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Kid (Chrono Cross): Difference between revisions

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Revision as of 16:41, 25 April 2022

Schala
Chrono Cross
I have been waiting an eternity... just for this very moment...~ Meaninglessly hurting one another... The disappearing life-forms... The words that become deleted... The thoughts that become buried... The pool of cells that slowly evaporate... The echoes of consciousness that slowly fade... Love to hate... Hate to love... Why are we born? Why do we die? Evolution? The '"survival of the fittest?"' What is there to be achieved from harming one another... killing one another... The '"eggs"' that we call planets... And the innumerable '"spermatozoa"' which gather around these that we call life-forms... When one of those countless seeds inseminates a planet, a new universe is born. But until that occurs, hundreds of millions of years will pass, and innumerable life-forms will be born, then die... That is the be-all and end-all. Everything exists for that one moment. All so that the universe can evolve into the next dimension... Does that make us all just pawns? Are each of our short lives nothing but a cheap sacrifice just so the one chosen life-form can be born? No. That is not the case! Each and every one of us has a chance of becoming that one chosen life-form which inseminates a planet. Yes, it could be '"you"'... Genes and environment... Each of us tries to do his best under the limited conditions we are each dealt. Each life-form that attempts to eke out a decent life for itself forms a link in the golden chain that leads to the creation of a new universe. If one link is missing, there will be no future. There is no such thing as a useless life-form... No such thing as a pawn! Every single thing in the whole of nature is perhaps just dreaming a dream of '"life"'... All of them are also perhaps nothing more than a dream dreamt by the planet before it is born. Oh, but yes... Eventually all dreams will return to Zurvan... to the sea of dreams... Serge...! Don't go yet, Serge...!!! It's alright. Everything is alright now. Time, which has been divided, will be unified again now. The time for farewells has come... You will lose all memory of this whole adventure and return to your own time. But this time, you will be able to live your own life! We alone do not have the power to heal the world's woes, or to solve all its mysteries. And yet, even then... It was bloody good knowing ya, mate! Thanks for being born '"you,"' Serge! I guess now's the time to say, '"see ya later, mate!"' But... I'll find ya... Sometime, somewhere... I'm bloody sure of it! No matter the time period, no matter the world ya live in, I'll find ya! I'm sure... I am sure I will find you...
~ Schala to Serge and party after being released from the Time Devourer and Kid

s farewell to Serge

Background

Kid is a swashbuckling, gritty thief with a penchant for radical action and serves as Chrono Cross’ main heroine. In the English version, she speaks with an Australian or British Cockney accent and includes many colloquialisms, such as "bugger" and "mate", from those dialects in her speech. She can be recruited when you first meet her at Cape Howl, if refused she is recruited at Termina.

This dropdown contains the synopsis of Kid’s story. Read at your own risk as you may be spoiled otherwise!

Kid is Schala's daughter-clone sent into modern time. She was born in the year 1004 A.D. when Schala, bound to the Time Devourer, feared her mind would become increasingly consumed by hatred. She gave the baby her Pendant and sent her to the modern world; there, she was found by Lucca and subsequently adopted. Lucca soon established an orphanage and brought in other children; she also continued her scientific research, attempting to perfect the construction of Time Eggs. She gave a Time Egg prototype to Kid, and also provided her with an Astral Amulet, a wooden, magical pendant inside a purple pouch bearing the crest of Zeal. Lucca somehow discovered Kid's heritage as Schala's daughter-clone and composed a letter for her to read in the future when she would possibly know about her heritage as well. Kid developed a playful pirate accent while in Lucca's care; Lucca sought to make her a proper lady, but Kid had her own fun way of speaking. Tragedy befell the girl when, around the year of 1015 A.D., Lynx and Harle sacked the orphanage and burned it to the ground. Kid managed to survive; she was scarred by the event and swore to get revenge on Lynx. She took up thievery, developing a nasty reputation and inspiring the urban legend of the Radical Dreamers, a fierce group of raiders.

Kid's story here becomes complicated; sometime after the year of 1015 A.D., she was contacted by Belthasar, given instructions to go back in time to 1010 A.D. and save a young boy from drowning. Kid accomplished the feat of going to Opassa Beach and travelling back through history. Her act of time travelling caused the Home World dimension to emerge and split off from the real history of the world, Another World. As a result, history was rewritten. Kid's history was slightly altered so that she met Serge after he crossed the dimensions days before she was given the instructions to time travel. She caught wind of the order given to the Acacia Dragoons by Lynx to apprehend a "Ghost-Boy at Cape Howl; she came upon Karsh and Serge and proceeded to help Serge battle Karsh into returning to the manor. Her personality was revealed to Serge; she was rough, adventurous, and wilful. Kid then accompanied Serge to Termina, where the two decided their best course of action would be to infiltrate Viper Manor. This plan went awry during a confrontation on the overlook; Kid took Riddel hostage with a knife to her neck to avoid capture. However, Lynx was able to poison Kid with Hydra poison in the ensuing chaos; Kid fell over the balcony with the others, landing safely below beyond the Viper Manor Bluffs. The party retreated to Guldove, where the full effect of the poison activated in Kid's body. Kid was bedridden with the poison and she gave Serge her Astral Amulet for safekeeping.

Depending on events, Serge found the Hydra Humour and gave it to her, or Norris administered some while passing through. Whatever the case, the party sojourned to Fort Dragonia to confront the Dragoons. Lynx initiated the ceremony to switch bodies with Serge and after the transformation was complete, Lynx, now with Serge's body, stabbed Kid with her own dagger, mortally wounding her though it would be revealed later he saved her in order to keep up the guise of being Serge. Lynx did not kill her, instead opting to use mind control to pit Kid against her former friends. The two attacked Hermit's Hideaway after Riddel's rescue from Porre; Fargo was able to thwart the offensive by rescuing Serge with the S.S. Invincible. Afterward, Lynx and Kid entered Chronopolis and waited for Serge to arrive. While Serge made his way through the time fortress, Lynx put Kid to sleep in preparation for the battle with Serge; after it concluded, Kid came to and was stupefied to find the Frozen Flame hovering above her. Harle cautioned her not to touch it, as she could potentially cause great destruction. Kid did experience a moment of startling lucidity at this point, relating a brief history of Chronopolis. She then collapsed, while the Frozen Flame was stolen by the Dragon God. Her mind regressed to the painful memories incurred by the orphanage fire. She was taken to Hermit's Hideaway in Another World; while Serge examined her, Masa & Mune and Doreen recognized her as being a derivative of Schala, and used their power (probably in conjunction with Kid's incomplete Time Egg) to send Serge back in time. There, Serge saved many children and comforted Kid. Back in 1020 A.D., she finally emerged from her coma.

