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Olimar (Original Trilogy): Difference between revisions

From The Codex
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'''[[Purple Pikmin]]:''' Has the physical power of 10 Pikmin and can send vibrations through the ground that paralysis nearby foes
'''[[Purple Pikmin]]:''' Has the physical power of 10 Pikmin and can send vibrations through the ground that paralysis nearby foes


'''Key:''' '''Base''' | '''Olimin''' | '''With S.S Dolphin'''
'''Key:''' '''Base''' | '''Olimin'''


==Other==
==Other==
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[[Category:Transmutation Users]]
[[Category:Transmutation Users]]
[[Category:Non-Physical Interaction Users]]
[[Category:Non-Physical Interaction Users]]
[[Category:Flight Users]]

Revision as of 01:35, 21 February 2020

My name is Captain Olimar. While traveling through space, my ship was struck by a meteor... I must have blacked out, and I awoke on the surface of a weird planet. With so many parts lost, the skeletal hull of my beloved Dolphin is a painful sight. The engine is gone... I'm stranded.

To make matters worse, my atmospheric sensors indicate this planet's environment contains high levels of poisonous oxygen. My life-support systems can function for only 30 days. If I can't repair the Dolphin by then... No! Better not to think about it. I must find the missing ship parts!

~ Olimar's Monologue

Summary

Olimar is the protagonist of Pikmin 1 and 2 and a side character in Pikmin 3. He had crash landed on PNF-404 while flying through space and lost a number of pieces to his ship. Fortunately for him, he met the Pikmin and safely gathered all the lost parts to successfully fly back home after retrieving all of his missing parts with them. However, he is tasked in the sequel game Pikmin 2 to return to the planet with a new employee, Louie, and find enough treasure to fix the company debt for all of time.

Powers and Stats

Tier: At least 10-C, likely 9-B physically, 4-C with Nova blaster | 10-C

Name: Olimar

Origin: Pikmin

Gender: Male

Age: Likely in his late 30s to early 40s

Classification: Alien

Attack Potency: At least Below Average Human level (Can harm those who can harm him), likely Wall level (Can hurt other captains from Pikmin 3. Said Captains can tank the bomb rocks that emit this much energy), Star level with Nova Blaster (A weapon on the S.S Dolphin can blow up entire stars) | Below Average Human level (Should be no weaker than the Pikmin or low-tier enemies)

Dimensionality: 3-D

Travel Speed: Supersonic (Can outpace the gun fire from Man at Legs), Massively FTL+ with S.S Dolphin (S.S Dolphin & Drake can travel 275,000 light years in seconds and beyond "super light speed") | Supersonic (No slower than his Pikmin on foot)

Combat Speed: High Hypersonic (Can scale to Pikmin, who can launch each other above the clouds in seconds), Immeasurable Attack Speed with Nova Blaster (Travels in the currents of space time destroying anything in it's path) |  High Hypersonic (Scales to the Pikmin in combat)

Reaction Speed: High Hypersonic (Can fight off Mushroom Pikmin who scale to the original Pikmin) | High Hypersonic (Scales to the Pikmin)

Lifting Strength: Below Average (Can lift roughly 350 grams)

Striking Strength: At least Below Average Human Class, likely Wall Class | Below Average Human Class

Durability: At least Below Average Human level (Him and other captains have survived falls from orbit), likely Wall level (Can tank the bomb rock explosions) | Below Average Human level (Should be no different than the standard Pikmin and early game Pikmin 3 Captains, who can survive reentry)

Stamina: High (Can go days without food and rest and still be able to work)

Range: Below Average Melee Range (Can only punch a few centimeters far), Standard Melee Range with Pikmin (Can throw pikmin long distances), Intergalactic to Macrocosmic+ with S.S Dolphin (Said ship can affect reality on these scales, the nova blaster travels through the currents of space-time)

Powers and Abilities:

Superhuman Physical Characteristics, Sound Manipulation, Empathic Manipulation, Purification, and Limited Mind Manipulation (With his whistle. Can remove status effects within the environment and Pikmin such as fires, water, paralysis, electricity, poison, and Dweevil acid. The Pluckaphone inspires Pikmin to pluck themselves. Can temporarily stun enemies with the whistle, can control Pikmin with his whistle), Regeneration (Mid. Can survive and regenerate after being flattened), Teleportation & Immortality (Type 3, 6 and 4. Can survive numerous fatal blows and regenerate from them. Will be brought back to his ship after being killed or, in some cases, incapacitated), Small Size (Type 2), Petrification, Durability Negation, and Power Nullification with Ultra-bitter spray (Can completely petrify large enemies into solid stone making them weaker to damage. Pikmin hit by the spray will he deflowered and burrowed into the ground), Statistics Amplification (With the Ultra-spicy spray. When used, this spray increases the physical stats of Pikmin during combat), Information Analysis (Captains will receive information upon getting near targets, His ship can scan all treasures), Stealth Mastery (Due to their small size, Captains can easily hide in small areas), Light Manipulation (with the Stellar Orb), Summoning (Can summon Pikmin from the union), Invisibility and Non-Corporeal (Can become transparent like a ghost), BFR, One Hit Kill, and Paralysis Inducement (Can do all of this with the cherry powers), Resistance to Fire Manipulation, Electricity Manipulation, Water Manipulation, Poison Manipulation, and Disease Manipulation (Olimar's suit naturally protects him from these elements), Fear Manipulation, Mind Manipulation and Madness Manipulation (Type 3; Resist the Waterwraith's abilities that make one go fearful and insane upon sight)

All previous abilities. Fire Manipulation and Resistance to Fire Manipulation (Red Pikmin have these attributes), Electricity Manipulation, Electricity Absorption, and One Hit Kill (Yellow Pikmin have these attributes), Water Manipulation and Self-Sustenance (Blue Pikmin have these attributes), Flight (With wing pikmin), Immortality (Type 8; Pikmin are reliant on the onion and will endlessly be resurrected.), Biological Manipulation (Yellow Pikmin can change the color of their flowers), Explosion Manipulation and Paralysis Inducement with Bomb Rocks, Reactive Evolution (Pikmin went from having electricity one-shot them to electricity only somewhat harm them), Non-Physical Interaction (Purple Pikmin can bring the Waterwraith into their dimension), Resistance to Blunt Force Trauma (Rock Pikmin cannot be squished and are naturally harder to eat)

Likely all the abilities of the pikmin due to not having a specified type giving him similar attributes to bulbmin

Superhuman Physical Characteristics, Self-Sustenance (Type 1, 2, and 3), Spaceflight, Hammerspace, Light Manipulation (Nova blaster is stated to emit a dazzling burst of light), Immortality (Type 4; Guard Satellite protects the ship at all times), Electricity Generation, Gravity Manipulation, Regeneration (Mid. Repair-type bolt can repair anything in the ship including the engine), Spatial Manipulation, Time Manipulation, and Transmutation (Chronos Reactor can manipulate space-time and transmutate it into pure energy), Resistance to Radiation Manipulation and Fire Manipulation

Standard equipment: Pikmin, various suits, whistles, accessories, and sprays

Intelligence: Genius (Is a Scientist and Biologist who designed the Bowsprit for the S.S Dolphin. Studied the Pikmin species along with the enemy species to learn their weaknesses and how they act and react to things)

Weaknesses: Cannot breathe oxygen and must wear a spacesuit while on unknown planets. He mainly relies on his Pikmin to get work done so losing all pikmin causes him to become extremely depressed and drop everything he's doing to flee.

Notable Attacks/Techniques:

Pikmin Throw: Olimar throws his Pikmin at nearby foes for them to latch on and attack the enemy with their stems. This includes:

Red Pikmin: Immune to and can manipulate fire, along with doing more damage than a regular Pikmin

Yellow Pikmin: Immune to and can absorb electricity, along with being lighter than other Pikmin

Blue Pikmin: Immune to and can manipulate water, along with intake/breathe water as fish would

White Pikmin: Immune to and can induce toxins and acid, along with having enhanced senses

Purple Pikmin: Has the physical power of 10 Pikmin and can send vibrations through the ground that paralysis nearby foes

Key: Base | Olimin

Other

Notable Victories:

Notable Losses:

Inconclusive Matches: