 1) and Nonexistent Physiology (Type 3: Only applies to their sparks: The Planeswalker Spark (their soul) is a metaphysical property that is only studied by philosophy and not science, and the spark itself is tied the Blind Eternities and infused with its essence, along with being an infinitesimal small piece of the Blind Eternities itself. Sparks are described to be ineffable), Reactive Power Level (Planeswalkers grow more powerful and smart each time they travel to planes from the experiences they collect there), limited Reactive Adaptation (The Spark "ignites" upon a traumatic and/or life-threatening situation, although this only can really happen once in their life and can't happen again, unless this is undone and is still able to be reignited), Damage Reduction (Their spells can prevent far more damage than they can endure), Acausality (Type 4: Planeswalkers are unbound by the systems of the world or fate, Biological Manipulation and Longevity/Immortality (Type 1: Can cast spells for Self-Sustenance by eliminating biological needs, and some spells allow them to slow or halt their aging), Death Manipulation, Sheer Will, Darkness Manipulation, Fear Manipulation, and selective Immortality (Type 2: Black is the magic of Death, Fear, Darkness, Ambition, and Amortality. Examples of black spells are tendrils of corrupting shadow, command over the undead, and projection of crippling nightmares into the minds of enemies.), Necromancy (Black magic can resurrect the undead), Disease Manipulation and Life Absorption (Can summon the pestilence and drain the life of others), Curse Manipulation (Black spells can curse the victims in horrible ways), Morality Manipulation and Poison Manipulation (Black magic can warp the mind and poison the land), Empathic Manipulation and Rage Power (Red Magic is about rage and passion. Red mages can channel their wild emotions to raze a city), Electricity Manipulation, Magma Manipulation, and Fire Manipulation (When a red mage fights, lightning arcs across the blood-red sky, lava erupts from the earth, and flash fires consume the land. Red mages scorch their enemies with fireballs or call down electricity from the sky.), Earth Manipulation (Controls the earth around them), Summoning (Red mages can summon meteors. Can also summon dragons.), Energy Manipulation (Red mages channels mystical energy), Resistance to Mind Manipulation, Death Manipulation, Nothingness Manipulation, Reality Warping, Non-Physical Interaction, Deconstruction, Chaos Manipulation, Energy Projection, Existence Erasure, Corruption (Type 3), and Transmutation (As a planeswalker, he has resistance to the effects of the Blind Eternities)

Standard Equipment:

Intelligence:

Standard Tactics:

Weaknesses:

Notable Attacks/Techniques:

Key:

Teferi

Powers and Stats

Tier: At least 7-B | Low 1-C

Name:

Origin:

Sex:

Age:

Classification:

Attack Potency:

Dimensionality:

Travel Speed:

Combat Speed:

Reaction Speed:

Lifting Strength:

Striking Strength:

Durability:

Stamina:

Range:

Powers and Abilities:

Cosmic Awareness (Only planeswalkers can see the countless worlds beyond their own, seeing realities making mundane wizards cower in awe. Having knowledge of other planes and the Blind Eternities is something no one else could do), Fate Manipulation (Able to to "forge their destiny". Can "carve their face into history), Enhanced Senses and Extrasensory Perception (Able to seek out magical knowledge), Dimensional Travel (Planeswalkers are able to travel to different planes across the multiverse), Magic (Able to cast spells, superior to that of normal mages), Abstract Existence (Type 1) and Nonexistent Physiology (Type 3: Only applies to their sparks: The Planeswalker Spark (their soul) is a metaphysical property that is only studied by philosophy and not science, and the spark itself is tied the Blind Eternities and infused with its essence, along with being an infinitesimal small piece of the Blind Eternities itself. Sparks are described to be ineffable), Reactive Power Level (Planeswalkers grow more powerful and smart each time they travel to planes from the experiences they collect there), limited Reactive Adaptation (The Spark "ignites" upon a traumatic and/or life-threatening situation, although this only can really happen once in their life and can't happen again, unless this is undone and is still able to be reignited), Damage Reduction (Their spells can prevent far more damage than they can endure), Acausality (Type 4: Planeswalkers are unbound by the systems of the world or fate, Biological Manipulation and Longevity/Immortality (Type 1: Can cast spells for Self-Sustenance by eliminating biological needs, and some spells allow them to slow or halt their aging), Social Influencing, Logic Manipulation, and Illusion Creation (Blue Magic consists of deceit, logic, and illusion), Water Manipulation, Air Manipulation, Weather Manipulation, Power Nullification, and Deconstruction (Blue Mages are able to create tidal waves, make wind whip out of stormy skies, and counter spells, causing them to vanish into nothing), Metal Manipulation and Technological Manipulation (Blue is also the magic of artifice), Time Manipulation and Nothingness Manipulation (Blue spells can consist of whirpools of æther and manipulation of time itself), Law Manipulation and Causality Manipulation (White is magic about Law, Order, and Structure, and is a symbol of Justice and Armor), Healing and Damage Reduction (White magic can heal and protect), Summoning and Social Influencing (When a white mage fights, they can summon soldiers and/or make soldiers charge into battle), Conceptual Manipulation and Death Manipulation (The wrath of a white mage can cleanse the world of all life), Light Manipulation (Can manipulate light), Empowerment and Statistics Amplification (Can amp one to fight hordes of enemies), Energy Projection (Can release waves of purifying energy), Resistance to Mind Manipulation, Death Manipulation, Nothingness Manipulation, Reality Warping, Non-Physical Interaction, Deconstruction, Chaos Manipulation, Energy Projection, Existence Erasure, Corruption (Type 3), and Transmutation (As a planeswalker, he has resistance to the effects of the Blind Eternities)

Standard Equipment:

Intelligence:

Standard Tactics:

Weaknesses:

Notable Attacks/Techniques:

Key:

Freyalise

Powers and Stats

Tier: At least Low 1-C

Name:

Origin:

Sex:

Age:

Classification:

Attack Potency:

Dimensionality:

Travel Speed:

Combat Speed:

Reaction Speed:

Lifting Strength:

Striking Strength:

Durability:

Stamina:

Range:

Powers and Abilities:

Cosmic Awareness (Only planeswalkers can see the countless worlds beyond their own, seeing realities making mundane wizards cower in awe. Having knowledge of other planes and the Blind Eternities is something no one else could do), Fate Manipulation (Able to to "forge their destiny". Can "carve their face into history), Enhanced Senses and Extrasensory Perception (Able to seek out magical knowledge), Dimensional Travel (Planeswalkers are able to travel to different planes across the multiverse), Magic (Able to cast spells, superior to that of normal mages), Abstract Existence (Type 1) and Nonexistent Physiology (Type 3: Only applies to their sparks: The Planeswalker Spark (their soul) is a metaphysical property that is only studied by philosophy and not science, and the spark itself is tied the Blind Eternities and infused with its essence, along with being an infinitesimal small piece of the Blind Eternities itself. Sparks are described to be ineffable), Reactive Power Level (Planeswalkers grow more powerful and smart each time they travel to planes from the experiences they collect there), limited Reactive Adaptation (The Spark "ignites" upon a traumatic and/or life-threatening situation, although this only can really happen once in their life and can't happen again, unless this is undone and is still able to be reignited), Damage Reduction (Their spells can prevent far more damage than they can endure), Acausality (Type 4: Planeswalkers are unbound by the systems of the world or fate, Biological Manipulation and Longevity/Immortality (Type 1: Can cast spells for Self-Sustenance by eliminating biological needs, and some spells allow them to slow or halt their aging), Resistance to Mind Manipulation, Death Manipulation, Nothingness Manipulation, Reality Warping, Non-Physical Interaction, Deconstruction, Chaos Manipulation, Energy Projection, Existence Erasure, Corruption (Type 3), and Transmutation (As a planeswalker, she has resistance to the effects of the Blind Eternities)

Standard Equipment:

Intelligence:

Standard Tactics:

Weaknesses:

Notable Attacks/Techniques:

Key:

Tevesh Szat

Powers and Stats

Tier: At least Low 1-C

Name:

Origin:

Sex:

Age:

Classification:

Attack Potency:

Dimensionality:

Travel Speed:

Combat Speed:

Reaction Speed:

Lifting Strength:

Striking Strength:

Durability:

Stamina:

Range:

Powers and Abilities:

Cosmic Awareness (Only planeswalkers can see the countless worlds beyond their own, seeing realities making mundane wizards cower in awe. Having knowledge of other planes and the Blind Eternities is something no one else could do), Fate Manipulation (Able to to "forge their destiny". Can "carve their face into history), Enhanced Senses and Extrasensory Perception (Able to seek out magical knowledge), Dimensional Travel (Planeswalkers are able to travel to different planes across the multiverse), Magic (Able to cast spells, superior to that of normal mages), Abstract Existence (Type 1) and Nonexistent Physiology (Type 3: Only applies to their sparks: The Planeswalker Spark (their soul) is a metaphysical property that is only studied by philosophy and not science, and the spark itself is tied the Blind Eternities and infused with its essence, along with being an infinitesimal small piece of the Blind Eternities itself. Sparks are described to be ineffable), Reactive Power Level (Planeswalkers grow more powerful and smart each time they travel to planes from the experiences they collect there), limited Reactive Adaptation (The Spark "ignites" upon a traumatic and/or life-threatening situation, although this only can really happen once in their life and can't happen again, unless this is undone and is still able to be reignited), Damage Reduction (Their spells can prevent far more damage than they can endure), Acausality (Type 4: Planeswalkers are unbound by the systems of the world or fate, Biological Manipulation and Longevity/Immortality (Type 1: Can cast spells for Self-Sustenance by eliminating biological needs, and some spells allow them to slow or halt their aging), Resistance to Mind Manipulation, Death Manipulation, Nothingness Manipulation, Reality Warping, Non-Physical Interaction, Deconstruction, Chaos Manipulation, Energy Projection, Existence Erasure, Corruption (Type 3), and Transmutation (As a planeswalker, he has resistance to the effects of the Blind Eternities)

Standard Equipment:

Intelligence:

Standard Tactics:

Weaknesses:

Notable Attacks/Techniques:

Key:

Jeska

Powers and Stats

Tier: At least Low 1-C

Name:

Origin:

Sex:

Age:

Classification:

Attack Potency:

Dimensionality:

Travel Speed:

Combat Speed:

Reaction Speed:

Lifting Strength:

Striking Strength:

Durability:

Stamina:

Range:

Powers and Abilities:

Cosmic Awareness (Only planeswalkers can see the countless worlds beyond their own, seeing realities making mundane wizards cower in awe. Having knowledge of other planes and the Blind Eternities is something no one else could do), Fate Manipulation (Able to to "forge their destiny". Can "carve their face into history), Enhanced Senses and Extrasensory Perception (Able to seek out magical knowledge), Dimensional Travel (Planeswalkers are able to travel to different planes across the multiverse), Magic (Able to cast spells, superior to that of normal mages), Abstract Existence (Type 1) and Nonexistent Physiology (Type 3: Only applies to their sparks: The Planeswalker Spark (their soul) is a metaphysical property that is only studied by philosophy and not science, and the spark itself is tied the Blind Eternities and infused with its essence, along with being an infinitesimal small piece of the Blind Eternities itself. Sparks are described to be ineffable), Reactive Power Level (Planeswalkers grow more powerful and smart each time they travel to planes from the experiences they collect there), limited Reactive Adaptation (The Spark "ignites" upon a traumatic and/or life-threatening situation, although this only can really happen once in their life and can't happen again, unless this is undone and is still able to be reignited), Damage Reduction (Their spells can prevent far more damage than they can endure), Acausality (Type 4: Planeswalkers are unbound by the systems of the world or fate, Biological Manipulation and Longevity/Immortality (Type 1: Can cast spells for Self-Sustenance by eliminating biological needs, and some spells allow them to slow or halt their aging), Resistance to Mind Manipulation, Death Manipulation, Nothingness Manipulation, Reality Warping, Non-Physical Interaction, Deconstruction, Chaos Manipulation, Energy Projection, Existence Erasure, Corruption (Type 3), and Transmutation (As a planeswalker, she has resistance to the effects of the Blind Eternities)

Standard Equipment:

Intelligence:

Standard Tactics:

Weaknesses:

Notable Attacks/Techniques:

Key:

Lord Windgrace

Powers and Stats

Tier: At least Low 1-C

Name:

Origin:

Sex:

Age:

Classification:

Attack Potency:

Dimensionality:

Travel Speed:

Combat Speed:

Reaction Speed:

Lifting Strength:

Striking Strength:

Durability:

Stamina:

Range:

Powers and Abilities:

Cosmic Awareness (Only planeswalkers can see the countless worlds beyond their own, seeing realities making mundane wizards cower in awe. Having knowledge of other planes and the Blind Eternities is something no one else could do), Fate Manipulation (Able to to "forge their destiny". Can "carve their face into history), Enhanced Senses and Extrasensory Perception (Able to seek out magical knowledge), Dimensional Travel (Planeswalkers are able to travel to different planes across the multiverse), Magic (Able to cast spells, superior to that of normal mages), Abstract Existence (Type 1) and Nonexistent Physiology (Type 3: Only applies to their sparks: The Planeswalker Spark (their soul) is a metaphysical property that is only studied by philosophy and not science, and the spark itself is tied the Blind Eternities and infused with its essence, along with being an infinitesimal small piece of the Blind Eternities itself. Sparks are described to be ineffable), Reactive Power Level (Planeswalkers grow more powerful and smart each time they travel to planes from the experiences they collect there), limited Reactive Adaptation (The Spark "ignites" upon a traumatic and/or life-threatening situation, although this only can really happen once in their life and can't happen again, unless this is undone and is still able to be reignited), Damage Reduction (Their spells can prevent far more damage than they can endure), Acausality (Type 4: Planeswalkers are unbound by the systems of the world or fate, Biological Manipulation and Longevity/Immortality (Type 1: Can cast spells for Self-Sustenance by eliminating biological needs, and some spells allow them to slow or halt their aging), Resistance to Mind Manipulation, Death Manipulation, Nothingness Manipulation, Reality Warping, Non-Physical Interaction, Deconstruction, Chaos Manipulation, Energy Projection, Existence Erasure, Corruption (Type 3), and Transmutation (As a planeswalker, he has resistance to the effects of the Blind Eternities)

Standard Equipment:

Intelligence:

Standard Tactics:

Weaknesses:

Notable Attacks/Techniques:

Key:

Serra

Powers and Stats

Tier: At least Low 1-C

Name:

Origin:

Sex:

Age:

Classification:

Attack Potency:

Dimensionality:

Travel Speed:

Combat Speed:

Reaction Speed:

Lifting Strength:

Striking Strength:

Durability:

Stamina:

Range:

Powers and Abilities:

Cosmic Awareness (Only planeswalkers can see the countless worlds beyond their own, seeing realities making mundane wizards cower in awe. Having knowledge of other planes and the Blind Eternities is something no one else could do), Fate Manipulation (Able to to "forge their destiny". Can "carve their face into history), Enhanced Senses and Extrasensory Perception (Able to seek out magical knowledge), Dimensional Travel (Planeswalkers are able to travel to different planes across the multiverse), Magic (Able to cast spells, superior to that of normal mages), Abstract Existence (Type 1) and Nonexistent Physiology (Type 3: Only applies to their sparks: The Planeswalker Spark (their soul) is a metaphysical property that is only studied by philosophy and not science, and the spark itself is tied the Blind Eternities and infused with its essence, along with being an infinitesimal small piece of the Blind Eternities itself. Sparks are described to be ineffable), Reactive Power Level (Planeswalkers grow more powerful and smart each time they travel to planes from the experiences they collect there), limited Reactive Adaptation (The Spark "ignites" upon a traumatic and/or life-threatening situation, although this only can really happen once in their life and can't happen again, unless this is undone and is still able to be reignited), Damage Reduction (Their spells can prevent far more damage than they can endure), Acausality (Type 4: Planeswalkers are unbound by the systems of the world or fate, Biological Manipulation and Longevity/Immortality (Type 1: Can cast spells for Self-Sustenance by eliminating biological needs, and some spells allow them to slow or halt their aging), Resistance to Mind Manipulation, Death Manipulation, Nothingness Manipulation, Reality Warping, Non-Physical Interaction, Deconstruction, Chaos Manipulation, Energy Projection, Existence Erasure, Corruption (Type 3), and Transmutation (As a planeswalker, she has resistance to the effects of the Blind Eternities)

Standard Equipment:

Intelligence:

Standard Tactics:

Weaknesses:

Notable Attacks/Techniques:

Key:

Urza

Powers and Stats

Tier: At least Low 1-C, likely higher

Name:

Origin:

Sex:

Age:

Classification:

Attack Potency:

Dimensionality:

Travel Speed:

Combat Speed:

Reaction Speed:

Lifting Strength:

Striking Strength:

Durability:

Stamina:

Range:

Powers and Abilities:

Cosmic Awareness (Only planeswalkers can see the countless worlds beyond their own, seeing realities making mundane wizards cower in awe. Having knowledge of other planes and the Blind Eternities is something no one else could do), Fate Manipulation (Able to to "forge their destiny". Can "carve their face into history), Enhanced Senses and Extrasensory Perception (Able to seek out magical knowledge), Dimensional Travel (Planeswalkers are able to travel to different planes across the multiverse), Magic (Able to cast spells, superior to that of normal mages), Abstract Existence (Type 1) and Nonexistent Physiology (Type 3: Only applies to their sparks: The Planeswalker Spark (their soul) is a metaphysical property that is only studied by philosophy and not science, and the spark itself is tied the Blind Eternities and infused with its essence, along with being an infinitesimal small piece of the Blind Eternities itself. Sparks are described to be ineffable), Reactive Power Level (Planeswalkers grow more powerful and smart each time they travel to planes from the experiences they collect there), limited Reactive Adaptation (The Spark "ignites" upon a traumatic and/or life-threatening situation, although this only can really happen once in their life and can't happen again, unless this is undone and is still able to be reignited), Damage Reduction (Their spells can prevent far more damage than they can endure), Acausality (Type 4: Planeswalkers are unbound by the systems of the world or fate, Biological Manipulation and Longevity/Immortality (Type 1: Can cast spells for Self-Sustenance by eliminating biological needs, and some spells allow them to slow or halt their aging), Reality Warping and Space-Time Manipulation (Able to create rifts with their magic, which can manifest in both space and time, causing temporal anomalies across the multiverse), Sealing (Able to seal rifts), Irreversible Damage (Rifts are able to sever the mana from a plane, preventing it from healing), BFR and Fusionism (Type 1: Able to isolate certain planes from the multiverse, as well as fusing them back. Rifts are also capable of isolating planes from the multiverse. Able to relocate planes), Power Nullification, Light Manipulation, Conceptual Manipulation, and Technological Manipulation (Rifts are capable of discharging Mirrodin's 5 suns (which are 5 seperate orbs of mana) and Karn. Rifts can take away the sparks of planeswalkers and cause them to never be a planeswalker again), Subjective Reality (The rifts allowed Menmarch's delusions to partially substitute for the plane's reality), Duality Manipulation (The rifts weakened the border between the material and spiritual realms on Kamigawa), Soul Manipulation (Rifts are capable of causing the spirits of the dead to amass in planes isolated from the multiverse), Essence Manipulation and Conceptual Manipulation (Able to fuse their own life essence and concept into rifts), Nothingness Manipulation (Able to "phase out" certain areas of existence, causing them to "not exist"), enhanced Dimensional Travel (Instead of concentrating like a Neowalker needs to in order to planeswalk, Oldwalkers can do it just by thought), Shapeshifting (Oldwalkers can take on any shape they wish), Self-Sustenance (Types 1, 2, and 3: Doesn't require food, water, air, or sleep), Creation (Capable of creating entire planes of existence), Chaos Manipulation (Their magic is tied to the Blind Eternities, causing the entire multiverse to go unstable), Abstract Existence (Type 1) and Nonexistent Physiology (Type 2: Oldwalkers have no true form and are pure embodiments of their will), Regeneration (Low-Godly) and Immortality (Types 1 and 8: Described to be ageless and can regenerate from their spark), Social Influencing, Logic Manipulation, and Illusion Creation (Blue Magic consists of deceit, logic, and illusion), Water Manipulation, Air Manipulation, Weather Manipulation, Power Nullification, and Deconstruction (Blue Mages are able to create tidal waves, make wind whip out of stormy skies, and counter spells, causing them to vanish into nothing), Metal Manipulation and Technological Manipulation (Blue is also the magic of artifice), Time Manipulation and Nothingness Manipulation (Blue spells can consist of whirpools of æther and manipulation of time itself), Death Manipulation, Sheer Will, Darkness Manipulation, Fear Manipulation, and selective Immortality (Type 2: Black is the magic of Death, Fear, Darkness, Ambition, and Amortality. Examples of black spells are tendrils of corrupting shadow, command over the undead, and projection of crippling nightmares into the minds of enemies.), Necromancy (Black magic can resurrect the undead), Disease Manipulation and Life Absorption (Can summon the pestilence and drain the life of others), Curse Manipulation (Black spells can curse the victims in horrible ways), Morality Manipulation and Poison Manipulation (Black magic can warp the mind and poison the land), Empathic Manipulation and Rage Power (Red Magic is about rage and passion. Red mages can channel their wild emotions to raze a city), Electricity Manipulation, Magma Manipulation, and Fire Manipulation (When a red mage fights, lightning arcs across the blood-red sky, lava erupts from the earth, and flash fires consume the land. Red mages scorch their enemies with fireballs or call down electricity from the sky.), Earth Manipulation (Controls the earth around them), Summoning (Red mages can summon meteors. Can also summon dragons.), Energy Manipulation (Red mages channels mystical energy), Law Manipulation and Causality Manipulation (White is magic about Law, Order, and Structure, and is a symbol of Justice and Armor), Healing and Damage Reduction (White magic can heal and protect), Summoning and Social Influencing (When a white mage fights, they can summon soldiers and/or make soldiers charge into battle), Conceptual Manipulation and Death Manipulation (The wrath of a white mage can cleanse the world of all life), Light Manipulation (Can manipulate light), Empowerment and Statistics Amplification (Can amp one to fight hordes of enemies), Energy Projection (Can release waves of purifying energy), Accelerated Development and Life Manipulation (Green magic consists of Growth and Life. Can accelerate the growth of the Jungle), Summoning (Can summon creatures that are immense in size), Size Manipulation, Power Bestowal and Animal Manipulation (Can enlarge animals), Regeneration (Unknown type: Their wounds close fast enough before blood can even spill. Can bestow this power to creatures), Plant Manipulation (Can use plants as weapons), Biological Manipulation (Causes everything around them to grow wildly), Reactive Power Level and Reactive Adaptation (Has sudden predatory instincts when a target is vulnerable. Described to be adaptive at their best), their summons have Abstract Existence (Type 4: Can summon elementals that are pure mana) and Large Size (Varies), Resistance to Mind Manipulation, Death Manipulation, Nothingness Manipulation, Reality Warping, Non-Physical Interaction, Deconstruction, Chaos Manipulation, Energy Projection, Existence Erasure, Corruption (Type 3), and Transmutation (As a planeswalker, he has resistance to the effects of the Blind Eternities)

Standard Equipment:

Intelligence:

Standard Tactics:

Weaknesses:

Notable Attacks/Techniques:

Key:

Commodore Guff

Powers and Stats

Tier: At least Low 1-C

Name:

Origin:

Sex:

Age:

Classification:

Attack Potency:

Dimensionality:

Travel Speed:

Combat Speed:

Reaction Speed:

Lifting Strength:

Striking Strength:

Durability:

Stamina:

Range:

Powers and Abilities:

Cosmic Awareness (Only planeswalkers can see the countless worlds beyond their own, seeing realities making mundane wizards cower in awe. Having knowledge of other planes and the Blind Eternities is something no one else could do), Fate Manipulation (Able to to "forge their destiny". Can "carve their face into history), Enhanced Senses and Extrasensory Perception (Able to seek out magical knowledge), Dimensional Travel (Planeswalkers are able to travel to different planes across the multiverse), Magic (Able to cast spells, superior to that of normal mages), Abstract Existence (Type 1) and Nonexistent Physiology (Type 3: Only applies to their sparks: The Planeswalker Spark (their soul) is a metaphysical property that is only studied by philosophy and not science, and the spark itself is tied the Blind Eternities and infused with its essence, along with being an infinitesimal small piece of the Blind Eternities itself. Sparks are described to be ineffable), Reactive Power Level (Planeswalkers grow more powerful and smart each time they travel to planes from the experiences they collect there), limited Reactive Adaptation (The Spark "ignites" upon a traumatic and/or life-threatening situation, although this only can really happen once in their life and can't happen again, unless this is undone and is still able to be reignited), Damage Reduction (Their spells can prevent far more damage than they can endure), Acausality (Type 4: Planeswalkers are unbound by the systems of the world or fate, Biological Manipulation and Longevity/Immortality (Type 1: Can cast spells for Self-Sustenance by eliminating biological needs, and some spells allow them to slow or halt their aging), Resistance to Mind Manipulation, Death Manipulation, Nothingness Manipulation, Reality Warping, Non-Physical Interaction, Deconstruction, Chaos Manipulation, Energy Projection, Existence Erasure, Corruption (Type 3), and Transmutation (As a planeswalker, he has resistance to the effects of the Blind Eternities)

Standard Equipment:

Intelligence:

Standard Tactics:

Weaknesses:

Notable Attacks/Techniques:

Key:

Leshrac

Powers and Stats

Tier: At least Low 1-C, possibly higher

Name:

Origin:

Sex:

Age:

Classification:

Attack Potency:

Dimensionality:

Travel Speed:

Combat Speed:

Reaction Speed:

Lifting Strength:

Striking Strength:

Durability:

Stamina:

Range:

Powers and Abilities:

Cosmic Awareness (Only planeswalkers can see the countless worlds beyond their own, seeing realities making mundane wizards cower in awe. Having knowledge of other planes and the Blind Eternities is something no one else could do), Fate Manipulation (Able to to "forge their destiny". Can "carve their face into history), Enhanced Senses and Extrasensory Perception (Able to seek out magical knowledge), Dimensional Travel (Planeswalkers are able to travel to different planes across the multiverse), Magic (Able to cast spells, superior to that of normal mages), Abstract Existence (Type 1) and Nonexistent Physiology (Type 3: Only applies to their sparks: The Planeswalker Spark (their soul) is a metaphysical property that is only studied by philosophy and not science, and the spark itself is tied the Blind Eternities and infused with its essence, along with being an infinitesimal small piece of the Blind Eternities itself. Sparks are described to be ineffable), Reactive Power Level (Planeswalkers grow more powerful and smart each time they travel to planes from the experiences they collect there), limited Reactive Adaptation (The Spark "ignites" upon a traumatic and/or life-threatening situation, although this only can really happen once in their life and can't happen again, unless this is undone and is still able to be reignited), Damage Reduction (Their spells can prevent far more damage than they can endure), Acausality (Type 4: Planeswalkers are unbound by the systems of the world or fate, Biological Manipulation and Longevity/Immortality (Type 1: Can cast spells for Self-Sustenance by eliminating biological needs, and some spells allow them to slow or halt their aging), Resistance to Mind Manipulation, Death Manipulation, Nothingness Manipulation, Reality Warping, Non-Physical Interaction, Deconstruction, Chaos Manipulation, Energy Projection, Existence Erasure, Corruption (Type 3), and Transmutation (As a planeswalker, he has resistance to the effects of the Blind Eternities)

Standard Equipment:

Intelligence:

Standard Tactics:

Weaknesses:

Notable Attacks/Techniques:

Key:

Geyadrone Dihada

Powers and Stats

Tier: Low 1-C. At least Low 1-C, possibly higher with the Blackblade

Name:

Origin:

Sex:

Age:

Classification:

Attack Potency:

Dimensionality:

Travel Speed:

Combat Speed:

Reaction Speed:

Lifting Strength:

Striking Strength:

Durability:

Stamina:

Range:

Powers and Abilities:

Cosmic Awareness (Only planeswalkers can see the countless worlds beyond their own, seeing realities making mundane wizards cower in awe. Having knowledge of other planes and the Blind Eternities is something no one else could do), Fate Manipulation (Able to to "forge their destiny". Can "carve their face into history), Enhanced Senses and Extrasensory Perception (Able to seek out magical knowledge), Dimensional Travel (Planeswalkers are able to travel to different planes across the multiverse), Magic (Able to cast spells, superior to that of normal mages), Abstract Existence (Type 1) and Nonexistent Physiology (Type 3: Only applies to their sparks: The Planeswalker Spark (their soul) is a metaphysical property that is only studied by philosophy and not science, and the spark itself is tied the Blind Eternities and infused with its essence, along with being an infinitesimal small piece of the Blind Eternities itself. Sparks are described to be ineffable), Reactive Power Level (Planeswalkers grow more powerful and smart each time they travel to planes from the experiences they collect there), limited Reactive Adaptation (The Spark "ignites" upon a traumatic and/or life-threatening situation, although this only can really happen once in their life and can't happen again, unless this is undone and is still able to be reignited), Damage Reduction (Their spells can prevent far more damage than they can endure), Acausality (Type 4: Planeswalkers are unbound by the systems of the world or fate, Biological Manipulation and Longevity/Immortality (Type 1: Can cast spells for Self-Sustenance by eliminating biological needs, and some spells allow them to slow or halt their aging), Social Influencing, Logic Manipulation, and Illusion Creation (Blue Magic consists of deceit, logic, and illusion), Water Manipulation, Air Manipulation, Weather Manipulation, Power Nullification, and Deconstruction (Blue Mages are able to create tidal waves, make wind whip out of stormy skies, and counter spells, causing them to vanish into nothing), Metal Manipulation and Technological Manipulation (Blue is also the magic of artifice), Time Manipulation and Nothingness Manipulation (Blue spells can consist of whirpools of æther and manipulation of time itself), Death Manipulation, Sheer Will, Darkness Manipulation, Fear Manipulation, and selective Immortality (Type 2: Black is the magic of Death, Fear, Darkness, Ambition, and Amortality. Examples of black spells are tendrils of corrupting shadow, command over the undead, and projection of crippling nightmares into the minds of enemies.), Necromancy (Black magic can resurrect the undead), Disease Manipulation and Life Absorption (Can summon the pestilence and drain the life of others), Curse Manipulation (Black spells can curse the victims in horrible ways), Morality Manipulation and Poison Manipulation (Black magic can warp the mind and poison the land), Empathic Manipulation and Rage Power (Red Magic is about rage and passion. Red mages can channel their wild emotions to raze a city), Electricity Manipulation, Magma Manipulation, and Fire Manipulation (When a red mage fights, lightning arcs across the blood-red sky, lava erupts from the earth, and flash fires consume the land. Red mages scorch their enemies with fireballs or call down electricity from the sky.), Earth Manipulation (Controls the earth around them), Summoning (Red mages can summon meteors. Can also summon dragons.), Energy Manipulation (Red mages channels mystical energy), Reality Warping and Space-Time Manipulation (Able to create rifts with their magic, which can manifest in both space and time, causing temporal anomalies across the multiverse), Sealing (Able to seal rifts), Irreversible Damage (Rifts are able to sever the mana from a plane, preventing it from healing), BFR and Fusionism (Type 1: Able to isolate certain planes from the multiverse, as well as fusing them back. Rifts are also capable of isolating planes from the multiverse. Able to relocate planes), Power Nullification, Light Manipulation, Conceptual Manipulation, and Technological Manipulation (Rifts are capable of discharging Mirrodin's 5 suns (which are 5 seperate orbs of mana) and Karn. Rifts can take away the sparks of planeswalkers and cause them to never be a planeswalker again), Subjective Reality (The rifts allowed Menmarch's delusions to partially substitute for the plane's reality), Duality Manipulation (The rifts weakened the border between the material and spiritual realms on Kamigawa), Soul Manipulation (Rifts are capable of causing the spirits of the dead to amass in planes isolated from the multiverse), Essence Manipulation and Conceptual Manipulation (Able to fuse their own life essence and concept into rifts), Nothingness Manipulation (Able to "phase out" certain areas of existence, causing them to "not exist"), enhanced Dimensional Travel (Instead of concentrating like a Neowalker needs to in order to planeswalk, Oldwalkers can do it just by thought), Shapeshifting (Oldwalkers can take on any shape they wish), Self-Sustenance (Types 1, 2, and 3: Doesn't require food, water, air, or sleep), Creation (Capable of creating entire planes of existence), Chaos Manipulation (Their magic is tied to the Blind Eternities, causing the entire multiverse to go unstable), Abstract Existence (Type 1) and Nonexistent Physiology (Type 2: Oldwalkers have no true form and are pure embodiments of their will), Regeneration (Low-Godly) and Immortality (Types 1 and 8: Described to be ageless and can regenerate from their spark), Resistance to Mind Manipulation, Death Manipulation, Nothingness Manipulation, Reality Warping, Non-Physical Interaction, Deconstruction, Chaos Manipulation, Energy Projection, Existence Erasure, Corruption (Type 3), and Transmutation (As a planeswalker, she has resistance to the effects of the Blind Eternities)

Standard Equipment:

Intelligence:

Standard Tactics:

Weaknesses:

Notable Attacks/Techniques:

Key:

Azor

Powers and Stats

Tier: Low 1-C | 7-B

Name:

Origin:

Sex:

Age:

Classification:

Attack Potency:

Dimensionality:

Travel Speed:

Combat Speed:

Reaction Speed:

Lifting Strength:

Striking Strength:

Durability:

Stamina:

Range:

Powers and Abilities:

Cosmic Awareness (Only planeswalkers can see the countless worlds beyond their own, seeing realities making mundane wizards cower in awe. Having knowledge of other planes and the Blind Eternities is something no one else could do), Fate Manipulation (Able to to "forge their destiny". Can "carve their face into history), Enhanced Senses and Extrasensory Perception (Able to seek out magical knowledge), Dimensional Travel (Planeswalkers are able to travel to different planes across the multiverse), Magic (Able to cast spells, superior to that of normal mages), Abstract Existence (Type 1) and Nonexistent Physiology (Type 3: Only applies to their sparks: The Planeswalker Spark (their soul) is a metaphysical property that is only studied by philosophy and not science, and the spark itself is tied the Blind Eternities and infused with its essence, along with being an infinitesimal small piece of the Blind Eternities itself. Sparks are described to be ineffable), Reactive Power Level (Planeswalkers grow more powerful and smart each time they travel to planes from the experiences they collect there), limited Reactive Adaptation (The Spark "ignites" upon a traumatic and/or life-threatening situation, although this only can really happen once in their life and can't happen again, unless this is undone and is still able to be reignited), Damage Reduction (Their spells can prevent far more damage than they can endure), Acausality (Type 4: Planeswalkers are unbound by the systems of the world or fate, Biological Manipulation and Longevity/Immortality (Type 1: Can cast spells for Self-Sustenance by eliminating biological needs, and some spells allow them to slow or halt their aging), Resistance to Mind Manipulation, Death Manipulation, Nothingness Manipulation, Reality Warping, Non-Physical Interaction, Deconstruction, Chaos Manipulation, Energy Projection, Existence Erasure, Corruption (Type 3), and Transmutation (As a planeswalker, he has resistance to the effects of the Blind Eternities)

Standard Equipment:

Intelligence:

Standard Tactics:

Weaknesses:

Notable Attacks/Techniques:

Key:

Garth

Powers and Stats

Tier: Low 1-C

Name:

Origin:

Sex:

Age:

Classification:

Attack Potency:

Dimensionality:

Travel Speed:

Combat Speed:

Reaction Speed:

Lifting Strength:

Striking Strength:

Durability:

Stamina:

Range:

Powers and Abilities:

Cosmic Awareness (Only planeswalkers can see the countless worlds beyond their own, seeing realities making mundane wizards cower in awe. Having knowledge of other planes and the Blind Eternities is something no one else could do), Fate Manipulation (Able to to "forge their destiny". Can "carve their face into history), Enhanced Senses and Extrasensory Perception (Able to seek out magical knowledge), Dimensional Travel (Planeswalkers are able to travel to different planes across the multiverse), Magic (Able to cast spells, superior to that of normal mages), Abstract Existence (Type 1) and Nonexistent Physiology (Type 3: Only applies to their sparks: The Planeswalker Spark (their soul) is a metaphysical property that is only studied by philosophy and not science, and the spark itself is tied the Blind Eternities and infused with its essence, along with being an infinitesimal small piece of the Blind Eternities itself. Sparks are described to be ineffable), Reactive Power Level (Planeswalkers grow more powerful and smart each time they travel to planes from the experiences they collect there), limited Reactive Adaptation (The Spark "ignites" upon a traumatic and/or life-threatening situation, although this only can really happen once in their life and can't happen again, unless this is undone and is still able to be reignited), Damage Reduction (Their spells can prevent far more damage than they can endure), Acausality (Type 4: Planeswalkers are unbound by the systems of the world or fate, Biological Manipulation and Longevity/Immortality (Type 1: Can cast spells for Self-Sustenance by eliminating biological needs, and some spells allow them to slow or halt their aging), Resistance to Mind Manipulation, Death Manipulation, Nothingness Manipulation, Reality Warping, Non-Physical Interaction, Deconstruction, Chaos Manipulation, Energy Projection, Existence Erasure, Corruption (Type 3), and Transmutation (As a planeswalker, he has resistance to the effects of the Blind Eternities)

Standard Equipment:

Intelligence:

Standard Tactics:

Weaknesses:

Notable Attacks/Techniques:

Key:

Jared

Powers and Stats

Tier: Low 1-C

Name:

Origin:

Sex:

Age:

Classification:

Attack Potency:

Dimensionality:

Travel Speed:

Combat Speed:

Reaction Speed:

Lifting Strength:

Striking Strength:

Durability:

Stamina:

Range:

Powers and Abilities:

Cosmic Awareness (Only planeswalkers can see the countless worlds beyond their own, seeing realities making mundane wizards cower in awe. Having knowledge of other planes and the Blind Eternities is something no one else could do), Fate Manipulation (Able to to "forge their destiny". Can "carve their face into history), Enhanced Senses and Extrasensory Perception (Able to seek out magical knowledge), Dimensional Travel (Planeswalkers are able to travel to different planes across the multiverse), Magic (Able to cast spells, superior to that of normal mages), Abstract Existence (Type 1) and Nonexistent Physiology (Type 3: Only applies to their sparks: The Planeswalker Spark (their soul) is a metaphysical property that is only studied by philosophy and not science, and the spark itself is tied the Blind Eternities and infused with its essence, along with being an infinitesimal small piece of the Blind Eternities itself. Sparks are described to be ineffable), Reactive Power Level (Planeswalkers grow more powerful and smart each time they travel to planes from the experiences they collect there), limited Reactive Adaptation (The Spark "ignites" upon a traumatic and/or life-threatening situation, although this only can really happen once in their life and can't happen again, unless this is undone and is still able to be reignited), Damage Reduction (Their spells can prevent far more damage than they can endure), Acausality (Type 4: Planeswalkers are unbound by the systems of the world or fate, Biological Manipulation and Longevity/Immortality (Type 1: Can cast spells for Self-Sustenance by eliminating biological needs, and some spells allow them to slow or halt their aging), Resistance to Mind Manipulation, Death Manipulation, Nothingness Manipulation, Reality Warping, Non-Physical Interaction, Deconstruction, Chaos Manipulation, Energy Projection, Existence Erasure, Corruption (Type 3), and Transmutation (As a planeswalker, he has resistance to the effects of the Blind Eternities)

Standard Equipment:

Intelligence:

Standard Tactics:

Weaknesses:

Notable Attacks/Techniques:

Key:

Ravi (Grandmother Sengir)

Powers and Stats

Tier: Low 1-C

Name:

Origin:

Sex:

Age:

Classification:

Attack Potency:

Dimensionality:

Travel Speed:

Combat Speed:

Reaction Speed:

Lifting Strength:

Striking Strength:

Durability:

Stamina:

Range:

Powers and Abilities:

Cosmic Awareness (Only planeswalkers can see the countless worlds beyond their own, seeing realities making mundane wizards cower in awe. Having knowledge of other planes and the Blind Eternities is something no one else could do), Fate Manipulation (Able to to "forge their destiny". Can "carve their face into history), Enhanced Senses and Extrasensory Perception (Able to seek out magical knowledge), Dimensional Travel (Planeswalkers are able to travel to different planes across the multiverse), Magic (Able to cast spells, superior to that of normal mages), Abstract Existence (Type 1) and Nonexistent Physiology (Type 3: Only applies to their sparks: The Planeswalker Spark (their soul) is a metaphysical property that is only studied by philosophy and not science, and the spark itself is tied the Blind Eternities and infused with its essence, along with being an infinitesimal small piece of the Blind Eternities itself. Sparks are described to be ineffable), Reactive Power Level (Planeswalkers grow more powerful and smart each time they travel to planes from the experiences they collect there), limited Reactive Adaptation (The Spark "ignites" upon a traumatic and/or life-threatening situation, although this only can really happen once in their life and can't happen again, unless this is undone and is still able to be reignited), Damage Reduction (Their spells can prevent far more damage than they can endure), Acausality (Type 4: Planeswalkers are unbound by the systems of the world or fate, Biological Manipulation and Longevity/Immortality (Type 1: Can cast spells for Self-Sustenance by eliminating biological needs, and some spells allow them to slow or halt their aging), Resistance to Mind Manipulation, Death Manipulation, Nothingness Manipulation, Reality Warping, Non-Physical Interaction, Deconstruction, Chaos Manipulation, Energy Projection, Existence Erasure, Corruption (Type 3), and Transmutation (As a planeswalker, he has resistance to the effects of the Blind Eternities)

Standard Equipment:

Intelligence:

Standard Tactics:

Weaknesses:

Notable Attacks/Techniques:

Key:

Taysir

Powers and Stats

Tier: At least Low 1-C, likely higher

Name:

Origin:

Sex:

Age:

Classification:

Attack Potency:

Dimensionality:

Travel Speed:

Combat Speed:

Reaction Speed:

Lifting Strength:

Striking Strength:

Durability:

Stamina:

Range:

Powers and Abilities:

Superhuman Physical Characteristics, Cosmic Awareness (Only planeswalkers can see the countless worlds beyond their own, seeing realities making mundane wizards cower in awe. Having knowledge of other planes and the Blind Eternities is something no one else could do), Fate Manipulation (Able to to "forge their destiny". Can "carve their face into history), Enhanced Senses and Extrasensory Perception (Able to seek out magical knowledge), Dimensional Travel (Planeswalkers are able to travel to different planes across the multiverse), Magic (Able to cast spells, superior to that of normal mages), Abstract Existence (Type 1) and Nonexistent Physiology (Type 3: Only applies to their sparks: The Planeswalker Spark (their soul) is a metaphysical property that is only studied by philosophy and not science, and the spark itself is tied the Blind Eternities and infused with its essence, along with being an infinitesimal small piece of the Blind Eternities itself. Sparks are described to be ineffable), Reactive Power Level (Planeswalkers grow more powerful and smart each time they travel to planes from the experiences they collect there), limited Reactive Adaptation (The Spark "ignites" upon a traumatic and/or life-threatening situation, although this only can really happen once in their life and can't happen again, unless this is undone and is still able to be reignited), Damage Reduction (Their spells can prevent far more damage than they can endure), Acausality (Type 4: Planeswalkers are unbound by the systems of the world or fate, Biological Manipulation and Longevity/Immortality (Type 1: Can cast spells for Self-Sustenance by eliminating biological needs, and some spells allow them to slow or halt their aging), Reality Warping and Space-Time Manipulation (Able to create rifts with their magic, which can manifest in both space and time, causing temporal anomalies across the multiverse), Sealing (Able to seal rifts), Irreversible Damage (Rifts are able to sever the mana from a plane, preventing it from healing), BFR and Fusionism (Type 1: Able to isolate certain planes from the multiverse, as well as fusing them back. Rifts are also capable of isolating planes from the multiverse. Able to relocate planes), Power Nullification, Light Manipulation, Conceptual Manipulation, and Technological Manipulation (Rifts are capable of discharging Mirrodin's 5 suns (which are 5 seperate orbs of mana) and Karn. Rifts can take away the sparks of planeswalkers and cause them to never be a planeswalker again), Subjective Reality (The rifts allowed Menmarch's delusions to partially substitute for the plane's reality), Duality Manipulation (The rifts weakened the border between the material and spiritual realms on Kamigawa), Soul Manipulation (Rifts are capable of causing the spirits of the dead to amass in planes isolated from the multiverse), Essence Manipulation and Conceptual Manipulation (Able to fuse their own life essence and concept into rifts), Nothingness Manipulation (Able to "phase out" certain areas of existence, causing them to "not exist"), enhanced Dimensional Travel (Instead of concentrating like a Neowalker needs to in order to planeswalk, Oldwalkers can do it just by thought), Shapeshifting (Oldwalkers can take on any shape they wish), Self-Sustenance (Types 1, 2, and 3: Doesn't require food, water, air, or sleep), Creation (Capable of creating entire planes of existence), Chaos Manipulation (Their magic is tied to the Blind Eternities, causing the entire multiverse to go unstable), Abstract Existence (Type 1) and Nonexistent Physiology (Type 2: Oldwalkers have no true form and are pure embodiments of their will), Regeneration (Low-Godly) and Immortality (Types 1 and 8: Described to be ageless and can regenerate from their spark), Social Influencing, Logic Manipulation, and Illusion Creation (Blue Magic consists of deceit, logic, and illusion), Water Manipulation, Air Manipulation, Weather Manipulation, Power Nullification, and Deconstruction (Blue Mages are able to create tidal waves, make wind whip out of stormy skies, and counter spells, causing them to vanish into nothing), Metal Manipulation and Technological Manipulation (Blue is also the magic of artifice), Time Manipulation and Nothingness Manipulation (Blue spells can consist of whirpools of æther and manipulation of time itself), Death Manipulation, Sheer Will, Darkness Manipulation, Fear Manipulation, and selective Immortality (Type 2: Black is the magic of Death, Fear, Darkness, Ambition, and Amortality. Examples of black spells are tendrils of corrupting shadow, command over the undead, and projection of crippling nightmares into the minds of enemies.), Necromancy (Black magic can resurrect the undead), Disease Manipulation and Life Absorption (Can summon the pestilence and drain the life of others), Curse Manipulation (Black spells can curse the victims in horrible ways), Morality Manipulation and Poison Manipulation (Black magic can warp the mind and poison the land), Empathic Manipulation and Rage Power (Red Magic is about rage and passion. Red mages can channel their wild emotions to raze a city), Electricity Manipulation, Magma Manipulation, and Fire Manipulation (When a red mage fights, lightning arcs across the blood-red sky, lava erupts from the earth, and flash fires consume the land. Red mages scorch their enemies with fireballs or call down electricity from the sky.), Earth Manipulation (Controls the earth around them), Summoning (Red mages can summon meteors. Can also summon dragons.), Energy Manipulation (Red mages channels mystical energy), Law Manipulation and Causality Manipulation (White is magic about Law, Order, and Structure, and is a symbol of Justice and Armor), Healing and Damage Reduction (White magic can heal and protect), Summoning and Social Influencing (When a white mage fights, they can summon soldiers and/or make soldiers charge into battle), Conceptual Manipulation and Death Manipulation (The wrath of a white mage can cleanse the world of all life), Light Manipulation (Can manipulate light), Empowerment and Statistics Amplification (Can amp one to fight hordes of enemies), Energy Projection (Can release waves of purifying energy), Accelerated Development and Life Manipulation (Green magic consists of Growth and Life. Can accelerate the growth of the Jungle), Summoning (Can summon creatures that are immense in size), Size Manipulation, Power Bestowal and Animal Manipulation (Can enlarge animals), Regeneration (Unknown type: Their wounds close fast enough before blood can even spill. Can bestow this power to creatures), Plant Manipulation (Can use plants as weapons), Biological Manipulation (Causes everything around them to grow wildly), Reactive Power Level and Reactive Adaptation (Has sudden predatory instincts when a target is vulnerable. Described to be adaptive at their best), their summons have Abstract Existence (Type 4: Can summon elementals that are pure mana) and Large Size (Varies), Resistance to Mind Manipulation, Death Manipulation, Nothingness Manipulation, Reality Warping, Non-Physical Interaction, Deconstruction, Chaos Manipulation, Energy Projection, Existence Erasure, Corruption (Type 3), and Transmutation (As a planeswalker, he has resistance to the effects of the Blind Eternities)

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