Kid noted that she was physically fine due to the effects of Schala's pendant, which "rewinds" her personal time when she is in danger. Luccia then told Kid that she had a letter from Lucca waiting for her at her lab in Viper Manor. Kid read it, nearly tearing up; she asked the others to leave the room while she contemplated Lucca's fate. She then rejoined the party, taking a brief time out to talk to Nikki about the Magical Dreamers, whose name had been given to him by Lucca. Serge and his crew launched an assault on Terra Tower; after it fell, she spoke with the Ghost Children of Opassa Beach. There, her full history was revealed by the ghost Lucca; Kid rejected her status of being Schala's daughter-clone, declaring that she was her own person. She then championed Serge to go to the Darkness Beyond Time and free Schala.

Although not directly stated, it is heavily implied that with Schala finally being free, she and Kid are able to merge back into a single person once again. This first becomes apparent when Schala suddenly starts alternating between Kid's and her own manner of speaking, where she promises Serge that she will find him again no matter what. The signature at the end of an entry in her diary recalling her adventure reads Schala "Kid" Zeal, indicating that both of them have embraced the other's identity. Her appearance remains the same after they merge although she takes on a more feminine appearance. During the end credits sequence, she is shown wandering around the modern world searching for "Serge", followed by an image of her standing on a beach with a red bow in her hair. On her desk, she keeps what appears to be a wedding photo where she is seen with a man whose face is hidden.

Statistics

Key: Viper’s Mansion | Pre-Vortex | Post-Vortex | Pre-FATE | Post-FATE

Tier: 9-B | High 6-B, likely 6-A | 2-C | 2-C, likely 1-C | 1-C, High 1-C with the Chrono Cross

Name: Kid, Schala

Origin: Chrono Cross

Sex: Female

Age: 16

Classification: Human, Leader of the Radical Dreamers, Thief, Mysterious Traveler

Status: Alive

Alignment: Chaotic Good (Kid is essentially the archetype of a thief with a heart of gold, while she may seem to only care for herself, she has on various ocassions shown to deeply care for others, such as when she pretended to hold Rydel hostage but promised that no harm would come to her, and when Lynx attempted to attack her she pushed Rydel out of the way even though she was originally a hostage. She has also saved Serge without even knowing who he was purely because she felt he was being dealt with misjustly. Kid was even willing while poisoned to give Serge her most prized amulet to help him out on his journey, even if Serge doesn't choose to save her from her poison, she has no problem rejoining him on his journey and letting him use her amulet), Chaotic Neutral when Mind Controlled by Lynx (Is mind controlled by Lynx into focusing purely on her revenge and caring about no one else)

Dimensionality: 3-D

Attack Potency: Wall level+ (Comparable to an early game Serge, helped him fight with an early game, Karsh, Solt, and Peppor. Serge can use elements such as uplift to telekinetically pull out a rock formation and drop it on someone hard enough to where it destroys the rocks and the enemies can tank it. Can defeat fake doors and defeat giant robots) | Large Country level+ (Fought Lynx, who killed Lucca, who with Crono defeated Lavos whose Rains of Destruction did this much damage, and his power was used to lift Zeal into the air), possibly Continent level (Luccas and Crono could harm and defeat Lavos who caused Zeal to fall) | Complex Universe level+ (Kid was treated as a threat to Lynx Serge who can cast moves such as Forever Zero, which sends one to an alternate universe with multiple galaxies in the background that is all completely erased into nothingness, with the description for it even saying “all things will become eternal nothingness) | Complex Universe level, likely Complex Multiverse level+ (Far stronger then before, comparable to Serge who was able to defeat a Lynx fused with FATE. Likely not far off from her end-game counterpart before he went to get the Chrono Cross) | Complex Multiverse level+ (Fought Time Devourer Lavos, who exists in the darkness beyond time and was going to destroy everything from there, with the cosmology reaching this size), High Complex Multiverse level with the Chrono Cross (Merged all the universes with the Chrono Cross into a higher dimension)

Durability: Wall level+ (Can tank falling boulders, can tank enemies using the uplift element on him) | Large Country level+, possibly Continent level | Complex Universe level (Can tank ForeverZero) | Complex Universe level, likely Complex Multiverse level+ | Complex Multiverse level+ (Took attacks from Time Devourer Lavos, who exists in the darkness beyond time and was going to destroy everything from there)

Striking Strength: Wall Class+ | Large Country Class+, possibly Continent Class | Complex Universal | Complex Universal, likely Complex Multiversal+ (Far stronger than before, comparable to Serge whose able to defeat a Lynx fused with FATE. Likely not far off from his end-game counterpart before he went to get the Chrono Cross) | Complex Multiverse level+ (Fought Time Devourer Lavos, who exists in the darkness beyond time and was going to destroy everything from there. Merged all the universes with the Chrono Cross into a higher dimension)

Lifting Strength: Superhuman (Physically comparable to Serge who could move this gigantic shell out of the way), Class 1 with Telekinesis (Can lift a giant block of stone and drop it on the enemy with the stone being this heavy) | Superhuman, Class 1 with Telekinesis | At least Superhuman, Class 1 with Telekinesis | At least Superhuman, Class 1 with Telekinesis | At least Superhuman, Class 1 with Telekinesis

Travel Speed: Peak Human | Superhuman (Can keep up with party members who can keep up with Lynx, a black panther hybrid) | Superhuman | Superhuman

Combat Speed: Superhuman (Comparable to Poshu who moves as fast as a regular dog), Speed of Light Attack (With Photon Ray, shoots a bright laser beam at the enemy) | Extra-Temporal (Can tag Lynx who can tag Lucca who can tag Lavos who flew to Earth from a distant star system in around 20 seconds. Lucca can also tag Queen Zeal who exists in the black omen which flows across all temporal dimensions and transcends space-time, existing outside of the flow of time itself. Along with the black omen being stated to “straddle time”) | Extra-Temporal | Inapplicable (Likely not far off from her end-game counterpart) | Inapplicable (Can move and tag Time Devourer Lavos in the darkness beyond time, a higher dimensionless hierarchal realm beyond the regular multiverse where there is no beginning or end. Can move in the Bend of Time, a plane beyond time)

Reaction Speed: Superhuman | Extra-Temporal | Extra-Temporal | Inapplicable | Inapplicable

Stamina: Superhuman (Kid is capable of traveling across the world, climbing up the cliff side of viper’s manor while fighting multiple monsters and having boulders fall down on him all the while being pushed back down by water), Limitless with Vigora (Temporarily stops Kid’s stamina from decreasing)

Range: Standard Melee Range, Extended Melee Range with Knives, Varies from Several Meters to Kilometers with Elements (Many elements either beams that can be shot or causing storms from the sky), Complex Universal with stronger Elements (Higher level elements should be comparable to elements such as Forever Zero which sends the target to an alternate universe and fully destroys it, UltraNova pulls the target into outer space (or possibly an alternate dimension) causing a massive explosion), Complex Multiversal+ with the Time Egg (The time egg enables Kid to go beyond space-time to enter the Darkness Beyond Time), High Complex Multiversal with Chrono Cross (Merged all the universes with the Chrono Cross into a higher dimension)

