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Herculious Anchortus

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Revision as of 17:47, 6 February 2023 by GiverOfThePeace (talk | contribs)
You are trespassing on the sanctuary of master X. I, Herculious Anchortus, will eliminate you, in the name of Harpuia, Guardian of master X. You should view it as an honor to be slashed to retirement by my sword!
~ Herculious
Enemy Hall
Crash

Background

Herculious Anchus (ヘラクリウス・アンカトゥス Herakuriusu Ankatusu), also known as Herculious Anchortus, is the main boss of the Neo Arcadia Shrine, the first of the final stages from Mega Man Zero.

Herculious is a Muto Reploid based on the hercules beetle, and is a member of Sage Harpuia's Strong Air Battalion. Zero encounters Herculious at the end of the Neo Arcadia Shrine and again in the Neo Arcadia Core. He uses electrical attacks and is vulnerable to ice attacks.

Herculious also appears alongside his brother Kuwagust Anchus in Yggdrasil, the final stage of Mega Man Zero 2, in the second teleporter room, in the bottom left teleporter. He meets his end when Zero tricks the two brothers into colliding with each other, which results in fatal damage to both of them.

Statistics

Tier: 2-C

Name: Herculious Anchus

Origin: Mega Man Zero

Sex: Male

Age: Unknown

Classification: Reploid, member of Sage Harpuia's Strong Air Battalion, Muto Reploid

Status: Destroyed

Alignment: Lawful Evil (Serves the orders of Harpuia to fight and defeat Zero in order to protect Neo Arcadia. Later he followed Elpizo's orders after being resurrect to help him make a new world for him)

Dimensionality: 3-D

Attack Potency: Universe level (Can fight with Zero whose Elf Wars self was capable of fighting with Omega. Omega's mere appearance on the world created the entirety of Cyberspace along with the rifts to enter it later on. Cyberspace is a parallel equivalent of the real world with this being stated multiple times and it can be accessed in every single level. All Cyberspace levels are all identical to the real world counterpart as shown here. Cyberspace even has things such as the sun and moon be identical to the real world. It even has locations such as Area X which is both stated and shown to reach space. It is also referred to as its own dimension separating it from the real world and once again states that Omega created Cyberspace)

Durability: Universe level (Can take hits from Zero)

Striking Strength: Universal

Lifting Strength: Class T (Should be comparable to Zero, who in turn is far superior to Mega Man who was able to hold up Dr. Wily’s fortress at the end of Mega Man 5)

Travel Speed: Massively FTL (Can keep up with Zero and thus is far superior to Duo who is capable of traveling through galaxies while doing his job and likely travels across the universe to accomplish his goal of destroying the Evil Energy)

Combat Speed: Massively FTL (Comparable to Zero who can move at these speeds and can keep up with the Dark Elf who eliminated the Sigma Virus at these speeds)

Reaction Speed: Massively FTL (Can react to Zero's attacks)

Stamina: Limitless

Range: Standard Melee Range, Several Meters with attacks

Intelligence: Genius (A skilled fighter with unique abilities who is capable of fighting with Zero thrice)


Powers and Abilities

Superhuman Physical Characteristics, Martial Arts, Inorganic Physiology (Type 2: Is a robot), Genius Intelligence, Accelerated Development (All reploids made are all based off of X's design, making all reploids have limitless potential, which is also stated here), Immortality (Type 3; Through robots and reploids ability to regenerate back their body and data. Type 6; Robot Masters can survive wounds such as being cut in half, with ones such as Proto Man calling it merely "a flesh wound", being able to come back just fine after teleporting away to be repaired. Type 8; All robots "true existences" rely on their data, thus as long as their data is stored they can be remade or come back if their data is specifically "SAVED". With data further being explored through here), Regeneration (At least Mid; Should scale above all the Robot Masters who all regenerate after being flattened in Mega Man Powered Up. Mid-Godly through their data; In Mega Man Xtreme, Sigma was trying to reproduce the past data of several mavericks in the mother computer to bring havoc to the world's peace and the only way the past data of previously defeated Mavericks from X1 and X2 could be stopped is if X goes inside as his data form. Inside the Mother Computer, X defeats Vile's data form along with the data forms of a bunch of mavericks he has previously defeated. However, despite defeating their data form, their data is still are able to come back for the rematches at the end of the game along with Vile being back in the hard mode's post game story. Despite destroying Vile's data twice, he was still able to come back and better then ever in Mega Man X8. In Mega Man ZX, Omega's soul data along with flashes of the past battle in Zero 3 are trapped in area O and even after defeat, he can come back without limit even after obtaining Model OX which contains his soul data. With data further being explored through here), Resurrection (Robots that are fought and defeated are able to be brought back as long as they still have their data, with this also extending to reploids being able to come back for rematches. With data further being explored through here), Information Manipulation (Can directly interact with, harm, and destroy a robots data, which all robots "true existences" rely on their data, thus as long as their data is stored they can be remade or come back if their data is specifically "SAVED". With data further being explored through here), Transformation, Flight, Intangibility and Pseudo-Teleportation (Should be able to teleport like robot masters and other reploids such as X who transform into a beam of light and teleport to specific locations. X should scale to Mega Man's intangibility in this state.), Flight (Shown here), Electricity Manipulation, Energy Manipulation and Projection (Is able to fire out electric sparks of energy to attack Zero), Plasma Manipulation (Can spit out plasma bullets), Natural Weaponry, Weapon Mastery (Can use his horns to attack Zero), Vibration Manipulation (Can create shockwaves), Curtain Fire (Can spit out many attacks at once), Resistance to Absolute Zero Ice (Can take ice attacks from Zero)

Standard Equipment

His horns and arms


Notable Techniques

Attack Description Notes
Beet Tackle Herculious Anchus charges at Zero. He always starts off with this attack in both battles.
Beet Anchor Herculious Anchus launches two of his arms to block and barricade the player (on the ground or in midair) and creates a electric fence. He then charges at Zero.
Beet Plasma Herculious Anchus fires four energy orbs from his horn. After losing enough health, he will also fire a large orb that slowly moves towards Zero.
EX Skill: All Range Attack Herculious goes to the center of the screen, outstreches his arms, and shoots four bullets in Zero's direction. In Mega Man Zero 2, this is the only attack he uses other than his charge attacks, which he does alongside his brother.

Other

Standard Tactics: Herculious will launch at it's enemy with his horns and will spit out plasma attacks as well

Weaknesses: Ice Chip

Trivia

  • Herculious and Kuwagust have the same second name in Japan, but Herculious' name was originally translated as Anchortus in Mega Man Zero, while Kuwagust was translated as Anchus in Mega Man Zero 2. Both are named Anchus in Mega Man Zero Collection.
  • While Herculious is named after the Hercules Beetle, design-wise, he appears more like a beetle from the Chalcosoma genus.
  • Herculious Anchus is the only a fortress boss that can be rematch (Z1). And also the only boss who that appear on the rematch but did not fight before. (Z2)

Battle Records

None.

None.

None.