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Trevor Belmont
“ | Creature of the night -- you will not escape the grasp of my whip. | „ |
~ Trevor Belmont |
Background
Trevor C. Belmont is a main protagonist of the Castlevania series. A direct descendant of the legendary Leon Belmont, Trevor continues his forefather's legacy by serving as a Vampire Hunter. Although the Belmont Clan was feared by the people and thus shunned, Trevor still fought to slay Count Dracula alongside his new friends, Sypha Belnades, Grant Danasty, and Alucard.
This dropdown contains the synopsis of Trevor’s story. Read at your own risk as you may be spoiled otherwise! |
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In the late 15th century of Wallachia, nearly four hundred years after the age of Leon Belmont, monsters had begun to start fading into legend. Because of peace returning to the land, the Belmont Clan went from revered heroes, to being feared for their power. Because of this, the Belmont’s were forced to live away from society; always watching in case monsters were to return. During this time, the newest member of the Belmont Clan would be born; Trevor C. Belmont, who was destined to stand out amongst his forefathers. Trevor lived in seclusion, but was trained to use the Vampire Killer whip, alongside several other weapons. Eventually, around 1476, monsters started on a rise once again, attacking Wallachia. Just as many suspected, the perpetrator was Count Dracula (formerly known as Mathias Cronqvist,) who the Belmont Clan had been trailing since the days of Leon Belmont. With the church desperate to save Wallachia, they called upon the Belmont Clan for help, and Trevor Belmont appeared to their aid. On his adventure towards Dracula’s Castle, Trevor made allies to help him on his way; Grant Danasty (a rebellion fighter who had been turned into a monster,) Sypha Belnades (a witch who had been turned to stone,) and Alucard (Dracula’s son, who wanted to help destroy his father.) These three allies would come to be known as the Legendary Three Warriors. The four heroes made their way to Dracula’s Throne Room, where together they were able to subdue the Vampire King. With one final strike from the Vampire Killer whip, Trevor killed Dracula; being the first member of the entire Belmont Clan to have killed him. From then on, the Belmont Clan regained their honor and respect from the people of Wallachia. Trevor went on to marry Sypha, and peace returned to the land for a time. However, not three years later, darkness befell Wallachia once again. With an increase of famine and poverty, along with rumors of a cult of Dracula worshippers on the rise. However, the moment Trevor arrived in Wallachia to investigate, a mysterious man named Aeon appeared before him, and pulled him into a time rift. There, Trevor had learned of an incredible plot formulated by a great Demon named Galamoth, who planned on using his minion, the Time Reaper, to completely destroy the entire Castlevania timeline. Trevor was able to fight his way through the Time Rift, running into several of his own comrades pulled from several different points in time (such as Sypha, before she had met Trevor.) Using this opportunity to test himself, Trevor decided it would be a great chance to fight his allies at their full strength. Eventually, the Time Reaper was defeated and everyone pulled into the Time Rift was returned from whence they came. Trevor was placed back in Wallachia, 1479, where he continued his search for Dracula’s worshippers. Trevor eventually came to an abandoned monastery, where he met Hector; a former Devil Forgemaster working under Dracula, who has since deserted the Dark Lord and was now attempting to stop him. Unaware of Hector’s change of heart, however, Trevor promptly attacked him. After a short scuffle, Trevor realized that Hector was not the enemy, and continued his search; leading him to a man named Isaac, the true worshipper of Dracula that he was after. Trevor learned of Isaac’s plot to resurrect Dracula, but was unable to stop it after receiving a mortal wound. Because of this, it was up to Hector to stop the Dark Lord, while Trevor healed. Thankfully, Hector was able to get the job done, and killed Count Dracula a second time. Thankful that the fight was over, Trevor recovered from his wounds and returned to his wife, Sypha. The two would go on to continue the Belmont Clan of Vampire Hunters, becoming the great-grandparents of the legendary Christopher Belmont. |
Statistics
Key: Castlevania III | Judgement | Curse of Darkness
Tier: 2-C | At least 2-C, likely far higher | At least 2-C, likely far higher
Name: Trevor C. Belmont
Origin: Castlevania
Sex: Male
Age: 23 years old
Classification: Vampire Hunter
Alignment: Neutral Good (Trevor is a good man who always fights for what is right, no matter what people think of him. Despite the Belmont Clan being shunned by the church and ostracized by society, Trevor still returned and lent his power in the fight against Dracula regardless, simply because it was the right thing to do for the betterment of the world)