Intelligence: Genius (A capable fighter who could easily break into Viper Manor and take down many of the guards, who are well-trained soldiers, could defeat both Viper and Lynx back to back), higher with Elements (Can use elements such as genius to increase his intelligence making her magic attacks more powerful, can strengthen one’s mind with StrongMinded)


Powers and Abilities

Superhuman Physical Characteristics, Human Achievements (In one of the endings becomes a skilled percussionist apart of Nikki’s band), Weapon Mastery (Has access to an assortment of different daggers she can use in combat), Acausality (Type 3. Kid and everyone is now unbound by fate after they killed FATE), Subjective Reality (In the world of Chrono Cross the world is stabilized by the observations of the one who views it with each world having it's own observer, along with this in one's dream exists truth, the observation of many made supercomputer's such as FATE once they sealed away the dragon gods become literal gods of fate in the world), Time Travel (Schala’s pendant protected Kid via rewinding time and sending her back to an immediate past where she was safe, removing all wounds from her), Non-Physical Interaction (Can attack enemies in the dead sea like Miguel, the dead sea is a non-existent timeline where nothing ages and nothing goes away, existing in “Res nullius”. Along with being directly stated by Lucca’s spirit that they no longer exist in the timeline), Transmutation, Statistics Amplification, & Statistics Reduction (Through the use of techs Kid can warp the element field into her element, strengthening her attacks and defense along with this she can make the opposite element take even more damage and have their attacks come off weaker, along with this she can also strengthen her own resistances), Elemental Manipulation (Kid naturally uses the powers of elements to fight), Stealth Mastery (Techs such as pilfer allow Kid to steal an item from an enemy without them even noticing, can sneak around the heavily guarded Viper Manor), Weapon Creation & Curtain Fire (With RedPin can create multiple daggers with her element and throw multiple of them at all enemies hitting them with a barrage of daggers), Energy Projection (With Hotshot, Kid uses the weapon created by Lucca to shoot a powerful energy blast at the opponent), Resistance to Elemental Manipulation, Fire Manipulation, & Heat Manipulation (Naturally resists her own element, which is the Red Element, inflicting things such as fire and burns), Reality Warping, Time Manipulation, Void Manipulation (Can move, fight, and act within the Darkness Beyond Time, where there is no beginning or end, a place where all timelines, existent or non-existent go to feed Lavos’ strength), Absorption (It is stated that Lavos needed to kill Serge first before he could absorb with him, which should apply to everyone else fighting with Serge), Black Hole Creation (Survives being around Black Holes), Soul Manipulation (Like others in verse, can dodge her soul being taken out of her when the enemy uses hell soul), Fate Manipulation (After killing FATE, Kid makes mention that destiny and fate itself is dead, with all characters having to make their own destiny)

With the Chrono Cross, Kid gains Memory Manipulation & Sleep Manipulation (Awoken Schala from her long sleep and restored both her and Kids memories), Space-Time Manipulation, Dimension Manipulation, Higher-Dimensional Manipulation & Fusionism (Merged all the universes into a higher dimension. Merged Schala and Kid back into one), Sound Manipulation & Healing (The Chrono Cross can combine the sounds of the planet that the six types of elements produce, creating a “song of life” that can heal Schala of her suffering) Healing (The ghost of Crono noted that it could cross space and time and unify people's thoughts and feelings; transfer memories; draw on the sounds of the six colored Elements to produce a healing harmony, and combine the sounds of the world into one melody), Dimensional Travel (Can travel into lower dimensional areas outside of reality), Summoning (Kid can summon all of his party members from another dimension with the Chrono Cross), Negation of Lavos' survival-related abilities (Separated Schala from Lavos and killed him once and for all)

