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Latest revision as of 23:07, 22 October 2024

Scholars can usually leave their names in history with one great achievement. Herta, however, had countless achievements, and that was why she received the glance of Nous and became a member of the Genius Society.

All members of the Genius Society are oddballs, and Herta is no exception. Her scholarship is entirely driven by interest. If she lost interest halfway through a project, she would instantly discard all her work. Therefore, multiple topics that could have made critical advancements to civilization were stopped because they were "not interesting." Even though the Intelligentsia Guild had obtained her manuscripts after great difficulty, they often could do nothing to further progress the studies.

However, Herta nowadays seems to have expanded her interests a little. She has started to contact the Interastral Peace Corporation, has helped the Xianzhou chase off abominations, and even has had some friction with the Garden of Recollection... She is already very sociable compared to the other odd hermits of the Genius Society. Who knows what else she might take an interest in? Maybe she doesn't even know herself.

~ Herta's character description in the Data Bank

Background

Herta is a playable character in Honkai: Star Rail.

Herta Space Station's true master. As the human with the highest IQ on The Blue, she only does what she's interested in, dropping whatever project immediately the moment she loses interest - the best example being the space station.

She typically appears in the form of a remote-controlled puppet.

"It's about seventy percent similar to how I looked as a child." ~Herta

Lore


Herta space station's true master. As the human with the highest IQ on the Blue, she only does what she's interested in, dropping projects the moment she loses interest — the best example being the space station. She typically appears in the form of a remote-controlled puppet. "It's about seventy percent similar to how I looked as a child." — Herta


Madam Herta's manuscripts are extremely valuable assets.

Its core rarity is not in how Madam Herta rarely pens to paper, but because to a genius like her, nothing is ever worth recording.

Scientific research that would take normal researchers ten years — or even a lifetime — to achieve may be able to shed light on an entirely new domain of research, but they are to Herta as ordinary as turning on a LED light. Who would waste time trying to systematically record such trivial matters?

It's not just Madam Herta — any documentation written by a Genius Society member is a priceless treasure. However, Herta is more generous and more understanding toward normal people like us. She leaves her handwritten drafts behind in random places around the space station with as much generosity as she allows researchers to study the Curios she collected.

Of course, we all firmly understand that Madam Herta isn't being lazy and just discarding incomplete drafts around the place. It's so she can claim to investors with plausible deniability that "I've finished writing that paper, but can't find it anywhere."


Everybody knows that qualifying as a researcher on the Herta space station [sic] is a cherished goal of the wider scientific community. Today, we're interviewing its owner, Madam Herta. First of all, can you please tell us what was your motivation for setting up a scientific research oasis like this?

"I have so much stuff, and nowhere to put it."

Ah, truly an unforeseen outcome! Even unintentional acts from the brilliant Madam Herta can benefit millions of ordinary people. However, evil will always strive in vain to destroy such a wondrous place. Madam Herta, what are your thoughts about the Antimatter Legion's last invasion?

"Don't come back."

Oh... such a severe warning. This must form an indispensable part of Madam Herta's illustrious achievements. The mere Antimatter Legion dares to invade this space station — but you don't even deserve Madam Herta's attention! Let's move on to the next question, then!


Recent research progress on the space station has been hampered by the impact of the accident. Several researchers have been blaming themselves for betraying Madam Herta's trust and preference. May I ask: Do you have anything you'd like to say to everyone?

"Nope. Keep up the great work."

Everyone wishes to contribute to your scientific research, Madam Herta...

"No thanks."

Indeed, no researcher could ever hope to match Madam Herta's scientific ability, which is why we're deeply impressed by your wisdom and insights. Could you please tell us, Madam Herta, whether you have any research recommendations for everyone? We'd love to learn from you!

"No."

Madam Herta, your intellect and talents are obvious to all, but normal people like us could never hope to be like you... Could you please give us any pointers, such as in what domain we might devote our limited cognitive resources to?

"You should go home and sleep."


Madam Herta, you are so considerate. Indeed, the research that Genius Society members conduct are so complex that ordinary people may not even be able to understand the papers' titles. So, let's talk about something else: The space station is filled with your loyal supporters. Everyone is curious about your personal situation. For example, the manuscript that you're writing — when are you planning on publishing the latest chapter?

"I don't think it really matters, but more importantly — Elias Salas once said that the most challenging thing of all is self-improvement. So, let's examine this question more carefully: When writing a paper, the key question is how to write that paper —"

Um... err... I see. But Madam Herta, we all love your book How I Joined the Genius Society...

"I don't think it really matters, but more importantly — Zandar once said that even those who have made it to the top still need to practice self-improvement. So, let's examine this question more carefully: When considering joining the Genius Society, the question is how does one go about joining the Genius Society —"

Are you in... auto-answering mode?

"I don't think it really matters, but more importantly — Yu Qingtu once said that being an academic is a matter of ambition. So, let's examine this question more carefully: When considering what is called auto-answering mode, the question is how to automate the answers —"

Personality

General Information

Name: Herta[7]

Origin: Honkai: Star Rail

First Appearance: Honkai: Star Rail: Today Is Yesterday's Tomorrow, "Chaos in the Deep" (Mentioned[8]), Honkai: Star Rail: Today Is Yesterday's Tomorrow, "Lingering Shadows" (Appeared[9])

Company: Hoyoverse

Creator: David Jiang (Head producer), miHoYo

Actor: PJ Mattson (English), Haruka Yamazaki (Japanese)

Sex: Female

Pronouns: She/Her

Age: Over hundreds of years old (Noted to be a least a hundred years old[10])

Homeworld: Unknown

Residence: Herta Space Station, Genius Society

Story Role: Researcher, Party Member

Classification: Genius Society number 83[11]

Species: Unknown

State of Being: Regular

Physiology: Unknown, Inorganic Physiology with her dolls

Occupation: Master of the Space Station

Ranking: Number 83 in the Genius Society[12]

