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Latest revision as of 19:09, 19 February 2022


Background

Statistics

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Powers and Abilities

Superhuman Physical Characteristics, Weapon Mastery (The Terrarian is capable of using weapons from multiple classes, including summoning weapons, ranged weapons, Magic, or melee-based weaponry, as well as miscellaneous gear such as cannons, throwing knives, shurikens, etc.), Magic (The Terrarian has access to "mana", a source of magic that they use to summon minions/sentries or to use their own Magic weapons), Duality Manipulation (The gods had established equality and balance for all creatures, making sure it was held by everything, including the world itself, including the creation of beings to keep the balance of the world), Fate Manipulation (The world itself brings the Terrarian to a specific point to be able to restore equality, just due to the world needing a hero. Equality can change these living worlds, and cause most events, such as the Hallow being created or the Terrarian and Guide entering the world, through this), Probability Manipulation (The Terrarian has a chance to perform a critical strike; Armors and modified accessories are able to enhance the chance of this), Non-Physical Interaction (They can interact with intangible and non-corporeal entities. They can interact with the pure essence of beings), Intangibility and Incorporeality (Terrarians may become a ghost after dying within Hardcore mode), Self-Sustenance (Type 1, as they can enter and breathe within space without any notable effects. The game's achievement directly describes it as reaching the top of the world/into orbit, and the Terrarian is mostly unaffected by anything notable in space outside of the low gravity), Essence and Soul Manipulation (The Terrarian may interact with and craft with the use of souls, which are also described as essence. This includes the essence of Skeletron Prime, who's soul is described as "pure terror", which the Terrarian may interact with, causing no repercussions), Resistance to Corruption, Absorption (Unaffected by the effects of the Crimson and Corruption. These will absorb beings into them or corrupt them upon touch respectively), Extreme Colds (They can enter the Tundra biome, who's water can mostly freeze the Terrarian, and enter blizzards without issue. The Terrarian may stay in space for extended periods of times, up to multiple days), Extreme Heats (They can enter the desert, which casts a heat distortion effect from it's intensity. It's heat was enough to evaporate an entire saltwater lake that ran throughout the desert, forcing animals to adapt to it's high heat), Cosmic Radiations, Biological Manipulation (Capable of staying in Space for extended periods of time), Madness Manipulation (Capable of fighting with Skeletron Prime, who's soul is described as pure terror, and standing for fright. They may also use it within physical crafting and using the weapons made of these souls without any repercussions. The Terrarian may enter the dungeon, which drive those present into madness, causing their bodies to rot away), Curse Manipulation (Unaffected by the curse placed upon the Dungeon), Possession (Unaffected by the curse placed upon the Dungeon, which made those inside of it undead servants)

Statistics Amplification (The Aglet increases speed. The Amphibian Boots increase speed and jump height. The Anklet of the Wind incrases speed. Arctic Diving Gear speeds up the Terrarian on ice. All Balloons increase jump height and speed. The Dunerider Boots grant an increased speed and a further increased speed on sand. Flurry Boots increase walking speed. Frog Gear increases jump speed and max distance the Terrarian can fall before taking damage. Frostspark Boots increase speed, and more mobility on ice. Hermes Boots increase walk speed. Ice Skates allow faster mobility on ice. Lightning Boots increase walk speed. Master Ninja Gear allows the Terrarian to dash around. Sailfish Boots increase walk speed. Valentine Ring increasses jump height. The Ancient Chisel increases mining speed. The Terrarian can dash forward at a high speed with the Shield of Cthulu. Feral Claws increase melee swing speed). Air Manipulation (Various bottles allow the Terrarian to create a puff of air below them, whether this is as a fart, blizzard, sandstorm, etc.), Healing (With the Band of Regeneration), Plant Manipulation (Flower Boots create flowers), Minor Light Projection (The Jellyfish Necklace creates faint light), Mind Manipulation (All slimes are passive towards the Terrarian when using the Royal Gel. Can confuse nearby enemies when dodging attacks with the Brain of Confusion), Afterimage Creation (With the Shield of Cthulu), Damage Reduction (The Worm Scarf reduces damage), Animal Manipulation (The Hive Pack will strengthen and make stronger bees in bee-based weaponry. The Honey Comb summons bees), Flight (With Fledgling Wings), Status Effect Inducement, Fire Manipulation (Can inflict the On Fire! debuff with the use of the Molten Skull Rose or it's variants), Resistance to Fire Manipulation (Is granted a resistance to lava and the On Fire! debuff), Immunity to Poison Manipulation (Via the Bezoar), Knockback (Via the Cobalt Shield), Cold Manipulation and Ice Manipulation (Via Hand Warmers), Heat Manipulation (Via the Magma Skull), Curse Manipulation and Power Nullification (Via Nazar), Petrification (Via the Pocket Mirror)
Snow Projection (The Snowball Cannon fires snowballs), Explosion Manipulation (They have various explosives that can be used), Adhesive Manipulation (They can attach gel to bombs that allows them to stick to surfaces or bounce more), Limited Probability Manipulation (Specific objects in situations are able to influence, improve, and/or downgrade the Terrarian's luck), Purification (With the use of Purification Powder, the Terrarian may uncorrupt objects or people), Corruption (With the use of Vicious Powder or Vile Powder, the Terrarian can corrupt objects)

Damage Boost (When granted the "Striking Moment" buff by the Brand of the Inferno, the next attack the Terrarian does in the next five seconds does 400% more. The Breaker Blade does more damage to enemies who are unharmed. The Psycho Knife can do more damage under stealth mode. Keybrand deals more damage to harmed enemies), Attack Reflection (The Brand of the Inferno can deflect attacks), Ice Projection (The Frostband fires a bolt of ice), Statistics Reduction (Bladetongue fires ichor that reduces defense), Light Projection (The True Excalibur fires a blade of light. Starlight projects several beams of light), Invisibility and Stealth Mastery (The Psycho Knife makes the Terrarian invisible, placing them into a "stealth mode"), Summoning (The Horseman's Blade summons a pumpkin head, Star Wrath causes stars to rain from the sky), Spike Projection and Explosion Manipulation (The Seedler fires an explosive seed that fires out thorns), Energy Projection (The Flying Dragon fires a shot of energy from the heart), Animal Manipulation (Meowmere creates a cat head as it's projectile. This cat head has a rainbow aura), Energy Manipulation (Terrarian creates a large amount of energy blasts), Plant and Fragrance Manipulation (The Chlorophyte Partisan fires gas containing spores), Homing Attack (The Sergeant United Shield homes in on several enemies. The Possessed Hatchet chases enemies. Flairon spawns homing bubbles), Mind Manipulation (Dao of Pow inflicts the "Confused" debuff), Afterimage Creation (Via the Arkhalis), Fire Manipulation (The Shadowflame Knife inflicts the "Shadowflame" debuff. The Daybreak inflicts the "Daybroken" debuff), Absorption (Vampire Knives fire a beam of energy that absorbs health), Explosion Manipulation (The Daybreak can cause a small explosion), Healing and Regeneration Negation (Daybroken stops health regeneration), Invulnerability Negation and Creation (The Zenith can create numerous blades that it is made of. It's attacks also negate invulnerability frames)
Statistics Amplification (Cobalt armor lets the Terrarian swing faster. Palladium lets the Terrarian swing faster. Mythril armor lets the Terrarian deal more damage. Orichalcum lets the Terrarina deal more damage and move faster), Afterimage Creation (The cobalt armor creates afterimages), Healing (Palladium armor gives the Rapid Healing buff), Probability Manipulation (Mythril armor increases the chance for critical strike. Adamantite armor increases the chance for critical strikes), Plant Manipulation (Orchicalcum armor causes petals to fall on enemies, dealing extra damage), Aura (Adamanttie armor gives a glowing outline to the Terrarian),

Summoning (Summoners can summon various types of summons, being either sentries or minions), Magic (Using a summon requires the usage of magic), Animal Manipulation (The Spider Staff summons a spider. The Sanguine Staffs summons a sanguine bat. The Optic Staff summons smaller versions of the Twins. The Raven Staff summons a raven. The Desert Tiger Staff summons a desert tiger. The Tempest Staff creates a sharknado that fires mini Duke Fishron. The Stardust Dragon Staff summons a giant Stardust Dragon. The Queen Spider Staff summons a Queen Spider. The Staff of the Frost Hydra summons a frost Hydra. ), Damage Reduction Negation (The Blade Staff summons daggers that negate armor/defense stats), Damage Boost (The Desert Tiger can perform a charging attack that boosts it's damage by 1.5x), Water Manipulation, Air Manipulation (Can summon a Sharknado, which are made of water and act as a tornado), Energy Projection, Teleportation (The Xeno Staff summons a UFO capable of firing energy beams and teleporting), Disease Manipulation (The Stardust Cell Staff summons a Stardust Cell described as a beautiful cellular infection), Portal Creation, Energy Manipulation (The Lunar Portal Staff summons a portal that fires a large beam of energy), Ice Projection (The Staff of the Frost Hydra creates a hydra that fires a bolt of ice. The Cool Whip creates a snowflake and freezes enemies with frostburn), Light Projection (The Rainbow Crystal Staff summons a crystal that projects light towards others, damaging them), Fire Manipulation (Firecracker sets others on fire), Speed Boost (The Durendal inflicts the "Durendal's Blessing" buff that amplifies speed. Dark Harvest inflicts the "Harvest Time" buff that amplifies speed), Aura (The Morning Star gives off a faint blue aura), Probability Manipulation (Whips increase a minion's chances to do critical hits)
Damage Amplification (The spider armor allows the Terrarian's summons to deal more damage. The forbidden armor allows the Terrarian's magic and summons to deal more damage. Squire armor allows the Terrarian's summons to deal more damage. Monk armor allows the Terrarian's summons to deal more damage. The Huntress armor allows the Terrarian's summons to deal more damage. The Apprentice armor allows the Terrarian's summons to deal more damage. Hallowed armor, with the Hallowed Hood, allows the Terrarian's summons to deal more damage. Ancient Hallowed armor, with the Ancient Hallowed Hood, allows the Terrarian's summons to deal more damage. Tiki armor allows the Terrarian's summons to deal more damage. Spooky armor allows the Terrarian's summons to deal more damage. Stardust armor allows the Terrarian's summons to deal more damage), Summoning (The Stardust armor allows the Terrarian to summon a Stardust Guardian to fight for them), Invulnerability (The Hallowed armor makes the Terrarian invincible after striking an enemy), Afterimage Creation (The Hallowed armor can make afterimages around the Terrarian. Forbidden armor can make afterimages around the Terrarian), Aura (Spooky armor gives the Terrarian a glowing outline. Hallowed and Ancient Hallowed armor allow the Terrarian to have a pulsating effect around them)


Standard Equipment


Notable Techniques


Other

Standard Tactics:

Weaknesses:

Gallery

Battle Records

None.

None.

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Discussions (Link For Mobile Users):

Discussion threads involving KanaNotBonnie/Sandbox