Acausality (Type 5. The Time Egg enables Kid to go beyond space and time to be able to act, move in, and enter the darkness beyond time), Time Manipulation (Can control the flow of time with the time shift, speeding up time or slowing it down), Statistics Amplification (With vests, Kid has: Ivory Vest, raises defense by 2 and evasion by 3%, bronze vest, raises defense by 4, magic defense by 2, and evasion by 3%, iron vest, raises defense by 7, magic defense by 4, and evasion by 3%, mythril vest, raises defense by 10, magic defense by 7, and evasion by 3%, stone vest, raises defense by 14, magic defense by 10, and evasion by 3%, prism vest, raises defense by 17, magic defense by 13, and evasion by 3%. With mails, Kid has: Ivory Mail, which raises defense by 4 and magic defense by 2, bronze mail which raises defense by 5 and magic defense by 3, iron mail which raises defense by 8 and magic defense by 5, mythril mail which raises defense by 11 and magic defense by 8, stone mail which raises defense by 14 and magic defense by 12, prism mail which raises defense by 18 and magic defense by 14. The Bronze Helmet increases defense by 2 and magic defense by 3. Dancing Shoes increases evasion by 6%. Defender increases defense by 1, magic defense by 2, and evasion by 6%. Defender Plus increases defense by 3, magic defense by 2, and evasion by 12%. Dragoon Gauntlet increases attack by 3. Dragoon’s Glory increases attack by 3, hit by 3%, and magic by 2. Dragoon’s Honor increases attack by 1, hit by 2%, and magic by 1. Elbow Pad raises defense by 5. Flea Vest raises magic defense by 13. Golden Tiara raises magic defense by 1. Golden Pendant raises magic defense by 2. Hero’s Medal raises evasion by 24%. Hero’s Shield raises defense and magic defense by 1. Iron Helmet raises defense by 3 and magic defense by 1. Ivory Helmet raises defense and magic defense by 1. Knee Pad raises defense by 1. Kung-fu Shoes raises evasion by 12%. Magic Ring raises magic by 1. Magic Seal raises magic and magic defense by 5. Mythril Helmet raises defense by 4 and magic defense by 2. Ozzie’s Pants raises defense by 13. Power Glove raises attack by 1. Power Seal raises attack by 5. Prism Helmet raises defense by 6 and magic defense by 3. Sight Scope raises hit by 3%. Silver Loupe raises hit by 2%, Silver Pendant raises magic defense by 1. Sky Djinn Ring raises magic by 2. Stamina Ring raises stamina recovery by 1. Stamina Belt raises stamina recovery by 2. Stone Helmet raises defense and magic defense by 5. Sunglasses raises damage dealt by 25%. Third Eye raises hit by 4%. Trashy Tiara raises magic defense by 1. Waist Pad raises defense by 5. Winged Shoes raises evasion by 18%), Matter Manipulation (Garai’s Keepsake allows one to enter through mirrors), Limited Probability Manipulation (The Profiteer Purse increases the amount of gold received in battle by 25%]), Elemental Manipulation (With Pendragon Sigil A & Pendragon Sigil C, shifts the element attacks received to Kid’s weapon]), Damage Reduction (The Moonglasses reduces damage by 25%), Statistics Amplification & Transmutation (With Pendragon Sigil B, strengthens the wearer by taking the elemental attack, turning Kid’s innate element into the element she was hit by), Passive Healing (With Energizer Suit, automatically restores the wearer's HP while walking on the field. Tablets, Capsules, & Nostrums restores health), Purification (Ointment removes red status effects, medicine removes blue status effects, antidote removes green status effects, brace removes yellow status effects, blackout removes black status effects, whiteout removes white status effects, & panacea removes all elements status effects), Fragrance Manipulation (With Aroma Pouch, it has the power to make seeds and fruit cling to one upon examining plants), Summoning (With the Tele-Porter, can summon any party members from across the dimensions), With Beeba Flute, used to summon the Wingapede. With Smith Spirit can summon a blacksmith), Explosion Manipulation (With explosives), Plant Manipulation (With Green Tinkler, the jingle makes the Marsh plants react, bending to open the way without having been touched), Enhanced Purification (With the Hydra Humour can cure diseases that not even the standard purification items can cure), Ice Manipulation (With Ice Breath, can chill even the fiercest of flames, completely solidifying lava. The Ice Gun can put out fires), Life Manipulation (With life sparkle, gave life to NeoFio), Transmutation (With mushroom, transforms one into a fungi being), Teleportation (With Relief Charm, Kid can teleport herself out in place for another party member, healing her in the process), Passive Absorption (With blue plate, absorbs all attacks that fall under the blue element, absorbs all attacks under the red element, green plate, absorbs all attacks under the green element, yellow plate, absorbs all attacks under the yellow element, white plate, absorbs all attacks under the white element, and black plate, absorbs all attacks under the black element), Power Bestowal (With Forget-Me-Not Pot, adds defeated monsters to the Doppelgang list for Sprigg), Can start her element level at level 1 with Dreamer’s Scarf, level 2 with Dreamer’s Sash, and max level 8 element with Dreamer’s Sarong, Can increase her HP beyond her max health by 5% with Silver Earring, 8% with Gold Earring, 12% with Earring of Light and 15% with Earring of Hope, Resistance to Elemental Manipulation (The Prism Equipment is imbued with elemental properties), Transmutation & Power Nullification (The Angel Charm protects against Anti-White, the Daemon Charm protects against Anti-Black, Earth Charm protects against Anti-Yellow, Flame Charm protects against Anti-Red, Forest Charm protects against Anti-Green, Sea Charm protects against Anti-Blue), Poison Manipulation (The Antitoxinal Cap prevents poison. The Safety Gear allows Kid and co. to walk through the poisonous swamp in Hydra Marshes), Disease Manipulation (The Antiviral Cap prevents the flu), Darkness Manipulation, Sense Manipulation, & Curse Manipulation (The Black Brooch protects from black element attacks such as anti-black, darkness, blind, and curse), Ice Manipulation (The Blue Brooch protects from blue element attacks such as anti-red, flu, and frozen), Fear Manipulation (The Green Brooch protects from green element attacks such as poison and afraid), Statistics Reduction (The Plaster Cap prevents the status effect of sprain, which reduces physical attack and makes one incapable of running on the field, the yellow brooch prevents AntiYellow and the yellow elements such as sprain and dizzy), Fire Manipulation (The Poultice Cap prevents burns]), Mind Manipulation (The Red Brooch protects from red element attacks such as burned and confused), Status Effect Inducement (Both the resistance belt and resistance ring decreases the amount of time status effects last. Star Fragment prevents four battle/field status effects: Poison, Burn, Flu, and Sprain), Sleep Manipulation (The White Brooch prevents antiwhite and white element attacks such as fatigued and asleep),
Resistance Manipulation & Transmutation (Can change one’s innate resistances into weaknesses and vice versa via the turn elements)

Blue Elements: Water Manipulation & Ice Manipulation (Via Aquabeam, [ https://youtu.be/yr_J6ybX4gs?t=16 aquaball], deluge, icelance, iceblast, iceberg), Healing (With cure, curse plus, cureall), Purification (With medicine), Power Nullification (With Anti Red, which nullifies all red element attacks), Statistics Amplification (With nimble, amps up evasion vigora, which stops one’s stamina from decreasing), Statistics Reduction (With numble, lowers evasion), Elemental Manipulation (Can set the entire field to blue)

Red Elements: Fire Manipulation & Magma Manipulation (With fireball, firepillar, magma bomb, magma burst, inferno), Earth Manipulation & Vibration Manipulation (Can generate a volcano to come out), Healing (With tablet), Purification (With ointment), Power Modification (With recharge, restores all previously used elements), Power Nullification (With Anti Blue, which nullifies all blue element attacks), Statistics Amplification (With strengthen, raises one’s attack. With ninety-nine, raises their accuracy to 99%), Statistics Reduction (With weaken, lowers one’s attack), Elemental Manipulation (Can set the entire field to red),

Yellow Elements: Telekinesis (With uplift, lifts a boulder into the air and slams it on the opponent), Electricity Manipulation (With electrojolt, electrobolt), Earth Manipulation (With upheaval), Vibration Manipulation (With Earthquake), Weather Manipulation (With thundastorm), Purification (With Brace), Healing (With Capsule), Power Nullification (With Anti Green, which nullifies all green element attacks), Statistics Amplification (With HiRes, which amplifies one’s defense), Statistics Reduction (With LoRes, which lowers one’s defense. Nullifies physical attacks with physnegate), Elemental Manipulation (Can set the entire field to yellow)

Green Elements: Information Analysis (With info scope, gives the health of an enemy), Air Manipulation (With bushwhacker), aero saucer, aero blaster, tornado), Plant Manipulation (With bushbasher carnivore), Healing (With heal, heal all, healplus, ), Purification (With antidote), Power Nullification (With Anti Yellow, which nullifies all yellow element attacks), Statistics Amplification (With eagleeye which raises hit%), Statistics Reduction (With bay eye which decreases hit%), Elemental Manipulation (Can set the entire field green)


White Elements: Light Manipulation & Energy Manipulation (With photon ray, photon beam, holy light), Summoning (Can summon meteorites with meteorite, meteor shower), BFR & Explosion Manipulation (With ultranova), Purification (With whiteout, purify, panacea), Healing (With recoverall, holyhealing), Power Nullification (With Anti Black, which nullifies all black element attacks), Statistics Amplification (With magnify, increases elemental damage by 1.5x), Statistics Reduction & Mind Manipulation (With weak minded, lowers magic defense through lowering one’s mind. MagNegate, nullifies all magic), Resurrection (With revive and fullrevival), Resistance to Mind Manipulation (With strong mind, amplifies one's mind to gain magic defense amplifications)

Black Elements: Gravity Manipulation (With gravityblow, gravitonne), Soul Manipulation (With Hell Soul, removes the soul from the user), BFR (Type 1. With Hellbound, pulls the opponent into hell), Vibration Manipulation (With freefall, causes a massive vibration that causes one to fly into the air), Damage Transferral (With Revenge, shifts status effect onto the opponent), Black Hole Creation (With Black Hole), Purification (With blackout), Healing (With nostrum), Power Nullification (With Anti White, which nullifies all white element attacks. SealAll nullifies all elements), Statistics Amplification (With Genius, increasing a party member’s magic power), Statistics Reduction (With Imbecile, lower one’s intelligence making their magic power weaker. Diminish halves all elements power)

