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Soleil Belmont: Difference between revisions

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Christopher fought his way through the four elemental castles and reached Dracula’s Castle, where he faced off against the possessed Soleil. After a hard-fought battle, Soleil was defeated by his father and freed him from his possession. The two then used their combined power to destroy Dracula for real.
Christopher fought his way through the four elemental castles and reached Dracula’s Castle, where he faced off against the possessed Soleil. After a hard-fought battle, Soleil was defeated by his father and freed him from his possession. The two then used their combined power to destroy Dracula for real.


In the years following, Soleil inherited the Vampire Killer whip, and defended Transylvania from any creatures of the night who may appear. He would go on to become the grandfather of the legendary Simon Belmont.
In the years following, Soleil inherited the [[Vampire Killer]] whip, and defended Transylvania from any [[Creatures of the Night|creatures of the night]] who may appear. He would go on to become the grandfather of the legendary [[Simon Belmont]].


==General Information==
==General Information==

Revision as of 06:16, 26 November 2024

"Mature Content"
This character or verse has mature themes and concepts, thus those of young age are ill-advised to look through these.


I'm surprised you made it this far! The rebirth of Dracula will occur soon. You cannot destroy me, Father.
~ Soleil to Christopher Belmont

Background

Not even a year following the supposed death of Count Dracula at the hands of Christopher Belmont, the vampire hunter decided to finally settle down and continue his family’s bloodline. He had one son, Soleil Belmont, who Christopher trained to be a vampire hunter until he turned 15. On Soleil’s 15th birthday, he was going to go through his passage into manhood, and inherit the Vampire Killer whip. However, just before the ceremony could commence, Soleil disappeared.

In truth, Dracula hadn’t actually been killed by Christopher, and remained in mist form. He had been lying in wait for his day to strike, and saw now as his opportunity to do so. Dracula used his dark influence to possess Soleil, and then raised four elemental castles; with Soleil waiting at the bottom of Dracula’s Castle.

Christopher fought his way through the four elemental castles and reached Dracula’s Castle, where he faced off against the possessed Soleil. After a hard-fought battle, Soleil was defeated by his father and freed him from his possession. The two then used their combined power to destroy Dracula for real.

In the years following, Soleil inherited the Vampire Killer whip, and defended Transylvania from any creatures of the night who may appear. He would go on to become the grandfather of the legendary Simon Belmont.

General Information

Name: Soleil Belmont

Origin: Castlevania II: Belmont's Revenge

First Appearance: Castlevania II: Belmont's Revenge

Company: Konami

Creator: Hitoshi Akamatsu, Koji Igarashi

Sex: Male

Sexuality: Heterosexual

Pronouns: He/Him

Age: 15 years old[1]

Homeworld: Earth

Residence: Wallachia

Story Role: Corrupted Hero, Mind Controlled Character

Classification: Member of the Belmont Clan

Species: Human

State of Being: Regular

Physiology: Humanoid Physiology

In-Universe Creator: God[2]

Occupation: Vampire Hunter

Affiliations: Christopher Belmont (His father), Illyana Belmont (His mother), Potentially Desmond Belmont (Likely his son as he is Simon Belmont's grandfather), Dracula (Formerly, while mind controlled)

Enemies: Christopher Belmont (Formerly, while mind controlled), Dracula (When free of mind control)

Height: Unknown

Weight: Unknown

Status

  • During his Time: Alive
  • Modern Time: Deceased (As he existed back in the 1500s, he is naturally dead from old age)

Date of Death: Unknown

Alignment: Neutral Good (Soleil is a member of the Belmont family, a clan that protects those from the night), Chaotic Evil when Possessed (Is possessed by Count Dracula, who has heavily influenced Soleil's personality, performing evil acts and spreading darkness across the land for his own personal gain and desire for chaos)

Protection Level: Global Protector (Leon started a legacy of the Belmont clan to hunting the night[3]. Aided in the defeat of Dracula, where in Castlevania III: Dracula's Curse, Dracula plans to take over all of Europe[4], proceeded to amass an army to kill hundreds of soldiers to take over Europe, plagued the beautiful land located in the Southern Part of Romania into darkness by having devils attack it, planned to spread his evil grip to the rest of Europe[5])

