GiverOfThePeace(talk | contribs)(clean up and re-categorisation per CFD, replaced: 4-C → 8-C (2), 6-C → 8-C (2), Star level → Building level, Island level → Building level, Star Class → Building Class, Island Class → Building Class)
'''[[Tiering System|Tier]]:''' '''Unknown''' physically, '''6-C''' to At least '''4-C''', possibly '''Far Higher''' with [[The Batter]] and [[The Judge]]. '''2-B''' with Save Files
'''[[Tiering System|Tier]]:''' '''Unknown''' physically, '''8-C''' to At least '''8-C''', possibly '''Far Higher''' with [[The Batter]] and [[The Judge]]. '''2-B''' with Save Files
'''Name:''' Whatever the player decides to be their name. The Puppeteer
'''Name:''' Whatever the player decides to be their name. The Puppeteer
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'''[[Dimensionality]]:''' '''Unknown''' (Incapable of interacting with the 3-dimensional reality of OFF, requiring a host to interact)
'''[[Dimensionality]]:''' '''Unknown''' (Incapable of interacting with the 3-dimensional reality of OFF, requiring a host to interact)
'''[[Attack Potency]]:''' '''Unknown''' physically (They cannot interact with reality, rather watching as an omnipresent observer), '''Island level''' ([https://youtu.be/V7Ffqurdrv0?list=PL-3x_VeAzDzeIsLUQ6DSSq7EucMnuR9sy&t=99 Can possess] [[The Batter|Pre-Zone 3 Batter]], [https://youtu.be/NNFhVx8VcU4?list=PL-3x_VeAzDzeIsLUQ6DSSq7EucMnuR9sy&t=986 who can fight and defeat] [https://youtu.be/xleq-noCh0k?list=PL-3x_VeAzDzeIsLUQ6DSSq7EucMnuR9sy&t=840 both of the Zone Guardians] [[Japhet]] and [[Dedan]], [[w:c:off:Books#The Three Guardians|who created their zones which are described as islets]] [https://youtu.be/f3_jPtdTagk?list=PL-3x_VeAzDzeIsLUQ6DSSq7EucMnuR9sy&t=2255 and draw “infinite power from the sun”]. Defeated a weakened [[Enoch]]) to At least '''Star level''', possibly '''Far Higher''' (Possesses a post-Zone 3 Batter [https://youtu.be/vMmaYPTleQM?list=PL-3x_VeAzDzeIsLUQ6DSSq7EucMnuR9sy&t=2306 who could defeat] [[The Queen (OFF)|The Queen]] in battle, [https://youtu.be/vMmaYPTleQM?list=PL-3x_VeAzDzeIsLUQ6DSSq7EucMnuR9sy&t=2276 who created the world of OFF], which contains a sun, [https://youtu.be/vMmaYPTleQM?list=PL-3x_VeAzDzeIsLUQ6DSSq7EucMnuR9sy&t=338 The Room, which is also a creation of The Queen has multiple pocket dimensions]. [https://youtu.be/vMmaYPTleQM?list=PL-3x_VeAzDzeIsLUQ6DSSq7EucMnuR9sy&t=2878 Can also possess] [[The Judge]], [https://youtu.be/vMmaYPTleQM?list=PL-3x_VeAzDzeIsLUQ6DSSq7EucMnuR9sy&t=2639 could fight a post-Zone 3] [[The Batter|Batter]] [https://youtu.be/vMmaYPTleQM?list=PL-3x_VeAzDzeIsLUQ6DSSq7EucMnuR9sy&t=2903 and can even defeat him depending on the ending]). '''Multi-Universe level''' with Save Files (Can split the world of OFF into multiple save files. Due to the meta nature of OFF and how every part of the game is canon, [https://youtu.be/f3_jPtdTagk?list=PL-3x_VeAzDzeIsLUQ6DSSq7EucMnuR9sy&t=1483 even the ReadMe], each save corresponds as their own timeline, [https://imgur.com/a/dY6Mfhu which there are 15 of])