Standard Equipment:

Name Attack Hit% Special Effects
Ivory Dagger +6-7 29%
Bronze Dagger +8-9 30%
Iron Dagger +11-12 31%
Mythril Dagger +14-15 31%
Denadorite Dagger +18-19 32% Extra damage to Matter-type enemies
Prism Dagger +24 33%

Vests

  • Ivory Vest: Armor that raises defense by 2 and evasion by 3%.
  • Bronze Vest: Armor that raises defense by 4, magic defense by 2, and evasion by 3%.
  • Iron Vest: Armor that raises defense by 7, magic defense by 4, and evasion by 3%.
  • Mythril Vest: Armor that raises defense by 10, magic defense by 7, and evasion by 3%.
  • Stone Vest: Armor that raises defense by 14, magic defense by 10, and evasion by 3%.
  • Prism Vest: Armor that raises defense by 17, magic defense by 13, and evasion by 3%.

Mail

  • Ivory Mail: Armor that raises defense by 4 and magic defense by 2.
  • Bronze Mail: Armor that raises defense by 5 and magic defense by 3.
  • Iron Mail: Armor that raises defense by 8 and magic defense by 5.
  • Mythril Mail: Armor that raises defense by 11 and magic defense by 8.
  • Stone Mail: Armor that raises defense by 14 and magic defense by 12.
  • Prism Mail: Armor that raises defense by 18 and magic defense by 14.

Plates

  • Blue Plate: Armor that absorbs all blue element attacks.
  • Red Plate: Armor that absorbs all red element attacks.
  • Green Plate: Armor that absorbs all green element attacks.
  • Yellow Plate: Armor that absorbs all yellow element attacks.
  • White Plate: Armor that absorbs all white element attacks.
  • Black Plate: Armor that absorbs all black element attacks.
Name Effect / Stats Raised
Angel Charm Protects against AntiWhite
Antitoxinal Cap Defense +1, Magic Defense +1, prevents Poison
Antiviral Cap Defense +1, Magic Defense +1, prevents Flu
Black Brooch Prevents AntiBlack and the Black elemental Status Effects: Darkness, Blind, and Curse
Blue Brooch Prevents AntiBlue and the Blue elemental Status Effects: Flu, and Frozen
Bronze Helmet Defense +2, Magic Defense +3
Daemon Charm Protects against AntiBlack
Dancing Shoes Evade% +6
Defender Defense +1, Evade% +6, Magic Defense +1
Defender Plus Defense +3, Evade% +12%, Magic Defense +2
Dragoon Gauntlet Attack +3
Dragoon's Glory Attack +3, Hit% +3, Magic +2
Dragoon's Honor Attack +1, Hit% +2, Magic +1
Dreamer's Sarong Starts battle with Element Power at Level 8
Dreamer's Sash Starts battle with Element Power at Level 2
Dreamer's Scarf Starts battle with Element Power at Level 1
Earring of Hope Increases HP by 15% when in battle.
Earring of Light Increases HP by 12% when in battle.
Earth Charm Protects against AntiYellow
Elbow Pad Defense +5
Flame Charm Protects against AntiRed
Flea Vest Magic Defense +13 (Always in Fatigued and Cursed status while wearing this accessory)
Forest Charm Protects against AntiGreen
Forget-Me-Not Pot Adds defeated monsters to the Doppelgang list; the user must deliver the killing blow—even Sprigg . Only certain monsters can be added.
Gold Earring Increases HP by 8% when in battle.
Gold Pendant Magic Defense +2
Green Brooch Prevents AntiGreen and the Green elemental Status Effects: Poison, and Afraid
Iron Helmet Def +3, M.Def +1
Ivory Helmet Defense +1, Magic Defense +1
Knee Pad Defense + 1
Kung-fu Shoes Evade% +12
Magic Ring Magic +1
Magic Seal Magic +5, Magic Defense +5
MementoPendant Magic Defense +4
Moonglasses Reduces received damage by 25%.
Mythril Helmet Defense +4, Magic Defense +2
Ozzie Pants Defense +13 (When worn, always in Afraid, Dizzy and Darkness status during battle)
Pendragon Sigil A When wearer is affected by an Element, his or her weapon will carry that element's color effect; Pendragon Sigil A covers low to high range Elements
Pendragon Sigil B When wearer is affected by an Element, his or her weapon will carry that element's color effect; Pendragon Sigil B covers low to mid range Elements
Pendragon Sigil C When wearer is affected by an Element, his or her weapon will carry that element's color effect; Pendragon Sigil C covers low range Elements
Plaster Cap Defense + 1, Magic Defense +1, Prevents Sprain
Poultice Cap Defense +1, Magic Defense +1, Prevents Burn
Power Glove Attack +1
Power Seal Attack +5
Prism Helmet Defense +6, Magic Defense +3
Profiteer Purse Increases the amount of Gold received at the end of battle by 25%.
Red Brooch Prevents AntiRed and the Red elemental Status Effects: Burn, and Confused
Resistance Belt Decreases amount of time that Status Effects last
Resistance Ring Decreases amount of time that Status Effects last
Sea Charm Protects against AntiBlue
Sight Scope Hit% +3%
Silver Earring Increases HP by 5% when in battle.
Silver Loupe Hit% +2%
Silver Pendant Magic Defense +1
Sky Djinn Ring Magic +2
Stamina Belt Stamina Recovery +2
Stamina Ring Stamina Recovery +1
Star Fragment Prevents the four battle/field Status Effects Poison, Burn, Flu, and Sprain.
Stone Helmet Defense +5, Magic Defense +5
Sunglasses Increases damage dealt to enemies by 25%.
Third Eye Hit% +4
Waist Pad Defense + 5
White Brooch Prevents AntiWhite and the White elemental Status Effects: Fatigued, and Asleep
Winged Shoes Evade% +18
Yellow Brooch Prevents AntiYellow and the Yellow elemental Status Effects: Sprain, and Dizzy

*Aroma Pouch: It has the power to make seeds and fruit cling to one upon examining plants.