Dimensionality: 3-D
Attack Potency: Complex Universe level (Trevor has directly killed Count Dracula; Dracula is above Galamoth, let alone the Time Reaper, who Galamoth controls. The Time Reaper was going to destroy the entire Castlevania Timeline) | At least Complex Universe level, likely far higher (Could directly defeat the Time Reaper by himself) | At least Complex Universe level, likely far higher
Durability: Complex Universal level (Could take hits from Death, who should be above the Time Reaper; the Time Reaper's power was going to destroy the Castlevania Timeline) | At least Complex Universe level, likely far higher (Could take hits from the Time Reaper directly) | At least Complex Universe level, likely far higher
Striking Strength: Complex Universal Class | At least Complex Universal Class, likely far higher | At least Complex Universal Class, likely far higher
Lifting Strength: Unknown
Travel Speed: Superhuman (Should scale to Leon Belmont, who was able to escape Walter's Castle by running from the top floor to the entrance, before the entire structure collapsed) | At least Superhuman, likely far higher (Should be faster than before) | At least Superhuman, likely far higher
Combat Speed: FTL | At least FTL, likely far higher | At least FTL, likely far higher
Reaction Speed: FTL (Was able to outpace Nuculais, a being composed entirely of light, as well as Dracula, who generated a light beam. Scales to Leon Belmont, who outpaced Medusa, who could produce beams from her eyes on several occasions; these beams were confirmed to be comprised of light. Should scale to Soma Cruz, who could outpace Paranoia; Paranoia can generate beams of energy from its hands, confirmed to be comprised of light. Defeating Death should put him about Count Olrox as well, who could generate a beam, which was confirmed to be light-based) | At least FTL, likely far higher (Should be faster than before) | At least FTL, likely far higher
Stamina: Superhuman (Traveled the entire Transylvanian countryside, slayed dozens of monsters, and then infiltrated Dracula’s Castle and slew Dracula himself, seemingly without rest. He solved the entire Time Rift crisis and then sought out the Devil Forgemasters, all seemingly without rest as well)
Range: Standard Melee, Extended Melee with Vampire Killer, Tens of Meters with throwing daggers and axes
Intelligence: Genius in combat (Trevor is viewed as a legendary warrior, even to someone like Simon Belmont. Even though he had assistance, he was able to slay several monsters, including Count Dracula, on his first real encounter with dark creatures)
Powers and Abilities
Superhuman Physical Characteristics (Every Belmont is capable of preforming feats such as casually moving large blocks, and defeating monsters without any stat enhancers), Acrobatics (Every Belmont is able to leap from platform to platform without much difficulty, and are able to preform front and backflips. They can even do platforming while simultaneously fighting monsters), Weapon Mastery (All members of the Belmont Clan are naturally gifted in wielding several different types of weapons. This ranges from their proficiency with a whip, to their perfect aim with throwing knives and axes. They're also incredibly skilled with cross-shaped boomerangs, and jars of holy water), H2H Proficiency (The Belmonts are trained fighters who have shown the ability to fight even without a weapon. They have shown the ability to deliver powerful punches at blinding speeds), Non-Physical Interaction, Soul Manipulation, & Immortality Negation (Type 7; The Belmont Clan is capable of harming ghosts and other undead enemies, such as zombies. They can even harm and kill Death himself), Magic (The Belmont Clan wield magical powers. This power was granted by Rinaldo Gandolfi, who bestowed it upon Leon Belmont; from then on, magic was passed down through the Belmont family. However, their magical power is partly derived from the Fernandez Family as well), Extrasensory Perception (Members of the Belmont Clan could naturally sense that people such as Joachim Armstair were vampires. They can also all sense the Vampire Killer's reaction to vampires), Holy Manipulation (Members of the Belmont Clan receive great sacred power during the ceremony that marks their adulthood), Fire Manipulation & Damage Boost (The Belmonts can engulf themselves in flames in order to increase the damage of their physical attacks), Light Manipulation, Aura, & Afterimage Creation (The Belmonts can enshroud themselves in an aura of light. They have also shown to possess a passive aura that leaves afterimages), Statistics Amplification, Power Bestowal, & Empowerment (It is shown that the Belmont Clan greatly increase the power of the weapons that they hold, simply through having them in their possession. For instance, Rinaldo confirmed that the Whip of Alchemy is not complete, and yet Leon Belmont caused for it to strengthen to the point that Medusa thought it had reached its complete form), Accelerated Development (The Belmonts can learn things at a much faster rate than regular people. For instance, when Leon Belmont was granted the ability to use magic by Rinaldo Gandolfi, he was then able to preform magic spells without any knowledge of how the spells themselves worked), Social Influencing (The Belmont Clan was feared by society for their powers, and as such were ostracized from civilization. Later, when Simon Belmont rescued Transylvania from Count Dracula, the people were so moved that they formed a village around him), Dimensional Storage (Can hold tons of equipment and items in their pouch), Telekinesis (Belmonts are able to control the arc of their weapons and how they move around. For instance, Soleil Belmont could control the movement of his thrown swords), Reactive Adaptation (As Dracula grows stronger with ever resurrection, the Belmont Clan has had to reactively grow stronger to keep up with him), Corruption Negation (Type 3; The Belmont Clan can undo Dracula's magical corruption of humans. For instance, Trevor Belmont reverted Grant Danasty back into a human after defeating him, who had been transformed into a monster by Dracula's magic), Soul Manipulation & Power Mimicry (When a Belmont defeats an opponent of equal or greater strength, they will harness their soul and use their abilities as sub-weapons. Only Sonia Belmont has previously-captured spirits, though every Belmont should have this ability), Invulnerability (The Belmont Clan is able to make themselves temporarily invincible with Burning Mode. Although only Sonia Belmont has shown this ability, it's described as an inborn ability, meaning the other members of the Belmont Clan should possess it)
Wields the Vampire Killer, which grants: Soul Manipulation & Reactive Adaptation (The Whip of Alchemy absorbed Sara Trantoul's vampiric soul, and used her soul to develop the ability to harm vampires), Reactive Adaptation (As Dracula grows stronger with each resurrection, the Vampire Killer will adapt and grow stronger to slay him. It can adapt itself to make people unfit to wield it before it recognizes them as its rightful owner), Life Manipulation (If it is wielded by someone it does not consider a rightful owner, it will take life from them), Conceptual Manipulation (The Vampire Killer whip can destroy anything related to the vampires, including concepts such as the night, and death), Memory Manipulation (The whip can summon memories of its past wielders to fight for it), Personal Domain (The Vampire Killer contains a realm within it, in which it houses memories of its previous wielders), Extrasensory Perception (Due to containing Sara's soul, the whip can sense the presence of anything related to the vampires), Fire Manipulation (The whip's Item Crash engulfs it in flames. It can shoot projectile fireballs), Power Nullification (Sealing the Vampire Killer within Dracula's Castle caused for Dracula's spirit and magic powers to weaken tremendously), Regeneration Negation (Low-High; The Vampire Killer can kill Dracula, who is capable of fully regenerating from just blood. Mid-Godly; Can also kill the Dracula Wraith, who came back after his soul is obliterated), Immortality Negation (Types 3 and 7; Whip of Alchemy can destroy the undead)
Standard Equipment
Whips
- Vampire Killer: The complete form of the Whip of Alchemy, infused with the soul of Sara Trantoul. It can slay anything related to the vampires. This whip would be passed down to the rest of the Belmont Clan, and used to slay Dracula countless times.
- Flame Whip: Through use of a magical stone, the Vampire Killer is given the elemental attribute of fire.
- Wind Whip: Through use of a magical stone, the Vampire Killer is given the elemental attribute of air.
- Circle Tip: This whip attaches an iron ball to the tip, increasing the damage that it deals.
- Ice Whip: Through use of a magical stone, the Vampire Killer is given the elemental attribute of ice.
- Thunder Whip: Through use of a magical stone, the Vampire Killer is given the elemental attribute of electricity.
- Abyss Whip: Through use of a magical stone, the Vampire Killer is given the elemental attribute of darkness.
- Holy Whip: Through use of a magical stone, the Vampire Killer is given the elemental attribute of holy light.
- Square Tip: This whip attaches a platinum cube to the tip, greatly increasing the damage that it deals.
Sub-Weapons
- Dagger: A collection of throwing daggers in Trevor’s possession, which can be thrown at enemies at high speeds.
- Axe: An axe made with silver, which Trevor uses to throw at his enemies.
- Holy Water: A jar of holy water that erupts into flames once it is released out of its container.
- Cross: This is a boomerang, which is shaped like a holy cross. It returns to Trevor after being thrown.
- Stopwatch: A watch that allows Trevor to stop time for a brief moment, although it is costly in hearts for him to use.
- Crucifix: This cross not only works as a boomerang in the same fashion as the Cross, but can also unleash Trevor’s ultimate holy attack; Grand Cross.
Clothing
Other
Weaknesses: None notable.
Battle Records
None
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