Path: Erudition (Directly noted by Silver Wolf that Herta is an Emanator of Nous the Erudition[13]. All members of the genius society are apart of the Path of Erudition[14])

Affiliations: Genius Society, Screwllum, Ruan Mei, Stephen, Astral Express, Instrastral Peace Corporation, Xianzhou Luofu

Enemies: Antimatter Legion, Annihilation Gang Everflame Mansion, Abominations of Abundance, Silver Wolf

Enemies: Silver Wolf

Status: Alive

Alignment: Neutral Good (Noted that Herta has saved the planet she was on from destruction 19 times[15], has helped the Xianzhou chase off abominatons[16])

Protection Level: Global Protector (Noted that Herta has saved the planet she was on from destruction 19 times[17])

Codex Statistics

Grade: A

Tier: 4-B

Cardinality: Finite

Dimensionality: 3-D

Attack Potency: Solar System level (Potency) (Directly noted by Silver Wolf that Herta is an Emanator of Nous the Erudition[18], who are pathriders granted power directly by the Aeons[19], which should put her comparable to the likes of The Trailblazer, who fought and defeated Phantylia, who can casually "crush" one with the weight of a star, causing a massive explosion, along with greatly dwarfing the planet in size[20]. Noted that due to her power, the space station had rarely experienced a real crisis[21] and Dan Heng, who was noted in Part III of Himeko's character story that he defeated monsters that can swallow stars in just one strike of his lance[22]. All party members are relative to The Trailblazer, even if they haven't been in main story missions, as their data versions can fight with them in the Simulated Universe, which is generated from The Trailblazer's memories pre-loading data versions of all the people they've met [23], where the bosses are stronger and more powerful in the Simulated Universe then the actual bosses they fought)

Durability: Solar System level (Comparable to the Astral Express Crew, who can tank a star destruction at point-blank range[24], which reaches these levels of energy)

Striking Strength: Unknown: True Class (Herta uses her hammer for attacks)

Lifting Strength: At least Superhuman (Can casually swing around and spin her hammer that's larger then her own body, can hit down a diamond this gigantic)

Travel Speed: Superhuman (All playable characters can outrun the Abundance Sprite: Golden Hound, who is noted to be a gilded hunting hound that moves with grace and speed[25], where the fastest hounds travel at a speed of 45 mph)

Attack Speed: Massively Hypersonic (Comparable to The Trailblazer who is comparable to Seele[26], who could cut a bullet right before it reached Bronya[27], reaching these speeds, and move faster then Bronya's gun[28]. Can fight against Kafka, who in her ultimate views all of the bullets as stationary, reaching these speeds. Comparable to Fu Xuan, who viewed Kafka's bullets as moving so slow she can casually turn them around to hit each other reaching these speeds), likely Far Higher (Comparable to The Trailblazer, Can dodge iridescent beams from Mask of No Thoughts from a distance[29])

Reaction Speed: Massively Hypersonic, likely Far Higher

Stamina: Limitless (Herta utilizes remote-controlled puppets that exist all over the station that she can connect to whenever she needs[30], thus not requiring any real stamina)

Range: Standard Melee, Extended Melee with Hammer, Tens of Meters with Ultimate (Creates a gigantic ice to slam on all enemies[31])

Intelligence: Supergenius Intelligence

Herta is a member of the genius society[32], and an Emanator of Nous the Erudition, with Silver Wolf noting she can probably age herself backward if she wanted[33]. Compared to scholars who can usually leave their names in history with one great achievement, Herta has had countless achievements, being the very reason she received a glance of Nous, the Aeon of Erudition[34], who stays in the corner of the cosmos, working out the equations of the universe made up of trillions of variable sand deriving the unknown laws of imaginary numbers. Herta made her space station to try and set her sites on the unexplained existences of the cosmos to satisfy her curiosity[35]. People not a part of the Genius Society have done things like recreate someone's memories an consciousness into an android that fully believed they were an actual person and that they were human, where even the most advanced diagnostic equipment couldn't detect the difference between her and a real person[36].
Herta created item number 211, "Blind Spot", a simple light-deflecting field that allows an object in its field to pass unnoticed[37]. Herta can make holograms with an added layer that sends one into a completely different room[38]. She is one of the four geniuses that worked to create a program that contains an entire universe just like the universe they live in but more streamlined and customized[39], which can form and simulate an entire universe from someone's memories[40]. Her part of the project is being responsible for providing the venue, personnel, resources, and adding some interesting systems to the project.

Knowledge: Grandmaster level

Noted that Herta could have made critical advancements to civilization if she didn't lose interest and dropped all of her research halfway through a project, with even the Intelligentsia Guild having obtained her manuscripts being unable to further progress in any of her studies. Members of the Genius Society view the Intelligentsia Guild as the "mediocre", not being considered amongst the cream of the crop[41]. Members of the Genius Society are sent a signal by the Aeon of Erudition, inviting geniuses to join in the search for answers to the universe, where Nous views mortals that have created a priceless asset of civilization with their diligence and wisdom as mere insignificant achievements not worthy of his glance, to truly join the genius society itself, one needs to acknowledge the conclusion that "the answer to the universe is beyond the limits of mortal wisdom"[42]. Herta considers a list of remembering over a thousand items a quick read[43].