  • Astral Amulet: This enigmatic pouch contains a wooden amulet that allows the user to jump dimensions.
  • Beeba Flute: Flute used to summon a Wingapede.
  • Chrono Cross: The ultimate, long-lost Element of the seventh color attribute. The Chrono Cross is a mysterious and powerful item said to be the seventh Element and forged from the Tear of Hate and the Tear of Love. Only the ancient Dragonians, presumably controlled by Belthasar, knew of its existence, and constructed a pedestal for its creation at the Divine Dragon Falls. Legend of it passed down from then on through the Demi-humans and the indigenous villagers of El Nido; when the settlers from Zenan arrived, the Dragonians perished and the myth came to be safeguarded in Guldove by the village shaman. When Serge became Lynx and subsequently reverted back to his form, he obtained the necessary shattered Dragon Tear components to build the Chrono Cross; however, Steena specifically pointed out that it could be done at the falls in Another World. After it was forged, Serge infiltrated Terra Tower; during his audience in the illusory Viper Manor with Belthasar and the Ghost Children, the full power of the Chrono Cross was revealed. The ghost Marle noted that it could cross space and time and unify people's thoughts and feelings; transfer memories; draw on the sounds of the six colored Elements to produce a healing harmony, and combine the sounds of the world into one melody. Soon later, it was used to this end by Serge, who unleashed it upon the Time Devourer, freed Schala, and merged all the dimensions. It can also be used to summon an entire party even if Serge previously did not recruit them.
  • Explosive: Kid used this to blast the large creatures on Earth Dragon Isle who are blocking the way.
  • Garai Keepsake: Allows entrance through the mirror passages.
  • Green Tinkler: Its a small bell that jingles instead of rings. This jingle makes the Marsh plants react, bending to open the way without having been touched.
  • Hydra Humour: Extracted from a dead Hydra, the Hydra Humour is sought after for its multiple medicinal purposes, it is used to cure poison that not even antidotes can cure.
  • Ice Breath: A breath of a Water Dragon, it can chill even the fiercest of flames.
  • Ice Gun: It was made so baby-sitters could fight fires. It cools down hot areas, making things like vegetation possible.
  • Life Sparkle: A botanical energy that will give life to NeoFio - a man-made half-human, half-plant life form.
  • Relief Charm: Which is used to replace Kid with a different party member during fights.
  • Safety Gear: It is a tough poison-resistant suit often used by exploration parties that venture into the Hydra Marshes.
  • Smith Spirit: Wherever there's a customer, a blacksmith will be there! Just summon the master smith's spirit.
  • Star Fragment: It protects them from the status effects Poison, Flu, Sprain and Burn.
  • Tele-Porter: Kid presents the party with it when she joins the party in either Cape Howl/Arni (Home World) or Termina (Another World) relatively early in the plot. Note that the exact moment this item is received depends on when the player lets Kid join the party, the longer the player refuses to let her join the longer it will take to receive this item.
  • Time Egg: Item that allows one to go beyond space and time and enter the darkness beyond time.
  • Time Shifter: Automatically obtained once a New Game Plus is started, the item is used to speed up or slow down gameplay via the L and R buttons on a PlayStation controller.

Red Elements

Name Allocation Level Type Target Description
Tablet 1/0 Consumable One Ally Restores HP (small)
TurnRed 1/7 Magic One Enemy/Ally Turn enemy's attribute / ally's attacks red
Fireball 1/7 Magic One Enemy Hurls spheres of flames at enemy
Ointment 2/0 Consumable One Ally Heals burns and red status effects
MagmaBomb 2/6 Magic All Enemies Launches a volley of fireballs at enemies
AntiBlue 3/5 Magic One Enemy Temporarily seals blue Elements
FirePillar 3/5 Magic One Enemy Burns the enemy in a pillar of flames. Inflicts Burns.
Strengthen 4/4 Magic Singly Ally Temporarily increases your attack power
Weaken 4/4 Magic One Enemy Temporarily decreases enemy's attack power
MagmaBurst 4/4 Magic One Enemy Makes lava gush out from beneath the enemy. Inflicts Confuse.
RedField 5/3 Field Effect All Enemies & Allies Colors all field attributes red
Inferno Trap 5/0 Trap All Enemies Set trap to catch Inferno Element
Inferno 5/3 Magic All Enemies Heats air to a burning-hot temperature. Inflicts Burns.
Recharge 6/0 Magic One Ally Recovers a used Element for re-use
Ninety-Nine 6/2 Magic One Ally Temporarily keeps Hit% of basic attacks at 99%
Volcano 6/0 Trap All Enemies Set trap to catch Volcano Element
Volcano 6/2 Magic All Enemies Induces an enormous volcanic eruption. Inflicts Burns.
RedWolf Trap 7/0 Trap All Enemies Set trap to catch RedWolf Element
RedWolf 7/2 Summon All Enemies Summons a fire wolf to create a sea of flames. Inflicts Burns.
Salamander 8/0 Summon All Enemies Use salamander's breath to incinerate enemies. Inflicts Burns.

Blue Element

Name Allocation
Level
Type Target Description
TurnBlue 1/7 Magic Single Enemy/Ally Turn enemy's attribute / ally's attacks blue
Cure 1/7 Magic Single Enemy/Ally Restores HP (Small)
AquaBeam 1/7 Magic Single Enemy Blasts enemy with high-pressure water stream
Medicine 2/0 Consumable Single Ally Heals the flu and blue status effects
IceLance 2/6 Magic Single Enemy Hurls an icicle spear at unsuspecting enemy
AntiRed 3/5 Magic Single Enemy Temporarily seals red Elements
CurePlus 3/5 Magic Single Enemy/Ally Restores HP (Medium)
AquaBall 3/5 Magic Single Enemy Hurls a large sphere of water at the opponent. Inflicts Flu.
Nimble 4/4 Magic Single Ally Temporarily increases physical Evade%
Numble 4/4 Magic Single Enemy Temporarily decreases physical Evade%
IceBlast 4/4 Magic Single Ally Freezes your enemy in a cage of ice. Inflicts Frozen.
BlueField 5/3 Field Effect All Enemies & Allies Colors all field attributes blue
CureAll 5/3 Magic All Allies Restores HP (Large)
Deluge Trap 5/0 Trap All Enemies Set trap to catch Deluge Element
Deluge 5/3 Magic All Enemies Inundates enemies in icy-cold floodwaters. Inflicts Flu.
Vigora 6/2 Magic Singly Ally Temporarily stops your stamina from decreasing
Iceberg Trap 6/0 Trap All Enemies Set trap to catch Iceberg Element
Iceberg 6/2 Magic All Enemies Hails large chunks of ice down on enemies. Inflicts Frozen.
FrogPrince Trap 7/0 Trap All Enemies Set trap to catch FrogPrince Element
FrogPrince 7/2 Summon All Enemies Summons Frog Prince to perform a water attack
BlueWhale 8/0 Summon All Enemies Calls on Neptune's anger to create a tsunami