'''[[Attack Potency]]:''' '''Unknown''' physically (They cannot interact with reality, rather watching as an omnipresent observer), '''Building level''' ([https://youtu.be/V7Ffqurdrv0?list=PL-3x_VeAzDzeIsLUQ6DSSq7EucMnuR9sy&t=99 Can possess] [[The Batter|Pre-Zone 3 Batter]], [https://youtu.be/V7Ffqurdrv0?list=PL-3x_VeAzDzeIsLUQ6DSSq7EucMnuR9sy&t=1673 who can fight and defeat the] [[Spectres (OFF)|Spectres]], [https://youtu.be/V7Ffqurdrv0?list=PL-3x_VeAzDzeIsLUQ6DSSq7EucMnuR9sy&t=2456 who are noted by Dedan that no one is capable of fighting phantoms asides from] [[Japhet|The Queen's Royal]] [[Enoch|Officers]], which would make it where no [[Elsen]] can fight them, [https://youtu.be/vMmaYPTleQM?list=PL-3x_VeAzDzeIsLUQ6DSSq7EucMnuR9sy&t=1103 with Elsen that reach this large]. Defeated a weakened [[Enoch]], [https://youtu.be/f3_jPtdTagk?list=PL-3x_VeAzDzeIsLUQ6DSSq7EucMnuR9sy&t=2721 who reaches this size]. [https://youtu.be/NNFhVx8VcU4?list=PL-3x_VeAzDzeIsLUQ6DSSq7EucMnuR9sy&t=986 Can fight and defeat] [https://youtu.be/xleq-noCh0k?list=PL-3x_VeAzDzeIsLUQ6DSSq7EucMnuR9sy&t=840 both of the Zone Guardians] [[Japhet]] and [[Dedan]] who are the only ones capable of beating Spectres] [https://youtu.be/f3_jPtdTagk?list=PL-3x_VeAzDzeIsLUQ6DSSq7EucMnuR9sy&t=2255 and draw “infinite power from the sun”]) to At least '''Building level''', possibly '''Far Higher''' (Possesses a post-Zone 3 Batter [https://youtu.be/vMmaYPTleQM?list=PL-3x_VeAzDzeIsLUQ6DSSq7EucMnuR9sy&t=2306 who could defeat] [[The Queen (OFF)|The Queen]] in battle. [https://youtu.be/vMmaYPTleQM?list=PL-3x_VeAzDzeIsLUQ6DSSq7EucMnuR9sy&t=2878 Can also possess] [[The Judge]], [https://youtu.be/vMmaYPTleQM?list=PL-3x_VeAzDzeIsLUQ6DSSq7EucMnuR9sy&t=2639 could fight a post-Zone 3] [[The Batter|Batter]] [https://youtu.be/vMmaYPTleQM?list=PL-3x_VeAzDzeIsLUQ6DSSq7EucMnuR9sy&t=2903 and can even defeat him depending on the ending]). '''Multi-Universe level''' with Save Files (Can split the world of OFF into multiple save files. Due to the meta nature of OFF and how every part of the game is canon, [https://youtu.be/f3_jPtdTagk?list=PL-3x_VeAzDzeIsLUQ6DSSq7EucMnuR9sy&t=1483 even the ReadMe], each save corresponds as their own timeline, [https://imgur.com/a/dY6Mfhu which there are 15 of])
'''[[Durability]]:''' Possibly '''Universe level''' ([https://youtu.be/vMmaYPTleQM?list=PL-3x_VeAzDzeIsLUQ6DSSq7EucMnuR9sy&t=2690 Completely unaffected by the switch being turned OFF which destroys the entire universe])
'''[[Durability]]:''' '''Unknown'''
'''[[Striking Strength]]:''' '''Unknown''' physically, '''Island Class''' to At least '''Star Class''', possibly '''Far Higher''' with [[The Batter]] & [[The Judge]]
'''[[Striking Strength]]:''' '''Unknown''' physically, '''Building Class''' to At least '''Building Class''', possibly '''Far Higher''' with [[The Batter]] & [[The Judge]]
'''[[Lifting Strength]]:''' '''Unknown'''
'''[[Lifting Strength]]:''' '''Unknown'''
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'''[[Speed|Travel Speed]]:''' '''Unknown''', '''Speed of Light''' in the nothingness with [[The Batter]] & [[The Judge]] ([https://youtu.be/V7Ffqurdrv0?list=PL-3x_VeAzDzeIsLUQ6DSSq7EucMnuR9sy&t=1095 Stated to be able to travel in the nothingness at the speed of light])
