I have been waiting an eternity... just for this very moment...~ Meaninglessly hurting one another... The disappearing life-forms... The words that become deleted... The thoughts that become buried... The pool of cells that slowly evaporate... The echoes of consciousness that slowly fade... Love to hate... Hate to love... Why are we born? Why do we die? Evolution? The '"survival of the fittest?"' What is there to be achieved from harming one another... killing one another... The '"eggs"' that we call planets... And the innumerable '"spermatozoa"' which gather around these that we call life-forms... When one of those countless seeds inseminates a planet, a new universe is born. But until that occurs, hundreds of millions of years will pass, and innumerable life-forms will be born, then die... That is the be-all and end-all. Everything exists for that one moment. All so that the universe can evolve into the next dimension... Does that make us all just pawns? Are each of our short lives nothing but a cheap sacrifice just so the one chosen life-form can be born? No. That is not the case! Each and every one of us has a chance of becoming that one chosen life-form which inseminates a planet. Yes, it could be '"you"'... Genes and environment... Each of us tries to do his best under the limited conditions we are each dealt. Each life-form that attempts to eke out a decent life for itself forms a link in the golden chain that leads to the creation of a new universe. If one link is missing, there will be no future. There is no such thing as a useless life-form... No such thing as a pawn! Every single thing in the whole of nature is perhaps just dreaming a dream of '"life"'... All of them are also perhaps nothing more than a dream dreamt by the planet before it is born. Oh, but yes... Eventually all dreams will return to Zurvan... to the sea of dreams... Serge...! Don't go yet, Serge...!!! It's alright. Everything is alright now. Time, which has been divided, will be unified again now. The time for farewells has come... You will lose all memory of this whole adventure and return to your own time. But this time, you will be able to live your own life! We alone do not have the power to heal the world's woes, or to solve all its mysteries. And yet, even then... It was bloody good knowing ya, mate! Thanks for being born '"you,"' Serge! I guess now's the time to say, '"see ya later, mate!"' But... I'll find ya... Sometime, somewhere... I'm bloody sure of it! No matter the time period, no matter the world ya live in, I'll find ya! I'm sure... I am sure I will find you...
Kid, otherwise known as Schala's daughter-clone, is a swashbuckling, gritty thief with a penchant for radical action and serves as Chrono Cross’ main heroine. In the English version, she speaks with an Australian or British Cockney accent and includes many colloquialisms, such as "bugger" and "mate", from those dialects in her speech. She can be recruited when you first meet her at Cape Howl, if refused she is recruited at Termina.
This dropdown contains the synopsis of Kid’s story. Read at your own risk as you may be spoiled otherwise!
Kid is Schala's daughter-clone sent into modern time. She was born in the year 1004 A.D. when Schala, bound to the Time Devourer, feared her mind would become increasingly consumed by hatred. She gave the baby her Pendant and sent her to the modern world; there, she was found by Lucca and subsequently adopted. Lucca soon established an orphanage and brought in other children; she also continued her scientific research, attempting to perfect the construction of Time Eggs. She gave a Time Egg prototype to Kid, and also provided her with an Astral Amulet, a wooden, magical pendant inside a purple pouch bearing the crest of Zeal. Lucca somehow discovered Kid's heritage as Schala's daughter-clone and composed a letter for her to read in the future when she would possibly know about her heritage as well. Kid developed a playful pirate accent while in Lucca's care; Lucca sought to make her a proper lady, but Kid had her own fun way of speaking. Tragedy befell the girl when, around the year of 1015 A.D., Lynx and Harle sacked the orphanage and burned it to the ground. Kid managed to survive; she was scarred by the event and swore to get revenge on Lynx. She took up thievery, developing a nasty reputation and inspiring the urban legend of the Radical Dreamers, a fierce group of raiders.
Kid's story here becomes complicated; sometime after the year of 1015 A.D., she was contacted by Belthasar, given instructions to go back in time to 1010 A.D. and save a young boy from drowning. Kid accomplished the feat of going to Opassa Beach and travelling back through history. Her act of time travelling caused the Home World dimension to emerge and split off from the real history of the world, Another World. As a result, history was rewritten. Kid's history was slightly altered so that she met Serge after he crossed the dimensions days before she was given the instructions to time travel. She caught wind of the order given to the Acacia Dragoons by Lynx to apprehend a "Ghost-Boy at Cape Howl; she came upon Karsh and Serge and proceeded to help Serge battle Karsh into returning to the manor. Her personality was revealed to Serge; she was rough, adventurous, and wilful. Kid then accompanied Serge to Termina, where the two decided their best course of action would be to infiltrate Viper Manor. This plan went awry during a confrontation on the overlook; Kid took Riddel hostage with a knife to her neck to avoid capture. However, Lynx was able to poison Kid with Hydra poison in the ensuing chaos; Kid fell over the balcony with the others, landing safely below beyond the Viper Manor Bluffs. The party retreated to Guldove, where the full effect of the poison activated in Kid's body. Kid was bedridden with the poison and she gave Serge her Astral Amulet for safekeeping.
Depending on events, Serge found the Hydra Humour and gave it to her, or Norris administered some while passing through. Whatever the case, the party sojourned to Fort Dragonia to confront the Dragoons. Lynx initiated the ceremony to switch bodies with Serge and after the transformation was complete, Lynx, now with Serge's body, stabbed Kid with her own dagger, mortally wounding her though it would be revealed later he saved her in order to keep up the guise of being Serge. Lynx did not kill her, instead opting to use mind control to pit Kid against her former friends. The two attacked Hermit's Hideaway after Riddel's rescue from Porre; Fargo was able to thwart the offensive by rescuing Serge with the S.S. Invincible. Afterward, Lynx and Kid entered Chronopolis and waited for Serge to arrive. While Serge made his way through the time fortress, Lynx put Kid to sleep in preparation for the battle with Serge; after it concluded, Kid came to and was stupefied to find the Frozen Flame hovering above her. Harle cautioned her not to touch it, as she could potentially cause great destruction. Kid did experience a moment of startling lucidity at this point, relating a brief history of Chronopolis. She then collapsed, while the Frozen Flame was stolen by the Dragon God. Her mind regressed to the painful memories incurred by the orphanage fire. She was taken to Hermit's Hideaway in Another World; while Serge examined her, Masa & Mune and Doreen recognized her as being a derivative of Schala, and used their power (probably in conjunction with Kid's incomplete Time Egg) to send Serge back in time. There, Serge saved many children and comforted Kid. Back in 1020 A.D., she finally emerged from her coma.
Kid noted that she was physically fine due to the effects of Schala's pendant, which "rewinds" her personal time when she is in danger. Luccia then told Kid that she had a letter from Lucca waiting for her at her lab in Viper Manor. Kid read it, nearly tearing up; she asked the others to leave the room while she contemplated Lucca's fate. She then rejoined the party, taking a brief time out to talk to Nikki about the Magical Dreamers, whose name had been given to him by Lucca. Serge and his crew launched an assault on Terra Tower; after it fell, she spoke with the Ghost Children of Opassa Beach. There, her full history was revealed by the ghost Lucca; Kid rejected her status of being Schala's daughter-clone, declaring that she was her own person. She then championed Serge to go to the Darkness Beyond Time and free Schala.
Although not directly stated, it is heavily implied that with Schala finally being free, she and Kid are able to merge back into a single person once again. This first becomes apparent when Schala suddenly starts alternating between Kid's and her own manner of speaking, where she promises Serge that she will find him again no matter what. The signature at the end of an entry in her diary recalling her adventure reads Schala "Kid" Zeal, indicating that both of them have embraced the other's identity. Her appearance remains the same after they merge although she takes on a more feminine appearance. During the end credits sequence, she is shown wandering around the modern world searching for "Serge", followed by an image of her standing on a beach with a red bow in her hair. On her desk, she keeps what appears to be a wedding photo where she is seen with a man whose face is hidden.