Threat Level: Global Threat (Possessed by Dracula and aided him, who wishes to control all of Europe)

Codex Statistics

Grade: S (The Belmonts are known as the most powerful and renowned vampire hunters within the world of Castlevania[6], during and before Trevor's time[7], the Belmont's were feared because of their immense power[8])

Tier: At least 7-C, Far Higher with Sheer Will

Cardinality: Finite

Dimensionality: 3-D

Attack Potency: At least Town level (Potency) (It is noted that the combined powers of Christopher Belmont and Soleil defeated 1500s Dracula[9], who serves as the absolute evil, the opposite to God[10], where for God to be perfectly good, there must be a being of perfect darkness[11], being the entity opposite to God[12], with such power making him far superior to Golem from Castlevania Judgement, as he died to a random unknown hunter after his return from the time rift[13]. Golem with his ultimate can shoot out a mouth blast that vaporizes everything it touches as far as the eye can see getting these results[14]. While mind controlled, could fight and harm Christopher Belmont[15]), Far Higher with Sheer Will (Simon claims that the Belmonts and Morrises did not defeated Dracula because of the Vampire Killer, with the reason behind heroes' capacity to fight against evil lying not in their physical strength but the noble desire to drive away evil and usher in all that is good, the desire to protect the world for all of humanity, with the courage to fight to protect others being the true essence of a hero and a Belmonts strength, with this even applying for other heroes such as Shanoa, Maria, Charlotte, and even Arikado[16])

Durability: At least Town level (Took hits from Christopher Belmont[17]), Far Higher with Sheer Will

Striking Strength: At least Town Class (Potency), Far Higher with Sheer Will

Lifting Strength: At least Class 10 (The Belmonts are known as the most powerful and renowned vampire hunters within the world of Castlevania[18], during and before Trevor's time[19], the Belmont's were feared because of their immense power[20], which should make them superior to Hector's Battle-Type innocent devils who can move entire tree logs that are blocking roads out of the way[21] where logs can weigh around 15 to 5 tons[22] and Hector's battle-type innocent devils can lift open large iron doors that "no man could force open"[23]), Far Higher with Sheer Will

Travel Speed: Superhuman (Comparable to Leon Belmont, who was able to escape Walter's Castle while running from the top floor to the entrance, before the entire structure collapsed), Far Higher with Sheer Will

Attack Speed: At most Faster Than Light (Can tag Christopher Belmont, who in turn can tag 1500s Dracula, who serves as the absolute evil, the opposite to God[24], where for God to be perfectly good, there must be a being of perfect darkness[25], being the entity opposite to God[26], making him faster then enemies such as the Sky Fish who moves so fast that it appears as a beam of light and is only slowed down when time is stopped[27] and the White Demon, who can move at the speed of light at short distances[28]), Far Higher with Sheer Will

Reaction Speed: At most Faster Than Light, Far Higher with Sheer Will

Stamina: Superhuman (Was trained in combat all his life by Christopher Belmont and could briefly pose a challenge to Christopher while possessed)

Range: Standard Melee, Extended Melee with Leather Whip and Vampire Killer, Tens of Meters with spinning swords

Intelligence: Genius Intelligence (Able to utilize sub-weapons that possess great attack and power which in Castlevania requires one to have a high intelligence to be able to do[29])

Knowledge: Grandmaster level (Trevor was the one that left behind many of the fighting techniques the Belmonts use today with Richter noting that Trevor refined those fighting techniques that have been handed down through the Belmont line[30], making all of the Belmont & Morris line have fighting techniques refined by Trevor and greater)


Powers and Techniques

Is a member of the Belmont Bloodline, which gives him:

Superhuman Physical Characteristics (The Belmonts are known as the most powerful and renowned vampire hunters within the world of Castlevania[31]. During and before Trevor's time[32], the Belmont's were feared because of their immense power[33]), Acrobatics (Due to Belmonts superhuman nature, they possess very athletic and acrobatic bodies, examples include Richter easily flipping over Death's scythe attack while also jumping around and fighting Death while on a moving horse carriage[34]. Richter also showcases this with his boss fight in Dracula X where he must jump across platforms while also fighting against Dracula[35]. Julius showcasing extreme acrobatic leaps to reach the top of a castle drawbridge[36]), Genius Intelligence (Belmonts are trained and some of the best users of various sub-weapons, which in Castlevania requires one to have a high intelligence to be able to do[37]), Martial Arts (Trevor left behind all of his fighting techniques to each new Belmont clan member and Morris clan member[38]), Weapon Mastery (No matter the Belmont, they have all showcase a natural gift in using weapons, with Christopher showcasing the tools of his family's destiny are always the axe, dagger, cross, & stop watch[39]. Many of the famous Belmont weapons were left behind by Trevor[40]), Sheer Will (The Belmonts are all ones with strong courage and willpower, where having a strong constitution dictates and influences how fast one can recover from status effects such as poison or curse[41]. Belmonts are pillars of strength, willing to keep fighting even when weakened greatly and having their existence slowly erased from history[42]. Simon claims that the Belmonts and Morrises did not defeated Dracula because of the Vampire Killer, with the reason behind heroes' capacity to fight against evil lying not in their physical strength but the noble desire to drive away evil and usher in all that is good, the desire to protect the world for all of humanity, with the courage to fight to protect others being the true essence of a hero and a Belmonts strength, with this even applying for other heroes such as Shanoa, Maria, Charlotte, and even Arikado[43]), Aura (Belmonts release a glow of aura around them[44], that envelops their body[45]), Extrasensory Perception (Belmonts can feel others being in an area, such as Simon Belmont being able to feel Trevor Belmont is in the time rift[46]. Leon could sense and feel that Joachim Armster was a vampire[47]. Leon could sense the rage from a Vampire Killer[48]. Trevor could sense a bad omen approaching[49]. Christopher Belmont felt a "chill" upon Dracula's return[50]. Belmonts such as Juste could sense Death's overwhelming power[51]. Belmonts such as Juste could sense the aura of the two different layers of the castles[52]. Belmonts can see beings like the Bitterfly, a mutated insect, visible only to magicians[53]. Julius could sense the dark powers within Soma Cruz[54]. Julius could sense Dracula's powers at work within Graham, though could tell from sensing Graham that he very likely was not Dracula[55]. Julius when fighting Soma could feel the evil spirit within Soma but also Soma's good spirit[56]), Precognition (Premonitions; Belmonts can have future premonitions through their dreams, such as Christopher dreaming about Dracula stealing his son and turning him evil, far before he even had one[57]), Magic (Due to coming into contact with Rinaldo and gaining the whip, Rinaldo granted him a magic amulet[58]. where Leon gained magical energy that would naturally be passed down to all of his descendants[59]. Belmonts such as Julius naturally has magical powers due to this[60], along with Juste having magical powers deriving from the Fernandez (Belnades) family[61]), Principle Manipulation (Magic comes from alchemy, a field that experiments with the principles of God's creation of the world[62]), Afterimage Creation (Belmonts can envelop themselves in an aura of light that allows them to move so fast, their light projections cannot keep up[63]), Glyph Creation & Portal Creation (The Belmont blood acts as a key to[64] the infinite corridor[65]), Empowerment & Holy Manipulation (Belmonts can amplify weapons, Leon holding The Whip of Alchemy had it become more powerful then before, with Rinaldo stating that the whip fits Leon better then it fits him, despite him being the one to make the Whip of Alchemy[66]. Medusa even noted that it wasn't so powerful before believing the whip gained its complete form[67]. Belmonts can call upon the power of the light and use it to amplify their strength to be stronger and faster[68], this is also shown with Trevor Belmont's ultimate in Castlevania Judgment[69]. The Belmonts can use their stored energy (hearts) and transfer it into subweapons to make regular weapons as strong as they are along with magically enhancing them[70]), Invulnerability (Belmonts have an inborn self-defense ability known as "Burning Mode" which makes them invincible and raises their status to twice the normal level[71]), Statistics Boost (Belmonts get stronger from hearing of someone's grief, wanting to help them[72]), Reactive Power Level (As Dracula grows stronger each time he revives, the Belmonts have had to keep up, evolving to be powerful even without the strength of the Vampire Killer[73]), Sealing (Metaphysical Sealing; Belmonts can capture the spirits of enemies equal or greater to an area boss and use their abilities from their soul[74]), Nullification (Sealing Nullification; Belmonts such as Julius can compltely destroy barriers, however depending on how strong the barrier is, they may have no more energy to fight[75])