Powers and Techniques

Superhuman Physical Characteristics, Aura (All characters that use ultimates have a massive aura around themself), Time Paradox Immunity (Grandfather Paradox; All party members can take hits from "Past Confined and Caged", a being bound by Order and performing scenes of the "Past". All party members can take hits from "Tomorrow in Harmonious Chords", a being bound by Order and performing scenes of the "Future"[50], in which the Order directly interferes with beings and changes them, conducting hymns that can rehsape the world and create new laws[51]), Statistics Reduction (Breaking an enemy's weakness reduces their toughness to zero[52]), Restoration (Characters basic attacks recover skill stamina[53]), Observation (Unconscious Manifestation; In Honkai: Star Rail all of the world is born from mind and soul, with that power being memory[54], with the Garden of Recollection believing the world is defined by everyone's perception and memories are proof of the world's existence. The cognition from the fragments of the subconsciousness in the Memory Zone created various enemies imbued with a specific cogniton from the subconscious[55]), Immortality (Immortal Metaphysical Aspect; Characters in Star Rail can forgot their physical bodies, and still exist, this is mainly shown with Memokeepers that follow the Path of Rememberance, sacrificing their wordly bodies allow them to traverse the universe in the form of memes[56], with these memetic entities possessing no moral flesh, unconstrained by physical limits being made purley of ideas and memories[57], with memes themself being an idea, behavior, style, or usage that spreads from person to person within a culture. Noted by a Garden of Recollection Member that even if all matter is annihilated, it can continue to live on in the form of memories[58]. Reliance [On Memories]; To prevent oneself from being forgotten from the world, one makes the world remember them, if they are forgotten then they use their memories to re-create the world[59]), Non-Standard Interaction (Metaphysical Interaction; All characters are able to interact with Wubbaboos, a subspecies of Astral Spirits, that exist in the form of spiritual entites[60]. Conceptual Interaction; All characters are able to interact with memory bubbles bubbles made by the Garden of Recollection to preserve memories in a bubble to carry around, which are referred to as concepts by Memokeepers like Black Swan. Can fight enemies in the Forgotten Hall who are composed of memories[61]), Imaginary Energy Manipulation (All paths originate and are formed from imaginary elements with it being philisophical concepts and a metaphysical aggregation of spirit), Reality Warping (All paths originate and are formed from imaginary elements, where imaginary power allows one to twist reality at will[62]), Velocity Manipulation (All ultimates allows a character to attack even in the middle of an enemies turn[63], with it being directly noted that ultimates are not affected by Action Order[64]), Information Analysis (All playable characters can view an enemy's weakness type by approaching them[65]), Immortality Negation (Unknown Type) & Immutability Negation (All party members are able to permanently kill Mara-Struck Soldiers who are soldiers of the Xiahnzhou fallen to madness, having their bodies continually grow and mutate[66], with the Xianzhou being immortals where their body is stuck within a fixed state where even if they were born blind and find a way to cure themself, they will eventually revert back to being blind[67]. Along with this, immortality and resurrection is seen as a mere status effect within Honkai: Star Rail as characters like Pela can debuff the Mara-Struck Soldiers ability to revive themself making it where they die that the Mara-Struck does not heal them as opposed to the other soldier who wasn't debuffed).


Resistance to Ice Manipulation & Extreme Colds (All party members can interact with and take hits fom Frostspawn without freezing, where its data file notes that it is in the form of eerily low temperatures, freezing everything around it[68]. All party members can break out of being frozen), Fire Manipulation & Extreme Heats (All party members can interact with and take hits from the Flamespawn, not taking any burn status effect from it, where its data file notes that it is emitting intense heat, burning everything in its path[69]. All party members can fight within Sam's Secondary Combustion zone, which burns anyone trying to use a skill. All party members can interact with and take fire based hits from Blaze Out of Space, where it's armor is noted to burn with the burning flames in the core of stars[70], which is about 15 million degrees celcius[71], it is also noted in the data entry that it incinerates anything it touches[72]), Air Manipulation (All party members can interact with the Windspawn, not taking any wind shear status effect from it, where its data file notes that it is engulfed in twisting winds, raging on like a tornado[73]. Party members are able to take the effects of wind shear, with it eventually going away), Electricity Manipulation (All party members can interact with the Thunderspawn, not taking any shock status effect from it, where its data file notes its brimming with electricity, releasing thunderclaps in all directions[74]. Party members are able to take the effect of lightning damage, with it eventually going away), Status Effect Inducement (Party members are able to take the effect of bleed damage, with it eventually going away), Imaginary Energy Manipulation (All party members can break out of being imprisoned within imaginary energy), Quantum Manipulation (All party members can break out of quantum entanglement without any repercussions[75]), Poison Manipulation (Grade V and Above) & Corrosion Manipulation (All party members can take hits and interact with the Gnaw Sting, where it's noted in its enemy bio that its adept at using quantum toxins in their mandibles to corrode away the body of their prey[76]), Transmutation (All party members can take hits from the power of destruction, which can be used to transform one into a Voidranger), Radiation Manipulation (All party members can travel within Fragmentum infected areas, such as calyxes, which the Stellaron is noted to be a star which unleashes stellar radiation[77]), Antimatter Manipulation (All party members can take hits from antimatter legion members[78], who are made of antimatter[79]), Matter Manipulation (All party members are able to interact with strange matter[80], which is an object that changes any matter into strange matter through colliding with normal matter), Corrosion Manipulation & Corruption (All party members are able to fight fragmentum creatures[81], where the Fragmentum is a corrosive phenomenon that is quietly expanding[82]. The Fragmentum continues to corrode bodies even after death[83], ), Reality Warping (All party members can take hits from the Imaginary Weaver, where they use their imaginary power to twist reality at will[84]), Mind Manipulation, Metaphysical Manipulation, Conceptual Manipulation & Information Manipulation (Total; All Party members are able to travel around in the Fragmentum and are unaffected by the Fragmentum corrosion, where the Stellaron and Fragmentum are the cause of relics a construct made from a data stream that are objects corroded by the Fragmentum whose data is saved and then reconstructed. All party members can take hits from different paths, where all paths originate and are formed from imaginary elements with it being philisophical concepts and a metaphysical aggregation of spirit, party members can also take hits from memory based beings along with chracters that can interact with memories, which are referred to as concepts by Memokeepers like Black Swan. All party members can take hits from Cocolia, Mother of Deception, where it's noted in her data entry that the she is a singer able to control Imaginary Energy[85]. Souls within the series are something carries information[86], along with being the data of one's consciousness, thus standard attacks to one's soul would not be enough to affect them), Law Manipulation (All party members can be hit by the hymns conducted without any adverse effects, where the conducting hymns can rehsape the world and create new laws[87])
All characters have Effect RES (Effect Resistance), which increases resistances, allowing them to resist things they normally cannot which includes: Resistance to Status Effect Inducement & Statistics Reduction (All characters have Effect RES (Effect Resistance), which increases resistances against incoming debuffs, allowing them to resist various status effects), Empathic Manipulation (As all characters have effect resistance which allows them to resist debuffs, such as outrage, which causes one to lose all reason and attack aimlessly), Sleep Manipulation (As all characters have effect resistance which allows them to resist debuffs, such as alien dream that puts a target to sleep), Domination (As all characters have effect resistance which allows them to resist debuffs, such as spirit whisper, that allows Kafka to dominate and control the target), Absorption (As all characters have effect resistance which allows them to resist debuffs, such as Black Prana's Snare, which siphons one's health, cutting it in half), Ice Manipulation (As all characters have effect resistance which allows them to resist debuffs, which include being frozen), Fire Manipulation ((As all characters have effect resistance which allows them to resist debuffs, which includes the burn status effect), Air Manipulation (As all characters have effect resistance which allows them to resist debuffs, which would include wind shear), Electricity Manipulation (As all characters have effect resistance which allows them to resist debuffs, which includes the shock status from lightning damage), Bleeding (As all characters have effect resistance which allows them to resist debuffs, which would include bleed damage), Imaginary Energy Manipulation (As all characters have effect resistance which allows them to resist debuffs, which would include being imprisoned within imaginary energy), Quantum Manipulation (As all characters have effect resistance which allows them to resist debuffs, which would include being put in quantum entanglement[88])
Weapon Mastery (Hammer Mastery; Can skillfully use her hammer in combat), Immortality (Ageless; Herta and members of the genius society are referred to by Silver Wolf as "immortal bosses"[89]), Alternate Replacements (Herta utilizes remote-controlled puppets that exist all over the station that she can connect to whenever she needs[90]. Herta has 249 puppets in service and 32 backups that she uses to walk around her space station[91]), Conceptual Manipulation & Space-Time Manipulation (Directly noted by Silver Wolf that Herta is an Emanator of Nous the Erudition[92], in which Emanators of Aeons are able to manipulate and control the imaginary energy of the universe[93], which imaginary energy comes from the space-time vasculature, and surges endlessly from it, creating countless worlds[94], with all paths originate and are formed from imaginary elements with it being philisophical concepts and a metaphysical aggregation of spirit), Summoning (Can summon a portrait of herself to view[95]. Can summon her hammer to attack and de-summon it), Ice Manipulation & Status Effect Inducement (Herta is an ice user where ice users deal ice damage and freeze the target, immobilizing the enemy and dealing additional ice damage[96], can cause purple ice to form from where she slams her hammer. Can create a large cat-eared icicle to slam onto enemies), Statistics Boost (With "It Can Still Be Optimized", Herta's attack increases[97])
Statistics Boost (With "Kick You When You're Down", if an enemy's health reaches a certian threshold, Herta's basic attack deals additional ice damage[105]. With "Keep the Ball Rolling", every time Talent is triggered, Herta's critical hit rate increases[106]. With "That's the kind of Girl I Am", skill level and basic attack level increase[107]. With "Hit Where It Hurts", when talent is triggered, damage increases[108]. With "Cuss Big or Cuss Nothing", ultimate level and talent level increase[109]. With "No One Can Betray Me", after using utlimate, Herta's attack increases[110]),


Equipment

Hammer

A giant hammer Herta uses for attacks and follow up attacks, it can shoot out ice when she slams it on the ground and the top of it has a purple icicle she grows in size and slams onto the ground.

Data Bank

''A drop of strength condensed from time itself. All the seemingly insignificant moments come together to form the magnificent choir of fate.

"Human extinction is inevitable, but the library will live on: lonely, immobile, and hidden from the public. Its vast collection is useless, yet pure from corruption."''

~ Light Cone Description
  • HP: 33~740
  • ATK: 16~370
  • DEF: 12~264

This light cone grants the buff Learned. At Superimposition 1, increases the wearer's ultimate damage by 28%. The ultimate damage increases to 35% at level 2, 42% at level 3, 49% at level 4, and 56% at level 5.

Passkey

''A drop of strength condensed from time itself. All the seemingly insignificant moments come together to form the magnificent choir of fate.

"Knowledge is locked behind a gate, the key to which is hidden from those seeking answers from others, while made obvious for those determined to find it on their own."''

~ Light Cone Descriptions
  • HP: 33~740
  • ATK: 16~370
  • DEF: 12~264

This light cone grants the buff Epiphany. At Superimposition 1, after the wearer uses their skill, additionally regenerates 8 energy. This effect cannot be repeatedly triggered in a single turn. Additional energy regneration increases to 9 at level 2, 10 at level 3, 11 at level 4, and 12 at level 5.

Sagacity

''A drop of strength condensed from time itself. All the seemingly insignificant moments come together to form the magnificent choir of fate.

"Should Wise Ones be unable to abandon their identity as humans, they shall be abandoned by wisdom."''

~ Light Cone Description
  • HP: 33~740
  • ATK: 16~370
  • DEF: 12~264
This light cone grants the buff Genius. At Superimposition 1, when the wearer uses their ultimate, increases attack by 24% for 2 turns. Attack increases to 30% at level 2, 36% at level 3, 42% at level 4, and 48% at level 5.

Geniuses' Repose

She pointed at that green rice cake.

"The experiment has ended. Time to take a break. I just can't miss this freshly made dessert."

She saw the puppet girl frowning in deep thought. "Well, in your current body, you can only look but not eat. I'll make you a box of new ones when the time comes."

She saw the mechanical aristocrat hesitating at his own cup. "Don't worry. It's only machine oil. Perfectly safe for you to consume."

~ Light Cone Description
  • HP: 38~846
  • ATK: 21~476
  • DEF: 18~396

This light cone grants the buff Each Now Has a Role to Play. At Superimposition 1, increases the wearer's attack by 16%. When the wearer defeats an enemy, the wearer's critical hit damage increases by 24% for 3 turns. At level 2, the attack increases to 20% and the critical hit damage increases to 30%. At level 3, the attack increases to 24% and the critical hit damage increases to 36%. At level 4, the attack increases to 28% and the critical hit damage increases to 42%. At level 5, the attack increases to 32% and the critical hit damage increases to 48%.

Make the World Clamor

''She stood on the stage, waving at her audience, encouraging them to make their voice heard.

Songs, shouts, or laments — anything that makes a sound. Voice your thoughts, so others can come to help.

"Don't make your heart as cold as this concrete jungle."

— Make the world clamor.''

~ Light Cone Descriptions
  • HP: 38~846
  • ATK: 21~476
  • DEF: 18~396

This light cone grants the buff The Power of Sound. At Superimposition 1, the wearer regenerates 20 energy immediately upon entering battle, and increases ultimate damage by 32%. At level 2, the wearer regenerates 23 energy and ultimate damage increases to 40%. At level 3, the wearer regenerates 26 energy and ultimate damage increases to 48%. At level 4, the wearer regenerates 29 energy and ultimate damage increases to 56%. At level 5, the wearer regenerates 32 energy and ultimate damage increases to 64%.

The Birth of the Self

''In the beginning, it had the exact same pose as the previous portrait.

Looking at the face identical to hers, she was convinced that this was not her.

"Impossible. How can two portraits be exactly the same?"

She tweaked its joints, opened its eyes, and made its fingers softer. She looked happy when all the changes were done.

"Completely different from yesterday. This is more like who I am today."''

~ Light Cone Description
  • HP: 43~952
  • ATK: 21~476
  • DEF: 15~330

This light cone grants the buff The Maiden in the Painting. At Superimposition 1, increases damage dealt by the wearer's follow-up attacks by 24%. If the current health of the target enemy is below 50% of maximum health, increases damage dealt by follow-up attacks by an extra 24%. At level 2, damage increases to 30% and damage dealt by follow-up attacks increase to 30%. At level 3, damage increases to 36% and damage dealt by follow-up attacks increase to 36%. At level 4, damage increases to 42% and damage dealt by follow-up attacks increase to 42%. At level 5, damage increases to 48% and damage dealt by follow-up attacks increase to 48%.

The Day The Cosmos Fell

''"Molten Cheese Tart! You are in charge of disarming the planet's lookouts with your charm!"

"Gray Bean Paste! You will be in charge of breaching the planet's line of defense!" "Salty Rimeplume! Bring us the head of the planet's leader!" "My lord, what are you going to do!" "I shall pretend to be an adorable kitten to befuddle these stupid humans!"

The day, the Cosmos remembered... the terror of being ruled by them.''

~ Light Cone Description
  • HP: 43~952
  • ATK: 21~476
  • DEF: 15~330

This light cone grants the buff Stratagem. At Superimposition 1, increases the wearer's attack by 16%. When the wearer uses an attack and at least 2 attacked enemies have the corresponding weakness, the wearer's critical hit damage increases by 20% for 2 turns. At level 2, attack increases to 18% and critical hit damamge increases to 25%. At level 3, attack increases to 20% and critical hit damamge increases to 30%. At level 4, attack increases to 22% and critical hit damamge increases to 35%. At level 5, attack increases to 24% and critical hit damamge increases to 40%.

The Seriousness of Breakfast

''Though the table is set...

Some people want a cup of tea first. Some people want to take a picture first. Some people want to read the newspaper first. Some people want to write a page in their notebook first. Some people want to play on their phone first.

"All of you, eat while the food is hot!"''

~ Light Cone Description
  • HP: 38~846
  • ATK: 21~476
  • DEF: 18~396

This light cone grants the buff Get Ready. At Superimposition 1, increases the wearer's damage by 12%. For every defeated enemy, the wearer's attack increases by 4%, stacking up to 3 times. At level 2, increases the wearer's damage by 15% and attack by 5%. At level 3, increases the wearer's damage by 18% and attack by 6%. At level 4, increases the wearer's damage by 21% and attack by 7%. At level 5, increases the wearer's damage by 24% and attack by 8%.

Today Is Another Peaceful Day

''There is the new book borrowed for lunch and she just figured out a new way to play tiles.

If she works slowly, the rest of her job should last exactly till the end of day. She ducks easily into a corner.

No one must disturb her in her wonderful off time — not even diviner Fu. Just on the off chance that she does show up...

"Then I'll give this milk candy ball to Diviner Fu. She can't be angry after having sweets!"''

~ Light Cone Description
  • HP: 38~846
  • ATK: 24~529
  • DEF: 15~330
This light cone grants the buff A Storm Is Coming. At Superimposition 1, after entering battle, increases the wearer's damage based on their maximum energy. Damage increases by 0.20% per point of energy, up to 160 Energy. Damage increases to 0.25% at level 2, 0.30% at level 3, 0.35% at level 4, and 0.40% at level 5.

An Instant Before A Gaze

''He once heard a ballad, singing in praise of that sliver of light:

Rose blooms, to answer THEIR smile. Dawn shines, to illuminate THEIR visage. Melody plays, to banish THEIR fatigue.

But, light, once gone, never returns. Yet, he still gallops to the far beyond. All that is needed is to wait for, to believe in, and to preach about everything that is of the Beauty in this cosmos. Even if everything is but a fleeting instant before a gaze, he has already found the answer he sought.''

~ Light Cone Description
  • HP: 48~1,058
  • ATK: 26~582
  • DEF: 21~463

This light cone grants the buff A Knight's Pilgrimage. At Superimposition 1, increases the wearer's critical hit damage by 36%. When the wearer uses ultimate, increases the wearer's ultimate damage based on their max energy. Each point of energy increases the ultimate damage by 0.36%, up to 180 points of energy. At level 2, the critical hit damage increases to 42% and each point of energy increases the ultimate damage to 0.42%. At level 3, the critical hit damage increases to 48% and each point of energy increases the ultimate damage to 0.48%. At level 4, the critical hit damage increases to 54% and each point of energy increases the ultimate damage to 0.54%. At level 5, the critical hit damage increases to 60% and each point of energy increases the ultimate damage to 0.60%.

Before Dawn

"Do not make this decision lightly, general... Think about how you will be remembered in history..."

The general of the Cloud Knights listens to his subordinates' words with eyes half-closed. "History will make its own judgment, but I have no interest in my legacy." "If I succeed, history will state that I am currently supremely confident in my masterful strategy." "But if I fail, then history will state that I am currently neglecting my duties in wanton pleasure, preferring finches over my people."

A finch jumps down from his shoulder, and he extends his hand to catch the small creature. "I have simply made my own decision."

~ Light Cone Description
  • HP: 48~1,058
  • ATK: 26~582
  • DEF: 21~463

This light cone grants the buff Long Night. At Superimposition 1, increases the wearer's critical hit damage by 36%. Increases the wearer's skill and ultimate damage by 18%. After the wearer uses their skill or ultimate, they gain Somnus Corpus. Upon triggering a follow-up attack, Somnus Corpus will be consumed and the follow-up attack damage increases by 48%. At level 2, the critical hit damage increases to 42%, the skill and ultimate damage increases to 21%, and follow-up attack damage increases to 56%. At level 3, the critical hit damage increases to 48%, the skill and ultimate damage increases to 24%, and follow-up attack damage increases to 64%. At level 4, the critical hit damage increases to 54%, the skill and ultimate damage increases to 27%, and follow-up attack damage increases to 72%. At level 5, the critical hit damage increases to 60%, the skill and ultimate damage increases to 30%, and follow-up attack damage increases to 80%.

Night on the Milky Way

''If you are concerned for the road, just look up again.

When the stars look gently down, the heart would already be soaring. Every thought and every whisper, becomes a life experience that would never leave.''

~ Light Cone Description
  • HP: 52~1,164
  • ATK: 26~582
  • DEF: 18~396
This light cone grants the buff Meteor Swarm. At Superimposition 1, for every enemy on the field, increases the wearer's attack by 9.0%, up to 5 stacks. When an enemy is inflicted with weakness break, the damage dealt by the wearer increases by 30% for 1 turn. At level 2, the wearer attack increases to 10.5% and damage dealt increases to 35%. At level 3, the wearer attack increases to 12.0% and damage dealt increases to 40%. At level 4, the wearer attack increases to 13.5% and damage dealt increases to 45%. At level 5, the wearer attack increases to 15.0% and damage dealt increases to 50%.


Notable Techniques

It Can Still Be Optimized

Herta's technique used outside of battle. After using her technique, Herta's attack increases by 40% for 3 turns in the beginning of the next battle.

What Are You Looking At?

Herta's basic attack, deals ice damage equal to 50% of Herta's ATK to a single enemy.

At trace level 2, the attack damage increases to 60%. at trace level 3, the attack damage increases to 70%. at trace level 4, the attack damage increases to 80%. at trace level 5, the attack damage increases to 90%. at trace level 6, the attack damage increases to 100%.

Fine, I'll Do It Myself

Herta's follow up attack, when an ally's attack causes an enemy's health to fall to 50% of their Max HP or lower, Herta will launch a follow-up attack, dealing ice damage equal to 25% of Herta's attack to all enemies.

At trace level 2, the attack damage increases to 26.5%. at trace level 3, the attack damage increases to 28%. at trace level 4, the attack damage increases to 29.5%. at trace level 5, the attack damage increases to 31%. at trace level 6, the attack damage increases to 32.5%. at trace level 7, the attack damage increases to 34.3%. at trace level 8, the attack damage increases to 36.2%. at trace level 9, the attack damage increases to 38.1%.

One Time Offer

Herta's skill, deals ice damage equal to 50% of Herta's attack to all enemies. If the enemy's health is at 50% of their maximum health or higher, damage dealt to this target increases by 20%.

At trace level 2, the skill damage increases to 55%. at trace level 3, the skill damage increases to 60%. at trace level 4, the skill damage increases to 65%. at trace level 5, the skill damage increases to 70%. at trace level 6, the skill damage increases to 75%. at trace level 7, the skill damage increases to 81.1%. at trace level 8, the skill damage increases to 87.5%. at trace level 9, the skill damage increases to 93.7%.

It's Magic, I Added Some Magic

Herta's ultimate attack, deals ice damage equal to 120% of Herta's ATK to all enemies.

At trace level 2, the ultimate damage increases to 128%. at trace level 3, the ultimate damage increases to 136%. at trace level 4, the ultimate damage increases to 144%. at trace level 5, the ultimate damage increases to 152%. at trace level 6, the ultimate damage increases to 160%. at trace level 7, the ultimate damage increases to 170%. at trace level 8, the ultimate damage increases to 180%. at trace level 9, the ultimate damage increases to 190%.


  • DMG BOOST: Ice: Ice damage increases by 3.2%.
    • DMG BOOST: Ice: Ice damage increases by 3.2%.
    • DMG BOOST: Ice: Ice damage increases by 4.8%.
    • DMG BOOST: Ice: Ice damage increases by 4.8%.
    • DMG BOOST: Ice: Ice damage increases by 6.4%.
  • DEF Boost: Defense increases by 5.0%.
    • DEF Boost: Defense increases by 7.5%.
    • DEF Boost: Defense increases by 10.0%.
  • CRIT Rate Boost: Critical hit rate increases by 2.7%.
    • CRIT Rate Boost: Critical hit rate increases by 4.0%.
  • Efficiency: When skill is used, the damage boost effect on target enemies increases by an extra 25%.
  • Puppet: The chance to resist crowd control debuffs increases by 35%.
  • Icing: When ultimate is used, deals 20% more damage to frozen enemies.