Green Element

Name Allocation Level Type Target Description
TurnGreen 1/7 Magic Single Enemy/Ally Turn enemy's attribute / ally's attacks green
Bushwhacker 1/7 Magic Single Enemy Slices enemy with a cloud of whirling leaves
Antidote 2/0 Consumable Single Ally Heals poison and green status effects
Heal 2/6 Magic Single Enemy/Ally Restores HP (Small)
AeroSaucer 2/6 Magic Single Enemy Throws blades of razor-sharp air to slice enemy
AntiYellow 3/5 Magic Single Enemy Temporarily seals yellow Elements
Bushbasher 3/5 Magic Single Enemy Encases enemy in a cage of thorny brambles. Inflicts Poison.
HealAll 4/4 Magic All Allies Restores HP (Medium)
EagleEye 4/4 Magic Single Ally Temporarily increases your attack Hit%
BatEye 4/4 Magic Single Enemy Temporarily decreases enemy's attack Hit%
AeroBlaster 4/4 Magic Single Enemy Shoots a sonic blast at your enemy. Inflicts Afraid.
GreenField 5/3 Field Effect All Enemies & Allies Colors all field attributes green
Carnivore Trap 5/0 Trap All Enemies Set trap to catch Carnivore Element
Carnivore 5/3 Magic All Enemies A humongous Venus Flytrap devours enemies. Inflicts Poison.
HealPlus 6/2 Magic Single Enemy/Ally Restores HP (Large)
InfoScope 6/2 Magic Single Enemy Detects your opponent's HP data
Tornado Trap 6/0 Trap All Enemies Set trap to catch Tornado Element
Tornado 6/2 Magic All Enemies Causes a cyclone that batters enemies to bits
Sonja Trap 7/0 Trap All Enemies Set trap to catch Sonja Element
Sonja 7/2 Summon All Enemies Summons a forest dryad to sprinkle poison dust. Inflicts Poison.
Genie 8/0 Summon All Enemies A wind djinn blows your enemies away with a twister

Yellow Element

Name Allocation Level Type Target Description
TurnYellow 1/7 Magic Single Enemy/Ally Turn enemy's attribute / ally's attacks yellow
Uplift 1/7 Magic Single Enemy Cuts out and drops a block of stone on enemy
Brace 2/0 Consumable Single Ally Heals sprains and yellow status effects
ElectroJolt 2/6 Magic Single Enemy Shocks enemy with an electrical discharge
Capsule 3/0 Consumable Single Ally Restores HP (Medium)
AntiGreen 3/5 Magic Single Enemy Temporarily seals green Elements
Upheaval 3/5 Magic Single Enemy Spears enemy with shards of shattered earth. Inflicts Sprain.
HiRes 4/4 Magic Single Ally Temporarily increases your defense
LowRes 4/4 Magic Single Enemy Temporarily decreases your opponent's defense
ElectroBolt 4/4 Magic Single Enemy Hurls a lightning bolt down on your opponent. Inflicts Dizzy.
YellowField 5/3 Field Effect All Enemies & Allies Colors all field attributes yellow
Earthquake Trap 5/0 Trap All Enemies Set trap to catch Earthquake Element
Earthquake 5/3 Magic All Enemies Crushes enemies beneath giant stone pillars. Inflicts Sprain.
PhysNegate 6/2 Magic Single Ally Temporarily nullifies enemy's physical attacks
ThundaStorm 6/0 Trap All Enemies Set trap to catch ThundaStorm Element
ThundaStorm 6/2 Magic All Enemies Causes a series of thunderbolts to occur
Golem Trap 7/0 Trap All Enemies Set trap to catch Golem Element
Golem 7/2 Summon All Enemies Summons an earth giant to stomp on your enemies
ThundaSnake 8/0 Summon All Enemies An electric serpent zaps anything in its path

Black Element

Name Allocation Level Type Target Description
TurnBlack 1/7 Magic Single Enemy/Ally Turn enemy's attribute / ally's attacks black
GravityBlow 1/7 Magic Single Enemy Blows away enemy with a ball of pure gravity
BlackOut 2/0 Consumable Singly Ally Removes black status effects
HellSoul 2/0 Magic Single Enemy Attempts to remove the soul from enemy's body
AntiWhite 3/5 Magic Single Enemy Temporarily seals white Elements
Gravitonne 3/5 Magic All Enemies Crushes enemies with a supergravity field
Genius 4/4 Magic Single Ally Temporarily increases your magical power
Imbecile 4/4 Magic Single Enemy Temporarily decreases your enemy's magical power
HellBound 4/0 Magic Single Enemy Sends your enemy on a trip to hell. Inflicts Cursed.
Revenge 5/3 Magic Single Enemy Shifts your status effects onto enemy
FreeFall Trap 5/0 Trap All Enemies Set trap to catch FreeFall Element
FreeFall 5/3 Magic Single Enemy Drops enemy from the sky at supersonic speed
Nostrum 6/0 Consumable Single Ally Restores HP (Large)
Diminish 6/2 Magic All Enemies & Allies Temporarily halves Elemental damage
SealAll 6/2 Magic All Enemies & Allies Temporarily stops everyone's Elements
BlackHole Trap 6/0 Trap All Enemies Set trap to catch BlackHole Element
BlackHole 6/2 Magic All Enemies Sucks everything in the area into a super-vacuum
MotherShip Trap 7/0 Trap All Enemies Set trap to catch MotherShip Element
MotherShip 7/1 Summon All Enemies Contacts a spaceship to blast enemies to pieces
GrimReaper 8/0 Summon All Enemies Summons Death to wreak doom and destruction

White Element

Name Allocation Level Type Target Description
TurnWhite 1/0 Magic Single Enemy/Ally Turn enemy's attribute / ally's attacks white
Revive 1/7 Magic Single Ally Recovers friend from incapacitated status
PhotonRay 1/7 Magic Single Enemy Shoots a bright laser beam at your opponent
WhiteOut 2/0 Consumable Single Ally Removes white status effects
Meteorite 2/6 Magic Single Enemy Drops a comet down on an unsuspecting enemy's head
RecoverAll 3/5 Magic All Allies Restores HP (Medium)
AntiBlack 3/5 Magic Single Enemy Temporarily seals black Elements
PhotonBeam 3/5 Magic Single Enemy Bombards enemy with an extra-powerful laser. Inflicts Fatigued.
Panacea 4/0 Consumable Single Ally Removes all status effects
Purify 4/4 Magic Single Ally Removes all status effects
StrongMinded 4/4 Magic Single Ally Temporarily increases your magical defense
WeakMinded 4/4 Magic Single Enemy Temporarily decreases your enemy's magical defense
MeteorShower 4/4 Magic All Enemies Hurls several large asteroids at enemies. Inflicts Fatigued.
FullRevival 5/3 Magic Single Ally Recovers incapacitated status and heals all HP
HolyLight Trap 5/0 Trap All Enemies Set trap to catch HolyLight Element
HolyLight 5/3 Magic All Enemies Casts a holy circle (annihilates undead). Inflicts Fatigued.
HolyHealing 6/2 Magic All Allies Restores all HP and removes status effects
Magnify 6/2 Magic All Enemies & Allies Temporarily increases Element damage by 1.5
MagNegate 6/2 Magic Single Ally Temporarily nullifies enemy's magic attacks
UltraNova Trap 6/0 Trap All Enemies Set trap to catch UltraNova Element
UltraNova 6/2 Magic All Enemies Causes an explosion of high-density energy
Unicorn Trap 7/0 Trap All Enemies Set trap to catch *Unicorn Element
Unicorn 7/1 Summon All Allies Holy horse's prayer raises Def & M.Def
Saints 8/0 Summon All Enemies & Allies Army of angels attacks enemies and heals party

Notable Techniques

Techs: A series of abilities unique to every user. Every playable character in Chrono Cross has three different techs that they can use, and the colors of techs correspond to the user's innate element; in Kid's case, red.