Resistances to Extreme Colds (Belmonts can walk in ice cold rooms without much worry[76]), Extreme Heats (Belmonts can travel in boiling hot rooms without much affect[77]. They can also fight enemies such as the Flame Elemental who emerges from the lavas of the room with the whole room being so hot it's colored red[78]. Richter showcases this where he moves around in a burning city without much affect or limitation to his movements[79]), Absorption (Belmonts can fight and take hits from the mist[80], a creature that swallows up the living[81]), Life-Force Absorption (Belmonts can take hits from the Spirit[82], which is an evil spirit that sucks up people's life energy[83]), Corruption (Belmonts can be bitten by vampires without instantly turning[84]), Helfire Attacks (Belmonts can take hits from the Flame Demon, a demon that wields the fires of Hell[85]), Status Effect Inducement, Poison Manipulation, & Curse Manipulation (The Belmonts are all ones with strong courage and willpower, where having a strong constitution dictates and influences how fast one can recover from status effects such as poison or curse[86]), Paralysis Inducement (Belmonts can be paralyzed[87], and slowly recover from the effects of it[88]), Attack Reflection (Belmonts can[89] hit Dracula[90] with different[91] projectile[92] attacks[93], this extends to even Morrises'[94], where Dracula's mere rib bone reflects all projectiles back[95]), Petrification (Belmonts can[96] take hits[97], from Medusa heads[98] who can turn one into stone upon contacting them[99]. Belmonts can[100] can break out of[101], being petrified[102]), Erasure (Metaphysical Erasure; The blood of the Belmont Clan can keep one's spirit from being erased from Dracula's magic[103]), Time Stop (Belmonts are unaffected by time being stopped[104]. With time in Castlevania being so potent that not even eternity can withstand time[105], along with even artificial life being subject to the laws of time[106]), Poison Manipulation (Belmonts can take hits from the poison zombie[107], which spews a deadly poison that can rot flesh on contact[108]), Fear Manipulation (Belmonts can be within Dracula's presence along with holding and using Dracula's rib bone where Dracula's mere rib bone is enough to make[109] an ordinary hero feel like a spineless coward[110]), Light Manipulation & Holy Manipulation (Belmonts have a natural resistance to holy elemental attacks[111]), Absolute Zero (Belmonts can take ice from the frost demon[112], a demon that wields absolute cold[113] and a total command of cold[114], making it superior to the likes of Cyril who can wield absolute zero and is seen as a standard ability from a creature of the night[115]), Essence Manipulation (Belmonts can take hits from Succubus[116], who can suck up a person's essence[117]), Sleep Manipulation (Belmonts are able to resist sleep based abilities, such as Leon resisting Walter's attempt to put him to sleep[118]), Death Manipulation & Fate Manipulation (Belmonts cannot[119] be killed[120] by the[121] likes of[122] Death and his scythes[123], who is noted to govern the fate of death[124], being noted to have the power to govern the end of all living things[125], and can use his scythes to kill abstractions such as distance and sound[126]. Death decides who lives and who dies[127]), Law Manipulation (Belmonts are unaffected by contracts, where Renon had Reinhardt unknowingly agree to a contract with Satan where if he spends over 30 thousand gold pieces, his soul is forfeit, with Reinhardt being able to kill Renon and negate the contract altogether[128], where contracts are made to be absolute and bind one to it's agreements[129])
Resistance to Dracula's Castle's Abilities (Belmonts are able to travel in our around the castle without feeling any of the adverse effects from the castle)

The Castle Abilities Include:

Reality Warping (The Castle does not work on standard logic, where changing rooms can have one view a completely different background[130], such as room with a blue sky that is reflecting up and downwards and having the clouds rotate at a fast speed[131]), Transmutation (Beings that come near are subject to the castle's influence, such as a local barnyard owl which was mutated just from flying near it[132]), Possession (The castle possesses objects with its magic, such as a ouija table[133]), Sealing (Dracula's magic captured Aguni, a primitive god of fire[134]. The Castle has doors sealed off without solving puzzles[135]. This can extend to walls being sealed off where explosions will not effect it until the seal is gone[136]), Mind Manipulation (Everything that enters the castle is under the control by the power of Dracula's castle[137], the ghost of Eric Lecarde needed to cast a magic barrier to bind himself so he could be free from the control of the castle[138]. The Castle corrupts the minds of those who enter it, such as making Maxim Kischine feel strange ever since coming to it[139]. It also corrupted the mind of Hugh turning him against Nathan with Nathan noting he's being controlled by Dracula[140]. The castle increases one's dark desires, allowing Dracula to easily control them[141]. The magic of Dracula's power that empowers the owl enemy also spurs it to violence[142]), Madness Manipulation (The Castle warped Gergoth, a once-gentle beast and drove it mad[143]), Size Manipulation (Magically enlarged a toad through the use of demonic baptism[144]), Fear Manipulation (Even while far away, Curtis and Michelle felt malicious intent from the castle where their bodies seemed to squeal "run away"[145]. Michelle even being at the entrance to the castle had her body telling her to not go in and her leg muscles being petrified like stone[146]), Curse Manipulation (The Curse status that spirits inflict[147] comes from them absorbing the magic power around the castle. The Castle cursed a human to turn into a lizard man[148]), Life Manipulation (The castle can bring inanimate statues to life to attack[149]. Can cause the glass murals to come to life and attack[150]), Soul Manipulation (Those that die in the castle become one of the floating spirits that wander the halls of the castle for eternity[151]), Abstract Manipulation & Hell Manipulation (The castle can create a core of evil made from hatred, envy, anger and other dark emotions[152])


Equipment

Whips

  • Leather Whip: A weaker whip than the Vampire Killer, which Soleil used during his training to become a vampire hunter. He used it in preparation to receive the Vampire Killer whip.
  • Vampire Killer: The complete form of the Whip of Alchemy, infused with the soul of Sara Trantoul. It can slay anything related to the vampires. This whip would be passed down to the rest of the Belmont Clan, and used to slay Dracula countless times. While Soleil does not have it during the events of Belmont's Revenge, he would inherit it in the future as the Belmont tradition goes.

Sub-Weapons

  • Swords: Soleiyu has access to three swords, which he telekinetically spins up in the air before they target the opponent and stab downwards at them.

Other

Standard Tactics: Soleil uses his whip in attacks along with using floating swords to throw at his opponent.

Weaknesses: Has been possessed by Count Dracula before and forced to turn against his own father, and was only freed after being defeated in combat. Could likely be possessed again with just as much proficiency.

Note

Trivia

  • "Soleiyu Demon" is a boss name that exists only in the English localization.
  • Soleil was the first protagonist turned to antagonist boss to appear in the Castlevania series and also the first Belmont to be fought.
  • "Soleiyu" is a mistranslation of the French word soleil, meaning "sun", a reference to the traditional weakness of vampires.
  • Soleil's name is never mentioned in the graphic novel Castlevania: The Belmont Legacy, though it is pretty clear the unnamed son in Christopher's dream is Soleil, as it is a dream with a son being controlled by Dracula.
  • The event of Count Dracula's resurrection by Soleil was treated confidentially as a "scandal in the family". For this reason, only one victory of Christopher over Dracula was known in Simon Belmont's time[161].
  • It's unclear what whip Soleil uses during the events of Belmont's Revenge, as it's never explained in-game or by IGA himself.
    • Artworks of Soleil show him holding what appears to be a leather whip, but in his in-game sprite his whip has a spiked ball tip.

Battle Records

0-1-0

None

None

References

  1. Castlevania II: Belmont's Revenge Game Manual Page 4
  2. Castlevania Lament of Innocence
  3. Castlevania: Lament of Innocence Ending
  4. Akumajou Densetsu Famicon Intro English Patch
  5. Castlevania: Curse of Darkness Manga Volume 1 Chapter 1
  6. History of Castlevania - Crescent of the Moon Pages 40-41
  7. History of Castlevania - Crescent of the Moon Pages 40-41
  8. Akumajou Densetsu Famicon Intro English Patch
  9. Castlevania II: Belmont's Revenge Ending
  10. Castlevania: Aria of Sorrow Ending
  11. Castlevania: Dawn of Sorrow Dark Lord Candidates
  12. Castlevania: Dawn of Sorrow Ending
  13. Castlevania Judgement: True Story Mode, Golem
  14. Castlevania Judgment Golem Ultimate Attack
  15. Castlevania II: Belmont's Revenge Soleil Boss
  16. Castlevania: Grimoire of Souls Chapter 8: Demonic Visions
  17. Castlevania II: Belmont's Revenge Soleil Boss
  18. History of Castlevania - Crescent of the Moon Pages 40-41
  19. History of Castlevania - Crescent of the Moon Pages 40-41
  20. Akumajou Densetsu Famicon Intro English Patch
  21. Castlevania: Curse of Darkness Manga Volume 2 Chapter 4 "Redemption"
  22. Estimating Weight of Logs and Standing Timber Page 2
  23. Castlevania: Curse of Darkness
  24. Castlevania: Aria of Sorrow Ending
  25. Castlevania: Dawn of Sorrow Dark Lord Candidates
  26. Castlevania: Dawn of Sorrow Ending
  27. Castlevania Aria of Sorrows
  28. Castlevania Grimoire of Souls Enemy Compendium Showcase
  29. Castlevania: Lament of Innocence Game Manual Page 10
  30. Castlevania: Grimoire of Souls Chapter 10 Dracula's Curse
  31. History of Castlevania - Crescent of the Moon Pages 40-41
  32. History of Castlevania - Crescent of the Moon Pages 40-41
  33. Akumajou Densetsu Famicon Intro English Patch
  34. Castlevania: The Dracula X Chronicles Intro
  35. Castlevania: Dracula X Final Boss
  36. Castlevania: Dawn of Sorrow Meeting Yoko & Julius
  37. Castlevania: Lament of Innocence Game Manual Page 10
  38. Castlevania: Grimoire of Souls Chapter 10 Dracula's Curse
  39. Castlevania: The Belmont's Legacy Issue 1
  40. Castlevania: Grimoire of Souls Chapter 10 Dracula's Curse
  41. Castlevania: Lament of Innocence Game Manual Page 10
  42. Castlevania: Grimoire of Souls Chapter 6: Accursed Cranium
  43. Castlevania: Grimoire of Souls Chapter 8: Demonic Visions
  44. Castlevania: Curse of Darkness Trevor Boss Fight
  45. Castlevania: Harmony of Dissonance
  46. Castlevania Judgment Simon Belmont Story Mode
  47. Castlevania: Lament of Innocence Dark Palace of Waterfalls
  48. Castlevania: Lament of Innocence
  49. Castlevania: Curse of Darkness Volume 2 Chapter 3
  50. Castlevania: The Belmont Legacy #2
  51. Castlevania: Harmony of Dissonance
  52. Castlevania: Harmony of Dissonance
  53. Castlevania: Symphony of the Night Bestiary No. 106
  54. Castlevania: Aria of Sorrow
  55. Castlevania: Aria of Sorrow
  56. Castlevania: Aria of Sorrow Julius Boss
  57. Castlevania: The Belmont Legacy #1
  58. Castlevania: Lament of Innocence
  59. Castlevania: Lament of Innocence Page 10
  60. Castlevania: Aria of Sorrow
  61. Castlevania: Harmony of Dissonance Game Manual Page 22
  62. Castlevania: Lament of Innocent
  63. Castlevania: Harmony of Dissonance
  64. Castlevania: Curse of Darkness Trevor Second Boss Fight
  65. Castlevania: Curse of Darkness Infinite Corridor
  66. Castlevania: Lament of Innocence
  67. Castlevania: Lament of Innocence Garden Forgotten By Time
  68. Castlevania Judgment Simon Belmont Ultimate Attack
  69. Castlevania Judgment Trevor Belmont Ultimate Attack
  70. Castlevania: Lament of Innocence Game Manual Page 10
  71. Castlevania: Legends Game Manual Page 8
  72. Castlevania: Lament of Innocence
  73. Castlevania: Grimoire of Souls Crystal Drop, That Which Writhes Stage 1-5
  74. Castlevania Legends Game Manual Page 9
  75. Castlevania: Dawn of Sorrow
  76. Castlevania Chronicles
  77. Castlevania: Lament of Innocence
  78. Castlevania: Lament of Innocence
  79. Castlevania: The Dracula X Chronicles Stage 1
  80. Castlevania: Lament of Innocence
  81. Castlevania: Lament of Innocence Bestiary No. 031
  82. Castlevania: Lament of Innocence
  83. Castlevania: Lament of Innocence Bestiary No. 010
  84. Castlevania 64
  85. Castlevania: Lament of Innocence Bestiary No. 016
  86. Castlevania: Lament of Innocence Game Manual Page 10
  87. Castlevania: Lament of Innocence Game Manual Page 11
  88. Castlevania: Lament of Innocence
  89. Castlevania NES Final Boss
  90. Castlevania III: Dracual's Curse Final Boss
  91. Castlevania: Dracula X Final Boss
  92. Castlevania 64 Final Boss
  93. Castlevania Adventure Rebirth Final Boss
  94. Castlevania: Bloodlines Final Boss
  95. Castlevania II: Simon's Quest
  96. Castlevania: Order of Shadows
  97. Super Castlevania IV
  98. Castlevania III: Dracula's Curse
  99. Castlevania Harmony of Despair
  100. Castlevania: Order of Shadows
  101. Castlevania Chronicles
  102. Castlevania: Lament of Innocence
  103. Castlevania: Order of Ecclesia
  104. Castlevania: Curse of Darkness Trevor Boss Fight
  105. Castlevania Judgment Aeon's Hyper Attack on Carmilla
  106. Castlevania Judgment Aeon's Hyper Attack on Golem
  107. Castlevania: Lament of Innocence
  108. Castlevania: Lament of Innocence Bestiary No. 030
  109. Castlevania II: Simon's Quest
  110. Castlevania II: Simon's Quest Game Manual Page 9
  111. Castlevania: Curse of Darkness Bestiary No. 112
  112. Castlevania: Lament of Innocence
  113. Castlevania: Lament of Innocence Bestiary No. 040
  114. Castlevania: Curse of Darkness Bestiary No. 065
  115. Castlevania Nocturne of Recollection
  116. Castlevania: Lament of Innocence
  117. Castlevania: Lament of Innocence Bestiary No. 076
  118. Castlevania: Lament Innocence
  119. Castlevania III: Dracula's Curse Death Boss
  120. Castlevania Death Boss
  121. Castlevania: Rondo of Blood Death Boss
  122. Castlevania: Harmony of Dissonance Death Boss
  123. Castlevania 64 Death Boss
  124. Castlevania Judgment Aeon's Hyper Attack Sequences
  125. Castlevania Judgment Aeon's Hyper Attack on Death
  126. Akumajo Dracula: Kabuchi no Tsuisoukyoku Novel “I had said it before. I do not intend to bind the world with chaos.”
    “…… If so, why did you take power away from the crack in the eclipse’s seal? If you just intend to imitate like a monkey, isn’t your own power enough?”
    Those were the emotionless words of Death.
    In response, Olrox laughed his bold answer.
    “As I’ve said, I would equally gain control over the human world and the source of Dracula’s power, chaos. I do not intend to obey someone else’s mind aside from my own. That includes you who were born out of chaos.”
    “……”
    “You should be glad though to know yourself. Just by stealing power, my shameful monotonous time is over…… Even before Alucard appeared, just because I showed up and declared war on him.”
    Olrox’s voice was mixed with a tinge of thin delight. He respectfully bowed to Death who completely killed his emotions.
    “I would end the reincarnation cycle of this demon castle. I who understood and was spun out of the stains of chaos, swear to rob that power with my hands. Now, yield.”
    With Death’s reply, an explosive murderous intent rose.
    Two bronze colored scythes much larger than usual appeared; it advanced to the space in between the two men with an intention to cut off Olrox’s head.
    Kill the distance-----
    Kill the sound-----
    Just, faster, soon, die.
    It can be seen that the blades have certainly caught Olrox’s neck, but----- that is only an after image and the vampire is already at Death’s back.
    “……die.”
    That was said by the enemy who called on his servants.
    From the surrounding space, a group of purple bats rose, passed by Olrox’s arm with the speed of a bullet, attacking Death. However, Death did not show any gesture of avoiding them. He simply faced Olrox and sprayed out numerous scythes.
    The bats and scythes cancelled each other out and the entire dance hall sparkled with blood."
  127. Castlevania Judgment Death True Story Mode
  128. Castlevania 64 Renon Boss
  129. Castlevania 64 Carrie Fernandez Bad Ending
  130. Castlevania: Harmony of Dissonance
  131. Castlevania: Harmony of Dissonance
  132. Castlevania: Symphony of the Night Bestiary No. 40
  133. Castlevania: Symphony of the Night Bestiary No. 16
  134. Castlevania: Portrait of Ruin Bestiary No. 133
  135. Castlevania: Lament of Innocence
  136. Castlevania 64
  137. Castlevania: Portrait of Ruin
  138. Castlevania: Portrait of Ruin
  139. Castlevania: Harmony of Dissonance
  140. Castlevania: Circle of the Moon
  141. Castlevania: Circle of the Moon
  142. Castlevania: Order of Ecclesia Bestiary No. 061
  143. Castlevania: Portrait of Ruin Bestiary No. 131
  144. Castlevania: Symphony of the Night Bestiary No. 44
  145. Akumajo Dracula: Kabuchi no Tsuisoukyoku "From the time they stepped into the mountains, Curtis and Michelle felt malicious intent in the air. Even though it is still far away, their bodies seemed to squeal [run away].
    There was definitely no room for doubt. It is certain that the [castle] exists at the back of the mountains. The church’s greatest vampire hunter, Julius Belmont must be contacted. However, the conversation jumped into the matter of the disappearance of several village children."
  146. Akumajo Dracula: Kabuchi no Tsuisoukyoku "A drawbridge suspended from the main gate is seemingly welcoming Michelle’s arrival.
    And her body was telling her [do not go] as her leg muscles were petrified like stone."
  147. Castlevania: Grimoire of Souls
  148. Castlevania 64
  149. Castlevania Chronicles
  150. Castlevania Chronicles
  151. Akumajo Dracula: Kabuchi no Tsuisoukyoku "“Uh……aa……Mi……chelle……”
    That really is no doubt an obsession.
    The youth had more than 28 holes penetrating his limbs and body. His heart is already starting to fail and he is desperately trying to say something amidst the darkness.
    “Only…… protect…… you……-----“
    When he said those words he must say, the man’s soul already left his body-----becoming one of the floating spirits that wander the halls of the castle.
    However-----
    Fate did not allow it.
    For those people who are involved with the demon castle, even the loneliness of death seemed half hearted-----
    The man’s soul is pierced by a small scythe that flew in from somewhere. That scythe did not exist physically. It was a diabolic blade created by some magic and possessed a strong soul."
  152. Castlevania: Curse of Darkness Bestiary No. 115
  153. Castlevania II: Belmont's Revenge Soleil Boss
  154. Castlevania II: Belmont's Revenge Soleil Boss
  155. Castlevania II: Belmont's Revenge Soleil Boss
  156. Castlevania: Lament of Innocence Game Manual Page 10
  157. Castlevania: Lament of Innocence Dark Palace Of Waterfalls
  158. Castlevania: Circle of the Moon
  159. Castlevania: Grimoire of Souls Enemy Compendium Holy Knight
  160. Castlevania 64 Charlie Vincent Boss
  161. Dengeki PlayStation Koji Igarashi interview.
  162. Castlevania II: Belmont's Revenge