Kick You When You're Down

If the enemy's health is at 50% of their maximum health or less, Herta's basic attack deals additional ice damage equal to 40% of Herta's attack.

Keep the Ball Rolling

Every time talent is triggered, Herta's critical rate increases by 3%. This effect can stack up to 5 times.

That's the Kind of Girl I Am

Skill Lv. +2, up to a maximum of Lv. 15. Basic ATK Lv. +1, up to a maximum of Lv. 10.

Hit Where It Hurts

When talent is triggered, damage increases by 10%.

Cuss Big or Cuss Nothing

Ultimate Lv. +2, up to a maximum of Lv. 15. Talent Lv. +2, up to a maximum of Lv. 15.

No One Can Betray Me

After using ultimate, this character's attack increases by 25% for 1 turn.

Other

Standard Tactics: Herta will use her hammer for various different ice attacks.

Weaknesses: Nothing notable.

Note: While the speed seems somewhat high, Kafka herself never directly uses her gun against the party members as a standard attack, she always uses it as a follow up attack even in her boss fight after inflicting the shock status effect on them.

Explanations

Paths

The paths that Star Rail characters have in game are not the actual paths they follow, there is an innate difference between using the abilities of a path and being a Pathriders of that path[112] being apart of different factions[113]. For example, March 7th is listed under the Path of Preservation[114], though she is apart of the Trailblaze path as a member of the Astral Express[115], one does not necessarily need to be in a path to us their abilities either, the Trailblazer while they were trying to protect March 7th from the Doomsday Beast, created a forcefield[116], despite using abilities from Destruction[117]. Thus the path one has in game mainly refers to their abilities and not the actual path they follow, this applies with Light Cones too.

Miscellaneous Feats

Trivia

Battle Records

None.

None.

None.

