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Alph (Pikmin)

From The Codex
Revision as of 22:31, 4 November 2021 by GiverBot (talk | contribs) (→‎Powers and Stats: Unicodifying, replaced: Below Average → '''Below Average''' (5), Average → '''Average''' (5), High → '''High''' (3), Standard Melee Range → '''Standard Melee Range''', Hundreds of Meters → '''Hundreds of meters''', Universal → '''Universal''', Low Multiversal → '''Low Multiversal''', Multiversal → '''Multiversal''')

It's a miracle! I'm alive, and I seem to be all in one piece.

Just as the SS Drake was about to land, we lost control and had to make an emergency escape.

I got separated from the other two team members in the commotion.

I hope the other two are safe! I need to find them, and the SS Drake too!''

~ Alph's first words on PNF-404

Background

Captain Alph (キャプテン・アルフ), or simply Alph (アルフ) is one of three Koppai explorers in Pikmin 3 sent to PNF-404 in search of food for their dying planet. However, upon entering the planet's atmosphere, the crew was sent into freefall, separating the team of explorers in the process. As Alph was the closest to the S.S Drake, a ship engineered by his grandfather of the same name, he took it upon himself to find his missing crew and collect as much fruit as possible.

Despite saving both Brittany and Captain Charlie, their cosmic drive key was picked up by a treasure hunter named captain Olimar, who was lost on the foreign planet. Through various attempts at finding Olimar, including the introduction of Louie to the story, they eventually find and save Olimar from the mysterious lifeform, and escape from the planet with enough food to save koppai.

Powers and Stats

Tier: At least 10-C

Name: Alph

Origin: Pikmin

Sex: Male

Age: Unknown

Classification: Alien

Attack Potency: At least 'Below Average' Human level (Can harm those who can harm him. Has punched fully grown Bulborbs to death)

Dimensionality: 3-D

'Travel Speed: At least Subsonic, likely Supersonic (Scales to Olimar and Louie who maneuver and keep pace with the gunfire from Man at Legs), 'High Hypersonic launching speeds (Can scale to Pikmin, who can launch each other above the clouds in seconds), FTL+ with S.S Drake (The S.S Drake can travel 279,000 light years in seconds and beyond "super light speed")

Combat Speed: Supersonic (Should be comparable to lesser enemies and can fight Louie)

Reaction Speed: At least Supersonic (Can fight off enemy Pikmin, and scales to other captains)

Lifting Strength: At least 'Below Average'''' (Can lift roughly 350 grams and effortlessly throw Rock Pikmin)

Striking Strength: At least 'Below Average' Human Class

'Durability: At least 'Below Average' Human level (Alph survived a fall from orbit), 'Higher with Metal Suit Z (The Metal Suit Z is a direct upgrade from Alph's original suit and reduces all forms of damage)

Stamina: High (Scales to Olimar and Louie)

Range: Below Average' Melee Range physically (Can only punch a few centimeters far), at least Standard Melee Range with Pikmin (Can throw pikmin long distances), Hundreds of meters with whistles (As Alph's whistles are sound-based, they should naturally travel around 340 meters), Universal+ with S.S Drake (The Chronos Reactor can warp the space-time continuum), Low Multiversal' with Information Analysis, and Purple Pikmin's Shockwave Generation

Powers and Abilities:

Superhuman Physical Characteristics, Small Size (Type 2. Alph is only 1.6 centimeters tall), Acrobatics, Human Achievements (Is an engineer, astronaut, and survivalist), Stealth Mastery (Due to their small size, captains like Alph can easily hide in small areas), Sound Manipulation, Empathic Manipulation, Purification, and Limited Mind Manipulation (With his whistle, Alph can remove status effects within the environment and Pikmin such as fire, water, paralysis, electricity, poison, and Dweevil Acids. The Pluckaphone inspires Pikmin to pluck themselves. He can temporarily stun enemies with the whistle and can control Pikmin, and even other captains, with his whistle), Self-Sustenance (Type 1. His space suit allows him to breath in space and on toxic planet), Regeneration (Mid. Can survive and regenerate after being flattened), Teleportation (Will be brought back to his ship after being incapacitated regardless of where he is), Immortality (Type 3 & 6. Can survive being squashed and regenerate from it), Petrification, Durability Negation, and Power Nullification with Ultra-bitter spray (Can completely petrify large enemies into solid stone making them weaker to damage. Pikmin hit by the spray will he deflowered and burrowed into the ground), Statistics Amplification and Rage Power (With the Ultra-spicy spray. When used, this spray increases the physical stats of Pikmin and makes them agitated), Information Analysis (Captains can scan lifeforms when close enough and have a map of their current location which also shows all organisms both dead and alive), Light Manipulation (Emits a small radius of light), Summoning (Can summon Pikmin from the onion), Resistance to Disease Manipulation and Poison Manipulation (His suit should naturally protects him from toxins and diseases), Fragrance Manipulation (His helmet and space suit protect him from the planet's gases, preventing him from smelling), Extreme Heats and Extreme Colds (Can survive in underground dungeons and earth's biomes like the tundra and desert), Time Stop and Magnetism Manipulation (Scales to Olimar, who is unaffected by the magnetic field which stops time in the underground dungeons), Fire Manipulation (The Scorch Gaurd protects the wearer from fire-based hazards), Electricity Manipulation and Paralysis Inducement (Unaffected by electricity with the Anti-Electrifier), Acid Manipulation (Is resistant to Dweevil Acids), Fungus Manipulation, Transmutation, and Corruption (Is completely resistant to Puffstool spores, which transform Pikmin into mushroom pikmin, corrupting them in the process), Sound Manipulation and Empathic Manipulation (The Antenna Beetle's whistle-like sound, similar to the captain's whistle, has no effect on Alph), Fear Manipulation, Mind Manipulation and Madness Manipulation (Type 3; Scales to Olimar and Louie who resisted the Waterwraith's abilities that make one fearful and insane upon sight)
Healing (Hearts are collectible fruits that heal Alph. They can be carried by Pikmin outside and during combat), Life Manipulation and Plant Manipulation (Can create more Pikmin to assist him), Invisibility and Non-Corporeal (Can become transparent like a ghost), BFR (Type 1. Can warp the position of the opponent to a random location with the Warp ability), One Hit Kill (Enemy Annihilator instantly kills any enemies in view), and Lightning Manipulation, Paralysis Inducement, and possible Resistance Negation (Can summon bolts of lightning which paralysis opponents with Lightning which possibly bypass the Anti-Electrifier's immunity), Summoning and Explosion Manipulation (Can summon boulders to land on opponents, various enemies around the foe, and several bombs)

All previous powers. Spaceflight, Inorganic Physiology, Information Analysis and Cosmic Awareness (Can scan anomalies such as the Waterwraith and was able to deduce and sense that its physical form was present in a separate dimension), Dimensional Storage, Radiation Manipulation (The Radiation Canopy can transform and nullify space radiation), Electricity Generation (Can generate electricty with the Positron Generator), Limited Purification (Can filter out toxins to prevent pollution with the Anti-Dioxin Filter), Gravity Manipulation (The Gravity Jumper can manipulate gravity, allowing for easier takeoff and reentry on various planets), Possible Gluon Manipulation (The Gluon Drive is implied to metaphysically bind gluons to travel through space), Regeneration (Mid. The Repair-Type Bolt can repair anything in the ship, including the engine), Reality Warping and Transmutation (The Chronos Reactor can warp space-time and transmutate it into pure energy), Resistance to Cosmic Radiations, Space-Time Manipulation, and Reality Warping (Should be unaffected by its own weaponry which warps all of space and time)

Standard Equipment: Pikmin, Whistle, Space Suit, Sprays, and S.S Drake

Intelligence: Extraordinary Genius (Is an Engineer and Astronaut who helped construct and modify the S.S Drake. Studied the Pikmin species along with the enemy species to learn their weaknesses and how they act and react to things. Managed to save his crew several times and defeat foes like the Armored Mawdad with little exposure to the Pikmin species available to him)


Weaknesses: Must wear a spacesuit while on unknown planets. He mainly relies on his Pikmin to get work done, so losing all Pikmin causes him to become extremely depressed and drop everything he's doing to flee.

Notable Attacks/Techniques:

Pikmin Throw: Alph throws his Pikmin at nearby foes for them to latch on and attack the enemy with their stems. This includes:

Red Pikmin: Immune to and can manipulate fire, along with doing more damage than a regular Pikmin.

Yellow Pikmin: Immune to and can absorb electricity, along with being lighter than other Pikmin.

Blue Pikmin: Immune to and can manipulate water, along with intake/breathe water as fish would.

White Pikmin: Immune to and can induce toxins and acid, along with having enhanced senses.

Purple Pikmin: Has the physical power of 10 Pikmin and can send vibrations through the ground that paralysis nearby foes.

Rock Pikmin: Pikmin with a solid rock-like body that are crush resistant and can shatter brittle surfaces like glass or crystal

Winged Pikmin: Pikmin with the ability to fly. They can carry Alph to new heights and avoid grounded obstacles

Battle Records

Notable Victories:

Notable Losses:

Inconclusive Matches:

Discussions (Link For Mobile Users):

Discussion threads involving Alph (Pikmin)