'''[[Speed|Travel Speed]]:''' '''Unknown''', '''Speed of Light''' in the nothingness with [[The Batter]] & [[The Judge]] ([https://youtu.be/V7Ffqurdrv0?list=PL-3x_VeAzDzeIsLUQ6DSSq7EucMnuR9sy&t=1095 Stated to be able to travel in the nothingness at the speed of light])
'''[[Speed|Combat Speed]]:''' '''Unknown''', '''Speed of Light''' with [[The Batter]] & [[The Judge]]
'''[[Speed|Combat Speed]]:''' '''Unknown''', '''Superhuman''' with [[The Batter]] & [[The Judge]]
'''[[Reactions|Reaction Speed]]:''' '''Unknown''', '''Speed of Light''' with [[The Batter]] & [[The Judge]] ([https://youtu.be/V7Ffqurdrv0?list=PL-3x_VeAzDzeIsLUQ6DSSq7EucMnuR9sy&t=1095 Can naturally move in the nothingness, a void outside of space and time, at the speed of light])
'''[[Reactions|Reaction Speed]]:''' '''Unknown''', '''Superhuman''' with [[The Batter]] & [[The Judge]] ([https://youtu.be/V7Ffqurdrv0?list=PL-3x_VeAzDzeIsLUQ6DSSq7EucMnuR9sy&t=1095 Can naturally move in the nothingness, a void outside of space and time, at the speed of light])
'''[[Stamina]]:''' '''Unknown'''
'''[[Stamina]]:''' '''Unknown'''
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[[Category:RPG Maker]]
[[Category:RPG Maker]]
[[Category:Metafiction]]
[[Category:Metafiction]]
[[Category:Tier 6]]
[[Category:Tier 8]]
[[Category:6-C]]
[[Category:8-C]]
[[Category:Tier 4]]
[[Category:4-C]]
[[Category:Tier 2]]
[[Category:Tier 2]]
[[Category:2-B]]
[[Category:2-B]]
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[[Category:Non-Corporeal Characters]]
[[Category:Non-Corporeal Characters]]
[[Category:Non-Physical Interaction Users]]
[[Category:Non-Physical Interaction Users]]
[[Category:Negation Users]]
[[Category:Negation Users]]
[[Category:Durability Negation Users]]
[[Category:Durability Negation Users]]
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[[Category:Self-Sustenance Users]]
[[Category:Self-Sustenance Users]]
[[Category:Omnipresent Characters]]
[[Category:Omnipresent Characters]]
[[Category:Reality Separation Users]]
[[Category:Reality Separation Users]]
Revision as of 04:14, 12 May 2024
"Mature Content"
This character or verse has mature themes and concepts, thus those of young age are ill-advised to look through these.
“
Alright. Welcome, Player. You have been assigned to a being called “The Batter”. The Batter is on a mission. Be sure that it’s accomplished. We will let you out at Zone 0. Good luck. For more information, find one called “The Judge”.
The Puppeteer is a co-protagonist of OFF, arguably serving as the central protagonist of the entire game. The Puppeteer's name and Sex is determinant. They are tasked with guiding a being known as the Batter to accomplish his sacred mission to purify the world of OFF. Some characters in the game, notably Zacharie, The Judge, and The Batter himself, are explicitly aware of the Puppeteer's existence and will address them directly. The question of whether or not other characters know about the Puppeteer is deliberately ambiguous, although statements by The Queen in particular appear to hint at them knowing of their presence.
Codex Statistics
Tier:Unknown physically, 8-C to At least 8-C, possibly Far Higher with The Batter and The Judge. 2-B with Save Files
Name: Whatever the player decides to be their name. The Puppeteer
Alignment:True Neutral (The Puppeteer is merely following it's motives of carrying out The Batter's goals, however they can choose if they wish to go against them at the very end of the game and join The Judge)
Dimensionality:Unknown (Incapable of interacting with the 3-dimensional reality of OFF, requiring a host to interact)
Range: Likely Universal (Described as an omnipresent being across the entire world of OFF), Multi-Universal with Save Files (Can split the world of OFF into 15 different timelines with Save Files)
Harold Bat: Batter’s beginning bat which has a hit probability of 90. It increases offense by 5.
Masashi Bat: Batter’s second bat which has a hit probability of 90. It increases offense by 9.
Emmanuel Bat: Batter’s third bat which has a hit probability of 90. It increases offense by 12.
Michael Bat: Batter’s fourth bat which has a hit probability of 95. It increases offense by 15.
Yoshihiro Bat: Batter’s fifth bat which has a hit probability of 90. It increases offense by 20.
Lewis Bat: Batter’s sixth bat which has a hit probability of 90. It increases offense by 26.
Katsuhiro Bat: Batter’s seventh bat which has a hit probability of 90. It has a critical bonus of 9, and increases offense by 32. It also adds the plastic attribute to all attacks.
Ashley Bat: Batter’s ultimate weapon which has a hit probability of 100. It has a critical bonus of 100, and increases offense by 21, however it allows Batter to hit twice in one turn. The bat also completely ignores enemy evasion.
Nicolas Tunic: It raises defense by 4.
David Tunic: It raises defense by 6.
Min-Woo Tunic: It raises defense by 8.
Canepa Tunic: It raises defense by 12.
Taiyou Tunic: It raises defense by 16.
Neil Tunic: It raises defense by 22.
Audacious Symbol: Add-On’s beginning symbol which has a hit probability of 90. It increases offense by 3.
Persistent Symbol: Add-On’s second symbol which has a hit probability of 95. It increases offense by 5.
Choleric Symbol: Add-On’s third symbol which has a hit probability of 90. It increases offense by 7. It adds the special attribute to all attacks.
Battlesome Symbol: Add-On’s fourth symbol which has a hit probability of 90. It increases offense by 9.
Loyal Symbol: Add-On’s fifth symbol which has a hit probability of 90. It increases offense by 11. It adds the special attribute to all attacks.
Solid Symbol: Add-On’s sixth symbol which has a hit probability of 90. It increases offense by 13. It adds the special attribute to all attacks.
Vengeful Symbol: Add-On’s seventh symbol which has a hit probability of 90. It increases offense by 14.
Hidden Symbol: Add-On’s eight symbol which has a hit probability of 95. It increases offense by 16. It adds the metal attribute to all attacks.
Fast Symbol: Add-On’s ninth symbol which has a hit probability of 90. It increases offense by 18. It adds the special attribute to all attacks.
Aggressive Symbol: Add-On’s tenth symbol which has a hit probability of 90. It increases offense by 20.
Silent Symbol: Add-On’s eleventh symbol which has a hit probability of 90. It increases offense by 23.
Luminous Symbol: Add-On’s twelfth symbol which has a hit probability of 90. It increases offense by 25.
Boastful Symbol: Add-On’s thirteenth symbol which has a hit probability of 90. It increases offense by 27. It adds the special attribute to all attacks.
Mysterious Symbol: Add-On’s fourteenth symbol which has a hit probability of 95. It increases offense by 30. It adds the metal attribute to all attacks.
Jumpy Symbol: Add-On’s fifteenth symbol which has a hit probability of 90. It increases offense by 32.
Bleeding Symbol: Add-On’s sixteenth symbol which has a hit probability of 90. It increases offense by 35.
Perfect Symbol: Add-On’s ultimate weapon which has a hit probability of 95. It increases offense by 40. It adds the smoke and plastic attribute to all attacks.
Radius Epidermis: It raises defense by 4.
Ulna Epidermis: It raises defense by 6.
Humerus Epidermis: It raises defense by 9.
Tibia Epidermis: It raises defense by 11.
Fibula Epidermis: It raises defense by 17.
Femur Epidermis: It raises defense by 21.
Aura of Justice: It raises defense by 3.
Aura of Fear : It raises defense by 3.
Aura of Perception: It raises defense by 4.
Aura of Greatness: It raises defense by 10.
Aura of Clairvoyance: It raises defense by 18.
Aura of Tenacity: It raises defense by 25.
Aura of Lunacy: It raises defense by 41.
Aura of Power: It raises defense by 59.
Colour of Wrath: It raises defense by 2.
Colour of Pain: It raises defense by 3.
Colour of Sadness: It raises defense by 5.
Colour of Hatred: It raises defense by 10.
Colour of Force: It raises defense by 18.
Colour of Defeat: It raises defense by 29.
Colour of Neglect: It raises defense by 32.
The Eighth Colour: It raises defense by 50. It cannot be unequipped.
Monday: Equipment that protects Batter from critical hits, essentially preventing critical hits from occurring.
Tuesday: Equipment that reduces the consumption of competence, essentially halving competence consumption.
Wednesday: Equipment that protects Batter from harmful ground, essentially prevents terrain damage.
Thursday: Equipment that is beneficial to physical attacks. It grants 30% resistance to the Furious and Madness conditions. It also increases offense by 5.
Friday: Equipment that is beneficial to competences. It grants 50% resistance to the Muted condition. It also increases Esprit by 7.
Saturday: Equipment that increases agility, along with increasing evasion. It increases agility by 15.
Sunday: Equipment that protects from poison, essentially preventing the Poison condition.
Secret Day: Equipment preventing poison, mute, and blindness, essentially preventing the Poison, Blindness, and Muted conditions.
Luck ticket: Recovers a moderate amount of HP (100 HP).
Fortune ticket: Recovers a large amount of HP (1000 HP).
Silver flesh: Recovers a moderate amount of competence (50 CP).
Golden flesh: Recovers a large amount of Competence (100 CP).
Joker: Revives a character (Revives and restores 25% max HP).
Moloch’s meat: Cures the Poison condition.
Belial’s meat: Cures all negative status alterations except Death.
Abaddon’s meat: Fully restores the team’s HP and competence out of combat and cures all status conditions. Unusable in battle.
Inspiration: Object that’s utilizable in combat. Deals 75 base damage to a single enemy, increasing with Attack and Esprit.
Expiration: Object that’s utilizable in combat. Deals 400 base damage to a single enemy, increasing with Attack and Esprit.
Eye: Analyses the enemies’ characteristics. Equivalent to using Wide Angle.
Taurus-orb: Increases Batter and co.’s max HP by 50.
Libra-orb: Increases Batter and co.’s max competence by 15.
Scorpio-orb: Increases Batter and co.’s max offense by 5.
Gemini-orb: Increases a Batter and co.’s max defense by 5
Capricorn-orb: Increases a Batter and co.'s esprit by 5.
Virgo-orb: Increases Batter and co.’s agility by 5.
Luck ticket: Recovers a moderate amount of HP (100 HP).
Fortune ticket: Recovers a large amount of HP (1000 HP).
Silver flesh: Recovers a moderate amount of competence (50 CP).
Golden flesh: Recovers a large amount of Competence (100 CP).
Joker: Revives a character (Revives and restores 25% max HP).
Moloch’s meat: Cures the Poison condition.
Belial’s meat: Cures all negative status alterations except Death.
Abaddon’s meat: Fully restores the team’s HP and competence out of combat and cures all status conditions. Unusable in battle.
Inspiration: Object that’s utilizable in combat. Deals 75 base damage to a single enemy, increasing with Attack and Esprit.
Expiration: Object that’s utilizable in combat. Deals 400 base damage to a single enemy, increasing with Attack and Esprit.