Alignment:Chaotic Good (Kid is essentially the archetype of a thief with a heart of gold, while she may seem to only care for herself, she has on various ocassions shown to deeply care for others, such as when she pretended to hold Rydel hostage but promised that no harm would come to her, and when Lynx attempted to attack her she pushed Rydel out of the way even though she was originally a hostage. She has also saved Serge without even knowing who he was purely because she felt he was being dealt with misjustly. Kid was even willing while poisoned to give Serge her most prized amulet to help him out on his journey, even if Serge doesn't choose to save her from her poison, she has no problem rejoining him on his journey and letting him use her amulet), Chaotic Neutral when Mind Controlled by Lynx (Is mind controlled by Lynx into focusing purely on her revenge and caring about no one else)
Stamina:Superhuman (Kid is capable of traveling across the world, climbing up the cliff side of viper’s manor while fighting multiple monsters and having boulders fall down on him all the while being pushed back down by water), Limitless with Vigora (Temporarily stops Kid’s stamina from decreasing)
Prevents the four battle/field Status Effects Poison, Burn, Flu, and Sprain.
Stone Helmet
Defense +5, Magic Defense +5
Sunglasses
Increases damage dealt to enemies by 25%.
Third Eye
Hit% +4
Waist Pad
Defense + 5
White Brooch
Prevents AntiWhite and the White elemental Status Effects: Fatigued, and Asleep
Winged Shoes
Evade% +18
Yellow Brooch
Prevents AntiYellow and the Yellow elemental Status Effects: Sprain, and Dizzy
Aroma Pouch: It has the power to make seeds and fruit cling to one upon examining plants.
Astral Amulet: This enigmatic pouch contains a wooden amulet that allows the user to jump dimensions.
Beeba Flute: Flute used to summon a Wingapede.
Chrono Cross: The ultimate, long-lost Element of the seventh color attribute. The Chrono Cross is a mysterious and powerful item said to be the seventh Element and forged from the Tear of Hate and the Tear of Love. Only the ancient Dragonians, presumably controlled by Belthasar, knew of its existence, and constructed a pedestal for its creation at the Divine Dragon Falls. Legend of it passed down from then on through the Demi-humans and the indigenous villagers of El Nido; when the settlers from Zenan arrived, the Dragonians perished and the myth came to be safeguarded in Guldove by the village shaman. When Serge became Lynx and subsequently reverted back to his form, he obtained the necessary shattered Dragon Tear components to build the Chrono Cross; however, Steena specifically pointed out that it could be done at the falls in Another World. After it was forged, Serge infiltrated Terra Tower; during his audience in the illusory Viper Manor with Belthasar and the Ghost Children, the full power of the Chrono Cross was revealed. The ghost Marle noted that it could cross space and time and unify people's thoughts and feelings; transfer memories; draw on the sounds of the six colored Elements to produce a healing harmony, and combine the sounds of the world into one melody. Soon later, it was used to this end by Serge, who unleashed it upon the Time Devourer, freed Schala, and merged all the dimensions. It can also be used to summon an entire party even if Serge previously did not recruit them.
Explosive: Kid used this to blast the large creatures on Earth Dragon Isle who are blocking the way.
Garai Keepsake: Allows entrance through the mirror passages.
Green Tinkler: Its a small bell that jingles instead of rings. This jingle makes the Marsh plants react, bending to open the way without having been touched.
Hydra Humour: Extracted from a dead Hydra, the Hydra Humour is sought after for its multiple medicinal purposes, it is used to cure poison that not even antidotes can cure.
Ice Breath: A breath of a Water Dragon, it can chill even the fiercest of flames.
Ice Gun: It was made so baby-sitters could fight fires. It cools down hot areas, making things like vegetation possible.
Life Sparkle: A botanical energy that will give life to NeoFio - a man-made half-human, half-plant life form.
Relief Charm: Which is used to replace Kid with a different party member during fights.
Safety Gear: It is a tough poison-resistant suit often used by exploration parties that venture into the Hydra Marshes.
Smith Spirit: Wherever there's a customer, a blacksmith will be there! Just summon the master smith's spirit.
Star Fragment: It protects them from the status effects Poison, Flu, Sprain and Burn.
Tele-Porter: Kid presents the party with it when she joins the party in either Cape Howl/Arni (Home World) or Termina (Another World) relatively early in the plot. Note that the exact moment this item is received depends on when the player lets Kid join the party, the longer the player refuses to let her join the longer it will take to receive this item.
Time Egg: Item that allows one to go beyond space and time and enter the darkness beyond time.
Time Shifter: Automatically obtained once a New Game Plus is started, the item is used to speed up or slow down gameplay via the L and R buttons on a PlayStation controller.
Red Elements
Name
Allocation Level
Type
Target
Description
Tablet
1/0
Consumable
One Ally
Restores HP (small)
TurnRed
1/7
Magic
One Enemy/Ally
Turn enemy's attribute / ally's attacks red
Fireball
1/7
Magic
One Enemy
Hurls spheres of flames at enemy
Ointment
2/0
Consumable
One Ally
Heals burns and red status effects
MagmaBomb
2/6
Magic
All Enemies
Launches a volley of fireballs at enemies
AntiBlue
3/5
Magic
One Enemy
Temporarily seals blue Elements
FirePillar
3/5
Magic
One Enemy
Burns the enemy in a pillar of flames. Inflicts Burns.
Strengthen
4/4
Magic
Singly Ally
Temporarily increases your attack power
Weaken
4/4
Magic
One Enemy
Temporarily decreases enemy's attack power
MagmaBurst
4/4
Magic
One Enemy
Makes lava gush out from beneath the enemy. Inflicts Confuse.
RedField
5/3
Field Effect
All Enemies & Allies
Colors all field attributes red
Inferno Trap
5/0
Trap
All Enemies
Set trap to catch Inferno Element
Inferno
5/3
Magic
All Enemies
Heats air to a burning-hot temperature. Inflicts Burns.
Recharge
6/0
Magic
One Ally
Recovers a used Element for re-use
Ninety-Nine
6/2
Magic
One Ally
Temporarily keeps Hit% of basic attacks at 99%
Volcano
6/0
Trap
All Enemies
Set trap to catch Volcano Element
Volcano
6/2
Magic
All Enemies
Induces an enormous volcanic eruption. Inflicts Burns.
RedWolf Trap
7/0
Trap
All Enemies
Set trap to catch RedWolf Element
RedWolf
7/2
Summon
All Enemies
Summons a fire wolf to create a sea of flames. Inflicts Burns.
Salamander
8/0
Summon
All Enemies
Use salamander's breath to incinerate enemies. Inflicts Burns.
Blue Element
Name
Allocation Level
Type
Target
Description
TurnBlue
1/7
Magic
Single Enemy/Ally
Turn enemy's attribute / ally's attacks blue
Cure
1/7
Magic
Single Enemy/Ally
Restores HP (Small)
AquaBeam
1/7
Magic
Single Enemy
Blasts enemy with high-pressure water stream
Medicine
2/0
Consumable
Single Ally
Heals the flu and blue status effects
IceLance
2/6
Magic
Single Enemy
Hurls an icicle spear at unsuspecting enemy
AntiRed
3/5
Magic
Single Enemy
Temporarily seals red Elements
CurePlus
3/5
Magic
Single Enemy/Ally
Restores HP (Medium)
AquaBall
3/5
Magic
Single Enemy
Hurls a large sphere of water at the opponent. Inflicts Flu.
Nimble
4/4
Magic
Single Ally
Temporarily increases physical Evade%
Numble
4/4
Magic
Single Enemy
Temporarily decreases physical Evade%
IceBlast
4/4
Magic
Single Ally
Freezes your enemy in a cage of ice. Inflicts Frozen.
BlueField
5/3
Field Effect
All Enemies & Allies
Colors all field attributes blue
CureAll
5/3
Magic
All Allies
Restores HP (Large)
Deluge Trap
5/0
Trap
All Enemies
Set trap to catch Deluge Element
Deluge
5/3
Magic
All Enemies
Inundates enemies in icy-cold floodwaters. Inflicts Flu.
Vigora
6/2
Magic
Singly Ally
Temporarily stops your stamina from decreasing
Iceberg Trap
6/0
Trap
All Enemies
Set trap to catch Iceberg Element
Iceberg
6/2
Magic
All Enemies
Hails large chunks of ice down on enemies. Inflicts Frozen.
FrogPrince Trap
7/0
Trap
All Enemies
Set trap to catch FrogPrince Element
FrogPrince
7/2
Summon
All Enemies
Summons Frog Prince to perform a water attack
BlueWhale
8/0
Summon
All Enemies
Calls on Neptune's anger to create a tsunami
Green Element
Name
Allocation Level
Type
Target
Description
TurnGreen
1/7
Magic
Single Enemy/Ally
Turn enemy's attribute / ally's attacks green
Bushwhacker
1/7
Magic
Single Enemy
Slices enemy with a cloud of whirling leaves
Antidote
2/0
Consumable
Single Ally
Heals poison and green status effects
Heal
2/6
Magic
Single Enemy/Ally
Restores HP (Small)
AeroSaucer
2/6
Magic
Single Enemy
Throws blades of razor-sharp air to slice enemy
AntiYellow
3/5
Magic
Single Enemy
Temporarily seals yellow Elements
Bushbasher
3/5
Magic
Single Enemy
Encases enemy in a cage of thorny brambles. Inflicts Poison.
HealAll
4/4
Magic
All Allies
Restores HP (Medium)
EagleEye
4/4
Magic
Single Ally
Temporarily increases your attack Hit%
BatEye
4/4
Magic
Single Enemy
Temporarily decreases enemy's attack Hit%
AeroBlaster
4/4
Magic
Single Enemy
Shoots a sonic blast at your enemy. Inflicts Afraid.
GreenField
5/3
Field Effect
All Enemies & Allies
Colors all field attributes green
Carnivore Trap
5/0
Trap
All Enemies
Set trap to catch Carnivore Element
Carnivore
5/3
Magic
All Enemies
A humongous Venus Flytrap devours enemies. Inflicts Poison.
HealPlus
6/2
Magic
Single Enemy/Ally
Restores HP (Large)
InfoScope
6/2
Magic
Single Enemy
Detects your opponent's HP data
Tornado Trap
6/0
Trap
All Enemies
Set trap to catch Tornado Element
Tornado
6/2
Magic
All Enemies
Causes a cyclone that batters enemies to bits
Sonja Trap
7/0
Trap
All Enemies
Set trap to catch Sonja Element
Sonja
7/2
Summon
All Enemies
Summons a forest dryad to sprinkle poison dust. Inflicts Poison.
Genie
8/0
Summon
All Enemies
A wind djinn blows your enemies away with a twister
Yellow Element
Name
Allocation Level
Type
Target
Description
TurnYellow
1/7
Magic
Single Enemy/Ally
Turn enemy's attribute / ally's attacks yellow
Uplift
1/7
Magic
Single Enemy
Cuts out and drops a block of stone on enemy
Brace
2/0
Consumable
Single Ally
Heals sprains and yellow status effects
ElectroJolt
2/6
Magic
Single Enemy
Shocks enemy with an electrical discharge
Capsule
3/0
Consumable
Single Ally
Restores HP (Medium)
AntiGreen
3/5
Magic
Single Enemy
Temporarily seals green Elements
Upheaval
3/5
Magic
Single Enemy
Spears enemy with shards of shattered earth. Inflicts Sprain.
HiRes
4/4
Magic
Single Ally
Temporarily increases your defense
LowRes
4/4
Magic
Single Enemy
Temporarily decreases your opponent's defense
ElectroBolt
4/4
Magic
Single Enemy
Hurls a lightning bolt down on your opponent. Inflicts Dizzy.
YellowField
5/3
Field Effect
All Enemies & Allies
Colors all field attributes yellow
Earthquake Trap
5/0
Trap
All Enemies
Set trap to catch Earthquake Element
Earthquake
5/3
Magic
All Enemies
Crushes enemies beneath giant stone pillars. Inflicts Sprain.
PhysNegate
6/2
Magic
Single Ally
Temporarily nullifies enemy's physical attacks
ThundaStorm
6/0
Trap
All Enemies
Set trap to catch ThundaStorm Element
ThundaStorm
6/2
Magic
All Enemies
Causes a series of thunderbolts to occur
Golem Trap
7/0
Trap
All Enemies
Set trap to catch Golem Element
Golem
7/2
Summon
All Enemies
Summons an earth giant to stomp on your enemies
ThundaSnake
8/0
Summon
All Enemies
An electric serpent zaps anything in its path
Black Element
Name
Allocation Level
Type
Target
Description
TurnBlack
1/7
Magic
Single Enemy/Ally
Turn enemy's attribute / ally's attacks black
GravityBlow
1/7
Magic
Single Enemy
Blows away enemy with a ball of pure gravity
BlackOut
2/0
Consumable
Singly Ally
Removes black status effects
HellSoul
2/0
Magic
Single Enemy
Attempts to remove the soul from enemy's body
AntiWhite
3/5
Magic
Single Enemy
Temporarily seals white Elements
Gravitonne
3/5
Magic
All Enemies
Crushes enemies with a supergravity field
Genius
4/4
Magic
Single Ally
Temporarily increases your magical power
Imbecile
4/4
Magic
Single Enemy
Temporarily decreases your enemy's magical power
HellBound
4/0
Magic
Single Enemy
Sends your enemy on a trip to hell. Inflicts Cursed.
Revenge
5/3
Magic
Single Enemy
Shifts your status effects onto enemy
FreeFall Trap
5/0
Trap
All Enemies
Set trap to catch FreeFall Element
FreeFall
5/3
Magic
Single Enemy
Drops enemy from the sky at supersonic speed
Nostrum
6/0
Consumable
Single Ally
Restores HP (Large)
Diminish
6/2
Magic
All Enemies & Allies
Temporarily halves Elemental damage
SealAll
6/2
Magic
All Enemies & Allies
Temporarily stops everyone's Elements
BlackHole Trap
6/0
Trap
All Enemies
Set trap to catch BlackHole Element
BlackHole
6/2
Magic
All Enemies
Sucks everything in the area into a super-vacuum
MotherShip Trap
7/0
Trap
All Enemies
Set trap to catch MotherShip Element
MotherShip
7/1
Summon
All Enemies
Contacts a spaceship to blast enemies to pieces
GrimReaper
8/0
Summon
All Enemies
Summons Death to wreak doom and destruction
White Element
Name
Allocation Level
Type
Target
Description
TurnWhite
1/0
Magic
Single Enemy/Ally
Turn enemy's attribute / ally's attacks white
Revive
1/7
Magic
Single Ally
Recovers friend from incapacitated status
PhotonRay
1/7
Magic
Single Enemy
Shoots a bright laser beam at your opponent
WhiteOut
2/0
Consumable
Single Ally
Removes white status effects
Meteorite
2/6
Magic
Single Enemy
Drops a comet down on an unsuspecting enemy's head
RecoverAll
3/5
Magic
All Allies
Restores HP (Medium)
AntiBlack
3/5
Magic
Single Enemy
Temporarily seals black Elements
PhotonBeam
3/5
Magic
Single Enemy
Bombards enemy with an extra-powerful laser. Inflicts Fatigued.
Panacea
4/0
Consumable
Single Ally
Removes all status effects
Purify
4/4
Magic
Single Ally
Removes all status effects
StrongMinded
4/4
Magic
Single Ally
Temporarily increases your magical defense
WeakMinded
4/4
Magic
Single Enemy
Temporarily decreases your enemy's magical defense
MeteorShower
4/4
Magic
All Enemies
Hurls several large asteroids at enemies. Inflicts Fatigued.
FullRevival
5/3
Magic
Single Ally
Recovers incapacitated status and heals all HP
HolyLight Trap
5/0
Trap
All Enemies
Set trap to catch HolyLight Element
HolyLight
5/3
Magic
All Enemies
Casts a holy circle (annihilates undead). Inflicts Fatigued.
HolyHealing
6/2
Magic
All Allies
Restores all HP and removes status effects
Magnify
6/2
Magic
All Enemies & Allies
Temporarily increases Element damage by 1.5
MagNegate
6/2
Magic
Single Ally
Temporarily nullifies enemy's magic attacks
UltraNova Trap
6/0
Trap
All Enemies
Set trap to catch UltraNova Element
UltraNova
6/2
Magic
All Enemies
Causes an explosion of high-density energy
Unicorn Trap
7/0
Trap
All Enemies
Set trap to catch *Unicorn Element
Unicorn
7/1
Summon
All Allies
Holy horse's prayer raises Def & M.Def
Saints
8/0
Summon
All Enemies & Allies
Army of angels attacks enemies and heals party
Notable Techniques
Techs: A series of abilities unique to every user. Every playable character in Chrono Cross has three different techs that they can use, and the colors of techs correspond to the user's innate element; in Kid's case, red.
Pilfer: Kid runs up to the enemy and tries to steal an item from them.
RedPin: Kid creates multiple daggers and throws all of them at once to attack multiple enemies at once.
HotShot: Kid uses a weapon created by Lucca to shoot a powerful energy beam at the enemy.
Elements: Elements are the foundation of existence in the Chrono universe, and everyone and everything has their own element color. This color determines the nature of the person or object, as well as their innate ability. There are six elements in total, with Kid's innate element being Red. This means that she is resistant to red element attacks and receives a bonus when casting red elements, but takes increased damage from blue elements.
Red: The element color associated with Fire and Lava, and counterpart to Blue. This is Kid's main element, letting her use advanced Red elements that others cannot.
Tablet: A consumable element that recovers a small amount of HP.
Turn Red: Turns the attribute of foes and allies red, changing their weakness.
Fireball: Hurls spheres of flame at an enemy.
Ointment: A consumable element that heals red status effects, including burns,
Magma Bomb: Launches a volley of fireballs at enemies.
FirePillar: Burns the enemy in a pillar of flames.
Weak Minded: Temporarily reduces a foe's magic defenses.
Meteor Shower: Hurls several large asteroids at foes.
Full Revival: Revives a fallen ally and heals all their HP.
Holy Light: Creates a holy circle which damages foes and annihilates undead.
Holy Healing: Restores all of an ally's HP and removes their status effects.
Magnify: Temporarily increases the damage of elements.
Mag Negate: Temporarily nullifies a foe's magic attacks.
Ultra Nova: Creates an explosion of high-density energy.
Unicorn: Summons a unicorn, whose prayer increases the defense and magic defense of all allies on the field.
Saints: The ultimate White Element. Summons an army of angels that attacks all foes and heals all allies.
Other
Standard Tactics: Kid is generally a wildcard due to being an RPG character, though it should be assumed she’d use her innate elements abilities along with what’s most helpful for the scenario.
Weaknesses: Has an innate weakness to blue elemental attacks. Changing the elemental composition of the battlefield will make her elemental attacks weaker. Ozzie’s pants inflict status effects on her.
Note: This is Kid from Chrono Cross, for the Kid from Radical Dreamers click here.
↑[Young Woman] Beings that are born of dreams, must return to them... The power of Lavos can make hopes and dreams come true... [Young Woman] Born of dreams, returning to dreams...... Beings such as that exist as well. At times, human prayers and desires borrow the power of Lavos-sama and materialize.