Pilfer: Kid runs up to the enemy and tries to steal an item from them.

RedPin: Kid creates multiple daggers and throws all of them at once to attack multiple enemies at once.

HotShot: Kid uses a weapon created by Lucca to shoot a powerful energy beam at the enemy.

Elements: Elements are the foundation of existence in the Chrono universe, and everyone and everything has their own element color. This color determines the nature of the person or object, as well as their innate ability. There are six elements in total, with Kid's innate element being Red. This means that she is resistant to red element attacks and receives a bonus when casting red elements, but takes increased damage from blue elements.

  • Red: The element color associated with Fire and Lava, and counterpart to Blue. This is Kid's main element, letting her use advanced Red elements that others cannot.
    • Tablet: A consumable element that recovers a small amount of HP.
    • Turn Red: Turns the attribute of foes and allies red, changing their weakness.
    • Fireball: Hurls spheres of flame at an enemy.
    • Ointment: A consumable element that heals red status effects, including burns,
    • Magma Bomb: Launches a volley of fireballs at enemies.
    • FirePillar: Burns the enemy in a pillar of flames.
    • Strengthen: Temporarily increases Kid's attack power.
    • Weaken: Temporarily weakens the foe's attack power.
    • Magma Burst: Makes lava gush out from beneath the foe.
    • Red Field: Changes the attribute of the field to red.
    • Inferno: Heats the air to a burning hot temperature.
  • Blue: The element color associated with Water and Ice, and counterpart to Red.
    • Turn Blue: Turns the attribute of foes and allies blue, changing their weakness.
    • Cure: Heals a small amount of HP.
    • Aqua Beam: Blasts the foe with a high-pressure water stream.
    • Medicine: A consumable element that heals sickness.
    • Ice Lance: Hurls an icicle spear at a foe.
    • Cure Plus: Heals a medium amount of HP.
    • Aqua Ball: Hurls a large sphere of water at an opponent.
    • Nimble: Increases Kid's speed and evasion.
    • Numble: Decreases a foe's speed and evasion.
    • Ice Blast: Freezes a foe in a cage of ice.
    • Blue Field: Changes the attribute of the field to Blue.
    • Deluge: Inundates enemies in icy-cold floodwaters.
  • Green: The element color associated with Air and Nature, and counterpart to Yellow.
    • Turn Green: Turns the attribute of foes and allies green, changing their weakness.
    • Bushwhacker: Slices the foe with a cloud of whirling leaves.
    • Antidote: A consumable element that heals poison.
    • Heal: Restores a small amount of HP.
    • Aero Saucer: Throws out blades of razor-sharp air to slice the enemy.
    • Bush Basher: Encases the foe in a cage of thorny brambles.
    • HealAll: Restores a medium amount of HP.
    • Eagle Eye: Increases Kid's accuracy.
    • Ba tEye: Decreases a foe's accuracy.
    • Aero Blaster: Shoots a sonic blast at a foe that may inflict Afraid.
    • Green Field: Changes the attribute of the field to Green.
    • Carnivore: Devours foes with a huge Venus Flytrap.
  • Yellow: The element color associated with Earth and Lightning, and counterpart to Green.
    • Turn Yellow: Turns the attribute of foes and allies yellow, changing their weakness.
    • Uplift: Cuts out and drops a block of stone on a foe.
    • Brace: A consumable element that heals sprains.
    • Electro Jolt: Shocks foe with an electrical discharge.
    • Capsule: A consumable element that restores a medium amount of HP.
    • Upheaval: Impales foes with spears of shattered earth.
    • Hi-Res: Temporarily increases Kid’s defense.
    • Lo-Res: Temporarily lowers an enemy's defense.
    • Electro Bolt: Hurls a lightning bolt down on opponents.
    • Yellow Field: Changes the attribute of the field to Yellow.
    • Earthquake: Crushes foes beneath giant stone pillars.
  • Black: The element color associated with Shadow and Space, and counterpart to White.
    • Turn Black: Turns the attribute of foes and allies black, changing their weakness.
    • Gravity Blow: Blasts a foe away with a sphere of pure gravity.
    • Black Out: A consumable element that removes black status effects.
    • HellSoul: Removes the soul from an opponent's body, inflicting instant death.
    • Gravitonne: Crushes foes in a supergravity field.
    • Genius: Temporarily increases Kid's magic power.
    • Imbecile: Temporarily decreases the foe's magic power.
    • Hell Bound: Sends the enemy into hell, preventing them from being revived.
    • Revenge: Shifts Kid's status effects onto the enemy.
    • Free Fall: Drops a foe from the sky at supersonic speed.
    • Nostrum: A consumable element that restores a large amount of HP.
    • Diminish: Temporarily halves all elemental damage.
  • White: The element color associated with Light and Life, and counterpart to Black.
    • Turn White: Turns the attribute of foes and allies white, changing their weakness.
    • Revive: Revives a fallen ally.
    • Photon Ray: Shoots a bright laser beam at an opponent.
    • White Out: A consumable element that removes white status effects.
    • Meteorite: Summons a comet onto an unsuspecting foe.
    • Recover All: Heals all allies for a medium amount of HP.
    • Anti Black: Seals black elements, preventing foes from using them.
    • Photon Beam: Bombards the enemy with an extra-powerful laser.
    • Panacea: A consumable element that removes all status effects.
    • Purify: Removes all status effects.
    • Strong Minded: Temporarily increases Kid's magic defenses.
    • Weak Minded: Temporarily reduces a foe's magic defenses.
    • Meteor Shower: Hurls several large asteroids at foes.
    • Full Revival: Revives a fallen ally and heals all their HP.
    • Holy Light: Creates a holy circle which damages foes and annihilates undead.
    • Holy Healing: Restores all of an ally's HP and removes their status effects.
    • Magnify: Temporarily increases the damage of elements.
    • Mag Negate: Temporarily nullifies a foe's magic attacks.
    • Ultra Nova: Creates an explosion of high-density energy.
    • Unicorn: Summons a unicorn, whose prayer increases the defense and magic defense of all allies on the field.
    • Saints: The ultimate White Element. Summons an army of angels that attacks all foes and heals all allies.

Other

Standard Tactics: Kid is generally a wildcard due to being an RPG character, though it should be assumed she’d use her innate elements abilities along with what’s most helpful for the scenario.

Weaknesses: Has an innate weakness to blue elemental attacks. Changing the elemental composition of the battlefield will make her elemental attacks weaker. Ozzie’s pants inflict status effects on her.

Note: This is Kid from Chrono Cross, for the Kid from Radical Dreamers click here.

Explanations

Read here for the in-depth cosmology of Chrono.

Gallery

Battle Records

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