Eye: Analyses the enemies’ characteristics. Equivalent to using Wide Angle.
Taurus-orb: Increases Judge’s max HP by 50.
Libra-orb: Increases Judge’s max competence by 15.
Scorpio-orb: Increases Judge’s max offense by 5.
Gemini-orb: Increases a Judge’s max defense by 5
Capricorn-orb: Increases a Judge's esprit by 5.
Virgo-orb: Increases Judge’s agility by 5.
Left Glove: The fist of vengeance, raises attack by 23.
Right Glove: The arm of justice, raises attack by 23.
Starred Shorts: With an integrated cup, raises defense by 54.
Nerves of Steel: Always triumph with his nerves, raises defense by 45.
Lucky Coin: A precious childhood memory, raises Espirit and agility by 10.
Notable Techniques
Wide Angle: Analyzes the enemies' characteristics.
Save First Base: Heals an ally.
Run with Courage: Deals Metal damage.
Furious Homerun: Special attack with low impact.
Save Second Base: Heals an ally, restoring a lot of health.
Run with Grace: Deals Plastic damage.
Special Homerun: Special Attack with average impact.
Save Third Base: Heals an ally, restoring all health.
Run with Dementia: Deals Smoke damage.
Magic Homerun: Special attack with considerable impact.
Save Fourth Base: Revives and heals an ally.
Run with Belief: Deals Meat damage.
Save Secret Base: Heals the entire party.
Ultimate Homerun: Special attack with incredible impact.
Saturated String: Special attack with low impact.
Expected Bracket: Can inflict Poison, continuously dealing them damage that ignores their armor and durability..
Converted String: Special attack with average impact.
Requisite Bracket: Can inflict Blind, which causes one to have their accuracy dropped from being blind.
Long String: Special attack with considerable impact.
Open Bracket: Can inflict Mute, which completely disables the use of competences.
Complete String: Special attack with incredible impact.
Impossible Bracket: Can inflict Palsy, halting them and their competence in their tracks and leaving them vulnerable.
Inverse Perspective: Cures Blind and Mute.
Optimized Blur: Attack with random impact.
Overdone Perspective: Cures Poison and Sleep.
Photographic Blur: Ignores enemy Defense.
Frontal Perspective: Cures Fury, Madness, and Palsy.
Gaussian Blur: Decreases the enemies competence.
Multiple Perspective: Revives an ally.
Radial Blur: Decreases the enemies defense.
Classic Drama: Increases an allies offense.
Surrealist Tragedy: Hits all enemies with a special attack of low impact.
Baroque Drama: Increases an allies defense.
Abstract Tragedy: Hits all enemies with a special attack of average impact.
Experienced Drama: Increases an allies esprit.
Cubist Tragedy: Hits all enemies with a special attack of considerable impact.
Unrevokable Drama: Increases an allies agility.
Fauvestic Tragedy: Hits all enemies with a special attack of incredible impact.
Conniving Aneurysm: Special attack with low impact.
Malignant Aneurysm: Special attack with average impact.
Critical Aneurysm: Special attack with considerable impact.
Aneurysm Rupture: Special attack with incredible impact.
Unknown Sclerosis: Can inflict Mute status effect, which causes one’s competence to be disabled.
Atypical Sclerosis: Can inflict Blind status effect, which causes one to have their accuracy dropped from being blind.
Purulent Sclerosis: Can inflict Poison status effect, continuously dealing them damage that ignores their armor and durability.
Staggering Sclerosis: Can inflict Palsy status effect, halting them and their competence in their tracks and leaving them vulnerable.
Boxx Punch: A powerful punch dealing considerable impact.
Boxx Kick: A powerful kick dealing average impact.
Boxx Power: Allows the Boxxer to heal himself.
Boxx Bomb: A powerful punch that attacks multiple enemies with considerable impact.
Other
Standard Tactics: The Player will normally lead with possession or controlling one of the beings he already possesses to fight.
Weaknesses: Cannot interact with reality by themself, requiring a host.