References

  1. Honkai: Star Rail Today Is Yesterday's Tomorrow, "Lingering Shadows"
  2. Honkai: Star Rail Today Is Yesterday's Tomorrow, "Lingering Shadows"
  3. Honkai: Star Rail Today Is Yesterday's Tomorrow, "Simulated Universe: First Closed Beta"
  4. Honkai: Star Rail Today Is Yesterday's Tomorrow, "Lingering Shadows"
  5. Honkai: Star Rail Today Is Yesterday's Tomorrow, "Lingering Shadows"
  6. Honkai: Star Rail Choosing to Stay at Herta's Space Station
  7. Honkai: Star Rail: Today Is Yesterday's Tomorrow, "Chaos in the Deep"
  8. Honkai: Star Rail: Today Is Yesterday's Tomorrow, "Chaos in the Deep"
  9. Honkai: Star Rail: Today Is Yesterday's Tomorrow, "Lingering Shadows"
  10. Honkai: Star Rail: Today Is Yesterday's Tomorrow, "Chaos in the Deep"
  11. Honkai: Star Rail: Today Is Yesterday's Tomorrow, "Lingering Shadows"
  12. Honkai: Star Rail: Today Is Yesterday's Tomorrow, "Lingering Shadows"
  13. Honkai: Star Rail: Today's Is Yesterday's Tomorrow, "Chaos in the Deep"
  14. Honkai: Star Rail Data Bank Factions
  15. Honkai: Star Rail: Herta's Room, Hologram
  16. Honkai: Star Rail Data Bank Terms
  17. Honkai: Star Rail: Herta's Room, Hologram
  18. Honkai: Star Rail: Today's Is Yesterday's Tomorrow, "Chaos in the Deep"
  19. Honkai: Star Rail Loading Screen Terms
  20. Honkai: Star Rail Topclouded Towerthrust, "Demise of Immortality, Finale of Calamity"
  21. Honkai: Star Rail Data Bank Terms
  22. Honkai: Star Rail Himeko Character Story: Part III
  23. Honkai: Star Rail Today Is Yesterday's Tomorrow, "Simulated Universe: First Closed Beta"
  24. Honkai: Star Rail Topclouded Towerthrust, "Demise of Immortality, Finale of Calamity"
  25. Honkai: Star Rail Data Bank Enemy Creatures
  26. Honkai: Star Rail: In the Withering Wintry Night, "Ones Fallen into the Abyss"
  27. Honkai: Star Rail: In the Withering Wintry Night, "Long Wait for the Blade's Edge"
  28. Honkai: Star Rail Seele Trailer - "Uneventful Night"
  29. Honkai: Star Rail In the Sweltering Morning Sun, "Roads to the Past Have Long Been Closed: The Return"
  30. Honkai: Star Rail: Today Is Yesterday's Tomorrow, "Lingering Shadows"
  31. Honkai: Star Rail Herta's Ultimate
  32. Honkai: Star Rail: Today Is Yesterday's Tomorrow, "Chaos in the Deep"
  33. Honkai: Star Rail: Today Is Yesterday's Tomorrow, "Chaos in the Deep"
  34. Honkai: Star Rail Data Bank Terms
  35. Honkai: Star Rail Data Bank Terms
  36. Honkai: Star Rail Guide Paradox
  37. Honkai: Star Rail: Today Is Yesterday's Tomorrow, "Chaos in the Deep"
  38. Honkai: Star Rail: Today Is Yesterday's Tomorrow, "Chaos in the Deep"
  39. Honkai: Star Rail: Today Is Yesterday's Tomorrow, "Lingering Shadows"
  40. Honkai: Star Rail: Today Is Yesterday's Tomorrow, "Simulated Universe: First Closed Beta"
  41. Honkai: Star Rail Data Bank Factions
  42. Honkai: Star Rail Data Banks Factions
  43. Honkai: Star Rail: Road to Revival
  44. Honkai: Star Rail: Herta's Room, Hologram
  45. Honkai: Star Rail: Herta's Room, Hologram
  46. Honkai: Star Rail: Herta's Room, Hologram
  47. Honkai: Star Rail: Today Is Yesterday's Tomorrow, "Chaos in the Deep"
  48. Honkai: Star Rail: Today Is Yesterday's Tomorrow, "Chaos in the Deep"
  49. Honkai Star Rail Data Bank Enemy Creatures
  50. Honkai: Star Rail Data Bank Enemy Creatures
  51. Honkai: Star Rail Data Bank Enemy Creatures
  52. Honkai: Star Rail: Today Is Yesterday's Tomorrow, "Eye of the Storm"
  53. Honkai: Star Rail: Today Is Yesterday's Tomorrow, "Chaos in the Deep"
  54. Honkai: Star Rail 2.2
  55. Honkai: Star Rail Data Bank Enemy Creatures
  56. Honkai: Star Rail Fleeting Lights
  57. Honkai: Star Rail Data Bank Factions
  58. Honkai: Star Rail Fleeting Lights
  59. Honkai: Star Rail 2.2
  60. Honkai: Star Rail Requiem Mass
  61. Honkai: Star Rail Fleeting Lights
  62. Honkai: Star Rail Data Bank Enemy Creatures
  63. Honkai: Star Rail: Today Is Yesterday's Tomorrow, "Chaos in the Deep"
  64. Honkai: Star Rail: Today Is Yesterday's Tomorrow, "Chaos in the Deep"
  65. Honkai: Star Rail: Today Is Yesterday's Tomorrow, "Eye of the Storm"
  66. Honkai: Star Rail Data Bank Enemy Creatures
  67. Honkai: Star Rail Dan Shu's dairy
  68. Honkai: Star Rail Data Bank Enemy Creatures
  69. Honkai: Star Rail Data Bank Enemy Creatures
  70. Honkai: Star Rail Data Bank Enemy Creatures
  71. The temperature at the very center of the Sun is about 15,000,000° C (27,000,000° F) and the density is about 150 g/cm³ (approximately 10 times the density of gold, 19.3 g/cm³ or lead, 11.3 g/cm³).
  72. Honkai: Star Rail Data Bank Enemy Creatures
  73. Honkai: Star Rail Data Bank Enemy Creatures
  74. Honkai: Star Rail: Today Is Yesterday's Tomorrow, "Simulated Universe: First Closed Beta"
  75. Honkai: Star Rail: Today Is Yesterday's Tomorrow, "Simulated Universe: First Closed Beta"
  76. Honkai: Star Rail Data Bank Enemy Creatures
  77. Stars are of course sources of visible light, but they also emit UV, X-ray, and even gamma-ray light. The emission of stellar radiation depends on their surface temperature and also on their activity. Therefore, emission is related to the evolution and spectral type of the star and it can be highly variable
  78. Honkai: Star Rail: Today Is Yesterday's Tomorrow, "Eye of the Storm"
  79. Honkai: Star Rail Data Bank Enemy Creatures
  80. Honkai: Star Rail Inventory Other Materials
  81. Honkai: Star Rail Data Bank Enemy Creatures
  82. Honkai: Star Rail Data Bank Terms
  83. Honkai: Star Rail Data Bank Enemy Creatures
  84. Honkai: Star Rail Data Bank Enemy Creatures
  85. Honkai: Star Rail Data Bank Enemy Creatures
  86. Honkai: Star Rail A Teacher and a Friend: Continued
  87. Honkai: Star Rail Data Bank Enemy Creatures
  88. Honkai: Star Rail: Today Is Yesterday's Tomorrow, "Simulated Universe: First Closed Beta"
  89. Honkai: Star Rail: Today Is Yesterday's Tomorrow, "Chaos in the Deep"
  90. Honkai: Star Rail: Today Is Yesterday's Tomorrow, "Lingering Shadows"
  91. Honkai: Star Rail: Today Is Yesterday's Tomorrow, "Lingering Shadows"
  92. Honkai: Star Rail: Today's Is Yesterday's Tomorrow, "Chaos in the Deep"
  93. Honkai: Star Rail Data Bank Terms
  94. Honkai: Star Rail Data Bank Terms
  95. Honkai: Star Rail Herta Idle Animation
  96. Honkai: Star Rail Combat Types Explanations
  97. Honkai: Star Rail Herta Skill
  98. Honkai: Star Rail: Herta Traces
  99. Honkai: Star Rail: Herta Traces
  100. Honkai: Star Rail: Herta Traces
  101. Honkai: Star Rail: Herta Traces
  102. Honkai: Star Rail: Herta Traces
  103. Honkai: Star Rail: Herta Traces
  104. Honkai: Star Rail: Herta Traces
  105. Honkai: Star Rail: Herta Eidolon
  106. Honkai: Star Rail: Herta Eidolon
  107. Honkai: Star Rail: Herta Eidolon
  108. Honkai: Star Rail: Herta Eidolon
  109. Honkai: Star Rail: Herta Eidolon
  110. Honkai: Star Rail: Herta Eidolon
  111. Honkai: Star Rail Today Is Yesterday's Tomorrow, "Eye of the Storm"
  112. Honkai: Star Rail Data Bank Terms
  113. Honkai: Star Rail Data Bank Factions
  114. Honkai: Star Rail: Today Is Yesterday's Tomorrow, "Eye of the Storm"
  115. Honkai: Star Rail Data Bank Factions
  116. Honkai: Star Rail: Today Is Yesterday's Tomorrow, "Lingering Shadows"
  117. Honkai: Star Rail: Today Is Yesterday's Tomorrow, "Eye of the Storm"
  118. Honkai: Star Rail: Today Is Yesterday's Tomorrow, "Chaos in the Deep"
  119. Honkai: Star Rail You Already Know Me